Pe Finals
Pe Finals
Pe Finals
HISTORY OF VOLLEYBALL
Volleyball has come a long way from the dusty-old YMCA gymnasium of Holyoke,
Massachusetts, USA, where the visionary William G. Morgan invented the sport back in 1895. It
has seen the start of two centuries and the dawn of a new millennium. Volleyball is now one of
the big five international sports, and the FIVB, with its 220 affiliated national federations, is the
largest international sporting federation in the world.
Volleyball has witnessed unprecedented growth over the last two decades. With the great
success of world competitions such as the FIVB World Championships, the FIVB World League,
the FIVB World Grand Prix, the FIVB World Cup and the FIVB Grand Champions Cup as well as
the Olympic Games, the level of participation at all levels internationally continues to grow
exponentially.
The beach volleyball phenomenon also continues to amaze. The overwhelming spectator and
television success of beach volleyball since its introduction to the Olympic Games at Atlanta
1996 and the stunning success of the FIVB World Tour, the World Championships and the
Continental Cup has opened up volleyball to a completely new market.
THE ORIGINS
William G. Morgan (1870-1942), who was born in the State of New York, has gone down in
history as the inventor of the game of volleyball, to which he originally gave the name
"Mintonette".
The young Morgan carried out his undergraduate studies at the Springfield College of the YMCA
(Young Men's Christian Association) where he met James Naismith who, in 1891, had invented
basketball. After graduating, Morgan spent his first year at the Auburn (Maine) YMCA after
which, during the summer of 1895, he moved to the YMCA at Holyoke (Massachusetts) where
he became director of physical education. In this role he had the opportunity to establish,
develop and direct a vast programme of exercises and sport classes for male adults.
His leadership was enthusiastically accepted, and his classes grew in numbers. He came to
realise that he needed a certain type of competitive recreational game in order to vary his
programme. Basketball, a sport that was beginning to develop, seemed to suit young people,
but it was necessary to find a less violent and less intense alternative for the older members.
At that time Morgan knew of no similar game to volleyball which could guide him; he
developed it from his own sports training methods and his practical experience in the YMCA
gymnasium. Describing his first experiments he said, "In search of an appropriate game, tennis
occurred to me, but this required rackets, balls, a net and other equipment, so it was
eliminated, but the idea of a net seemed a good one. We raised it to a height of about 6 feet, 6
inches (1.98 metres) from the ground, just above the head of an average man. We needed a
ball and among those we tried was a basketball bladder, but this was too light and too slow. We
therefore tried the basketball itself, which was too big and too heavy."
In the end, Morgan asked the firm of A.G. Spalding & Bros. to make a ball, which they did at
their factory near Chicopee, in Massachusetts. The result was satisfactory: the ball was leather-
covered, with a rubber inner tube, its circumference was not less than 25 and not more than 27
inches (63.5 cm and 68.6 cm, respectively), and its weight not less than 9 and not more than 12
ounces (252 gr and 336 gr, respectively).
Morgan asked two of his friends from Holyoke, Dr. Frank Wood and John Lynch, to draw up
(based on his suggestions) the basic concepts of the game together with the first 10 rules.
Early in 1896 a conference was organized at the YMCA College in Springfield, bringing together
all the YMCA Directors of Physical Education. Dr. Luther Halsey Gulick, director of the
professional physical education training school (and also executive director of the department
of physical education of the International Committee of YMCA's) invited Morgan to make a
demonstration of his game in the new college stadium. Morgan took two teams, each made up
of five men (and some loyal fans) to Springfield, where the demonstration was made before the
conference delegates in the east gymnasium. The captain of one of the teams was J.J. Curran
and of the other John Lynch who were respectively, mayor and chief of the fire brigade of
Holyoke.
Morgan explained that the new game was designed for gymnasia or exercise halls, but could
also be played in open air. An unlimited number of players could participate, the object of the
game being to keep the ball in movement over a high net, from one side to the other.
After seeing the demonstration, and hearing the explanation of Morgan, Professor Alfred T.
Halstead called attention to the action, or the act phase, of the ball's flight, and proposed that
the name "Mintonette" be replaced by "Volley Ball." This name was accepted by Morgan and
the conference. (It is interesting to note that the same name has survived over the years, with
one slight alteration: in 1952, the Administrative Committee of the USVBA voted to spell the
name with one word, "Volleyball", but continued to use USVBA to signify United States
Volleyball Association).
Morgan explained the rules and worked on them, then gave a hand-written copy to the
conference of YMCA directors of physical education, as a guide for the use and development of
the game. A committee was appointed to study the rules and produce suggestions for the
game's promotion and teaching.
A brief report on the new game and its rules was published in the July 1896 edition of "Physical
Education" and the rules were included in the 1897 edition of the first official handbook of the
North American YMCA Athletic League.
WORLDWIDE GROWTH
The physical education directors of the YMCA, encouraged particularly by two professional
schools of physical education, Springfield college in Massachusetts and George Williams College
in Chicago (now at Downers Grove, Illinois), adopted volleyball in all its societies throughout the
United States, Canada (in 1900 Canada became the first foreign country to adopt the game),
and also in many other countries: Elwood S. Brown in the Philippines (1910), J. Howard Crocker
in China, Franklin H. Brown in Japan (1908), Dr. J.H. Gray in Burma, in China and in India, and
others in Mexico and South American, European and African countries.
By 1913 the development of volleyball on the Asian continent was assured as, in that year, the
game was included in the programme of the first Far-Eastern Games, organized in Manila. It
should be noted that, for a long time, Volleyball was played in Asia according to the "Brown"
rules which, among other things, used 16 players (to enable a greater participation in matches).
An indication of the growth of volleyball in the United States is given in an article published in
1916 in the Spalding Volleyball Guide and written by Robert C. Cubbon. In that article Cubbon
estimated that the number of players had reached a total of 200,000 people subdivided in the
following way: in the YMCA (boys, young men, and older men) 70,000, in the YWCA (girls and
women) 50,000, in schools (boys and girls) 25,000 and in colleges (young men) 10,000.
In 1916, the YMCA managed to induce the powerful National Collegiate Athletic Association
(NCAA) to publish its rules and a series of articles, contributing to the rapid growth of volleyball
among young college students. In 1918 the number of players per team was limited to six, and
in 1922 the maximum number of authorized contacts with the ball was fixed at three.
Until the early 1930s volleyball was for the most part a game of leisure and recreation, and
there were only a few international activities and competitions. There were different rules of
the game in the various parts of the world; however, national championships were played in
many countries (for instance, in Eastern Europe where the level of play had reached a
remarkable standard).
Volleyball thus became more and more a competitive sport with high physical and technical
performance.
The first World Championships were organised in 1949 for Men and 1952 for Women and both
have remained the biggest events in volleyball, along with the Olympic Games, since 1964. The
world competitions immediately generated enthusiasm, and the number of players and
National Federations affiliated with the FIVB grew by leaps and bounds. Volleyball fever had
caught on just about everywhere and increased rapidly. FIVB promoted events began to
multiply.
OLYMPIC GAMES
Testifying to the prestige attained in 1959 at the IOC session in Munich, Volleyball was included
as a medal sport in the Olympic Games. The game was played with 10 men's and six women's
teams for the first time at the 1964 Tokyo Olympics, where the Japanese Women and USSR
Men won gold medals. Consequently, the Volleyball phenomenon started in Japan soon after
the Games. Thirty-two years later in 1996, at the Atlanta Games, Beach Volleyball, one of the
world's fastest-growing sports, made its Olympic debut as Volleyball's successful second
discipline.
In 1965, Poland hosted the first World Cup for Men before Uruguay hosted the first World Cup
for Women in 1973. Following the first two editions for Men and the first edition for Women,
Japan gave new life to Men’s and Women’s World Cups by staging the third and second
editions respectively in 1977. From there on until today, with the sponsorship of Fuji Television,
the quadrennial World Cup has become a major event and qualifies three teams for the
Olympic Games.
GAME CHARACTERISTICS
Volleyball is a sport played by two teams on a playing court divided by a net. There are different
versions available for specific circumstances in order to offer the versatility of the game to
everyone. The object of the game is to send the ball over the net in order to ground it on the
opponent’s court, and to prevent the same effort by the opponent. The team has three hits for
returning the ball (in addition to the block contact). The ball is put in play with a service: hit by
the server over the net to the opponents. The rally continues until the ball is grounded on the
playing court, goes “out” or a team fails to return it properly. In Volleyball, the team winning a
rally scores a point (Rally Point System). When the receiving team wins a rally, it gains a point
and the right to serve, and its players rotate one position clockwise.
1 PLAYING AREA
The playing area includes the playing court and the free zone. It shall be rectangular and
symmetrical.
1.1 DIMENSIONS The playing court is a rectangle measuring 18 x 9 m, surrounded by a
free zone which is a minimum of 3 m wide on all sides. The free playing space is the
space above the playing area which is free from any obstructions. The free playing space
shall measure a minimum of 7 m in height from the playing surface.
1.2 PLAYING SURFACE
1.2.1 The surface must be flat, horizontal and uniform. It must not present any
danger of injury to the players. It is forbidden to play on rough or slippery
surfaces.
1.2.2 On indoor courts the surface of the playing court must be of a light colour.
1.2.3 On outdoor courts a slope of 5 mm per metre is allowed for drainage. Court
lines made of solid materials are forbidden.
3.1 STANDARDS The ball shall be spherical, made of a flexible leather or synthetic
leather case with a bladder inside, made of rubber or a similar material. Its colour may
be a uniform light colour or a combination of colours. Synthetic leather material and
colour combinations of balls used in international official competitions should comply
with FIVB standards. Its circumference is 65-67 cm and its weight is 260-280 g. Its inside
pressure shall be 0.30 to 0.325 kg/cm2 (4.26 to 4.61 psi) (294.3 to 318.82 mbar or hPa).
3.2 UNIFORMITY OF BALLS All balls used in a match must have the same standards
regarding circumference, weight, pressure, type, colour, etc.
3.3 FIVE-BALL SYSTEM For FIVB, World and Official Competitions, five balls shall be used.
In this case, six ball retrievers are stationed.
VOLLEYBALL TERMINOLOGIES
in a point.
mounted near the edges of the net. The antennas are mounted
who attacks the ball for a kill. This stat is normally only
play.
ball goes into the net and terminates play or goes into the
net on the third hit, 3)the ball is blocked by the opposition
the front row players from the back row players. Commonly
line.
the hands.
the net and divides the court into two equal halves.
blockers.
CROSS COURT SHOT– An individual attack directed at
player. (Illegal)
to block because it has been set too far from the net or the
hitter is not under control. A “Down Ball” is hit
overhand and driven over the net with topspin while the player
wrists and strike the ball with the fleshy part of your forearms
in an underhand motion.
resulting in a foul.
forceful shot.
tossing the ball into the air and jumping into and hitting
of patterns or habits.
KILL– An attack that results in an immediate point
or side out.
LET SERVE– A serve that contacts the net. If the ball dribbles over, it’s playable just like any
other ball that contacts the net on the way over. If the ball fails to clear the net, it will become
dead when it either hits the serving team’s court, or is contacted by a player on the serving
team.
OFFSIDE BLOCK – Player at the net, which is on the side away from the opponent’s attack.
OFF-SPEED HIT – Any ball spiked with less than maximum force but with spin.
OUTSIDE HITTER – a left-front or right-front attacker normally taking an approach which starts
from outside the court
OVERHAND PASS – A pass executed with both hands open, controlled by the fingers and
thumbs, played just above the forehead.
OVERHAND SERVE – Serving the ball and striking it with the hand above the shoulder.
OVERLAP – refers to the positions of the players in the rotation prior to the contact of the ball
when serving.
PANCAKE – A one-handed defensive technique where the hand is extended and the palm is slid
along the floor as the player dives or extension rolls, and timed so that the ball bounces off the
back of the hand.
QUICK SET – a set (usually 2’ above the net) in which the hitter is approaching the setter, and
may even be in the air, before the setter delivers the ball. This type of set requires precise
timing between the setter and hitter.
READY POSITION – The flexed, yet comfortable, posture a player assumes before moving to
contact the ball.
RECEPTION ERROR – A serve that a player should have been able to return, but results in an ace
(and only in the case of an ace). If it is a “husband/wife” play (where the ball splits the two
receivers), the receiving team is given the reception error instead of an individual.
RED CARD – a severe penalty in which an official displays a red card. The result of a red card
may be a player is disqualified, the team loses the serve, or the team loses a point. A red card
may be given with or without a prior yellow card as a warning; it is up to the official’s discretion.
ROLL – a certain way to pass a ball in which the digger, or passer lays out an arm, passes the
ball, and rolls over the shoulder (over the shoulder roll) or back (barrel roll) after passing the
ball. This is a quick way to return to action after the play.
ROOF – A ball that when spiked is blocked by a defensive player such that the ball deflects
straight to the floor on the attacker’s side.
ROTATION – The clockwise movement of players around the court and through the serving
position following a side out.
SERVE – One of the six basic skills; used to put the ball into play. It is the only skill controlled
exclusively by one player.
SERVICE ERROR – An unsuccessful serve in which one or more of the following occurs: 1) the
ball hits the net or fails to clear the net, 2) the ball lands out of bounds, or 3) the server
commits a foot fault.
SERVICE WINNER – A point the serving team scores when this player has served the ball. The
point can be an immediate (in the case of an ace) or delayed (a kill or opponent attack error
after a long rally). Therefore, the sum of the team’s service winners equals their score.
SET – The tactical skill in which a ball is directed to a point where a player can spike it into the
opponent’s court.
SETTER – the player who has the 2nd of 3 contacts of the ball who “sets” the ball with an
“Overhand Pass” for a teammate to hit. The setter normally runs the offense.
SIDE OUT – Occurs when the receiving team successfully puts the ball away against the serving
team, or when the serving team commits an unforced error, and the receiving team thus gains
the right to serve.
SIX PACK – Occurs when a blocker gets hit in the head or face by a spiked ball.
SIX-TWO – A 6-player offense using 2 setters opposite one another in the rotation. Setter 1
becomes a hitter upon rotating into the front row as setter 2 rotates into the back row and
becomes the setter.
SPIKE – Also hit or attack. A ball contacted with force by a player on the offensive team who
intends to terminate the ball on the opponent’s floor or off the opponent’s blocker.
STRONG SIDE – When a right-handed hitter is hitting from the left-front position or when a left-
handed hitter is hitting from the right-front position.
STUFF – A ball that is deflected back to the attacking team’s floor by the opponent’s blockers. A
slang term for “block.”
TURNING IN – the act of an outside blocker turning his/her body into the court so as to ensure
the blocked ball is deflected into the court and lands in-bounds.
UNDERHAND SERVE – a serve in which the ball is given a slight under-hand toss from about
waist high and then struck with the opposite closed fist in an “underhand pitching” motion.
WEAK SIDE – When a right-handed player is hitting from right-front position or when a left-
handed player is hitting from the left-front position.
WIPE – when a hitter pushes the ball off of the opposing block so it lands out of bounds
YELLOW CARD – a warning from an official indicated by the display of a yellow card. Any player
or coach who receives two yellow cards in a match is disqualified. A single yellow card does not
result in loss of point or serve.
WEEK 14
CHAPTER 2
PARTICIPANTS
4 TEAMS
5 TEAM LEADERS Both the team captain and the coach are responsible for the conduct and
discipline of their team members. The Liberos cannot be either team or game captain.
5.1 CAPTAIN
5.1.1 PRIOR TO THE MATCH, the team captain signs the score sheet and represents
his/her team in the toss.
5.1.2 DURING THE MATCH and while on the court, the team captain is the game captain.
When the team captain is not on the court, the coach or the team captain must assign
another player on the court, but not the Libero, to assume the role of game captain.
This game captain maintains his/her responsibilities until he/she is substituted, or the
team captain returns to play, or the set ends. When the ball is out of play, only the game
captain is authorized to speak to the referees:
5.1.2.1 to ask for an explanation on the application or interpretation of the
Rules, and also to submit the requests or questions of his/her teammates. If the
game captain does not agree with the explanation of the 1st referee, he/she may
choose to protest against such decision and immediately indicates to the 1st
referee that he/she reserves the right to record an official protest on the score
sheet at the end of the match;
5.1.2.2 to ask authorization: a) to change all or part of the equipment, b) to
verify the positions of the teams, c) to check the floor, the net, the ball, etc.;
5.1.2.3 in the absence of the coach to request time-outs and substitutions.
5.1.3 AT THE END OF THE MATCH, the team captain:
5.1.3.1 thanks the referees and signs the score sheet to ratify the result;
5.1.3.2 may, when it has been notified in due time to the 1st referee, confirm
and record on the score sheet an official protest regarding the referee’s
application or interpretation of the rules.
5.2 COACH
5.2.1 Throughout the match, the coach conducts the play of his/her team from outside
the playing court. He/she selects the starting line-ups, the substitutes, and takes time-
outs. In these functions his/her contacting official is the 2nd referee.
5.2.2 PRIOR TO THE MATCH, the coach records or checks the names and numbers of
his/her players on the score sheet team roster, and then signs it.
5.2.3 DURING THE MATCH, the coach:
5.2.3.1 prior to each set, gives the 2nd referee or the scorer the line-up sheet(s)
duly filled in and signed;
5.2.3.2 sits on the team bench nearest to the scorer, but may leave it;
5.2.3.3 requests time-outs and substitutions;
5.2.3.4 may, as well as other team members, give instructions to the players on
the court. The coach may give these instructions while standing or walking within
the free zone in front of his/her team’s bench from the extension of the attack
line up to the warm-up area, without disturbing or delaying the match.
5.3.1 The assistant coach sits on the team bench, but has no right to intervene in the
match.
5.3.2 Should the coach have to leave his/her team for any reason including sanction, but
excluding entering the court as a player, an assistant coach may assume the coach's
functions for the duration of the absence, once confirmed to the referee by the game
captain.
7 STRUCTURE OF PLAY
7.1 THE TOSS Before the match, the 1st referee carries out a toss to decide upon the first
service and the sides of the court in the first set. If a deciding set is to be played, a new toss will
be carried out.
7.1.1 The toss is taken in the presence of the two team captains.
7.1.2 The winner of the toss chooses: EITHER
7.1.2.1 the right to serve or to receive the service, 12.1.1 OR
7.1.2.2 the side of the court. The loser takes the remaining choice.
7.2 OFFICIAL WARM-UP SESSION
7.2.1 Prior to the match, if the teams have previously had a playing court exclusively at
their disposal, they are entitled to a 6-minute official warm-up period together at the
net; if not, they may have 10 minutes.
7.2.2 If either captain requests separate (consecutive) official warm-ups at the net, the
teams are allowed 3 minutes each or 5 minutes each.
7.2.3 In the case of consecutive official warm-ups, the team that has the first service
takes the first turn at the net.
7.3 TEAM STARTING LINE-UP
7.3.1 There must always be six players per team in play. The team's starting line-up
indicates the rotational order of the players on the court. This order must be maintained
throughout the set.
7.3.2 Before the start of each set, the coach has to present the starting line-up of his/her
team on a line-up sheet or via the electronic device, if used. The sheet is submitted, duly
filled in and signed, to the 2nd referee or the scorer – or electronically sent directly to
the e-scorer.
7.3.3 The players who are not in the starting line-up of a set are the substitutes for that
set (except the Liberos).
7.3.4 Once the line-up sheet has been delivered to the 2nd referee or scorer, no change
in the line-up may be authorized without a regular substitution.
7.3.5 Discrepancies between players’ position on court and on the line-up sheet are
dealt with as follows:
7.3.5.1 when such a discrepancy is discovered before the start of the set,
players' positions must be rectified according to those on the line-up sheet –
there will be no sanction;
7.3.5.2 when, before the start of the set, any player on court is found not to be
registered on the line-up sheet of that set, this player must be changed to
conform to the line-up sheet – there will be no sanction;
7.3.5.3 however, if the coach wishes to keep such non-recorded player(s) on the
court, he/she has to request regular substitution(s), by use of the corresponding
hand signal, which will then be recorded on the score sheet. If a discrepancy
between players’ positions and the line-up sheet is discovered later, the team at
fault must revert to the correct positions. The opponent’s points remain valid
and in addition they receive a point and the next service. All points scored by the
team at fault from the exact moment of the fault up to the discovery of the fault
are cancelled.
7.3.5.4 Where a player is found to be on court but he/she is not registered on
the team roster, the opponent’s points remain valid, and in addition they gain a
point and service. The team at fault will lose all points and/ or sets (0:25, if
necessary) gained from the moment the non- registered player entered the
court, and will have to submit a revised line-up sheet and send a new registered
player into the court, in the position of the non-registered player.
7.4 POSITIONS At the moment the ball is hit by the server, each team must be positioned within
its own court in the rotational order (except the server).
7.4.1 The positions of the players are numbered as follows:
7.4.1.1 the three players along the net are front-row players and occupy
positions 4 (front-left), 3 (front-centre) and 2 (front-right);
7.4.1.2 the other three are back-row players occupying positions 5 (back-left), 6
(back-centre) and 1 (back-right).
7.4.2 Relative positions between players:
7.4.2.1 each back-row player must be positioned further back from the centre
line than the corresponding front-row player;
7.4.2.2 the front-row players and the back-row players, respectively, must be
positioned laterally in the order indicated in Rule 7.4.1.
7.4.3 The positions of players are determined and controlled according to the positions
of their feet contacting the ground as follows:
7.4.3.1 each front-row player must have at least a part of his/her foot closer to
the centre line than the feet of the corresponding back-row player; 1.3.3
7.4.3.2 each right (left) side player must have at least a part of his/her foot closer
to the right (left) sideline than the feet of the centre player in that row. 1.3.2
7.4.4 After the service hit, the players may move around and occupy any position on
their court and the free zone.
7.5 POSITIONAL FAULT
7.5.1 The team commits a positional fault, if any player is not in his/her correct position
at the moment the ball is hit by the server. When a player is on court through illegal
substitution, and play restarts, this is counted as a positional fault with the
consequences of an illegal substitution.
7.5.2 If the server commits a serving fault at the moment of the service hit, the server's
fault is counted before a positional fault.
7.5.3 If the service becomes faulty after the service hit, it is the positional fault that will
be counted.
7.5.4 A positional fault leads to the following consequences:
7.5.4.1 the team is sanctioned with a point and service to the opponent;
7.5.4.2 players' positions must be rectified.
7.6 ROTATION
7.6.1 The rotational order is determined by the team's starting line-up and controlled
with the service order and players' positions throughout the set.
7.6.2 When the receiving team has gained the right to serve, its players rotate one
position clock-wise: the player in position 2 rotates to position 1 to serve, the player in
position 1 rotates to position 6, etc.
7.7 ROTATIONAL FAULT
7.7.1 A rotational fault is committed when the SERVICE is not made according to the
rotational order. It leads to the following consequences in order:
7.7.1.1 the scorer stops play by the buzzer; the opponent gains a point and next
service; If the rotational fault is determined only after the completion of the rally
which started with a rotational fault, only a single point is awarded to the
opponent, regardless of the result of the rally played.
7.7.1.2 the rotational order of the faulty team must be rectified;
7.7.2 Additionally, the scorer should determine the exact moment when the fault was
committed, and all points scored subsequently by the team at fault must be cancelled.
The opponent's points remain valid. If that moment cannot be determined, no point(s)
cancellation takes place, and a point and service to the opponent is the only sanction.
8 STATES OF PLAY
8.1 BALL IN PLAY The ball is in play from the moment of the hit of the service authorized by the
1st referee.
8.2 BALL OUT OF PLAY The ball is out of play at the moment of the fault which is whistled by
one of the referees; in the absence of a fault, at the moment of the whistle.
8.3 BALL ”IN” (1) The ball is “in” if at any moment of its contact with the floor, some part of the
ball touches the court, including the boundary lines.
8.4 BALL “OUT” The ball is “out” when:
8.4.1 all parts of the ball which contact the floor are completely outside the boundary
lines;
8.4.2 it touches an object outside the court, the ceiling or a person out of play;
8.4.3 it touches the antennae, ropes, posts or the net itself outside the side bands;
8.4.4 it crosses the vertical plane of the net either partially or totally outside the crossing
space, except in the case of Rule 10.1.2; 2.3,
8.4.5 it crosses completely the lower space under the net.
9 PLAYING THE BALL Each team must play within its own playing area and space (except Rule
10.1.2). The ball may, however, be retrieved from beyond its own free zone.
9.1 TEAM HITS A hit is any contact with the ball by a player in play. The team is entitled to a
maximum of three hits (in addition to blocking), for returning the ball. If more are used, the
team commits the fault of “FOUR HITS”.
9.1.1 CONSECUTIVE CONTACTS A player may not hit the ball two times consecutively
9.1.2 SIMULTANEOUS CONTACTS Two or three players may touch the ball at the same
moment.
9.1.2.1 When two (or three) team-mates touch the ball simultaneously, it is
counted as two (or three) hits (with the exception of blocking). If they reach for
the ball, but only one of them touches it, one hit is counted. A collision of players
does not constitute a fault.
9.1.2.2 When two opponents touch the ball simultaneously over the net and the
ball remains in play, the team receiving the ball is entitled to another three hits.
If such a ball goes “out”, it is the fault of the team on the opposite side.
9.1.2.3 If simultaneous hits by two opponents over the net lead to an extended
contact with the ball, play continues.
9.1.3 ASSISTED HIT Within the playing area, a player is not permitted to take support
from a team-mate or any structure/object in order to hit the ball. 1 However, a player
who is about to commit a fault (touch the net or cross the centre line, etc.) may be
stopped or held back by a team-mate.
9.2 CHARACTERISTICS OF THE HIT
9.2.1 The ball may touch any part of the body.
9.2.2 The ball must not be caught and/or thrown. It can rebound in any direction.
9.2.3 The ball may touch various parts of the body, provided that the contacts take place
simultaneously. Exceptions:
9.2.3.1 at blocking, consecutive contacts may be made by one or more player(s),
provided that the contacts occur during one action;
9.2.3.2 at the first hit of the team, the ball may contact various parts of the body
consecutively, provided that the contacts occur during one action.
9.3 FAULTS IN PLAYING THE BALL
9.3.1 FOUR HITS: a team hits the ball four times before returning it.
9.3.2 ASSISTED HIT: a player takes support from a team-mate or any structure/ object in
order to hit the ball within the playing area.
9.3.3 CATCH: the ball is caught and/or thrown; it does not rebound from the hit.
9.3.4 DOUBLE CONTACT: a player hits the ball twice in succession or the ball contacts
various parts of his/her body in succession.
12 SERVICE The service is the act of putting the ball into play, by the back-right player, placed in
the service zone.
13 ATTACK HIT
14 BLOCK
14.1 BLOCKING
14.1.1 Blocking is the action of players close to the net to intercept the ball coming from
the opponent by reaching higher than the top of the net, regardless of the height of the
ball contact. Only front-row players are permitted to complete a block, but at the
moment of the contact with the ball, a part of the body must be higher than the top of
the net.
14.1.2 Block attempt A block attempt is the action of blocking without touching the ball.
14.1.3 Completed block A block is completed whenever the ball is touched by a blocker.
14.1.4 Collective block A collective block is executed by two or three players close to
each other and is completed when one of them touches the ball.
14.2 BLOCK CONTACT Consecutive (quick and continuous) contacts with the ball may occur by
one or more blockers, provided that the contacts are made during one action.
14.3 BLOCKING WITHIN THE OPPONENT’S SPACE In blocking, the player may place his/her
hands and arms beyond the net, provided that this action does not interfere with the
opponent’s play. Thus, it is not permitted to touch the ball beyond the net until an opponent
has executed an attack hit.
14.4 BLOCK AND TEAM HITS
14.4.1 A block contact is not counted as a team hit. Consequently, after a block contact,
a team is entitled to three hits to return the ball.
14.4.2 The first hit after the block may be executed by any player, including the one who
has touched the ball during the block.
14.5 BLOCKING THE SERVICE To block an opponent's service is forbidden.
14.6 BLOCKING FAULTS
14.6.1 The blocker touches the ball in the OPPONENT’S space either before or
simultaneously with the opponent’s attack hit.
14.6.2 A back-row player or a Libero completes a block or participates in a completed
block.
14.6.3 Blocking the opponent’s service.
14.6.4 The ball is sent “out” off the block.
14.6.5 Blocking the ball in the opponent’s space from outside the antenna.
14.6.6 A Libero attempts an individual or collective block.
15 INTERRUPTIONS An interruption is the time between one completed rally and the 1st
referee’s whistle for the next service. The only regular game interruptions are TIME-OUTS and
SUBSTITUTIONS.
15.1 NUMBER OF REGULAR GAME INTERRUPTIONS Each team may request a maximum of two
time-outs and six substitutions per set. 6.2,
15.2 SEQUENCE OF REGULAR GAME INTERRUPTIONS
15.2.1 Request for one or two time-outs, and one request for substitution by either
team may follow one another, within the same interruption.
15.2.2 However, a team is not authorized to make consecutive requests for substitution
during the same interruption. Two or more players may be substituted at the same time
within the same request.
15.2.3 There must be a completed rally between two separate substitution requests by
the same team. (Exception: a forced substitution due to injury or
expulsion/disqualification (15.5.2, 15.7, 15.8)).
15.3 REQUEST FOR REGULAR GAME INTERRUPTIONS
15.3.1 Regular game interruptions may be requested by the coach, or in the absence of
the coach, by the game captain, and only by them.
15.3.2 Substitution before the start of a set is permitted, and should be recorded as a
regular substitution in that set.
15.4 TIME-OUTS AND TECHNICAL TIME-OUTS
15.4.1 Time-out requests must be made by showing the corresponding hand signal,
when the ball is out of play and before the whistle for service. All requested time-outs
last for 30 seconds.
15.4.2 For FIVB, World and Official Competitions, in sets 1-4, two additional 60-second
“Technical Time-Outs” are applied automatically when the leading team reaches the 8th
and 16th point.
15.4.3 In the deciding (5th) set, there are no “Technical Time- Outs”; only two time-outs
of 30 seconds duration may be requested by each team.
15.4.4 During all time-outs (including Technical Time Outs), the players in play must go
to the free zone near their bench.
15.5 SUBSTITUTION
15.5.1 A substitution is the act by which a player, other than the Libero or his/ her
replacement player, after being recorded by the scorer, enters the game to occupy the
position of another player, who must leave the court at that moment.
15.5.2 When the substitution is enforced through injury to a player in play this may be
accompanied by the coach (or game captain) showing the corresponding hand signal.
15.6 LIMITATION OF SUBSTITUTIONS
15.6.1 A player of the starting line-up may leave the game, but only once in a set, and
re-enter, but only once in a set, and only to his/her previous position in the line-up.
15.6.2 A substitute player may enter the game in place of a player of the starting line-
up, but only once per set, and he/she can only be substituted by the same starting
player.
15.7 EXCEPTIONAL SUBSTITUTION A player (except the Libero) who cannot continue playing
due to injury or illness, should be substituted legally. If this is not possible, the team is entitled
to make an EXCEPTIONAL substitution, beyond the limits of Rule 15.6 6.1.3, 15.6, An
exceptional substitution means that any player who is not on the court at the time of the
injury/illness, except the Libero, second Libero or their regular replacement player, may be
substituted into the game for the injured/ill player. The substituted injured/ill player is not
allowed to re-enter the match. An exceptional substitution cannot be counted in any case as a
regular substitution, but should be recorded on the score sheet as part of the total of
substitutions in the set and the match.
15.8 SUBSTITUTION FOR EXPULSION OR DISQUALIFICATION An EXPELLED or DISQUALIFIED
player must be substituted immediately through a legal substitution. If this is not possible, the
team is declared INCOMPLETE.
15.9 ILLEGAL SUBSTITUTION
15.9.1 A substitution is illegal, if it exceeds the limitations indicated in Rule 15.6 (except
the case of Rule 15.7), or an unregistered player is involved.
15.9.2 When a team has made an illegal substitution and the play has been resumed the
following procedure shall apply, in sequence: 8.1, 15.6 15.9.2.1 the team is penalized
with a point and service to the opponent, 6.1.3 15.9.2.2 the substitution must be
rectified, 15.9.2.3 the points scored by the team at fault since the fault was committed
are cancelled; the opponent’s points remain valid.
15.10 SUBSTITUTION PROCEDURE
15.10.1 Substitution must be carried out within the substitution zone.
15.10.2 A substitution shall only last the time needed for recording the substitution on
the score sheet, and allowing entry and exit of the players.
15.10.3a The actual request for substitution starts at the moment of the entrance of the
substitute player(s) into the substitution zone, ready to play, during an interruption. The
coach does not need to make a substitution hand signal except if the substitution is for
injury or before the start of the set.
15.10.3b If the player is not ready, the substitution is not granted and the team is
sanctioned for a delay.
15.10.3c The request for substitution is acknowledged and announced by the scorer or
2nd referee, by use of the buzzer or whistle respectively. The 2nd referee authorises the
substitution.
15.10.4 If a team intends to make simultaneously more than one substitution, all
substitute players must enter the substitution zone at the same time to be considered in
the same request. In this case, substitutions must be made in succession, one pair of
players after another. If one is illegal, the legal one(s) is/are granted and the illegal is
rejected and subject to a delay sanction.
15.11 IMPROPER REQUESTS
15.11.1 It is improper to request any regular game interruption:
15.11.1.1 during a rally or at the moment of or after the whistle to serve,
15.11.1.2 by a non-authorized team member,
15.11.1.3 for a second substitution by the same team during the same
interruption (i.e. before the end of next completed rally), except in the case of
injury/illness of a player in play. 1
15.11.1.4 after having exhausted the authorized number of time-outs and
substitutions. The first improper request by a team in the match that does not
affect or delay the game shall be rejected, but it must be recorded on the score
sheet without any other consequences. Any further improper request in the
match by the same team constitutes a delay.
16 GAME DELAYS
16.1 TYPES OF DELAYS An improper action of a team that defers resumption of the game is a
delay and includes, among others:
16.1.1 delaying regular game interruptions;
16.1.2 prolonging interruptions, after having been instructed to resume the game; 15
16.1.3 requesting an illegal substitution;
16.1.4 repeating an improper request;
16.1.5 delaying the game by a team member.
16.2 DELAY SANCTIONS
16.2.1 “Delay warning” and “delay penalty” are team sanctions.
16.2.1.1 Delay sanctions remain in force for the entire match. 6.3 16.2.1.2 All
delay sanctions are recorded on the score sheet.
16.2.2 The first delay in the match by a team member is sanctioned with a
“DELAY WARNING”.
16.2.3 The second and subsequent delays of any type by any member of the
same team in the same match constitute a fault and are sanctioned with a
“DELAY PENALTY”: a point and service to the opponent.
16.2.4 Delay sanctions imposed before or between sets are applied in the
following set.
17.1 INJURY/ILLNESS
17.1.1 Should a serious accident occur while the ball is in play, the referee must stop the
game immediately and permit medical assistance to enter the court. The rally is then
replayed.
17.1.2 If an injured/ill player cannot be substituted legally or exceptionally, the player is
given a 3-minute recovery time, but not more than once for the same player in the
match. If the player does not recover, his/her team is declared incomplete.
17.2 EXTERNAL INTERFERENCE If there is any external interference during the game, the play
has to be stopped and the rally is replayed.
17.3 PROLONGED INTERRUPTIONS
17.3.1 If unforeseen circumstances interrupt the match, the 1st referee, the organizer
and the Control Committee, if there is one, shall decide the measures to be taken to re-
establish normal conditions.
17.3.2 Should one or several interruptions occur, not exceeding 4 hours in total:
17.3.2.1 if the match is resumed on the same playing court, the interrupted set
shall continue normally with the same score, players (except expelled or
disqualified ones) and positions. The sets already played will keep their scores;
17.3.2.2 if the match is resumed on another playing court, the interrupted set is
cancelled and replayed with the same team members and the same starting line-
ups (except expelled or disqualified ones) and the record of all sanctions will be
maintained. The sets already played will keep their scores.
17.3.3 Should one or several interruptions occur, exceeding 4 hours in total, the
whole match shall be replayed.
18.1 INTERVALS An interval is the time between sets. All intervals last three minutes. During
this period of time, the change of courts and line-up registrations of the teams on the score
sheet are made. The interval between the second and the third set can be extended up to 10
minutes by the competent body at the request of the organizer.
18.2 CHANGE OF COURTS
18.2.1 After each set, the teams change courts, with the exception of the deciding set.
18.2.2 In the deciding set, once the leading team reaches 8 points, the teams change
courts without delay and the player positions remain the same. If the change is not
made once the leading team reaches 8 points, it will take place as soon as the error is
noticed. The score at the time that the change is made remains the same.
20 REQUIREMENTS OF CONDUCT
21.1 MINOR MISCONDUCT Minor misconduct offences are not subject to sanctions. It is the 1st
referee’s duty to prevent the teams from approaching the sanctioning level. This is done in two
stages: Stage 1: by issuing a verbal warning through the game captain; Stage 2: by use of a
YELLOW CARD to the team member(s) concerned. This formal warning is not in itself a sanction
but a symbol that the team member (and by extension the team) has reached the sanctioning
level for the match. It is recorded in the score sheet but has no immediate consequences.
21.2 MISCONDUCT LEADING TO SANCTIONS Incorrect conduct by a team member towards
officials, opponents, team-mates or spectators is classified in three categories according to the
seriousness of the offence.
21.2.1 Rude conduct: action contrary to good manners or moral principles.
21.2.2 Offensive conduct: defamatory or insulting words or gestures or any action
expressing contempt.
21.2.3 Aggression: actual physical attack or aggressive or threatening behaviour.
21.3 SANCTION SCALE According to the judgment of the 1st referee and depending on the
seriousness of the offence, the sanctions to be applied and recorded on the score sheet are:
Penalty, Expulsion or Disqualification.
21.3.1 Penalty D11 (6b) The first rude conduct in the match by any team member is
penalized with a point and service to the opponent.
21.3.2 Expulsion
21.3.2.1 A team member who is sanctioned by expulsion shall not play for the
rest of the set, must be substituted legally and immediately if on court and must
remain seated in the penalty area with no other consequences. An expelled
coach loses his/her right to intervene in the set and must remain seated in the
penalty area.
21.3.2.2 The first offensive conduct by a team member is sanctioned by
expulsion with no other consequences.
21.3.2.3 The second rude conduct in the same match by the same team member
is sanctioned by expulsion with no other consequences.
21.3.3 Disqualification
21.3.3.1 A team member who is sanctioned by disqualification must be
substituted legally and immediately if on court and must leave the Competition-
Control Area for the rest of the match with no other consequences.
21.3.3.2 The first physical attack or implied or threatened aggression is
sanctioned by disqualification with no other consequences.
21.3.3.3 The second offensive conduct in the same match by the same team
member is sanctioned by disqualification with no other consequences.
21.3.3.4 The third rude conduct in the same match by the same team member is
sanctioned by disqualification with no other consequences.
21.4 APPLICATION OF MISCONDUCT SANCTIONS
21.4.1 All misconduct sanctions are individual sanctions, remain in force for the entire
match and are recorded on the score sheet.
21.4.2 The repetition of misconduct by the same team member in the same match is
sanctioned progressively (the team member receives a heavier sanction for each
successive offence).
21.4.3 Expulsion or disqualification due to offensive conduct or aggression does not
require a previous sanction.
21.5 MISCONDUCT BEFORE AND BETWEEN SETS Any misconduct occurring before or between
sets is sanctioned according to Rule 21.3 and sanctions apply in the following set.
21.6 SUMMARY OF MISCONDUCT AND CARDS USED D11 (6a, 6b, 7, 8) Warning: no sanction –
Stage 1: verbal warning Stage 2: symbol Yellow card 21.1 Penalty: sanction – symbol Red card
21.3.1 Expulsion: sanction – symbol Red + Yellow cards jointly 21.3.2 Disqualification: sanction –
symbol Red + Yellow card separately 21.3.3 48 PART 2 SECTION 2: THE REFEREES, THEIR
RESPONSIBILITIES AND OFFICIAL HAND SIGNALS
22.1 COMPOSITION The refereeing corps for a match is composed of the following officials: –
the 1st referee, 23 – the 2nd referee, 24 – the scorer, 25 – four (two) line judges. 27 Their
location is shown in Diagram 10. For FIVB, World and Official Competitions an assistant scorer is
compulsory.
22.2 PROCEDURES
22.2.1 Only the 1st and 2nd referees may blow a whistle during the match:
22.2.1.1 the 1st referee gives the signal for the service that begins the rally;
22.2.1.2 the 1st or 2nd referee signals the end of the rally, provided that they are
sure that a fault has been committed and they have identified its nature.
22.2.2 They may blow the whistle when the ball is out of play to indicate that they
authorize or reject a team request.
22.2.3 Immediately after the referee’s whistle to signal the completion of the rally, they
have to indicate with the official hand signals:
22.2.3.1 if the fault is whistled by the 1st referee, he/she will indicate in order: a)
the team to serve, 12.2.2, D11 (2) b) the nature of the fault, c) the player(s) at
fault (if necessary).
22.2.3.2 If the fault is whistled by the 2nd referee, he/she will indicate: a) the
nature of the fault, b) the player at fault (if necessary), c) the team to serve
following the hand signal of the 1st referee. 12.2.2 In this case, the 1st referee
does not show either the nature of the fault or the player at fault, but only the
team to serve.
22.2.3.3 In the case of an attack hit fault or blocking fault by back row or Libero
players, both referees indicate according to 22.2.3.1 and 22.2.3.2 above.
22.2.3.4 In the case of a double fault both referees indicate in order: a) the
nature of the fault,) b) the players at fault (if necessary), The team to serve next
is then indicated by the 1st referee.
23 1st REFEREE
23.1 LOCATION The 1st referee carries out his/her functions standing on a referee's
stand located at one end of the net on the opposite side to the scorer. His/her view
must be approximately 50 cm above the net. The 1st referee directs the match from the
start until the end. He/ she has authority over all members of the refereeing corps and
the members of the teams. During the match his/her decisions are final. He/she is
authorized to overrule the decisions of other members of the refereeing corps, if it is
noticed that they are mistaken. He/she may even replace a member of the refereeing
corps who is not performing his/her functions properly.
23.2.2 He/she also controls the work of the ball retrievers, floor wipers and moppers.
23.2.3 He/she has the power to decide any matters involving the game, including those
not provided for in the rules.
23.2.4 He/she shall not permit any discussion about his/her decisions. However, at the
request of the game captain, the 1st referee will give an explanation on the application
or interpretation of the rules upon which he/she has based the decision. If the game
captain does not agree with this explanation and chooses to protest against such
decision, he/she must immediately reserve the right to file and record this protest at the
conclusion of the match. The 1st referee must authorize this right of the game captain.
23.2.5 The 1st referee is responsible for determining before and during the match
whether the playing area equipment and the conditions meet playing requirements.
23.3 RESPONSIBILITIES
23.3.1 Prior to the match, the 1st referee:
23.3.1.1 inspects the conditions of the playing area, the balls and other
equipment;
23.3.1.2 performs the toss with the team captains; 7.1 23.3.1.3 controls the
teams' warming-up.
23.3.2 During the match, he/she is authorized:
23.3.2.1 to issue warnings to the teams;
23.3.2.2 to sanction misconduct and delays;
23.3.2.3 to decide upon: a) the faults of the server and of the positions of
the serving team, including the screen; b) the faults in playing the ball; c)
the faults above the net, and the faulty contact of the player with the net,
primarily on the attacker’s side; d) the attack hit faults of the Libero and
back-row players; e) the completed attack hits made by a player on a ball
above net height coming from an overhand pass with fingers by the
Libero in his/ her front zone; f) the ball crossing completely the lower
space under the net; g) the completed block by back row players or the
attempted block by the Libero.(12) h) the ball that crosses the net totally
or partly outside of the crossing space to the opponent’s court or
contacts the antenna on his/her side of the playing court. i) the served
ball and the 3rd hit passing over or outside the antenna on his/ her side
of the court At the end of the match, he/she checks the score sheet and
signs it.
24 2nd REFEREE
24.1 LOCATION The 2nd referee performs his/her functions standing outside the playing court
near the post, on the opposite side of and facing the 1st referee.
24.2 AUTHORITY
24.2.1 The 2nd referee is the assistant of the 1st referee, but has also his/her own range
of jurisdiction.Should the 1st referee become unable to continue his/her work, the 2nd
referee may replace him/her.
24.2.2 He/she may, without whistling, also signal faults outside his/her range of
jurisdiction, but may not insist on them to the 1st referee.
24.2.3 He/she controls the work of the scorer(s).
24.2.4 He/she supervises the team members on the team bench and reports their
misconduct to the 1st referee.
24.2.5 He/she controls the players in the warm-up areas.
24.2.6 He/she authorizes the regular game interruptions, controls their duration and
rejects improper requests.
24.2.7 He/she controls the number of time-outs and substitutions used by each team
and reports the 2nd time-out and 5th and 6th substitutions to the 1st referee and the
coach concerned. 1
24.2.8 In the case of an injury of a player, he/she authorizes an exceptional substitution
or grants a 3-minute recovery time.
24.2.9 He/she checks the floor condition, mainly in the front zone. He/she also checks,
during the match, that the balls still fulfil the regulations.
24.2.10 He/she supervises the team members in the penalty areas and reports their
misconduct to the 1st referee.
24.3 RESPONSIBILITIES
24.3.1 At the start of each set, at the change of courts in the deciding set and whenever
necessary, the 2nd referee checks that the actual positions of the players on the court
correspond to those on the line-up sheets.
24.3.2 During the match, he/she decides, whistles and signals:
24.3.2.1 penetration into the opponent's court, and the space under the net;
24.3.2.2 positional faults of the receiving team;
24.3.2.3 the faulty contact of the player with the net primarily on the blocker’s
side and with the antenna on his/her side of the court;
24.3.2.4 the completed block by back row players or the attempted block by the
Libero; or the attack hit fault by back row players or by the Libero; 13.3.3,
24.3.2.5 the contact of the ball with an outside object;
24.3.2.6 the contact of the ball with the floor when the 1st referee is not in
position to see the contact;
24.3.2.7 the ball that crosses the net plane totally or partly outside of the
crossing space to the opponent’s court or contacts the antenna on his/ her side
of the court.
24.3.2.8 the served ball and the 3rd hit passing over or outside the antenna on
his/ her side of the court. At the end of the match, he/she checks and signs the
score sheet.
25 SCORER
25.1 LOCATION The scorer performs his/her functions seated at the scorer's table on the
opposite side of the court from and facing the 1st referee.
25.2 RESPONSIBILITIES He/she fills in the score sheet according to the rules, co-operating with
the 2nd referee. He/she uses a buzzer or other sound device to notify irregularities or give
signals to the referees on the basis of his/her responsibilities.
25.2.1 Prior to the match and set, the scorer:
25.2.1.1 registers the data of the match and teams, including the names and
numbers of the Liberos, according to the procedures in force, and obtains the
signatures of the captains and the coaches;
25.2.1.2 records the starting line-up of each team from the line-up sheet (or
checks the data submitted electronically.) If he/she fails to receive the line-up
sheets on time, he/she immediately notifies this fact to the 2nd referee.
25.2.2 During the match, the scorer:
25.2.2.1 records the points scored;
25.2.2.2 controls the serving order of each team and indicates any error to the
referees immediately after the service hit;
25.2.2.3 is empowered to acknowledge and announce requests for player
substitutions by use of the buzzer, controlling their number, and records the
substitutions and time-outs, informing the 2nd referee;
25.2.2.4 notifies the referees of a request for regular game interruption that is
out of order;
25.2.2.5 announces to the referees the ends of the sets, and the scoring of the
8th point in the deciding set;
25.2.2.6 records misconduct warnings, sanctions and improper requests;
25.2.2.7 records all other events as instructed by the 2nd referee, i.e.
exceptional substitutions, recovery time, prolonged interruptions, external
interference, re-designation, etc.;
25.2.2.8 controls the interval between sets. 1
25.2.3 At the end of the match, the scorer:
25.2.3.1 records the final result;
25.2.3.2 in the case of protest, with the previous authorization of the 1st referee,
writes or permits the team/game captain to write on the score sheet a
statement on the incident being protested;
25.2.3.3 signs the score sheet him/herself, before obtaining the signatures of the
team captains and then the referees.
26 ASSISTANT SCORER
26.1 LOCATION The assistant scorer performs his/her functions seated beside the scorer at the
scorer’s table. 2
26.2 RESPONSIBILITIES He/she records the replacements involving the Libero. He/she assists
with the administrative duties of the scorer’s work. Should the scorer become unable to
continue his/her work, the assistant scorer substitutes for the scorer.
26.2.1 Prior to the match and set, the assistant scorer:
26.2.1.1 prepares the Libero control sheet;
26.2.1.2 prepares the reserve score sheet.
26.2.2 During the match, the assistant scorer:
26.2.2.1 records the details of the Libero replacements/re-designations;
26.2.2.2 notifies the referees of any fault of the Libero replacement, by using the
buzzer;
26.2.2.3 starts and ends the timing of Technical Time-outs;
26.2.2.4 operates the manual scoreboard on the scorer's table;
26.2.2.5 checks that the scoreboards agree;
26.2.2.6 if necessary, updates the reserve score sheet and gives it to the scorer.
26.2.3 At the end of the match, the assistant scorer:
26.2.3.1 signs the Libero control sheet and submits it for checking;
26.2.3.2 signs the score sheet. For FIVB, World and Official Competitions which
use an e-score sheet, the Assistant Scorer acts with the Scorer to announce the
substitutions, to direct the 2nd Referee to the team requesting an interruption,
and identify the Libero replacements.
27 LINE JUDGES
27.1 LOCATION If only two line judges are used, they stand at the corners of the court closest to
the right hand of each referee, diagonally at 1 to 2 m from the corner. D1a, D1b, D10 Each one
of them controls both the end line and side line on his/her side.
27.2 RESPONSIBILITIES
27.2.1 The line judges perform their functions by using flags (40 x 40 cm), to signal:
27.2.1.1 the ball ”in” and “out” whenever the ball lands near their line(s);
27.2.1.2 the touches of "out" balls by the team receiving the ball;
27.2.1.3 the ball touching the antenna, the served ball and the third hit of the
team crossing the net outside the crossing space, etc.;
27.2.1.4 any player (except the server) stepping outside of his/her court at the
moment of the service hit;
27.2.1.5 the foot faults of the server;
27.2.1.6 any contact with the top 80 cm of the antenna on their side of the court
by any player during his/her action of playing the ball or interfering with the
play;
27.2.1.7 the ball crossing the net outside the crossing space into the opponent's
court or touching the antenna on his/her side of the court.
27.2.2 At the 1st referee's request, a line judge must repeat his/her signal.
28 OFFICIAL SIGNALS
28.1 REFEREES’ HAND SIGNALS The referees must indicate with the official hand signal the
reason for their whistle (the nature of the fault whistled or the purpose of the interruption
authorized). The signal has to be maintained for a moment and, if it is indicated with one hand,
the hand corresponds to the side of the team which has made the fault or the request.
28.2 LINE JUDGES’ FLAG SIGNALS The line judges must indicate with the official flag signal the
nature of the fault called, and maintain the signal for a moment.
WEEK 15
There are five primary serves used in volleyball – four of which are typically used competitively.
They are the underhand, overhand, float, topspin, and jump serves.
Here is a look at these five serves you must know and teach.
The dominant hand makes a fist, the weight moves to the forward foot and the ball is contacted
by the fist just behind the center of the ball.
This serve is often lumped into the same category as the “granny” free throw shooting style in
basketball. Some call it “cheating” or for amateurs outside of competition.
While you often see underhand serves by rec leaguers, there is a place for it in games featuring
younger athletes.
The underhand serve can be useful to someone who cannot yet generate the power required to
get the overhand serve across the net.
It’s also valuable to those who have trouble coordinating the timing between the toss and
contact with the ball.
The non-dominant hand holds the ball and is extended forward from the shoulder. The ball is
tossed up and contacted with the dominant hand moving from over the head down and
through to the waist.
This serve is popular due to its ability to accommodate power, precision, and a variety of spins.
The jump, topspin, and float serve to follow are varieties of overhand serves.
An overhand serve can be manipulated by hand position, follow-through, body position, and
swing speed. This flexibility is essential to developing a successful repertoire of serves to deploy
throughout a match.
3. The Floater
The steps for an overhand serve take place and then hand contact should be made directly
behind the middle part of the volleyball.
The arm will follow through but should be stopped before descending toward the waist.
The ball has very little spin, making it susceptible to the forces of air.
Floaters often move left or right unexpectedly and quickly drop once they lose momentum.
4. The Topspin
The steps for an overhand serve with a high toss take place then the player should move under
the toss and strike the ball from below.
The follow-through should be down with a good wrist snap and then toward the outside of the
shoulder.
Topspin serves get on defensive players quickly and can drop just over the net, putting serve
receivers in a bind.
Adding topspin can be a good way for players who are not as strong as others to put quality
power behind the ball.
5. Jump Serves
The ball is tossed with the non-dominant hand very high and several feet in front of the player.
A firm wrist and abbreviated follow-through help keep control throughout the serve.
You can implement both topspin and float techniques during a jump serve.
The jump serve is difficult to execute and comes with lower accuracy.
The amount of power and spin generated by a good jump serve is difficult for even great serve
receivers to handle.
Serving Location
There are thousands of strategies you can implement to take advantage of your team’s
consistent, flexible serving abilities.
Here are a few ideas for how to improve your serving success rate by using location to your
advantage:
The idea here is to take advantage of indecision. If the ball is between two players and has pace
on it, it will be hard for them to communicate fast enough to pass effectively.
The key to a good serve down the line is deception. Coach players to use their eyes to indicate
serving toward the middle and use their hand placement to guide the ball toward the line.
c. Cross-court misdirection
Guide the ball to the opposite side of the court from the server by contacting the ball and
following through slightly outside of the center.
d. Slow it down
Almost every serve receiver is anticipating a hard serve. It is effective to serve several hard
serves in a row followed by a slow version, like a floater.
Many teams get caught up in trying to find gaps in front of passers while ignoring the frequently
open space behind the serve receivers. If a team is leaving this area open, attack it. You can
send a float serve or one with more pace to this area to see if passers can get there in time.
This serve is a lot to watch as the player jumps, seemingly preparing to send a fast-paced serve
over the net. Taking the speed off a jump serve tends to confuse serve receivers and makes a
return attack less likely.
The “sky ball” as it is known to some, is a disorienting serve that comes down like a meteor
from space. This serve can be effective against teams that have been successful in returning
serves throughout the match. The combination of rarity and odd angle can lead to a bad pass
and get your serving efficiency back on track.
A volleyball pass is a done with the objective to move the ball to a teammate called a setter.
Basically, you perform a passing skill on any ball that has been sent over the net to your teams
side of the court.
The pass in volleyball is known as a "bump" or a "forearm pass" because it is performed using
the forearms to bump the ball.
If players on your team can't pass, it will be very difficult to run a volleyball offense.
For example, if your team is unable to pass the ball to the setter, the setter cant set the
attackers. If the attackers can't be set, it will be very difficult to win volleys and consequently,
score points.
Each team only gets three hits before the ball must be returned to the opponent. Therefore,
passing the ball effectively on the first hit is important to execute the pass-set-attack offensive
sequence.
It is crucial that the volleyball pass is learned, not only because you need to be able to pass in
order to set and then attack, but also because it is a very common skill players use during the
game.
Forearm volleyball pass involves hitting the ball in a controlled manner to your teammate. The
forearms are made into a flat platform, positioned ready for the ball to come into contact.
The arms aren't necessarily swung when passing. Swinging the arms will result in a less
controlled pass. The technique for forearm passing is more of a total body movement, not an
arm swing. When passing, the entire body should be moving forward with a shrug of the
shoulders.
You may have noticed great players moving backwards away from the ball as they pass. This is
ok to do! The best passers seem to move backwards, absorbing the ball on their arms
allowing for more control passing.
2. Overhead Passing
The overhead pass involves hitting the ball using an overhead playing motion to direct the ball
to your teammate. The ball is played with the fingers using an overhead setting action.
Overhead Passing
Obviously, the goal of passing is to prevent the ball from landing on the court.
Players should use passing techniques they are comfortable with to pass the ball to the setter.
Not all players have the same level of skills. It's important to know what you are comfortable
doing in game situations.
For example, a player may not be as comfortable overhead passing as they are forearm passing.
Therefore, the player should be inclined to volleyball pass with the forearms in game situations
until overhead passing skills are further developed.
The forearms need to be angled to your target. If your passes are too high or too low, adjust
your angle platform accordingly.
The faster the ball is coming, the less arm forward movement that is needed to pass the ball.
The sooner you can square up to where you are passing, the easier it will be to pass the ball
accurately. Common mistakes players make when performing the volleyball pass...
● Not moving back away from the ball, cushioning and absorbing the ball
● Not squaring up to the target
● Not following the ball to your arms
● Hitting the ball with the wrist instead of the forearms
WEEK16
SPIKING/HITTING
Spiking is a form of attacking and a very popular offensive move used in volleyball. It is the act
of jumping and hitting the ball down into the opponent's court, which hopefully results in a
"kill". There are various types of hits - the outside, middle, and back hits based on who the
hitter is.
Approach
If you are right-handed, your approach should
be "Left foot, right foot-left foot, jump" and
vice versa if you are left-handed. (Refer to the
picture on the right along with these steps).
1. After your final step, you should be slightly perpendicular to the net with your hitting
shoulder away from the net.
2. As you jump as high as you can vertically, you need to lift up both arms and swing down
the arm you are not hitting with for momentum.
3. The hitting arm will then follow as you pull your elbow back and bend it approximately
90 degrees.
4. Then curve it up and swing at the ball, keeping your hand open in order to have
maximum contact. Make sure you are hitting the ball at your highest reach.
5. Swing hard at the ball and snap your wrist in order to keep the ball in the court. Always
follow through with your arm to finish off your hit.
Steps to the Volleyball SPIKE
begins with a solid approach. The best FIVB and Olympic volleyball hitters in the world make
smashing a volleyball down the line look easy which is only made possible by perfecting a fluid
routine. Being in the right place at the right time will enable you to capitalize on your
opportunities and is absolutely vital to the development of your volleyball skills. A great way to
learn different aspects of the game is to watch as many volleyball videos as possible. Let's start
by taking a quick look at the volleyball footwork associated with the 4 step approach.
The first thing you are going to want to do is find a location on the volleyball court (behind the
10 foot line) that you are comfortable with in terms of beginning your volleyball approach. This
will be determined by how long your approach typically is as well as what position you are
playing.
Outside Hitter
Begin your hitting approach behind the 10 foot line on the left side of the volleyball court. Take
your first step to the left so you can create a rounded “out-to-in” path finishing just inside of
the volleyball antenna. This will allow you to attack the volleyball at an angle or turn your
Middle Hitter
The starting position for the Middle Hitter depends heavily on where the volleyball pass ends
up. Do your best to begin your hitting approach behind the 10 foot line just to the left of the
setter.
Opposite Hitter
Start your hitting approach behind the 10 foot line to the right of the volleyball court. Take your
first step directly towards the volleyball net creating a straight path that finishes just inside the
antenna.
Watch the setter from the point the volleyball is passed to the point the volleyball leaves the
setter’s hands. Volleyball court awareness is incredibly important and dictates everything from
where you should be at any given point of your attack, to the timing of your volleyball hitting
approach.
Pin Hitters
What you are running will dictate when you should begin your approach. If you are outside
running a four set or an opposite running a 5 set, you should track the pass and begin your
approach just prior to the ball reaching the setter. This enables you to be prepared if the pass is
off of the volleyball net therefore causing some last second adjustments.
Middle Hitter
If you are running a quick set, you should begin your approach just after the ball is passed.
Track the pass and run towards the area in which the setter will be. Jump prior to the ball being
set and begin your swing as the ball is in the setter’s hands.
The two types of volleyball approaches seen most often are the 3 step approach and the 4 step
approach. The 3 step approach is usually used during a quicker attack such as a one ball for the
middle hitter or a shoot for the outside. The 4 step approach is essentially the same as the 3
step approach but has an added short step in the beginning that acts as a guide. Either can be
used in any situation and ultimately depends on the volleyball hitter’s preference. When you're
first starting out, don't worry too much about looking like your favorite professional volleyball
players. Do the approach that you are comfortable with so you can quickly enhance your game.
4 Step Approach
For right handed hitters, begin your approach with a small step with your right foot. Your
second step is going to be bigger and faster with your arms slightly ahead of your body. The
third step is the largest and most powerful and your arms swing back behind you (furthest
when your right heel touches the ground). Your final step is quick as your arms explode forward
3 Step Approach
For right handed hitters, start your approach with a short step with your left foot. Your second
step is with the right foot and is long and explosive ending with your arms behind you as shown
in the video below. Your final step is quick and is accompanied by a rapid arm swing to help
The best place for the ball to be when hitting is in front of your head and to the right of your
ear. You will want to make contact with your arm fully extended thus creating the most power
possible.
Once you are airborne, use your guide hand (left hand
for a right handed hitter) to help get you as high as possible so you can create as much torque
as possible on your follow through. Pull back your swinging hand in a “bow and arrow” fashion
to create the volleyball image seen to the right. If you play beach volleyball, you will notice how
similar this form is to the avp volleyball logo. Once the ball is in the correct position, constrict
your core and swing your arm forward to create a powerful attack.
quotes from famous volleyball player Danny Kinda is, “Don’t be afraid to show the snap”.
Beginner volleyball players often forget to snap their wrists which ultimately leads to volleyball
spikes sailing out of play. Watch NCAA Volleyball coach Terry further explain some of the
If you are new to volleyball or looking to improve your knowledge of the sport, dedicate some
time to understanding all the different terms, positions, and plays to expect in the game.
Whether you are playing volleyball recreationally or competitively, it’s very important to have a
What are the different types of blocking in volleyball? There are 3 types of volleyball blocks
when you’re referring to the number of people: a single block, a double block, and a triple
block. Then there are different types based on technique: blocking line, blocking cross-court,
In volleyball, blocking is when you deflect the ball delivered from the opposing team’s attacking
hit. The main responsibility of a blocker is to block the ball back into the opposing team’s court.
Think of it as playing goalie in soccer or hockey, you’re trying to keep the ball out by guarding
your zone!
Effective volleyball blocking takes strategy and speed. In this article, you can learn about the
different types of blocks, the different blocking positions, terms that have to do with blocking
the rotation are not allowed to contact the ball above the height of the net, so blocking won’t
be possible. When you block, you’re reaching above and over the net, to try to intercept the
Your goal in blocking is to deflect the ball back down on to your opponent’s side of the court. If
that’s not possible, you at least want to create a wall or space that your backcourt defense can
use to judge where the ball will not be hit, which helps them know where to protect. This
becomes much more successful when you can work together with your teammates to double or
Single blocking:
While not the most effective type of blocking, a single block allows the back row to dig or pass
more easily and prevents a free kill. When you’re playing against tough competition, your team
may be scattered and scrambling and this may be the only kind of blocking you can do on many
plays. When your opposition is running multiple hitters on approach, you may have to divide
Double blocking:
Two blockers focus attention on the opposition’s hitter to deflect an attacked ball at the net.
Whoever the player is closest to being in front of the attacker becomes the primary blocker.
The teammate next to them needs to come in and assist by lining up as closely as possible to
create a wall.
Triple blocking:
With more hands available to deflect the ball and deter the play, triple blocking is the most
effective type. All three front row players jump in unison to create this triple block. This really
becomes the goal when you’re facing a dominant hitter that you need to shut down. If you can
mount a solid wall, the hitter will be forced to play around or over it which will give your back
This is usually going to happen near the middle of the net because your middle blocker will
need to be your primary blocker. They will line up and each of the outside hitters will close the
A large part of the blocking role is surprising the opposition hitters with unpredictable blocking
techniques and strategies. You should have a few of these perfected and “in reserve” just in
case you find yourself faced with strong hitters and a blocking defense that seems to be failing.
Soft blocking is a form of blocking the ball just enough to keep it in play. It is very effective
when you find yourself playing against a big hitter that keeps hitting the volleyball over you or if
How to soft block: reach high and backward when blocking the ball. The objective is to deflect
the ball in such a way that it deflects the ball upwards so that your teammates can make a play.
Something to keep in mind: soft blocking is not an official block and may be considered your
volleyball team’s first contact with the ball. After this, your team can only contact the ball 2
If you are dealing with a hitter that consistently hits the volleyball around the block sharply, you
may want to disarm and switch things up. A great way to take an opposing hitter by surprise is
by split blocking.
Split blocking is not something that happens spur of the moment without any prior planning.
You will need to strategize with your teammates ahead of time. This type of blocking requires
the Outside Side or Strong Side Blocker to take the line while the Middle Blocker takes the angle
hit.
Swing Blocking
1. Swing blocking is a modified jumping technique that uses forward stepping across the
horizontal space of the net, planting your inside foot, a twisting step, combined with a swinging
arm motion to generate more thrust upwards and a lunging arm motion that penetrates over
blocker. The idea is that they swing to whichever side needs help on that particular play, usually
Swing blocking takes better body control than a standard block, but with the right players, it
may produce more consistent penetration into your opponent’s air space.
If you’re the only player going up to block, that’s a solo block. When you are blocking alone, you
will have to decide if you are “blocking line” or “blocking angle”. The line shot means they are
aiming to hit it down the sideline, while the angle shot is hitting it towards the center of the
court.
By choosing one or the other, you’re shutting down one of their options. Often, you’ll be able to
guess right and you’ll make a great block. When you misjudge them and guess wrong, your
defense can still try to read where you were going and cover the opposite to pick it up with a
nice dig.
Solo blocking is also mainly how you will block a back-row attack. When you see the opposing
setter put it up for their back row, you can usually solo block and your teammates can help
other terms that are used to describe positions, strategies, statistics, and concepts you need to
understand.
The blocker that plays on the left of the court is called a Weak Side Blocker. Any attacks played
on the left of the court should be blocked or deflected by this particular blocker.
Middle Blocker
The blocker covering the space in the middle of the net is called a Middle Blocker. This blocker
takes on a lot of pressure as they must essentially protect the net nearly all the way across.
Middle Blockers are often the tallest players on the court and must be quick on their feet.
While the Weak Side Blocker protects the left side of the court, the Strong Side Blocker protects
the right side. Most teams’ strongest hitters will be playing on the left side of their court and so
we have to put our strongest and most effective blocker against them on our right-hand side.
Offside Blocker
This can be the blocker on either side of the net, it just depends where the opponent is
attacking. So whichever side is not being attacked becomes the “offside.” When you are the
offside blocker your duty is to backup your teammates covering for tips or transition early to
A Block Assist
A block assist is a statistic that will be awarded to any player who combines for a block. If you
team up with another player (or two) and either of you blocks the ball, each of the players
working together is given a “block assist”. This is also sometimes called a collective block.
Whenever a block is being made, there is a primary blocker. This would be whoever is the main
player responsible for covering this part of the net. Whoever can come in and assist the main
Closing or sealing the block is critical because you don’t want to let the ball slip through your
hands. Your back row defenders are counting on you and your fellow blockers to defend that
part of the net, so they won’t be ready to make a good pass if you let that ball between you.
A Stuff Block
A stuff block is incredibly satisfying as a defender! It’s when you line up that ball just right and
deflect it back at your opponent or their floor just as hard as they hit it. Whether you bounce it
off their face, their body or the floor in the general area, if you got a good clean ricochet, that’s
a stuff block.
A Tip or Dink
A tip is when an attacker doesn’t strike the ball full-force, but instead, they use a “touch” shot
to place the ball somewhere you may not be expecting or defending. In beach volleyball, the
attacker would use their knuckles instead of an open hand and this would be called a dink.
These can be very hard to defend because you’re used to blocking a high-speed ball, but they
may barely tap it to the side or just above your hands. Advanced blockers will know to watch
the attacker’s hitting arm all the way through their approach to try to pick up information as
A Joust
When a player from each side of the net hit the ball at exactly the same time, that’s called a
joust. It usually feels pretty awkward and whoever has the most momentum usually ends up
with your fingers and wrists to push the ball to a target spot. Your opponent will usually be just
stretching to touch the ball if you are pushing to a specific direction that can force an angle in
your favor.
While we always want to be aggressive and bring the fight to our opponents, when you’re
blocking you have to play by the rules. The rules say that you can’t impede your opponent’s
ability to hit an attack against you. Meaning you can’t block the ball before the hitter has a
This sounds crazy the first time you hear it, but it’s true. In the spirit of fair play, the rules limit
you to playing defense with your block. So if your opponents set the ball, it’s on the way to the
hitter and you reach over and block the ball before their hitter can strike it, the referee should
call you for interference and award the other team the point.
With different blocking positions and styles dominating the game of volleyball, it is obvious that
practice and strategic planning are important. Blocking is not only used to defend the team
from attacks, but also to throw the opposing team off and manipulate where they hit the ball.
the above tips and strategies to hone your skills and drive your volleyball team to more wins.
Practice makes perfect! The best thing you can do for yourself is make the entire motion of
hitting a volleyball become second nature. Get your approach down and move on to timing
with your setter. It is important to note that volleyball injuries happen quite frequently while
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