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Oath of The Unyielding Flame

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Oath of the Unyielding Flame

The Oath of the Unyielding Flame calls to those willing to


sacrifice everything, including themselves, to keep the flame
alight and burning. Often called flame knights or red knights,
these stalwart warriors fiercely oppose the dark and those
looking to upset the natural balance of the cycle of life.
They make up for their small numbers with fiery resolve
and incredible zeal, delivering burning retribution to those
trying to snuff the flame of life.
Tenets of the Flame
Few and far between, those that follow this oath encompass
both the destructive and comforting aspects of the fire
burning within them. Sworn to defend the light of the world,
they are steadfast guardians against the terrors of the dark.
Illuminate the Darkness. Be a bastion of light for all who
live in despair. Stand against the wickedness of the
monstrosities lurking in the shadows.
Cradle the Flame. Kindle the flame of hope in the world,
and preserve it at all costs. Never allow the flame to die in
your own heart.
Embrace rebirth. From death, something new and
greater may arise. Do not weep when the end comes, but
rejoice at the potential of a new beginning.
Oath of the Unyielding Flame Features
Paladin Level Features
3rd Oath Spells, Channel Divinity
7th Ardent Soul (10 ft.)
15th Searing Rebuff
18th Ardent Soul (30 ft.)
20th Vestige of the Phoenix Channel Divinity
When you take this oath at 3rd level, you gain the following
Oath Spells two Channel Divinity options. See the Sacred Oath class
You gain oath spells at the paladin levels listed in the Oath of feature for how Channel Divinity works.
the Unyielding Flame Spells table. See the Sacred Oath class Blazing Weapon. As an action, you can use your Channel
feature for how oath spells work. Divinity to weave fire into one weapon that you are holding.
For 1 minute, you can add fire damage to equal to half your
Oath of the Unyielding Flame Spells paladin level to damage rolls made with that weapon. If the
Paladin Level Spell
weapon is not already magical, it becomes magical for the
duration.
3rd burning hands, faerie fire You can end this effect on your turn as part of any other
5th continual flame, scorching ray action. If you are no longer holding or carrying this weapon,
or if you fall unconscious, this effect ends.
9th fireball, daylight Light of the Flame. As an action, you can use your
13th fire shield, wall of fire Channel Divinity and call forth the power of the fire dwelling
inside of you. For 1 minute, fiery light emanates from you,
17th dawn, flame strike shedding bright light in a 30-foot radius and dim light for an
additional 30 feet. The first time a creature moves within 30
When you deal damage with your Divine Smite and feet of you, you can deal fire damage to it equal to your
Improved Divine Smite class features, you can replace the Charisma modifier (with a minimum bonus of +1).
radiant damage with fire damage.
Ardent Soul
Starting at 7th level, you and friendly creatures within 10 feet
of you have resistance to fire damage and ignore resistance to
fire damage while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Searing Rebuff
Starting at 15th level, your mastery over the fire allows you to
punish those striking you or your allies. When you or a
creature you can see within 30 feet of you takes damage from
an attack, you can use your reaction to deal 2d8 + your
Charisma modifier fire damage to the attacker.
Vestige of the Phoenix
At 20th level, you can channel the power of a phoenix, the
true avatar of fire. As a bonus action, you gain the following
benefits for 1 hour:
Wings made of fire appear on your back and grant you a
flying speed of 60 feet.
You gain immunity to fire damage.
Your attacks ignore immunity to fire damage.
If you drop to 0 hit points or are outright killed, you
explode in a magnificent burst of flames. You regain hit
points equal to half your hit point maximum, and each
creature of your choice within 30 feet of you takes fire
damage equal to 4d8 + your Charisma modifier.
Once you use this feature, you can’t use it again until you
finish a long rest.

Created by Skjfrd using GM Binder


"Soul of Cinder" by mobiusu14
"Bonfire of Souls" by MJTILLUSTRATION
XGtE watercolor stains by /u/flamableconcrete

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