Radiata Stories Guide
Radiata Stories Guide
Radiata Stories Guide
TABLE OF CONTENTS
-----------------
Odds-And-Ends *READ* ODAE
Walkthrough WLTH
Basics
-Regular Basics RGBS
-Combat Basics CMBC
Equipment
-Weapons + Skills WPSK
-Armour ARMR
-Accessories ACCS
Battle Techniques
-Skills SKLS
-Commands CMMD
-Links XSD4
Items
-Regular Items RGIM
-Records RCRD
Shops XSD3
Bestiary
-Regular Enemies RENM
-Special Enemies SCNM
Character Database CHDB
To get to the section you are looking for, simply copy and paste the
code that corresponds to each section into a search box (CTRL + F). In addition,
the walkthrough section is further subdivided up with its own table of contents.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
INTRODUCTION
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However, that would not be the end of it, as people were still asking
for help on the message boards on how to recruit so-and-so character, get so-
and-so event to occur, and so on. This would lead me to produce my mammoth-sized
character database, which in itself was done from start to finish in two days.
R.I.P. Darkstar Ripclaw's sanity, ?-April 30th, 2006.
-Darkstar Ripclaw
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ODDS-AND-ENDS ODAE
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+++++++++++++++++++++++++++
Major Section or Subsection
+++++++++++++++++++++++++++
Area Names
----------
==========
Boss fight
==========
In this section, I label out things that should be kept in mind when
using this walkthrough. IF YOU DO NOT WANT TO READ A MAJOR SPOILER, DO NOT READ
AHEAD.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WALKTHROUGH WLTH
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TABLE OF CONTENTS
-----------------
Beginning
-"The Escorts" TESR
-"The Royal Message" TRYM
-Event: Dischargement DSCH
Theater Vancoor Part 1
-Event: Joining Theater Vancoor JTHV
-Event: City Exploration CTEX
-"Crocogator Hides" CRHD
-"A Masterpiece of Fantasy" AMPF
-"Beasts by the Bridge" BBTB
-"Smilodon Fang" SMDF
-Event: Ms. Shiela MSSH
-"Royal Guardians" RYGR
Theater Vancoor Part 2
-Event: A Visitor for Aphelion AVFA
-"The Ultimate Battle" TUMB
-Event: Gerald's Letter GRLT
-"Vexatious Vermin" VXVM
-"Creatures of the Sewer" COTS
-"Treasure of Goblin Cemetery" TOGC
-"Gonovitch's Dilemma" GVDL
Theater Vancoor Part 3
-Event: Birthday Party BRPR
-"Stone of Miracles" STOM
-"Top Secret Mission" TSMS
-Event: The Earth Dragon TEDR
-"Build that Body!" BLTB
To Do Before The Split TDBS
The Split THSL
Human Side
-Event: Castle Meeting CSMT
-"Please Stop Lord Star" PSLS
-"The Real Ultimate Battle" TRUB
-"Fighting the Wind Dragon" FTWD
-Event: Storming Fort Helencia SFHC
-"Letter of Defiance" LODF
-"The Alien Monster" TALM
-Event: Royal Promotion RYPR
-"Fighting the Fire Dragon" FTFD
-"Secret of the Sewer" SOTS
-Event: Ganz's Letter GNLT
-Event: Fireworks Festival FWFS
-"Battle at Lupus Gate" BALG
-"City of White Nights" COWN
Non-Human Side
-Event: To the City of Flowers TCOF
-"Storming Fort Helencia" STFH
-"To Goblin Haven" TGBH
-"Algandars Castle" AGCS
-"Back to Goblin Cemetery" BTGC
-"Shiny Ore" SHNO
-"Defending Parsec" DFPS
-Event: The Arbitrator TABT
-"Orcish Negotiations" ORNG
-"The Storm" TSTM
-"City of White Nights" COFN
Aftermath
-"Dragon Lair Cave" DRLC
-"Distortion Corridor" DSRC
-"Shrine of Fray" SHOF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE ESCORTS TESR
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Watch the number of subsequent scenes until you get into a fight.
==========
RIDLEY
==========
This battle is entirely unwinnable. Use it as you wish to ready yourself for the
battle system of Radiata Stories if this is your first time through, but
otherwise, don't bother. Ridley will eventually pound you with her one-hit-kill
Volty Blast, Wild Pitch. The battle will end right at that happens.
==========
Radiata Castle
--------------
After the fight is over, watch the next handful of scenes, until you get
dumped inside your bedroom. You will also get a TRAINEE'S WEAR armor and a ROYAL
KNIGHTS CHARTER (key item). With the talking over, kick your bed to get an
ANALYSIS BALL. Kick the lone desk in the room for a CURE DROP,Exit outside.
Also, try going around Leonard on his chair to kick the back bed for 10Dagols.If
you want, kick the guard outside your door up to 400 times to get a single Dagol
(the currency of the game) each time. Head right, and enter the first door you
see. In here, kick the second chair on the right desk for a CURE DROP, then
exit. Back in the hallway, go left down into the next hallway.
In this hallway, go all the way left, and open the only doorway on the
wall. Inside the storeroom, kick the cabinet for an HERB EXTRACT, and leave. Now
head back right a hallway, and go through the door at the right end into a room
with a spiralling staircase. Ignore the stairs for now, and go right two doors
into another open room. Take the upper room in here, and go left and take the
only north door. Go behind the boxes here and kick the locker to obtain a KNIGHT
EDGE, an upgrade for your current Iron Edge weapon. Exit, and go left into a
training room. Examine the dummy near the clock in here to go through some
training exercises and obtain some Combo Attacks if you wish.
Now go back into the last open space, and head left back to the room
with a staircase. Go up two flights of stairs onto a second floor. Up here,
ignore the stairway going up to the third floor, and instead enter Ridley's
Room, the first door to the north. Inside, kick the table and mirror in the
lower right corner for a HOLY WATER, and kick the green cabinet in the lower
left corner for RIDLEY'S THEME. Exit, and go into the Supply Store to the left.
Kick the statue in the upper-left for 5 Dagols. Exit, go right, and head up the
staircase.
On the third floor, head left from the start and enter the first door
into Natalie's Room. Kick the chest in the lower right corner for a CURE DROP,
then exit and go left one more door into Ganz's Room. Kick the upper-left desk
for 15 Dagols, then kick the wooden cabinet in the lower right for GANZ'S THEME.
Exit back out into the hallway, go right a hallway, and in here, enter the only
door to the Knight's Meeting Room. More cutscenes will then take place
afterwards.
Ganz will soon afterwards take you to the Colisseum. Here, he'll teach
you some of the basics of fighting, so listen well. Afterwards, some more
cutscenes will occur, you will get three new party members in Ganz, Ridley, and
Clive, a priest. Some scenes later, you will be dropped off outside of Lupus
Gate.
Adien Region
------------
Head left from the gate, and use the Blue Flag where needed. Ignore the
Journey Pig statue for now, as you can not use it until later in the game.
Instead, continue left into the next screen. Coming in, head left until you see
a well in the background towards the top. Go left ever-so-slightly and go down
to kick a rock for an EMPTY BOTTLE. Now head all the way left until you come to
the fork. Talk to Louis if you want, and talk to him a second time to buy stuff
from him. Head south from here now, and kick a rock just south of the sign for a
FLEE BALL. Now continue south to another split in the road, and go towards. Kick
a stack of boxes next to the house for a MINT DROP, then go down the road and
kick a rock at the bottom of the hill for a CURE NEEDLE. Go back to where Louis
is now, and go left into the next area, Nuevo Village.
In Nuevo Village, head left until you get past the first house, then go
behind and around it to the right. Against the stone wall is a slightly-visible
chest. Kick it to obtain an EVASION BERRY, then head back to the front, and kick
the boxes in front of the left house for an HERB EXTRACT. Now continue left
outside of Nuevo Village back into the Adien region.
From the entrance, head left down the street, and when you come to a
three-way, go north past the shed. Down the road, ignore the first path going
down, but right past that first path and before the bridge, kick the right and
left totem poles, respectively for a CURE DROP and an ANALYSIS BALL. Now
continue past the road on the straight path until you exit out onto the next
screen.
Now in the Dova-Adien road-link, head left down the dirt road, and then
go across the bridge. On the other side, continue in this general direction into
the Dova region.
Dova Region
-----------
Head left, until you manage to see a road that is somewhat off in the
background, that you can not get to just yet unless you walk left some more.
There should be a rock slightly to the right of this backroad, almost perfectly
lined up with a tree behind it. Kick it to obtain an HERB EXTRACT. Ignore the
backroad for now, and continue on left. When your camera begins to tilt, keep an
eye to the right, and before you go into the small patch of trees, kick the
rocks to the right for some EYE DROPS. Head up and right now for a cutscene.
Afterwards, head right and go along the snaking path down from the high
cliffs you were just on, and after you've gone downhill to the right, kick a
rock at the corner here; it should have a FLEE BALL to it is name. Continue
down, and then head left along a dirt road again until you get to the end of the
path. One cutscene later, you will be inside Earth Valley.
Earth Valley
------------
In here, go left from the entrance gate, and head down the staircase.
Continue left some more, and go through the front doors of the giant yellow and
orange building, which I will later refer to as Gonovitch's house. Inside, head
up a staircase, and watch the cutscene. you will then be put outside of the
building, with your party disbanded. Go back inside the house, go up to the
second floor, and kick the drawers behind the desk for a LIFE BERRY. Exit
outside again.
With your new freedom, first head up the staircase that you came down
originally. The left-most building and right-most building here are respectively
the Triston Armory and DwarFun General Store. Pick stuff up if you want, but
avoid the Inn for now. Go back down the staircase, then head left all the way on
this floor to a building with some bottle symbols on top. Inside the Vashtel
Liquor Store, talk to Grigory four times, then exit. Outside, head right, and go
down the staircase somewhat front of Gonivitch's house.
At the bottom of the first staircase, enter the door here into Marke's
House. Kick the brown cabinet right next to the furnace(?) for a FLEE BALL, then
exit back out. Go up the staircase, and then head down the staircase that is
right in front of Gonovitch's house. Take the second staircase, then go left and
head down the long bridge. Kick the pickax for some EYE DROPS, then head back
across the bridge, and go up only one staircase. From here, head right, and
enter the third house with a hammer as it is icon. Inside, go up the stairs and
kick open the cabinet for an HERB EXTRACT, then exit. Outside once more, kick
the pot right next to Gerhmann's house for a PANIC POWDER, then head back up the
stairs.
When 5pm rolls around, there are two things that you should do. The
first thing to do is go to where the Liquor Store is, and head down to the left
from there to a building that is normally guarded by the dwarf Albert. Alberta,
however, will have gone off to the pub, so enter the Treasury. Kick open the
chest in here. You will have to slay a pack of Carnivorats, but afterwards,
you will win a MYSTERY BERRY.
The second thing you should do is go to the Dawnbay Diner, which is to
the right of the Liquor Store and to the left of Gonovitch's house. Inside, talk
to Oleg, the bartender, twice. Afterwards, exit out, and head to the Inn, which
is in-between the Armory and the General Store. Inside, take the back door, and
then take the second door to the left in the hallway. In the room, talk to Ganz,
then go and examine the Red Flag, and head to sleep.
In the daytime again, go to the Diner, and inside, watch the cutscene.
Afterwards, wait for 5pm to roll around again, then enter the Diner and talk to
Oleg. Select "Be Honest", and you will receive an HERB EXTRACT DX. Exit out, go
back to the Inn, and have another nap. Afterwards, you will be placed back in
the Dova Region, guarding Donovitch.
Dova Region
-----------
Going on the way back, you must not stray too far from Donovitch; doing
so will result in a reprimand, and force you back. As such, try to go at about
the same pace as Donovitch himself. Go left from the start, and, as the camera
twists and rolls, south and right down the same road. However, when you get to
the split, you will have to reverse directions from where you once came from,
and instead take the back road on to the next screen.
On this next screen, keep up with the cart as it rolls right, until you
encounter a cutscene. After the admittedly light-hearted scene, you will have a
boss fight.
=======================
AESOP, GOB, & MONKI
=======================
Aesop: 159 HP, 29 STR, 30 DEF, 51 EVA, 46 LCK
350 EXP, 5 Dagols, Cement Powder
Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse 1.2)
The Goblin trio will start this battle off in a Link. While in a Link, they are
able to surround one of your characters with a group effort, and batter him or
her repeatedly with attacks until s/he manages to make it out of their highly
triangle of death. You will in the future be able to use Links as well, but
that is for another time.
Although Clive should be able to heal any damage that your three fighters take,
do not bother relying on him. Instead, target Monki, whom has the lowest HP and
Defense, identifying him out of the trio by focusing on one of the goblins and
selecting an offensive item. If that goblin identifies as Monki, then attack.
Otherwise, switch goblins until you get to the right one. Use your current
Volty; you may be able to knock Monki down, thus breaking the link. Otherwise,
pressure him with Voltys and in-between regular attacking until he falls.
When Monki falls, the Link is permanently broken for the rest of the battle, due
to there not being enough enemies. Seek out Aesop next, and wildly slash at him
until he falls. Turn your attention to Gob afterwards, and he too should fall in
turn, giving you the battle.
=======================
After the battle and subsequent cutscene, continue on right from your
dropoff point. Defend the caravan against any more monsters as you proceed.
Another note: while going uphill, the caravan will also go much slower, so slow
down to match your speed. Once you get to the next screen, you will
automatically be taken back to the castle.
Radiata Castle
--------------
From where you start off, head right through the large castle door.
Inside the castle hallway, head left and try to enter the bathroom for a one-
time scene. Next, head right all the way to the right end of the hallway, and go
through the door. Repeat going to the right door of the next hallway. In the
final hallway, continue right until you come to some stairways, then go all the
way up to the fourth floor.
At the top, go up the stairs and take the left door. In this hallway,
head left continuously until a cutscene automatically occurs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE ROYAL MESSAGE TRYM
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Start off saving in your room, then exit. Go left two hallways, and
you will be put into the Castle's Big Tower. Go down the spiralling staircase to
the very bottom, until you get to a ladder. Climb down the ladder, and on the
ground floor, go and take the northern unblocked door. In here, head right along
the passageway, refraining from kicking the enemies, until you come to the next
room. In here, kick open the chest for a STRENGTH BERRY.
Go back to the Big Tower, but don't head into the right sewer, as it is
useless. Instead, climb back up the tower, and go back to Basement Floor 1 (the
second-to-last door going down if you forgot which door it is). Back here, head
right through all the doors until you come to the Small Tower room. Go up the
spiralling staircase, and take the first door to your right, going onto the
first floor.
Up here, go right from the corner past the stairway going down, and take
the first door into the lounge. Inside, kick the desk to the left for a FLEE
BALL, and kick the plant in the upper-left corner for 50 Dagols. Exit out, and
head left all the way to the left door. Go into the next room. Skip the first
door while continuing left, and go into the Male's Bathroom. In here, kick the
bucket next to the sink for a HOLY WATER, then go back out. Head right a
hallway, and in this hallway, go up the stairs at the right end.
From the staircase, go left all the way until you come to a door with an
emblem of a fork and knife over the top. Inside, kick the pile of dishes on the
table for a CURE DROP, then go back out. Go right all the way through all the
hallways on the second floor until you get to the elevator. Next to the
elevator, kick the couch for a MINT DROP. Since you've already covered the other
half of this floor back in "The Escorts", go up the staircase next to the
staircase you took to the second floor, to the third floor.
On the third floor, go right one hallway from your current position. In
this room, continue right, and take the third door to the north, into the
Infirmary. In here, kick the cabinet below the lower-right bed for an HERB
EXTRACT, then leave the room. Head right one hallway, then continue on and go up
the staircase to the fourth floor.
Here, go up the middle staircase, and take the right door. Go around to
the right end of the room and head through the next door. In here, continue
right, ignoring the only door to the north. Coming in, take the second door to
the north into Cross's Room, and kick the knight's statue in the upper left for
a COOLING SPRAY. Leave, and go right one more door into the Study. Kick the
cabinet to the north of the first set of chairs for an HERB EXTRACT, then head
back and kick the third locker from the left for a MINT DROP.
With all this done, go back to Jack's room. If you do not immediately
have your cutscene, first save, then go to sleep. You will then be given your
next mission briefing, and after another cutscene, you shall be dropped off in
the Cuatour Region, with Ganz and Ridley rejoining your party.
Cuatour Region
--------------
From where you are put at, head left until you come to a split between
left and up, and go up. Here, go left long the dirt road up and down a hill,
then loop around and go right and left up a much steeper hill until you reach
the tree at the top. Kick the larger of the two rocks at the top of the tree to
receive a CELESTIAL NECTAR, then go back down and onto the last screen. Back
here, take the left path, and continue onwards until you reach Fort Helencia,
where a cutscene will occur.
After the cutscenes, head back right one scene into the Fort Helencia
Courtyard. Go and step into the blue portal to restore your HP, then go right.
You should see Louis, the wandering merchant, to the south, and a blue flag to
the north. Aside from that, head right some more to find a chest near the bottom
right with a KNIGHT EDGE, and a Training Dummy. Afterwards, head back up the
upper-left path. Back here, continue left along the generic dirt road towards
the other end of the area. Once you make it into the Elf-Cuatour Region link,
head over the bridge to the left end, and enter the Elf Region.
Elf Region
----------
In here, head left, and then go north up the hill. Once you get close to
the man with the cane on the top of the hill, a cutscene will occur. After the
scene, Genius will join you. Afterwards, head left and down the hill from
Genius' house, and go through a cave at the end of the screen. In the next area,
continue left until you come to a waterfall area. After the number of cutscenes
that follow, Genius will have a new destination in mind; the village of the Dark
Elves. Afterwards, head to the Fort Helencia Courtyard all the way back in the
Cuatour region, also going through another cutscene while in the Elf-Cuatour
Region link.
Cuatour Region
--------------
In the Fort Helencia Courtyard, use the healing blue spot and blue flag
as needed, then head down to the left end of Fort Helencia, and exit. Go left
around the body of water on the next screen, then continue uphill until you get
into the Nowem-Cuatour Region link. In here, go left up the tree branch and
across the makeshift bridge, and at the end, jump down the rocks. Continue left
into the Nowem Region.
Nowem Region
------------
Here, head left until you come to a split. When you do, go back right a
bit, and look towards the giant log in the background. Kick the rock towards the
right end of the log for an ANALYSIS BALL, then head southwards into a giant
forest. In here, kick the first tree to the north while you are going downhill
for a SAGE, then head left around south the rocks to find a chest. Kick it open
for some RECOVERY PILLS, then head up the rocks and across the log to the other
side of the river. After the short cutscene, go through the giant tree trunk.
On the other side, head left a short way until you spot a fork. Kick the
right-most totem pole north of this crossway for a BELL AMULET, and then kick
the second-from-the-left totem pole for 150 Dagols. Head left and then go across
the log bridge. On the other side, kick the rock next to the river and south of
the log for a FLEXIBILITY LOTION, then continue left. Of the three trunks
offered to you, take the middle trunk, and go straight to the next screen. In
this area, take the upper log, and follow the path straight up-left until you
get onto solid ground. Continue left, but keep your eyes open; when you see a
pile of three rocks next to a log to the north, go south and kick the right
totem for an HERB EXTRACT S, then go up the actual log in the north and open a
chest for a MASS OF ENMITY. Go back down the log, then continue left to the
Forest Metropolis. Talk to Mikey, the Dark Elf here, and go through the
cutscene. you will then enter the Forest Metropolis.
Forest Metropolis
-----------------
After the cutscene, head left a bit and go up the staircase. On the
second floor, turn a sharp left, and head up the stairs. You might not be able
to see them easily, so keep a sharp eye on the left wall. One cutscene later,
leave Nogueira's room, going through the right door, and then go down the stairs
outside onto the second floor. Here, go left all the way to the left-most door
on this floor, and enter. Kick the wood and metal cabinet to your left after
entering to obtain the ELF REGION record. Exit, then go back down the right-most
staircase onto the first floor once more. If you need to Save and Sleep,
however, use the middle room on the second floor.
Back to the first floor, go to the barrel to the left of where Ridle is
leaning against the wall, and kick it to get a LIFE BERRY. Go left and then talk
to Marsha if you want to to buy some items, and afterwards, head around back of
Marsha and enter the back door. In the Kitchen, kick one of the wooden tables in
the upper-right for a MUSTARD POWDER, and then kick the ceramic pot near the
upper-left for a HOLY WATER. Afterwards, exit and head right to the entrance of
the cave. Take the upper-right door here, and take the first door inside into
the Kitchen. In here, kick the pile of barrels to the left for a MAGMA POWDER,
then exit. Head right, and kick the first barrel left of Ganz for another LIFE
BERRY.
Talk to Captain Ganz now. He'll ask you to go and get him some wine.
Answer "Sure", and Jack will automatically go down to the cellar. After the
conversation has been initiated and you've gone through most of it, answer
"Rich", then "No Way!", then "A master cook!", and finally "Plain Veggie Soup"
to get some ELVEN WINE. Taking it back to Ganz, you will get 800 Dagols in
return.
Exit back into the main room, and go left and down to the bottom-left
corner. You may need to do a bit of looking, as the stairs here are a bit hard
to see. Head up, and at the top, take the left door. Inside, kick the right pot
underneath the desk for an EVASION BERRY. Exit, and take the right door. Kick
the left pot next to the desk for a HEATING TABLET, and the middle pot for a
BELL AMULET.
After all this, head up to the second floor, and take the middle room of
the three. Save, then sleep as many times as is needed until you can initiate
the next cutscene. you will end up fighting a Blood Orc in battle.
=============
BLOOD ORC
=============
??? HP, 65 STR, 35 DEF, 58 EVA, 65 LCK
Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 100% chance of
of Blaze & Knockback)
Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 100% chance of
Blaze)
Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, 100% chance of
Knockback)
It should be noted that you CANNOT WIN this battle. Instead, it is divided up
into two segments of about a minute each. If you die, you will lose regardless.
Instead, you must last through the whole first minute, then through the whole
second without Ridley.
In fighting the Blood Orc, he has three attacks. The first will be where he
shall punch a person with a fiery blaze emitting from it. If it connects, then
not only will it knock the person back, but it will also give him the Blaze
condition. The same goes for the Blood Orc's Fire Kick, which, obviously, is a
kick with fire power behind it, but it will not knock you back.
The last attack to watch for is one that he uses rarely. The Blood Orc will jump
up into the air, and then slam down onto the Earth floor, creating a shockwave
and knocking back anybody within range.
Perhaps the easiest way to deal with the Blood Orc is to lock on him, get close
to him, and then run around him. He'll rotate to follow you, but will not
actually attack you unless you stop. When another of your party members attacks
the Blood Orc, quickly slash at him yourself to get his attention, and repeat.
This sucks up a great deal of time, and reduces the amount of attacks he can get
out in each one-minute time frame.
=============
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DISCHARGEMENT DSCH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Radiata Castle
--------------
Back here, there's not much that you can do now. With that in mind, head
down to your bedroom on the first basement floor, and go to sleep. Afterwards,
exit your room, and you will see Al running past you. Follow him by going three
doors to the left into the Big Tower. In here, go down three full flights of
stairs to another door, and enter the Basement Floor 2. In here, head right, go
through the door leading into the dungeon passage, and watch the scenes that
follow. Afterwards, head up to the second floor, and go to the Supply Store. Say
"Sure". you will be asked to find Leonard and deliver him a message.
Your first stop should be back left through the doors and down the Big
Tower to basement floor one. Exit out, and go to your room. Leonard will not be
around, but the guard near your door will mention that he has gone to Ganz's
room, which is on the third floor. Use the Big Tower again, and go to the third
floor, which is at the very top part of the tower. From the third floor hallway,
head right one hallway, and then enter the left-most door in here.
Afterwards, use the Big Tower again and go down to the basement one
floor. Run three hallways right from your starting point into the Small Tower
room. In here, continue on right into the next room, then go right again, up
into the big door, then left into the training room. Once the conversation is
over, head back all the way to the Big Tower, and go to the third floor once
more. Go to where Ganz's room is, but knock on the door right of his door.
Afterwards, select "Keep Looking", then go back to your bedroom on the basement
floor. you will finally find Leonard.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
JOINING THEATER VANCOOR JTHV
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theater Vancoor
---------------
Watch some cutscenes, then fight Jarvis.
==========
JARVIS
==========
39 HP, 109 STR, 103 DEF, 72 EVA, 62 LCK
578 EXP, 159 Dagols
Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
While Jarvis will normally be a threat, he's been reduced to 39 HP out of about
396 due to his excess drinking. Additionally, his movement has also been greatly
decreased, as he's stumbling all over the place. All you need to do is lock on
to him, and run up to him. Run around him in circles for a few seconds, and when
he exposes himself, hit him a couple of times, using a Volty if necessary to
win.
==========
Once inside, talk to EVERYONE, and then talk to Ganz. After the next
cutscene, you will be dropped off on Theater Vancoor's second floor. Enter the
door to your close left, and listen to Caesar (Valar Morghulis). Once you go
outside again, head up the stairway leading to floor three, and up here, take
the door to your left again. One cutscene later, you will be in another fight.
==========
GERALD
==========
??? HP, 216 ATT, 184 DEF, 133 EVA, 166 LCK
Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze 1.0)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback, Blaze 1.0,
Knocks back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knockback)
This fight cannot be won. Do what you will to draw out the battle, but sooner or
later, you will be forced to fall, ending the battle and continuing the story.
==========
After the battle is over, you will be placed back out on the second
floor hallway. Head up to the third floor again, then continue up to the fourth
floor. Take the door to our left for the last time, and watch and listen.
Afterwards, watch the ensuing cutscenes. Afterwards, the next day will come by.
Radiata City
------------
From your starting point at your house, go back inside. Save at the red
flag if you need to, and kick the box in the lower left corner of the room for
JACK'S THEME. Exit, and once you are outside, go right and up the staircases.
Once on the main street, head right onto the next screen. In here, take the door
into the large building in the center of the screen, Theater Vancoor.
Inside, Thanos will assign you, and tells you your squad room is one
floor below. Head to the first basement floor, then head as far left as you can
and enter the door at the end. Inside, you will have an encounter with Jarvis
again, in what is easily the best match of emoticons ever. Afterwards, Jarvis
takes you to the training ground (you have to go there manually; right-most door
on the second floor), where you will fight the other Hecton Squad member,
Daniel.
==========
DANIEL
==========
326 HP, 60 STR, 70 DEF, 31 EVA, 50 LCK
178 EXP, 222 Dagols
Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)
Despite how Jarvis may make it sound optional that this fight must be won, it is
MANDATORY you win this battle, else it will result in a game over.
That said, Daniel isn't really that much of a problem. Equip a weapon that has
five or six Combo Points, and put on Cyclone Thrust or Upper Slash if you have
either of them, so that it is somewhat like Right Slash-Left Slash-Upper
Slash/Cyclone Thrust.
Daniel himself is somewhat slow, especially being equipped with an axe. He'll
first try a swing at Jack (which you should try to dodge first). His second
attack, if you give him enough room to go for it, is a downward swing that is
even slower. When he does this, quickly run around his back, and Slash, Slash,
Slash/Thrust at him to knock him back/down. When he gets up, repeat this pattern
until he finally falls in royal fashion. Alternatively, you could also just
guard and then counterblow when Daniel hits you, and he'll run out of HP first
more likely than not.
==========
After the fact, Jarvis will explain the mechanics of Theater Vancoor,
then teaches you a few things more about party-based commands and the like. When
that is done, Clive will come by from the Olacion Order and sign on your friend
list. Thanos will explain some things, and then you will be free to go.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CITY EXPLORATION CTEX
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From Theater Vancoor's front door, head down the road going left towards
Lupus Gate, until you see a building with a sign with the word "INN" in front of
it. Enter inside, go behind the desk, and kick the cabinet open for an HERB
EXTRACT S. Go up the stairs to the second floor, and kick the table and flower
pot for 50 Dagols. Go down the stairs, and leave the inn. Back outside, head to
Theater Vancoor's entrance again, and go right from here.
In this side path, continue right, going past the path stretching uphill
to Vancoor Square. Instead, pass the first building and enter the second one
into San Patty Accessories. In here, go behind the hung-up sheet and kick the
slightly-visible chest behind it for a LIFE BERRY. Go back around the sheet and
head up the staircase now to the second floor. Up top, kick the barrel for 50
Dagols, and the larger money bag for 200 Dagols. Leave SPA now, and continue
right. Just before you come to the overpass, kick the boxes in the space between
the walls for a MINT DROP. Continue right a bit more, then go up and left along
the staircase to Vancoor Square.
Coming into Vancoor Square, head left to where there is an Armory and
General Store. Go inside the left of the stores, the Verontier Armory. Take the
right door into the storeroom, and in here, kick the cabinet next to the clothes
rack for a CEMENT POWDER. Leave the store, and enter the Belmont General Store.
Kick the pots to the direct left of the entrance for a MUD POWDER, then leave.
Outside again, head up-left to the exit next to the General Store. you will go
into the Path of the Sun.
In here, head left until you see a brick wall to your north, along with
a clothesline hanging overhead. Go in here, and kick the bucket next to the door
for a BELL AMULET. Leave, and then continue left into the Olcasion Order area.
In here, head left and take the first door you see into the Universal Tree
hallway. In here, kick the first pillar with a painting on it for an HERB
EXTRACT, then continue on and take the second-to-last door on the north side of
the hallway. Kick the bucket in the lower left here for a MINT DROP, exit the
room, head left, and go down.
Out in the mian body of the chapel, head down the rows of benches and
kick the back bench on the left for a HOLY WATER. Now go forward again, and take
the left door into the Mortal Tree Hallway. In here, take the first doorway into
Anastia's room, and kick the cabinet in the lower-left corner for a SNOW POWDER.
Outside again, go and kick the painting to the left of the second door for 70
Dagols, then enter the third room. Kick the pillows in the upper-right corner
for a BELL AMULET. With this done, make your way back to Theater Vancoor's
entrance. Head left from here.
In the Path of Swords and Wisdom, head left until you come to a building
with a bottle on top if it as an icon, and enter into the Pharmacy. In here,
kick the plant pot at the entrance for an HERB EXTRACT, then go through the door
at the back right. Inside, continue on and go into the next door. In here, kick
the chest for 1000 Dagols, and then kick the bag right above it for 100 Dagols.
Leave the Pharmacy. Back on the street, head left until you see some garbage
bags inside a fence. Kick the bags for an EMPTY BOTTLE, then continue left and
down to where Jack's House is. To the left of your house, kick the stack of
books right below the standing barel for a CURE NEEDLE. Go back up the stairs,
head left across the overpass, then continue on into the next screen.
Here, head straight left, until you see a building with a needle icon
over it (as in a needle shot). Enter. In here, go left and head up the stairs to
the second floor, and on top, kick the bucket in the lower-left corner of the
room for 50 Dagols. Exit outside again, go down the steps to your left, and
enter the Eisenhower Pharmacy. Inside, kick the cabinet in the lower right for
an HERB EXTRACT, then leave again. Go down the stairs, head left, up the stairs,
and into the Bookstore. Inside, kick the flower pot to your immediate right for
a STARTLE POWDER, then leave. In fresh air again, head left all the way until
you get to the gate, and stop. Go into the Guard's Post next to the gate via the
slightly-visible door. Kick the locker to your immediate right inside for a BELL
AMULET, then leave. Outside again, head right a small amount, and then go along
the northern road.
On the Path of Insanity and Fanaticism, head left until you see a
garbage pile. Kick the box on the right here for an HERB EXTRACT DX, then
continue left onwards into the next area. Depending on the time, you will have a
chance encounter with Leon Weissheit, Genius' sister. Afterwards, ignore the
left turn completely, and go right until you come to the front entrance to the
Vareth Magic Institute. Enter.
Inside, take a hard turn right up the stairs in the lower-right corner.
Go up the stairs again in the next corner, and up here, kick the chair in the
lower right for an HERB EXTRACT. Go left a bit and then kick the last instrument
on the lower table for some TRIA MILK. Head back down to the bottom floor now,
and go left. Kick the assortment of boxes underneath the clock for an ANALYSIS
BALL. Now take the lower of the two left doors. In the Infirmary, kick the
cabinet to your right for some EYE DROPS, then go left and kick the bucket next
to the left-most bed for a CURE DROP. Exit, and take the upper-left door.
In here, go straight up, and kick the second bucket north of the middle
door for 10 Dagols. Head left and kick the bucket in the bottom-left corner now
for a HEATING TABLET. Enter the door next to this bucket, and then take the
left-most door in the next area to go into Star Tower Interior. Go to the very
bottom of the tower, and enter the door here. Help Marietta here and get her on
your Friend list in the meantime, then kick the left bucket closest to the door
for 30 Dagols. Enter, and go one door up. In here, kick the green cabinet left
of the blackboard for a PANIC POWDER, then exit. Go another flight up to the
third floor, and go into this door. Inside, kick the bucket to the left of the
first green cabinet for a TOADSTOOL POWDER, then kick the left green cabinet
itself for an HERB EXTRACT S.
Leave the room, and go to the fourth floor room (Ignore the top floor,
as it is basically useless). In here, kick the book next to the blackboard for a
FLEXIBILITY LOTION, and then kick the right green cabinet for a MUSTARD POWDER.
Leave, go down to the third floor, and take the door leaving the tower. In here,
take the central door , which will take you to the President's Office. At the
top, kick the chair behind the desk for a MASS OF ENMITY, then go down the right
escalator. Take the right-most door on the bottom (for later reference, the
bottom-left door goes to the Cafeteria), and go left to the nearby door.
In here, kick the bucket in between the green cabinet and blackboard for
a COOLING SPRAY, then leave. Go up a floor, and enter the next room. In here,
kick the middle table for 50 Dagols, then kick the left green cabinet for
another TOADSTOOL POWDER. With this, you've claimed all the items in the Vareth
Magic Institute, so go all the way back to the lobby room, and head outside
again. Go right into the Path to the Beast Pit.
Here, go straight up and kick the garbage can to get a MUSTARD POWDER,
then continue on right, going past the lottery stand, until you have made it to
the far end. Kick one of the garbage cans here for an EMPTY BOTTLE, then go left
a bit, and head up the stairs. In this small side-street, go down to the right,
and kick the second of two garbage cans for a MASS OF ENMITY. Continue, and head
up the stairs. Up top, take the left doorway and go up and out again. In here,
head up the northern door that you immediately see when entering, and in the
next area again, head all the way right and go down into Club Vampire.
In here, kick the table to your left at the start for a MUD POWDER, then
go up to the right and around up the stairs to the second floor. Up here, kick
the bucket next to the first couch for 10 Dagols, then hit the cabinet in the
upper-left corner for a FLEE BALL. Head back down the stairs, and go left into
the next room, a casino room. In here, kick the cabinet right in front of the
door frame for a CEMENT POWDER, then head left and kick the bucket in the lower
left corner for a TOADSTOOL POWDER. Head up, and kick the dartboard on the wall
for a COOLING SPRAY. With that, you've gotten all the items in Radiata City that
you can at this point in time.
Checklist
---------
[ ] Recruit Aidan [ ] Recruit Alba [ ] Recruit Aldo
[ ] Recruit Bran [ ] Recruit Bruce [ ] Recruit Butch
[ ] Recruit Carlos [ ] Recruit Cecil [ ] Recruit Chatt
[ ] Recruit Christoph [ ] Recruit Claudia [ ] Recruit Cornelia
/Rachel
[ ] Recruit Cosmo [ ] Recruit Dan [ ] Recruit Dennis
[ ] Recruit Edgar [ ] Recruit Ernest [ ] Recruit Eugene
[ ] Recruit Faraus [ ] Recruit Flora [ ] Recruit Garcia
[ ] Recruit Gene [ ] Recruit Golye [ ] Recruit Gonber
[ ] Recruit Gregory [ ] Recruit Howard [ ] Recruit Hyann
[ ] Recruit Jared [ ] Recruit Jill [ ] Recruit Johan
[ ] Recruit Keaton [ ] Recruit Leban [ ] Recruit Lily
[ ] Recruit Lufa [ ] Recruit Lulu [ ] Recruit Lyle
[ ] Recruit Marietta [ ] Recruit Martinez [ ] Recruit Mook
[ ] Recruit Morfinn [ ] Recruit Morgan [ ] Recruit Nick
[ ] Recruit Paul [ ] Recruit Pinky [ ] Recruit Rike
[ ] Recruit Rolec [ ] Recruit Romaria [ ] Recruit Santos
[ ] Recruit Sarval [ ] Recruit Solo [ ] Recruit Stefan
[ ] Recruit Sunset [ ] Recruit Synelia [ ] Recruit Tarkin
[ ] Recruit Wal [ ] Recruit Wyze [ ] Recruit Zida
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CROCOGATOR HIDES CRHD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pre-Mission Checklist
---------------------
[ ] Did you remember to upgrade your equipment where warranted at the various
equipment stores throughout Radiata City?
After a while, if you don't go to the Hecton Squad room on your own,
you will automatically be returned. Your mission briefing will be given, along
with your client, and your destination: the elf lands. Afterwards, Jarvis will
join up with you. In this mission's case, you don't need to visit Anastia, the
client, first, so once you are given free reign, leave the Theater Vancoor
building, and go to Echidna Gate via the Path of Swords and Wisdom and Path of
Insanity and Fanaticism.
Tria Region
-----------
From the Echnida Gate, head left across the bridge, and then continue
along the dirt road into the next area. At the start, kick the rock to the north
for an ANALYSIS BALL, then continue left along the dirt road. Shortly after you
see a patch of trees to the north, continue along while keeping an eye for a
rock on the north side. When you do see it, kick it for a FLEE BALL, then
continue on left a bit more. When the path comes to a branch, go up north into
the next area.
This part here is a rather simple straight line going left, albeit
littered with enemies. Once you make it to the other side, proceed into the
Nowem-Tria Region link. In here, head along the dirt road, go up the stairs,
head across the tree bridge, down the stairs, then continue into the Nowem
Region.
Nowem Region
------------
In the first part of the forest, head left until you see the totem
poles. Kick the right-most pole for a MINT DROP, then continue on, kicking the
center pole for a CURE DROP, and the last one for a FLEE BALL. When you've done
that, continue left through the forest floor until you make it onto the next
screen.
You should recognize this spot; back when trying to deliver the royal
message to the Light Elves, you could not go down to where you just came from,
but you COULD go left to the Forest Metropolis. From here, go right, and trace
your steps back to the Elf Region.
Elf Region
----------
Here, head on over to Genius' house, then continue on downhill to the
waterfall that leads into the City of Flowers. From this reference point,
continue left until you come to a split. Here, take the upper-left path, and
proceed onwards until you get into the next area. A cutscene will start, and
then you will have a boss to fight.
==============
CROCOGATOR
==============
1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK
980 EXP, 5 Dagols, Herb Extract DX
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback)
The trip through the Tria, Nowem, Cuatour and Elf regions should have toughened
you up for this fight, along with your new access to the armories in Radiata
City. Thanks in part to this, you should be decently equipped with some strong
attack and defense. An optional is adding on a Combo attack that can knockdown
Crocogator, to keep him from having too much elbow room (Besides which, even
when he's been knocked down, he still can be attacked; perfect for abusing a
slash/knockdown combo).
That said, fighting the Crocogator is pretty simple. The main key here is to
wait for Jarvis to take his place, then go to the opposite side of him. Sure, he
has his bites and barks, but so long as you stay opposite Jarvis and trade blows
back and forth when the Crocogator is occupied with Jarvis, while parrying and
counterblowing when the Crocogator is focused on you, you can deal a significant
amount of damage. Other than that, it is advisable for you to stay to his sides,
as he can bite at you from the front, and kick at you from the back with his
hind legs. With that, he should fall quickly enough, netting you the
Crocogator's Skin.
==============
A cutscene will start, and Jarvis will explain the use of the Journey
Pig statues. Afterwards, kick it, go to Lupus Gate, watch the cutscene, and head
in through the gates.
Radiata City
------------
You may want to save first, but otherwise...back here in town, go to the
Olacion Order, and inside, take the left door at the front into the Mortal Tree
hallway. Inside, take the right-most door to view the scene with Anastia. You
shall either get a randomized amount of 100 Dagols or 10000 Dagols. Afterwards,
some more scenes will take place, and Jarvis will automatically take place. At
this point, you can now freelance yourself, and take on your own solo missions.\
Sometimes later in the future, you will also get a cutscene on Ganz.
Checklist
---------
[ ] Recruit Anastia
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A MASTERPIECE OF FANTASY AMPF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"I need someone to go to Earth Valley to pick up some weapons. Wanted:
Someone who will handle these weapons with great care. Pay: 2000 Dagols"
-Warc
After accepting the job, leave Theater Vancoor and head to Warc's
armory, which is in fact the store right to the left of the Theater Vancoor
building. Inside, watch the cutscene, and Warc will give you details on where to
go. Exit out to Lupus gate, and use the Journey Pig statue to teleport to Earth
Valley. Enter Earth Valley.
Earth Valley
------------
After your cutscene when you get inside, head over to in front of
Gonovitch's house, and go down the first stairs right south of it. Down ONLY the
first set of stairs, head right and go into the first house to receive the first
collection of weapons aka DWARF PARCEL. After that, head into the second house
to receive the second DWARF PARCEL, then go down the stairs to the third house
for the last DWARF PARCEL.
Once done, leave Earth Valley, and go back to Warc in Radiata City.
He'll give you your due payment, thus ending the easiest mission in the game
(and only one of two that don't require any fighting). Head back to Theater
Vancoor and collect your 2000 Dagols from Thanos.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BEASTS BY THE BRIDGE BBTB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Get rid of the beasts by the bridge construction site so we can do our
job! The bridge ain't building itself! Pay: 3000 Dagols"
-Elef
After accepting the mission, head outside, and go left out through Lupus
Gate into the Adien region.
Adien Region
------------
From the start (past the Lupus gate area), head left until you get to a
three-way split with a sign nearby. Here, go south and left as the view changes,
then head north going down the hilly path, then counterclockwise around into the
next area. Here, you will run into a cutscene, after which you will have a boss
fight.
=======================
KING SERPENT, TRENT
=======================
King Serpent
1000 HP, 163 STR, 82 DEF, 90 EVA, 121 LCK
956 EXP, 432 Dagols, Strength Berry
Bite (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, 100% Knockback)
Trent (x4)
302 HP, 117 EXP, Earth Element, Special: HP Heal
This battle may be slightly difficult depending on how leveled up you are for
this time of the game. Regardless of your level, the main thing that you should
do at the start is hunt down each Trent and kill them personally one-by-one.
Don't be afraid to use Volties if you are using a Spear or 1-Handed Sword to
kill
them quickly.
Once you've felled the Trent, turn your attentions to the King Serpent. Assign
one of your characters, if s/he can do so, to Heal your fighters as it is
needed, then assault it from all sides. Because the King Serpent can only bite
you at the front, if it turns towards you, run around it in circles to dodge it
is attack. Again, if you are using a Spear or 1-Handed Sword, use a Volty; being
able to cause upwards of 200 damage or more can save you a lot of trouble.
=======================
Afterwards, watch the cutscene, then head back to Radiata City. Collect
your 3000 Dagols from Thanos at Theater Vancoor.
Checklist
---------
[ ] Talk to Elef at the Dorse Region - Adien Region bridge, accept his blueprint
mission, go to the Peacful Pony Inn and talk to Virginia, and go back to
Elef and give him his blueprints. You need to have gotten your pay for the
Beasts By the Bridge mission first and come back at least one day later.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SMILODON FANG SMDF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Brave warrior needed to gather smilodon fangs. Needed to make panacea.
Come to Olacion for further detals. Pay: 500 Dagols x no. of fangs"
-Dwight
After taking the job, go to the Olacion Order. Much like Anastia before
him, head left in the main room to the Mortal Tree Hallway. In here, however,
take the second-from-the-right door, and watch the cutscene. Afterwards, leave
Radiata City through Lupus Gate, and go to the Adien region.
Adien Region
------------
Start walking all the way to Nuevo Village, and when you get there,
continue left out of the village onto the next screen. In here, go left down the
road, then head north across the shed. On the next dirt path going south, take
it into the Adien-Ocho Region link. From the start of this room, head left,
going up the stairs, then continue left across the tree-bridge. Go down the
stairs at the end, and go into the Ocho Region.
Ocho Region
-----------
At any time, if you encounter a Smilodon, fight it to obtain a Smilodon
Fang. You CAN do this; however, you will likely wish to restrain yourself from
doing so, as the Smilodon will probably have taken a decent chunk of HP out of
you (not to mention that the Ocho region is fairly treacherous to traverse).
Also, you need to have a character with the "Steal" Skill, and at this point in
time, most of the characters you might have recruited that have this ability
will be fairly useless at it. Afterwards, you can leave back to go talk to
Dwight; I shall be merely providing a walkthrough on what to get in the Ocho
Region from here on in.
Head west down the path until you see two rocks sitting on the ground in
front of a gnarled tree in the background. Once you get here, kick the right
rock for an HERB EXTRACT S. Once you make it to the split, however, go down to
the left, and kick the nearby branch to the upper-left side for a MASS OF
ENMITY. Now continue a hard left again until you come to another branch; go
south and left from here, and kick the first rock you see for a HEATING TABLET.
Now go back to the first branch in this area, and head right to go into the
second part of the Ocho Region.
Here, head sharp to the right. When you first see a rock to the north,
kick it for a RECOVERY PILL, then continue on right until you get to the end.
Kick it open for a LIFE BERRY. Now head back a room, and go left until you get
to the second split, where you haven't gone north yet. This time, go north into
the next room. In here, go left, and when you see the first pair of rocks to the
north, kick the right one to obtain a CURE DROP. Continue on some more, and look
out for some rocks to the south. Ignore the first one, but kick the second one
for a SNOW POWDER.
With all this done, head back to Radiata City, and go and talk to Dwight
to collect your 1000 (x the number of Smilodon Fangs that you obtained) Dagols
directly there. Head off home now.
Checklist
---------
[ ] Recruit Dwight
[ ] Recruit Grant
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MS. SHIELA MSSH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you've finished all three solo missions, you have a perfectly free
slate, so long as you do not go home in between 7 am and 12 am (midnight). As
such, you can do whatever you want until you desire to so advance the story, and
then go home between 7am and 12 am (midnight). you will activate a scene.
After the first scene is over and you are in Vancoor Square, head
straight north from the fountain to the one door (don't worry, you do not need
to save). Knock on the door and activate the next few scenes.
At this point, you have two options. You can either go talk to Thanos
and do "Vexatious Vermin", or wait until the next day, and do the mandatory
"Royal Guardians", also by talking to Thanos (and of course, you can take
forever so long as you don't talk to Thanos).
Checklist
---------
Before doing "Royal Guardians", some things to keep in mind...
[ ] Have you done all your solo missions yet, so as to not miss Thanos, and as
a result, Elwen and Nyx? (Human)
[ ] Have you decided which side you are going to take yet so as to use party
members mainly from that side?
[ ] Have you done the "Smilodon Fang" mission so as to recruit Elena and Adina
later on? (Human)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROYAL GUARDIANS RYGR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The day after the incident with Ms. Shiela, go and talk to Thanos. After
the first two cutscenes, your party will disband as Jarvis and Daniel join up.
Watch the next few scenes, and when you are finally given manual control, run
downhilll along the street. In the next area, watch another scene, then go left
and down into the Path of Insanity and Fanaticism. In here, head right, then
enter the tower-like house in the middle.
Inside, use the Blue Flag and recovery point, then enter. In here, go up
the staircase, and at the top, pull down the lever at the northern part of the
room. Head down onto the base floor, then go down the new staircase into the
basement, where after a scene, you will have a fight.
==================
ELMO & JOAQUEL
==================
Elmo: 360 HP, 80 STR, 60 DEF, 87 EVA, 41 LCK
101 EXP, 206 Dagols
Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Somewhat like the Blood Orc battle from oh-so-long ago, this battle is divided
into two segments. The first segment is around a half minute, and the enemies
will NOT take any actual damage; for now, just keep yourself away from them
until the elapsed time period is up. Afterwards, Daniel will be knocked out of
the battle.
Afterwards, focus your effort on Elmo, who is physically the weaker of the two.
If you have a Spear, it is especially easier to fight him, as he may try to run
around sometimes; you can attack him from a longer distance and recover easier
should he try to evade, and your Volty Blast can hit him multiple times, felling
him with only a few Volties.
With Elmo out of the way, turn your attention to Joaquel, whom is now guaranteed
to be hit by both you and Jarvis. Pummel him from both sides and distract him at
key moments when he looks ready to hit Jarvis, but keep away from him if you let
him initiate his first attack; you don't want to lose any items. Nevertheless,
he isn't too difficult to fight.
==================
In here, head down one path to the right while sticking to the outside
to make sure that you don't accidentally encounter the 'gator (as it may be a
tough fight for you at this point in time, depending on your previous encounter
with a Crocogator), and go through the door opposite the previous one. In here,
continue on right into another four-corners room. From your corner, go down to
the left a door. In here, head left all the way down to the end, and climb down
the ladder. Continue left and kick the chest open for a KNIGHT SABER. Now head
back to the four-corners room.
From the corner that you just came out of (ie. the one with the Knight
Saber), go to the corner diagonally opposite of you (so go left or right twice),
and take the door there. Inside, continue on left a door (take the steel door to
the north), and when you get into the next room, head right only until you see
the circular hole in the wall to the north; take that one into the next room.
Here, go right along the sewer until you come to a ladder, then climb up. Watch
the ensuing cutscenes.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A VISITOR FOR APHELION AVFA
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pre-Mission Checklist
---------------------
[ ] Go and recruit Jarvis and Giske. Talk to Giske in Carl's Pub and agree to
his request. Collect Jasmine's portion when she is working at San Patty's
Accessories. Find Jarvis, and say "Okay." Talk to Giske again with 4999 or
less Dagols. Get up to 5000 Dagols after talking to him, and talk to him one
more time. He'll join you. Talk to Jarvis and he'll join you as well.
[ ] Recruit Caesar [ ] Recruit Conrad [ ] Recruit Daniel
[ ] Recruit David [ ] Recruit Donkey [ ] Recruit Eon
[ ] Recruit Gareth [ ] Recruit Gordon [ ] Recruit Iris
[ ] Recruit Lin [ ] Recruit Mason [ ] Recruit Yack
Once you regain free control of Jack, head up the building stairs and
talk to Thanos to learn about a stranger in Vancoor Square. It should be noted
now that you can do whatever you wish that is currently open to you until you go
to Vancoor Square, so do what you want, then go to Vancoor Square. Watch the
subsequent cutscenes.
Checklist
---------
[ ] Go and talk to Elef in the Peaceful Pony Inn to recruit himself, Ryan, and
Hip.
[ ] Recruit Aesop [ ] Recruit Ben [ ] Recruit Bligh
[ ] Recruit Brie [ ] Recruit Den [ ] Recruit Gabe
[ ] Recruit Gob [ ] Recruit Gobrey [ ] Recruit Golly
[ ] Recruit Gonn [ ] Recruit Goo [ ] Recruit Monki
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE ULTIMATE BATTLE TUMB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Chief Elwen, the time has come for you to prove your strength. Do you
dare challenge my golem to a battle? Pay: 8000 Dagols"
-Ursula
After you accept the mission and talk to Thanos, go up to the fourth
floor of Theater Vancoor and into Elwen's room. She'll convince you to take over
the mission for her. Once that is done, leave the building, and head to the
Echidna Gate, to the left of the Blue Town of Water and Wisdom. Watch the scene,
and then you will have a battle.
===========
MELISSA
===========
3200 HP, 178 STR, 134 DEF, 137 EVA, 109 LCK
3030 EXP, Evasion Berry
Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for damage 6x)
Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Hip Press (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback, Knocks Back)
Fog of Pollution (Mid Range, Hits for damage 4x, 2.0 Confuse, Blind, or Poison)
Don't let the high amount of HP and big stats intimidate you. The only thing
that you need come into this battle with is the Status Cure skill (Flora, Lulu,
or Morfinn being the only ones you can get it off at this point in time), some
Herb Extract S's, a Spear, and (preferably) a mostly-full Volty Gauge.
The other thing that you should have is some patience, as toppling Melissa may
take some time. Her first attack will be for her to stop, straighten out, and
then throw a bomb out in front of her. Thankfully, this happens at a slow pace,
giving you a good amount of time to run away from it. The second attack will
occur when you get right in front of her, giving her too much time, as she will
punch the ground in front of where she stands (aka. on you).
The last attack is the thing that can end your game. Melissa will pause for a
brief moment, then breath out a fog straight in front of her which can poison,
blind, or confuse you. While the former two can be healed quickly, it is the
latter that is worrisome, especially if you don't have Status Cure; without a
firm control of where you want to go, you may walk right into Melissa's war-path
and die. As such, always make sure that you are well healed.
However, let it be said now; Melissa is SLOW and DUMB. You could literally walk
up to her, attack her back, and she'll turn around to you, then turn back. Do
this repeatedly while fighting her (Use a Volty if you want to quicken the
battle), and when she turns around and stays around, run around her until she
stops paying attention to you and hit her back again. If she decides to attack
you, on the other hand, get out of her way. A spear can be especially useful in
this battle, as it gives you the extra range needed.
The most damning thing about this is that every so often, after you deal enough
damage to Melissa, she'll stumble onto the ground. When this happens, get to
her, nail her with a few attacks, then finish off with a Volty before she can
completely get up. After a while, the damage alone will kill her.
===========
After your conversation with Ursula continues, head back to the guild,
and talk to Thanos to get your pay.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GERALD'S LETTER GRLT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is an event that can only be done after doing the "The Ultimate
Battle" mission, and must be done before the "Birthday Party" event. It is
perhaps the only event in the game that does not automatically unfold itself,
but must be manually done. It is IMPERATIVE THAT YOU COMPLETE THIS if going to
the HUMAN SIDE, because without it, you cannot recruit Gerald (and Nocturne),
and without Gerald, you cannot recruit Elwen, and without Elwen, you cannot
recruit Nyx. The latter two are two of the best characters in the game, and it
can all be missed simply by not doing this in the short span of time you have.
Now that my rant is over, I guess we should get onto the actual event.
After finishing "The Ultimate Battle" (remember to talk to Thanos afterwards),
head off to Club Vampire. Here, Nocturne will give you NOCTURNE'S LETTER. Go
back to Theater Vancoor, and head up to the third floor, door to the left of the
stairs. After this cutscene, continue on back to Club Vampire, then backtrack to
Theater Vancoor once more, and go to Elwen's room. After talking to Elwen,
you will learn the background of Gerald and Nocturne. Proceed to Faulcon Gate
once given some free control, and the rest of the event will occur.
Checklist
---------
[ ] Talk to Gerald and beat him to recruit him.
[ ] Talk to Nocturne with Gerald in your party. Beat Nocturne to recruit him.
[ ] Recruit Joaquel.
[ ] Recruit Elmo.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VEXATIOUS VERMIN VXVM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Rid the cafeteria of rats so the students can eat lunch in a sanitary
environment. Pay: 3000 Dagols"
-Vareth Institute
After accepting the mission, head off to the Vareth Institute, which is
the big building in the Blue Town of Water and Wisdom. Inside, talk to the
secretary at the front desk. A few cutscenes later, choose someone for Daniel to
replace (preferably one of your warriors; you WILL want a healer in this
battle), and then you will have your fight. The first battle will be against a
pack of Pararats/Militarats. The second battle will be an all-out fest against
all three types of rats (although only one Tawny Rat will be present).
=================================
TAWNY RAT, PARARAT, MILITARAT
=================================
Tawny Rat: 1288 HP, 93 STR, 79 DEF, 133 EVA, 99 LCK
1540 EXP, 2477 Dagols, Evasion Berry, Book of Recovery
Moves: Bite (Short Range)
Poison Spit (Long Range 2.0 Poison)
Confuse Gas (Confuse 2.0)
Mouse Call (Summons Militarat or Pararat)
Pararat
34 HP, 34 EXP, Special: Paralyze
Militarat
42 HP, 45 EXP
You should start out by eliminating all the small-time rodents so that they
don't get in your way. Once they're dead, focus your attention on the Tawny Rat
himself, and keep hacking and slashing at him.
Of course, it is not quite that simple. While all he can physically do to you is
Bite at you, he can still inflict Poison and Confuse on you, which can be quite
a pain to react to. As such, bring in a Healer who can also heal status effects
(Romaria, Flora, etc.). Secondly, because of this, you may also want to abstain
from bringing in three fighters, as it could get bloody when you are confused.
Instead, bring in a magician to complement Jack and Daniel; s/he will also stay
out of harm's way, bringing the warrior count down to two.
With that done, pound at the Tawny Rat, and don't bother to pull back when you
get a negative status inflicted on you; your healer should be able to take care
of that. Instead, continue to attack, diverting your attention only to deal with
any other rodents the Tawny Rat brings in through Mouse Call.
=================================
Afterwards, some more cutscenes. Unfortunately, you only get 1500 Dagols
out of the original 3000 Dagols deal, but oh well.
Checklist
---------
[ ] Recruit Elena
[ ] Recruit Adina
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CREATURES OF THE SEWER COTS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Strange moaning can be heard from the sewers lately. Please investigate
this for the safety of the citizens. Pay: 5000 Dagols"
-Unknown
After taking the mission, head down to the second basement floor of
Theater Vancoor, and head through the right door into the cell area. In here, go
into the fifth cell, and go down the ladder into the sewers.
In here, proceed on the path until you get to the waterfall, and then
take the northeastern door. After the cutscene is over, continue past Tony whom
is fishing in here to the right end of the hallway, and go through the door in
here. Head right from the entrance into the next room, where you will fight the
Mud Ponbabar automatically.
==========================
MUD PONBABAR, MUD PAWN
==========================
Mud Ponbabar: 3150 HP, 158 STR, 128 DEF, 86 EVA, 193 LCK
4801 EXP, Luck Berry, Rune Saber
Moves: Tentacle Beat (Long Range, 30 Arc, 1.0 Power, 1.0 Knockback)
Gray Mud Mucus (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for
damage 17x, Poison 1.0)
Brown Mud Mucus (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, Hits for
damage 17x)
Empty Can Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for
damage 17x, Confuse 2.0)
Gear Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for
damage 17x)
Poisonous Fog (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, Hits for
damage 9x, Poison 1.0)
Multiplication (Summons Mud Pawn)
Mud Pawn
190 HP, 67 EXP, Water Element, Special: Paralyze
Obviously, you will have a difficult battle if you didn't come prepared. Make
sure
you have a healer whom can heal status inflictions in addition to regular
healing, as the Mud Ponbabar can and will inflict negative status effects on
your party members in the form of purple spheres that he spits out of his mouth
(or else just a poisonous fog, much like Melissa's Fog of Pollution).
Furthermore, you may want to back your arsenal up with two Mages, so Jack is the
only one who's fighting head on; if you get confused, you can just abstain from
fighting until you are able again. A two-handed sword or spear is recommended
for bringing into this battle.
Start off by hunting down the individual Mud Pawns first, and take each one of
them out to make sure they cannot bother you later on. With their deaths
established, turn your attention to the Mud Ponbabar, and hack and slash at it
to keep it away from your mages and priest. If it turns around to face you (you
can see it in it is eye movements), then run around it until it gets bored, then
continue to hack at it, using the occasional Volty if you feel you have the time
to deal several hits in only a couple of seconds.
In the chance that you do get hit by one of Mud Ponbabar's attacks, just
continue unless you are really low on HP or you've been confused. In that case,
back away and wait for some help from your priest, then throw yourself back into
the ring. Whenever the Mud Ponbabar uses his Multiplication attack to summon
more Mud Pawns onto the battlefield, turn away quickly and kill them, then turn
back. Repeat this simple strategy until you win.
==========================
Checklist
---------
[ ] Recruit Tony
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TREASURE OF GOBLIN CEMETERY TOGC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Rumor has it that valuable treasure is hidden in the goblin cemetery.
you will get it for me, right? Pay: 3000 Dagols"
-Me, the Great
After you find out the client from Thanos, head to the Vareth Magic
Institute. Having done the Vexatious Vermin mission a short while back, you
shouldn't have any trouble finding it. Inside, head down the lower-right corner,
and on the second floor, take the lower-right corner again into the Library. In
here, go left and head up the staircase. At the top, go and examine the right
bookcase to find the book you are looking for. Once done, leave the Institute,
then leave Radiata City into the Adien Region by way of Lupus Gate.
Adien Region
------------
Out here, head left across the gate and bridge and dirt road into the
actual Adien region, then continue left on the next screen until you come to the
fork in the road. Here, head south (and, as the camera rotates, left), then go
north and left down the hill when the opportunity presents itself, and continue
up the hill.
After the fight, head north at the split up the road, and at the end,
kick open the chest for a MYSTERY BERRY. Head back to the split, go left to find
another fork, and go downhill in a clockwise motion. Keep an eye to the south of
your path for loose rocks, and kick the first one you see for a FLEE BALL. Now
continue until you come to the Journey Pig Statue. Activate it, and, if you want
to, go inside the cave to the goblin town. Afterwards, head back uphill, and go
straight left.
Along the ways, you might see something gold crawling on one of the
rocks. DO _NOT_ KICK IT. This is a Dagol Tortoise, which, if beat, gives you
8888 Dagols. While that sounds like something you should do right now, wait; it
also has a very low chance of dropping an item known as the VIP Badge that drops
the price of items in a store. So wait until you can save first and get some
thieves on your team to fight it.
Now that that rant is over, continue left until you come to a split
where you can go down to the left or uphill. Here, kick the rock near the cliff
for an EMPTY BOTTLE, then go uphill. Kick the first rock you see while going up
for 550 Dagols, then continue up and right until you find another rock. Kick
this one for an HERB EXTRACT S, then proceed right some more and kick the chest
at the end for an INVINCIBILITY MED. Afterwards, head back to the last split,
and this time, go down to the left into the next part of the Dorse Region.
In this area, pursue your destination until you come to yet another
split. Take the upper left path once you get here, and follow it down to the
end, where you shall find a LIFE BERRY in a chest. Go back a room, and here,
head down to the left into the next room. Here, go left, and when you get to the
last split of the Dorse Region, go down to the left to the end. you will end up
fighting another King Serpent whom is aided by some Pointura. However, unlike
the last time you fought a King Serpent (in the mission "Beasts by the Bridge"),
you should have a much stronger party, and a much easier time as a result. You
should also win a Strength Berry as a result.
After you win, open the chest to obtain a RAINBOW CRYSTAL. Do not, I
repeat, DO NOT SELL THIS ITEM. If you are going to choose the Non-Human Side, it
must be had to recruit a certain character. After you obtain it, head back a
bit, and go up to the left. In here, just proceed left until you get to the
door, at which point you will have some dialogue. Afterwards, climb down the
ladder inside.
Goblin Cemetery
---------------
Once you enter the cemetery, start making your way left into the next
room. In here, go up and left through the doorway. In the next room, head left
all the way down the hallway to the opposite end, and once you come into the
large room, go to the southern corner and open the chest for a LIFE BERRY. Head
back up, and take the left door into the next room here.
In this hallway, head left all the way into the next large room. Go to
the left-most corner in here to kick the chest open for an HERB EXTRACT MAX,
then take the left door. Continue down the hallway to the opposite end, and on
the other side, head up and go left into another door. Continue down the hallway
here into the next room. you will have an automatic cutscene, and then a fight.
==============================
GOBBLEHOPE IX, BONE GOBLIN
==============================
Gobblehope IX: 1650 HP, 151 STR, 50 DEF, 255 EVA, 123 LCK
650 EXP, 10 Dagols, Flee Ball, Mystery Berry
Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power)
Goblin Resurrection (Summons Bone Goblin)
Fade (Teleports across Room)
Initially, you should dispatch all the Bone Goblins in the room. While
Gobblehope IX can summon an infinite amount of reinforcements, your allies can
take care of his surplus; for now, all you want to do is eliminate the thorn in
your side to a small trickle.
After you've destroyed the Bone Goblin force, turn your attention to Gobblehope
IX himself. Due to his being a ghost, he has the special ability to teleport
around the room; this means that you will often get a couple of hits in on him
before you have to turn around, look for him, run towards him, and then continue
striking him. As such, you may want to start the battle off with a Volty Blast
against Gobblehope, then slowly level up your Volty Gauge, climaxing with a few
quick hits, and if it calls for it, another Volty Blast. Either way, Gobblehope
IX isn't too hard, so long as you have a healer on hand.
==============================
After the battle and cutscene, head left and kick the left chest for the
RECRUITMENT SUIT. After Jack's dialogue goes through, kick the other chest for a
CELESTIAL NECTAR, then head right and north and kick the chest up here for 3000
Dagols. Go down to the right and kick the last chest in the corner for an
UMBRELLA. Backtrack out of the Cemetery, and go back to Radiata City, talking to
Thanos to obtain your pay (you will not have to hand over the Recruitment Suit).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GONOVITCH'S DILEMMA GVDL
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Monsters are raiding the mines and we can not mine for ore. Please get
rid of them immediately. Pay: 4000 Dagols"
-Gonovitch
Pre-Mission Checklist
---------------------
[ ] Did you remember to talk to Gregory, get his request for Dwarf Liquor, and
obtain it from Earth Valley?
Earth Valley
------------
In here, head down the stairs and go left to Gonovitch's house, which,
if you cannot remember from the last time you had to come here, is the yellow
house thick in the center of Earth Valley. In here, head up to the second floor
to receive your briefing. Once you are dropped outside again, head down the
first
set of stairs in front of Gonovitch's house, then go right all the way, go down
two more sets of stairs, then head across the bridge. Enter Dwarf Tunnel Two.
In here, go all the way left to the elevator (if it isn't there, wait
for it to come up), then go down. On the ground floor, continue left into the
next room, which is a fairly open area. In here, head up and left past the beds
and the glowing rock to a chest with a SAGE in it, then continue on left into
another hallway. At the end of the hallway, continue through the door. you will
have a cutscene, after which you will face the bosses of this dungeon; the
Rockdiggers.
===============
ROCKDIGGERS
===============
1425 HP, 119 STR, 60 DEF, 116 EVA, 92 LCK
1256 HP, 619 Dagols, Life Berry
Bite Attack (Mid Range, 60 Arc, 1.2 Power, 0.5 Knockback)
Spin Attack (Long Range, 360 Arc, 0.9 Power, 1.0 Knockback, Knocks Back)
For this battle, you will either want a magic user, a healer, and a fighter to
aid Jack, or else two magic users and a fighter that can double as a
healer/healer that can double as a fighter. you will see why in just a moment.
The two Rockdiggers are basically Crocogators as far as their shape and how they
fall down go. This also means that they would basically be beefed-up
Crocogators, except for one thing; their spin attack. This is the bane of many
people, which can haunt their dreams at night. The Rockdigger in question will
spin around a number of times, knocking anyone in it is path out of the way. And
it does it a good number of times.
Because of this (and the fact that it WILL interrupt your attack with it is
Knock Back power), you only want to have two fighters, including Jack. Sic your
other fighter on one Rockdigger, then follow up attacking the second Rockdigger
with Jack to distract both of them from your Mages/Mage + Healer, whom should
pelt one Rockdigger at a time and heal as necessary. With the death of the first
Rockdigger (use a Volty Blast if you can, as it WILL end the battle much
quicker), killing the second Rockdigger should be much easier, so do so with
haste.
===============
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BIRTHDAY PARTY BRPR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WARNING: Once you do this event, you will miss out on doing "Gerald's
Letter" if you haven't already done it. You will be forced into doing it if you
return to your house two days after "A Visitor for Aphelion". To delay time out,
ALWAYS return to your house between 12am and 7am to save your game. This will
stop the event from occurring. You can also sleep if you return between 12am and
7am, so long as you don't exit and reenter after you finish sleeping.
Once the event occurs, you will get a cutscene in Jack's House, after
which you will receive RIDLEY'S INVITATION. One cutscene later, head across the
room and talk to Leonard. Inside the castle, head all the way right to the back
set of doors, and make your way up all the staircases until you get to the sixth
floor, where the ballroom is. After the cutscenes are over, wait until 3 pm (or
go to sleep), wandering around in the meantime, and another cutscene will occur.
Afterwards, you have as much free time as you want until you go to do
the "Stone of Miracles" mission.
Checklist
---------
[ ] Recruit Elmo (Only if you didn't do "Gerald's Letter")
[ ] Recruit Joaquel (Only if you didn't do "Gerald's Letter")
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
STONE OF MIRACLES STOM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"After years of research, we have finally located the stone of miracles
and would like someone to get it. See Kain at Olacion for further details. Pay:
10000 Dagols"
-Kain
Once you've accepted the job, head off to the Olacion Order shrine.
Inside, you will automatically have a cutscene, where Kain will brief you on
what to do. After you do, go out of Radiata City to the Adien Region, by way of
Lupus Gate.
Adien Region
------------
From Lupus Gate, head left one screen into the actual Adien Region.
Here, head left along the path until you get to the split, continue on left
until you get into Nuevo Village. In here, proceed through town until you get to
the opposite end, and out in the wildness once more, go left across the bridge.
When you come to the split, head left some more into the Adien-Septem Region
link. In here, head left up and across the bridge, then down and into the Septem
Region.
Septem Region
-------------
In here, go left until you see a split. When you do, continue left. When
you see a hole in the small mountain, continue going left. When you come to
another split, stay in the same direction (left) until you come to a myriad of
small houses. Here, kick the rock to the right of the first house for a MUSTARD
POWDER, then kick the pighead in front of the right-most house for an ANALYSIS
BALL. Next, go to the left most house and kick the pighead here for a POINTURA'S
THREAD.
Now for the moment you've been waiting for; kick open the chest to
obtain a BOOK OF FAIRIES. DO _NOT_ SELL THIS ITEM. If you want to recruit some
of the most powerful warriors on the Human Side (Elwen, Nyx), then you MUST hold
onto this to give it to Aldo. Heck, go back now and talk to him to recruit him
so you don't accidentally sell this.
Septem Cave
-----------
From the start of the cave, head left into the next room. In here, go
left down the hill, until you come to a split. From head, head down to the left
to a chest at the end which contains a THIEF BANGLE. Go back up to the split,
and then head up to the left. Go around the loops until you come to an Iceburg
attacking Bran and Wal (only if you talked to Garcia beforehand). Kill it, and
Bran and Wal will leave. After the scene, continue left onto the next screen.
Coming in, head left along the entire room, as you go straight left,
then go left downhill, then continue along with the flow of the water going,
until you get into the next room. Here, head up to the left 'till you see a path
going up, and take it to a chest. Kick it for a LIFE BERRY, then head back down
and go left all the way into the next area. you will have a cutscene, and after
that, a battle.
===========================
TRAP OCTOPUS, TENTACLES
===========================
Trap Octopus: 3065 HP, 118 STR, 152 DEF, 61 EVA, 124 LCK
4800 EXP, 3260 Dagols, Strength Berry, Leviathan
Moves: Black Ink Breath (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, Hits
for Damage 3x, 1.5 Blind)
Tentacles: 388 HP, 108 STR, 17 DEF, 195 EVA, 165 LCK
38 Dagols
Moves: Tentacle Thrash (Long Range, 30 Arc, 1.2 Power, 0.5 Knockback)
Tentacle Payback (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Tentacle Uppercut (Long Range, 30 Arc, 0.9 Power, 1.0 Knockback, the
tentacle lurches forward to attack)
Rock Drop (Long Range, 1.0 Power, 1.0 Knockback, Breaks through Parry)
I'll say this now; the Tentacles WILL grow back, every one of them, and killing
all of them at once before any one can grow back will not keep them from growing
back. They will grow back, until you finally defeat the Trap Octopus. That said,
the Trap Octopus itself will be for much of the battle under the water with his
shell protecting him, and will only emerge abovewater after two or three
tentacles have been killed. He will subsequently submerge after he has enough
tentacles regrown.
As such, only focus on four of his total six Tentacles, killing them as the need
arises (aka. when Trap Octopus goes under water). When Trap Octopus comes up,
attack him quickly, but DON'T use a Volty Blast if it attacks multiple times (as
is the case with Spears and One-Handed Swords); stick to using a Two-Handed
Sword in this battle if you must use a Volty Blast. Otherwise, just use plain
Volties against him to quickly cause damage to him, while dodging his Ink
attack, until he goes back under water again.
At this point in time, stay back if you need to due to HP or having been Blinded
until you can get yourself healed, and make sure that you keep an eye on your
other team-mates; they'll be especially pivotal in this battle, what with the
tentacles regrowing back quickly.
===========================
After, you will obtain the STONE OF MIRACLES. From where you are,
continue heading left through the room, and go through the exit at the end. In
here, go right, and jump off the cliff to the floor below. Head right from where
you land, and go uphill on the way as you head into the next room. Coming into
this next room, head right some more, until you see a small path heading north
deeper into the cavern. Ignore it, as it has no functional purpose, and you
cannot get the one chest that you see. Outside, head right onto the next screen,
and from here, backtrack to the Olacion Order. Many subsequent cutscenes will
occur. Afterwards, go back to see Thanos.
Checklist
---------
[ ] Recruit Bran
[ ] Recruit Garcia
[ ] Recruit Wal
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TOP SECRET MISSION TSMS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Sir Jack, we have heard of your strength and would like to hire you for
a job. Please come alone to hear about this top-secret mission. Pay: 20000
Dagols"
-Unknown
After getting your warning from Thanos, leave, and head to Faucon Gate
(in the Black Town of Night and Lust). However, instead of getting a mission,
you will be ambushed by a number of Burglars.
============
BURGLARS
============
401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK
668 EXP, 113 Dagols, Cure Needle
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Knockback)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze)
it is a one-against-five battle for Jack, so you need to come into this battle
well-prepared and healed up. If you want to, equip the Prevent Paralyze skill if
you have it; otherwise, equip on something useful that can aid you.
Target one Burglar at a time, and don't be hesitant to use Volties (in fact, you
may want to use an Axe as a result in this battle; using it can hit for field
area damage, which will be helpful for knocking down several enemies at once.
Other than that, there's not too much to say besides the regular "keep your
health up and kill all the enemies" tangent that is rather obvious.
============
After the battle, some more scenes will occur, so take a watch.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE EARTH DRAGON TEDR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you go into this event, there is no turning back, and the story
will advance quickly through to the split. General opinion is split over this,
but it appears that if you want to dodge this event as long as you can, you have
free reign of going into Jack's House whenever you want to, SO LONG AS YOU DON'T
GO TO SLEEP. However, I would advocate not to risk it, and continue to go in
between 12am and 7am to save.
After the first scene at Jack's House occurs, walk your way to Earth
Valley by taking the road straight on from the gate you are dropped off at.
After you make it most of the way to Earth Valley, you will get another
cutscene. Once it is done, walk down to Earth Valley to kick the Journey Pig
statue, and go to Radiata City. You have one more mission you can take before
the Split.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BUILD THAT BODY BLTB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"We are looking for someone to battle against in order to test the
progress of our training. Wanted: A strong warrior. Pay: Paid Accordingly"
-Achilles
After you take the job, go to Olacion Order. Before you enter the actual
Shrine, I recommend you equip a Two-Handed Sword or Spear that can Paralyze,
Freeze, or Petrify. This should mainly be either a Rune Saber, Leviathan, or
Brionac, of which the former two are likely to be better for use. If you are
running at a low level for this time of the game, also equip a move that can
knock your opponents off their feet.
Inside the shrine, you will have a cutscene, after which you will face
off against the monks in four straight battles. You shall fight each person one
at a time, in the order they are presented below.
=========
VITAS
=========
426 HP, 106 STR, 83 DEF, 105 EVA, 98 LCK
208 EXP, 267 Dagols, Cement Powder
Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.6 Knockback)
Power Upper (Increases strength)
Vitas should be a lightweight first battle, but she may use Power Upper at the
start of the battle, so don't take her too lightly. Instead, parry her attack
and then counterblow her as hard as you can until she finally either falls
back/retreats, or comes to attack you again (in which case you should parry +
counterblow once more). After a while of doing this, she should fall without too
much trouble.
=========
=========
ALVIN
=========
511 HP, 130 STR, 123 DEF, 65 EVA, 118 LCK
311 EXP, 274 Dagols, Herb Extract
Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, Knocks Back)
Palm of Energy (Some sort of energy wave?)
Watch out for Alvin, as he's physically the strongest of the first three Monks
that you can use, and he can knock you off balance. I recommend letting him hit
you only once, and then counterblowing his ass to oblivion and back. A weapon
that can inflict a status effect on him is particularly useful here - if you
don't have one, then use an item such as a Startle Powder or Mud Powder to
freeze him in his tracks, then use a Volty on him.
=========
===========
MIRANDA
===========
506 HP, 125 STR, 113 DEF, 118 EVA, 124 LCK
741 EXP, 261 Dagols, Moon Stone Chip
Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Purified Tears SE (Cures any status infliction)
Moonlit Heal SE (Heals Miranda)
In Miranda's case, I recommend that you don't stand by and wait for her to
attack. Instead, press the offensive, and hit her with a status effect that
stops her from doing anything - poisoning her will only allow her to use
Purified Tears SE. Also, follow up with an attack that knocks her off balance,
if need be, or else use a Volty; you do NOT want her to use Moonlit Heal SE, or
it may undo all the work you've done in damaging her.
===========
============
ACHILLES
============
1406 HP, 168 STR, 145 DEF, 91 EVA, 155 LCK
434 EXP, 312 Dagols, Heating Tablets
Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Achilles will be somewhat of a titan if you are underleveled for this part of
the
game. Parry off his attacks and counterblow when you can, especially using
attacks that can knock him off his feet. If you get the opportunity to use a
Powder on him (or else your weapon does it for you) - use it. After that, attack
him, and use your Volties to end off with some extra damage. Especially heal
when necessary, and after a while, he'll fall.
============
After you win all these battles, go back to Thanos to receive your pay -
2000 Dagols.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TO DO BEFORE THE SPLIT
TDBS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A bracketed (H) means that that is only important if you are going to
join the Human Side, and a bracketed (NH) means that it is only important if you
are going to join the Non-Human Side. Otherwise, it is important regardless of
which side you join. Important notes will also be bracketed.
[ ] Did you remember to talk to Adele after joining Theater Vancoor (H)?
[ ] Did you remember to do the "Build that Body!" mission so that you can
recruit Miranda and Vitas? (This is only important if you want to be able to
recruit them before the split; after the split, they'll be ineffective if
you join the Non-Humans, and you can get them after the split on the Human
Side regardless of whether you did this mission or not. Nevertheless, it
still must be done; see the next point below) (H)
[ ] Did you remember to do all possible missions to recruit Thanos, and as a
subsequent result, Elwen and Nyx? (H)
[ ] Did you remember to recruit Bligh? (H)
[ ] Did you remember to obtain 5 Gobpakken Seeds from the Gobpakkens in the
Light Elf area to recruit Christoph and Jill as a result(Pointura's Threads
can be gotten after the split)? (H)
[ ] Did you remember to initiate conversation with Dennis, and get the Evening
Bloom flower from the Light Elf region? (H)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE SPLIT THSL
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is it; the point where you have a choice to go to the Human Side or
the Non-Human Side. Both sides offer a pretty different range of things to do,
so it is worth it to play through twice.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CASTLE MEETING CSMT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you've chosen the Human Side, you will automatically go to Radiata
Castle.
Radiata Castle
--------------
Here, head all the way right to the last possible hallway on the first
floor. Take the staircases in this room, and go up all the way to the fourth
floor. Once you are all the way up here, go up the middle staircase, then head
down and go to the left staircase that heads up. You will then have some more
cutscenes that occur, that advance the plot a lot.
After you leave the castle, go and talk to the leaders of the three
guilds other than Theater Vancoor. Kain of the Olacion Order will offer you
Alvin and Achilles, and Ortoroz of Void will give you the services of Interlude
and Sonata. Getting the two Vareth Magic Institute students (Felix and Derek) is
a bit trickier. DO NOT talk to Curtis or Cecil. Instead, you must go to the
President's Office, and talk to Ray C. Ross, whom is the owl that is flying
around in there (or perched on something).
The shops also have new equipment in right now. Don't buy any new armor,
however, as you will get a really powerful piece pretty soon for free.
Now go and talk to Thanos in Theater Vancoor. Head to Carl's Pube which
is in Vancoor Square, and in here, talk to Jasne, whom is sitting at the bar
table itself. Go home now, and head off to bed. In the morning, we'll learn that
the Wind Dragon has been sighted. Before you do that, however, you can also do
two missions (of which I recommend definitely doing The Real Ultimate Battle, as
it nets you the Absolute Guard armor). But it is your choice to which you do
first.
Checklist
---------
[ ] Recruit Achilles [ ] Recruit Alicia [ ] Recruit Alvin
[ ] Recruit Derek [ ] Recruit Felix [ ] Recruit Fernando
[ ] Recruit Godwin [ ] Recruit Herz [ ] Recruit Interlude
[ ] Recruit Kain [ ] Recruit Ortoroz [ ] Recruit Sonata
[ ] Recruit Miranda (Only if you didn't do "Build that Body!")
[ ] Recruit Vitas (Only if you didn't do "Build that Body!")
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLEASE STOP LORD STAR PSLS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Lord Star has taken the Stern heirloom from the house, and I'm worried
he'll do something foolish with it. Please, stop him! Pay: 500 Dagols"
-Star
This mission is actually worth a lot more than what the pay is, because
of a rather easy boss fight, and you get a nifty armor as well. After you accept
the mission, go down two floors to Theater Vancoor's second basement floor, and
go left and enter the room in here. Inside, after your talk with Sebastian,
you will be taken back up the building and outside. After another cutscene, you
will have a boss fight.
============
ROBOSTAR
============
980 HP, 211 STR, 287 DEF, 57 EVA, 300 LCK
3456 EXP, 9999 Dagols, Robot Suit, Luck Berry
Magic Machinegun Alpha (Fire, Medium Range, 1.0 Power, 0.5 Knockback, 1.0 Blaze)
Magic Machinegun Beta (Water, Medium Range, 1.0 Power, 0.5 Knockback, 1.0
Freeze)
Special Beam (Long Range, 1.5 Power, 1.3 Knockback, Knocks Back)
Round Laser (Medium Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Robostar's fourth attack is the thing to worry about, however. The Robostar will
shoot out four green bolts of electricity a fixed distance away from him, which
will then rotate around him in a full circle. While you WILL get hit by it if
you are up close and trying to slay him, but back away a sufficient amount and
you shall dodge it. The most important thing to note about this attack is that
right after he does it, the Robostar's head will drop off, and he'll waste
valuable time picking it up and putting it back on. Storm him when he does this
and kick his ass.
Alternatively, you could probably hit him a few times at the battle, and then
end it off with a Volty Blast, considering his low HP for a boss.
============
Checklist
---------
[ ] Recruit Sebastian
[ ] Recruit Star
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE REAL ULTIMATE BATTLE TRUB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Sergeant Jack of the Acht Squad, you are invited to a rematch. This
time you will see Melissa's true powers! Pay: 9000 Dagols"
-Ursula
Once you take the mission, go on to Echidna Gate. you will have another
bout with the golem, Melissa.
==============
MELISSA II
==============
3837 HP, 213 STR, 186 DEF, 175 EVA, 147 LCK
4880 EXP, Life Berry
Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 6x)
Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Body Press (Medium Range, 360 Arc, 1.4 Power, 1.3 Knockback, Knocks Back)
Freeze Breath (Medium Range, Hits for Damage 4x, 2.0 Freeze)
You should be familiar with the first three attacks (Bomb is a shoulder cannon
bomb that is slowly shot out, Vertical Punch involves Melissa punching the
ground in front of her, and lastly, Body Press involves jumping up and slamming
the ground in a shockwave).
Freeze Breath is SOMEWHAT a new attack. All it does is replace Fog of Pollution.
They are basically the same attacks animation wise - a mist will protrude out
from Melissa's mouth in front of her, hitting whatever gets in it is way. So all
in all, you are basically fighting the REAL Melissa, and the first fight with
her was Melissa Lite. Use the same tactics as you did in the last battle, and
you shouldn't have too much of a problem with winning.
==============
After the battle is over, head over to the Vareth Magic Institute, and go to
Star Tower Interior. Inside, head all the way down to the bottom floor of the
tower, and head through the door. Here, kick the chest to the right open for the
ABSOLUTE GUARD armor. Go back and talk to Thanos afterwards.
Checklist
---------
[ ] Recruit Ursula
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
FIGHTING THE WIND DRAGON FTWD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before you go, make sure that your party only has three people, with one
slot open. Yes, I am serious. you will see why soon. After that is done, go to
Echidna Gate, and from here, head to the Nowem Region by way of the Tria Region.
Nowem Region
------------
Head left along the forest floor from the start of the Nowem Region, up
until you get to the next screen. In this area, head right one room, then
continue down right along the path and over the log bridge. On the other side,
proceed uphill into the stone area of Nowem Region. In this part, head up to the
right.
Now, where you normally would go right to the Cuatour Region, instead
head up to the left, and follow the path all the way down and across the bridge
into Wind Valley.
Wind Valley
-----------
At the start of Wind Valley, head left and go across the bridge. you
will see three totem poles. When kicked, a totem pole will let out a gust of
wind which, if you walk in front of it, will send you to the next island.
*However*, some totem poles, if kicked, will instead actually fight you instead,
so beware.
Anywho, on this first island here, kick the left totem pole, and take it
over to another island. Here, go and run across the bridge to the next island,
and open the chest. you will have to fight an enemy for it, but afterwards, you
will get the JINN sword (One-Handed). Now go back across the bridge, and of the
two totem poles facing north, kick the left one and go over.
On this next island, you have two more totem poles facing north. Again,
kick the left one, and again, go to the next island. Over here, go and kick the
chest open for a GROWTH STONE. Kick the right totem pole and go back and island,
and back here, kick the right totem pole and go far to the right.
Here (from your view), kick the totem pole to the left that is facing
north, and go on to the next island. Head left across the bridge, and watch a
cutscene.
===========
CEPHEID
===========
4900 HP, 174 STR, 96 DEF, 186 EVA, 167 LCK
Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks Parry,
Knocks Down)
Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for Damage 4x,
1.0 Bind, Knocks Back)
Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back)
During this first fight, Dynas will join you, in what will be his only battle on
your side during the entire game. You must have an open slot if you wish to get
him in your fight, and on your Friend List. Dynas is basically a godmoder in
this battle, as with his help, the battle will pass by quickly.
Other than that, due to Cepheid gliding along the edge of the battlefield, it
will be somewhat difficult to hit him. Couple this with his Hurricane Cutter,
which sends your men back sprawling, along with Break Tornado and Wild
Shockwave, which have similar results and long range, and it is oft difficult to
get a hit in on him. As such, bring in a mage to be able to hit him from long
distance. A healer who doubles as a fighter should also be present as well for
the next battle, while you periodically step away from the battle to order
him/her to heal.
Meanwhile, DO NOT use a Volty Blast during this battle. you will need it during
the next battle.
===========
================
CEPHEID, GIL
================
Cepheid: 4900 HP, 174 STR, 96 DEF, 186 EVA, 167 LCK
12895 EXP, 7444 Dagols, Evasion Berry, Dragon Scale
Moves: Lightning Horn (Wind, Short Range, 1.6 Power, 1.0 Knockback)
High Wind Breath (Wind, Long Range, 80 Arc, 0.7 Power, 1.5 Knockback,
Hits for Damage 3x)
Gil: 883 HP, 205 STR, 157 DEF, 160 EVA, 143 LCK
1430 EXP, 279 Dagols, Mint Drop
Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0 Knockback,
1.0 Freeze)
Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback)
Because of the loss of Dynas, this battle will be somewhat difficult. Start it
off by focusing on Gil, and use your Volty Blast. This takes him out of the
battle (or if not, finish him off quickly), and stops him from using his
annoying Projection Bash, which sends three wind blades at you. With him out of
the way, you are in a point where you will be on better footing, as Cepheid is
actually basically on par with your stats.
With that, go and focus on Cepheid, and always try to hit him from the back.
When he turns around and tries to attack you, parry him until the initial blast
of his attack is over, and repeat. These attacks generally are pretty easy to
recover from; Lightning Horn sees Cepheid sending four bolts of electricity from
his forehead a short distance away from him, and they rotate around in a 360.
Meanwhile, High Wind Breath just involves a large gust of wind slapping the
space in front of Cepheid, somewhat like Break Tornado in the battle before. As
always, if ever you need to, pull away temporarily to get yourself healed, and
then head back into the fray once more.
================
Afterwards, a few cutscenes (of which the first one will not make sense
until you play the Non-Human arc).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
STORMING FORT HELENCIA (H) SFHC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The first few parts of this event will be purely cutscene. Eventually,
you will get into a fight.
==========
GAWAIN
==========
??? HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
This battle CANNOT be won. You can resist for as long as you want, but at some
point, Gawain will use Leo Smash Royale, which automatically ends the battle.
==========
After you lose, a tandem more of cutscenes will occur. Once you get out
of the castle, you have a few missions you can do.
Checklist
---------
[ ] Talk to Adele back in Tria Village
[ ] Recruit Leona
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LETTER OF DEFIANCE LODF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Jack Russell, rumor has it that you defeated Achilles. I challenge you
to a duel! I'll be waiting by Nowem Falls. Pay: 1000 Dagols"
-Rocky
Nowem Region
------------
Here, head right from the journey pig statue. Proceed along the forest
floor, and then when you get to the logs, head up onto it and continue right.
However, the instant that another log branches out going down to the left, take
it down, and then follow left into the next area.
In this part, head left up the hill, and when you quit ascending,
continue left until you come to a split-off. Here, take the upper-right path,
and follow it around in a counterclockwise motion and uphill until you get into
a scene, which will result in a fight.
=========
ROCKY
=========
1102 HP, 172 STR, 169 DEF, 142 EVA, 137 LCK
1260 EXP, 1 Dagol, Herb Extract S, Life Berry
Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks Down)
Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback, Knocks Back)
Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Thanks to Rocky starting off with his Right Uppercut attack, he will not ever be
able to get more than a few hits on you at any time, since he lacks the ability
to attack you while you are on the ground and getting up. Instead, with his lack
of being able to break your parry, wait for him to attack, Counterblow, and
knock him off his feet. Once he gets up, press on the offensive before he can
respond. Alternatively, you are likely able to use a Volty Blast at the
beginning of the battle and defeat him in one hit, or bring him almost to his
death.
=========
After the battle, head back to Theater Vancoor and talk to Thanos to get
your pay.
Checklist
---------
[ ] Go visit Rocky again. you will find him near the broken bridge past Septem
Village. Accept his challenge to another fight, and win to recruit him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE ALIEN MONSTER TALM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"There has been an accident and we've summoned something evil...Please
send one of your best warriors, NOW! Pay: 10000 Dagols"
Septem Region
-------------
Here, head left for the most part for awhile, going left past the first
split and Septem Cave. However, when you come to the second split, stop, and go
north up the road here. In this area, head left some more. you will eventually
come to a split. Take the upper left path, and go on an even longer road until
you reach a cave and door at the end. Enter Algandars Castle.
Algandars Castle
----------------
After the cutscene, go down the hallway through the first door in here.
In the next big room, go down to the lower-right corner and enter the door here.
Inside, go and kick the chest open for a LUCKY CHARM, then head back outside.
Back here again, take the central door going further down into the castle.
Once this cutscene is over, continue down the staircase in this room to
the next area. From the bottom of the staircase, take the door to the right to
the next room. Watch another cutscene, and after it is done, head down left
along the hallway, and, as the camera tilts, right down another staircase and
then into the next large room. Take the door at the bottom center of the room.
Head along the hallway right here, and go down the ladder. Down below,
continue on left until you get into Septem Cave. In here, head right along the
cave floor, and you will wander into the chest that you may have seen in your
last visit to Septem Cave, but could not get to and open. you will obtain a BOOK
OF ANGELS. Now head back out, go along the hallway and up the ladder, and back
into the last large room.
Back here again, go and take the upper left staircase. On the next
floor, continue left down the hallway all the way to the other end, ignoring the
door to the north. Take the door at the left end, and in here, go up the
staircase at the beginning of the room and take the door immediately at the top.
Head across the room to the next door, and in here, head north along the hallway
'til you reach the end and find a ladder. Climb up the ladder to the top, and
here, open the chest for a DEMON MAIL. Now go back to that last large central
room, and this time, take the northern central door. Inside, you will fight the
Archdemon following a cutscene.
============================
ARCHDEMON, CRYSTAL BALLS
============================
Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK
8000 EXP, Growth Stone, Hatred Edge, Algandars Castle (Record)
Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback, 100% Blaze)
Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback, 100%
Freeze)
Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback, 100%
Paralyze)
Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback, 100%
Poison)
Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0 Knockback,
100% Freeze, Knocks Back)
Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for
damage 7x, 100% Petrify)
Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for damage 2x,
100% Curse, Breaks Parry)
Summon Servant (Summons two Grim Reapers)
Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK
In the case that you have not yet realized it, now is the perfect time to equip
the Demon Mail that you got a few rooms back, as it completely protects you
against any status effects, which the boss does like to use a lot. Although it
saps away one HP a second, you can use a Recovery Pill to offset the effects of
that.
There's a reason that I said to bring Cecil along; his main attack, Megaton
Quake, causes an earthquake that can hit all of the orbs at once. I would also
recommend that you equip an axe for this battle (if you could not get the Grand
Smasher from Vladimir, then use the Glory Axe from the chest at Fort Helencia),
as it is Volty Blast has a very large radius blast, and can potentially damage
three orbs at a time.
You may also want to bring in a healer to this battle because, while you with
the Demon Mail may be immune to status effects, the others are not, and your HP
can go down alarmingly quick at times. Bring in a number of Herb Extract DXs,
and some Recovery Pills for good measure. If Jack knows the Circle Song command,
you should also use that where warranted to heal up your entire party. Either
way, there shouldn't be too much of a problem with Archdemon, so long as you
watch his Icy Devil Hook, which is a full 360 spin that will knock you away from
him.
============================
Afterwards, when the cutscenes end, head back to the top of Algandars
Castle and talk to Ardolph and Dimitri. Ardolph will give you a POWER STONE.
Head back to Thanos and grab your page.
Checklist
---------
[ ] Recruit Ardolph
[ ] Recruit Dimitri
[ ] Recruit Leona (Book of Angels)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ROYAL PROMOTION RYPR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pre-Mission Checklist
---------------------
[ ] Did you make sure to do ALL the missions available, so as to recruit Thanos
later, giving you access to Elwen and in turn, Nyx?
After you do your missions, head off home, and go to sleep. In the
morning, you will be woken up by none other than Al. Some more stuff will
follow. Once the scenes are over, head right along the first floor hallways
until you get to the last hallway to the right, and here, take the stairs up to
the fourth floor.
Once you reach the fourth floor, head through the left door. In this
hallway, go past the first two doors, go through a section of open space, pass
the third door, and knock on the fourth door to enter and watch a few more
cutscenes.
After you've exited the castle, go back inside and talk to Lord Larks,
who can either be found in the throne room, in his own room, or in between. You
may need to talk to him a couple of times until he finally talks about a former
knight of Radiata whom was a spear fighter. This allows you to recruit Zeranium.
Also, you may want to go down to the dungeons on the basement two floor and go
see Ms. Shiela, so you can recruit Walter (only can work if you talked to Walter
previously).
Checklist
---------
[ ] Talk to Patrick to recruit him. RUSH TO GET PUTT AT THE SAME TIME. If you
don't get him on the same day as Patrick, you can never recruit him.
[ ] Recruit Astor [ ] Recruit Charlie [ ] Recruit Nina
[ ] Recruit Walter [ ] Recruit Zeranium
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
FIGHTING THE FIRE DRAGON FTFD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Shangri La
----------
Inside the settlement (head inside by the Dorse journey pig statue), go
down, left, up and left as the camera tilts. Back outside again on the opposite
side of Shangri La, head left down the path until you make it all the way to the
end. Here, cross the bridge linking Dorse and Dichett Regions to the other side.
Dichett Region
--------------
Start going left, and when you see the first rock that is loose, kick it
for a MOON STONE CHIP. Now continue straight left along the rocky path until you
see a small path going north that heads up in elevation. When you get here, kick
the rock directly to the left of this hill for a COOLING SPRAY, and then go back
right a bit and kick the first rock you see for an HERB EXTRACT DX. Now continue
back left, going down (since the hill is a dead end), until you come to an area
where walking is blocked by the flow of lava. Walk around the rock
counterclockwise to the other side.
Kick the rock right here for a FLEE BALL, then head left some more. When
you are starting to go up to the left, wait; if it hasn't already, there should
be a rock partly sunk in the lava to your left that will soon rise. When it
does, cross it over to the other side, and go to the end of the path. Kick the
chest for a LIFE BERRY. Now go back over the sinking-and-rising rock, and go
across the branch. Once you start going right again, kick the rock there for a
MAGMA POWDER.
Continue along, and when you see a rock rising and sinking to the north,
ignore it, but keep this area in mind, because you are going to be coming back
here. Instead, continue straight right for a while until you come to another
semi-blocked rock, and go clockwise around it. Proceed right a bit more, go up a
rising rock, and kick open the chest at the end for a SCALE ARMOR. Head back
left to the point I told you to keep in mind, and go north up the hill. Continue
up and down the left branch into Fire Mountain.
Fire Mountain
-------------
The path going to the right side is a dead end. So instead of that,
continue on to the left, and loop around counterclockwise. At the top of the
hill, go left straight along. Unfortunately, you will be thrust into a cutscene
right now, and be unable to get the other two items on Fire Mountain. You will
soon afterwards have a fight.
==========
PARSEC
==========
7780 HP, 225 STR, 155 DEF, 193 EVA, 262 LCK
4400 EXP, 4802 Dagols, Life Berry
Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback, Hits for
Damage 7x, 1.5 Blaze)
Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for Damage 3x,
1.0 Blaze)
Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for Damage 5x,
Random Locations, 1.0 Blaze, Ignores Parry, Knocks Back)
Parsec is a very powerful boss, but he has one weakness; most of his attacks
are frontal attacks. The lone exception to this is where he flies into the air
and then hits the ground with a boom, creating a shockwave that spreads out to
behind as well. However, because it is a short range, you can simply jump back
or parry to keep from taking the worst of the attack.
In the meantime, bring in a healer, and two proxy warriors that have both high
HP and Defense - several good options that you should be able to recruit at this
arm of the game are Ardolph, Gerald, Godwin, Rocky, and Zeranium (Though I must
disrecommend Gerald if you have the other options open due to half his attacks
being fire-based). While they attack Parsec from the front and take the brunt of
the damage, let your healer do what s/he needs to do, and hit Parsec from
behind. You may also wish to bring in an Icicle Axe from the Survivor Armory to
inflict extra elemental-advantage damage to Parsec. Eventually, he'll fall.
==========
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SECRET OF THE SEWERS SOTS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Strange noises are heard from the sewer lately. Please investigate the
area so we can lead our lives in peace. Pay: 10000 Dagols"
-Local Residents
After you take on the job, go down to the sewers by way of the fifth
cell ladder in the jail room on Theater Vancoor's second basement floor.
In this room, head straight left, and go down to the left and take the
door out. Here, head left a short bit, then go south past the planks and down a
stair. Go left down the path from here, and enter the door at the end. you will
have a bunch of long scenes after that. When that is done, go back up to the
surface, and go talk to Thanos.
As a result of this, if you've done all the missions in the game, Thanos
will join you. This will open up the path to Elwen.
Checklist
---------
[ ] Recruit Curtis [ ] Recruit Elwen [ ] Recruit Genius
[ ] Recruit Nyx [ ] Recruit Thanos
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GANZ'S LETTER GNLT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you finish Secret of the Sewers, go home, head to sleep, then exit
and reenter the house. you will get a letter, which will reveal a lot of plot
backstory. Watch the subsequent scenes now, and go straight to the next section,
without doing anything inbetween.
Checklist
---------
[ ] Recruit Flau
[ ] Recruit Rynka
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
FIREWORKS FESTIVAL FWFS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BATTLE AT LUPUS GATE BALG
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================
GALVADOS, BULL, DRAGO
=========================
Galvados: 3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK
5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry
Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks
Parry)
Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0 Power, Breaks
Parry)
Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast)
Bull: 2788 HP, 221 STR, 213 DEF, 108 EVA, 167 LCK
2594 EXP, 463 Dagols, Sage
Moves: Tackle (Short, 70 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry)
Fiery Punch (Fire, Short Range, 50 Arc, 1.0 Power, 1.3 Knockback, 1.0
Blaze)
Raise Spirit (Increases strength)
Drago: 2214 HP, 203 STR, 165 DEF, 203 EVA, 155 LCK
2858 EXP, 786 Dagols, Herb Extract S
Moves: Upward Slash (Medium Range, 50 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Step 'n Slice (Medium Range, 100 Arc, 0.8 Power, 0.5 Knockback)
Sword Lick (Increases Strength)
For this battle, you should use the same party as you did with Parsec, or at
least with the same general concept; Jack, two warriors with high HP and high
Defense, and a Healer. At the start of the battle, start attacking Drago, as he
is physically the weakest of the three and should be dealt the quickest.
HOWEVER, if the three Blood Orcs decide to link up in an Attack Link, change
your direction and attack Galvados (the biggest of the three Orcs) instead.
This is because in doing so, you will reduce the Volty Gauge of the three Orcs,
while reducing Galvados' HP, and making sure the link stays intact (since you
are not attacking Drago anymore). If Galvados manages to get the chance to use
his Crazy Slugger Volty Blast, it WILL hurt, so take every opportunity that you
can to reduce the potential of Galvados, without stretching your resources too
soon.
After either Galvados or Drago have been slain (depending on whom your allies
choose to attack and the strength of the link), attack the other orc. Drago will
have been severely weakened if he's standing, and the same goes for Galvados,
who can still be a lethal threat on his own. Once those two are both down for
sure, focus your attentions on Bull. Without his two comrades, he'll go down
without too much of a bother. Take the time here to heal up for the next fight,
if you see the EXP you get will not be enough to level up.
=========================
=====================
ZANE, LIGHT ELVES
=====================
Zane: 2769 HP, 225 STR, 173 DEF, 217 EVA, 180 LCK
12805 EXP, 892 Dagols, Revival Stone, Defense Berry
Light Javelin (Long Range, 2.0 Power, 1.3 Knockback, Knocks Back)
Sword of Vacuum (Wind, Medium Range, 90 Arc, 1.4 Power, 1.0 Knockback, Breaks
Parry)
Sparkball (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits for Damage 5x)
Freezer (Water, Long Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for Damage
8x, 1.5 Freeze)
Shining Rain (.15, then .06 Power, 0, then 1.0 Knockback, Knocks Back)
Start the battle off with a Volty Blast against Zane, direct your other three
party members against him, and then continue hacking and slashing away at him.
With some perseverance, you can take Zane down before his light elf allies have
a chance to Heal him. If he decides to get into His Attack Link (which takes him
away from the action as it forms), follow him and continue to beat him up.
Afterwards, it is not too difficult to clear out the Light Elves, so long as you
focus on them one at a time so they can not benefit from a group use of HP Heal.
=====================
Checklist
---------
[ ] Recruit Natalie
[ ] Recruit Leonard
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CITY OF WHITE NIGHTS (H) COWN
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pre-Mission Checklist
---------------------
[ ] Did you remember to talk to Adele after fighting Gawain for the first time?
Afterwards, head back down to Jack's House, and save your game. We're in
the final chapter of the main game here. Go to sleep again, and some more scenes
will take place. Pick your party, and head out into the Adien Region by Lupus
Gate. Head to the Septem Region from here.
Septem Region
-------------
Here, head straight left from the entrance to Septem Region, past the
first split, past Septem Cave, until you get to the second split. Here, head
north-left into the next screen. Continue on going left in this area, and you
will soon come to yet another branch. This time, instead of going up-left to
Algandars Castle, go down-left into the Dysett-Septem Region link. Do the usual
of crossing the bridge over to the other side, and head into the Dysett Region.
Dysett Region
-------------
At the start, head left down the path until you see a cacti to the south
that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit. When
you are not going up anymore and just going pure left, look for three stunted
cacti next to each other to the north, and kick them for a CURE NEEDLE. Continue
a bit left from there, and kick the cacti to the south for yet another CURE
NEEDLE. Proceed along the general path again. When you begin to go up to the
right and not up to the left anymore, kick the cacti north and left a bit of the
rock for a FLEE BALL. Now, WAIT UNTIL IT IS DAYTIME. When day comes, continue
along all the way to the end of the screen.
==========
GAWAIN
==========
1465 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
9064 EXP, Revival Stone Chip, Luck Berry
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Antagonize Enemy (2.0 Power, 1.3 Knockback, Knocks Back)
I have a recommendation for this battle; use a spear. Thanks to Gawain's "Jump
back as soon as somebody approaches" mentality, you will have a hard time
actually hitting him without overreaching yourself. Using a spear corrects that
error by giving you a much longer range with which to reach Gawain.
Right at the start, use a Volty Blast, which should bring Gawain down to less
than 500 HP. From there, hold your ground, and wait for Gawain to come towards
to you and attack. When he does, Parry and then Counterblow. Repeat, and after a
few counters, he should fall without too much of a problem.
==========
After the cutscene, you will be on the next part of the road. Here,
start going north, and when you start to go left, kick the nearby cactuses for a
SAGE and CURE NEEDLE (the two cacti containing these two items are right next to
each other). Continue snaking left, and when going up to the right again, kick
the wood/rocks at the left side for a REVIVAL STONE. Now proceed onwards some
more past the Journey Pig, until you finally make it to the next area.
Here watch a cutscene. Afterwards, go and head into the City of White
Nights.
http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gif
Walking with Leprechaun is also recommended, so you don't run right into
a sandfall, and have some response time.
Anywho, from the start, head right and climb up the first ladder. On the
next floor, run to the right, but once you go past the first ladder and are on
top of a ladder that you could climb down, stop. Walk slowly to the right, as a
sandstorm will come soon. When you see it, make sure you are out of it is way,
and then run past after it is done. Head to the right end of this floor, and go
up the ladder now.
One floor up now, go left and climb up the first ladder you see. Now
head right, left, and then left once more and climb up the first ladders you
see, in that respective order. At the top, head left and kick open the chest for
a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all the way
right, ignoring the first ladder you see, and instead use the ladder at the very
end.
At the top, go left if you want to use the restoration point, then head
right and climb up the first ladder you see. It'll drop you down a few floors
below. Once you get up, head right past two ladders going up (keep this second
ladder in mind for later). Now walk slowly right some more, and avoid the
sandstorm just to the left of a third ladder. Continue running to the right end
of the floor. Kick open the chest for a fight, after which you shall then obtain
a FALVERN.
Now go back to the second ladder, and head up. To your immediate right
should be a ladder guarded by another sandfall. Wait for the sand to subside,
then run right and climb up. On the next floor here, run all the way to the
right and take the first ladder you see. Now, go left a ladder and climb up,
left again and climb up, and right a ladder and climb up.
Up here, head right past the first ladder, then SLOWLY walk towards the
next ladder, dodging the sandfall. Climb up the ladder at the end. On the top,
SLOWLY walk right, as there will be another sandfall right away. Once you make
it safely past, run to the right end and kick the chest on the ledge for a MONK
BANGLE. Now go back to the last ladder, dodging the sandstorm, and head down.
Back down here, go left while dodging the immediate sandstorm, and head
past the next ladder going up. When you come to the ladder going down, continue
walking at a very slow pace, and dodge the sandfall. The next ladder going up,
take it.
Up here, DO NOT MOVE. Instead, stay stationary for a while, and take
note of the horizontal perimeter of the sandfall ends. When it does, head left,
but only enough so that you park youself slightly left of the sandfall. This is
because there will be a second sandfall to the left of that sandfall, and you
want to give yourself enough room so you don't fall prey to either of the falls.
Once the second sandstorm subsides, run past it left, then go up the stairs into
the Gold Dragon Castle.
==============
FINAL BOSS
==============
Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse, Knocks
Back)
Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry,
Knocks Back)
Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x, Breaks
Parry, Knocks Down)
Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify, Ignores
Parry, Knocks Back, Random Locations)
Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks Parry)
Some things need to be said about FB. First off, yes, he has a high amount of
HP. Second of all, he recovers HP at a rate of about 10 HP every 2 seconds.
While this might seem annoying, many of his own attacks open him up to being
slashed at. Secondly, you NEED to have a Healer on-hand for this, preferably
Kain, (unless you are in a New Game+, which means you are more than likely able
to godmode at this point in time), and you NEED to actively make sure s/he heals
for when FB attacks (meaning you need to command him/her). For the two other
slots in your party, Curtis, Ardolph, Elwen, Fernando, Gerald, Godwin, Natalie,
Nocturne, Nyx, Rocky, and Zeranium all make excellent third and fourth-member
picks. You should easily be able to secure at least two of them for this battle.
FB's initial attacks, which are Counter Wind and Black Demon Swords, aren't so
bad. Counter Wind will start off with FB closing his wings around him as a
cocoon protection (in which he'll gain an insane amount of defense, reducing
your damage done to him to low double digits or even single digits), and then he
opens them up and sends out a damaging wind in front of him. This actually opens
him up to attack; he takes a long amount of time between when he closes his
wings and when he reopens them in attack, meaning that you can run around him to
his back, and start a Volty with your newly-equipped Falvern. By the time you
get it going, he'll have just started his attack, and will be directly hit by
seven or eight hits. If you are in front of him when he closes his wings, Parry.
Although it'll break open your parry, that is all it'll do along with a meager
amount of damage, and it is better than the alternative; not parrying, getting
knocked completely off your feet, and losing some more HP.
Black Demon Sword will see FB taking his sword out, and swinging it at close
range. Fortunately, if you are on his left side, front or back, you can avoid it
completely. But if you are on his right side, he WILL hit you, because he first
swings it back, then slashes forward. As such, always try to stay to his left
when he opens up with this attack. If you can not avoid getting hit, Parry,
because much like with Counter Wind, it prevents you from getting knocked back
and prevents a greater amount of damage.
Towards the end of the battle, however, FB will begin to abuse Dark Catastrophe,
Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark energy
onto the ground, and anyone whom is standing on one not only gets damaged pretty
well, broken guards, and knocked off their feet, but can also get petrified.
Rolling Bolt will start off with FB stopping, raising his arm, and then a four
bolts electricity will appear about three meters or so out from FB (this one is
actually avoidable for the most part, so long as you stay close to FB), and
rotate around in a full 360.
The final attack, Blade Omega, is easily the most annoying and the least
avoidable; FB will breath out a red and black fireball straight at you, and
it'll knock you into the air, while hitting for damage multiple times, before
finally sending you into the ground. When these happen, make sure that you stay
out of the way in the case of the latter two so you can use a Flexibility
Lotion/Bell Amulet on your Healer, and keep your party up.
Afterwards, when the scenes go through and the credits finish off and another
scene finishes, you will be asked if you want to save your game. Do so. If you
do this, this means that you can load your game again from Jack's House by way
of "Continue" and go to the first special dungeon, Dragon Lair Cave.
"Strong From Start" means that you will restart the game over, with all your
Dagols, a few Accessories (one Training Device, one Feather Earring) IF YOU HAD
THEM IN THE FIRST PLACE, and regular Items, including Berries and Tsuchinoko
Droplings. You also get to keep all your Skills and Weapon attacks + Volty
Blasts, along with everyone in your Friends List (However, you will have to
recruit them again manually to actually use them). You WILL, however, lose your
armor, weapons, other accessories, and drop back to Level 1 and starting stats,
and everyone else will also drop to their original starting levels.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TO THE CITY OF FLOWERS TCOF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tria Region
-----------
After you are given free reign of your controls, save at the Blue Flag.
You cannot head back into Radiata City anymore for the rest of the game, so
proceed left here along the dirt road. When the path comes to a branch, go up
north into the next area.
This part here is a rather simple straight line going left, albeit
littered with enemies. Once you make it to the other side, proceed into the
Nowem-Tria Region link. In here, head along the dirt road, go up the stairs,
head across the tree bridge, down the stairs, then continue into the Nowem
Region. A cutscene will occur as you do.
Nowem Region
------------
In the first part of the forest, run along left along the forest floor
until you make it onto the next screen.
You should recognize this spot now from your adventures here with Ridley
and Ganz, and then later with Jarvis. From here, head right and go off to the
Elf Region. Along the way, as you enter the Cuatour Region, you will get yet
another cutscene as things develop in Radiata Castle.
Elf Region
----------
Go to the waterfall where the City of Flowers has it is entrance.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
STORMING FORT HELENCIA (NH) STFH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the cutscenes are all over, go back to the waterfall and kick the
Journey Pig statue, and go to Fort Helencia (in the Cuatour Region). Here, save
this game; this battle can be especially difficult for low-leveled people.
After, go towards Fort Helencia, and after a few cutscenes, you will have a
fight.
====================
NATALIE, LEONARD
====================
Natalie: 1071 HP, 174 ATK, 163 DEF, 121 EVA, 115 LCK
1848 EXP, 785 Dagols, Moon Stone, Strength Berry
Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0
Paralyze)
Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1 Knockback, 1.0
Paralyze)
Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1 Knockback, 1.0
Paralyze)
Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1 Knockback, 1.0
Paralyze)
First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks Target
Upwards, Volty Blast)
This battle can be difficult solely because of one reason: Natalie's Volty Blast
(First Class Flurry), which can deal upwards of 700 damage depending on how weak
your defense is. Because of the way that Leonard and Natalie like to deal with
you, I recommend that you bring in attacks that have a wide attacking arc so
that you can hit both of them at once.
Perhaps the best way to deal with them is to start off by attacking Natalie
until she is temporarily frozen/paralyzed/petrified. If your current weapon does
not work in inflicting a negative status effect on her, then use a Powder item
to do so. While she is distracted, turn your attention to Leonard and use a
couple of Volties on him, taking as many opportunities as you can to attack
Leonard. DO NOT let him get the first attack on you, because once he hits you a
second time, it'll knock you back, wasting valuable time.
Once you've defeated Leonard, turn your attention to Natalie. Use your Volties
as necessary (aka. every time you manage to stop her in her tracks with a status
effect), and spar with her in the meantime, making sure that she doesn't get to
go through her entire arsenal of attacks; the latter three can be very damaging.
Eventually, so long as you can keep her from using her Volty, you should not
have too much of a problem winning.
====================
=====================================
NATALIE, LEONARD, HEAVY GUARDSMAN
=====================================
Heavy Guardsman (x3): 660 HP, 638 EXP
This battle will be somewhat different. On the one hand, you've got Gil, Row,
and Pitt helping you out. On the other hand, Natalie and Leonard are aided by
three Heavy Guardsman. Nevertheless, it just ISN'T comparable.
The battle will start off with Natalie and Leonard in a link together with two
Heavy Guardsmen, and the last Heavy Guardsman will likely be fighting all by
himself. Natalie will more than likely be getting ready to use her Volty Blast.
Attack her quickly, and pound at her as hard as you can. Because of the way the
link works, every time one of the four gets hit, Natalie will lose VP, thus
making it impossible for her to use her Volty Blast (Gil will also factor in
here, since he can hit three enemies at a time with his attacks). Even after
she's no longer a threat with her Volty Blast, continue hammering away at her
until she finally falls to break the Link.
With the link gone, stake out each of the three Heavy Guardsmen (if they aren't
dead yet), and kill each one individually to eliminate them out of the battle.
Once they are gone, focus on Leonard, and use a few of the Volties that you have
saved up so far on him. Combined with the damage likely already done to him by
your Light Elf comrades, he should fall in no time at all.
=====================================
After you win, you will automatically go back to the City of Flowers.
Inside, save at the Blue Flag if you wish to, then go up the stairs. When you
get to a split between left and right, go left and continue heading up to the
top. At the top house, enter for another cutscene, then some more cutscenes
after that. After a few more cutscenes, you will be given a new destination:
Goblin Haven in the Sediche Region.
Checklist
---------
[ ] Recruit Franz (Covered in next section)
[ ] Recruit Gil (Covered in next section)
[ ] Recruit Grigory (Covered in next section)
[ ] Recruit Keane (Covered in next section)
[ ] Recruit Marsha (Covered in next section)
[ ] Recruit Naom
[ ] Recruit Ricky
[ ] Recruit Serva
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TO GOBLIN HAVEN TGBH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
One first note: DON'T buy a Deep Lance. you will get a free one later.
Now go through the middle left door in the courtyard, and outside, talk
to Coco. Confirm your departure, and then head outside. I do not know the
circumstances which determine whether it happens or not, but you may be
confronted by Grigory. If so, you will need to talk to Vladimir, Naom, and then
Dyvad in that order, and take the Dwarf Beer back to Grigory for 1000 Dagols. Go
back out again afterwards if you go back inside.
Out here, talk to Gil, whom is lying against one of the walls. Fight him
and win to recruit him. Head back into the courtyard, and then talk to Franz to
recruit him. Head back outside again, and this time, talk to Grigory. He'll join
you automatically. Now with your new force of non-humans, go back inside and
choose somebody to join your party (preferably a healer; you can go and get
Romaria or Rika from the Dark Elf settlement now if you haven't yet recruited
one of them yet). Go outside again, and head down the left path along the
Cuatour Region until you get to the Nowem Region.
Nowem Region
------------
Here, start off by walking left along the stone path until you come to
the three-way split, and then take the road going down to the left into the
forest. Inside, head left up the rocks and across the log bridge, and then
continue on on the other side onto the next screen. Here, run left and go across
the log bridge, and when you make it to the left side, continue on some more,
and take the bottom-left most log. It should take you into the Nowem-Sediche
Region link. Here, head left, and talk to the Dark Elf to be allowed onwards. Go
across the mushroom bridge into the Sediche Region.
Sediche Region
--------------
In here, head straight left until you reach a dead end. Climb up on the
two mushrooms here, and kick the tall mushroom stalk next to them to bring it
down. Get on it, then when it rises up, head left. Continue on, and when you go
downhill, head left a bit more while keeping your eye to the north for a
trembling mushroom stalk. When you see it, get on it, and up top, kick the stalk
for a CELESTIAL NECTAR. Now go left into the next area.
Coming in, go left and then go at the branch, head down to the left. At
the bottom of the mushroom, continue left some more, kick the mushroom stalk,
and go up. Move left a bit longer, and you will come to Goblin Haven. After the
cutscene, head inside.
Goblin Haven
------------
Use the blue flag if you want to save, then head up the ramp that is
directly to the left of it up into the next room. you will have a cutscene here.
Now you will have a battle.
==========
GAWAIN
==========
350 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
9064 EXP, Revival Stone Chip, Mystery Berry
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Antagonize Enemy (2.0 Power, 1.3 Knockback, Knocks Back)
The first battle is unwinnable, so do whatever you want. Even if you survive for
a long time, you will still more than likely be defeated by Gawain's Leo Smash
Royale (although it will be good if you can get him to use it, as he will not
have it available in the next battle). After you lose the first one, use the
restoration point before you face him again.
In the second battle, you DON'T have to beat him on the first try. If he defeats
you, his HP remaining at the end of the battle will be the same at the start of
your next try (and it starts off at 350 out of his total of 1350, as well). If
you don't have a Volty Blast available, simply do parry and counterblowing until
he falls (as he likes to dodge away if you go on the offensive), and restart the
battle every time you lose.
==========
After you win, go to Fort Helencia. You may want to go back manually
instead of using the Journey Pig statue, so that you can get Gawain's King of
Night skill. Once you get to the fort, you will have a surprise battle.
==================
JARVIS, DANIEL
==================
Jarvis: 895 HP, 154 STR, 155 DEF, 94 EVA, 80 LCK
578 EXP, 159 Dagols
Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6 Knockback)
Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback,
Knocks Down)
Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)
Can anyone say "Joke Battle"? it is because that is basically what this is.
Jarvis and Daniel may have been a tough battle a long, long time ago, but with
Gawain in your party, they're practically a pushover (especially if you come in
at night, when Gawain's King of Night skill comes into effect).
Start off by quadruple-teaming Daniel with a Box Link, and send him flying all
four ways as your four party members hit him multiple times. Jarvis, while he
can interfere somewhat with your party, is unlikely to be able to break your
link when he knocks somebody out with his Ground Sweep Attack. With the quick
fall of Daniel, turn your attention to Jarvis. This time, with no outside thorn
in your side, Jarvis should be cooked even faster than Daniel, effectively
netting you the battle without too much effort.
==================
Afterwards, enter the fort itself, and Gawain will leave your party.
Checklist
---------
[ ] Talk to Giovanni while wearing the Recruitment Suit to recruit him.
[ ] Talk to Luka while wearing the Recruitment Suit to recruit him.
[ ] Talk to Sonny while wearing the Recruitment Suit to recruit him.
[ ] Recruit Alan [ ] Recruit Bosso [ ] Recruit Danny
[ ] Recruit Dominic [ ] Recruit Fan [ ] Recruit Few
[ ] Recruit Georgio [ ] Recruit Jan [ ] Recruit Niko
[ ] Recruit Pietro [ ] Recruit Pitt [ ] Recruit Polpo
[ ] Recruit Row [ ] Recruit Shin
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ALGANDARS CASTLE AGCS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you have a sleep and save, go out to Fort Helencia Front Entrance,
and talk to Mikey (the Dark Elf with the cap on) in here. He'll ask you a favor;
to take him to Algandars Castle, where the algandars disease originated. Choose
somebody to replace from your party if you have a full load (I recommend
bringing Gil along. you will see why later), and outside, use the Journey Pig
statue to go to the statue in the Adien region, by Lupus Gate. Make your way to
the Septem Region from here.
Septem Region
-------------
Here, head left for the most part for awhile, going left past the first
split and Septem Cave. However, when you come to the second split, stop, and go
north up the road here. In this area, head left some more. you will eventually
come to a split. Take the upper left path, and go on an even longer road until
you reach a cave and door at the end. Enter Algandars Castle.
Algandars Castle
----------------
After the cutscene, go through the first door in here. In the next big
room, go down to the lower-right corner and enter the door here. Inside, go and
kick the chest open for a LUCKY CHARM, then head back outside. Back here again,
take the central door going further down into the castle.
Once this cutscene is over, continue down the staircase in this room to
the next area. From the bottom of the staircase, take the door to the right to
the next room. Watch another cutscene, and after it is done, head down left
along the hallway, and, as the camera tilts, right down another staircase and
then into the next large room. Take the door at the bottom center of the room.
Head along the hallway right here, and go down the ladder. Down below,
continue on left until you get into Septem Cave. In here, head right along the
cave floor, and you will wander into the chest that you may have seen in your
last visit to Septem Cave, but could not get to and open. you will obtain a BOOK
OF ANGELS. Now head back out, go along the hallway and up the ladder, and back
into the last large room.
Back here again, go and take the upper left staircase. On the next
floor, continue left down the hallway all the way to the other end, ignoring the
door to the north. Take the door at the left end, and in here, go up the
staircase at the beginning of the room and take the door immediately at the top.
Head across the room to the next door, and in here, head north along the hallway
'til you reach the end and find a ladder. Climb up the ladder to the top, and
here, open the chest for a DEMON MAIL. Now go back to that last large central
room, and this time, take the northern central door. Inside, you will fight the
Archdemon following a cutscene.
============================
ARCHDEMON, CRYSTAL BALLS
============================
Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK
8000 EXP, Growth Stone, Hatred Edge, Algandars Castle (Record)
Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback, 100% Blaze)
Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback, 100%
Freeze)
Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback, 100%
Paralyze)
Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback, 100%
Poison)
Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0 Knockback,
100% Freeze, Knocks Back)
Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for
damage 7x, 100% Petrify)
Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for damage 2x,
100% Curse, Breaks Parry)
Summon Servant (Summons two Grim Reapers)
Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK
In the case that you have not yet realized it, now is the perfect time to equip
the Demon Mail that you got a few rooms back, as it completely protects you
against any status effects, which the boss does like to use a lot. Although it
saps away one HP a second, you can use a Recovery Pill to offset the effects of
that.
There's a reason that I said to bring Gil along; his main attack, Projection
Bash, sends out three razor-sharp slices of wind, which can damage three orbs at
once. I would also recommend that you equip an axe for this battle (if you
could not get the Grand Smasher from Vladimir, then use the Glory Axe from the
chest at Fort Helencia), as it is Volty Blast has a very large radius blast, and
can potentially damage three orbs at a time.
However, if you DO bring Gil into the battle, you will need to keep a watch on
your HP at all times. Bring in a number of Herb Extract DXs, and some Recovery
Pills for good measure. If Jack knows the Circle Song command, you should also
use that where warranted to heal up your entire party. Either way, there
shouldn't be too much of a problem with Archdemon, so long as you watch his Icy
Devil Hook, which is a full 360 spin that will knock you away from him.
============================
Fort Helencia
-------------
After you arrive at Fort Helencia, Mikey will leave, and he gives you a
POWER STONE first. Go and save your game, but DO NOT SLEEP. If you do, you will
skip two sidequests that you can do right now to get a bit of nice stuff,
including a weapon that will be useful for the next mandatory part of the story.
If you want to do the two optional parts, then do the next two sections.
Otherwise, skip to "Defending Parsec".
For now, I'll just entertain you with a mini-scene that you can watch
that is also entirely optional. Go to the Tria Region by way of the Journey Pig
statue.
Tria Region
-----------
From the statue, go left down the hill, and then continue left Soliue
Village. Go up the hill north into the next screen of the village. From here,
head left into the Tria Lake area. I don't know if there is any specific time,
but I came into the lake area at about 5am. Try to leave, and you will get a
scene with Fan that slightly parodies A Legend of Zelda: A Link to the Past. You
may have to reenter and reexit a few times before you get it.
Checklist
---------
[ ] Recruit Mikey
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BACK TO GOBLIN CEMETERY BTGC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Find a Journey Pig statue, and take it to the statue in the Sediche
Region. In the Sediche Region, go left straight into Goblin Haven.
Goblin Haven
------------
In here, go up the back ramp onto the second floor. Up top here, head
right, and go up the right ramp leading outside. In open area again, head right
a bit, and talk to Marco, the black goblin sitting on the toadstool. If you've
done the Treasure of Goblin Cemetery mission, you will be treated to a funnier
scene than without, but either way, you will be going to the Goblin Cemetery
again. So, go back to the journey pig statue, head to the Dorse Region, and go
back to Goblin Cemetery.
Goblin Cemetery
---------------
Here, make your way through the fairly linear paths once again to where
you fought Gobblehope IX once. To your (not) surprise, you will face off against
him once more.
==============================
GOBBLEHOPE IX, BONE GOBLIN
==============================
Gobblehope IX: 1806 HP, 165 STR, 70 DEF, 266 EVA, 134 LCK
650 EXP, 10 Dagols, Flee Ball, Mystery Berry
Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power)
Goblin Resurrection (Summons Bone Goblin)
Fade (Teleports across Room)
While you've done tons of levelling up, gotten stronger weapons and armor,
undoubtedly used a few Berries to drastically raise your stats, Gobblehope IX
has....raised his stats by about 10% across the board. The Bone Goblins can also
be destroyed in a couple of hits each, and you can leave your allies to
disposing of them again. In the meantime, just follow Gobblehope around and
attack him constantly each time you find him after he fades away, until he
finally falls a second time.
==============================
After, you will obtain the GOBLIN HISTORY BOOK. Go back to see Marco,
and in exchange for the book, he'll give you 6000 Dagols.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SHINY ORE SHNO
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go and talk to Dyvad, whom is the dwarf pounding away at weapons next to
Vladimir in the Fort Helencia courtyard. Head off to Earth Valley, which is
currently deserted.
Earth Valley
------------
Here, head to be in front of Gonovitch's House, and go straight down the
two staircases right in front of the it. At the bottom, head left, and then go
across the bridge to the cave at the end. Enter Dwarf Tunnel One.
Head left around the camera-snaking hallway until you get to the end,
and go through the door. Inside the next area, head straight left along the path
to the door at the opposite end. In the deepest area of the valley now, continue
left through the dark path. Once you get into the next area, you will have your
boss fight.
==============
EARTH CELL
==============
1100 HP, 170 ATK, 0 DEF, 140 EVA, 0 LCK
2000 EXP, 276 Dagols, Behemoth
Earth Glaive (Earth, Long Range, 0.8 Power, 1.0 Knockback)
Huge Stone (Earth, Long Range, 0.7 Power, 1.0 Knockback, Hits for Damage 3x,
Breaks through Parry)
This isn't too difficult of a battle, considering that you will fight this type
of enemies in groups of three or four only a few hours from now. Get into a Box
Link or something akin to that, and surround the Earth Cell, while still keeping
a decent distance; getting too close to each other in the link allows the Earth
Cell to use his Earth Glaive, which could easily hit two people at once.
Nevertheless, when you do go in for the kill, make sure that you pelt it quickly
with attacks, so that it does not get the opportunity to use it.
==============
Afterwards, you will get the SHINY ORE. Leave the cave and Earth Valley
on the whole, go back to Fort Helencia, and see Dyvad. you will get the DEEP
LANCE in return.
Checklist
---------
[ ] Recruit Dyvad
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DEFENDING PARSEC DFPS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to bed anytime after you've come back from Castle Algandars, and you
will activate a few long scenes. From now on, you can not put Ridley in your
party, so if you had her in there before, put someone in after to replace her.
Before going to Fire Mountain, you may want to wait until it is nighttime so
that a certain boss there is easier (that, and it heightens the experience with
better background lighting). Now, for directions. Go to Shangri La by way of the
journey pig statue.
Shangri La
----------
Inside the settlement (head inside by the Dorse journey pig statue), go
down, left, up and left as the camera tilts. Back outside again on the opposite
side of Shangri La, head left down the path until you make it all the way to the
end. As you try to cross the region leading from the Dorse Region into the
Dichett Region, you will end up meeting with and having to fight a very familiar
face...
=========
ELWEN
=========
3300 HP, 308 ATK, 273 DEF, 212 EVA, 287 LCK
9999 EXP, 300 Dagols, Revival Stone, Growth Stone
Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback)
Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks Back)
Radiant Sword (6.0 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Warning: The below strategy should only be used by those who intend to beat
Elwen and actually have the power to do so. You should generally be able to tell
whether you are capable of doing so or not.
Elwen is one tough girl, but if you've used a lot of Berries on Jack (I mean a
LOT), then you will be much closer to her. Another smart thing is to come at
nighttime - Elwen's King of Day means that all her stats during the day have +20
added to them (and on the flip coin, if you got Gawain's King of Night skill off
of him, you can use it to add +25 to all your own stats at full upgrades). The
strongest armor that you can get should also be equipped (for the most part,
Alefstrain), along with a Deep Lance. Jack should also have Fierce Defense
maxed out.
Even then, you should bring in a few top-of-the-line warriors. Gil is a given at
this stage of the game if you do not have any of the following warriors with
you. For a healer, bring in Rika. Finally, you should bring in one last non-
human whom is fairly good statistically; these are mainly Clarence, Dyvad,
Martinez, Luka, Rika, Santos, and Serva, of which Clarence is flat out the best
stats-wise.
Once you come into the battle, you should see that Elwen has a fairly distinct
pattern of parry-attack-parry-attack. Combined with her ability to knock you off
balance, she can keep her assailants down to only two or three before going on
her next rampage. As such, keep Rika on a constant healing spree, while having
Gil and your other fighter attack Elwen with a passion. Let them take over for
Elwen's attacking period, and when she begins to parry, hit her from behind with
your spear, starting off with Side Slash to break her parry, and continue it
until shortly after she begins attacking again. Use a few Volties if you have
to.
What will probably be your biggest cause of the battle-ender for you is Elwen's
Radiant Sword Volty Blast. If this happens, run away, equip Fierce Defense, and
heal yourself up to max. If she hits somebody else with it, it is something you
can come back from. Unless you are at 2000+ HP (1500+ with a maxed out Fierce
Defense), it is not something you can come back from if you are the person
getting hit. Have no fears, though, because she may sometimes use the Volty
Blast to increase her defense. Some patterns that she may follow is that she
usually tends not to use her Volty Blast if your Volty Gauge is full, and she
will not use the Volty Blast when she is at about a third of her HP or less
(instead, Elwen shall increase her Defense). When this happens, sigh a breath of
relief, and then continue slashing away at her until she falls.
=========
After, no matter whether you win or lose, you will be allowed into the
Dichett Region.
Dichett Region
--------------
Start going left, and when you see the first rock that is loose, kick it
for a MOON STONE CHIP. Now continue straight left along the rocky path until you
see a small path going north that heads up in elevation. When you get here, kick
the rock directly to the left of this hill for a COOLING SPRAY, and then go back
right a bit and kick the first rock you see for an HERB EXTRACT DX. Now continue
back left, going down (since the hill is a dead end), until you come to an area
where walking is blocked by the flow of lava. Walk around the rock
counterclockwise to the other side.
Kick the rock right here for a FLEE BALL, then head left some more. When
you are starting to go up to the left, wait; if it hasn't already, there should
be a rock partly sunk in the lava to your left that will soon rise. When it
does, cross it over to the other side, and go to the end of the path. Kick the
chest for a LIFE BERRY. Now go back over the sinking-and-rising rock, and go
across the branch. Once you start going right again, kick the rock there for a
MAGMA POWDER.
Continue along, and when you see a rock rising and sinking to the north,
ignore it, but keep this area in mind, because you are going to be coming back
here. Instead, continue straight right for a while until you come to another
semi-blocked rock, and go clockwise around it. Proceed right a bit more, go up a
rising rock, and kick open the chest at the end for a SCALE ARMOR. Head back
left to the point I told you to keep in mind, and go north up the hill. Continue
up and down the left branch into Fire Mountain.
Fire Mountain
-------------
The path going to the right side is a dead end. So instead of that,
continue on to the left, and loop around counterclockwise. At the top of the
hill, go left straight along. Unfortunately, you will be thrust into a cutscene
right now, and be unable to get the other two items on Fire Mountain. you will
also have to fight a warm-up battle. Once you do, another cutscene will occur,
and you shall then have a boss fight.
======================
CROSS, MALE KNIGHT
======================
Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK
Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback,
100% Freeze, Breaks Parry)
Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback,
100% Freeze, Breaks Parry)
Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6
Knockback, 100% Freeze, Knocks Back)
Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5
Knockback, Knocks Back)
Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback,
100% Freeze)
Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100% Freeze)
Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty Blast)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE ARBITRATOR TABT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to the Fort Helencia meeting room, and talk to Gawain. you will have
a battle with him that is optional to win. As you've already fought him, and
leveled up sufficiently some more, it shouldn't be too much of a problem. If you
DO have trouble, use the strategy from the Elwen fight (yes, Elwen) as far as
your personal equipment and fighting tactics go, along with a Volty Blast, to
win. Afterwards, you will also obtain the ARBITRATOR as an actual weapon. Now go
and see Zane in the meeting room.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ORCISH NEGOTIATIONS ORNG
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pre-Mission Checklist
---------------------
[ ] Have you recruited Gruel yet?
Agree to Zane's request to locate and get the orcs' assistance. Next, go
straight to the Elf Region by way of Journey Pig statue.
Elf Region
----------
Here, head left from the statue, and when you get to the split, go up to
the left into the pond area, where you fought the Crocogator all the way back
while Jarvis was your sarge. In here, go through dirt road until you get to the
main section of the pond. Continue down the road here, and head right at the
three-way. At the end, on dry land again, go up and talk to the green orc JJ.
Either option that you pick, he'll still ask you to go and fight the Blood Orcs
in Borgandiazo.
From here, go to the Adien Region, and head to the start of the Ocho
Region from the Adien Region.
Ocho Region
-----------
From the start of the region, head left along the long, LONG dirt path
road and, (as the camera view changes), continue down and right. At the branch,
go down to the left, and proceed along the road laid out for you until you
finally come to a second split. Here, head down left, and continue along yet
another long road until you get into the Ocho-Desneuf Region link. Here, head
left across the stone bridge to the other side and into the Desneuf Region.
Desneuf Region
--------------
Here, head left past the Journey Pig statue. You should see a rope to
the north here. When you do, go up to it, and examine it with the O button to
climb down into Borgandiazo.
Borgandiazo
-----------
Kick the nearby rock next to the start for 350 Dagols, then go left.
Take the rope going down a floor, and follow it left into the next room. Kick
the chest on the cliff face here for a LIFE BERRY, then head back and go up the
rope again. Head left a bit, and climb down the second rope. Now go left into
the next room.
In this area, proceed left and kick the tusk at the end for a MASS OF
ENMITY. Now climb down the rope, and head left into a somewhat darker room.
Here, go left and kick the tusks in the middle of the room for a CEMENT POWDER
and ANALYSIS BALL. Head left and leave the opposite way. Here, kick open the
chest for a REVIVAL STONE, then head back two doors into the main area again.
Back out here, head right to the farthest right door, and enter. Head
right, ignoring the first doorway down that you see. When you first see a rope,
climb down it. Head left on the next floor past the rope and into the next area.
Here, kick open the chest for a ROCK AXE. Go back to the main area again (with
the two ropes and two doors), and this time, take the second rope going down. On
the bottom, go right, and head through the door.
Coming in, continue right and head down the rope. From there, head right
and down, but when you see a rope, head left into another area. Here, go down to
the toadstools and examine them to obtain a KING'S TOADSTOOL. Head back up into
the last room, go right, and this time take the rope down. Proceed left, and
you will get into a cutscene then, before you finally have a boss fight.
============
GALVADOS
============
3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK
5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry
Poke (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for damage 2x, Breaks
Parry)
Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0 Power, Breaks Parry)
Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast)
A note on the EXP and Dagols; it is actually doubled at the end of the battle,
because technically, you fight Galvados *twice* (yes, his stats are the same
between both battles). Recommended is equipping a Deep Lance, as not only does
it help in giving you that extra reach to hit both of Galvados' forms (a must
with his powerful attacks), but it also inflicts elemental damage to him;
Galvados is one of few bosses in the game that has an active element, in this
case, Fire.
The first part of this battle will result in Galvados riding his stallion.
Fortunately, all it can do is Poke. Attack it from behind at all available
opportunities, while keeping your distance in anticipation of an attack should
the stallion turn around to face Jack. At this point in time, you should merely
build up your Volty Gauge, and, ONLY if it constantly is at Max, use your
regular Volties to clip the stallion's wings and effectively bring it down
quickly.
After Galvados loses his stallion, he'll fight on foot. However, it can be said
that he's a lot more dangerous on foot. Now only is his Powerful Swing capable
of knocking off people from behind, but if you are not careful enough, his Crazy
Slugger Volty Blast can take you out in a single blow. My recommendation is to
stash his ass with one or two Volties quickly if you are using a Deep Lance. Not
only will it cause a good amount of damage to him, it may also Freeze him. If
so, continue to hammer away at him until you get sufficient enough power to use
a Volty Blast, and do so. If he isn't frozen, hammer away anyways. You should be
able to beat him to using the Volty Blast, which will be key to winning.
============
Afterwards, backtrack your way out of this hellhole, and go to see JJ,
where he's always been all this time. Once that is done, go back to Fort
Helencia, and go see Zane in the Meeting Room. For your troubles, he'll give you
a SAINT'S TROPHY.
Checklist
---------
[ ] Obtain a King's Toadstool and go to the Goblin Haven. Recruit either Doppio
or Drew with the King's Toadstool, then go back, get another King's
Toadstool, and recruit the other Black Goblin.
[ ] After recruiting J.J., go back and talk to Zane, then head back to
Borgandiazo, agree to fight Galvados a second time, and win to recruit him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE STORM TSTM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Anytime after you complete Event: The Arbitrator (preferably not before
you do Orcish Negotiations, however, as that would result in you missing two of
the strongest warriors in the game), go to sleep at Fort Helencia. Exit out into
the courtyard and take the right exit from here to view a longer cutscene.
you will have a filler battle with some Female Knights and Round Knights first,
but the REAL battle will begin as Cross shows up.
======================
CROSS, MALE KNIGHT
======================
Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK
800 EXP, 508 Dagols, Knight Saber, Herb Extract DX, Strength Berry
Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback,
100% Freeze, Breaks Parry)
Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback,
100% Freeze, Breaks Parry)
Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6
Knockback, 100% Freeze, Knocks Back)
Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5
Knockback, Knocks Back)
Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback,
100% Freeze)
Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100% Freeze)
Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty Blast)
This thing is basically just like the battle in Fire Mountain, except that no
longer is Cross a godmoder who can end a fight without completely finishing off
Jack. In turn, this fight is winnable (and must be won). Bring in an axe so that
you when the Knights crowd in around Cross, you can use the Volty on them and
hit all five of your enemies at once. Meanwhile, you should have some of your
stronger warriors ready to battle (notably JJ and Galvados if you got them from
the previous section). Bang away at them, and when all that remains is Cross,
build up your Volty Gauge and unleash the Radial Smash Volty Blast on him. He
should go down like a pillow after that (OK, that was a bad simile there).
======================
Watch the cutscenes after the battle. Once you are back inside Fort
Helencia, talk to EVERYONE. This includes Zane, Martha and Keane, and Naom
(inside Martha's shop). More cutscenes will occur after everyone has been talked
to. After you receive the letter, do whatever you need to until 8pm comes by (or
go to sleep), and you will have one last cutscene for this chapter.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CITY OF WHITE NIGHTS COFN
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Afterwards, head back down to Fort Helencia, and save your game. We're
in the final chapter of the main game here. Go to sleep again, and some more
scenes will take place. you will be forced to have Ganz in your party now, so
replace somebody in your party with Ganz. Go back into Fort Helencia afterwards,
and use the Journey Pig to go to the Adien Region. Head to the Septem Region
from here.
Septem Region
-------------
Here, head straight left from the entrance to Septem Region, past the
first split, past Septem Cave, until you get to the second split. Here, head
north-left into the next screen. Continue on going left in this area, and you
will soon come to yet another branch. This time, instead of going up-left to
Algandars Castle, go down-left into the Dysett-Septem Region link. Do the usual
of crossing the bridge over to the other side, and head into the Dysett Region.
Dysett Region
-------------
At the start, head left down the path until you see a cacti to the south
that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit. When
you are not going up anymore and just going pure left, look for three stunted
cacti next to each other to the north, and kick them for a CURE NEEDLE. Continue
a bit left from there, and kick the cacti to the south for yet another CURE
NEEDLE. Proceed along the general path again. When you begin to go up to the
right and not up to the left anymore, kick the cacti north and left a bit of the
rock for a FLEE BALL. Now continue along all the way to the end of the screen.
==========
GERALD
==========
2105 HP, 216 STR, 184 DEF, 133 EVA, 166 LCK
3452 EXP, 780 Dagols, Revival Stone Chip, Strength Berry
Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze 1.0)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback, Blaze 1.0,
Knocks back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knockback)
Depending on whether or not you tried to fight Gerald seriously before the split
(not counting your initiation battle, which was pretty much unwinnable), you
would know how difficult he was at the time. However, now he's pretty much a
joke. This is, of course, in part due to his not having gained a speck of power
while you've gotten better equipment and higher stats since you left Theater
Vancoor, but it is also because you have a four-on-one advantage.
Use this advantage by hooking up your party in a Box or Attack Link, and
surround Gerald. Collapse inwards on him and nail him with a number of attacks,
and when he's knocked down, wait for him to get up before hitting him again.
Finally, if Gerald begins to start using his Volty Blast, don't worry; Gerald's
is basically the only Volty Blast in the game that has a fixed amount of damage
(987). So long as you are over 1000 HP (and have enough time to heal yourself up
afterwards), if he hits you, you are still in the game.
==========
After the cutscene, you will be on the next scene. Here, start going
north, and when you start to go left, kick the nearby cactuses for a SAGE and
CURE NEEDLE (the two cacti containing these two items are right next to each
other). Continue snaking left, and when going up to the right again, kick the
wood/rocks at the left side for a REVIVAL STONE. Now proceed onwards some more
past the Journey Pig, until you finally make it to the next area.
Here, you will face off against Cross once more. The stats are basically
the same as at Fort Helencia. He'll usually start off with a Kamikaze Link and
try to achieve a Volty Blast at the same time. Hit him with several Spear/Two-
Handed Sword Volties to quickly and drastically bring down his Volty Gauge, and
then finish him off. Once he's done, turn your attention to the Male Knights,
and take them out. Afterwards, watch a cutscene, and head into the City of White
Nights.
http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gif
Walking with Leprechaun is also recommended, so you don't run right into
a sandfall, and have some response time.
Anywho, from the start, head right and climb up the first ladder. On the
next floor, run to the right, but once you go past the first ladder and are on
top of a ladder that you could climb down, stop. Walk slowly to the right, as a
sandstorm will come soon. When you see it, make sure you are out of it is way,
and then run past after it is done. Head to the right end of this floor, and go
up the ladder now.
One floor up now, go left and climb up the first ladder you see. Now
head right, left, and then left once more and climb up the first ladders you
see, in that respective order. At the top, head left and kick open the chest for
a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all the way
right, ignoring the first ladder you see, and instead use the ladder at the very
end.
At the top, go left if you want to use the restoration point, then head
right and climb up the first ladder you see. It'll drop you down a few floors
below. Once you get up, head right past two ladders going up (keep this second
ladder in mind for later). Now walk slowly right some more, and avoid the
sandstorm just to the left of a third ladder. Continue running to the right end
of the floor. Kick open the chest for a fight, after which you shall then obtain
a FALVERN.
Now go back to the second ladder, and head up. To your immediate right
should be a ladder guarded by another sandfall. Wait for the sand to subside,
then run right and climb up. On the next floor here, run all the way to the
right and take the first ladder you see. Now, go left a ladder and climb up,
left again and climb up, and right a ladder and climb up.
Up here, head right past the first ladder, then SLOWLY walk towards the
next ladder, dodging the sandfall. Climb up the ladder at the end. On the top,
SLOWLY walk right, as there will be another sandfall right away. Once you make
it
safely past, run to the right end and kick the chest on the ledge for a MONK
BANGLE. Now go back to the last ladder, dodging the sandstorm, and head down.
Back down here, go left while dodging the immediate sandstorm, and head
past the next ladder going up. When you come to the ladder going down, continue
walking at a very slow pace, and dodge the sandfall. The next ladder going up,
take it.
Up here, DO NOT MOVE. Instead, stay stationary for a while, and take
note of the horizontal perimeter of the sandfall ends. When it does, head left,
but only enough so that you park youself slightly left of the sandfall. This is
because there will be a second sandfall to the left of that sandfall, and you
want
to give yourself enough room so you don't fall prey to either of the falls. Once
the second sandstorm subsides, run past it left, then go up the stairs into the
Gold Dragon Castle.
==============
FINAL BOSS
==============
Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse, Knocks
Back)
Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry,
Knocks Back)
Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x, Breaks
Parry, Knocks Down)
Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify, Ignores
Parry, Knocks Back, Random Locations)
Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks Parry)
Some things need to be said about FB. First off, yes, he has a high amount of
HP. Second of all, he recovers HP at a rate of about 10 HP every 2 seconds.
While this might seem annoying, many of his own attacks open him up to being
slashed at. Secondly, you NEED to have a Healer on-hand for this (unless you are
in a New Game+, which means you are more than likely able to godmode at this
point in time), and you NEED to actively make sure s/he heals for when FB
attacks (meaning you need to command him/her). For the fourth slot in your party
(Jack, Ganz, and the healer make up the other three), I recommend Galvados - his
4000+ HP means that he can go for a long time without needing to be healed, and
when you do, you can toss an Herb Extract MAX at him.
FB's initial attacks, which are Counter Wind and Black Demon Swords, aren't so
bad. Counter Wind will start off with FB closing his wings around him as a
cocoon protection (in which he'll gain an insane amount of defense, reducing
your damage done to him to low double digits or even single digits), and then he
opens them up and sends out a damaging wind in front of him. This actually opens
him up to attack; he takes a long amount of time between when he closes his
wings and when he reopens them in attack, meaning that you can run around him to
his back, and start a Volty with your newly-equipped Falvern. By the time you
get it going, he'll have just started his attack, and will be directly hit by
seven or eight hits. If you are in front of him when he closes his wings, Parry.
Although it'll break open your parry, that is all it'll do along with a meager
amount of damage, and it is better than the alternative; not parrying, getting
knocked completely off your feet, and losing some more HP.
Black Demon Sword will see FB taking his sword out, and swinging it at close
range. Fortunately, if you are on his left side, front or back, you can avoid it
completely. But if you are on his right side, he WILL hit you, because he first
swings it back, then slashes forward. As such, always try to stay to his left
when he opens up with this attack. If you can not avoid getting hit, Parry,
because much like with Counter Wind, it prevents you from getting knocked back
and prevents a greater amount of damage.
Towards the end of the battle, however, FB will begin to abuse Dark Catastrophe,
Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark energy
onto the ground, and anyone whom is standing on one not only gets damaged pretty
well, broken guards, and knocked off their feet, but can also get petrified.
Rolling Bolt will start off with FB stopping, raising his arm, and then a four
bolts electricity will appear about three meters or so out from FB (this one is
actually avoidable for the most part, so long as you stay close to FB), and
rotate around in a full 360.
The final attack, Blade Omega, is easily the most annoying and the least
avoidable; FB will breath out a red and black fireball straight at you, and
it'll knock you into the air, while hitting for damage multiple times, before
finally sending you into the ground. When these happen, make sure that you stay
out of the way in the case of the latter two so you can use a Flexibility
Lotion/Bell Amulet on your Healer, and keep your party up.
Afterwards, when the scenes go through and the credits finish off and another
scene finishes, you will be asked if you want to save your game. Do so. If you
do this, this means that you can load your game again from Jack's Room by way of
"Continue" and go to the first special dungeon, Dragon Lair Cave.
"Strong From Start" means that you will restart the game over, with all your
Dagols, a few Accessories (one Training Device, one Feather Earring) IF YOU HAD
THEM IN THE FIRST PLACE, and regular Items, including Berries and Tsuchinoko
Droplings. You also get to keep all your Skills and Weapon attacks + Volty
Blasts, along with everyone in your Friends List (However, you will have to
recruit them again manually to actually use them). You WILL, however, lose your
armor, weapons, other accessories, and drop back to Level 1 and starting stats,
and everyone else will also drop to their original starting levels.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DRAGON LAIR CAVE DRLC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WIND: Head left two from the entrance, and go into the room south of there. In
here, continue on left all the way down the long, long hallway, until you hit
the left end. Kick the chest here for an ANCIENT AXE, then head back. You should
go past two doors facing north. When you get to the third door (this one facing
down), take the door down. In the next area, head left all the way around the
snaking path until you get to the end, and take it into the next room. Here, you
shall take on Cepheid, the Wind Dragon. When you win, go back to the main room,
and head one room right from the entrance.
===========
CEPHEID
===========
8461 HP, 281 STR, 225 DEF, 286 EVA, 255 LCK
12895 EXP, 7444 Dagols, Evasion Berry, Dragon Scale
Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks Parry,
Knocks Down, Form 1)
Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for Damage 4x,
1.0 Bind, Knocks Back, Form 1)
Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back, Form 1)
Lightning Horn (Wind, Short Range, 1.6 Power, 1.0 Knockback, Form 2)
High Wind Breath (Wind, Long Range, 80 Arc, 0.7 Power, 1.5 Knockback, Hits for
Damage 3x, Form 2)
Under different circumstances, the fight with Cepheid is still basically the
same thing as when you fight him while on the Human Side, down to being a two-
part battle, with the exception of Gil not being present in the second battle.
You still have to fight a large tornado-like dragon that hovers along the edge
of the battlefield in the first segment.
Fight his first form by first unleashing a Volty Blast to bring his health down
to about half of what he his max is, then head up to him on the edge of the
battlefield and hack-and-slash at him at a constant pace. Whenever he looks like
he is about to use an attack, parry; doing so will either only break your parry
and push you back a few centimeters, or just push you back. it is better than
the alternative of getting knocked on your feet and having to get back up again,
wasting time.
Other than that, due to Cepheid gliding along the edge of the battlefield, it
will be somewhat difficult to hit him. Couple this with his Hurricane Cutter,
which sends your men back sprawling, along with Break Tornado and Wild
Shockwave, which have similar results and long range, and it is oft difficult to
get a hit in on him. As such, you may want to bring in a mage to be able to hit
him from long distance if you don't have capable enough close-combat fighters. A
healer who doubles as a fighter should also be present as well for the next
battle, while you periodically step away from the battle to order him/her to
heal.
After he sheds his main body and you enter the second party of the fight, mob
him quickly and use Volties on him at every possible chance. His attacks this
time can only push you back, and you can easily run forward and strike at him
again. These attacks generally are pretty easy to recover from; Lightning Horn
sees Cepheid sending four bolts of electricity from his forehead a short
distance away from him, and they rotate around in a 360. Meanwhile, High Wind
Breath just involves a large gust of wind slapping the space in front of
Cepheid, somewhat like Break Tornado in the battle before. As always, if ever
you need to, pull away temporarily to get yourself healed, and then head back
into the fray once more.
Your allies should be able to keep up the Volty Gauge at the same rate as you
use Volties, so continue to press the offensive, and he should go down quickly
without a problem.
===========
FIRE: Head right all the way to the opposite end of the room, and kick the chest
here for a REVIVAL STONE. Now go and backtrack almost to the beginning of this
area, and take the doorway heading north. In here, go left along the pathway to
the opposite side of the room, and take the first door that you see north into
the next room. Head right slightly from the entrance into another room, then
head left until you see the first door going down. Take it, and you will take on
Parsec in the next room. When done, backtrack to the main room, and take the
entrance one room to the left.
==========
PARSEC
==========
8182 HP, 346 STR, 315 DEF, 254 EVA, 299 LCK
4400 EXP, 4802 Dagols, Life Berry
Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback, Hits for
Damage 7x, 1.5 Blaze)
Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for Damage 3x,
1.0 Blaze)
Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for Damage 5x,
Random Locations, 1.0 Blaze, Ignores Parry, Knocks Back)
For those of you whom have only done Non-Human side; Parsec may be a powerful
warrior, but he has one weakness; most of his attacks are frontal attacks. The
lone exception to this is where he flies into the air and then hits the ground
with a boom, creating a shockwave that spreads out to behind as well. However,
because it is a short range, you can simply jump back or parry to keep from
taking the worst of the attack.
In the meantime, bring in a healer, and two proxy warriors that have both high
HP and Defense - several good options for the Human Side include Elwen,
Fernando, Nyx, Gerald, Nocturne, Ardolph, Gerald, Godwin, Rocky, and Zeranium.
Non-Human gods can be Galvados, JJ, Gruel, and, to a lesser extent, Clarence,
Dyvad, Martinez, Luka, Santos, and Serva.
While they attack Parsec from the front and take the brunt of the damage, let
your healer do what s/he needs to do, and hit Parsec from behind. You may also
wish to bring in an Icicle Axe from the Survivor Armory or a Deep Lance from
Vladimir in Fort Helencia to inflict extra elemental-advantage damage to Parsec.
Eventually, he'll fall.
==========
EARTH: Head left one from the entrance. At the beginning of this room, simply
head all the way left through the cave tunnel, ignoring the one doorway going
north, until you hit the left end of the tunnel. Here, head down south into the
next room. Inside this room, again run all the way to the left, and this time
around, kick open a chest for a WARRIOR BANGLE. Backtrack only one door going
north, and head up into the next room. Take this room all the way left, where
you will face off against Baade, the Earth Dragon. After you win, go back to the
entrance room, and go two rooms right from the entrance.
=========
BAADE
=========
10000 HP, 334 STR, 409 DEF, 36 EVA, 400 LCK
30990 EXP, 6358 Dagols, Defense Berry
Crush Tail (Earth, Long Range, 200 Arc, 1.5 Power, 1.3 Knockback, Breaks Parry,
Knocks Back)
Earthquake (Medium Range, 360 Arc, 0.6 Power, 0.5 Knockback, 1.0 Bind, Knocks
Back)
Ash Stone Breath (Earth, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 2.0
Petrify)
Dragon Head (Earth, Long Range, 40 Arc, 1.3 Power, 1.0 Knockback, Breaks Parry,
Knocks Back)
Much like his fellow dragon brethren before him that you have already fought,
Baade has the ability to regenerate lost HP automatically. However, this becomes
pretty useless when you realize that you will be dealing minimum high double-
digits per attack, and have three or four warriors in the fray.
Again start the battle off with a Volty Blast, then go and start attacking Baade
from behind. Do NOT, I repeat, do NOT go off into a constant combo mode, as
Baade's Crush Tail attack involves him swinging his tail from behind and
knocking you around. If you see it or his Earthquake attack coming, quickly
parry; all it can do is simply break your parry, and then you can return to
attacking Baade.
In the time between Crush Tail/Earthquake, use Volties as much as you can if you
are using a Spear or Two-Handed Sword; the damage quickly adds up, especially
since depending on whom your other fighters are, they may be able to replenish
the Volty Gauge as fast as you can use it up, or perhaps even faster. Should the
latter case occur and the Gauge gets up to 100 again, use another Volty Blast to
severely weaken Baade further. All-in-all, it is very possible you may not even
need to heal for this battle with Baade, when you consider that he still does
have a low HP total, and that his strength and defense doesn't allow him to
outlive you for long enough.
=========
WATER: From the start of the first hallway, go right a bit, and then head north
into the first doorway that you see. Head left all the way across the short room
here to the other side, and in the next room, head slightly right and up into a
smaller side room. Here, proceed to the other side of the room, and open the
chest for a TSUCHINOKO DUMPLING. Go back left one room, then start left all the
way into the next room. Here, you will face off against the dragon that Cairn
Russell once slew; Kelvin, the Water Dragon. After the battle, head straight
back to the entrance room, and go through the newly opened path directly south
of the entrance.
==========
KELVIN
==========
28000 HP, 298 STR, 185 DEF, 154 EVA, 41 LCK
32500 EXP, Luck Berry, Warrior Bangle
Double Fang (Long Range, 40 Arc, 0.8 Power, 0.5 Knockback, Hits for Damage 2x,
Breaks Parry)
Water Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5 Knockback, Hits for
Damage 2x)
Freeze Breath (Water, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 3.0 Freeze)
Aqua Jail (Water, Long Range, 0.6 Power, 0.5 Knockback, Hits for Damage 4x,
Ignores Parry)
Max Wave (Water, Long Range, 0.3 Power, 1.0 Knockback, Ignores Parry, Knocks
Back)
Ice Javelin (Water, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 6x,
1.0 Freeze, Knocks Back)
Despite his high amount of HP, Kelvin also has a much lower Defense rating than
Baade, the previous Dragon. As such, start off the battle by blasting Kelvin
with a Volty, then continue on peppering him with Volties while your other three
party members build up the Volty Gauge. Don't use a Volty Blast, however;
Kelvin's lower defense rating doesn't necessarily mean that you will have a
higher attack power, and when you can achieve only slightly more power in a
Volty Blast than with a single Spear/Two-Handed Sword Volty, you shouldn't throw
it away.
Approach Kelvin from the side, and make sure not to stay at his front. If he
does turn around to face you, parry quickly and keep it up until his attack
subsides, then go to his side again. This way, you should be able to dodge most
of his attacks, and Aqua Jail itself doesn't physically knock you off balance.
However, near the end of the battle, Kelvin will begin to use Max Wave, which is
a huge tidal wave that washes over the entire screen. When he does this, get
back up from the attack, and then continue pressing your assault. Soon, Kelvin
shall fall.
==========
RADIAN: Going straight down from the entrance, this last path is rather simple.
All you have to do is head straight left from the first hallway, and in the next
room via the opposite end of the hallway, you will fight Radian, an unknown (and
perhaps non-canon) dragon.
==========
RADIAN
==========
46000 HP, 399 STR, 1 DEF, 399 EVA, 399 LCK
35777 EXP, VIP Badge, Dragon Radian (Record), Mystery Berry
Block Voice 1 (Long Range, 0.5 Power, 1.0 Knockback, 3.0 Bind, 3.0 Confuse,
Breaks Parry)
Block Voice 2 (Long Range, 0.4 Power, 0.8 Knockback, 3.0 Bind, 3.0 Confuse,
Breaks Parry, Hits for Damage 3x)
Block Voice 3 (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Bind, 3.0 Confuse,
Breaks Parry, Hits for Damage 3x)
Body Press (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback, Knocks Back)
Self Meteo (Medium Range, 360 Arc, 1.6 Power, 1.3 Knockback, 3.0 Blaze, 2.5
Confuse, Knocks Back)
The 1 DEF rating is really a doppleganger; Radian actually has a much higher
defense rating than that, meaning you can not go in there and start doing 400+
damage x8 with a Volty. However, another thing that is notable about Radian is
that most of his attacks will hit to a 90 degree radius; even his Body Press
attack, which creates a shockwave, only hits an attack in front of him. The only
thing that DOES hit all sides is Self Meteo, and he jumps up into the air first
and lands elsewhere. Also, the only attacks that knock back are Self Meteos and
Body Press, which don't honestly push you back that far.
Start off with Volties, keeping yourself behind Radian, until you manage to
bring yourself down to about 30 VP.
When you do, bring your party into a link (either a Line Link or Box Link) and
surround Radian. This is easier to do on the Human Side, where you have a
handful of characters with godly skills (Kain's Auto-Cure, Elwen's King of Day,
Nyx's King of Night); heck, you can even combine your own King of Day/Night with
Elwen/Nyx if you want. However, you will want to either put Jack on with Stop
Afflictions/Status Cure, or bring in somebody who knows one of those Skills.
Either side, however, press inwards on Radian and slash and hack at him.
Generally, you will get more hits on him than he'll get on you, so your VP Gauge
should increase.
Once your Gauge reaches or gets close to 100 (or your link breaks), have your
party members roam around freely, and do what needs to be done in terms of
healing, etc. Use some more Volties on Radian, then go back into a link and
continue to pound away at him.
==========
After the battle, go back to the front entrance. Go through the portal.
You can now choose to advance upwards to the Distortion Corridor via "Proceed".
Don't worry; if you can leave now, you can always come back and continue up.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DISTORTION CORRIDOR DSRC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From here, head to the split, then go up to the right and then up left
the staircase on the right side of the room. Inside the second room, take the
staircase going to the upper right again. In the third room, however, don't take
the upper right once more; instead, go and take the lower left staircase, and
you will come into a room not identical to the others. Kick the chest open here
for a TSUCHINOKO DUMPLING. Now, either backtrack to the starting room, or take a
wrong turn and be returned automatically.
Back here, start off by taking the lower left staircase into a new room.
Inside the next, continue on and take the upper right staircase. Coming into
room three, go and take the upper right staircase once more, and then do it a
third time in the fourth room. you will wander into another of the rooms that
isn't identical to the rest of the maze. Kick the chest in here for a STRENGTH
BERRY.
Now, from the room with the Strength Berry in it, go back only one room.
Here, go down to the left, and take the lower left staircase. In here, take the
upper-right staircase, and you will finally come face-to-face with your father
in the next room.
=========
CAIRN
=========
17000 HP, 322 STR, 240 DEF, 303 EVA, 265 LCK
50624 EXP, Strength Berry, Training Device
Shadow Cut (Long Range, 50 Arc, 0.7 Power, 1.0 Knockback, Hits for Damage 3x)
Strange Thorn Flash (Long Range, 50 Arc, 1.2 Power, 1.0 Knockback, Breaks Parry)
Whirlwind Cut (Long Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Swift Fissure Destruction (Long Range, 50 Arc, 1.5 Power, 1.0 Knockback, Hits
for Damage 2x)
Wicked Blade Peak (Long Range, 200 then 90 then 50 then 200 then 50 Arc, 0.9
then 1.0 then 1.2 then 1.4 then 1.0 then 1.4 then 1.3 Power,
0.5 then 1.0 then 0.5 then 1.0 Knockback, Knocks Back)
Be careful in this fight; despite Cairn's stats, they can be very deceiving,
just like the Radian fight before him. This is due to Cairn's constant abuse of
parrying, his quick attacks, and his Strange Thorn Flash. Strange Thorn Flash
allows him to do a glide-slash which brings him down about a third of the field
in less than a second, requiring you to follow him. This also makes it semi-
difficult to use Volties, as he likes to use it a lot, taking him out of harms
way. However, Volties can be used on him without a problem if you start it up
while he's parrying.
This battle especially you may want to bring in a healer, because of Cairn's
quick attacks, and set him or her on full healing mode throughout the battle
depending on his/her competence and your own stats. Other than that, make sure
that you equip your weapon to start off with a blow that breaks Parries, so that
when Cairn does try to parry, you can break it quickly and attack him unguarded.
Mayhaps the only problem in fighting Cairn besides his Strange Thorn Flash
taking him to safety is his Whirlwind Cut. It hits all sides with a long range,
and if it hits you, it knocks you back. For this battle, if you can not parry
quickly enough against this attack, you may want to consider bringing in the
100T Body Skill, so that you can not get knocked off your feet, and can continue
to abuse Volties and attack Cairn, as your other party members WILL get knocked
off their own feet.
Towards the latter half of the battle, Cairn will use his Wicked Blade attack,
which is a series of quick slashes; Parry when he tries to do this. Only the
eighth of the nine cuts can knock you back, and the previous seven will have
their damage done greatly reduced. Once Cairn's done his attack here, respond in
kind.
After the battle and cutscenes are over, you will have a problem, as
this room is a constant maze. First, go and take the staircase in the lower left
corner that is going up, and you will come back up on the right side of the
room. Head up to the right along another staircase, and in the next part,
continue straight right. you will be put into about the center of the room.
Continue right up the staircase, and into Distortion Corridor Part Two.
In here, you will have to follow the maze along using the symbols on the
floor. This path of symbols is in the exact same order as was on the wall in the
previous room, so listen to these directions, and listen to them well. I'll also
label the symbol of the door you are supposed to take, just in case you get
lost. On a side note, taking a wrong door will merely take you back to the room
with the symbols on the wall, so do not sweat it.
In the first room, go straight up and take the northern door (Earth). In
the second room, go and take the room going to the right (Water). In the next
room, take the northern door again (Fire), then the right door straight after
that (Wind). Now take the right room again (Silver), and go down a room (Gold).
In here, go south again (Gold), and in this next room, kick open the chest in
the southwest corner for a VALIANT MAIL. GO back up into the last room north
(Gold), and this time, go right (?).
Coming in, go down, then head down to the left and use the Restoration
Point. Go back up, then head down to the right into the next room, where you
will face off against Valkyrie, from Valkyrie Profile, after a funny
conversation.
============
VALKYRIE
============
9004 HP, 323 STR, 288 DEF, 303 EVA, 355 LCK
65535 EXP, Growth Gem
Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Paralyze, Breaks
Parry)
Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, Knocks Back)
Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback, 1.5 Paralyze)
Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify, 3.0 Curse)
Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then 0.6 then 1.2
Power, 0 then 1.0 Knockback, Volty Blast, Knocks Back, Hits
for Damage 10x)
By most accounts, Valkyrie may very well be a problem. Not because of her stats,
which finally are actually representative of just how strong she is, but because
of her Absorb HP Skill, her ability to cause status afflictions with each of her
regular attacks, and being able to use a strong Volty Blast that could kill you
if you are below 2200 HP if/when she uses it on you. As such, you may wish to
bring in a Demon Mail coupled with Auto Cure skill, or your new-found Valiant
Mail with Stop Infliction skill.
As such, start the battle off with your own Volty Blast. Once it is done, get
all your warriors to surround her and pound at her from every which direction,
ignoring whether or not you get knocked back. If you do get knocked back, get up
and continue attacking her; she can generally only attack one person at a time
due to her low Arc. If she manages to Paralyze/Petrify/Curse somebody, then
simply use the respective item required to heal it on your paty member, or call
your healer on to do it. Meanwhile, continue to slam away at her, and if she
begins to start using her Volty Blast, knock her off her feet and continue.
She'll usually fall quickly, considering her low HP and DEF.
============
Afterwards, Valkyrie will join your party, and you will also get a HOLY
SWORD GRAM off of her. At this point in time, you may want to consider
backtracking and heading off back to Fort Helencia or Radiata City to save, and
replace somebody in your party with Valkyrie (as when leveled up enough, she
becomes the most godly character in the game). Otherwise (or after you come
back), continue on through the warp portal into the Shrine of Fray.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SHRINE OF FRAY SHOF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From the start, head left slightly, and go up through the first door
going north that you see. In here, head right and up, and examine the scroll on
the wall. Head back into the last room, and this time, head left all the way to
the end wall. Kick the wall here, and it should reveal a hidden doorway. Head
into the next room. Head left again all the way to the opposite side of the
room, and again kick the wall to show another door. Go inside the next room.
In here, go to the left side of the room, and kick the wall to expose a
hidden door. Enter, and in the next area, go left and then left again as the
camera tilts, and then kick the upper-left corner wall to open another door.
Inside the next room, head up to the right, down to the right, up to and down to
again, until you hit a dead end. Kick th wall here to once more expose the door,
and go inside. In the second-to-last room, head straight down, then go right
across the room to find a not-so-hidden door. When you finally get in the last
room, head right to the right side of the room, and kick open the chest for a
BOUNDARY CREST.
Now go back to the "checkmark" room. Here, go to the right side, and
kick the wall here to expose another door. Head into the next room, and go to
the huge door. Wait for nighttime to come, then when it rolls around, enter and
kick the chest inside for a GROWTH STONE. Leave back into the last room, then go
left a slight bit, and kick the wall here to open another door. Go inside this
one.
Coming in, go down, then take the left path, going up and left as the
view changes. Kick open the door on the wall, and go inside. Head left to the
opposite side of the room, and open the chest for a PARADIGM. Go back into the
last room now, and this time, head off to the right. Kick the door, and you will
head off into the next room. In here, go straight up and through the next door,
and you will watch a cutscene before facing off against Lezard. Note: If you can
not get through the door, it is because you need the Boundary Crest from
earlier.
==========
LEZARD
==========
16000 HP, 317 STR, 196 DEF, 421 EVA, 258 LCK
58666 EXP, Lucky Charm, Mystery Berry
Dark Savior (Long Range, 1.3 Power, 0.5 Knockback, 2.0 Curse, Ignores Parry)
Fire Lance (Fire, Long Range, 1.1 Power, 1.0 Knockback, Hits for Damage 4x, 2.5
Blaze)
Prismic Missile (0.8 Power, 0.5 Knockback, Hits for Damage 5x, 1.5 Poison, 1.5
Paralyze, 1.5 Bind, 1.5 Freeze, 1.5 Petrify)
Poison Blow (Earth, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 5x,
2.0 Poison, Knocks Back)
Summon (Summons a Shrine Knight)
This battle is perhaps the only one that is easier on the Non-Human Side than it
is on the Human Side. This is because you have in Romaria the ability to heal
your entire party AND heal all status inflictions at the same time. By
comparison, if you want to have somebody whom can heal status inflictions on the
Human Side, you are going to have to go down the list all the way to Miranda
(whom has the two attacks separated, making things slower). You WILL want to
bring in somebody whom can do this, because basically everyone of Lezard's
attacks causes a status infliction (however, you could just bring in three other
warriors, and stand back on your own and heal any status inflictions that come
up on the other three).
On either side, you will want to equip the Demon Mail, or else the Stop
Inflictions Skill, so that you personally do not get negative status effects. If
you have Elwen/Gruel, command them to use their own Volty Blast, while you pound
away at Lezard. After the Volty Blast, continue to strike at Lezard, and avoid
using a Link. Don't bother using regular Volties if you don't have some status-
blocking defense in place; you will get hit before you have a chance. If that is
the case, then wait until the gauge fills up again, use another Volty Blast,
rinse and repeat until Lezard falls.
One other note; when choosing your weapon combos before the battle, start off
with an attack that breaks Parries. This is because Lezard has Complete Defense
upgraded to full stats, which means he takes NO damage while parrying.
==========
From where you get dropped off, head right and go up into the portal.
===================
GABRIEL CELESTA
===================
33333 HP, 390 STR, 182 DEF, 365 EVA, 355 LCK
65535 EXP, Life Bangle, Growth Stone, Gabriel Celesta (Record)
Missile Blow (Long Range, 0.9 Power, 1.5 Knockback, Breaks Parry, Knocks Back)
Mach Punch (Long Range, 0.8 Power, 0.5 Knockback, Breaks Parry, Hits for Damage
4x)
Crescent Moon (Long Range, 180 Arc, 1.3 Power, 1.3 Knockback, Knocks Back)
Glider (Long Range, 2.5 Power, 1.5 Knockback, Breaks Parry, Knocks Back)
Cyclone Driver (Long Range, 360 Arc, 1.3 Power, 1.0 Knockback, Hits for Damage
2x, Breaks Parry, Knocks Back)
Start the battle off with Status Cure or Stop Inflictions to cure Jack's
Confused state, then once it wears off, switch over to 100T Body. Gabriel
Celesta likes to abuse Knock Back attacks, and because you simply can not be
parrying all the time, you need something to keep yourself up.
With that done, once the confusion wears off, use your Volty Blast (or get
Elwen/Gruel to do so if either of them is available), then go and start hacking
away at Gabriel Celesta from behind. Most of his attacks are to the front, so
continue to stay behind (especially dodge his Mach Punch attack), and use the
occasional Volty on him. If he ever uses Cyclone Drive, you can recover from it
pretty quickly. At the same time, make sure that your healer constantly heals
the party, without every letting up; Gabriel Celesta can hit that hard.
Whenever you get to a full Volty Gauge, use the Volty Blast again, and then
continue slicing and dicing at Gabriel Celesta. Eventually, he should fall. Make
sure that you heal up after that if you have to.
===================
After, you will be dropped off in the Space of Chaos. Go up the stairs.
Head north along the hallway, and at the end, enter the door. Inside, you will
face the second-last (but stronger of the two) bonus bosses.
==================
ETHEREAL QUEEN
==================
44444 HP, 482 STR, 182 DEF, 405 EVA, 480 LCK
65535 EXP, Ethereal Queen Record
Critical Rod (Medium Range, 200 Arc, 4.0 Power, 5.0 Knockback, Breaks Parry,
Knocks Back)
Meteo Stream (Fire, Long Range, 1.8 Power, 12 Meteors, Hits for Damage 7x each,
8.0 Blaze, Knocks Back)
Lightning Phaser (Wind, Long Range, 0.9 Power, 0.5 Knockback, Hits for Damage
10x, 8.0 Bind)
Stone Demolition (Earth, Long Range, 1.0 then 1.2 then 1.5 then 2.0 Power,
0 then 1.0 then 1.5 Knockback, 8.0 Petrify, Breaks Parry,
Ignores Parry, Knocks Back)
Armageddon (Long Range, 1.5 Power, 1.0 Knockback, 8.0 Blaze, Knocks Back, 12
Random Locations)
Be warned; Ethereal Queen is hard, and by hard, I mean that you could go out and
acquire the best warriors (Elwen, Nyx, Kain, etc. for the humans, along with
Valkyrie), level them up to Level 99, use a whole bunch of Berries that you may
have stockpiled up over multiple playthroughs, have the best equipment money and
exploring can get, and STILL get your ass kicked by the Ethereal Queen.
Nevertheless, all of these steps WILL help you majorly, so be sure to do all of
the advised steps in preparation for this battle.
Start the battle off by licensing out a Volty Blast to Elwen/Gruel. This is
something that HAS to be done, as they usually can do 3000+ damage with a Volty
Blast, as compared to Jack's maybe 2000. Continue this pattern of having them do
the Volty Blast whenever you get your Gauge completely filled up.
Ethereal Queen will for the first part of the battle mainly use her Critical Rod
and Stone Demolition attacks, fighting everyone who gets close to her at combat.
On the occasion, she will use Lighting Phaser (A big gust of wind that will
force you back a bit) and Meteo Stream (Fireballs will come off her body and
land around her, creating a big minefield of fireballs. Dodge this by running
away to the edge of the battlefield when you see her summoning the fireballs).
During this time, a Healer may not be imperative, but nevertheless, keep him/her
healing AT ALL TIMES. Believe me, you WILL need it.
After she drops below 22222 HP (half of her total HP), she will begin to use
Armageddon, which drops 12 portals of energy on the ground, somewhat akin to
Aphelion's Dark Catastrophe attack. However, these are much more lethal, and if
you get caught in one, you can be bounced all over the place, to the point where
you can get killed even at full health from one Armageddon attack. Again, keep
your healer busy once she begins to use this.
However, once she drops below the half-way point, there is something else you
can do in regards to the Volty Gauge; if you have any number of Tsuchinoko
Dumplings (and have already recruited Gobrey if on the Non-Human Side), first
use a Volty Blast, then use the Tsuchinoko Dumpling. This completely fills your
Volty Gauge once more, and you can use another Volty Blast in quick succession,
allowing you to knock the Ethereal Queen off that much quicker.
==================
After the battle, you will acquire the Tri-Emblem Skill, which, when
mastered and upgraded completely, adds a smacking 50 to all your stats and HP.
you will also be put back at your room in either Fort Helencia or Radiata City.
Save. The Dragon Lair Cave, Distortion Corridor, and Shrine of Fray have been
completely reset now. If you fight your way to where you once fought Valkyrie,
you can finally fight the last bonus boss of the game; Quasar, the Gold Dragon.
==========
QUASAR
==========
20000 HP, 458 STR, 340 DEF, 305 EVA, 298 LCK
55910 EXP, 29854 Dagols, Growth Gem, Final Battle (Record)
Grand Tackle (Medium Range, 120 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage
2x, Breaks Parry, Knocks Back)
Accellaser (Long Range, 2.0 Power, 1.3 Knockback, Hits for Damage 5x, Breaks
Parry)
Vast Illusion (1.3 Power, 1.4 Knockback, Knocks Back)
Final Judgement (Long Range, 1.5 Power, Hits for Damage 2x, 3.0 Bind, 3.0
Petrify)
This battle is actually a rather easy fight when you compare it to your previous
major battle with the Ethereal Queen, and even with Gabriel Celesta and Lezard.
Most of Quasar's attacks are to the front, so you should be able to attack him
from the side or rear, and use regular Volties to quickly bring down his HP. You
may want to consider equipping 100T Body for this fight, because he DOES like to
use Grand Tackle and Illusion alot, but if you defeated Ethereal Queen, the
battle is at a difficulty rating where you can just get back up and continue
slashing away without a problem.
The one thing of note here is Vast Illusion. When Quasar does this, he will curl
up in a ball, and let out a flash of light that hits everything in the room, and
he then teleports elsewhere. When he does this, parry so that you don't get
knocked off balance, then follow him to wherever he reappears a few seconds
later, continuing to fight him.
==========
After that, congratulations. You have done pretty much everything that
there is to accomplish in Radiata Stories. Of course, you can go through the
three
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
REGULAR BASICS RGBS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
========
Controls
========
=======
Kicking
=======
After the first two chapters of the game, things begin to get fairly
more open-ended. Jack can go virtually anywhere with a few restrictions, and
everywhere he goes, he will meet new people, fight new enemies, and encounter
new environments.
==========
Recruiting
==========
There are 177 characters in the game, of which 173 are not recruited
automatically (the four automatics are Jack, Ridley, Ganz, and Clive). The
majority of that 173 involve hunting out the person and talking to them (or
alternatively, using the Database in this FAQ), and using the hints that they
drop to eventually recruit them.
Finally, the way that you recruit characters varies individually for
each person. Some, you only have to talk to them or else get in an automatic
event (Clive, Marietta). Others, you have to be a bit more persistant and follow
them around for a day (Cornelia/Rachel), and for others, you will have to
actually do a task for them (Flora, David). Lastly, others can only be recruited
at certain times of the day (Claudia), or else only after a specific point in
the storyline (Iris).
================
Saving, Sleeping
================
Sleeping is an essential part in this game, as it restores all your HP
to full. Despite the abundance of inns in Radiata City, they are misleading; in
reality, you can only sleep in three places in the game, which is your Trainee
Room in Radiata Castle, Jack's House in Radiata City, and Jack's Room in Fort
Helencia. To use them, you will simply have to examine them to initiate
sleeping.
As such, you want to save often. Save points are either blue flags or
red flags, the latter of which appear only at your beds, and the former
appearing during missions. The blue flags will also disappear after the mission
is over, as they merely are used to allow you to continue in case you need to
leave the game or you screw up.
Lastly, at times, you will find blue circular-shaped lights. These are
often found near flags, and can be used to restore yourself to full HP.
===============
The Time System
===============
Radiata Stories revolves around a time system, with twenty four hours in
a day. One minute of real time equates to a single hour in game time. This is
further divided into night and day, the former taking place from 6:00pm to
6:00am, the latter taking place from 6:00am to 6:00pm. To check the current
time, press L1.
The time dictates what each character in the world of Radiata does, as
nearly every character moves about town throughout the day. Some things can only
happen at certain times; for example, when looking for Flora's painting, you can
only obtain it from Synelia from 10am to 3pm, no time afterwards, no time
before. Many people also go to sleep or elsewhere and are thus available at
certain time periods.
Three other things occur that are time-related; the first of these is
that some Skills are most effective during Day or Night. King of Day nets you up
to +25 in every stat during the Day, while King of Night nets you up to +25 in
every stat during nighttime.
Finally, at the changing between night and day (or the reverse), if you
have killed any monsters in the area you are currently in, they will all respawn
and the place will fill up once more.
============
Journey Pigs
============
After successfully completing Crocogator Hides mission, you will be able
to use the Journey Pigs. The Pig allows you to travel throughout the world of
Radiata instantly. All you have to do is find a Journey Pig, kick it, then
designate the point on the map that you wish to travel to.
In order to activate a Journey Pig, you need to find a Journey Pig, but
do not have to physically kick it. Also, a few Journey Pigs, depending on which
part of the split you take, will deactivate permanently.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
COMBAT BASICS CMBC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
========
Controls
========
In Battle....
Circle - Attack (Hit Circle Multiple Times to go through your Combo Attacks)
X - Parry; Double-Tap to Jump Backwards, in a semi-retreat; complement with
Square to execute a Volty Blast (100 VP required)
Square - Use Volty; complement with X to execute a Volty Blast (100 VP required)
Triangle - Accesses the menu; here, you can switch Skills and Equipment on the
fly during the battle, assign Links, and use items
L1 - Opens the Command Menu. Press L1 again to open the Items Menu
R1 - Locks onto the target currently highlighted in yellow
L2 - Rotates the camera left
R2 - Rotates the camera right
Left-Analog - Move Around
D-Pad - Initiates the Link assigned to the specified D-Pad direction
Start - Pauses the game
=========================================
Attacking, Combat Skills, The Volty Gauge
=========================================
When in battle, Jack will automatically target a single enemy, which a
yellow cursor will go over. Run around to switch the cursor to a different
enemy, and press R1 to lock onto the enemy whom the cursor is currently on.
To execute a basic attack, Jack needs to have the cursor on the enemy,
and you must press the Circle button. Jack will then run up to the enemy, and
hit the enemy. Press Circle multiple times to go through your combo attack and
restart over.
In the Status Screen on the menu, in the lower-right corner, Jack has
Combat Skills. Open this up, and you will have two or more Combat Skills that
you can link together to have a full-blown combination of engagement techniques,
to a maximum of five per loop. Each of these attacks require a certain number of
Combat Points (CP). As you equip on a new attack, it takes away from your total
CP, determined by which weapon you have equipped, and if you do not have the
sufficient maximum amount, you cannot equip the attack.
Finally, if you reach 100 Volty Points, Jack can fire off an attack that
pauses time and happens automatically with no-miss, known as a Volty Blast. This
uses up all 100 Volty Points (unless you are equipped with Save Volty), and is
often used to advance or finish boss battles.
========
Elements
========
In the world of Radiata Stories, some enemies, weapons, and armors have
an innate affiliation with one of the four basic elements of ancient alchemy;
Earth, Fire, Wind, and Water. When Jack faces off against an enemy with a
certain element, it would be wise to come into the battle utilizing a weapon of
the opposite element, and an armor of the same element.
=================================
Parrying, Dodging, Counterblowing
=================================
Although Jack usually will manage to outfight his opponent and force
them into submission, a few opponents may get the upper hand on him, creating a
real battle. In this type of situation, not only does Jack have to attack at key
moments to win, but he will also have to guard against attacks.
In order to do this, press the X button. Doing this will make Jack put
his weapon up in front of him to block whatever attack is coming against him. In
addition to reducing damage (and eliminating it with Complete Defense), it also
prevents you from getting knocked off your feet in most attacks, unless the
attack both breaks through your guard AND knocks you off your feet (which very
few do, and are restricted to bosses).
However, at times, parrying will not do the job. In most cases, since
the attack is headed for where Jack is and not directly for Jack, you can dodge
it and it will miss you. Achieve this by double-tapping the X button, and Jack
will jump back.
Finally, there lies one other option that can turn the tide of the
battle; the counterblow. When an enemy attacks and Jack parries, there will
normally be a blue flash of light. Drop your parry and quickly press Circle, and
Jack will quickly strike at the enemy in a counterattack, knocking it off
balance and throwing it back (alternatively, hit Square to execute a
countervolty).
===============
Status Ailments
===============
Throughout the game, monsters can either inflict to Jack and co. or vice
versa status ailments that change the playing field. These ailments will impair
the victim in some way or other. Against enemies, status ailments can be
inflicted in two ways; through the use of items with the suffix "Powder", or
through certain weapons.
Bind
----
The character turns a yellow hue, and are unable to move. If the victim
is Jack, you can rotate the Left Analog Stick to break free of the hold sooner.
Healed with Bell Amulet.
Blaze
-----
The victim will be lit on fire, and will at random jump up and howl from
the fire, and is impossible to control until s/he regains his or herself, only
to do it again a few seconds later. Move the Left Analog Stick to put it out
quickly. Healed with Cooling Spray.
Blind
-----
A square block full of pixels will go around the character's head, and
your view of the world becomes pixellated, blurring up your surroundings and
making it difficult to see enemies. Evasion and Luck drop to 0. Healed with Eye
Drop.
Confuse
-------
Effects of confusion include running around in random directions, and
striking random targets, including your own allies. If the target is Jack, you
can cancel an attack that is redirected to your ally by pressing the X button
twice to do a dodge. Healed by Mint Drop, and can also be removed by a physical
blow.
Curse
-----
Offensive ability is removed completely, as the character cannot attack.
Follows through outside of battle and into the next. Healed with Holy Water.
Death
-----
Instant kill. The success rate of this is determined by the following
formula, which is required to be greater than 100. Resistances still apply;
Freeze
------
The character is frozen, and is unable to move. If the victim is Jack,
jerk the Left Analog Stick to break out of captivity quicker. Healed with
Heating Tablet.
Paralysis
---------
The character will brighten up somewhat, with an aura of sorts. They
will then move at a very sluggish pace. This ailment follows the character
outside of battle and into new ones. Healed with Cure Needle.
Petrify
-------
The character is turned into stone and unable to move. To break free
quicker, utilize the Left Analog Stick and move it around. Healed with
Flexibility Lotion.
Poison
------
During Poison, a green mist envelops the character, and your HP drains
away at a slow, but steady pace. It will follow you outside of battle and then
into new battles. Healed with Cure Drop.
=====
Items
=====
Items are objects that can be used to further advance your cause in
battle in some way or the other, such as being used to inflict a status ailment
on an enemy, or heal your ally. In order to use an item, it must first be
obtained, either found through the environment, obtained from an enemy, or
bought.
After that has happened and you are in a situation that has a need for
the particular item, open the Item Menu by pressing L1 (After joining Theater
Vancoor, press L1 twice). Select the item you wish to choose, and, if it is used
on a single character only, the specific character you wish to use it on.
There should also be a note; when Jack uses an item, there is always a
delay as he throws an item to somebody else. As such, do not wait until the last
moment to give an HP-healing item to somebody. They may be dead by the time it
gets there (in which case, you would have to wait until their status is
registered as dead, then give them a Celestial Nectar).
======
Skills
======
A Skill is a character-unique trait that grants certain special
abilities to it is owner. For example, Jack's starting skill, Luck Plus, grants
the user more Luck in addition to his base Stats. Other Skills are much more
useful, such as Full Power, which increases the strength of your Volty and Volty
Blast Attacks, and King of Day/Night, which increases all your stats by a large
amount during the Day or Night, respectively.
Jack is the only person whom can learn new Skills; every other person
has his or hers set in stone. To learn new Skills, he must first put the person
whom's skill he wants to learn into his party, and then get into a number of
Links during the next few battles until the new Skill is learned. To learn a
Skill, you have to go into a Link with somebody with the Skill you want in 15
separate battles.
========
Commands
========
Once Jack joins Theater Vancoor, he can begin to use Commands, which are
orders that dictate the guidelined actions the A.I. of other characters will
take during a battle. Beyond the one that he learns initially (Attack), every
Command is learned by obtaining Books throughout the game and reading them.
Furthermore, some Commands do not make out an order, but instead achieve
an effect among your team. For example, Power Injection will grant +40 Strength
to all characters for 20 seconds, mayhaps giving a much-needed edge. However, at
the same time, lots of Volty Points are used up, so you may need to be
conservative with your orders.
=====
Links
=====
After Jack becomes a Sergeant in the Theater Vancoor Guild, he is taught
how to use Links, and can henceforth use them. The basic gist of Links is that
the three people that have allied with Jack get together in a strategic
formation, and use this to overwhelm their enemies in some form or the other.
These links relate all four people with lines that keep them together,
and force the other three to stay with Jack, and follow his actions. One common
Link is the Box Link, where the four members are related together in a square-
shape, and can close in on an enemy, smash the living hell out of it, and then
temporarily retreat.
However, these Links can come at a cost; while in a Link, you cannot use
Volty Blows or Items during your time in a Link, and every time that an enemy
hits any of the four party members, your Volty Gauge drops by 1. Furthermore,
some Links will cause you to lose VP as you attack.
The only Link Jack knows at the start is the Box Link, but as you battle
more and use Links, you will eventually discover more techniques and formations
that you may use.
That is not all; Links are also the only way that Jack can learn Skills
from other people other than Luck Plus.
===========================================
Changing Equipment and Skills During Battle
===========================================
Something that is known to few people is that you can, in fact, change
your Skills, Weapons, and Armor during the midst of a battle. This is done by
opening the menu with the Triangle Button, and going to your status screen.
The main uses of this are strategic, and may require you to have several
different types of weapons, armor, and skills. As far as weapons go, you might
want to use Axes to take out a particularly defensive opponent, then suddenly
switch to a Spear and eliminate swifter opponents that dance around the place,
and end off with a Two-Handed Sword, useful for it is Volty Blast. Furthermore,
elements may play into your changing your choice of weapons, so as to maximize
damage.
Skills involve more strategy. For a major example, when using a Volty
Blast, you would definitely want to switch to either Full Power (increases the
Volty Blast's damage) or Save Volty (Saves 30 Volty Points out of your 100
used), while when you launch an all-on attack, Strength Plus, King of Day/Night,
or Tri-Emblem is the key. And when you need to retreat temporarily and lick your
wounds, Auto Cure or Absorb HP can play in very well.
=======
Thieves
=======
Some enemies have some good items that they very rarely drop (perhaps
the most infamous of these is the Dagol Tortoise), and for the most part, most
monsters will not usually drop everything they have to offer. To cover up for
this, you can instead steal their stuff during battle. These are the people whom
can steal, grouped from greatest to worst in terms of effectiveness based off
their profile. Their usefulness increases with their level, so Alba will not be
as good as Nocturne starts off as.
HIGH TIER
---------
Flau, Herz, Alba, Ortoroz, Nocturne, Sonata
MIDDLE TIER
-----------
Jared, Rynka, Solo, Ben
LOW TIER
--------
Eon
USELESS TIER
------------
Joaquel, Pinky
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WEAPONS + SKILLS WPSK
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The first detail is the name. This is then followed up by the amount of
Combo Points required to be available to equip the skill. Arc refers to the
range of a circle (360 degrees) that the attack will cut, while the power refers
to how much damage you will do with the attack. Lastly, Knockback refers to how
far Jack can be knocked back if he gets interrupted in the middle or end of this
attack by an enemy parry.
Finally, with some attacks, they have a special status, which is either
Knockback, Knockdown, or Break Parry. Knockback sends the enemy reeling
backwards and then onto their backs, Knockdown straight onto their backs, and
Break Parry breaks through an enemy's guard.
Most attacks require that you kill a certain amount of enemies with the
specific weapon before you can learn it. The number listed is thus the number
required.
"-Jack leaps up into the air and then sinks downwards into his opponent,
damaging him even should he be on the ground."
For elements, the list goes Fire <> Water, while Wind <> Earth,
resulting in 140% damage. Using an element against an enemy of it is similar
kind results in only 50% of the usual damage.
The areas where the weapon can be gotten are listed here. The first
things to come are the shops that it can be gotten, then the areas that you can
obtain it from by either opening a chest or kicking around in that area, and
lastly, the enemies that you can battle that will drop it.
ONE-HANDED SWORDS
-----------------
Skills
------
Right Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)
-Jack slashes downward starting from the right.
Limit Break (Variable amounts of Power, 1.0 Knockback, Knocks Back, Hits for
Damage 9x, Volty Blast)
-350 Kills Required
Equipment
---------
Air Blade (5 CP, 14 STR, Wind)
Buy, Sell: 1000 Dagols, 500 Dagols
Locations: Dead End Armory, Survivor Armory, Triston Armory
TWO-HANDED SWORDS
-----------------
Skills
------
Crescent Slice (1 CP, 90 Arc, 0.7 Power, 1.0 Knockback)
-Jack slashes downward starting from the right.
Downward Thrust (2 CP, 40 Arc, 0.5 Power, 0.5 Knockback, Hits for Damage 2x)
-10 Kills Required
-Jack lunges towards his opponent and cuts downward at them, and follows up
with a quick second hit.
Upward Slash (3 CP, 40 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
-100 Kills Required
-Jack slashes upwards at the enemy, knocking it upwards and back.
Balance Thrust (4 CP, 40 Arc, 0.7 then 1.0 Power, 0.5 then 0.6 Knockback, Breaks
Parry, Knocks Back)
-180 Kills Required
-Jack starts off with a Lunge attack, jumping forward and doing a
long-armed thrust. Next, he follows through and cuts upward, akin to his
Upward Slash.
Shadow Buster (4 CP, 200 Arc, 0.9 Power, 1.0 Knockback, Knocks Back)
-260 Kills Required
-Jack does a lower-body slash that knocks the enemy off it is feet and
flying backwards.
Extension Aura (Volty, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 6x)
-Jack goes up to the enemy, and lifts his sword up in the air for about
2 seconds. He then drops it, and sends a shockwave out of his sword, which
travels straight. Should it hit an enemy, the attack will damage the foe
multiple times.
Army of Shadows (0.4 Power, 1.0 Knockback, Knocks Back, Volty Blast)
-310 Kills Required
Equipment
---------
Bind Saber (8 CP, 112 STR, 1.0 Bind)
Buy, Sell: N/A, 50 Dagols
Locations: Shrine Knight
SPEARS
------
Skills
------
Quick Thrust (1 CP, 40 Arc, 0.7 Power, 1.0 Knockback)
-Jack stabs the enemy in a fast forward motion.
Combo Attack (3 CP, 40 Arc, 0.7 then 1.0 Power, 1.0 then 0.6 Knockback, Knocks
Back, Hits for Damage 2x)
-140 Kills Required
-Jack stabs the enemy like the two Thrusts, but then follows up with a
second attack in the same motion that sends the enemy sprawling.
Spin Strike (3 CP, 40 Arc, 1.2 Power, 1.0 Knockback, Breaks Parry)
-190 Kills Required
-Jack spins around and rams his spear downwards into the enemy, breaking
it is guard.
Knockdown (4 CP, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back)
-290 Kills Required
-Jack does a sweep of the ground in front and his sides, knocking enemies
off their feet and back.
Shotgun (Volty, 40 Arc, 1.0 then 0.6 Power, 1.3 then 0.5 Knockback, Hits for
Damage 8x, Knocks Back)
-Jack gets close to the enemy and repeatedly jabs at the enemy in a quick
motion. He ends it off with one last attack that knocks the enemy off its
feet.
Thousand Spears (Variable Amounts of Power, 1.0 Knockback, Hits for Damage 10x,
Knocks Back)
-390 Kills Required
Equipment
---------
Aqua Spear (6 CP, 29 STR, Water, 1.0 Freeze)
Buy, Sell: 3800 Dagols, 1900 Dagols
Locations: Dead End Armory, Elf Region
AXES
----
Triple Slice (2 CP, 90 Arc, 1.1 Power, 1.3 Knockback, Hits for Damage 3x)
-10 Kills Required
-Jack slams his axe into the opponent, causing damage three times.
Upward Slash (3 CP, 90 Arc, 0.7 Power, 0.7 Knockback, Knocks Back)
-60 Kills Required
-Jack does a quick slash upwards that knocks the enemy backwards.
Earthshake (3 CP, 40 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x)
-100 Kills Required
-Jack leaps into the air, and then lands into the ground, creating a
shockwave that spreads in front and hits twice.
Top Break (3 CP, 40 Arc, 0.8 Power, 0.5 Knockback, Breaks Parry)
-140 Kills Required
-Jack does a forward thrust, nailing the enemy with the edge of his axe,
before retreating.
Low Strike (4 CP, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Down)
-180 Kills Required
-Jack does a sweep of the ground to his sides and front, knocking any
enemies in his way down onto the ground.
Aerial Strike (4 CP, 40 Arc, 1.3 Power, 0.8 Knockback, Knocks Back)
-220 Kills Required
-Jack jumps into the air, and then dives spear-first into the enemy,
knocking it back in the process.
Hammer Throw (2 CP, 360 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x)
-260 Kills Required
-Jack swings his axe around in a full rotation, hitting anything in his
way twice.
Aerial Spin (Volty, 40 then 360 Arc, 1.1 Power, 0.5 Knockback, Hits for Damage
4x)
-Jack spins around and cuts the enemies in his way, and then jumps up into
the air, slams down onto the ground, and creates a shockwave that spreads
out from him, hitting the enemies in the way.
Radial Smash (4.0 Power, 1.3 Knockback, Knocks Back, Volty Blast)
-310 Kills Required
Equipment
---------
Ancient Axe (7 CP, 185 STR, 1.0 Petrify)
Buy, Sell: N/A, 50 Dagols
Locations: Dragon Lair Cave
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ARMOUR ARMR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First of all, the name is listed. Next, the armour's total defense
rating, and, if it has one, it is element, are listed in brackets.
The Buy and Sell rate of the armour is then listed, with the Buy Rate
always coming first. In the case of some weapons, they may either be unable to
be bought or sold. When this happens, N/A is put in place of a price.
_IF_ it warrants one, the armour will have a section on any special
effects that it has. While for the most part, this is simply how good of a
protection it has against a certain status effect, some armours also have Auto-
Restore. As an aside;
This sums up all the possible locations that the armor can be found,
usually shops first, then locations, then enemies. Special conditions and bosses
are usually elaborated on somewhat more (ie. the Fayt Armor).
Equipment
---------
Absolute Guard (71 DEF)
Buy, Sell: N/A, 50 Dagols
Effects: Resists Everything (*)
Locations: Defeat Melissa in "The Real Ultimate Battle", then go to the basement
of the Star Tower of the Vareth Magic Institute. Open the chest here
for it
Recruitment Suit
Buy, Sell: N/A, N/A
Effects: Auto-Restores HP
Locations: Goblin Cemetery
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ACCESSORIES ACCS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Just a note: for items like Beckoning Cat, Pluto's Trophy, and the
Training Device, equipping two of them will not have the second one stack on the
first one. Instead, it only adds onto the previous one (ie. Having two Pluto's
Trophies nets you 140% Dagols, not 100 x 1.2 x 1.2 = 144% Dagols)
The Effect describes the general purpose of the accessory, and what it
does.
The locations where an item can be found. Shops come first, then
areas where you can kick an item/open a chest for it, and lastly, enemies that
you can battle to obtain it.
Leprechaun (Other)
Buy, Sell: N/A, 4500 Dagols
Effects: Jack will power walk while this is equipped
Locations: Path of the Spider
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SKILLS SKLS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The name of the Skill, followed by what type of Skill it is. Stat-Up
Skills increase the statistics of the user, while Protect Skills increases the
user's resistance to a certain status ailment or element. Lastly, Other
represents a miscellaneous use, which is too broad too fit into the former two
groups.
The people whom you can recruit that happen to have the skill; you have
to have one of them in your party and be getting into Links with them in order
to gain the skill.
Absorb HP (Other)
Effects: At random, you will drain a certain percentage of an attack and recover
that amount (2%, 4%, 6%, 8%, 10%)
Users: Donkey, Valkyrie
Berserker (Other)
Effects: The user gets a higher Strength stat, at the cost of attacking his
own allies from time to time (+20, +25, +30, +35, +40)
Users: Dominic, Gonn, Jan, Jared
Tri-Emblem (Stat-Up)
Effects: Increases Strength, Defense, Evade, HP, and Luck of the user (+10,
+20, +30, +40, +50)
Users: Acquire by defeating Ethereal Queen
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
COMMANDS CMMD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LINKS XSD4
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Downsides of the attack include the ease with which a swifter enemy can
counterattack against the Arrow, and the high loss of VP if you run into the
area's boundaries.
Disadvantages include the inability to Parry while in this Link, and the
inefficiency of the formation while facing off against multiple enemies,
especially when getting hit from behind.
This link is most useful when in the latter end of a dungeon, with the
enemies incapicated, and you want to save costs on items.
However, the flaws of this Link are many. One of the biggest of them is
that you CANNOT move OR attack, meaning that you are left totally open to
attack. Second is that your party members are forced to turn inwards, making it
even more so of a case. When the battle is big, if a monster sends you moving,
that stops the regeneration for even a second. And the biggest thing is that it
is totally invalidated if you have somebody with Auto-Cure in the Link, as
it will then work in any other Link.
The link works well when complemented with the Square Link, as it draws
enemies in and then sends them sprawling.
However, little offense is gained from the Guard Link, at the cost of
what may be a substantial amount of Volty Points, as it comes to a point where
it becomes enemies running at you, getting knocked away, getting up, and coming
for a second round.
The main use of this attack is, as the name attacks, a last resort
suicide attack, and should only be used when especially required.
The downsides of this, of course, include the major loss of HP, and the
fact that you may be screwed in some situations if the attack does not kill all
enemies.
It is most useful when you are up against a lot of enemies, or else need
to kill them without letting yourself be open to close-quarters attacks.
Flaws inherent in the link are it is requirements for the party members
to be lined straight up and not moving; as such, if the battle requires a lot of
running and dodging, this is not the link that you would probably want to use.
Uses of the formation are especially big in battles that pit you against
multiple enemies, as not only can you quickly gain back all the used up VP, but
you can also damage most of your enemies without having touched you. It also
complements well with the Guard Link.
This link is most useful for engaging single enemies that get distracted
easily by hits from multiple characters, and for creatures that lack long-range
attacks. It also helps force any allies that you have that have a more passive
A.I. into attacking.
Benefits to this link include that you now have a wider area that your
party can cover, thus eliminating more enemies.
Downfalls to the link is that it has less power than the Line Link, and
the fact that once more, you cannot be moving or dodging to execute the force
waves; something that may be difficult to pull off in more heated battles.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
REGULAR ITEMS RGIM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sage (Heal)
Buy, Sell: 300 Dagols, 150 Dagols
Effects: Cures all Status Effects
Location: Radiata Castle Supply Shop, Louis', DwarFun General Store, Blade
Pharmacy, Gabe, Found in Elf Region, Nowem Region, Tria Region,
Septem Region (x2), Dysett Region, City of Flowers Elder's Residence,
Dwarf Tunnel Cave 2, Batle Bull, Cecil, Dark Elf, Fernando, Genius,
Shell Lizard, Rynka, Synelia, Tall Beast
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
RECORDS RCRD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*------------------------------------------------------------------------------*
| Name | Buy/Sell | Locations |
|------------------------------------------------------------------------------|
| Aiden Region | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Algandars Castle | N/A/500 | Archdemon |
|==============================================================================|
| Audience Chamber | 1000/500 | Chic Records |
|==============================================================================|
| Bandit is Theme | 1000/500 | Chic Records |
|==============================================================================|
| Battle 1 | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Battle 2 | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Battle 3 | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Borgandiazo | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Coliseum | 1000/500 | Chic Records |
|==============================================================================|
| Conference | 1000/500 | Chic Records |
|==============================================================================|
| Conspiracy | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Defeat | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Dichett Region | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Distortion Corridor | N/A/500 | Shrine Knight |
|==============================================================================|
| Dragon Lair Cave | N/A/500 | Black Tiger |
|==============================================================================|
| Dragon Radian | N/A/500 | Radian |
|==============================================================================|
| Dwarf Tunnel | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Dysett Region | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Earth Dragon Attack | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Earth Valley | 200/100 | Pitt (City of Flowers), Dwarf Dorm Room 102 |
|==============================================================================|
| Elf Region | 1000/500 | Pitt (City of Flowers), Forest Metro Room 3 |
|==============================================================================|
| Ethereal Queen | N/A/500 | Ethereal Queen |
|==============================================================================|
| Final Battle | N/A/500 | Quasar |
|==============================================================================|
| Fort Helencia | 1000/500 | Chic Records |
|==============================================================================|
| Gabriel Celesta | N/A/500 | Gabriel Celesta |
|==============================================================================|
| Ganz's Theme | N/A/100 | Ganz's Room |
|==============================================================================|
| Goblin Haven | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Gold Dragon Castle | N/A/500 | Wind Cell |
|==============================================================================|
| Invasion | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Jack's Theme | N/A/100 | Jack's Room (Radiata City) |
|==============================================================================|
| Mage's Theme | 1000/500 | Chic Records |
|==============================================================================|
| The Night Halls | 1000/500 | Chic Records |
|==============================================================================|
| Ocho Region | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Opening Theme | 1000/500 | Chic Records |
|==============================================================================|
| Payapaya Dance | N/A/500 | Pinky |
|==============================================================================|
| Priest's Theme | 1000/500 | Chic Records |
|==============================================================================|
| Radiata Castle 1 | 1000/500 | Chic Records |
|==============================================================================|
| Radiata Castle 2 | 1000/500 | Chic Records |
|==============================================================================|
| Ridley's Sorrow | 1000/500 | Chic Records |
|==============================================================================|
| Ridley's Theme | N/A/100 | Ridley's Room |
|==============================================================================|
| Sediche Region | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Shangri La | 1000/500 | Pitt (City of Flowers) |
|==============================================================================|
| Shrine of Frey | N/A/500 | Crystaria |
|==============================================================================|
| Solieu Village | N/A/500 | Adele |
|==============================================================================|
| Tension | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Uber-enemy 1 | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Uber-enemy 2 | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| War | 1000/500 | Donkey (Shangri La) |
|==============================================================================|
| Warrior's Theme | 1000/500 | Chic Records |
*------------------------------------------------------------------------------*
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SHOPS XSD3
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The organization in here is pretty basic; the name of the shop, followed
by the items and their cost in Dagols without a VIP Badge equipped. Right under
each name is the time of day during which the shop is open.
The term (AS) after an item means that you can only obtain it from the
store after the split, and if you could get to the store before the split
(meaning that while the Verontier Armory would have items AS, Vladimir's
wouldn't). In opposite, the term (BS) refers to items that can be gotten at a
store before the split, but are gone if you go to the same store after the
split.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
REGULAR ENEMIES RENM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Apprentice A
236 HP, 88 STR, 73 DEF, 92 EVA, Water
297 EXP, 77 Dagols, Book of Magic (1%)
Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down, 1.0
Freeze)
Locations: Character duels only
Name: Apprentice B
376 HP, 110 STR, 116 DEF, 142 EVA, 102 LCK, Water
761 EXP, 177 Dagols, Book of Magic (3%)
Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down, 1.0
Freeze)
Locations: Tria
Name: Blaunibel
483 HP, 70 STR, 51 DEF, 32 EVA, 52 LCK, Earth
135 EXP, 84 Dagols, Startle Power (5%)
Horn Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Horn Thrust (Short Range, 90 Arc, 1.2 Power, 1.0 Knockback, Knocks Back)
Horn Sweep (Short Range, 200 Arc, 0.9 Power, 1.0 Knockback, Hits for Damage 2x)
Trample (Medium Range, 90 Arc, 1.3 Power, 0.5 Knockback, Knocks Down)
Locations: Cuatour, Septem
Name: Bubu
130 HP, 37 STR, 19 DEF, 35 EVA, 69 LCK, Earth
29 EXP, 220 Dagols, Cure Needle (5%)
Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Sneeze (Short Range, 40 Arc, 0.2 Power, 0.5 Knockback, 1.5 Paralyze)
Lay Down (Useless)
Locations: Adien, Dova
Name: Burglar A
123 HP, 45 STR, 38 DEF, 57 EVA, 13 LCK
37 EXP, 13 Dagols, Cure Needle (5%)
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Parry)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze)
Locations: Dova
Name: Burglar B
401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK
668 EXP, 113 Dagols, Cure Needle (5%)
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Parry)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze)
Locations: Adien, Tria
Name: Carnivorat
29 HP, 27 STR, 15 DEF, 32 EVA, 42 LCK
7 EXP, 5 Dagols, Mint Drop (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Locations: Adien, Earth Valley Cave
Name: Colossalizard
169 HP, 57 STR, 32 DEF, 63 EVA, 41 Dagols
100 EXP, 36 Dagols, Toadstool Powder (5%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Locations: Elf
Name: Crocogator
1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK, Water
980 EXP, 5 Dagols, Herb Extract DX (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback)
Locations: Elf
Name: Crystaria
1888 HP, 350 STR, 323 DEF, 82 EVA, 302 LCK
6240 EXP, 510 Dagols, Ore Armor, Shrine of Fray (Record) (2%)
Slice (Long Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Crystal Crush (Long Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3 Random
Locations)
Wide Blow (Long Range, 120 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Locations: Distortion Corridor
Name: Darksoul
Level: 21
298 HP, 97 Dagols, 22 DEF, 208 EVA, 66 LCK
106 EXP, 49 Dagols, Mass of Enmity (3%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Black Fire (Long Range, 1.0 Power, 0.5 Knockback)
Locations: Algandars Castle
Name: Deathclover
107 HP, 44 STR, 22 DEF, 75 EVA, 16 LCK, Wind
70 EXP, 32 Dagols, Cure Drop (5%)
Dust Spray (Short Range, 0.1 Power, 0.9 Poison, 0.9 Confuse)
Locations: Dorse, Sediche, Goblin Cemetery, Earth Valley Cave
Name: Gobpakken
126 HP, 49 STR, 50 DEF, 35 EVA, 33 LCK, Earth
45 EXP, 59 Dagols, Gobpakken Seed (20%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Seed Expulse (Long Range, 0.1 Power, 0.1 Knockback, Hits for Damage 12x)
Sweet Breeze (Medium Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Paralyze, 1.0
Confuse, Hits for Damage 2x)
Locations: Elf
Name: Hemud
233 HP, 101 STR, 95 DEF, 17 EVA, Water
144 EXP, 105 Dagols, Mud Powder (5%)
Chatter (Useless)
Mud Bat (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider
Name: Hollywoody
701 HP, 132 STR, 81 DEF, 51 EVA, 81 LCK, Earth
833 EXP, 138 Dagols
Strike (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Cactus Bloom (Medium Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3 Spikes)
Cactus Needle (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Locations: Septem, Dysett
Name: Hunterwolf
194 HP, 45 STR, 28 DEF, 45 EVA, 38 LCK, Earth
67 EXP, 33 Dagols, Moon Stone Chip (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Howl (Summons 1 Hunter Wolf)
Locations: Cuatour, Nowem, Sediche
Name: Iceburg
255 HP, 123 STR, 152 DEF, 32 EVA, 95 LCK, Water
514 EXP, 152 Dagols, Heating Tablet (5%)
Bite (Short Range, 50 Arc, 0.9 then 1.0 Power, 0.5 Knockback, Hits for Damage
2x)
Snowstorm (Water, Medium Range, 90 Arc, 0.3 Power, 0.5 Knockback, 1.5 Freeze)
Locations: Septem Cave
Name: Matango
282 HP, 116 STR, 95 DEF, 146 EVA, 222 LCK, Earth
354 EXP, 19 Dagols
Double Hook (Short Range, 60 Arc, 0.8 Power, 1.0 Knockback, Hits for Damage 2x)
Panic Spin (Short Range, 360 Arc, 0.3 Power, 0.5 Knockback, 1.0 Confuse, Hits
for Damage 2x)
Strong Blow (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Locations: Sediche
Name: Militarat
42 HP, 38 STR, 22 DEF, 53 EVA, 42 LCK
45 EXP, 8 Dagols, Herb Extract (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Colleague Call (0.5 Knockback, Summons 2 Militarats)
Locations: Tria, Path of the Spider, Goblin Cemetery, Earth Valley Cave
Name: Ogre
8100 HP, 485 STR, 335 DEF, 103 EVA, 399 LCK, Fire
4800 EXP, 1502 Dagols, Mystery Berry (1%), Fall Smasher (3%)
Slice (Long Range, 50 Arc, 1.5 Power, 1.0 Knockback, Breaks Parry, Knocks Back)
Claw Hook (Long Range, 120 Arc, 1.2 Power, 1.3 Knockback, Breaks Parry, Knocks
Back)
Earth Strike (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for
Damage 2x)
Fire Breath (Fire, Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 2.0 Blaze,
Knocks Down, Hits for Damage 3x)
Locations: Shrine of Fray
Name: Pararat
34 HP, 36 STR, 15 DEF, 46 EVA, 55 LCK
34 EXP, 4 Dagols, Cure Needle (3%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 0.5 Parry, 1.0 Paralyze)
Locations: Cuatour, Tria, Goblin Cemetery
Name: Phantom
196 HP, 81 STR, 85 DEF, 158 EVA, 75 LCK
270 EXP, 3 Dagols, Holy Water (5%)
Wide Flame (Fire, Long Range, 90 Arc, 0.7 Power, 1.0 Knockback, Hits for Damage
2x)
Curse Embrace (Short Range, 60 Arc, 0.7 Power, 1.0 Curse, Clings to Target)
Curse Snare (Short Range, 360 Arc, 0.1 Power, 1.0 Curse, Ignores Parry)
Cold Arrow (Water, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Healing (Recovers 30% of target's Max HP)
Locations: Goblin Cemetery
Name: Pointura
185 HP, 56 STR, 35 DEF, 34 EVA, 88 LCK, Earth
70 EXP, 26 Dagols, Pointura's Thread (20%)
Spider Net (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 1.0 Paralyze)
Poison Mist (Earth, Short Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Poison,
Hits for Damage 6x)
Bite (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison)
Locations: Cuatour, Dorse, Goblin Cemetery
Name: Shemud
228 HP, 90 STR, 86 DEF, 17 EVA, Water
170 EXP, 74 Dagols, Cure Drop (5%)
Chatter (Useless)
Strike (Short Range, 120 Arc, 1.0 Power, 1.0 Poison)
Locations: Path of the Spider
Name: Skypulsar
352 HP, 121 STR, 95 DEF, 165 EVA, 86 LCK
594 EXP, 82 Dagols, Cure Needle (5%)
Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Whirlwind Cut (Wind, Long Range, 0.9 Power, 1.0 Knockback)
Numbness Strike (Short Range, 40 Arc, 0.9 Power, 0.5 Knockback, 2.0 Paralyze)
Locations: ?
Name: Therosaurus
1345 HP, 178 STR, 134 DEF, 162 EVA, 193 LCK
893 EXP, 875 Dagols, Bind Spear (3%)
Stab-Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x)
Shockwave (Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for Damage
6x)
Ripple Laser (Long Range, 60 Arc, 0.8 Power, 0.5 KNockback, 1.0 Bind, 1.0
Confuse, Hits for Damage 2x)
Locations: Desneuf, Dysett
Name: Thunderwolf
290 HP, Wind
355 EXP, ? Dagols
Lightning Bolt (Wind, Long Range, 1.0 Power, 0.5 Knockback, 1.0 Paralyze)
Thunder Attack (Wind, Medium Range, 60 Arc, 1.0 Power, 1.0 Knockback, 0.9 Bind,
Knocks Back)
Electric Breath (Wind, Medium Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.0
Bind, Hits for Damage 2x)
Locations: Nowem (Wind Valley)
Name: Treeman
130 HP, 30 STR, 30 EVA, 30 LCK
12 EXP
Swing (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Locations: Radiata Castle Basement, Fort Helencia
Name: Trent
302 HP, 220 STR, 71 DEF, 60 EVA, 34 LCK, Earth
117 EXP, 65 Dagols, Herb Extract (5%)
Trent Slash (Medium Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Ignores Parry, Knocks
Back)
Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits for Damage
3x)
HP Heal (Recovers 30% of Max HP)
Location: Nowem, Dorse
Name: Whirlwind
1603 HP, 325 STR, 169 DEF, 223 EVA, 128 LCK, Wind
4355 EXP, 427 Dagols, Cleansing Stone (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Whirlwind Cut (Wind, Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Wind Breath (Wind, Long Range, 90 Arc, 0.6 Power, 1.0 Knockback, Knocks Back,
Hits for Damage 3x)
Locations: Distortion Corridor, Dragon Lair Cave
Name: Willow
380 HP, 88 STR, 47 DEF, 63 EVA, 86 LCK
793 EXP, 103 Dagols, Mustard Powder (5%)
Willow Slash (Medium Range, 90 Arc, 1.1 Power, 1.3 Knockback)
Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits for Damage
3x)
HP Heal (Recovers 30% of Max HP)
Locations: Tria
Name: Zerotone
438 HP, 55 STR, 22 DEF, 278 EVA, 199 LCK
594 EXP, 349 Dagols
Tongue Attack (Long Range, 30 Arc, 1.0 Power, 0.5 Knockback, 1.0 Confuse, Knocks
Down, Hits for Damage 2x)
Tail Attack (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Fade (Becomes semi-invisible)
Locations: Dorse
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SPECIAL ENEMIES SCNM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DAGOL TORTOISE
--------------
This tortoise, which glitters a golden color, is found in the Dorse
Region. From the Pig statue at Shangri La, go right and up the hill, then take
the path left. On the rocks in the background, the tortoise should be climbing
up and down one of them. To initiate a battle, go up to it and kick it.
The tortoise itself has only 300 HP and gives off a grand total of 1
EXP, but it is real use lies in it is other yields. It gives off 8888 Dagols,
which is useful in itself, but the true prize is the VIP Badge it carries. Each
VIP badge that you equip reduces the prize of store items by 20%, to a max of
40%. However, it only has a 5% chance of dropping it, and couple that with it is
regeneration rate (explained later), is obviously very ineffective to try and
get it this way.
The prospects are as such; if on the Human side, Ortoroz, Sonata, and
Flaus, of which the latter two are better to use as they have less attack and
can get more chances of stealing in. If before the split, Nocturne, Herz, and
Alba are your best bets. If on the non-Human side, bring in Ben and ONLY Ben,
and heal the Dagol Tortoise multiple times as it falls near death, until you
believe you have obtained the Badge.
Just a note: Even if you do obtain the Badge, it will not appear on the
list of spoils that you obtain after battle, and will instead just show up
directly in your list.
REGENERATION
------------
-Information is scarce on this subject. The first time you find the Dagol
Tortoise, you can kick it anytime and fight it. Afterwards,however, I do not
know completely it is regeneration rate.
-The BradyGames guide lists the Dagol Tortoise as reappearing on days where the
day count is a multiple of 15. (ie. So if you slew the first Tortoise on your
13th day, it would appear 2 days later) However, I am not sure as to whether
it will appear every day after that until you kill it, or only the day that is
a multiple of 15.
KILLER QUEEN
------------
-Found in Septem Cave, the KQ is near the end of the way going out to the end of
the Septem Region. The best way to get to where she is is to go down the main
road in the Septem region, and go down the back road just before the regular
Septem Cave entrance (after you've defeated him in his mission), and
go through the cave door here. In here, go right up along the path, and stop
shortly before the fork. If the Killer Queen is here, kick her.
-The Killer Queen is a bug-like enemy, so look for bugs on the floor when
looking for her.
-The Killer Queen has a 20% chance of appearing every second day. Because you
don't know which days are "every second day" and which days are in between the
days that the Killer Queen would appear, it is recommended that you check every
day until you find her. After you kill her once, however, she will never
reappear.
-Killer Queen is valuable for fighting as an opponent simply because not only
does she give off a crapload of EXP ( EXP), she also gives you a Strength
Berry, Defense Berry, Luck Berry, Evasion Berry, and Life Berry.
-As for the fight itself, Killer Queen herself has 1028 EXP, and is backed-up by
some Flame Ants. It is recommended that you be at least somewhere between early
and mid 30s level-wise before taking her on.
TSUCHINOKO
----------
-The Tsuchinoko is a large snake that slithers across the ground. When you kick
it and get into battle, it will be poisoned. Use a Cure Drop on it and it will
escape, leaving you a Tsuchinoko Dumpling, which is a very useful item (and
needed to recruit Gobrey). Killing the Tsuchinoko is very easy.
-The Tsuchinoko will appear in one of eight places (listed below) for two days
before switching to another location.
-After the Tsuchinoko is killed, you must wait until a game day that is a
multiple of 10.
-The eight locations where you can fight the Tsuchinoko are the following;
-Fire Mountain (In Parsec's chamber)
-Tria Region (At the end of the road that goes straight to the
Nowem-Tria Region link)
-Nowem Region (Underneath the big log in the area with the waterfall,
where you would fight Rocky)
-Cuatour Region (Take the path going up to the ressan tree outside of
Fort Helencia, and the Tsuchinoko will be up near the
end of the path)
-Elf Region (On the screen where you fight the Crocogator, go past there
and go right at the fork in the water. On land, you should
find it)
-Ocho Region (From the entrance to Ocho, go down, and at the split,
head up to the right and onto the next screen. Along the
path here)
-Dorse Region (on the screen right before the area that leads to the
Goblin cemetery, go left all the way. Along this path
lies the Tsuchinoko (You should know this area because
at the end lies the chest with the Rainbow Crystal))
-Septem Region (In Septem Region, go down the main road, past Septem
Cave, past Septem Village, into the screen where you
would fight Rocky a second time. Here lies the last
location of the Tsuchinoko)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CHARACTER DATABASE CHDB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Breaking down the various parts of each character profile into what they
individually mean.
ACHILLES (HUMAN)
"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes
from a family of monks, and has been Rocky's friend and rival since they were
both young. He is unofficially part of Fernando's faction. He looks scary and
mean, but appearances, in this case, can be deceiving. He is actually a very
nice man. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Achilles, and he'll join your Friends list
Duel Information: 434 EXP, 312 Dagols, Heating Tablet
Equipment: Monk's Robe, Life Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
Petrification, Death
Thought Pattern: Brave, Brave, Timid
Skill: Strength Plus (*)
Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order
Chapel)
3:40-10:30am (In the Olacion Order Chapel)
10:30am (In the Mortal Tree Hallway)
1:25-4:40pm (Travels to Path of Swords and Wisdom and back to Olacion
Order Chapel)
4:40-8:30pm (In the Olacion Order Chapel)
8:30-11:55pm (Travels to Achilles' house in the Path of Swords and
Wisdom)
"ACHILLES (HUMAN)"
The character's name, then the side that he, she, or it will fight
on/follow you over to. In the case of Jack or Valkyrie, they can both be used on
either side.
"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes
from a family of monks, and has been Rocky's friend and rival since they were
both young. He is unofficially part of Fernando's faction. He looks scary and
mean, but appearances, in this case, can be deceiving. He is actually a very
nice man. Race: Human, Gender: Male"
The biography that is written in their profile, all neat and nicely
typed up.
In addition to the material requirements that you may need, some people
can only be recruited by talking to them at a certain time and in a certain
area. In a few cases, the time will be given for a SEGMENT of the recruitment,
but is not required for all parts (in the case of Rynka, the given time is the
time you need to talk to Cody at in Levante General Store).
"How: Simply talk to Achilles, and he'll join your Friends list"
Even after you fufill all the requirements, you still need to actually
recruit the person. Most of them are cut-and-dry talk to them, but there are
still other characters such as Ortoroz that require lengthy procedures to go
through before you can finally recruit them.
This is the rewards that you will be given during your first battle with
them. Each item can only be won once, while the Dagols and EXP can be won
countles times over again. It should be noted that the EXP and Dagols are what
you get for base fighting them; that is to say, if you go put said person into
your party, and beef him or her up a few levels, and fight him/her again, you
will get more EXP than what is given here.
The moves the person can do, complete with range, radius of the attack,
it is power, and it is knockback. Some moves are labelled as (Useless). While
some
of them may have an unknown effect, for the most part, they are useless, such as
any of Star's poses.
"Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts"
These are the commands that you can input to the character. Besides the
six given here, a person might also be able to Cure Friend or Use Volty Blast.
Many of these moves can be basically done by anyone, but there are some
exceptions, such as Genius and Nyx.
"Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
Petrification, Death"
These are the status effects that the person can resist. It should be
noted that this does not necessarily mean that they have a 100% chance of
resisting it, but it does mean that they have a better chance of resistance then
people whom are unable to resist. Also, some innate resistance can be more
powerful than other resist (in other words, Achilles may be able to resist
Poison more than Blaze).
This is the process of AI that the computer will take. Respectively, the
three modes of thinking adhere to when your ally is in between 100% and 70% of
Max HP, then 70% to 30% of Max HP, and finally below 30% of Max HP.
The skill that the character knows (and can impart to you) and the skill
level that it is at when you can recruit him/her.
"Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order
Chapel)
3:40-10:30am (In the Olacion Order Chapel)
10:30am (In the Mortal Tree Hallway)
1:25-4:40pm (Travels to Path of Swords and Wisdom and back to
Olacion Order Chapel)
4:40-8:30pm (In the Olacion Order Chapel)
8:30-11:55pm (Travels to Achilles' house in the Path of Swords and
Wisdom)"
The locations throughout the day where you can find the character. Some
characters switch between two schedules, one for when you cannot recruit him/her
or after you have recruited him/her, and one for when you are capable of
recruiting him/her.
These are the stats that the characters will have, first at their
starting level, then at the milestone levels of 25, 50, 75, and finally 99.
JACK (MAIN)
"A lively young man born and raised in Solieu Village, a town a little ways from
Radiata. He lived a peaceful life with his elder sister Adele until his 16th
birthday, when he decided to test his mettle by trying out for the Radiata
Knights like his father before him. Race: Human, Gender: Male"
Requirements: You play as Jack through the entire game.
Equipment (Starting): Iron Edge, Handmade Tunic/Trainee Wear, Skill Upper, Luck
Bracelet
Skill (Starting): Luck Plus (*)
VALKYRIE (MAIN)
"Valkyrie is from Radical, a parallel world of Radiata. Calling herself the
Selector of Souls, she seeks out the strong to aid her for some mysterious
purpose. However, her invitation to "Join me in Heaven" always manages to
scare people away. Her hobbies include purifying the souls of immortals and
seeking einherjer. Race: God, Gender: Female"
Requirements: Distortion Corridor
When: Any time
How: After defeating the Final Boss, continue your game and go to Dragon Lair
Cave. Clear it and the Distortion Corridor out, and go to face off against
Valkyrie in the Distortion Corridor. After defeating her, she shall then
join your party.
Duel Information: 65535 EXP, Growth Gem
Equipment: Holy Sword Gram, Seraphic Garb, Feather Earring
Moves: Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Paralyze,
Breaks Parry)
Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, Knocks
Back)
Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback, 1.5
Paralyze)
Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify, 3.0
Curse)
Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then 0.6 then
1.2 Power, 0 then 1.0 Knockback, Volty Blast, Knocks
Back, Hits for Damage 10x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Special
Skill: Absorb HP (***)
ACHILLES (HUMAN)
"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes
from a family of monks, and has been Rocky's friend and rival since they were
both young. He is unofficially part of Fernando's faction. He looks scary and
mean, but appearances, in this case, can be deceiving. He is actually a very
nice man. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Achilles, and he'll join your Friends list
Duel Information: 434 EXP, 312 Dagols, Heating Tablet
Equipment: Monk's Robe, Life Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
Petrification, Death
Thought Pattern: Brave, Brave, Timid
Skill: Strength Plus (*)
Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order
Chapel)
3:40-10:30am (In the Olacion Order Chapel)
10:30am (In the Mortal Tree Hallway)
1:25-4:40pm (Travels to Path of Swords and Wisdom and back to Olacion
Order Chapel)
4:40-8:30pm (In the Olacion Order Chapel)
8:30-11:55pm (Travels to Achilles' house in the Path of Swords and
Wisdom)
ADELE (HUMAN)
"A gutsy young woman and Jack's older sister. She took charge of his upbringing
after their parents passed away. She is also the one who taught Jack how to use
a sword. She can be strict but it is always for Jack's own good. In front of
others, though, she is a perfect lady. it is not an act either - that is how
she
really is. Race: Human, Gender: Female"
Requirements: Beat Gawain for the final time
When: Any time
How: 1. Talk to her before the Split, after you got fired from the Knights. Jack
must tell her about his getting fired and obtaining a new job.
2. After you face off against Gawain at Fort Helencia, talk to her again.
Jack must tell her about facing off against Gawain.
3. After defeating Gawain in the Dysett Region, talk to Adele. This time,
she will join the party.
Duel Information: Solieu Village (Record), Herb Extract
Equipment: Normal Clothes, Luck Bracelet
Moves: Slap (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Scolding (Short Range, 120 Arc, 0.5 Knockback, 3.0 Bind, Ignores Parry)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Pattern: Brave, Brave, Brave
Skill: Wind Defense (*)
Locations: 3:45pm-8:55am (Adele's Residence)
8:55-2:45pm (Solieu Village)
ADINA (HUMAN)
"Priestess of the Olacion Order. She and her twin sister, Elena, serve Anastasia
and are always found by her side. She was brought up to be an elite doctor
specifically to provide medical care to the Ryans. She is very quiet, and
speaks harshly when she does talk. She would give her life for Elena. Race:
Human, Gender: Female"
Requirements: Level 12, Have Elena in your Party
When: Any time
How: Talk to her with Elena in your party, and she will automatically join
Duel Information: (Adina + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Snow Powder
Equipment: Robe of Order, Protect Shell
Moves: Blind Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Blind)
Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback, 3.0
Confuse)
Recovery Ray SE (Restore's 40% of target's Maximum HP)
Fog of Poison SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Poison)
Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Fighting Spirit (*)
Locations: 3:40-4:05am (Travels to Olacion Order Chapel)
4:05-5:45am (Olacion Order Chapel)
5:45-5:55am (Travels to Anastasia's Room)
5:55-8:00am (Anastasia's Room)
8:00-10:15am (Travels to San Patty Accessories)
10:15-12:00pm (San Patty Accessories)
12:00-12:45pm (Travels to Belmont General Store)
12:45-1:50pm (Belmont General Store)
1:50-3:30pm (Travels to Anastasia's Room)
3:30-6:00pm (Anastasia's Room)
6:00-7:00pm (Travels to Adina's House)
7:20-7:50pm (Travels to Morfinn's Clinic 2nd Floor)
7:50-9:50pm (Morfinn's Clinic 2nd Floor)
9:50-10:30pm (Travel's to Adina's House)
AESOP (NON-HUMAN)
"A green goblin comic. He used to be part of a trio with Gob and Monki, but they
disbanded after a certain incident. Now, he is part of the comedy duo "Monki
Magic" with Monki. Some of their routines can get a bit rough, and Monki has
been injured on more than one occasion. Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be forced into
fighting the Aesop-Gob-Monki trio once more in battle. After you defeat
them, select the option 'Let them Go', and they will join you instead.
Duel Information: 101 EXP, 46 Dagols, Cement Powder
Equipment: Ladle, Goblin Suit
Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Poison (*)
Locations: 8:30-3:30am (Dorse Region)
12:00-5:00pm (Dorse Region)
AIDAN (HUMAN)
"Son of Cecil, vice president of the Vareth Magic Institute, and his wife, Mira.
Aidan entered the guld to follow in the footsteps of his father. He is a
spoiled child and quickly becomes angry when he doesn't get his way. He hates
being alone, and always wants someone close by to pamper him. Race: Human,
Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Simply talk to Aidan when you see him, and he shall join without hesitation
Duel Information: (Aidan + Apprentice + Light Guardsman x2) 44 EXP, 100 Dagols,
Startle Powder)
Equipment: Arshaja (Earth), Vareth Uniform (Earth), Training Device (USEFUL!)
Moves: Stone Javelin Lv.1 (Earth, Long Range, 1.6 Power, 1.0 Knockback, Knocks
Back)
Stone Javelin Lv.2 (Earth, Long Range, 1.8 Power, 1.0 Knockback, Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Brave, Timid
Skill: Sharp Edge (*)
Locations: 7:15-8:55am (Travels from Aidan's House to Star Tower Research Lab #
2)
8:55-11:15am (Star Tower Research Lab #2)
11:15-12:20pm (Travels to Moon Tower Research Lab #2)
12:20-12:55pm (Moon Tower Research Lab #2)
12:55-1:15pm (Travels to Cafeteria)
1:15-4:10pm (Cafeteria)
4:10-5:15pm (Vareth Magic Institute)
5:15-5:35pm (Travels to Black Rose General Store)
5:35-8:00pm (Black Rose General Store)
8:00-8:50pm (Travels to Aidan's House)
ALAN (NON-HUMAN)
"A light elf biologist who assists Few in her research. He is now starting to
conduct his own research into light elves. His dazed expression hides a serious
and hard-working character. He works diligently to find the answers to the
questions that constantly come to him. Race: Light Elf, Gender: Male"
Requirements: Level 7, To Goblin Haven
When: Any time
How: Talk to him and find out that he needs five Mantango Larvas. Obtain them by
fighting the Mantangos in the Sediche Region, then when you have five of
them, take them back to Alan. He shall then join automatically.
Duel Information: 208 EXP, 289 Dagols, Cure Drop
Equipment: Grass Clothes (Wind)
Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback, Breaks Parry,
Knocks Down)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback)
Light Blow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Passive, Passive, Passive
Skill: Earth Defense (*)
Locations: 6:00pm-2:50am (Private House 3)
2:50-3:00am (Goes outside)
10:55-3:50pm (Private House 3)
3:50-3:55am (Goes outside)
ALBA (HUMAN)
"Assistant trainee leader of the Void Commnity. As a youth, he made many wrong
choices due to his violent nature. He was later scouted by the Void Community.
He takes part in many operations. He is very cool and collected but also has a
violent temper. He contributes more with his brawn than his brains. Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 11
When: Any time
How: Talk to him, and he'll fight you. Defeat him in a duel. Any day after the
first duel, talk to him again, and win once more. After, he shall join you.
Duel Information: 350 EXP, 135 Dagols, Magma Powder
Equipment: Dunvera, Hoodlum's Clothes (Fire)
Moves: Dunvera Hack (Medium Range, 90 Arc, 1.3 Power, 1.0 Knockback)
Swift Headbutts (Short Range, 40 Arc 0.6 then 1.0 Power, 0 then 0.5
Knockback, Knocks Down)
Steal (Short, 60 Arc, 0.2 Power, 3.0 Steal)
Antagonize Enemy (Raises Attack(?))
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blind, Blaze
Thought Patterns: Aggressive, Aggressive, Aggressive
Skill: Prevent Freeze (*)
Locations: 8:20pm-10:35am (Black Town of Night and Lust)
10:35-12:20am (Travels to White Town of Stars and Faith)
12:20-2:45pm (White Town of Stars and Faith)
2:45-4:05pm (Travels to Vancoor Square)
4:05-4:45pm (Vancoor Square)
4:45-8:20pm (Travels to Black Town of Night and Lust)
ALDO (HUMAN)
"Assistant corporal of Theater Vancoor. Works under Caesar. He is the brains of
many an operatoin, and has the ability to turn any difficult situation around
with his strategic know-how. He spends his free time studying strategies and
tactics. He feels more comfortable in a library than on the battlefield. Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 11, Book of Faeries
When: Any time
How: First, you must obtain the Book of Faeries that is in the chest in the
small village in the Septem Region. Next, go and talk to Aldo, and he
should join you after a few lines.
Duel Information: 350 EXP, 116 Dagols, Herb Extract
Equipment: Storm Spear (Wind), Plate Armor
Moves: Weak Thrust (Wind, Medium Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Power Thrust (Wind, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Earth Defense (*)
Locations: 5:10-6:05am (Travels to Quarto Squad Locker Room)
6:05-11:15am (Quarto Squad Locker Room)
11:15-12:15pm (Travels to Begin Eatery 2nd Floor)
12:15-2:20pm (Begin Eatery 2nd Floor)
2:20-4:15pm (Travels to Theater Vancoor Bathroom)
4:15-5:10pm (Theater Vancoor Bathroom)
5:10-7:00pm (Travels to Last Word Book Store)
7:00-9:30pm (Last Word Book Store)
9:30-10:30pm (Travels to Aldo's House)
ALICIA (HUMAN)
"Sergeant of Theater Vancoor. Born into the family of the hero Alfred, she is
also called Swan Alicia. She has inheried her father's abilities, and is now
Vancoor's youngest sergeant. Though burdened with heavy tasks, she feels little
pressure from her job and is always smiling. A member of the Triton Squad.
Race: Human, Gender: Female"
Requirements: Level 27, Castle Meeting
When: 9:30pm-1:00am (Path of the Spider Charnel)
How: Talk to Elwen in the Path of the Spider Charnel between 12:30pm-3:00pm.
Wait around, and later that same night, when Alicia comes in, talk to her.
She will duel you. If you win, she shall then join your party.
Duel Information: 1274 EXP, 376 Dagols, Book of Pegasus
Equipment: Sylph Edge (Wind), Wing Garb (Wind), Saint's Trophy
Moves: Ray Cutter (Wind, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Rose Flash (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0
Paralyze)
High Sky Descend (Wind, Medium Range, 40 Arc, 1.4 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Evasion Plus (*)
Locations: *9:30pm-1:00am (Path of the Spider Charnel)
*1:00am-5:50am (Travels to Theater Vancoor Cells)
5:50am-8:00am (Travels to Alicia's Residence)
11:00am-1:00pm (Travels to Triton Squad's Locker Room)
1:00pm-4:00pm (Triton Squad's Locker Room)
*4:00pm-9:30pm (Travels to Path of the Spider Charnel)
*The Alicia that you see at Carl's Pub at night is actually Herz in
disguise, and should be ignored when trying to recruit her.
ALVIN (HUMAN)
"Priest of the Olacion Order. Determined to become a monkmaster, he entered the
guild to learn the martial arts from Fernando. He is quick for his size and his
powerful attacks make him a superb fighter. Frank and easily excited, he
believs in Justice, Love, Preparedness, Friendship, and Miracles. Race: Human,
Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Alvin after having talked to Kain, and he'll join you.
Duel Information: 311 EXP, 274 Dagols, Herb Extract
Equipment: Monk's Robe, Warrior Bangle
Moves: Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, Knocks Down)
Palm of Energy? (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Defense Plus (*)
Locations: 4:15-6:35am (Path of Insanity and Fanatacism)
6:35-7:30am (White Town of Stars and Faith)
7:30-7:40am (Travels to Olacion Order Chapel)
7:40-10:40am (Olacion Order Chapel)
10:40-10:55am (Travels to White Town of Stars and Faith)
10:55-5:05pm (White Town of Stars and Faith)
5:05-5:40pm (Travels to Blue Town of Water and Wisdom)
5:40-7:55pm (Blue Town of Water and Wisdom)
7:55-10:15pm (Path of Insanity and Fanaticism)
*During the day that Build that Body! takes place, Alvin will be
nowhere to be found before or after you do the mission.
ANASTASIA (HUMAN)
"Archbishop of the Olacion Order and current head of the Ryan Clan, which holds
the rest of the Jaguars of the East. Her New Faction raises funds by dealing in
"miracle remedies." She is on bad terms with Fernando, who represents the
conservative Old Faction. The most important things in her life are herself and
money. Race: Human, Gender: Female"
Requirements: Crocogator Hides, 10000 Dagols, Level 25
When: 2:15pm-9:20pm
How: Talk to Anastasia in her room between 2:15 and 9:20 pm. After that, go and
do the following steps;
1. Go and find Lulu, and talk to her.
2. Go and find Zeranium, and talk to him.
3. Go and visit the Faid General Store during regular hours.
4. Purchase the key there for 10000 Dagols.
5. Go and talk to Anastasia again, and she'll finally join you.
Duel Information: (Anastasia + Heavy Guardsman x5 + Light Guardsman), 828 EXP,
157 Dagols, Life Berry, Book of Energy
Equipment: Peacock Garb, Beckoning Cat
Moves: Divine Statue (Long Range, 1.0 Power, 0.5 Knockback)
Icy Blizzard SE (Water, Long Range, 0.3 Power, 0.5 Knockback, 3.0 Freeze)
Light of Life SE (Restores 70% of target's Max HP)
Fog of Chaos SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Confuse)
Charming Voice (5.5 Power, 1.3 Knockback, Volty Blast)
Can Do: Go Nuts, Use Volty
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skills: Luck Plus (**)
Locations: 6:40-7:20am (Travels to Anastasia's Room)
7:20-8:00am (Anastasia's Room)
8:00-10:15am (Travels to San Patty Accessories)
10:15-12:00pm (San Patty Accessories)
12:00-2:15pm (Travels to Anastasia's Room)
2:15-6:25pm (Anastasia's Room)
*6:25-8:00pm (Treasury)
8:00-9:20pm (Anastasia's Room)
9:20-10:00pm (Travels to Anastasia's House)
*After Crocogator Hides, but before Jack actually recruits Anastasia,
Anastasia will instead stay in her room during this time.
ARDOLPH (HUMAN)
"He showed up suddenly at the Vareth Magic Institute and soon became an
assistant professor. No one knows much about his past, but he is in fact of the
same race as Nyx. He has no conscience and feels no compunction about betraying
or lying to others. A self-centered man who thinks only of his own career.
Race: ?, Gender: Male"
Requirements: The Alien Monster
When: Any time
How: Simply talk to him after completing The Alien Monster to recruit him.
Duel Information: (Ardolph + Subordinate Mage x2 + Heavy Guardsman) 311 EXP,
214 Dagols, Mass of Enmity)
Equipment: Anviteo, Mage's Robe
Moves: Demon Spirit (Long Range, 1.8 Power, 0.5 Knockback, 1.3 Curse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skill: Status Cure (*)
Locations: 4:20pm-12:45am (Moon Tower Laboratory)
12:45-4:00am (Travels to Ardolph's Apartment)
8:50-10:15am (Travels to Cafeteria)
10:15-11:45am (Cafeteria)
11:45am-12:40pm (Travels to Moon Tower Research Lab 3)
12:40-4:10pm (Moon Tower Research Lab 3)
4:10-4:20pm (Travels to Moon Tower Laboratory)
ASTOR (HUMAN)
"The cook of Radiata Castle. His cooking knowledge and skills are extremely
advanced and he knows no rival. He is known as Super Chef. He is a hearty man
but with a delicate touch in the kitchen. His passion for food becomes even
more intense when he has some competition. Race: Human, Gender: Male"
Requirements: Level 4, Royal Promotion
When: Any time
How: Simply talk to him to get him to join (You can also talk to him across the
counter from the Banquet Hall)
Duel Information: 83 EXP, 60 Dagols, Mustard Powder
Equipment: Frying Pan, Cook's Apron
Moves: Frying Pan Bash (Short Range, 50 Arc, 1.0 Power, 0.5 Knockback)
Meat (Restores 30% of Astor's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Poison (**)
Locations: 7:00-11:00am (Banquet Hall/Kitchen)
11:15-12:30pm (Heads to Men's Toilet)
12:30-1:45pm (Men's Toilet)
1:45pm-2:50pm (Heads to Kitchen)
3:00-8:00pm (Banquet Hall/Kitchen
BLIGH (HUMAN)
"An old farmer who is a burden on everyone. He is a real performer and good at
manipulating others - something he has been doing for the past forty years. He
lives a good life but he always manages to find something to complain about, in
order to win sympathy from others. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 4, Before Split
When: Any time
How: 1. Talk to Bligh. He should tell you about his missing pipe.
2. Go and talk to Brie, whom is outside Shangri La. Fight him.
3. Go into Shangri La, and look for a golden sparkle along the ground.
Take Bligh's Pipe.
4. Go back and talk to Bligh to recruit him.
Duel Information: 62 EXP, 89 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Bligh's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Water Defense (*)
Locations: 6:30-6:40am (Nuevo Village)
3:30-6:00pm (Nuevo Village)
BOSSO (NON-HUMAN)
"A black goblin whose senses became muddled after getting covered in mantango
poison outside the village. He became so confused he could not find his way
back
to the village. However, he has made a nice home for himself in the wild
outdoors. Race: Black Goblin, Gender: Male"
Requirements: Level 22, To Goblin Haven
When: Any time
How: Find Bosso in the Sediche Region, and Jack will automatically encounter
him. Defeat the two Mantangos that are assaulting him, then defeat Bosso
himself afterwards, and he will join your party.
Duel Information: 80 EXP, 3 Dagols, Toadstool Lance
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Sediche Region)
BRAN (HUMAN)
"A mad farmer who treasures plants more than humans, and would willingly die for
the sake of his produce. Always does his own thing without consideration for
others around him. Lately, he has started to get into hunting thanks to
Garcia's influence. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from
7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are
missing.
2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered
by a Iceburg. Defeat the Iceburg.
3. Go back outside and talk to Bran at the appropriate time.
Duel Information: 31 EXP, 98 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Luck Bracelet
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Bran's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Strength Plus (*)
Locations: 7:25-10:55am (Septem Village)
4:20-10:15pm (Septem Village)
BRIE (NON-HUMAN)
"A green goblin who has been captivated by magic ever since he first saw it
performed. He aspires to become a mage, but after realizing the amount of
studying required, he spends his time trying to come up with an easy way to
become a first-class mage. Race: Green Goblin, Gender: Male"
Requirements: Level 10, A Visitor for Aphelion, before The Split
When: Any time
How: 1. Talk to Bligh. He should tell you about his missing pipe.
2. Go and talk to Brie, whom is outside Shangri La. Fight him.
3. Go into Shangri La, and look for a golden sparkle along the ground.
Take Bligh's Pipe.
4. Go back and talk to Bligh to recruit him.
5. Now go see Brie, and talk to him. He, in turn, will join.
Duel Information: 311 EXP, 15 Dagols, Mustard Powder
Equipment: Head Basher, Goblin Suit, Toughness Bangle
Moves: Cross Strike (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: All Day (Dorse Region)
BRUCE (HUMAN)
"A high-ranking warrior of Theater Vancoor. He studied medicine in the priest
guild but was later invited to the warrior guild because of his medical
knowledge. He has the basic skills of a warrior, but would rather stay in the
infirmary and treat patients. He was born to be a doctor. Race: Human, Gender:
Male"
Requirements: Joining Theater Vancoor, Jack has less than 50% of Total HP, Level
4
When: Any time
How: Talk to Bruce while Jack has less than 50% of his total HP, and Bruce will
automatically join you.
Duel Information: 124 EXP, 146 Dagols, Invincibility Med
Equipment: Steel Axe, Plate Armor
Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Downward Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Cure Status (Cures the target's status ailment(s))
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: 4:15-5:55am (Travels from Bruce's House to Vancoor Infirmary)
5:55am-7:15pm (Infirmary)
7:15-8:45pm (Travels to Bruce's House)
BUTCH (HUMAN)
"Friends with fellow worker Golye ever since losing to him at arm wrestling. He
looks up to Golye as an older brother. He works for JFT, the weapons
manufacturing company. Serious yet incompetent, he always wears a scowl and
mumbles to himself. His fellow workers don't really like him. Race: Human,
Gender: Male"
Requirements: Joining Theater Vancoor, Have Golye in your Party
When: Any time
How: Find Butch and talk to him while Golye is in your party to obtain him.
Duel Information: 19 EXP, 7 Dagols, Cure Needle
Equipment: Work Clothes
Moves: Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Hip Attack (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Curse (*)
Locations: 3:20-8:40am (Black Town of Night and Lust)
8:40-11:05am (Faid General Store)
11:05-4:20pm (Black Town of Night and Lust)
4:20-8:15pm (Travels to Butch's Residence)
CAESAR (HUMAN)
"Sergeant of Theater Vancoor. Known as Caesar the Immortal, he is a wise leader.
He has taken on many impossible tasks and come back alive, although the rest
of his squad is never that lucky. He grieves over the loss of his men daily.
For that reason, he has a strong sense of responsibility towards his
subordinates. Leader of the Quarto Squad. Race: Human, Gender: Male"
Requirements: Level 31, Have Aldo and Gareth in your Party, Castle Meeting
When: 6:05pm-11:20pm
How: 1. Recruit Gareth and Aldo, and put them into your party.
2. Go to Theater Vancoor Square, and talk to Caesar while he is standing at
the fountain.*
Duel Information: 1594 EXP, 160 Dagols, Holy Water
Equipment: Bloody Grip, Samurai Armor (Fire)
Moves: Upward Slash (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Knocks
Down)
Demon Buster (Medium Range, 40 Arc, 0.4 then 0.5 Power, 0.4 then 0.5 then
0.6 Knockback, 0.9 then 1.0 Curse, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Passive
Skill: Complete Defense (**)
Locations: 2:05am-2:45am (Travels to Olacion Order Chapel)
2:45-5:00am (Olacion Order Chapel)
5:00-7:30am (Travels to Quarto Squad Locker Room)
7:30am-4:55pm (Quarto Squad Locker Room)
4:55pm-5:45pm (Travels to Vancoor Square)
5:45pm-11:35pm (Vancoor Square)
11:35-11:50pm (Travels to Caesar's House)
CARLOS (HUMAN)
"A warrior of Theater Vancoor. He is a backup soldier who manages the cells in
the basement. He isn't very skilled or smart, and no one likes how much he
complains about work. He likes places that are dark and damp - another reason
why people keep their distance. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Carlos, then go down to the Path of the Spider via the Theater
Vancoor Square. Down here, go all the way to the left end, and enter the
room here. Inside, examine the water to get his lens. Take it back to
Carlos, and he will join you.
Dual Information: 30 EXP, 87 Dagols, Flee Ball
Equipment: Iron Spear, Plate Armor, Divine Earring
Moves: Sweep Thrust (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Vertical Slash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Blind (*)
Locations: 11:05pm-7:30am (Theater Vancoor Cell)
7:30-8:00am (Travels to Theater Vancoor 1st Floor)
8:00-11:15am (Theater Vancoor 1st Floor)
11:15-12:00pm (Theater Vancoor Toilet)
12:00-12:35pm (Travels to Begin Eatery)
12:35-3:15pm (Begin Eater)
3:15-3:35pm (Travels to Theater Vancoor 1st Floor)
3:35-6:10pm (Theater Vancoor 1st Floor)
6:10-6:25pm (Travels to Survivor Armory)
6:25-8:05pm (Survivor Armory)
8:05-11:05pm (Travels to Theater Vancoor Cell)
HP STR DEF EVA LCK
LV 4 141 44 52 18 28
LV 25 694 96 94 56 60
LV 50 1353 159 145 102 98
LV 75 2013 222 196 148 136
LV 99 2646 283 245 192 173
CECIL (HUMAN)
"Son of Lord Henryde, a famous analyst of ancient texts. He suffers from
comparisons with his father, but hard work has made him vice president of
Vareth. He speaks in a soft and polite manner but there is a roughness behind
the words, and he tends to smile warmly while making unreasonable demands.
Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Aidan in your party at Level 32
When: Any time
How: First, you must recruit Aidan and level him up to Level 32. After that is
done, go and talk to Cecil while Aidan is in your party. He will henceforth
join you.
Dual Information: (Cecil + Apprentice + Light Guardsman x2) 1950 EXP, 258
Dagols, Sage
Equipment: Asteka (Earth), Great Mage Robe
Moves: Megaton Quake (Earth, 1.0 Power, 1.5 Knockback, Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Timid
Skill: Earth Defense (**)
Locations: 1:15-2:30am (Travels from Cecil's House to President's Office)
2:30-4:35am (President's Office)
4:35-5:25am (Travels to Vareth Magic Institute 2nd Floor)
5:25-11:20am (Vareth Magic Institute 2nd Floor)
11:20-11:40am (Travels to Vareth Infirmary)
11:40-12:40pm (Infirmary)
12:40-12:55pm (Travels to Vareth Magic Institute 2nd Floor)
12:55-10:20pm (Vareth Magic Institute 2nd Floor)
10:20-11:15pm (Travels to Cecil's House)
CHARLIE (HUMAN)
"A Royal Radiata Knight. His flamboyant speech and mannder tend to put other
people off. He likes cute people and strong warriors; put them together and
he's in heaven. He hopes to be a strong warrior himself, someday. Race: Human,
Gender: Male"
Requirements: Level 5, Royal Promotion
When: Any time
How: Talk to him, and Charlie automatically joins
Dual Information: 150 EXP, 314 Dagols, Herb Extract
Equipment: Knight Saber, Knight Armor, Luck Bracelet
Moves: Right Slash (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Hip Attack (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Blow a Kiss (Long Range, 0.5 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Curse
Thought Patterns: Brave, Brave, Brave
Skill: Max HP Plus (*)
Locations: 7:10pm-6:15am (Trainee's Room)
6:15-7:10am (Travels to Training Facility)
7:10-12:10pm (Training Facility)
12:10-1:30pm (Travels to Information)
1:30-5:05pm (Information)
5:05-5:30pm (Travels to Woman's Bathroom)
6:30-7:10pm (Travels to Trainee's Room)
CHATT (NON-HUMAN)
"At first glance this dark elf looks like a nice, laid-back young man, but it is
all an act. He is actually a nuisance who plays pranks on everyone in the
village, except for the elder. He got such an awful scolding from the elder
when he was a young boy that he has steered well clear ever since. Race: Dark
Elf, Gender: Male"
Requirements: Level 13, Joining Theater Vancoor
When: 6:00pm-5:00am (Brewery)
How: Talk to Chatt at any time, and he'll tell you that Clarence is looking for
you. Go and find Clarence and talk to him, and he'll send you back to
Chatt. Talk to Chatt. Afterwards, talk to Chatt again on a different day
while he is in the brewery, and select "Okay". Talk to Clarence on the next
day, and go into the storeroom next to the Elder's Room in the Forest
Metropolis. After defeating the Tall Beast, Chatt will join you.
Duel Information: 434 EXP, 263 Dagols, Cure Needle
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Colossal Power (*)
Locations: 11:40am-5:15am (Forest Metropolis Brewery)
5:15-11:15am (Forest Metropolis 1st Floor)
CHRISTOPH (HUMAN)
"Born into a family of book lovers, he has been reading books since he can
remember. At sixteen, he entered Vareth to put his knowledge to use, where he
made many successful inventions. He is easygoing and amiable, but when he
starts to research something, he shuts everyone out. Race: Human, Gender: Male"
Requirements: Level 14, Joining Theater Vancoor, Gobpakken Seeds x5, Pointura
Threads x5
When: 10:30am-2;10pm (Star Tower Research Lab 2)
How: Talk to him until he mentions how he needs some more materials. Talk to
him with the required materials, and give them to him to recruit him.
Duel Information: (Christoph + Apprentice + Light Guardsman x2) 578 EXP, 45
Dagols, Herb Extract
Equipment: Vilihe (Wind), Mage's Robe (Wind)
Moves: Thunderstorm LV1 (Wind, Long range, 1.4 Power, 1.0 Knockback, Knocks
Back)
Thunderstorm LV2 (Wind, Long range, 1.5 Power, 1.0 Knockback, Knocks
Back)
Thunderstorm LV3 (Wind, Long range, 1.6 Power, 1.0 Knockback, Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Prevent Curse (*)
Locations: 5:05am-7:20am (Travels from Christoph's House to Star Tower Research
Lab 2)
7:20am-2:25pm (Star Tower Research Lab 2)
2:25-3:00pm (Travels to Cafeteria)
3:00-5:00pm (Cafeteria)
5:00-5:25pm (Travels to Star Tower Research Lab 2)
5:25-7:50pm (Star Tower Research Lab 2)
7:50-10:10pm (Travels to Christoph's House)
CLARENCE (NON-HUMAN)
"A dark elf spy. Although "spy" makes him seem sinister, all he really does is
collect information and act as an intermediary with other races. Because he is
away a lot, he does not interact much with people of his village. Although he
wouldn't admit it himself, it sometimes seems that his hard work is a form of
escape from something...troubling. Race: Dark Elf, Gender: Male"
Requirements: Have recruited Coco, Chatt, Franz, Hyann, Lufa, Marsha, Martinez,
Mikey, Rika, Romaria, Santos, Serva, and Zida
When: Any time
How: Talk to him after recruiting all of the other Dark Elves, and he will
automatically join your party.
Duel Information: 1351 EXP, 297 Dagols, Herb Extract S
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback, Breaks
Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Prevent Paralyze (**)
Locations: *Before Storming Fort Helencia
2:05-2:45am (Nowem Region)
2:45-4:00am (Travels to Forest Metropolis Room 2)
4:00-4:10pm (Room 2)
4:10-5:30pm (Travels to Nowem Region)
5:30-6:40pm (Nowem Region)
CLAUDIA (HUMAN)
"The lover of her life died in an accident, but in the midst of her despair she
learned of a way to bring back the dead. Soon thereafter, she entered the
Vareth Magic Institute and became an assistant professor. She speaks very
quietly with a soft voice. Though she shows little outward emotion, she is
actually very moody. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor, Level 18, Blood Orc's Horn
When: 5:10pm-7:00pm (Moon Tower Laboratory)
How: Talk to her while she is in the Moon Tower Laboratory. Visit her for three
more days after that in the same room, examining the storage tank every
time, and afterwards, she shall join you.
Duel Information: (Claudia + Subordinate Mage x2 + Heavy Guardsman)
Equipment: Curozide, Witch Cloak, Power Stone
Moves: Energy Drain (Long Range, 1.0 Power, Drains HP, Ignores Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Standard, Standard, Standard
Skill: Nine Lives (**)
Locations: 11:00am-1:20pm (Travels from Claudia's Reisdence to Moon Tower
Research Lab #3)
1:20-4:45pm (Moon Tower Research Lab #3)
4:45-4:55pm (Travels to Moon Tower Laboratory)
4:55-8:45pm (Moon Tower Laboratory)
8:45-11:20pm (Travels to Claudia's Residence)
COCO (NON-HUMAN)
"A young dark elf who always wears a blank expression on his face. Some people
worry aout him, but it is just his natural expression. He walks away when
people
begin talking to him, but that is because he is shy and not used to conversing
with others. Once he opens up to you, he is willing to talk, sometimes. Race:
Dark Elf, Gender: Male"
Requirements: Level 21, To Goblin Haven
When: Any time
How: Talk to him while you have nobody else in your party to obtain him.
Duel Information: 861 EXP, 278 Dagols, Cooling Spray
Equipment: Leaf Clothes, Luck Bracelet
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning (Wind, Long Range, 1.6 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Fire Defense (*)
Locations: *Before Storming Fort Helencia
All Day (Forest Metropolis 1st Floor)
CONRAD (HUMAN)
"Only son of Lyle, president of JFT Co. JFT is the exclusive supplier of arms to
the Radiata Knights. Conrad has problems understanding the poor - but he cannot
help it as he was spoiled his entire life. His father made him enter Theater
Vancoor. He is a member of Walter's Squad, and spends most of his time trying
to avoid work as much as possible. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 2
When: Any time
How: Talk to Conrad after being promoted to Sergeant, and he will automatically
join you, as well as giving you 1000 Dagols once recruited.
Duel Information: 80 EXP, 191 Dagols, Cure Dorp
Equipment: Iron Spear, Crocogator Skin (Water)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Passive, Timid, Timid
Skill: Nine Lives (*)
Locations: 5:10am-7:35am (Lyle's Mansion)
7:35-9:05am (Travels to Quinton Squad Locker Room)
9:05am-12:10pm (Quinton Squad Locker Room)
12:10-1:20pm (Travels to Begin Eatery 2nd Floor)
1:20-4:10pm (Begin Eatery 2nd Floor)
4:10-5:10pm (Travels to Lyle's Mansion)
5:10-7:00pm (Lyle's Mansion)
CORNELIA (HUMAN)
"A girl with a great talent for magic. Born in a farming town far from Radiata,
she entered Vareth at the age of twelve. Ray and Cecil immediately noticed her
potential. However, she lacks the control needed to perform great magic. She is
very curious and precocious. Each night, she transforms into an adult and sings
the night away. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 7:05pm
How: At around 6:30pm, go into the Black Town of Night and Lust, and go to the
area to the right lottery ticket stand. At 7pm, Cornelia will come here.
Follow her and stay right outside of the area where she transforms. If you
are standing close enough to her, Rachel will turn around, see you, and
join you afterwards.
Duel Information: (Cornelia/Rachel + Apprentice + Light Guardsman x2) 150 EXP,
217 Dagols, Herb Extract
Equipment: Wellness (Wind), Magical Dress (Wind), Magical Dress (As Rachel),
Power Stone
Moves: Barrier Tornado (Wind, Short Range, 360 Arc, 1.4 Power, 1.3 Knockback,
Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skills: Prevent Freeze (*)
Locations: 11:55pm-12:25am (Faid General Store)
12:25-2:35am (Travels to Cornelia's Residence)
2:35-2:50am (Cornelia's Residence)
2:50-3:15am (Travels to Black Rose General Store)
3:15-4:00am (Black Rose General Store)
4:00-4:30am (Travels to Cornelia's Residence)
9:05-10:25am (Travels to Moon Tower Research Lab 2)
10:25-12:45pm (Moon Tower Research Lab 2)
12:45-3:50pm (Travels to Alkaico General Store)
3:50-5:40pm (Alkaico General Store)
5:40-6:40pm (Travels to Black Town of Night and Lust)
6:40-7:50pm (Black Town of Night and Lust)
7:50-8:00pm (Travels to Red Lotus Metropolis Party Room)
8:00-11:05pm (Red Lotus Metropolis Party Room)
11:05-11:55pm (Travels to Faid General Store)
COSMO (HUMAN)
"Priest of the Olacion Order. Coming from a devout family of believers, no one
was surprised when he entered the priest guild. He trains hard and has become
a very skilled monk. His thoughts are always with the gods. His deeply held
religious beliefs govern his every word and deed. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 10
When: Any time
How: Simply talk to Cosmo to get him to join you.
Duel Information: 150 EXP, 286 Dagols, Herb Extract
Equipment: Monk's Robe, Protect Shell
Moves: Left Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Right Straight (Short Range, 40 Arc, 0.8 Power, 1.0 Knockback)
Twisting Kick (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Nine Lives (*)
Locations: 7:10-7:55am (Travels from White Town of Stars and Faith to Cosmo's
Room)
7:55-12:25pm (Cosmo's Room)
12:55-1:20pm (Travels to Confessional)
1:20-3:10pm (Confessional)
3:10-3:35pm (Travels to Olacion Order Chapel)
3:35-6:50pm (Olacion Order Chapel)
6:50-7:00pm (Travels to Olacion Order Shrine)
7:00-10:50pm (Olacion Order Shrine)
10:50-11:20pm (Travels to Cosmo's House)
HP STR DEF EVA LCK
LV 15 302 86 84 77 89
LV 25 632 110 111 88 96
LV 50 1459 171 179 118 116
LV 75 2286 232 247 147 136
LV 99 3080 390 313 176 154
CURTIS (HUMAN)
"The eldest member of the Vareth Magic Institute. A genius who has made many
contributions to the world of magic. He established the current magic system.
He looks intimidating and strict but is actually very easy to talk to. His
mustache is one of his best features. Race: Human, Gender: Male"
Requirements: Must have recruited Aidan, Ardolph, Cecil, Christoph, Claudia,
Cornelia, Derek, Dimitri, Ernest, Faraus, Felix, Franklin,
Genius, Jill, Johan, Leona, Marietta, Morgan, and Ursula (After
Secret of the Sewers)
Time: 11:40am-8:00pm (Star Tower Observatory)
How: Talk to him in the Observatory after you've recruited every other member of
the Vareth Magic Institute, and he will then join.
Duel Information: (Curtis + Light Guardsman x3) 2880 EXP, 341 Dagols, Cleansing
Stone, Luck Berry
Equipment: Ares Salute (Fire), Great Mage Robe, Magic Mirror
Moves: Explosion (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.0 Blaze, Knocks
Back)
Ancient Fire (4.7 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Save Volty (***)
Locations: 12:45-2:20am (Travels from Blue Town of Water and Wisdom to
President's Office)
2:20-4:45am (President's Office)
4:45-5:40am (Travels to Moon Tower Research Lab 1)
5:40-9:15am (Moon Tower Research Lab 1)
9:15-11:25am (Travels to Star Tower Observatory)
11:25am-8:20pm (Star Tower Observatory)
8:20-10:40pm (Travels to Curtis' Residence)
DAN (HUMAN)
"Owner of Club Vampire in the Black Town of Night and Greed. An ex-manager of
the Void Community. He was a rival of Servia's father in his bandit days but
now they are drinking buddies. He is also teaching Servia some of the tricks
of the trade such as martial arts and trap-building. A hearty man who makes
hasty decisions with little forethought. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 3
Time: Any time
How: Talk to Dan, and he'll ask you to retrieve a soup recipe. Go to uphill Tria
Village and talk to Saron (whom is likely on the porch of the one house),
and she will give you the recipe.
Duel Information: 51 EXP, 210 Dagols, Mustard Powder
Equipment: Flying Foot, Bottle, Cook's Apron, Skill Upper
Moves: Downward Swing (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Rotating Spin (Short Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Have a Drink (Restores 30% of Dan's Maximum HP)
The Hiccups (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Colossal Power (*)
Locations: 4:15pm-9:15am (Club Vampire)
9:15-9:30am (Travels to Dan's Residence)
4:05-4:15pm (Travels to Club Vampire)
DANNY (NON-HUMAN)
"Danny is a psychic black goblin. He picks up radio signals via the toadstool on
his head. The toadstool is actually a type of parasitic fungi known as
Readyradi. No one knows where the radio waves are coming from. Race: Black
Goblin, Gender: Male"
Requirements: To Goblin Haven
When: Any time
How: Talk to Danny while he is gloomy or noisy (this is randomized each day),
and defeat him in battle. Talk to him again on a different day when he is
back to normal, and he shall automatically join.
Duel Information: 150 EXP, 16 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
1.0 Poison)
Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0
Poison, Hits for Damage 2x)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blind (*)
Locations: All Day (Goblin Haven Floor 2)
DANIEL (HUMAN)
"A member of Jarvis' squad in Theater Vancoor. Although he has few skills, he
has a lot of knowledge that he passes on to Jakc. He is clumsy and easily
scared, but never betrays people or shows hateful feelings. He is well-liked
by those around him. He has a pet crocogator naemd Isabella. Race: Human,
Gender: Male"
Requirements: A Visitor for Aphelion, Vexatious Vermin
When: Any time
How: Simply talk to Daniel once a Sergeant and done the Vexatious Vermin
mission.
Duel Information: 178 EXP, 222 Dagols, Cooling Spray
Equipment: Iron Axe, Plate Armor, Luck Bracelet
Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Max HP Plus (*)
Locations: 6:45-7:35am (Travels to Hecton Squad Locker Room)
7:35-12:50pm (Hecton Squad Locker Room)
12:50-2:05pm (Travels to Begin Eatery 2nd Floor)
2:05-3:15pm (Begin Eatery 2nd Floor)
3:15-5:35pm (Travels to Waldo General Store)
5:35-9:00pm (Waldo General Store)
9:00-11:25pm (Travels to Daniel's House)
DAVID (HUMAN)
"A high-ranking warrior of Theater Vancoor. His life is about being a warrior
and his goal is to be like Gerald. He admires Gerald so much, he is turning
into his clone. He appears bored when the encountered enemy is weak but becomes
excited when the enemy is strong. A member of the Septimo Squad. Race: Human,
Gender: Male"
Requirements: Level 17, A Visitor for Aphelion
When: Any time
How: Talk to David, and he'll ask you to deliver a letter to Mint. Mint can be
found in Septem Village at least from 6:00am-10:00am, and in Solieu Village
(uphill) after 10:00am. After you deliver the later, go back to David and
talk to him.
Duel Information: 630 EXP, 286 Dagols, Herb Extract S
Equipment: Flame Blade (Fire), Air Blade (Air), Crocogator Skin (Water),
Toughness Bangle
Moves: Short Slash (Wind, Medium Range, 90 Arc, 0.9 Power, 0.5 Knockback)
Great Slash (Fire, Medium Range, 90 Arc, 1.2 Power, 1.0 Knockback, 1.0
Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Brave, Brave
Skill: 100T Body (**)
Locations: 5:10-5:50am (Travels to Theater Vancoor Training Facility)
5:50-8:45am (Training Facility)
8:45-9:35am (Travels to Begin Eatery)
9:35-12:25pm (Begin Eatery)
12:25-12:50pm (Travels to Survivor Armory)
12:50-6:45pm (Survivor Armory)
6:45-7:30pm (Travels to Theater Vancoor Training Facility)
7:30-10:20pm (Training Facility)
10:20-11:10pm (Travels to David's Residence)
DEN (NON-HUMAN)
"A green goblin slacker. He is often seen standing in the middle of the village
staring into space. He lacks spirit. He pretty much ends up doing nothing, day
after day. Race: Green Goblin, Gender: Male"
Requirements: Level 5, A Visitor for Aphelion
When: Any time
How: Kick Den five times on the same day, and then duel him in battle. Win, and
he shall join your party.
Duel Information: 150 EXP, 99 Dagols, Panic Powder
Equipment: Cracked Spear, Goblin Suit, Feather Earring
Moves: Spear Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Yawn (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Bad Carrier (*)
Locations: All Day (Shangri La)
DENNIS (HUMAN)
"Corporal of Theater Vancoor. He has heavy responsibilities working under
Alicia. Highly skilled, he is famous for producing results despite long odds.
He does not like to be noticed, and does not like to meet people. He is a very
responsible person who enjoys taking care of plants and animals. Race: Human,
Gender: Male"
Requirements: Level 10, Joining Theater Vancoor but before The Split
When: 8:10-10:50am/5:30-8:20pm (Triton Squad Locker Room, then 9:20pm-7:10am
(Lupus Gate Entrance)
How: First, talk to him while he is in the Triton Squad Locker Room, then talk
to him outside at Lupus Gate to learn about the Evening Bloom. Go to the
Elf Region Journey Pig Statue, and from here, go south and then down to the
left at the branch. In between 6:00pm and 6:00am, you should see a red
flower there. Grab it, and take it back to Dennis to get him to join you.
Duel Information: 311 EXP, 214 Dagols, Herb Extract
Equipment: Psycho Edge, Crocogator Skin (Water)
Moves: Upper Slash (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks
Down)
Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 1.0 Knockback, 1.0 Bind,
Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Curse (**)
Locations: 9:20pm-7:10am (Lupus Gate Entrance)
7:10-8:00am (Travels to Triton Squad Locker Room)
8:00-11:00am (Triton Squad Locker Room)
11:00-11:45am (Travels to Begin Eatery)
11:45-1:15pm (Begin Eatery)
1:15-2:00pm (Travels to Theater Vancoor Training Facility)
2:00-5:10pm (Training Facility)
5:10-5:20pm (Travels to Triton Squad Locker Room)
5:20-8:30pm (Triton Squad Locker Room)
8:30-9:20pm (Travels to Lupus Gate Entrance)
DEREK
"Assistant professor at the Vareth Magic Institute. His specialty is spiritual
arts of the fire attribute. He is built like his father, but instead of martial
arts, he became fascinated with magic and decided to enter Vareth. Although
hot-tempered, he does think carefully before taking any action. Race: Human,
Gender: Male"
Requirements: Castle Meeting, talked to Ray C. Ross first
When: Any time
How: First talk to Ray C. Ross (the owl in the President's Office), then go and
find Derek. He'll automatically join you once you talk to him.
Duel Information: (Derek + Apprentice + Light Guardsman x2) 1274 EXP, 198
Dagols, Herb Extract
Equipment: Aldore (Fire), Mage's Robe (Fire)
Moves: Fireball LV1 (Fire, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Blaze)
Fireball LV2 (Fire, Long Range, 1.9 then 1.7 Power, 0.5 Knockback, 1.1
then 1.0 Blaze)
Fireball LV3 (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.1 Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skill: Sharp Edge (**)
Locations: 9:45-11:10am (Travels from Derek's Residence to Cafeteria)
11:10-12:55pm (Cafeteria)
12:55-1:45pm (Travels to Star Tower Research Lab 3)
1:45-5:40pm (Star Tower Research Lab 3)
5:40-7:00pm (Travels to Blue Town of Water and Wisdom)
7:00-9:55pm (Blue Town of Water and Wisdom)
9:55-10:40pm (Travels to Derek's Residence)
DIMITRI (HUMAN)
"Assisant professor at the Vareth Magic Institute. He was born with weak
eyesight that was later corrected by a sight strengthening machine developed by
a Vareth technician. He subsequently entered the guild and became an assistant
professor. He is a perfectionist who becomes enraged when people stand between
him and his goals."
Requirements: The Alien Monster
When: Any time
How: Simply talk to him to get him to join.
Duel Information: (Dimitri + Subordinate x2 + Heavy Guardsman) 274 EXP, 211
Dagols, Herb Extract
Equipment: Windmill, Mage's Robe, Magic Mirror
Moves: Dark Meteor (Long Range, 1.7 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Timid, Passive, Brave
Skill: Bad Carrier (*)
Locations: 8:05-11:20am (Travels to Begin Eatery)
11:20-5:25pm (Begin Eatery)
5:25-8:50pm (Travels to Dimitri's Residence)
DOMINIC (NON-HUMAN)
"A trainee wolfrider who works under Ricky. He is adept at communicating with
his wolves, but his chronic motion sickness problem means that it'll be a while
before he becomes a full-fledged wolfrider. Race: Black Goblin, Gender: Male"
Requirements: Level 16, Have Ricky in your party
When: Any time
How: Talk to him while Ricky is in your party, and he will quickly join your
party at Ricky's behest.
Duel Information: 578 EXP, 5 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
1.0 Poison)
Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0
Poison, Hits for Damage 2x)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Berserker (*)
Locations: All Day (Sediche Region)
DONKEY (NON-HUMAN)
"A green goblin music-lover. Donkey composes his own music, but it is not as if
he wants the whole world to hear it. He's happy just to have the opportunity to
play his instruments. Lately he's been stopping every human he sees, trying to
sell his music to them. Race: Green Goblin, Gender: Male"
Requirements: Level 13, A Visitor for Aphelion
When: Any time
How: Purchase one of every single type of record that Donkey sells in his Dorse
Region Shop
Duel Information: 434 EXP, 13 Dagols, Moon Stone Chip
Equipment: Vegebond's Guitar, Goblin Suit, Skill Upper
Moves: Guitar Attack (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Absorb HP (*)
Locations: 7:00pm-5:00am (Dorse Region)
8:30-6:30pm (Dorse Region)
DOPPIO (NON-HUMAN)
"A black goblin toadstool picker. Though he complains about his job, he's an
assiduous worker who always gets the job done. He works alone, however, and
rumor has it that he keeps some toadstools for himself. The type of goblin
who's always looking for a way to turn a fast dagol. Race: Black Goblin,
Gender: Male"
Requirements: Level 10, Orcish Negotiations (King's Toadstools)
When: Any time
How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region, and then
bring it to Doppio. you will have to fight him first, but afterwards, you
shall then win the battle.
Duel Information: 311 EXP, 57 Dagols, Toadstool Powder
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0
Poison)
Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback, 1.0
Poison)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Blind (*)
Locations: 7:30pm-4:15am (Goblin Haven)
4:15am-7:30pm (Sediche Region)
HP STR DEF EVA LCK
LV 15 336 80 61 42 98
LV 25 823 107 92 58 120
LV 50 2041 175 170 100 176
LV 75 3259 244 248 142 233
LV 99 4428 310 323 183 287
DREW (NON-HUMAN)
"A confidant to the black goblin leader. He used to act as a bodyguard to the
goblin leader, but toadstool larvae poisoning has addled his thinking. Once he
was one of the more serious goblins, but now there is little hint of his old
self. Race: Black Goblin, Gender: Male"
Requirements: Level 4, Orcish Negotiations (King's Toadstools)
When: Any time
How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region, and then
bring it to Drew. Drew will automatically join Jack's party.
Duel Information: 124 EXP, 34 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0
Poison)
Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Goblin Haven 2nd Floor)
DWIGHT (HUMAN)
"Bishop of the Olacion Order and a member of Anastasia's faction. He has no
sense when it comes to money because he grew up with more than he could spend
in one lifetime. His wealth is more important to him than the lives of others.
He is an ungenerous man who spends his money only on himself. Race: Human,
Gender: Male"
Requirements: Smilodon Fang, Level 15
When: 6:00-10:00pm
How: Go into the Confessional room in the Mortal Tree Hallway in the Olacion
Order building between 6 and 10pm. Here, you will hear Dwight bemoaning
about some of his problems. After his confession, go outside to the front
of the Olacion Order building, and take the left door. Inside, talk to
Dwight to get him to join.
Duel Information: (Dwight + Heavy Guardsman x3) 128 EXP, 130 Dagols, Flee Ball
Equipment: Dry Cloak (Earth), Beckoning Cat
Moves: Bad Breath (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback, 2.0 Confuse)
Recovery Ray SE (Restores 40% of Target's Max HP)
Fog of Poison SE (Earth, 0.5 Knockback, 0.5 Power, 3.0 Poison)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Poison
Thought Patterns: Passive, Timid, Timid
Skill: Prevent Steal (*)
Locations: 9:00-9:50am (Travels to Dwight's Room)
9:50am-5:15pm (Dwight's Room)
*5:15-7:05pm (Travels to Lyle's Mansion)
*7:05-11:10pm (Travels to Dwight's House)
*When you are able to recruit him, and until you have, Dwight will
instead go to the Confessional from 5:50-10:10pm.
DYNAS (HUMAN)
"Formerly a subordinate of Gawain in the Rouge Lion brigade where he trained
exhaustively. Gawain taught him well, and despite all expectations, he became a
surprisingly capable knight. However, he has a tendency to over-think problems,
making him excessively cautious. Race: Human, Gender: Male"
Requirements: During Wind Valley, Only have 3 Members in your Party
When: N/A
How: When fighting the Wind Dragon, go to Wind Valley with only Jack and 2 other
party members. Dynas will take the fourth slot during the first battle.
Duel Information: 1858 EXP, 301 Dagols, Analysis Ball, Life Berry
Equipment: Earth Crusher (Earth), Valiant Mail
Moves: Front Strike (Earth, Medium Range, 120 Arc, 1.0 Power, 1.0 Knockback)
Reverse Strike (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0 Knockback)
Heavenly Strike (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Revolving Strike (Earth, Medium Range, 40 Arc, 1.3 Power, 1.3 Knockback)
Hurricane Lion (4.0 Power, 0.5 Knockback, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Colossal Power (****)
DYVAD (NON-HUMAN)
"Apprentice of the best blacksmith in town, Brockle. Helps his master while
honing his skills. Thought to be the natural successor to Brockle, though Dyvad
himself resists the idea as he believes he still lacks the skills. Serious and
well-mannered, he has great powers of concentration and is able to deduce a lot
from a single item. Race: Dwarf, Gender: Male"
Requirements: Level 12, The Shiny Ore OR Defending Parsec
When: Any time
How: Talk to him to get him to join.
Duel Information: 391 EXP, 48 Dagols, Herb Extract
Equipment: Ore Hammer (Earth), Cloth Apron, Luck Bracelet
Moves: Hammer Swing (Earth, Short Range, 40 Arc, 1.1 Power, 0.5 Knockback)
Earth's Pulse (Earth, Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Stroke Beard (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Passive
Skill: Strength Plus (*)
Locations: *Before The Earth Dragon
3:40pm-7:15am (Blacksmith Dyvad)
7:15-12:00pm (Earth Valley)
12:00-3:15pm (Blacksmith Brockle)
3:15-3:40pm (Travels to Blacksmith Dyvad)
EDGAR (HUMAN)
"A follower of the Olacion Order. He grew up as a normal boy, destined to take
over the family business. However, one day he saw Fernando fighting, and joined
the priest guild to follow in the steps of his new hero. He can focus intently
on one thing, but when he does so, he tends to block out everything else
around him. Race: Human, Gender: Male"
Requirements: Level 4, Joining Theater Vancoor
When: 1:50pm-5:00pm (Olacion Order Shrine)
How: Talk to Edgar while he is peeking in on Fernando's window. He'll talk about
Fernando's belt. Go inside to Fernando's room, and kick the lower-right
bucket to obtain the Worn Belt. Next, TALK TO FERNANDO FIRST, then head
outside and give the belt to Edgar. He will then join your party.
Duel Information: (Edgar + Heavy Guardsman x3) 124 EXP, 284 Dagols, Herb Extract
Equipment: Robe of Order, Miracle Amulet
Moves: Fossilize Gas (Long Range, 0.5 Power, 0.5 Knockback, 1.5 Petrify)
Cure Petrify (Cures Petrification)
Purified Tears SE (Cures afflictions of all party members)
Recovery Ray SE (Restores 40% of Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Blind, Curse
Thought Patterns: Passive, Passive, Timid
Skill: Fierce Defense (*)
Locations: 5:10-5:25am (Travels to Olacion Order Shrine)
5:25-10:20am (Olacion Order Shrine)
10:20-10:45am (Travels to Universal Tree Hallway)
10:45-1:35pm (Universal Tree Hallway)
1:35-5:40pm (Olacion Order Shrine)
5:40-7:45pm (Olacion Order Chapel)
7:45-8:10pm (Edgar's House)
ELEF (HUMAN)
"Foreman of the bridge building gang. No one else in Radiata has the skills he
possesses so he receives special treatment from the court. Brusque and
dismissive, he is often seen picking fights and causing trouble for those
around him. However, with people he respects he can be very fair and generous.
Race: Human, Gender: Male"
Requirements: Talk to him after Beasts By The Bridge, but before A Visitor for
Aphelion, take his request, then talk to him after A Visitor for
Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and
accept his request. Go back to Radiata City and go to the Peaceful Pony
Inn, located in the White City of Stars and Faith, and talk to Virginia.
Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit
Elef in the Peaceful Pony Inn, and talk to him to recruit him.
Duel Information: 130 EXP, 65 Dagols, Herb Extract
Equipment: Tobacco Pipe, Work Clothes
Moves: Pipe Smash (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Break Time (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blaze (*)
Locations: 6:20am-1:15pm (Dorse-Adien Region)
3:20-9:15pm (Dorse-Adien Region)
After "A Visitor for Aphelion"
12:30pm-2:15am (Peaceful Pony Inn Diner)
2:15-2:40am (Travels to Elef's Room)
12:10-12:30pm (Travels to Peaceful Pony Inn Diner)
ELENA (HUMAN)
"Priestess of the Olacion Order. She and her twin sister, Adina, serve
Anastasia and are always found by her side. She was brought up to be an elite
doctor specifically to provide medical care to the Ryans. She is very talkative
and has a violent temper. She would give her life for Anastasia. Race: Human,
Gender: Female"
Requirements: Level 12, Vexatious Vermin
When: Any time
How: Talk to Nalshay on the 2nd Floor of Morfinn's Clinic. Talk to him for three
different days and tell him your stories about the crocogator, the rat
problem in the Institute, and your search for a Smilodon Fang. Afterwards,
go and talk to Elena, and she will join you.
Duel Information: (Elena + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Mud Powder
Equipment: Robe of Order, Pluto's Trophy
Moves: Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Poison)
Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback, 3.0
Confuse)
Recovery Ray SE (Restore's 40% of target's Maximum HP)
Waving Wind SE (Long Rane, 0.3 Power, 0.5 Knockback, 3.0 Curse)
Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Steal (*)
Locations: 3:10-3:35am (Travels to Morfinn's Clinic 2nd Floor)
3:35-6:10am (Morfinn's Clinic 2nd Floor)
6:10-7:30am (Travels to Anastasia's Room)
7:30-8:00am (Anastasia's Room)
8:00-10:15am (Travels to San Patty Accessories)
10:15-12:00pm (San Patty Accessories)
12:00-2:15pm (Travels to Anastasia's Room)
2:15-3:40pm (Anastasia's Room)
3:40-5:15pm (Travels to Waldo General Store)
5:15-7:05pm (Waldo General Store)
7:05-8:40pm (Travel's to Anastasia's Room)
8:40-9:25pm (Anastasia's Room)
9:25-11:00pm (Travels to Elena's Home)
ELMO (HUMAN)
"A young kid who is part of the Void Community because he thinks being "bad" is
cool. His innate innocense, however, means he does not really fit in. He is a
cheerful, friendly kid who is unselfishly devoted to those whom he respects.
Race: Human, Gender: Male"
Requirements: Gerald's Letter or Birthday Party
When: Any time
How: Talk to Elmo, and duel him. Once you win, he will join your party.
Duel Information: 101 EXP, 206 Dagols, Herb Extract
Equipment: Heat Dagger (Fire), Chrome Clothes
Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Blaze (*)
Locations: 11:10pm-11:10am (Void Community Office)
11:10-11:20am (Travels to Club Vampire)
11:20-1:00pm (Club Vampire)
1:00-2:45pm (Club Vampire 2nd Floor)
2:45-3:40pm (Travels to Beast Pit 1)
3:40-5:45pm (Beast Pit 1)
5:45-7:05pm (Travels to Void Community Office)
7:05-8:30pm (Void Community Office)
8:30-11:10pm (Void Community Hallway)
ELWEN (HUMAN)
"Chief of Theater Vancoor. Polite and calm, she encourages people to do the
right thing. Alfred, the bearer of the Avcoor, had a follower by the name of
El. When Alfred passed away, El became Elwen, and she constructed the warrior
guild. Many fairy creatures and dragons know her personally. Race: Human?,
Gender: Female"
Requirements: You must have recruited Aldo, Alicia, Bruce, Caesar, Carlos,
Conrad, Daniel, David, Dennis, Gareth, Gene, Gerald, Gordon,
Gregory, Jarvis, Rolec, Thanos, Walter (After Secret of the
Sewers): in effect, the rest of the Theater Vancoor Guild
When: 8:55pm-7:00am (Chief's Room) or 12:30-3:30 (Path of the Spider Charnel)
How: Recruit every other member of Theater Vancoor, then talk to Elwen during
one of the two above times. You will have to duel her. If you win, she will
then join your party. For those looking for tips on beating her, check
out the Elwen strategy for fighting her in the Non-Human section.
Duel Information: 9999 EXP, 300 Dagols, Cleansing Stone, Growth Gem
Equipment: Avcoor, Ancient Mail, Power Stone
Moves: Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback)
Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks
Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: King of Day (****)
Locations: 8:55pm-7:00am (Chief's Room)
7:00-12:15pm (Travels to Path of the Spider Charnel)*
12:15-3:40pm (Path of the Spider Charnel)*
3:40-8:55pm (Travels to Chief's Room)*
*During Event: Gerald's Letter, Elwen will stay in her room all day. As
a consequence, Lily will also not follow her down, and be unrecruitable. In
order to get Elwen moving again, either wait for the two days to pass, or
fulfill the event.
EON (HUMAN)
"Void Community member. Also known as the Conductor, he grew up in the wild
among animals. He was scouted by the bandit guild due to his ability to control
all kinds of wildlife. Always seeking to make the world a safer place for
animals. He loves nature and fauna; he likes humans a little less. Race: Human,
Gender: Male"
Requirements: A Visitor for Aphelion, Level 5
When: 11:10pm-2:40am (Void Community Torture Room)
How: Go and talk to Eon in the Torture Room during the respective required time,
and he'll talk about how his mice aren't taking medicine. Go and talk to
Nask in the Waldo General Store when it is open for some rat medicine,
and take it back to Eon the next night. Afterwards, he will join your
party.
Duel Information: 150 EXP, 74 Dagols, Cure Needle
Equipment: Kogitsunemaru, Chrome Clothes, Thief Bangle
Moves: Hard Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Ninja Slice (Short Range, 120 Arc, 1.2 Power, 0.5 Knockback, 1.0 Bind)
Steal (Short Range, 60 Arc, 0.2 Power, 1.5 Steal)
Gunpowder Ball (Long Range, 1.0 Power, 1.0 Knockback, 1.2 Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Bind (*)
Locations: 11:00pm-2:50am (Void Community Torture Room)
2:50-5:10am (Travels to Eon's House)
8:10-9:05am (Travels to Beast Pit 2)
9:05-5:00pm (Beast Pit 2)
5:00-7:50 (Blue Town of Water and Wisdom 2)
7:50-11:00pm (Travels to Void Community Torture Room)
ERNEST (HUMAN)
"A mysterious person who no one really knows. Cecil claims he was drawn to the
cursed sound of his voice and welcomed him to the Vareth Magic Institute.
Nobody has ever had a decent conversation with him because he just spits out
odd words and phrases that make little sense. This is all fine with him- he
doesn't like talking to people anyway. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 9, and one of the following
records; Elf Region, Distortion Corridor, Shrine of Fray, Shangri
La, Goblin Haven, Earth Valley, Algandars Castle, Invasion, Earth
Dragon Attack, Dwarf Tunnel, Tension, Conspiracy, War,
Borgandiazo, Ocho Region, Battle 1, Battle 2, Battle 3,
Uber-Enemy 1, Uber-Enemy 2, Final Battle, Defeat, Gabriel Celesta,
Ethereal Queen, Adien Region, Dichett Region, Sediche Region,
Dysett Region, Gold Dragon Castle
When: Any time
How: Talk to Ernest, and lend him one of the above records to play. Talk to him
the next day, and he will join you automatically.
Duel Information: (Ernest + Subordinate Mage x2 + Heavy Guardsman) 274 EXP, 183
Dagols, Bell Amulet
Equipment: Vipole, Vareth Uniform, Protect Shell
Moves: Dark Meteor (Long Range, 1.6 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blind (*)
Locations: 8:40-10:05am (Travels from Ernest's House to Moon Tower Research Lab
2)
10:05-1:30pm (Moon Tower Research Lab 2)
1:30-2:15pm (Travels to Blue Town of Water and Wisdom 2)
2:15-10:20pm (Blue Town of Water and Wisdom 2)
10:20-10:30pm (Travels to Ernest's House)
EUGENE (HUMAN)
"A follower of the Olacion Order. He has never finished a task alone; he's
always thinking of ways to get other people to finish his jobs. He only entered
the priest guild because he thinks that he'll be able to use miracles to help
him with his chores and other work. He spends most of his time thinking of ways
to lead an easier life. Race: Human, Gender: Male"
Requirements: Level 2, Joining Theater Vancoor
When: 8:10pm-1:50am
How: Go and talk to him while he is in Carl's Pubs. After speaking to him
multiple times, Jack will blackmail him, and he'll join the party.
Duel Information: 80 EXP, 157 Dagols, Mustard Powder
Equipment: Robe of Order, Power Bangle
Moves: Fighting Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Kick Ass (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Defense Plus (*)
Locations: 7:55pm-2:15am (Carl's Pub)
2:15-3:45am (Travels to Eugene's Home)
12:05-12:45pm (Travels to Olacion Order Chapel)
12:45-3:15pm (Olacion Order Chapel)
3:15-7:00pm (Olacion Order Shrine)
7:00-7:55pm (Travels to Carl's Pub)
FAN (NON-HUMAN)
"Fan is a light elf who can charm non-elves into doing her bidding. She looks
down on other races and often uses her cutesy tricks for no other purpose than
her own amusement. She is always perky and cute around others, but it is all
an act. She is actually quite rough and ill-mannered. Race: Light Elf, Gender:
Female"
Requirements: Level 25, To Goblin Haven
When: 9:30am-2:10am (City of Flowers)
How: Talk to Fan while she is standing in front of the entrance to the City of
Flowers, and she will challenge you to a race to the Ressan Tree (the large
tree just outside Fort Helencia in the Cuatour Region, north of Radiata
City). Equip the Feather Earring, and run to the Ressan Tree in under an
hour (Yes, you can warp). If you get there in under an hour, she will then
join you.
Duel Information: 1128 EXP, 238 Dagols, Heating Tablet
Equipment: Grass Clothes (Wind), Skill Upper
Moves: Forest Blessing (Cures Target's Status Effects and restores 20% of the
Target's Max HP)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Passive, Passive, Passive
Skill: Evasion Plus (*)
Locations: 9:10am-2:30am (City of Flowers)
2:30-3:00am (Private House 2)
6:00-9:10am (Private House 2)
FARAUS (HUMAN)
"Born into a family of doctors. He studied medicine at the Olacion Order until
he realized the imprecision of the art. He entered the magic guild to try to
make medical treatment available to the general public. Basically a gentleman,
he can become arrogant towards those he regards as his inferior. Race: Human,
Gender: Male"
Requirements: Level 4, Joining Theater Vancoor
When: 4:00am-2:00pm, 7:05-10:05pm (Vareth Magic Institute Infirmary)
How: Talk to Faraus during the times given above in the Infirmary, and he'll
bemoan his having forgotten his textbooks. Go and talk to Kain of the
Olacion Order, and he'll give you Faraus' Text. Take it back to Faraus,
whom will then join you.
Duel Information: (Faraus + Light Apprentice + Light Guardsman x2) 124 EXP, 225
Dagols, Toadstool Powder)
Equipment: Atmis (Water), Vareth Uniform (Water)
Moves: Frozen Sword LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback,
1.0 Freeze)
Frozen Sword LV2 (Water, Long Range, 1.7 Power, 0.5 Knockback,
1.0 Freeze, Hits for Damage 3x)
Frozen Sword LV3 (Water, Long Range, 1.7 Power, 0.5 Knockback,
1.0 Freeze, Hits for Damage 5x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze
Thought Patterns: Brave, Brave, Passive
Skill: Prevent Poison (*)
Locations: 3:10-4:00am (Travels from Faraus' Residence to Vareth Magic Institute
Infirmary)
4:00-2:10pm (Infirmary)
2:10-3:25pm (Travels to Star Tower Research Lab 3)
3:25-5:50pm (Star Tower Research Lab 3)
5:50-7:05pm (Travels to Infirmary)
7:05-10:10pm (Infirmary)
10:10-11:10pm (Travels to Faraus' Residence)
FELIX (HUMAN)
"Raised in an orphanage. Lord Ostracon insisted on having Felix enter the Vareth
Magic Institute when his photographic memory became apparent. He is often
mistaken for a woman because of his high voice. He is troubled by the fact that
he has many male fans. He can be very brusque. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Ray C. Ross first
When: Any time
How: After talking to Ray C. Ross (the owl in the President's Office), find
Felix and talk to him to get him to join you.
Duel Information: (Felix + Apprentice + Light Guardsman x2) 924 EXP, 57 Dagols,
Herb Extract
Equipment: Vathao (Water), Mage's Robe (Water)
Moves: Cold Arrow LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Freeze,
Hits for Damage 4x)
Cold Arrow LV2 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.0 Freeze,
Hits for Damage 8x)
Cold Arrow LV3 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.1 Freeze,
Hits for Damage 8x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze, Death
Thought Patterns: Standard, Timid, Timid
Skill: Prevent Blaze (*)
Locations: 5:35am-6:05am (Travels from Felix's Apartment to Black Rose General
Store)
6:05-7:30am (Black Rose General Store)
7:30-8:10am (Travels to Vareth Magic Institute Library)
8:10-1:40pm (Library)
1:40-3:00pm (Travels to Echidna Gate Entrance)
3:00-7:50pm (Echidna Gate Entrance)
7:50-9:35pm (Travels to Felix's Apartment)
FERNANDO (HUMAN)
"Archbishop of the Olacion Order. His life has been based on the teachings of
the priest since he was a young boy. He acts in accordance with the voice of
the gods in his head; his faith borders on fanaticism. He is on bad terms with
Anastasia, who is trying to strengthen her faction by establishing herself as a
faith healer. Race: Human, Gender: Male"
Requirements: You must have first recruited Achilles, Alvin, Edgar, Flora, and
Godwin, Level 38
When: 1:00-6:00pm (Fernando's Room)
How: Talk to Fernando after having recruited all his faction members, and do it
while he is meditating in his room. He will then duel you. After you win,
he will then join your party.
Duel Information: 2240 EXP, 888 Dagols, Sage, Evasion Berry
Equipment: Dual Clock
Moves: Aerial Combo (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Flying Swallow (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks
Down)
Palm of Energy (Short, 90 Arc, 0.8 Power, 1.3 Knockback)
Light of Life SE (Restores 70% of target's Max HP)
Icy Blizzard SE (Water, Short Range, 0.3 Power, 0.5 Knockback, 3.0
Freeze)
Kick Cannonade (0.8 then 0.9 then 2.5 Power, 1.3 Knockback, Knocks Back,
Hits for Damage 3x, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts, Use Volty Blast
Can Resist: Poison, Paralysis, Bind, Blaze, Confuse, Curse, Petrification, Death
Thought Patterns: Standard, Standard, Standard
Skill: Full Power (***)
Locations: 3:10-4:40am (Travels from Fernando's House to Vancoor Square)
4:40-6:15am (Vancoor Square)
6:15-6:50am (Travels to Path of Swords and Wisdom)
6:50-10:00am (Path of Swords and Wisdom)
10:00-10:35am (Travels to Olacion Order Chapel)
10:35-12:50pm (Olacion Order Chapel)
12:50-1:00pm (Travels to Fernando's Room)
1:00-6:10pm (Fernando's Room)
6:10-8:30pm (Travels to Fernando's House)
FEW (NON-HUMAN)
"A light elf scholar who began her researcha after realizing the light elves had
not progressed in any way since her birth. Perhaps it is because she is a
scholar, but she is unusual amove light elves in that she does not look down
upon other races. She is absorbed in her work, devoting herself to it as if
there was no tomorrow. Race: Light Elf, Gender: Female"
Requirements: Level 15, To Goblin Haven, have a Dark Elf, Green Goblin, and
Black Goblin in your party
When: Any time
How: Talk to Few while you have a Dark Elf, a Green Goblin, and a Black Goblin
all in your party. Impressed at your diversity, she shall join the party.
Duel Information: 528 EXP, 202 Dagols, Cure Needle
Equipment: Grass Clothes (Wind), Power Stone
Moves: Sword of Ice (Water, Long Range, 90 Arc, 1.4 Power, 1.0 Knockback, 1.0
Freeze)
Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Brave, Timid, Timid
Skill: Luck Plus
Locations: 11:00am-5:00am (Private House 3)
FLAU (HUMAN)
"Taken in by Anastasia after she was left in front of the priest guild as a
baby. She ran off to the bandit guild at the age of fourteen to find her
parents. She is generally suspicious of people, but really opens up once
someone wins her trust. She is basically a loner. Race: Human, Gender: Female"
Requirements: Ganz's Letter
When: Any time
How: Simply talk to Flau to recruit her.
Duel Information: 311 EXP, 246 Dagols, Herb Extract
Equipment: Raven Claw (Wind), Leather Tunic (None), Skill Upper
Moves: Hard Thrust (Wind, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks
Parry)
Double Cut (Wind, Short Range, 120 Arc, 1.0 Power, 0.5 Knockback, 1.0
Bind, Hits for Damage 2x)
Steal (Short Range, 90 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Water Defense (*)
Locations: 8:20pm-8:20am (Path of Swords and Wisdom)
8:20-9:30am (Teleports and travels to Star Tower Observatory)
9:30-10:30am (Observatory)
10:30-11:55am (Teleports to Blue Town of Water and Wisdom 1 and walks
to Olacion Order Confessional)
11:55-12:50pm (Confessional)
12:50-2:05pm (Travels to Chic Records)
2:05-4:10pm (Chich Records)
4:10-4:20 (Travels to Levante General Store)
4:20-5:15 (Levante General Store)
5:15-8:20 (Travels to Path of Swords and Wisdom)
FLORA (HUMAN)
"Head priestess of the Olacion Order. Only daughter of Rivera, a famous doctor
who is said to have the "hands of the gods." She has her father's skills and
intelligence, though one would not think so to look at her. A caring person,
she devotes herself to helping others. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 10:00am-3:00pm
How: Talk to Flora at ANY TIME, and she'll mention her missing her father's
painting. Go to Morfinn's Clinic at the above posted time, and talk to
Synelia (the receptionist) there. She'll give you the painting. Take it
back to Flora, and she will join you once she gets it back.
Duel Information: (Flora + Heavy Guardsman x3) 44 EXP, 126 Dagols, Herb Extract
Equipment: Robe of Order, Miracle Amulet
Moves: Confuse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse)
Light of Life SE (Restores 70% of target's Max HP)
Purified Rain SE (Cures all of the party's status ailments)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Timid
Skill: Status Cure (*)
Locations: 4:50-5:10am (Travels from Flora's House to Olacion Order Chapel)
5:10-8:55am (Olacion Order Chapel)
8:55-1:20pm (Universal Tree Hallway)
1:20-4:15pm (Fernando's Room)
4:15-4:25pm (Travels to Olacion Order Chapel)
4:25-6:35pm (Olacion Order Chapel)
6:35-7:05pm (Travels to Flora's House)
8:00-10:25pm (White Town of Stars and Faith)
FRANKLIN
"He entered the Vareth Magic Institute to try to discover a way to preserve his
beauty forever. He will do anything to achieve this goal. He cares only about
himself, and quickly disappears when he feels he will not profit from an
activity.
He spends much of his research time trying out different poses in front of a
mirror. Race: Human, Gender: Male"
Requirements: Level 8, A Visitor for Aphelion, Must have a Human Female in your
Party
When: Any time
How: Talk to him while you have a human girl in your party, and he shall then
automatically join you.
Duel Information: (Franklin + Apprentice + Light Guardsman x2) 240 EXP, 185
Dagols, Herb Extract
Equipment: Naruth (Fire), Vareth Uniform (Fire), Lucky Charm
Moves: Snake Fire LV1 (Fire, Medium Range, 90 Arc, 1.7 Power, 1.0 Knockback,
1.0 Blaze, Knocks Back)
Snake Fire LV2 (Fire, Short Range, 90 Arc, 1.7 Power, 1.0 Knockback,
1.0 Blaze, Knocks Back)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Blaze
Thought Patterns: Brave, Timid, Timid
Skill: Complete Defense (*)
Locations: 10:25pm-1:20am (Club Vampire)
1:20-4:40am (Travels to Franklin's Apartment)
12:05-2:05pm (Travels to Moon Tower Research Lab 3)
2:05-4:15pm (Moon Tower Research Lab 3)
4:15-5:05pm (Travels to Cafeteria)
5:05-7:00pm (Cafeteria)
7:00-10:25pm (Travels to Club Vampire)
FRANZ (NON-HUMAN)
"A self-proclaimed dark elf martial artist. He once saw a monk with a similar
build to his defeat an opponent many times his size. He has been a devoted
practicioner ever since. Though enthusiastic, he tries to do everything his
own way and ends up expending great energy to no useful purpose. No one tells
him so, because it only makes him mad. Race: Dark Elf, Gender: Male"
Requirements: Level 7, Storming Fort Helencia
When: Any time
How: Talk to him to recruit him.
Duel Information: 208 EXP, 278 Dagols, Herb Extract
Equipment: Leaf Clothes, Warrior Bangle
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Fire Defense (*)
Locations: *Before Storming Fort Helencia
7:45pm-5:10am (Forest Metropolis Brewery)
5:10-6:15am (Travels to Nowem Region)
6:15-6:15pm (Nowem Region)
6:15-7:45pm (Travels to Brewery)
GABE (NON-HUMAN)
"A green goblin who sells accessories and grows toadstools. He sells things he
finds on the ground for money to buy tobacco and soil for his toadstools. His
dedication to work means he has no time to get up to any mischief. One of the
more serious goblins. Race: Green Goblin, Gender: Male"
Requirements: Level 12, A Visitor for Aphelion
When: 4:00-7:50am, 12:00-4:00pm, or 8:00-12:00am (Shangri La)
How: Talk to Gabe, and he will ask you to bring fifty Panic Powders. Bring them
to him, and after he starts his shop, he will then join your party.
Duel Information: N/A
Equipment: Iron Knife, Goblin Suit
Moves: Piercing Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Cutting Knives (Short Range, 90 Arc, 1.2 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: 100T Body (*)
Locations: All Day (Shangri La)
GALVADOS (NON-HUMAN)
"Leader of the Blooc Orcs. Blood orcs live according to their animal instincts
and do not communicate with other races. As a leader, Galvados is the biggest
and baddest of his tribe, and can even subdue the green orcs. Blood orcs only
live by one rule and one rule only: the strongest shall be obeyed. Race: Blood
Orc, Gender: Male"
Requirements: Orcish Negotations
When: Any time
How: After you have successfully completed the mission Orcish Negotations and
gone back and talked to Zane, go back into the depths of Borgandiazo once
more and seek out Galvados in the same spot as where he was before. Here,
fight him in battle again, and he shall then join the party after he loses.
Duel Information: 5330 EXP, 2236 Dagols, Herb Extract Max, Life Berry
Equipment: Bloody Hammer, Shaby Mail (Fire)
Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks
Parry)
Powerful Swing (Medium Range, 200 Arc, 1.0 Power, 1.3 Knockback, Breaks
Parry)
Crazy Slugger (0.25 Power, 1.3 Knockback, Hits for Damage 7x, Volty
Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Full Power (**)
Locations: All Day (Borgandiazo)
GARCIA (HUMAN)
"Despite his motto ("My quarry never, ever escapes") he has a tendency to
overlook obvious things. A strong sense of professionalism means that he is
committed to a job. Usually he only goes after a small game, but depending on
the money, he will hunt down any animal...as long as they're not too dangerous,
that is. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from
7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are
missing.
2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered
by a Iceburg. Defeat the Iceburg.
3. Go back outside and talk to Garcia at the appropriate time.
Duel Information: 124 EXP, 262 Dagols, Cooling Spray
Equipment: Iron Knife, Farming Clothes
Moves: Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Garcia's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Poison (*)
Locations: 7:15-10:00am (Septem Village)
10:00-11:00am (Leaves Septem Village)
4:00-5:25pm (Returns to Septem Village)
5:25-10:15pm (Septem Village)
GARETH (HUMAN)
"Corporal of Theater Vancoor. He trains daily to improve his fencing skills.
Lately, he stays mostly in his room doing meditative monk training. A very
quiet man who speaks only when necessary. He has few friends. Race: Human,
Gender: Male"
Requirements: Level 14, A Visitor for Aphelion
When: 3:00-6:30am or 5:15-10:00pm (Theater Vancoor Training Facility)
How: Talk to him during the above time in the training facility. He will then
challenge you to a duel. Defeat him in the subsequent battle, and
afterwards, he will join your party.
Duel Information: 480 EXP, 346 Dagols, Power Bangle
Equipment: Aqua Spear (Water), Plate Armor, Toughness Bangle
Moves: Power Smash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0
Freeze)
Knockdown (Water, Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, 1.0
Freeze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Freeze (*)
Locatoins: 2:25-2:50am (Travels from Gareth's Home to Theater Vancoor Training
Facility)
2:50-6:40am (Training Facility)
6:40-6:50am (Travels to Quarto Squad Locker Room)
6:50-11:20am (Quarto Squad Locker Room)
11:20-12:20pm (Travels to Begin Eatery 2nd Floor)
12:20-2:25pm (Begin Eatery 2nd Floor)
2:25-4:55pm (Travels to Training Facility)
4:55-10:10pm (Training Facility)
10:10-10:50pm (Travels to Gareth's Home)
GAWAIN (NON-HUMAN)
"Ganz's father and present master of the Rothschild clan that holds the crest of
the Lion of the West. Before his disappearance, he was the leader of the Rouge
Lion, the greatest brigade in the Radiata Knights. Old-fashioned and stubborn,
he was well-liked by his subordinates. He was best friends with Cairn, Jack's
father. Race: Human, Gender: Male"
Requirements: To Goblin Haven
When: None
How: Joins after you defeat him in Goblin Haven, and then leaves the party
shortly afterwards.
Duel Information: 9064 EXP, Revival Stone Chip, Mystery Berry
Equipment: Morningstar, Red Lion Armor, Saint's Trophy
Moves: Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Bind, Freeze, Blaze, Confusion, Death
Thought Patterns: Standard, Standard, Standard
Skill: King of Night (*)
Locations: All Day (Fort Helencia Shelter)
*After To Goblin Haven, Before City of White Nights
GENE (HUMAN)
"Although known for being a lone wolf, Walter convinced him to join the warrior
guild and he's been hanging around ever since. However, he is not yet an
official member of Theater Vancoor. He hates getting close to people and
resents teamwork. He does not like the system at Theater Vancoor, but is slowly
trying to get used to it. Race: Human, Gender: Male"
Requirements: Level 13, Joining Theater Vancoor
When: Any time
How: First, talk to Gene's mother Barbena in the Sword and Silver Coins Inn,
which is in the Yellow Town of Sun and Glory 1. Next, talk to Gene. On the
next day, talk to Barbena again, then talk to Gene. Repeat this for three
more days for a total of five, and Gene will then join you on the fifth
day.
Duel Information: 434 EXP, 269 Dagols, Herb Extract
Equipment: Damascus Blade, Crocogator Skin (Water)
Moves: Front Attack (Medium Range, 200 Arc, 0.9 Power, 1.3 Knockback)
Strike (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Angle (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (*)
Locations: 7:55-8:30am (Travels from Gene's Residence to Theater Vancoor 1st
Floor)
8:30-11:00am (Theater Vancoor 1st)
11:00-11:15am (Travels to Yellow Town of Sun and Glory 2)
11:15-2:55pm (Begin Eatery)
2:55-6:00pm (Begin Eatery)
6:00-6:25pm (Travels to Theater Vancoor 1st Floor)
6:25-9:40pm (Theater Vancoor 1st Floor)
9:40-10:25pm (Travels to Gene's Residence)
GENIUS (HUMAN)
"A hard-working genius and the second son of the Weissheit family of
technicians. When he was seven, he broke the record for the youngest child to
enter Vareth Magic Institute. He cannot help but continously correct other
people's misapprehensions. His hover disk transporation device is called a
Rouquiche. Race: Human, Gender: Male"
Requirements: Secret of the Sewers, Level 12
When: Any time (Path of the Spider Hidden Room)
How: After completing the aforementioned mission, go back down to the hidden
room in the sewers, and talk to Genius to recruit him.
Duel Information: 391 EXP, 256 Dagols, Sage
Equipment: Abyss, Enchanted Robe, Magic Boost
Moves: Wind Cutter (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits for Damage
3x)
Healing (Restores 30% of Genius' Max HP)
Ice Missile (Water, Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Auto Cure (*)
Locations: All Day (Path of the Spider Hidden Room)
GEORGIO (NON-HUMAN)
"Information officer for the black goblins. Good at hoarding the knowledge that
others need and negotiating deals to his own advantage. Loves it when he finds
someone who is not as sharp a negotiator as he is, but at the same time, a
skilled dealer can cause him to give up more information than he intended.
Race: Black Goblin, Gender: Male"
Requirements: Have a two-handed sword equipped
When: 4:00-10:00am or 2:00-9:00pm (Goblin Haven)
How: Talk to him while Jack is equipped with a two-handed sword, and defeat him
in the ensuing duel. Once you wing, he will join the party.
Duel Information: 741 EXP, 2 Dagols, Toadstool Powder
Equipment: E. Toadstool Sword (Earth), Toadstool Suit, Warrior Bangle
Moves: Slash Attack (Earth, Medium Range, 90 Arc, 1.4 Power, 1.0 Knockback, 1.0
Poison)
Wild Swing (Earth, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, 1.0
Poison)
Sword Gaze (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Steal (*)
Locations: All Day (Goblin Haven)
GERALD (HUMAN)
"Deputy chief of Theater Vancoor. Known as Gerald the Iron Slasher, he is
admired by warriors and feared by foes. His rough manner tends to scare others,
but he is in fact laid-back and takes good care of his subordinates. In battle,
his intuition and ability to grasp a situation quickly has led him to many
victories. Leader of the Zweit Squad. Race: Human, Gender: Male"
Requirements: Gerald's Letter
When: Any time
How: After completing the optional event (easily missable) Gerald's Letter, talk
to Gerald, and he'll automatically duel you. When you finally win it, he
will join you party.
Duel Information: 3452 EXP, 780 Dagols, Revival Stone Chip, Strength Berry
Equipment: Oratorio (Fire), Requiem (Air), Resist Coat, Life Bangle
Moves: Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks
Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, 1.0
Blaze)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback,
1.0 Blaze, Knocks Back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Poison, Paralysis, Blind, Freeze, Blaze, Petrification
Thought Patterns: Standard, Standard, Brave
Skill: Fighting Spirit (***)
Locations: 7:05-8:40am (Travels from Gerald's House to Zweit Squad Locker Room)
8:40-2:15pm (Zweit Squad Locker Room)
2:15-3:10pm (Travels to Survivor Armory)
3:10-6:10pm (Survivor Armory)
6:10-6:50pm (Travels to Begin Eatery 2nd Floor)
6:50-8:40pm (Begin Eatery 2nd Floor)
8:40-10:05pm (Travels to Gerald's House)
GIL (NON-HUMAN)
"A light elf poet who serves as Zane's right-hand man. A daydreamer who
sometimes has a hard time differentiating between reality and fantasy. His
poems are fantastic and wonderful though, and in much demand by other races. He
is also the leading light elf assassin. Race: Light Elf, Gender: Male"
Requirements: Level 29, Storming Fort Helencia
When: Any time
How: Find Gil and talk to him. Agree to duel him. Should you win, however, he
will then join you.
Duel Information: 1430 EXP, 279 Dagols, Mint Drop
Equipment: Grass Clothes (Wind)
Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0
Freeze, Hits for Damage 3x)
Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback, Hits for
Damage 3x)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Standard, Standard, Standard
Skill: Fire Defense (**)
Locations: 6:00pm-3:20pm (Fort Helencia Outside)
GIOVANNI (NON-HUMAN)
"Adherent of the black goblin Cult of Trickery. After hearing the preachings of
Luka, he became an avid member of the cult, Luka, and the black goblin gods.
Presently he is trying to reach the million prank goal in order to summon the
gods. Race: Black Goblin, Gender: Male"
Requirements: Level 13, To Goblin Haven, wearing the Recruitment Suit
When: Any time
How: Talk to Giovanni while Jack is wearing the Recruitment Suit from the Goblin
Cemetery in order to get him to join your party.
Duel Information: 434 EXP, 19 Dagols, Toadstool Powder
Equipment: Chupa Claw (Earth), Chupa Claw (Earth), Toadstool Suit
Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits for
Damage 3x)
Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Paralyze (*)
Locations: 7:20pm-12:10pm (Goblin Haven 2nd Floor)
12:10-7:20pm (Goblin Haven Shrine)
GISKE (HUMAN)
"The grouchy owner of Carl's Pub next to the warrior guild. The great food and
drinks keep people coming back. He is stubborn with a sharp tongue and is often
seen chewing people out. The sharp look in his eye can scare even the strongest
of warriors. Race: Human, Gender: Male"
Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis
When: 6:00pm-3:50am (Carl's Pub)
How: First off, talk to Giske. He'll ask you to get some money dues from Jasmine
and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No Way". Go to
Jasmine in San Patty Accessories and get her money. Now go and spend money
until you have less than 5000 Dagols, and go talk to Giske. He'll demand
that you have 5000 Dagols to pay off Jarvis' debt. Go and collect the
mandatory 5000 Dagols, and then go back to pay off Giske. He will then join
your Friends List automatically. Go and talk to Jarvis, and too will join
you, for having payed off his debt.
Duel Information: 30 EXP, 242 Dagols, Herb Extract
Equipment: Bottle, Bottle, Work Clothes, Toughness Bangle
Moves: Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockback, 2.0
Confuse)
Have a Drink (Restores 30% of Giske's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Nine Lives (*)
Locations: 7:00-10:15am (Carl's Pub)
3:00-3:50pm (Carl's Pub)
GOB (NON-HUMAN)
"A green goblin elefant rider. A rare golin who likes combat. He sits on his
elefant steed while going out to commit mischief and mayhem. He loves provoking
and teasing other people. There's no real reason for his behavior - it is just
his DNA acting up...Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be forced into
fighting the Aesop-Gob-Monki trio once more in battle. After you defeat
them, select the option 'Let them Go', and they will join you instead.
Duel Information: 350 EXP, 5 Dagols, Hebr Extract S
Equipment: Fly Swatter (Earth), Goblin Suit (Fire)
Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Blaze, Death
Thought Patterns: Passive, Passive, Passive
Skill: Iron Link (**)
Locations: 10:30pm-4:00pm (Shangri La House 1)
4:00-10:30pm (Shangri La)
GOBREY (NON-HUMAN)
"A green goblin from the previous generation. Because of his strange powers he
had when he was still alive, he is able to look over his old colleagues even
after death. Furious at the lazy goblins and all the time they waste, he tries
to lecture them but alas, no one can see or hear him. Race: Green Goblin,
Gender: Male"
Requirements: Level 21, A Visitor for Aphelion, Tsuchinoko Dumpling
When: Any time
How: Talk to Gobrey, and if you have a Tsuchinoko Dumpling, hand it over to him
to get him to join your party.
Duel Information: 861 EXP, 56 Dagols, Magma Powder, Luck Berry
Equipment: Fly Swatter, Goblin Suit
Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Junk Trap (7.0 Power, 0.5 Knockback, Knocks Down, Volty Blast)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Save Volty (**)
Locations: 5:50pm-2:10am (Dorse Region)
2:10-2:40am (Travels to Shangri La Entrance)
2:40-4:25am (Shangri La Entrance)
4:25-4:45am (Travels to Shangri La House 1)
4:45-8:30am (Shangri La House 1)
8:30-8:45am (Travels to Shangri La Entrance)
8:45-5:20pm (Shangri La Entrance)
5:20-5:50pm (Travels to Dorse Region)
GODWIN (HUMAN)
"Bishop of the Olacion Order, a first-class monk, doctor, and teacher. He is
admired by many, but only a few have glimpsed his true abilities. He is
thoughtful and hard working. Though he believes in the teachings of the gods,
he feels that daily training is equally important. He likes to train and study.
He doesn't believe in wasting time. Race: Human, Gender: Male"
Requirements: Have Miranda at Level 35 or higher, have Miranda in your party
When: Any time
How: Simply talk to Godwin when you have actively satisfied the above conditions
to get him to join.
Duel Information: 1950 EXP, 238 Dagols, Revival Stone Chip
Equipment: Master's Garment
Moves: Radial Heel Drop (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Dual Attack (Short Range, 90 Arc, 0.8 Power)
Moonlit Life SE (Restores 20% of the party's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Passive
Skill: Defense Plus (***)
Locations: 4:50-6:40am (Travels from Godwin's Residence to Godwin's Room)
6:40-9:10am (Godwin's Room)
9:20-10:50am ((Teleports)Radiata Castle Entrance)
11:00-12:20pm ((Teleports)Vareth Magic Institute President's Office)
12:30-1:50pm ((Teleports)Morfinn's Clinic Examination Room)
2:00-5:30pm ((Teleports)Olacion Order Shrine)
5:30-5:50pm (Travels to Godwin's Room)
5:50-7:00pm (Godwin's Room)
7:00-8:55pm (Travels to Godwin's Residence)
GOLLY (NON-HUMAN)
"One of the three masked green goblins. He hangs out with Donkey and is often
seen dancing while Donkey places his music. He doesn't really know how to
dance, though, and ends up looking...awkward. He's something of a mystery: no
one knows what he is really like. Race: Green Goblin, Gender: Male"
Requirements: A Visitor for Aphelion, have Donkey in your party
When: Any time
How: Talk to Golly while Donkey is in your party to get him to join up with you.
Duel Information: 61 EXP, 14 Dagols, Herb Extract
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Complete Defense (*)
Locations: All Day (Dorse Region)
GONBER (HUMAN)
"Village elder well respected by the other villages. He is not interested in the
advanced technology of Vareth and lives the simple life of a farmer. Farming is
the only thing he is good at, but he is a sweet man who treats everyone in the
village like family. His only hobby is fishing. Race: Human, Gender: Male"
Requirements: Level 9, Joining Theater Vancoor
When: 4:00-11:25am or 3:15-7:25pm (Tria Lake)
How: Go to Tria Lake, which is left of uphill Solieu Village. After rescuing
Gonber from drowning, he will automatically join your party.
Duel Information: 117 EXP, 201 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Saint's Trophy
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Gonber's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Sharp Edge (*)
Locations: 8:00pm-3:25am (Elder's Residence)
3:25-4:00am (Travels to Tria Lake)
4:00-11:25am (Tria Lake)
11:25-3:15pm (Uphill Solieu Village)
3:15-7:25pm (Tria Lake)
7:25-8:00pm (Travels to Elder's Residence)
HP STR DEF EVA LCK
LV 14 196 61 71 23 66
LV 25 396 84 93 42 90
LV 50 850 136 143 86 146
LV 75 1305 189 193 131 201
LV 99 1742 240 242 173 254
GONN (NON-HUMAN)
"Gonn is a green goblin slacker. He is often found playing with strange objects
in the vicinity of the village. No one ever knows what he is up to. He is
sometimes seen talking to travelers on the road, but he never ends up saying
very much. Race: Green Goblin, Gender: Male"
Requirements: Level 9, A Visitor for Aphelion
When: Any time
How: Talk to him five times in a single day, and he will then join your when you
have talked to him for the fifth time.
Duel Information: 274 EXP, 30 Dagols, Startle Powder
Equipment: Bronze Crusher (Earth), Goblin Suit
Moves: Cross Strike (Earth, Long Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Sweep Thrust (Earth, Long Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Berserker (*)
Locations: All Day (Dorse Region)
GOO (NON-HUMAN)
"A green goblin slacker. He must smell attractive to animals or something,
because whenever he leaves the village he is chased constantly by wild animals.
His adorable child-like presence makes people feel comfortable. The mischief
he gets up to is only harmless child's play. He likes shiny objects. Race:
Green Goblin, Gender: Male"
Requirements: A Visitor for Aphelion, Empty Bottle
When: Any time
How: Talk to Goo while you have an Empty Bottle, and he will ask you for it.
Hand it over to him to get him to join the party.
Duel Information: Not Applicable
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Sharp Edge (*)
Locations: All Day (Shangri La)
GORDON (HUMAN)
"Assistant corporal of Theater Vancoor. As part of Gordon's unit, his
pragmatism counter-balances Gerald's sometimes reckless enthusiasm. Although he
calls him a goody-goody, Gerlad is glad to have someone of Gordon's
intelligence in his unit. He pays close attention to details and enjoys the
trust of his comrades. He is polite to everybody. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 9
When: Any time
How: Talk to Gordon. He will challenge you to a duel, which will automatically
commence. Defeat Gordon, and once the battle is over, he will join your
squad.
Duel Information: 274 EXP, 152 Dagols, Herb Extract
Equipment: Bear Smasher (Earth), Plate Armor, Pluto's Trophy
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
1.0 Poison)
Upward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.6 Knockback,
1.0 Poison, Knocks Down)
Three Scratches (Earth, Short Range, 90 Arc, 1.1 Power, 1.0 Knockback,
1.2 Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Poison (*)
Locations: 5:10-7:05am (Travels from Gordon's Residence to Zweit Squad Locker
Room)
7:05-5:10pm (Zweit Squad Locker Room)
5:10-7:15pm (Travels to Begin Eatery 2nd Floor)
7:15-8:55pm (Begin Eatery 2nd Floor)
8:55-11:00pm (Travels to Gordon's Residence)
GRANT (HUMAN)
"Priest of the Olacion Order. Born into an impoverished family, he is always
dreaming of ways to make easy money and live the grand life. He heard that
doctors make a lot of money and so entered the priest guild, where he soon
joined Anastasia's faction. Always looks for the easy way out. Race: Human,
Gender: Male"
Requirements: Smilodon Fang
When: Any time
How: Talk to Grant and he'll ask you to deliver flyers to members of the Void
Community. Deliver the flyers to Servia (Club Vampire, 5:35pm-1:00pm), Zeke
(Mysterious Creatures Inn, 11:10am-4:45am), Silvia (The Vampire Casino,
5:35pm-12:00pm), Sonia (Chic Records, 5:00am-10:00pm), and Lunbar (Dead End
Armory, 5:00am-10:00am). Once all the flyers have been delivered, go back
to Grant and talk to him, and he will join you in thanks.
Duel Information: (Grant + Heavy Guardsman x3) 19 EXP, 48 Dagols, Toadstool
Powder
Equipment: Robe of Order (Earth), Skill Upper
Moves: Curse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Curse)
Recovery Ray SE (Restores 40% of target's Max HP)
Fog of Poison SE (Earth, Long Range, 0.3 Power, 0.5 Knockback, 3.0
Poison)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Complete Defense (*)
Locations: 6:40-7:30am (Travels from Grant's Residence to Dwight's Room)
7:40-1:35pm (Dwight's Room)
1:35-4:35pm (Travels to Eisenhower Pharmacy)
4:35-6:20pm (Eisenhower Pharmacy)
6:20-7:40pm (Travels to Dwight's Residence)
9:10-9:40pm (Travels to Grant's Residence)
GREGORY (HUMAN)
"Corporal of Theater Vancoor. He has fought alongside Gerald in many battles,
and is a highly skilled warrior. Although he is a man of few words, he does
have an emotional side. He looks up to Gerald, and goes into a fit of rage when
people criticize his hero. Race: Human, Gender: Male"
Requirements: Level 23, Joining Theater Vancoor, Before The Earth Dragon (only
in New Game+) MAYBE
When: Any time
How: Go and talk to Gregory when the first two requirements are satisfied, and
he will ask you to obtain some Dwarf Liquor from Earth Valley. Go to Earth
Valley. Wait until the pub is open, and talk to Oleg to get the Liquor.
Alternatively, if the dwarves are gone by that time, simply go into the
Liquor Store (not the pub) and get if off the shelf. Although unconfirmed,
it may be that you cannot get the liquor with this latter method in a New
Game+. Afterwards, go and take it back to Gregory to get him to join you.
Duel Information: 990 EXP, 304 Dagols, Herb Extract
Equipment: Titan Pike (Earth), Plate Armor
Moves: Weak Thrust (Earth, Medium Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback,
1.0 Confuse)
Power Thrust (Earth, Long Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.2
Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Defense Plus (**)
Locations: 7:10-8:45am (Travels from Gregory's Residence to the Zweit Squad
Locker Room)
8:45-2:20pm (Zweit Squad Locker Room)
2:20-3:15pm (Travels to Survivor Armory)
3:15-6:15pm (Survivor Armory)
6:15-6:55pm (Travels to Begin Eatery 2nd Floor)
6:55-10:15pm (Begin Eatery 2nd Floor)
10:15-11:30pm (Travels to Gregory's Residence)
GRIGORY (NON-HUMAN)
"Dwarf village liquor store owner. Wanting to introduce his favorite drinks to
his fellow dwarves, he opened a liquor shop. Surrounded by booze he is lively
and easy to talk to, but when there are no drinks to be had he becomes very
withdrawn. Loves drinking even more than eating good meals. He doubts he could
live without his booze. Race: Dwarf, Gender: Male"
Requirements: Level 3, Storming Fort Helencia
When: Any time
How: Talk to Grigory until he finally joins your party.
Duel Information: 101 EXP, 40 Dagols, Herb Extract
Equipment: Bottle (Earth), Bottle (Earth), Cloth Apron (Earth)
Moves: Bottle Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Bottle Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockack, 2.0 Blind,
Hits for Damage 2x)
Have a Drink (Restores 30% of Grigory's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts, Be
Bait
Can Resist: Poison
Thought Patterns: Standard, Standard, Standard
Skill: Prevent Poison (*)
Locations: (Before The Earth Dragon)
7:45pm-1:30am (Dawnbay Diner)
1:30-1:55am (Travels to Vashtel Liquor Store)
7:00am-7:20pm (Vashtel Liquor Store)
7:20pm-7:45pm (Travels to Dawnbay Diner)
GRUEL (NON-HUMAN)
"The black goblin ledaer. Calm and collected, he is the picture of a mature
adult. As a leader, he doesn't do much besides keeping his eye on the other
goblins. He has few contacts with the other races, but this isn't because he
dislikes them in particular. He just likes to keep things simple. Race: Black
Goblin, Gender: Male"
Requirements: Level 26, must have first recruited Bosso, Danny, Domonic,
Doppio, Drew, Georgio, Giovanni, Jan, Luka, Marco, Niko, Pietro,
Polpo, Ricky, and Sonny
When: Any time
How: After you have recruited all the other Black Goblins, talk to Gruel in
Goblin Haven. He will automatically join you, no fight required.
Duel Information: 1200 EXP, 16 Dagols, Magic Mirror, Luck Berry
Equipment: Toadstool Bazooka (Earth), Big Toadstool Suit
Moves: Toadstool Blast (Earth, Long Range, 1.5 Power, 1.3 Knockback, Knocks
Back)
Luring Larvae (Earth, Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback, 2.0
Confuse)
Toadstool Heal (Restores 30% of Gruel's Max HP)
Bazooka Wolf (0.4 then 3.0 Power, 1.3 Knockback, Knocks Back, Hits for
Damage 5x, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts, Be
Bait, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Full Power (***)
Locations: All Day (Goblin Haven)
HERZ (HUMAN)
"Trainee leader of the Void Community. A master of disguises. She can competely
transform herself so that even her closest friends are unable to recognize her.
A smiling face always hides what she is thinking. She can always be counted on
to complete a job, however difficult. No one knows much about her private life.
Race: Human, Gender: Female"
Requirements: Castle Meeting, Have Conrad, Caesar, Alicia in your Party (not
necessarily at the same time)
When: 4:15-5:30pm (Blade Pharmacy), 6:50-7:40pm (Verontier Armory), 8:30-1:30am
(Carl's Pub)
How: Go and talk to the fake Conrad in the Blade Pharmacy with the real Conrad
in your party to expose Herz. Fight her and win. Talk to the fake Caesar
in the Verontier Armory with the real Caesar in your party to expose Herz.
Fight her and win. Talk to the fake Alicia in Carl's Pub with the real
Alicia in your party to expose Herz. Fight her and win. After you defeat
her all three times (can be done in any order), she will then join up with
you. Note: You cannot do all three fights on one day, as she will disappear
for the rest of the day after your fight.
Dual Information: 274 EXP, 362 Dagols, Panic Powder
Equipment: Vettea, Disguise, Beckoning Cat
Moves: Uphill (Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback, 1.0 Confuse)
Flyout (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, 1.2 Confuse,
Knocks Back)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Confuse
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Petrify (*)
Locations: 8:15-1:45am (Carl's Pub (Disguised as Alicia))
1:45-6:40am (Travels to Chic Records)
6:40-8:10am (Chic Records)
8:10-9:40am (Travels to Void Community Office)
9:40-10:20am (Void Community Office)
10:20-4:05pm (Travels to Blade Pharmacy)
4:05-5:40pm (Blade Pharmacy (Disguised as Conrad))
5:40-6:40pm (Travels to Verontier Armory)
6:40-7:50pm (Verontier Armory (Disguised as Caesar))
7:50-8:15pm (Travels to Carl's Pub)
HIP
"A member of the bridge-building gang. He carries out Elef's orders perfectly
and does his job well. He can look spaced out at times; it is probably because
he is. However, as soon as Elef begins discussing engineering matters, he
becomes serious and listens carefully to every word. He also looks up to his
co-worker Ryan. Race: Human, Gender: Male"
Requirements: Talk to Elef after Beasts By The Bridge, but before A Visitor for
Aphelion, take his request, then talk to Hip after A Visitor for
Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and
accept his request. Go back to Radiata City and go to the Peaceful Pony
Inn, located in the White City of Stars and Faith, and talk to Virginia.
Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit
Elef in the Peaceful Pony Inn, and talk to him to recruit Hip.
Duel Information: 72 EXP, 69 Dagols, Herb Extract
Equipment: Flying Foot, Work Clothes
Moves: Downward Swing (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Sit In (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Max HP Plus (*)
Locations: 6:10-6:30am (Dorse-Adien Region)
1:25-1:40pm (Dorse-Adien Region)
3:10-3:30pm (Dorse-Adien Region)
9:35-9:40pm (Dorse-Adien Region)
*After A Visitor For Aphelion
7:25pm-2:35am (Peaceful Pony Inn Diner)
2:35-3:00am (Travels to Hip's Residence)
12:25-12:45pm (Travels to Peaceful Pony Inn Diner)
12:45-2:45pm (Peaceful Pony Inn Diner)
2:45pm-4:40pm (Travels to Black Rose General Store)
4:40-5:30pm (Black Rose General Store)
5:30-7:25pm (Travels to Peaceful Pony Inn Diner)
HYANN (NON-HUMAN)
"A dark elf who loves to gamble, sing, dance, and have a good time. If he hears
of a new kind of entertainment, he will travel even to the human villages to
find out about it. His one and only policy is to have fun; he always makes sure
he enjoys himself to the max. Race: Dark Elf, Gender: Male"
Requirements: Level 11, Crocogator Hides
When: 8:00am-12:55pm (Forest Metropolis 1st Floor)
How: Talk to Hyann, and he'll ask you to participate in his die-rolling game
of 50/50. Beat him four times in a row up to when he bets 10,000 Dagols,
and if you win the fourth game, he will return your Dagols and join the
party.
Duel Information: 350 EXP, 18 Dagols, Herb Extract
Equipment: Leaf Clothes, Lucky Charm
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (**)
Locations: 8:50pm-7:15am (Forest Metropolis Room 2)
7:15-7:45am (Travels to Forest Metropolis Floor 1)
7:45am-8:30pm (Floor 1)
8:30-8:50pm (Travels to Room 2)
HP STR DEF EVA LCK
LV 16 329 85 90 55 66
LV 25 640 112 117 72 77
LV 50 1505 190 194 119 108
LV 75 2370 268 271 167 139
LV 99 3200 342 345 213 168
INTERLUDE (HUMAN)
"Void Community manager. Also called "das Gespens" (dead spirit). He does not
kill in the smart, precise manner of Iris and Lily; instead, he just wades in
and slaughters the target and anyone who gets in his way. A man of few words,
he faithfully completes the tasks assigned to him by his bosses. Race: Human,
Gender: Male"
Requirements: Castle Meeting, Talked to Ortoroz first
When: Any time
How: Talk to Ortoroz first after the meeting in the castle, then find Interlude.
He'll first fight you. After you defeat him, he will join you. In the case
that you lose, wait until the next day to fight him again.
Duel Information: 684 EXP, Herb Extract S
Equipment: Chrome Clothes, Power Bangle
Moves: Bear Claw (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Combo Claw (Short Range, 40 Arc, 0.9 Power, 0.5 then 1.0 Knockback, Hits
for Damage 2x)
Crush Claw (Short Range, 40 Arc, 1.1 Power, 0 then 0.5 Knockback, Hits
for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Standard, Standard, Standard
Skill: Fierce Defense (*)
Locations: 8:00am-2:20pm (Void Community Torture Room)
2:20pm-8:00pm (Path of the Spider)
IRIS (HUMAN)
"Assistant leader of the Void Community. Also known as the Crow, she can
assassinate any target, given enough money. She learned her trade from her
father Silent, the infamous assassin. Presently, she is passing on her skills
to Lily. Unless she's on a job, she stays clear of fights. She doesn't do
anything unless she's being paid for it. Race: Human, Gender: Female"
Requirements: Level 34, A Visitor for Aphelion, 40,000 Dagols
When: Any time
How: Talk to her, and select the option "Double the Pay" and give her 40,000
Dagols to give her double the pay.
Duel Information: 1858 EXP, 530 Dagols, Holy Water
Equipment: Symphonia (Water), Black Dress, Divine Earring
Moves: Punishment Whip (Water, Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Whirlwind Whip (Water, Long Range, 120 Arc, 0.6 Power, Hits for Damage
6x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
Petrification
Thought Patterns: Standard, Standard, Standard
Skill: Evasion Plus (***)
Locations: 11:40pm-1:20am (Void Community Office)
1:20-3:55am (Travels to Iris' Residence)
5:10-5:45am (Travels to Beast Pit)
5:45-9:00am (Beast Pit)
9:00-12:25pm (Travels to Olacion Order Chapel)
12:25-4:40pm (Olacion Order Chapel)
4:40-9:10pm (Travels to Club Vampire)
9:10-11:10pm (Club Vampire)
11:10-11:40pm (Travels to Void Community Office)
JAN (NON-HUMAN)
"A black goblin toadstool grower. He realized that if he grew toadstools, he
wouldn't have to leave the village to look for them. However, he hasn't quite
perfected the art yet. The only toadstools he manages to produce are strange
new mutant hybrids. Race: Black Goblin, Gender: Male"
Requirements: Level 14, To Goblin Haven
When: Any time
How: Talk to him and answer his question with either choice. Defeat him in the
ensuing duel, and he will join your party afterwards.
Duel Information: 480 EXP, 14 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit (Earth)
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
1.0 Poison)
Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0
Poison)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Berserker (*)
Locations: All Day (Goblin Haven)
JARED (HUMAN)
"Void Community manager. A born talker. He talked his way into his position at
the guild, although he's actually pretty good at his job. Generally a fun,
boisterous kind of guy. He lives life day by day and he hates teamwork or
having or having to work with other people. Race: Human, Gender: Male"
Requirements: Level 7, Joining Theater Vancoor
When: 7:20am-12:00pm (Club Vampire)
How: Talk to him while he is sitting in the Club Vampire, and reply with the
option "Okay." He'll do a crapload of talking, and after, join your party.
Duel Information: 208 EXP, 198 Dagols, Herb Extract
Equipment: Steel Dagger, Scouts Suit
Moves: Piston Thrust (Short Range, 40 Arc, 0.2 then 0.3 Power, 0 then 1.0
Knockback, Hits for Damage 6x)
Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Paralyze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Berserker (*)
Locations: 5:40pm-12:50am (Red Lotus Metropolis Party Room)
12:50-2:50am (Travels to Jared's Home)
6:00-7:10 (Travels to Club Vampire)
7:10-12:10 (Club Vampire)
12:10-1:20pm (Travels to Black Town of Night and Lust)
1:20-5:30pm (Black Town of Night and Lust)
5:30-5:40pm (Travels to Red Lotus Metropolis Party Room)
JARVIS (HUMAN)
"Sergeant of Theater Vancoor. Long ago, he aspired to become a knight and took
many tests, but failed them all. Jealousy influences his dealings with Jack, an
ex-Radiata Knight. However, he is a considerate and sympathetic man. He has
trouble seperating his work and private life. Leader of the Hecton Squad.
Race: Human, Gender: Male"
Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis
When: 6:00pm-3:50am (Carl's Pub) (Giske), Any time (Jarvis)
How: First off, talk to Giske. He'll ask you to get some money dues from Jasmine
and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No Way". Go to
Jasmine in San Patty Accessories and get her money. Now go and spend money
until you have less than 5000 Dagols, and go talk to Giske. He'll demand
that you have 5000 Dagols to pay off Jarvis' debt. Go and collect the
mandatory 5000 Dagols, and then go back to pay off Giske. He will then join
your Friends List automatically. Go and talk to Jarvis, and too will join
you, for having payed off his debt.
Duel Information: 578 EXP, 159 Dagols, Power Bangle
Equipment: Fathmil (Fire), Axe Head, Power Bangle
Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6 Knockback)
Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback,
Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blaze (*)
Locations: 9:10-10:10pm (Travels to Theater Vancoor 1st Floor)
10:10-11:30pm (Theater Vancoor 1st Floor)
11:30-11:45pm (Travels to Hecton Squad Locker Room)
11:45-4:10pm (Hecton Squad Locker Room)
4:10-5:15pm (Travels to Carl's Pub)
5:15-9:50pm (Carl's Pub)
9:50-11:40 (Travels to Jarvis' Residence)
JILL (HUMAN)
"Assistant professor at the Vareth Magic Institute. Her specialty is item
creation, and she creates things that are useful to the general public. When
she was little, she would watch her father work at the armory. Before she knew
it, her hobby was taking things apart and putting them back together again. She
is a hearty, loud young woman. Race: Human, Gender: Female"
Requirements: Recruit Christoph first (Gobpakken Seed x5, Pointura Seed x5)
When: 10:30am-2:00pm (Star Tower Research Lab 2)
How: Simply talk to Jill in the Research Lab after having recruited Christoph,
and she will join you without hesitation.
Duel Information: (Jill + Apprentice + Light Guardsman x2) 800 EXP, 164 Dagols,
Herb Extract
Equipment: Argoth (Earth), Mage Armor, Saint's Trophy
Moves: Bomb Blast (Fire, Long Range, 1.0 Power, 1.0 Knockback, 1.5 Blaze,
Knocks Back)
Earth Glaive LV1 (Earth, Long Range, 1.6 Power, 0.5 Knockback, Knocks
Down)
Earth Glaive LV2 (Earth, Long Range, 1.6 Power, 0.5 Knockback, Knocks
Down, Hits for Damage 3x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skill: 100T Body (*)
Locations: 5:40-8:05am (Travels from Jill's Residence to Star Tower Research
Lab 2)
8:05-2:15pm (Star Tower Research Lab 2)
2:15-2:40pm (Travels to Cafeteria)
2:40-5:15pm (Cafeteria)
5:15-5:35pm (Travels to Vareth Magic Institute 2nd Floor)
5:35-9:25pm (Vareth Magic Institute 2nd Floor)
9:25-11:00pm (Travels to Jill's Residence)
JJ (NON-HUMAN)
"Leader of the green orcs. The green orcs used to make their home in Borgandiazo
before they got kicked out by the blood orcs. They no longer have their own
homeland, and live scattered throughout the world. Race: Green Goblin, Gender:
Male"
Requirements: Orcish Negotiations
When: Any time
How: After defeating Galvados in Borgandiazo, you must go back and talk to JJ
before you can talk to Zane and complete the mission. While doing so, JJ
will join your party.
Duel Information: 2550 EXP, 985 Dagols, Herb Extract DX, Life Berry
Equipment: Guiron Tree, Shoulder Pads
Moves: JJ Blow (Long Range, 40 Arc, 1.5 Power, 0.5 Knockback)
JJ Buster (Long Range, 200 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
JJ Shout (Long Range, 0.2 Power, 1.0 Knockback, Knocks Back)
Madness Carnival (0.2 then 2.0 Power, 1.3 Knockback, Knocks Back, Hits
for Damage 8x, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Brave
Skill: Colossal Power (***)
Locations: *Before Recruitment
All Day (Elf Region)
*After Recruitment)
All Day (Fort Helencia Entrance)
JOAQUEL (HUMAN)
"A bandit to the core, he has been a member of the guild for as long as he can
remember. Joaquel gets by with his immense strength. His lack of smarts means
he's easily manipulated by others. Jared is like a brother to him. Race: Human,
Gender: Male"
Requirements: Completed Gerald's Letter or Birthday Part Event, Level 15
When: 5:00pm-9:00am
How: Talk to Joaquel the first night, and when he asks you to guard, say yes.
After he leaves, enter the treasury. Kick the chest open for an EVASION
BERRY, kick the right-most bag for an ANALYSIS BALL, and kick the chest
slightly south of the right-most corner for a LUCK BERRY. Visit him a day
later, and this time, stay still for a minute or so, where Joaquel will
automatically retun and join your Friend List.
Duel Information: 434 EXP, 35 Dagols, Cooling Spray
Equipment: Gigantic Hammer, Power Bangle
Moves: Joaquel Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Steal (60 Arc, 0.2 Power, 1.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Strength Plus (*)
Locations: 5:00pm-9:10am (Void Community Basement)
9:00-9:45am (Travels to Club Vampire)
9:45-4:15pm (Club Vampire)
4:15-5:00pm (Travels to Void Community Basement)
JOHAN (HUMAN)
"A student of the Vareth Magic Institute. His father made him join the
institute, but he must have had potential, as he has absorbed much during his
time there. However, he has too much confidence and is always convinced he's
correct, leading him to clash with colleagues. He has no friends. Race: Human,
Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to him for four straight days, and he'll tell you lies on each day.
After he blows his cover, talk to him on the fifth day, and he then will
join the party.
Duel Information: (Johan + Light Apprentice + Light Guardsman x2) 61 EXP, 136
Dagols, Mass of Enmity
Equipment: Vatirork (Wind), Vareth Uniform (Wind)
Moves: Thunderstorm LV1 (Wind, Long Range, 1.4 Power, 1.0 Knockback, Knocks
Back, Hits for Damage 3x)
Thunderstorm LV2 (Wind, Long Range, 1.5 Power, 1.0 Knockback, Knocks
Back, Hits for Damage 3x)
Thunderstorm LV3 (Wind, Long Range, 1.6 Power, 1.0 Knockback, Knocks
Back, Hits for Damage 3x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Timid, Timid
Skill: Bad Carrier (*)
Locations: 11:40-1:40pm (Travels from Johan's Residence to Moon Tower Research
Lab 3)
1:40-7:15pm (Moon Tower Research Lab 3)
7:15-9:30pm (Travels to Johan's Residence)
KAIN (HUMAN)
"High priest of the Olacion Order. Brought to the guild by the former high
priestess, Enjela, he became a monk and his powers really blossomed. He was
named high priest after the disappearance of Enjela. A wise and charismatic
man, he has deeply held beliefs but is not a zealot. Race: Human, Gender: Male"
Requirements: You must have recruited Achilles, Adina, Alvin, Anastasia, Clive,
Cosmo, Dwight, Edgar, Elena, Eugene, Fernando, Flora, Godwin,
Grant, Lulu, Miranda, Vitas
When: Any time
How: After recruiting all other members of the Olacion Order, go and talk to
Kain, and he will join your ranks as thanks.
Duel Information: 3858 EXP, 529 Dagols, Revival Stone, Evasion Berry
Equipment: High Priest's Gown, Miracle Amulet
Moves: Palm of Energy (Short Range, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Auto Cure (****)
Locations: 6:00-10:25am (Olacion Order Chapel)
10:25-10:50am (Travels to Confessional)
10:50-1:00pm (Confessional)
1:00-2:25pm (Travels to Path of Swords and Wisdom)
2:25-3:55pm (Path of Swords and Wisdom)
3:55-4:35pm (Travels to Olacion Order Chapel)
KEANE (NON-HUMAN)
"Light elf owner of the accessory store in the light elf village. She opened her
store to advertise the excellent quality of elf-made items. Though she feels
that elves are superior, she harbors no particular prejudices toward other
races. She is always happy to get her customers' opionons, to improve her shop
and its merchandise. Race: Light Elf, Gender: Female"
Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Keane's Acessory
Store, Level 13
When: Any time
How: After getting Keane to open shop, spend 10,000 Dagols at her store, and
then talk to her again. She will join you thereafter.
Duel Information: 434 EXP, 231 Dagols, Holy Water
Equipment: Grass Clothes (Wind)
Moves: Forest Drop (Restores 20% of Target's Max HP)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits
for Damage 2x)
Light Bow (Long Range, 1.4 Power, 1.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Prevent Bind
Locations: 4:00am-4:10am (Fort Helencia Courtyard)
4:10-10:10pm (Fort Helencia Accessories)
10:10-10:20pm (Fort Helencia Courtyard)
KEATON (HUMAN)
"A farmer so interested in dairy farming that he moved all the way to Tria
Village to learn about it. His work is his hobby. He gets excited when he sees
a new plant budding in the fields, although he rarely shows his emotions with
others. Race: Human, Gender: Male"
Requirements: Level 5, Joining Theater Vancoor, recruited Tarkin
When: Any time
How: Talk to him after you have recruited Tarkin. He will join you right after
that.
Duel Information: 75 EXP, 97 Dagols, Herb Extract
Equipment: Spade, Farming Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Rice Ball (Restores 30% of Keaton's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: All Day (Solieu Village)
LEBAN (HUMAN)
"A farmer who grows only enough food to feed himself and his family. He is not
interested in the rest of the world and is content as long as his loved ones
are happy. He is rarely willing to try anything new and sticks to the same
everyday routine. He enjoys having a quiet, peaceful drink in the evening.
Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Wyze in Solieu Village, and find out that Leban is missing. Go out
of Solieu Village, towards the Journey Pig statue, and you should find
Leban being attacked by monsters. Save him in the ensuing fight, and
afterwards, he shall join your party.
Duel Information: 30 EXP, 136 Dagols, Heating Tablet
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Leban's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense (*)
Locations: 6:40pm-5:20am (Elder's Residence)
5:20-9:40am (Solieu Village)
12:00-2:00pm (Solieu Village)
6:00-6:40pm (Solieu Village)
LEONARD (HUMAN)
"A Royal Radiata Knight. Room leader of one of the trainee knight rooms. He
looks and acts ten years older than his actual age (21). He takes good care of
the newbies and teaches them everything there is to know about life in the
castle. He can be a brusque talker but he is a friendly guy. Race: Human,
Gender: Male"
Requirements: Battle at Lupus Gate, have Natalie in your party
When: Any time
How: Talk to him with Natalie in your party to get him to join.
Duel Information: 160 EXP, 227 Dagols, Herb Extract
Equipment: Knight Axe, Linen Cuirass
Moves: Sideways Attack (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Petrify (*)
Locations: 10:20pm-7:30am (Trainee's Room)
7:30-8:35am (Travels to Training Facility)
8:35-1:10pm (Training Facility)
1:10-2:50pm (Travels to Men's Toilet)
2:50-4:15pm (Men's Toilet)
4:15-5:55pm (Travels to Training Facility)
5:55-9:15pm (Training Facility)
9:15-10:20pm (Travels to Trainee's Room)
LILY (HUMAN)
"Assistant trainee leader of the Void Community. She came to the bandit guild
after fleeing from her malevolent parents. She trains under Iris and is given
the assassin name Vice (White Princess). She has few interests and always seems
to be kind of dazed. She lacks motivation and doesn't usually act until told to
do so. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor, Level 22
When: 1:00-3:00pm
How: When Elwen goes down to the Path of the Spider Charnel, follow her. If you
stay at a distance, you should notice that Lily will follow Elwen. Once
Lily gets to the room before the Charnel and stands there, talk to her and
she will duel you. Defeat her to recruit her into your party.
Duel Information: 924 EXP, 347 Dagols, Cooling Spray
Equipment: Vaise (Wind), Arabum (Wind), Assassin Suit
Moves: Double Edge (Wind, Medium Range, 40 Arc, 1.3 Power, 1.0 Knockback)
Double Fall (Wind, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Death Cross (Wind, Medium Range, 90 Arc, 0.8 Power, Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (*)
Locations: *After being recruited
6:40pm-2:30am (Black Town of Night and Lust)
2:30-2:40am (Travels to Lily's Residence)
9:05-10:50am (Travels to Club Vampire)
10:50-3:45pm (Club Vampire)
3:45-5:15pm (The Vampire Casino)
5:15-6:40pm (Travels to Black Town of Night and Lust)
*During Event: Gerald's Letter, Elwen will not go down the Path of the
Spider, and thus, Lily will not follow her, and be unrecruitable. You will
either have to complete the Event or wait for the two days to pass.
LIN (NON-HUMAN)
"The self-proclaimed leader of the green goblins. He's convinced that he's
better than the rest of the world, and everyone in it should follow his lead.
The other goblins naturally avoid him. Highly delusional, he believes he is
always right. Very self-centered. Race: Green Goblin, Gender: Male"
Requirements: Level 18, A Visitor for Aphelion
When: Any time
How: Talk to him in Shangri La, and when he asks you your opinion on a few
things, respond with the following; "Handsome", "Responsible", and
"Sergeant Lin".
Duel Information: 684 EXP, 50 Dagols, Mud Powder
Equipment: Oak Club, Goblin Suit, Power Bangle
Moves: Club Strike (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Steal (*)
Locations: 11:50am-9:00am (Shangri La House 2)
9:00-11:50am (Shangri La)
LUFA (NON-HUMAN)
"The dark elf cook. Placed in charge of meals for the dark elf village by the
elder. Instead of normal dishes, she insists on making original recipes, most
of which turn out to be inedible because she does not bother to taste-test
them when she's cooking. She is always looking to try out new recipes. Race:
Dark Elf, Gender: Female"
Requirements: Level 18, Polpo's Soup
When: Any time
How: When you obtain a Polpo's Soup by recruiting Polpo in Goblin Haven, go and
find Lufa. She will talk about tasting Black Goblin Soup. Talk to her once
more, and she will ask you for Polpo's Soup. Give it to her, and she will
join the party in return.
Duel Information: 684 EXP, 262 Dagols, Herb Extract
Equipment: Leaf Clothes, Pluto's Trophy
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Healing (Heals 20% of Target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: All Day (Forest Metropolis Kitchen)
LUKA (NON-HUMAN)
"Preacher for the black goblin Cult of Trickery. He believes that he can summon
the goblin gods by playing a million pranks. He goes to human villages with
members of his sect to cause mischief. A slick talker and charismatic leader,
he is attracting more and more supporters to his cult. Race: Black Goblin,
Gender: Male"
Requirements: Level 18, To Goblin Haven, Have the Recruitment Suit equipped
When: Any time
How: Talk to Luka while you have on the Recruitment Suit from the Goblin
Cemetery equipped, and he will join you without hesitation.
Duel Information: 684 EXP, 8 Dagols, Toadstool Powder
Equipment: Chupa Claw, Chupa Claw, Toadstool Suit
Moves: Mach Claw (Short Range, 40 Arc, 0.4 Power, 0.5 Knockback, Hits for
Damage 3x)
Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (**)
Locations: 7:15pm-11:50am (Goblin Haven Shrine)
11:50-7:15pm (Goblin Haven 2nd Floor)
LULU (HUMAN)
"A follower of the Olacion Order. Daughter of the president of a famous
pharmaceutical company. However, she lost her parents in an accident and had to
take over the family business. It was then that she met Anastasia, with whom
she shared many ideas. She is not good at telling right from wrong, but she's a
sweet girl. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: Any time
How: Go and find Lulu, and talk to her to find that her cat is missing. Now go
to the Black Town of Night and Lust, and head past the staircase that would
take you up into the Chic Records area. At the end of this area should be
a cat on top of some trash. Pick it up, and take it back to Lulu. Any other
cats that you may see during recruitment are not the correct cat, and will
be rejected by Lulu.
Duel Information: (Lulu + Heavy Guardsman x3) 61 EXP, 109 Dagols, Cure Drop
Equipment: Robe of Order, Luck Bracelet
Moves: Hip Attack (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Recovery Ray SE (Restores 40% of target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Status Cure (*)
Locations: 4:40-6:50am (Travels from Lulu's Apartment to Anastasia's Room)
6:50-8:40am (Anastasia's Room)
8:40-8:50am (Travels to Olacion Order Chapel)
8:50-10:40am (Olacion Order Chapel)
10:40-10:50am (Travels to Anastasia's Room)
10:50-4:10pm (Anastasia's Room)
4:10-5:35pm (Travels to Vancoor Square)
5:35-8:20pm (Vancoor Square)
8:20-9:00pm (Travels to Lulu's Apartment)
LYLE (HUMAN)
"A macho dandy, he is the president of JFT Co., the weapon manufacturing
company. He leaves the work of the copmany to his employees, so he can spend
his time from world cares. He likes to strike poses when he's talking. He makes
regular exercise part of his lifestyle. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, have Conrad in your party
When: Any time
How: Talk to Lyle while you have Conrad in your party, and he will join the
party afterwards.
Duel Information: 80 EXP, 326 Dagols, Herb Extract
Equipment: President Blade, Normal Clothes
Moves: Muscle Pose1 (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Muscle Pose2 (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Defense Plus (*)
Locations: 5:00-10:00am (Lyle's Mansion)
11:10-11:30am (Travels to Belmont General Store)
11:30-1:20pm (Belmont General Store)
1:20-1:40pm (Travels to Lyle's Mansion)
1:40-4:50pm (Lyle's Mansion)
8:50-11:40pm (Lyle's Mansion)
MARIETTA (HUMAN)
"Entered the Vareth Magic Institute at the age of thirteen. She is always
working hard to overcome her own tough luck. Everyone thought she would rise
rapidly through the ranks, but she has been held back by her one major flaw:
her chronic clumsiness. Someday, she'll make it big...Race: Human, Gender:
Female"
Requirements: Level 7
When: Any time
How: Go to the Storeroom that is at the bottom of the Star Tower in the Vareth
Magic Institute. After an automatic cutscene, Marietta will join Jack's
party.
Duel Information: (Marietta + Apprentice + Light Guardsman x2) 208 EXP, 218
Dagols, Herb Extract
Equipment: Suolo (Earth), Vareth Uniform (Earth)
Moves: Stumble (Useless)
Stone Javelin LV1 (Earth, Long Range, 1.7 Power, 1.0 Knockback, Knocks
Back)
Stone Javelin LV2 (Earth, Long Range, 1.8 Power, 1.0 Knockback, Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Passive, Passive, Timid
Skill: Water Defense (*)
Locations: 8:45-9:50am (Travels from Marietta's Residence to Vareth Magic
Institute Library)
9:50-12:55pm (Library)
12:55-2:30pm (Travels to Star Tower Research Lab 3)
2:30-6:10pm (Star Tower Research Lab 3)
6:10-8:15pm (Travels to Marietta's Residence)
8:35-8:40 (Travels to Leopearl Apartments 1st Floor)
8:40-11:40pm (Leopearl Apartments 1st Floor)
11:40-11:50pm (Travels to Leopearl Apartments 1st Floor)
MARSHA (NON-HUMAN)
"Dark elf owner of the general store in the dark elf village. The little
products lined up in her store are things she bought from merchants and
travelers. Although she seems to listen to other people's stories, her
noncommittal responses suggest she doesn't really pay any attention. She is
only nice to others because she wants to be liked. Race: Dark Elf, Gender:
Female"
Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Marsha's Acessory
Store, Level 4
When: Any time
How: After getting Marsha to open shop, spend 10,000 Dagols at her store, and
then talk to her again. She will join you thereafter.
Duel Information: 124 EXP, 281 Dagols, Heating Tablet
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback, 1.0 Bind)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Prevent Bind (*)
Locations: *Before Storming Fort Helencia
9:40pm-1:50am (Forest Metropolis 2nd Floor Room 3)
1:50-2:15am (Travels to 1st Floor)
2:15am-9:20pm (1st Floor)
9:20-9:40pm (Travels to 2nd Floor Room 3)
MARTINEZ (NON-HUMAN)
"Band leader of the dark elf village band. The dark elves love music, so it is
not surprising that they have formed a band. They have toured the world and
have fans in all of the different regions. Martinez has devoted his life to
music, and his life revolves around the band. Race: Dark Elf, Gender: Male"
Requirements: Level 23, Joining Theater Vancoor, a Human-Made record
When: Any time
How: Talk to Martinez, and he will ask you to lend him a record. Do so. To make
this work, the record must either be one sold at Chic Records in Radiata
City, or else Solieu Village (dropped by Adele), Payapaya Dance (dropped by
Pinky), Jack's Theme (found at Jack's Place), Ridley's Theme (found in
Ridley's Room), or Ganz's Theme (Found in Ganz's Room). Go back and talk
to him at least one day later, and he will join your party.
Duel Information: 990 EXP, 262 Dagols, Herb Extract S
Equipment: Leaf Clothes (Earth)
Moves: Combo Punch (Short Range, 40 Arc, 0.8 then 1.0 Power, 0.5 Knockback, Hits
for Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Wind Defense (**)
Locations: 10:15pm-4:30pm (Forest Metropolis 2nd Floor Room 2)
4:30-10:15pm (Forest Metropolis 2nd Floor)
MASON (NON-HUMAN)
"A green goblin who finds amusement in everything. He is always interested in
new and strange things. Constantly on the unt for new friends to play with, he
has to be perpetually warned not to talk to strangers. Race: Green Goblin,
Gender: Male"
Requirements: A Visitor for Aphelion
When: 7:00am-12:00pm
How: While Mason is running around on the ramparts of Shangri La, kick him
thrice and he will ask to play a game after. Say "Sure", and he will go to
three hiding places.
1. In the area around where Mason was running around, go to the southern
portion, and find a big ladder down here near the three-way intersection
and just before you would head right down onto some bedsheets. On the
ground floor, you should be able to find Mason.
2. From the first hiding place, go back up onto the ramparts, head left a
slight bit and then go straight north, then head left and go up some
staircases. Head up the single ladder at the end to the top of Shangri
La, and talk to Mason, hiding behind the pot.
3. Go down to the main floor area of Shangri La, and head left to the exit
where you would go out to the Dorse Region, and then eventually the
Dichett Region. Take the house just to the right of this exit (Gobrey
might be in here). Inside, examine the upper-right pot to find Mason.
Once you've found Mason all three times, he will finally join your party.
Duel Information: 19 EXP, 19 Dagols, Herb Extract
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Eagle Crest
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Auto Cure (*)
Locations: All Day (Shangri La)
MIKEY (NON-HUMAN)
"A dark elf who loves to read and spend most of his time with books. He reads
about elves and other races, and has become very knowledgeable. He particularly
likes original works, especially those by human authors. He is pretty laid-back
most of the time, but if something catches his interest he can get quite
excited. Race: Dark Elf, Gender: Male"
Requirements: 5 Levels below him minimal, Algandars Castle
When: 10:05pm-1:55am (Forest Metropolis Brewery)
How: Talk to him in the Metropolis Brewery while he is sitting on the rock,
reading, and offer to tell him a story. Do this for two more days, and on
the third day, he will finally join your permanently.
Duel Information: 150 EXP, 198 Dagols, Herb Extract
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: 9:45pm-6:15pm (Forest Metropolis Brewery)
6:15-6:45pm (Travels to Forest Metropolis 1st Floor)
6:45-9:15pm (1st Floor)
9:15-9:45pm (Travels to Brewery)
MIRANDA (HUMAN)
"Priestess of the Olacion Order. A student of Godwin, she is skilled as both
monk and priest. A good girl who cares about others and who believes she has
the power to heal everyone. However, her thoughtfulness is sometimes a burden
to others. Race: Human, Gender: Female"
Requirements: Build that Body! OR Castle Meeting
When: Any time
How: After you fulfill the necessary requirement, talk to Miranda when Jack is
at less than full HP, and she will heal your wounds. Do this again for two
more days afterwards, and after healing you for the third time, Miranda
shall finally join your party.
Duel Information: 741 EXP, 267 Dagols, Moon Stone Chip
Equipment: Nun's Robe, Monk Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Purified Tears SE (Cures any status infliction)
Moonlit Heal SE (Heals 20% of party's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Paralysis, Blind, Confusion
Thought Patterns: Passive, Passive, Brave
Skill: Defense Plus (**)
Locations: 5:05-5:40am (Travels from Miranda's Residence to Olacion Order
Chapel)
5:40-7:50am (Olacion Order Chapel)
7:50-8:05am (Travels to Godwin's Room)
8:05-9:15am (Godwin's Room)
9:15-9:30am (Travels to Radiata Castle Gate)
9:30-11:10am (Castle Gate)
11:10-1:05pm (Travels to Morfinn's Clinic)
1:05-2:40pm (Morfinn's Clinic)
2:40-3:05pm (Travels to Olacion Order Shrine)
3:05-5:25pm (Olacion Order Shrine)
5:25-5:45pm (Travels to Godwin's Room)
5:45-7:05pm (Godwin's Roomy)
7:05-7:25pm (Travels to Olacion Order Shrine)
7:25-10:00pm (Olacion Order Shrine)
10:00-10:55pm (Travels to Path of Swords and Wisdom)
10:55-11:50pm (Path of Swords and Wisdom)
*During the day that Build that Body! takes place, Miranda will be
nowhere to be found before or after you do the mission.
MONKI (NON-HUMAN)
"A green goblin comic. He used to be part of a trio with Gob and Aesop, but they
disbanded after a certain incident. Now he is part of the comedy duo "Monki
Magic" with Aesop. He plays the fall guy, but most of the time he just spouts
random nonsense. Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be forced into
fighting the Aesop-Gob-Monki trio once more in battle. After you defeat
them, select the option 'Let them Go', and they will join you instead.
Duel Information: 44 EXP, 46 Dagols, Snow Powder
Equipment: Spatula, Goblin Suit
Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Luck Plus (*)
Locations: 8:30pm-3:30am (Dorse Region)
12:00pm-5:00pm (Dorse Region)
MOOK (HUMAN)
"Sponsor of the World Friends of Agriculture Society. He goes on and on to
everyone he meets about the joys of farming. As a result, his own fields are
neglected and choked with weeds. He tends to get very preachy about the
subject; his neighbors are starting to avoid talking to him. Race: Human,
Gender: Male"
Requirements: Level 7, Joining Theater Vancoor
When: Any time
How: Talk to Mook at his house in the Dova Region (it is the one where you
fought
the goblin trio of Aesop, Gob, and Monki at), and he'll complain about a
Twin Horn beast terrorizing his family. Go up a screen north, and go up the
hill. Near the top, you will encounter the Twin Horn. Defeat it, then go
back
and see Mook to get 1000 Dagols and add him to your friend list.
Duel Information: 104 EXP, 147 Dagols, Herb Extract
Equipment: Spade, Farming Clothes, Warrior Bangle
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Rice Ball (Restores 30% of Mook's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, TImid
Skill: Prevent Freeze (*)
Locations: 7:15-7:40am (Dova Region)
12:00-3:45pm (Dova Region)
6:30-7:10pm (Dova Region)
MORFINN (HUMAN)
"A doctor with a clinic in the White Town of Stairs and Faith. He talks and acts
as if he has a few screws missing, which frightens his patients. However, he's
the most knowledgeable medical practitioner in Radiata and can fix a simple
illness in a jiffy. Because of his busy schedule, he has Godwin take care of
his daughter, Rabi. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 8:00pm-5:50am or 10:00-11:30am (Morfinn's Clinic Examination Room)
How: Talk to Morfinn while he is in his clinic, and say okay when he asks you to
try his medicine. After you pass out, leave. Do this again on a second day,
and after you pass out, he will join your party as thanks.
Duel Information: 30 EXP, 327 Dagols, Invincibility Med
Equipment: Sacred Blue Gown, Saint's Trophy
Moves: Cure all Effects (Cures all of the target's negative status effects)
Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0 Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Curse
Thought Patterns: Passive, Passive, Passive
Skill: Status Cure (*)
Locations: 7:45pm-6:15am (Morfinn's Clinic Examination Room)
6:15-6:45am (Travels to Morfinn's Clinic 2nd Floor)
6:45-9:15am (Morfinn's Clinic 2nd Floor)
9:15-9:45am (Travels to Morfinn's Clinic Examination Room)
9:45-12:00pm (Morfinn's Clinic Examination Room)
12:00-12:15pm (Travels to Morfinn's Clinic Med Storeroom)
12:15-4:10pm (Morfinn's Clinic Med Room)
4:10-4:40pm (Travels to Morfinn's Clinic 2nd Floor)
4:40-7:15pm (Morfinn's Clinic 2nd Floor)
7:15-7:45pm (Travels to Morfinn's Clinic Examination Room)
MORGAN (HUMAN)
"A professor at the Vareth Magic Institute. Her major interest is black magic,
which includes the study of spirits and curses. She is one of the few people
researching beneficial applications of the magic, which most consider to be
cruel and wicked. Despite her appearance, she has something of a meek and
accomodating personality. Race: Human, Gender: Female"
Requirements: Friend Tutorial, have 43,000 Dagols (not all at the same time,
however)
When: 11:15am-5:45pm (Vareth Magic Institute's Star Tower Tower Research Lab 3)
How: Go and talk to Morgan at the required time in the required place. On the
first day, she will ask for a donation of 1000 Dagols. Give it to her.
Visit her on three subsequent days of your choosing, and give her, in that
respective order, 3000 Dagols, then 9000 Dagols, then a whopping 30,000
Dagols. After donating the 30,000 Dagols, she will finally join Jack's
squad.
Duel Information: (Morgan + Ardolph + Subordinate Mage x2 + Heavy Guardsman)
1680 EXP, 221 Dagols, Moon Stone
Equipment: Adventia, Witch Cloack, Skill Upper
Moves: Energy Drain (Long Range, 1.0 Power, Ignores Parry, Drains HP)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Standard, Standard, Brave
Skill: Fighting Spirit (*)
Locations: 4:10-6:10am (Travels from Morgan's Residence to Moon Tower Research
Lab 1)
6:10-8:40am (Moon Tower Research Lab 1)
8:40-11:15am (Travels to Star Tower Research Lab 1)
11:15-6:00pm (Star Tower Research Lab 1)
6:00-6:40pm (Travels to President's Office)
6:40-8:35pm (President's Office)
8:35-10:05pm (Travels to Morgan's Residence)
NAOM (NON-HUMAN)
"Dwarf village miner. Every year he hopes to devote some more time to his
shield-collecting hobby, but he has to take care of the work from the dwarf
elder first. Still, he is absorbed in acquiring, caring for and learning about
shields. He loves his hobby more than his work, but he is a naturally serious
man who hates to cut corners on the job. Race: Dwarf, Gender: Male"
Requirements: Level 6, Storming Fort Helencia
When: Any time
How: Simply talk to Naom and he will automatically join your party.
Duel Information: 178 EXP, 9 Dagols, Herb Extract
Equipment: Shovel Claw, Shovel Claw, Cloth Apron (Earth)
Moves: Spin Attack (Short Range, 360 Arc, 0.7 Power, 1.3 Knockback, Knocks Back,
Hits for Damage 4x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Confuse (*)
Locations: *Before The Earth Dragon
9:40pm-4:40am (Dormitory)
4:40am-6:40am (Travels to Dwarf Tunnel)
6:40am-3:40pm (Dwarf Tunnel)
3:40-5:30pm (Travels to Tristan Armory)
5:30-9:20pm (Tristan Armory)
9:20-9:40pm (Travels to Dormitory)
NATALIE (HUMAN)
"A female knight and member of the Violet Chevre, one of the elite units of the
Radiata Knights. She is as competitive as any man, and is skilled in command
and strategy. Her charisma makes her a strong leader. Despite all this military
success, she has not lost touch with her feminine side. Race: Human, Gender:
Female"
Requirements: Level 11, Battle at Lupus Gate
When: Any time
How: Simply talk to Natalie to get her to join you.
Duel Information: 1848 EXP, 785 Dagols, Moon Stone, Glory Edge, Strength Berry
Equipment: Glory Edge (Wind), Glory Armor
Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0
Paralyze)
Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1 Knockback, 1.0
Paralyze)
Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1 Knockback, 1.0
Paralyze)
Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1 Knockback, 1.0
Paralyze)
First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks Target
Upwards, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Brave, Passive
Skill: Iron Link (**)
Locations: 7:25pm-4:30am (Natalie's Room)
4:30-5:35am (Travels to Radiata Castle 4th Floor Hall)
5:35-12:20pm (Radiata Castle 4th Floor Hall)
12:20-1:10pm (Travels to Knight Meeting Room)
1:10-7:05pm (Knight Meeting Room)
7:05-7:25pm (Travels to Natalie's Room)
NICK (HUMAN)
"Nick is looked up to by the other kids because he is a smart jock who never
loses fights. He is serious and obedient, which makes him popular among the
adults as well. Parents are always asking their kids, "Why can not you be more
like Nick?" Nick dreams of becoming a knight and protecting his country. Race:
Human, Gender: Male"
Requirements: Have Bruce in your Party, Joining Theater Vancoor
When: Any time
How: Simply talk to Nick while having Bruce in your party, and he will join
Jack and co.
Duel Information: 13 EXP, 105 Dagols, Cure Drop
Equipment: Slingshot, Children's Clothes
Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback)
Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Evasion Plus (*)
Locations: 8:10-8:30am (Travels from Nick's Residence to Vancoor Square)
8:30-12:30pm (Vancoor Square)
12:30-1:20pm (Travels to Olacion Order Shrine)
1:20-4:30pm (Olacion Order Shrine)
4:30-6:00pm (Travels to Nick's Residence)
NIKO (NON-HUMAN)
"A black goblin poet. He likes high places and that is where he can always be
found, composing new poems while gazing at the scenery. If you didn't know he
was in the process of writing, you'd think he was some confused goblin who had
lost his way. Race: Black Goblin, Gender: Male"
Requirements: Level 7, To Goblin Haven
When: 11:05am-2:00pm or 10:05pm-11:00pm (Goblin Haven 1st Floor)
How: Talk to Niko during the above given times, and he will join you.
Duel Information: 208 EXP, 17 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0
Poison)
Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Goblin Haven 1st Floor)
NINA (HUMAN)
"A Royal Radiata Knight. She looks up to Natalie and hopes to take her place
someday. She is indifferent and businesslike toward everyone else. She has few
close friends and likes to spend time studying rather than socializing. Race:
Human, Gender: Female"
Requirements: Level 6, Royal Promotion
When: 2:20-7:00pm (Radiata Castle Training Facility)
How: Talk to her in the Training Facility, and accept her challenge. Win or
lose, come back again on another day, and take it again. After the second
trial, she will join your party.
Duel Information: 178 EXP, 214 Dagols, Herb Extract
Equipment: Knight Saber, Knight Armor
Moves: Slice (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Strike (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Evasion Plus (*)
Locations: 8:10pm-4:10am (Trainee's Room 2)
4:10-5:55am (Travels to Radiata Castle 4th Floor Hall)
5:55-12:05pm (Radiata Castle 4th Floor Hall)
12:05-2:20pm (Travels to Training Facility)
2:20-7:15pm (Training Facility)
7:15-8:10pm (Travels to Trainee's Room 2)
NOCTURNE (HUMAN)
"Trainee leader of the Void Community. He and Gerald entered the warrior guild
together. Elite warriors, they were known as "Iron Slasher Gerald" and
"Sprinting Shadow Nocturne." However, after a quarrel, Nocturne quit the guild
and joined the bandit guild at Ortoroz's urging. He is a very cautious man, but
is quick to act on his decisions. Race: Human, Gender: Male"
Requirements: Gerald's Letter
When: Any time
How: After completing the optional event (easily missable) Gerald's Letter, talk
to Gerald, and he'll automatically duel you. When you finally win it, he
will join you party. With Gerald in hand, put him in your party, and go and
find Nocturne. Talk to him, fight him, and defeat him to gain him as a part
of your party.
Duel Information: 2341 EXP, Herb Extract DX
Equipment: Zengen, Leather Clothes, Warrior Bangle
Moves: Thrust (Long Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Radial Sweep (Long Range, 200 Arc, 0.9 Power, 1.3 Knockback)
Heaven and Earth (Long Range, 40 Arc, 1.1 then 0.9 Power, 0.6 then 0.5
Power, Knocks Down, Hits for Damage 2x)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Iron Link (**)
Locations: 1:05-2:10am (Travels from Nocturne's Residence to Club Vampire 2nd
Floor)
2:10-3:00pm (Club Vampire 2nd Floor)
3:00-4:05pm (Club Vampire)
4:05-5:10pm (Travels to Dead End Armory)
5:10-7:15pm (Dead End Armory)
7:15-8:10pm (Travels to Dead End Armory)
NYX (HUMAN)
"Founder of the Void Community. Of a race living in wild country far from
Radiata. No one knows the reason why he created the Void Community. He has a
mysterious way of thinking and appears indifferent to those who are not
directly involved in his affairs. His sentences often trail off into incomplete
silences...Race: ???, Gender: Male"
Requirements: Level 45, Secret of the Sewer, have Elwen, Curtis, and Kain in
your party, Recruited Ortoroz
When: Any time
How: Do Ortoroz' mission for him, and then talk to him a day later to recruit
him. At the same time, he will reveal to you the existence of Nyx, and
tells you to kick the statue in the Club Vampire Hallway. Do so, and it
will reveal the Void Community Abyss. Inside, talk to Nyx, and he will
fight you when you have the other three guild leaders in your party. Defeat
him in battle, and he will finally join your party.
Duel Information: 2994 EXP, 696 Dagols, Herb Extract DX, Mystery Berry
Equipment: Floating Sword, Monster Cloak, Divine Earring
Moves: Sword Carnival (Long Range, 1.0 Power, 0.5 Knockback, Breaks Parry, Hits
for Damage 4x)
Deadly Spin (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback, Hits for
Damage 7x)
Freeze Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5 Knockback, 2.0
Freeze, Hits for Damage 5x)
Sword Tempest (0.4 Power, 0.5 Knockback, Knocks Down, Hits for Damage
10x, Volty Blast)
Can Do: Go Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: King of Night (****)
Locations: All Day (Void Community Abyss)
ORTOROZ (HUMAN)
"Leader of the Void Community. He works under Nyx, although he is responsible
for day-to-day operations. He lost his eye in the same battle that cost Nyx his
lower body. He is a sophisticated gentleman with impeccable manners. He is very
familiar with the "dark side" of Radiata. He has several adopted daughters.
Race: Human, Gender: Male"
Requirements: Level 30, Castle Meeting
When: 12:00am-6:00am
How: Talk to Ortoroz ANY time, and he will ask you to collect four pieces of a
meteor. When 12:00 midnight comes, go and find the four pieces. They are
located at;
1. The end of the lake in the Tria Region, going left from uphill Tria
Village.
2. From the journey pig statue in the Adien Region, head left a screen,
then continue until you get to the branch, and go straight down (and,
as the camera tilts) left, to a dead end.
3. In the Septem Region, go past all the branches, past the Septem Cave,
past Septem Village, and all the way left onto the next screen. Here,
examine the ruins for a third fragment.
4. In the Dova Region, go to the house where you fought Aesop, Gob, &
Monki. Here, head north up the hill into the next area, and continue
left, right, left and up some more to the top, and grab the last part
to the meteor.
Duel Information: 1511 EXP, 598 Dagols, Cement Powder
Equipment: Answerer, Scouts Suit, Toughness Bangle
Moves: Cutting Knives (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback, 1.0
Confuse)
Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback, 1.0 Confuse)
Fists of Fury (Short Range, 40 Arc, 0.6 Power, 0 then 0.5 Knockback, 1.0
Confuse, Knocks Down, Hits for Damage 6x)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
High Cackle (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Defense Plus (***)
Locations: 11:05pm-2:00am (Void Community Abyss)
2:00-3:10am (Travels to Ortoroz's Residence)
7:55-8:50am (Travels to Void Community Office)
8:50-3:00pm (Void Community Hallway)
3:00-3:10pm (Travels to The Vampire Casino)
3:10-6:00pm (The Vampire Casino)
6:00-7:40pm (Club Vampire)
7:40-8:10pm (Travels to Void Community Office)
8:10-10:40pm (Void Community Office)
10:40-11:05pm (Travels to Void Community Abyss)
PATRICK (HUMAN)
"A watchman of the jail in Radiata Castle. He used to be a knight, but his
laid-back attitude got him demoted to the basement. He is easy to talk to,
despite his appearance, and he is well-liked by the newbie knights. Race:
Human, Gender: Male"
Requirements: Level 4, Castle Meeting
When: 8:30-9:30pm (Watchman's Room)
How: First, go and find Patrick in the Watchman's Room, and talk to him while
he is in the Watchman's Room. Once you talk to him, quickly go and talk to
Putt, because, once 9:30 comes, he will else otherwise be unrecruitable.
Duel Information: 124 EXP, 233 Dagols, Toadstool Powder
Equipment: Iron Edge, Guard's Uniform, Toughness Bangle
Moves: Hard Thrust (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback, Breaks
Parry)
Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, Knocks
Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Complete Defense (*)
Locations: 4:40pm-6:15am (Watchman's Room)
6:15-6:25am (Travels to Dungeon Passage)
6:25-4:30pm (Patrols Dungeon Passage)
4:30-4:40pm (Travels to Watchman's Room)
PAUL (HUMAN)
"One of the seven wonders of Radiata. No one knows much about his life. There is
a rumor that he used to be an aristocrat, which is probably untrue. Each year
he takes the knight test, but he's failed three times in a row. He thinks he's
a lady's man - if only he could actually meet one. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, have a girl (any race) in your party
When: Any time
How: Simply talk to Paul while you have a female member in your party
Duel Information: 13 EXP, 238 Dagols, Mint Drop
Equipment: Knight Saber, Normal Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Ground Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
Down)
Blow a Kiss (Long Range, 0.5 Knockback, 1.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Timid, Timid
Skill: Earth Defense (*)
Locations: 4:00-6:10am (Path of Swords and Wisdom)
8:10-8:45am (Walks from Paul's Residence to The Last Word Book Store)
8:45-12:00pm (The Last Word Book Store)
12:00-12:20pm (Walks to Eisenhower Pharmacy)
12:20-5:00pm (Eisenhower Pharmacy)
5:00-6:40pm (Walks to Paul's Residence)
PIETRO
"Captain and self-appointed intellectual leader of the black goblin operations
unit. From his position next to the goblin leader he goes on and on about his
theories of the black goblins' racial superioity. No one really listens to
him, though. Race: Black Goblin, Gender: Male"
Requirements: Level 21, To Goblin Haven
When: Any time
How: Talk to him while in Goblin Haven, and he will fight you automatically.
Defeat him three times in a row, and he will finally join you at the end.
Duel Information: 61 EXP, 59 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit, Power Bangle
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0
Poison)
Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Earth Defense (*)
Locations: All Day (Goblin Haven 1st Floor)
PINKY (HUMAN)
"Void Community manager. A flamboyant knife-throwing expert. He works as a
bouncer at the Void bar. He does his job without complaint, but he's quick to
panic when something major goes down. When that happens, no one can tell what
kind of crazy stunt he might pull. Race: Human, Gender: Male?"
Requirements: Level 4, Joining Theater Vancoor
When: 9:00pm-7:00am (Path of the Beast Pit)
How: When Pinky is sleeping at the Path of the Beast Pit just before the
entrance to Club Vampire, kick him three times to wake him up. After you do
so, he will join out of gratitude.
Duel Information: 124 EXP, 20 Dagols, Toadstool Powder, Payapaya Dance (Record)
Equipment: Butterfly Knife, Chrome Clothes, Lucky Charm
Moves: Belt Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Steal (Short Range, 60 Arc, 0.2 Power, 1.0 Steal)
Throw Knives (Long Range, 0.7 Power, 0.5 Knockback, Hits for Damage 5x)
Juggle Knives (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Brave
Skill: Fire Defense (*)
Locations: 6:30pm-10:10am (Path of the Beast Pit)
10:10-12:00pm (Travels to Pinky's Residence)
1:15-3:00pm (Travels to Red Lotus Metropolis Party Room)
3:00-6:00pm (Red Lotus Metropolis Party Room)
6:00-6:30pm (Travels to Path of the Beast Pit)
PITT (NON-HUMAN)
"The youngest of the light elves. He does not know much about the world, and
harbors no ill will towards any other species. He leads a carefree life,
talking to anyone he meets in his wanderings around the village. He is curious,
like any child, and finds enjoyment in the simplest of activities. Race: Light
Elf, Gender: Male"
Requirements: To Goblin Haven
When: Any time
How: Simply talk to Pitt, and he will automatically join your party.
Duel Information: 350 EXP, 224 Dagols, Eye Drops
Equipment: Grass Clothes (Wind), Beckoning Cat
Moves: Forest Drop (Restore's 20% of target's Max HP)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits
for Damage 2x)
Light Bow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Water Defense (*)
Locations: 10:40am-3:10am (City of Flowers Meeting Area)
3:10-4:00am (City of Flowers)
10:30-10:40am (City of Flowers)
POLPO
"The black goblin chef. Though a master of flavors, he is completely lacking in
aesthetic sense and the food he produces is awful to look at. It does taste
wonderful - if only someone could tell him how to make it look edible, he would
be hailed as a culinary genius. He is interested in new cuisine and dishes that
other folk will not eat. Race: Black Goblin, Gender: Male"
Requirements: Level 8, To Goblin Haven
When: 10:55am-6:00pm (Goblin Haven 2nd Floor)
How: Talk to Polpo, whom is stirring the soup during the aforementioned time,
and he will ask you to go and get some deathclover larvae. They can be
found at the following locations;
1. Go right from where Marco is, and keep an eye on the giant toadstool
stalks to the north. Eventually, you should see one of the Death
Larvae climbing on it. Take it.
2. Find the spot in the Sediche Region where Ricky is, and the Larvae
should be just a bit left and down from where he is.
3. When you first come into the Sediche Region from the Sediche-Nowem
Region link, head left, and this Larvae should be crawling on a large
stalk to the south.
Duel Information: N/A
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0
Poison)
Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback, 1.0
Poison)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Earth Defense (*)
Locations: All Day (Goblin Haven 2nd Floor)
PUTT (HUMAN)
"A watchman of the jail in Radiata castle and Patrick's assistant. Slow to learn
and tactless, he ended up assigned to the job the knights hate the most. Though
incompetent, cowardly, and far from the most hard-working employee of the
castle, he's a nice guy. Race: Human, Gender: Male"
Requirements: Castle Meeting
When: 8:25-9:30pm (Watchman's Room)
How: First, go and find Patrick in the Watchman's Room, and talk to him while
he is in the Watchman's Room. Once you talk to him, quickly go and talk to
Putt, because, once 9:30 comes, he will else otherwise be unrecruitable.
Duel Information: 19 EXP, 264 Dagols, Snow Powder
Equipment: Iron Hammer, Guard's Uniform
Moves: Recoil Smash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Whistle (Summons Helper Rat)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: *5:25pm-5:30am (Patrols the Dungeon Passage)
5:30-5:40am (Travels to Watchman's Room)
5:40-5:15pm (Watchman's Room)
5:15-5:25pm (Travels to Dungeon Passage)
*During Recruitment
8:15pm-9:40pm (Cell 1)
RICKY (NON-HUMAN)
"A black goblin wolfrider, often to be found in the company of his beloved wolf,
Happy. They say that the pair have been friends since Happy saved Ricky from a
vicious matango, but no one knows if that is true or not. Race: Black Goblin,
Gender: Male"
Requirements: Level 22, Storming Fort Helencia, Herb Extract
When: Any time
How: Talk to him in one of the dead ends of the Sediche Region, and he will talk
about how Happy is missing. Go back to the Nowem-Sediche Region link, and
near where the Dark Elf guard is, you should find a wolf. Give him an Herb
Extract, then go back to Ricky, and talk to him. He then joins you.
Duel Information: 924 EXP, 33 Dagols, Revival Stone
Equipment: Toadstool Lance (Earth), Toadstool Suit, Protect Shell
Moves: Wolf Fang (Short Range, 40 Arc, 1.1 Power, 1.0 Knockback)
Combo Thrust (Earth, Short then Medium Range, 1.0 then 1.1 Power, 0.6
then 1.3 Knockback, Knocks Down, Knocks Back, 1.0 Poison,
Hits for Damage 3x)
Pike Swing (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0 Knockback, 1.0
Poison, Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Curse (**)
Locations: All Day (Sediche Region)
RIKA (NON-HUMAN)
"A member of the dark elf band. She was originally a biological researcher, but
after discovering the effect music had on living things, she joined the band.
She has learned that music has a soothing effect, and is now trying to use it
to rid the world of war. She is very quiet and usually keeps to herself. Race:
Dark Elf, Gender: Female"
Requirements: Level 14, Joining Theater Vancoor
When: 10:30pm-4:30pm (Forest Metropolis Room 1)
How: Talk to Rika while she is in her room during the given hours, and answer
three questions in a row correctly. The questions and answers as following;
ROCKY (HUMAN)
"From an elite family of monks. His grandfather was the famous monkmaster,
Andrew Mayvern. Rocky trains hard daily to become just like his grandfather. He
is gullible, frank, hearty, and honest. He sticks to his beliefs and would
never go against them. Race: Human, Gender: Male"
Requirements: Build that Body!, Rocky's Challenge
When: Any time
How: After completing the aforementioned two missions, go to the Septem Region,
and go left past Septem Village into the next area. Here, you will meet up
with Rocky once more. Defeat him, and he will join you.
Equipment: Bushin Armor, Monk Bangle
Moves: Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks
Down)
Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback, Knocks
Back)
Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Nothing
Thought Patterns: Standard, Standard, Brave
Skill: Max HP Plus (**)
Locations: 7:15am-10:15pm (Nowem Region)
ROLEC (HUMAN)
"A member of Theater Vancoor, although he has never been part of an operation. A
very sensitive man who can not handle stress, he faints when someone offers to
give him a task. He has no confidence in himself and is always nervous. No one
knows how he managed to get himself admitted into the warrior guild. Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 8:30-11:00am or 5:10-7:00pm (Theater Vancoor Toilet)
How: During the above-mentioned times, kick him in the bathroom, and he shall
then join the party.
Duel Information: 19 EXP, 100 Dagols, Herb Extract
Equipment: Steel Blade, Resist Coat
Moves: Right Slash (Medium, 90 Arc, 0.9 Power, 1.0 Knockback)
Left Slash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blaze
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Confuse (*)
Locations: 5:45-6:10am (Travels from Rolec's Residence to Theater Vancoor 1st
Floor)
6:10-8:20am (Theater Vancoor 1st Floor)
8:20-11:10am (Toilet)
11:10-12:50pm (Theater Vancoor 1st Floor)
12:50-1:00pm (Travels to Theater Vancoor Infirmary)
1:00-3:15pm (Infirmary)
3:15-3:30pm (Travels to Theater Vancoor 1st Floor)
3:30-5:00pm (Theater Vancoor 1st Floor)
5:00-7:10pm (Toilet)
7:10-8:05pm (Travels to Rolec's Residence)
ROMARIA (NON-HUMAN)
"A dark elf who likes to think of herself as a freedom fighter when she storms
in to rescue people in trouble. Her mission in life is to rid the world of
evil, although her sense of who is bad and who is good depends on whether she
likes a person or not, rather than universal principles of right or wrong. She
is a real nuisance to the people around her. Race: Dark Elf, Gender: Female"
Requirements: Level 10, Joining Theater Vancoor
When: Any time
How: Kick Romaria twice to get her into a duel, and defeat her. She shall then
join your party straight afterwards.
Duel Information: 311 EXP, 256 Dagols, Bell Amulet
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze, Hits for
Damage 3x)
High Healing (Restore's 20% of Party's Max HP, Heals all Negative Status
Effects)
Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: 9:20pm-3:10am (Forest Metropolis 2nd Floor Room 3)
3:10-4:20am (Travels to Nowem Region)
4:20-8:15pm (Nowem Region)
8:15-9:20pm (Travels to Room 3)
ROW (NON-HUMAN)
"A light elf who likes to collect beautiful things, and is always quick to find
out if visitors have such objects. If they do, she is very good at cheating
them out of their possessions. When she finds a treasure more beautiful than
her own, she quickly becomes obsessed with making it her own. Race: Light Elf,
Gender: Female"
Requirements: Level 24, Rainbow Crystal
When: Any time
How: Talk to him and find out that se wants the Rainbow Crystal, which can be
obtained from the Dorse Region. Talk to her again, and give her the Rainbow
Crystal, and she will then join you.
Duel Information: 1058 EXP, 294 Dagols, Bell Amulet
Equipment: Grass Clothes (Wind)
Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback, Breaks Parry,
Knocks Down)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback)
Light Blow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Water Defense (*)
Locations: 9:45am-3:15pm (Elder's Residence)
3:15-4:40pm (City of Flowers)
4:40-7:15pm (City of Flowers Meeting Area)
7:15-8:00pm (City of Flowers)
HP STR DEF EVA LCK
LV 29 577 130 125 110 41
LV 50 1296 187 176 146 84
LV 75 2154 256 238 190 135
LV 99 2976 322 298 233 185
RYAN (HUMAN)
"A long-term member of foreman Elef's bridge-building gang. Works hard for the
sake of his adored wife. His gruff speech makes him seem rough, but he is
actually a generous-hearted guy. He can be overly indifferent, and fail to
react to even the most serious of situations. Race: Human, Gender: Male"
Requirements: Talk to Elef after Beasts By The Bridge, but before A Visitor for
Aphelion, take his request, then talk to Elef after A Visitor for
Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and
accept his request. Go back to Radiata City and go to the Peaceful Pony
Inn, located in the White City of Stars and Faith, and talk to Virginia.
Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit
Elef in the Peaceful Pony Inn, and talk to him to recruit Ryan.
Duel Information: 105 EXP, 179 Dagols, Heating Tablet
Equipment: Work Clothes, Magic Mirror
Moves: Tired Punch (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Tired Kick (Short Range, 40 Arc, 1.2 Powre, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: 6:00-6:30am (Dorse-Adien Region)
1:15-1:35pm (Dorse-Adien Region)
3:00-3:20pm (Dorse-Adien Region)
9:15-9:35pm (Dorse-Adien Region)
*After A Visitor For Aphelion
12:30pm-2:20am (Peaceful Pony Inn Diner)
2:20-2:45am (Travels to Ryan's Residence)
12:10-12:30pm (Travels to Peaceful Pony Inn Diner)
RYNKA (HUMAN)
"Rynka is a member of the Void Community, a lady thief working for the bandit
guild. A cool and collected woman, she has a kind heart, but can be
rough-spoken at times. Normally very compsoed, she gets easily riled when it
comes to her son Cody. Race: Human, Gender: Female"
Requirement: Level 17, Ganz's Letter
When: 7:15-9:45am (Levante General Store, Cody)
How: Talk to Cody at ANY TIME to learn that he has lost Rynka's Pendant. Go to
the Path to the Beast Pit leading up from the Blue Town of Water and
Wisdom, and it should be lying near the center with the trash. Pick it up,
and go back to give it to Cody. Talk to Rynka afterwards to get her thanks.
Talk to her again on a different day, at any time, and she'll ask you to
find what Cody wants for his birthday. Go and visit Cody at the time given
in the Levante General Store, talk to him while he is looking at the
practice swords, and take this information back to Rynka. Talk to Cody on a
different day (any time), and then go back to Rynka once more to recruit
her into your party.
Duel Information: 630 EXP, 288 Dagols, Sage
Equipment: Aron (Water), Esthia (Water), Steal Guard, Thief Bangle
Moves: Elbow Strike (Water, Short Range, 40 Arc, 0.7 Power)
Double Slash (Water, Short Range, 200 Arc, 0.8 Power, 0.5 Knockback, 1.2
Freeze, Hits for Damage 2x)
Hailstorm (Water, Short Range, 40 Arc, 0.6 then 1.0 Power, 0 then 1.0
Knockback, 1.2 Freeze, Hits for Damage 8x)
Twin Helm Cleave (Water, Short Range, 40 Arc, 1.3 Power, 1.0 Knockback,
1.2 Freeze)
Steal (Short Range, 90 Arc, 0.2 Power, 2.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (**)
Locations: 11:25pm-5:15am (Path to the Beast Pit)
5:15-7:40am (Travels to Yellow Town of Sun and Glory)
7:40-10:30am (Yellow Town of Sun and Glory)
10:30-2:35pm (Travels to Levante General Store)
2:35-5:10pm (Levante General Store)
5:10-5:25pm (Travels to Black Town of Night and Lust)
5:25-7:45pm (Black Town of Night and Lust)
7:45-9:05pm (Travels to Rynka's Residence)
9:25-10:25pm (Travels to Path to the Beast Pit)
*CODY'S SCHEDULE
6:05-7:05am (Travels from Cody's Residence to Levante General Store)
7:05-9:55am (Levante General Store)
9:55-1:00pm (Travels to Olacion Order Shrine)
1:00-4:55pm (Olacion Order Shrine)
4:55-5:30pm (Travels to Black Town of Night and Lust)
5:30-7:40pm (Black Town of Night and Lust)
7:40-9:00pm (Travels to Cody's Residence)
SANTOS (NON-HUMAN)
"A member of the dark elf band. He joined because of his admiration for
Martinez. He has learned a lot since joining, and is now a fabulous musician.
Martinez wants him to go solo, but Santos does not feel he is ready. He spends
his time combining different sounds and creating new music. Race: Dark Elf,
Gender: Male"
Requirements: Level 15, Joining Theater Vancoor, Have Rika and Martinez in your
Party
When: Any time
How: Talk to Santos while Rika and Martinez are both in your party, and he will
join your party.
Duel Information: 528 EXP, 223 Dagols, Herb Extract
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Fighting Spirit (*)
Locations: 10:20pm-3:15am (Forest Metropolis 2nd Floor Room 1)
3:15-3:40am (Travels to 1st Floor)
3:40-9:15am (1st Floor)
9:15-9:45am (Travels to Room 1)
9:45-4:15pm (Room 1)
4:15-10:20pm (2nd Floor)
SARVAL (HUMAN)
"Sarval is a pig farmer and father of Sunset and Sora. He is a strict man who is
renowned for the high-grade pigs he raises. He is pleased that his son is
trying to learn more about the family business. He is scrupulous in watching
over his children. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Sarval, and you will find out that his piglets are missing. They
are
thus located at;
1. Look in Adele's Residence for the first one.
2. From the journey pig statue in the Tria Region, head down a bit and
you should see the pig near the wall.
3. Head north up the hill going into upper Solieu Village. When you see
the stone rampart complete with well, go up into it and find the last
piglet.
Afterwards, go back and talk to Sarval again. Hand over his pigs, and he
will then join out of gratitude.
Duel Information: 40 EXP, 148 Dagols, Herb Extract
Equipment: Whip, Herdsman's Clothes
Moves: Whip (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fire Defense (*)
Locations: 6:45-9:20am (Solieu Village)
9:20-6:45pm (Tria Region)
6:45-9:15pm (Solieu Village)
SEBASTIAN (HUMAN)
"He is actually a Mark III autonomous golem, created by the third vice president
of the Vareth Magic Institute. He is polite and proper towards everyone.
However, his whole life revolves around Star, and Star's priorities comes
first. His volty blast, the Seb Iris Cannon, can destroy a range of mountains.
Race: Golem, Gender: ?"
Requirements: Please Stop Lord Star!, have Star in your party
When: Any time
How: Simply talk to Sebastien while you have Star in your party to get him to
join up.
Duel Information: 61 EXP, 111 Dagols, Moon Stone Chip, Defense Berry
Equipment: Wanchu, Metal Body, Power Stone
Moves: Downward Swing (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Side Blow (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Seb Iris Cannon (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Timid, Brave, Timid
Skill: Full Power (***)
Locations: 9:15-5:15am (Star's Room in Theater Vancoor)
5:15-5:40am (Travels to Theater Vancoor Toilet)
5:40-8:20am (Toilet)
8:20-8:40am (Travels to Chief's Room)
8:40-11:45am (Chief's Room)
11:45-12:40pm (Travels to Vancoor Square)
12:40-4:20pm (Vancoor Square)
4:20-5:10pm (Travels to Radiata Castle Information)
5:10-7:15pm (Information)
7:15-9:15pm (Travels to Star's Room)
SERVA (NON-HUMAN)
"A dark elf. Funny and talkative, he brightens the mood wherever he is. His
schedule consists of working out in the afternoon and drinking at night. He is
a little immature for his age, but nobody holds that against him because that
is
what makes him the humourous, lively elf he is. Race: Dark Elf, Gender: Male"
Requirements: Level 22, Storming Fort Helencia
When: 8:45am-12:00pm or 2:00-7:00pm (Fort Helencia Outside)
How: Talk to him during the aforementioned time, and agree to be his sparring
partner. Defeat him in a duel, and repeat this for two more days. On the
third day, he will finally join you.
Duel Information: 741 EXP, 261 Dagols, Herb Extract S
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Max HP Plus (*)
Locations: *Before Storming Fort Helencia
10:30am-4:10am (Forest Metropolis 1st Floor)
4:10am-10:30am (Room 3)
SHIN (NON-HUMAN)
"A light elf who is kind and warm-hearted to everyone except humans, whom he
cannot stand. He tries to avoid all contact with them. Some say that he became
this way because of a certain incident that occured when he visited a human
village. Race: Light Elf, Gender: Human
Requirements: Level 9, To Goblin Haven
When: Any time
How: Talk to Shin, and he will fight you. Repeat this for another three days,
and on the fourth day, he will join your party after losing the duel.
Duel Information: 274 EXP, 136 Dagols, Cooling Spray
Equipment: Grass Clothes (Wind)
Moves: Forest Drop (Restores 20% of Target's Max HP)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits
for Damage 2x)
Light Bow (Long Range, 1.4 Power, 1.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Earth Defense (*)
Locations: 5:00-5:30am (City of Flowers Private House 1)
5:30-9:30am (City of Flowers)
9:30-12:15pm (Private House 1)
12:15-2:45pm (City of Flowers)
2:45-6:30pm (Private House 1)
6:30-10:30pm (City of Flowers)
10:30-12:00am (Private House 1)
SOLO (HUMAN)
"He entered the bandit guild to fulfill his childhood dream of becoming a
treasure hunter, unprepared for the dark, twisted reality of the guild world.
He remains a member, but only because he's too afraid to quit. A coward, he is
easily controlled by anyone who looks or acts stronger than himself. Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 9:40am-1:50pm (Vareth Magic Institute Library, Felix), 9:40-1:50pm or
4:00-12:00am (Vareth Magic Institute Library or Red Lotus Metropolis Party
Room, Solo)
How: Talk to Felix in the Magic Institute Library to learn that Solo is stalking
him, and then go find Solo at the aforementioned times. Talk to him and
reveal that Felix is a guy, and he will join your party in thanks.
Duel Information: 44 EXP, 241 Dagols, Eye Drops
Equipment: Iron Knife, Scouts Suit, Toughness Bangle
Moves: Side Attack (Short Range, 200 Arc, 1.2 Power, 0.5 Knockback)
Leap Knife Throw (Short Range, 0.8 Power, 0.5 Knockback)
Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Juggle Knives (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: *Normal Schedule
8:55pm-12:30am (Red Lotus Metrolopis Party Room)
12:30-2:30am (Travels to Solo's Residence)
9:10-9:50am (Travels to Beast Pit)
9:50-7:25pm (Beast Pit)
7:25-8:55pm (Travels to Red Lotus Metropolis Party Room)
SONATA (HUMAN)
"Assistant leader of the Void Community. A member of a race living in wild
country far from Radiata. He came to Radiata around the same time as Nyx. At
first, he and Nyx worked separtely, but eventually they began to cooperate. A
quiet man who is willing to risk his life for his beliefs. Race: ?, Gender:
Male"
Requirements: Castle Meeting, Talked to Ortoroz first
When: Any time
How: After talking to Ortoroz, first go and find Sonata at Heliforde Gate. Talk
to him, and when he leaps away, go to Echidna Gate and find him there. Talk
to him once more, then cointinue on and find him at Lupus Gate. Talk to him
one more time, and he will finally join you.
Duel Information: 1200 EXP, Recovery Ball
Equipment: Predator Claw, Predator Claw, Hades Robe
Moves: Aerial Duo Claw (Short Range, 200 Arc, 1.3 Power, 1.0 Knockback)
Bashing Mirage (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Soul Breath (Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.5 Curse,
Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Stop Afflictions (**)
Locations: *During Recruitment
All Day (Heliforde Gate, Echidna Gate, Lupus Gate)
*After Recruitment
All Day (Void Community Abyss)
SONNY (NON-HUMAN)
"Adherent of the black goblin Cult of Trickery. His love of mischief made him a
natural convert. He works directly for Luka, playing pranks on the humans. He
loves his job, and cackles with delight whenever he sees someone else in
trouble. Race: Black Goblin, Gender: Male"
Requirements: Level 15, To Goblin Haven, Wearing Recruitment Suit
When: Any time
How: Talk to Sonny while you are wearing the Recruitment Suit, and he shall
join your party automatically.
Duel Information: 528 EXP, 7 Dagols, Toadstool Powder
Equipment: Chupa Claw, Chupa Claw, Toadstool Suit
Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits for
Damage 3x)
Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Paralyze (*)
All Day: All Day (Goblin Haven Shrine)
STEFAN (HUMAN)
"Loves vegetables; in fact, he has a bit of an obsession for them. His greatest
joy in life is eating the vegetables that he has grown with his own hands. As
far as he's concerned, he'd rather be around them than around women. Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:15-7:30am or 4:25-8:00pm (Nuevo Village)
How: Talk to Stefan while he is in Nuevo Village, and he shall automatically
join the group.
Duel Information: 22 EXP, 124 Dagols, Herb Extract
Equipment: Spade, Farming Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Carrot (Restores 30% of Stefan's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Status Cure (*)
Locations: 7:15-7:30am (Nuevo Village)
4:00-8:00pm (Nuevo Village)
SUNSET (HUMAN)
"A young boy who works hard to learn about his father's pig farming business. He
takes good care of his sister, and watches over her and the pigs daily. He is
also a cheeky child who likes to make fun of others. His excessive curiosity
often gets him into trouble. He's matured a lot lately since he began working
hard to learn the family business. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to him and he will join.
Duel Information: 11 EXP, 64 Dagols, Startle Powder
Equipment: Bokken, Children's Clothes
Moves: Smash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Knockdown (Medium Range, 120 Arc, 0.8 Power, 0.5 Knockback, Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, TImid
Skill: Luck Plus (*)
Locations: 8:20am-6:40pm (Solieu Village)
8:40-8:50pm (Solieu Village)
8:50-11:15pm (Tria Region)
11:15-11:30pm (Solieu Village)
SYNELIA (HUMAN)
"The receptionist at Morfinn's Clinic. She is the only one who understands his
riddle-like speech, and she is the reason the clinic is run so smoothly. She
also has the ability to diagnose a sick person simply by talking to them. Race:
Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 4:30am-10:10pm (Morfinn's Clinic)
How: Talk to Synelia while she is in Morfinn's Clinic, and she will have you
take her quiz. Answer three of them correctly in a row to get her.
1. How many stores high is Theater Vancoor? 4
2. The former high priest of the Olacion Order was High Priestess Enjela.
Who is the current High Priest? Kain
3. Radiata is surrounded by four regions: the Dova region, Adien region,
and the Cuatour region. What is the fourth? Tria region
4.
What animal is the president of the Vareth Magic Institute? An owl
5.
Who is the son of Theater Vancoor's Bruce? Nick
6.
Who is the King of Radiata? Jiorus
7.
Who is the captain of the Violet Chevre brigade? Natalie
8.
What kind of store does the animal lover Mr. Nask run? General store
9.
What does Theater Vancoor's Daniel have as a pet? A crocogator
10.
Who is the author of "Achieving Ether Transmission with Zero Mana Loss"?
Curtis
11. What is the name of the son of Void Community's Ms. Rynka? Cody
12. What kind of hair does the Void Community's Mr. Pinky have? Afro
13. What is the dish Tria Village's Ms. Saron is most proud of? Soup
Duel Information: 11 EXP, 10 Dagols, Sage
Equipment: Nurse Uniform
Moves: Cure All Effects (Cures Target's Status Effects)
Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0 Paralyze)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Poison, Curse
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: 4:05-4:15am (Travels from Synelia's Residence to Morfinn's Clinic)
4:15-10:15pm (Morfinn's Clinic)
10:15-10:30pm (Travels to Synelia's Residence)
TARKIN (HUMAN)
"Younger brother of farmer Keaton. Presently, he is homestaying at Tria Village
to learn about dairy farming. There was a time when he wanted to be a knight,
but he realized he wasn't cut out for it. A simple, serious youth. He doesn't
like being a burden on others and tries hard not to be. Race: Human, Gender:
Male"
Requirements: Joining Theater Vancoor
When: 8:05am-3:00pm or 5:55-8:00pm (Solieu Village Barn 1st Floor, Tarkin), and
6:10am-10:50pm (Nask)
How: Talk to him while he is in the Barn, and say "Okay". Go to see Nask in the
Waldo General Store in Radiata City, and obtain the Mootamin from him. Take
it back to Tarkin, and he will join out of gratitude.
Duel Information: 89 EXP, 117 Dagols, Cure Drop
Equipment: Farmer's Hoe, Farming Clothes, Protect Shell
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Tarkin's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Freeze (*)
Locations: 8:30pm-7:40am (Tarkin's Residence)
7:40-7:50am (Travels to Barn 1st Floor)
7:50-3:15pm (Barn 1st Floor)
3:15-5:55pm (Solieu Village)
5:55-8:15pm (Barn 1st Floor)
8:15-8:30pm (Travels to Tarkin's Residence)
THANOS (HUMAN)
"Receptionist at Theater Vancoor. Once a sergeant in the guild, he changed jobs
after being beaten by Alicia when she was a newbie. He always looks bored and
speaks in a brusque manner, but is actually very serious when it comes to work.
He likes to look after others and passes on fun tasks to the warriors he likes.
Race: Human, Gender: Male"
Requirements: Complete Every Mission
When: Any time
How: After completing Secret of the Sewers, if you have completed every possible
mission up to that point, Thanos will finally join Jack's squad.
Duel Information: 240 EXP, 108 Dagols, Mint Drop
Equipment: Iron Edge, Normal Clothes, Pluto's Trophy
Moves: Spirit Thrust (Medium Range, 40 Arc, 0.9 Power, 0.5 Knockback, Breaks
Parry)
Defiance Slice (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Timid, Timid
Skill: Fighting Spirit (*)
Locations: 11:20pm-10:40pm (Theater Vancoor 1st Floor)
10:40-11:20pm (Theater Vancoor Toilet)
TONY (HUMAN)
"The only unemployed person in Radiata. He completely lacks any get-up-and-go
initiative, but the gleam in his eye suggests that he has borne many hard
trials in his past. An expert of the sewers. Race: Human, Gender: Male"
Requirements: Defeated the Mud Ponbabar (Creatures of the Sewer)
When: Any time
How: Talk to Tony after you have defeated the Mud Ponbabar in the Creatures of
the Sewer mission (you do NOT have to talk to Thanos first).
Duel Information: 1128 EXP, Mud Powder
Equipment: Metal Pipe, Smelly Old Clothes (Earth)
Moves: Heavenly Prayer (Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Rotating Spin (Medium Range, 360 Arc, 0.8 Power, 1.0 Knockback)
Flashing Thrust (Medium Range, 40 Arc, 1.5 Power, 1.3 Knockback, Breaks
Parry)
Bad Breath (Short Range, 90 Arc, 0.5 Power, 1.0 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Poison (***)
Locations: All Day (Path of the Spider) (Found near the fountain area)
URSULA (HUMAN)
"Assistant professor at the Vareth Magic Institute. Her specialty is golem
creation. The dwarves excel in the creation of golems, but Ursula surpasses
even them. She looks polite and mature, but is actually short-tempered and very
frank. When she gets mad, she has a tendency to resort to physical violence.
Race: Human, Gender: Female"
Requirements: The Ultimate Battle, The Real Ultimate Battle
When: Any time
How: After clearing both of the Ultimate Battle missions, find and talk to
Ursula, whom will join your party in doing so.
Duel Information: (Ursula + Apprentice + Light Guardsman x2) 1430 EXP, 215
Dagols, Herb Extract
Equipment: Entier (Water), Blue Robe (Water), Magic Boost
Moves: Water Blast (Water, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Standard, Standard, Aggressive
Skill: Bad Carrier (**)
Locations: 6:30pm-1:15am (Vareth Magic Institute Moon Tower Laboratory)
1:15-3:30am (Travels to Ursula's Residence)
8:05-9:50am (Travels to Vareth Magic Institute Moon Tower Research
Lab 2)
9:50-1:00pm (Moon Tower Research Lab 2)
1:00-1:20pm (Travels to Cafeteria)
1:20-4:00pm (Cafeteria)
4:00-5:25pm (Vareth Magic Institute Lobby)
5:25-6:30pm (Travels to Moon Tower Laboratory)
VITAS (HUMAN)
"Priestess of the Olacion Order. Growing up in a male-dominated environment has
made her very masculine and tough. Her parents sent her to the Olacion Order to
have her get in touhc with her feminine side, but instead she has been
developing her skills as a monk. Her manner and speech are very masculine.
Race: Human, Gender: Female"
Requirements: Build that Body! OR Castle Meeting
When: 10:35am-4:45pm (Vitas' Room)
How: Talk to Vitas while she is practicing in her room, and defeat her in the
duel that she chllenges you to. After you win, she shall then join your
party.
Duel Information: 208 EXP, 267 Dagols, Cement Powder
Equipment: Nun's Robe, Power Bangle
Moves: Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback, Knocks
Down)
Power Upper (Increases Strength by 20%)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Confusion
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Poison (*)
Locations: 4:05am-4:45am (Travels from Vitas' Residence to Olacion Order Chapel)
4:45-7:20am (Olacion Order Chapel)
7:20-7:45am (Travels to Confessional)
7:45-10:10am (Confessional)
10:10-10:25am (Travels to Vitas' Room)
10:25-4:55pm (Vitas' Room)
4:55-6:25pm (Travels to Vitas' Residence)
7:10-7:15pm (Travels to White Town of Stars and Faith)
7:15-10:35pm (White Town of Stars and Faith)
10:35-10:45pm (Travels to Vitas' Residence)
*During Build that Body!, Vitas will not be around, nor will she be
around for the rest of the day after completing the mission.
WAL (HUMAN)
"An ex-farmer who became a hunter after being introduced to the trade by Garcia.
He has a lot of self-confidence, despite his lack of hunting skills. He thinks
he can capture ferocious animals on his own and often puts himself in dangerous
situations. Garcia tried to warn him about the dangers, but...Race: Human,
Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from
7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are
missing.
2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered
by a Iceburg. Defeat the Iceburg.
3. Go back outside and talk to Wal at the appropriate time.
Duel Information: 101 EXP, 159 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Toughness Bangle
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Wal's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense
Locations: 7:30-10:50am (Septem Village)
6:40-10:10pm (Septem Village)
WALTER (HUMAN)
"Corporal of Theater Vancoor. He is famous for not doing much, but Gerald and
Alicia know his true abilities. However, his subordinates do not think well of
him because they cannot see the results of his work. A member of the Quintom
Squad. Race: Human, Gender: Male"
Requirements: Level 21, Royal Promotion
When: Any time
How: Talk to Walter, and he will ask you to go and see if his wife Sheila is
OK (this can only be done after Ms. Shiela). When you are promoted by
Dynas,
go down to the Dungeon Passage, and talk to Ms. Shiela. Take her message
back to Walter, whom will then join you.
Duel Information: 861 EXP, 211 Dagols, Book of Training
Equipment: Heavy Rain (Water), Plate Armor
Moves: Tree Chopper (Water, Medium Range, 90 Arc, 0.9 Power, 0.5 Freezeback, 1.0
Freeze)
Hammerthrow Blow (Water, Medium Range, 360 Arc, 1.0 Power, 1.3 Knockback,
Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Timid
Skill: 100T Body (*)
Locations: *Before Ms. Shiela
6:45-8:40am (Travels from Walter's Residence to Quintom Squad Locker
Room)
8:40-1:10pm (Quintom Squad Locker Room)
1:10-2:05pm (Travels to Vancoor Square)
2:05-3:45pm (Vancoor Square)
3:45-4:40pm (Travels to Quintom Squad Locker Room)
4:40-6:15pm (Quintom Squad Locker Room)
6:15-7:40pm (Travels to Walter's Residence)
WYZE (HUMAN)
"Wyze is a Sherman farmer who prays to the gods to make his produce tastier. He
makes a little extra money by telling fortunes to merchants who buy his food.
Though it is just a hobby, he has a reputation for accuracy. This is just
coincidence, though, as he has no psychic powers. He believes the delusions in
his heard are revelations from the gods. Race: Human, Gender: Male"
Requirements: Level 3, Joining Theater Vancoor, Recruited Leban
When: Any time
How: Talk to him once Leban has joined to get him to join in turn.
Duel Information: 85 EXP, 115 Dagols, Herb Extract
Equipment: Spade, Farming Clothes, Lucky Charm
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Wyze's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Steal (*)
Locations: 6:10pm-5:30am (Elder's Residence)
5:30-9:40am (Tria Village)
10:50-6:10am (Tria Village)
YACK (HUMAN)
"A mischievous kid from Nuevo Village. He plays pranks on people and laughs when
they get angry. He is skilled at using his slingshot and can often be found
hunting lizards with it. Recently, he's started to hunt tsuchinokos, and often
waylays travellers to ask them about the legendary beasts. Race: Human, Gender:
Male"
Requirements: A Visitor for Aphelion, Must have encountered a Tsuchinoko
When: Any time
How: Talk to Yack after encountering a Tsuchinoko in battle (see Tsuchinoko in
the Bestiary), and he shall join up with you automatically.
Duel Information: 13 EXP, 54 Dagols, Startle Powder
Equipment: Slingshot, Children's Clothes, Pluto's Trophy
Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback)
Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Evasion Plus
Locations: 7:10-7:20am (Nuevo Village)
7:20-8:25am (Adien Region)
8:25-9:40am (Ocho-Adien Region)
9:40-10:00am (Ocho Region)
7:00-7:20pm (Ocho Region)
7:20-8:35pm (Ocho-Adien Region)
8:35-9:40pm (Adien Region)
9:40-10:00pm (Nuevo Village)
ZERANIUM (HUMAN)
"An old man at home in all four neighborhoods, often found near the garbage
cans. He is a well-known figure to the townspeople, and can be seen every day,
rain or shine, wandering the town and investigating its garbage. The occasional
hard glint in his eye suggests a rough history. Every word he utters is
pregnant with meaning. Race: Human, Gender: Male"
Requirements: Royal Promotion, Talked to Larks first, Level 30
When: Any time
How: After having talked to Larks and hearing about an old knight of Radiata, go
and find Zeranium and talk to him to get him to join.
Duel Information: 1511 EXP, 21 Dagols, Herb Extract DX
Equipment: Metal Pipe, Farming Clothes
Moves: Knight Blow (Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Sharp Edge (*)
Locations: 1:05-1:10am (Travels from Zeranium's Residence to Path to the Beast
Pit)
1:10-4:35am (Path of the Beast Pit)
4:35-5:10am (Travels to Path of Insanity and Fanaticism)
5:10-8:15am (Path of Insanity and Fanaticism)
8:15-8:50am (Travels to Path of Swords and Wisdom)
8:50-12:20pm (Path of Swords and Wisdom)
12:20-1:30pm (Travels to Castle Gate)
1:30-2:30pm (Castle Gate)
2:30-4:25pm (Travels to Black Town of Night and Lust)
4:25-8:55pm (Black Town of Night and Lust)
ZIDA (NON-HUMAN)
"A spoiled young dark elf. Everything he does is motivated by his selfishness.
He hates it when others don't let him get his own way, but is intrigued at the
same time. If he likes you, he agrees to let you into "his" gang and starts
treating you as his own underling. Race: Dark Elf, Gender: Male"
Requirements: Level 8, Joining Theater Vancoor, Gobpakken Seed, Blood Orc's Horn
When: 1:45pm-3:55pm (Forest Metropolis Cellar)
How: Talk to Zida while he is in the Cellar, and he will ask for a Gobpakken
Seed. Obtain one and give it to him. Next, he will ask you for a Blood
Orc's Horn. Obtain one and give it to him, and this time, he will then join
you.
Duel Information: 240 EXP, 312 Dagols, Eye Drops
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Healing (Restores 20% of target's Max HP)
Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Fire Defense (*)
Locations: 7:40pm-9:10am (Forest Metropolis 2nd Floor Room 3)
9:10-10:30am (Travels to Brewery)
10:30-1:15pm (Brewery)
1:15-1:45pm (Travels to Cellar)
1:45-4:15pm (Cellar)
4:15-7:20pm (1st Floor)
7:20-7:40pm (Travels to Room 3)
CREDITS
The BradyGames guide, written and produced by David Cassady, Greg
Sepelak, and Matt Berner, should take a frontseat here. While I did of course
have to correct the occasional mistakes that cropped up (and will probably
correct more in the future if they are found), some of the stats in here are
just very useful, along with attack names and parts of boss strategies, and
enemy drops.
I must also credit the DivineMight Wiki, and anybody whom should have
happened to contribute it. It was especially helpful in allowing me to determine
whom were the missable characters in the game, and to take the proper steps in
writing on how to prepare for that. Their website can be found here at;
( http://www.divinemight.com/rs_recruitment/index.php/Main_Page )
Next in line of those whom made FAQ contributions are dinit 7 and
jakun04 on the GameFAQs forums. After I did the Skills section in my FAQ, the
former man did a look at it, and got some misinformation corrected. The latter
user gave me some information on how many battles it takes to level up a Skill
each level.
JosephTorrey, also of the GameFAQs forums, contributed the fact that you
have to get into a Link with somebody in fifteen separate battles to learn their
Skill, something that is a very useful piece of information and that almost
demanded to be in.
Also, I must thank Blueberry Buttface for the ASCII art that is at the
top of this FAQ. I posted a request on the night of May 4th, and he was very
prompt in responding with a custom-created art, so once again, a thanks.
Although I do not know as to whom he may be, I would also like to thank
the designer of this program here ( http://www.losmonos.netfirms.com/cgi-
bin/tablecsv.pl ) , as it aided me greatly in doing tables that I might have
otherwise dreaded doing.
With that, I would like to close up. So long to you, the reader.
Need help with something that is not in this FAQ? Got a comment to make? Find
something wrong in this FAQ, or else just want to contribute something extra?
Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
Just a warning note; if I recognize a question as something being asked in this
FAQ, it is not getting answered.
Some of the formatting in this FAQ may also be screwed up as a result of repeat
uses of word wrap. If you spot any areas where indenting may seem to be out of
wack, please point out the location. Thanks in advance.
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