Playable Races Borsukk-405pje
Playable Races Borsukk-405pje
Playable Races Borsukk-405pje
com
BORSUKK
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BORSUKK
Borsukk are a proud and somewhat tribal race of badger humanoids – they are
famously described by outsiders as having only three senses: smell, hearing and
loyalty. Thick fur covers their bodies, and their mouths are equipped with sharp
canine teeth. Respect is hard to gain from a borsukk, but once an ally is found
they will defend them with tenacity and devotion.
Sacred Ancestors
Borsukk are in touch with their spirituality, and
each has a strong sense of their heritage. They
grow up with stories about the borsukk in their
bloodline and, at several points during the year,
will give meaningful offerings to their late
family members. They believe their ancestors
communicate with them frequently, so might
accept that a sudden change of weather or other
natural occurrences are direct results of this
communication. The matriarchs and patriarchs
within borsukk society are proud and well-
decorated shamans and spiritualists.
Generally borsukk are kind and caring, their two
priorities above all else are family and friendship.
Because of this, they can be fiercely loyal and
sometimes stubborn when it comes to matters
they are passionate about. A borsukk reaches
adulthood around the age of 15, and can live
until around 70 years of age.
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‘Ancestors, we thank you for the wisdom and insight you have passed down to us.
With your omniscient perspective, we ask you to guide us to safety, to prosperity
and to high esteem. Please help us in our times of need, so that we may continue
to bring honour to your revered names.
We bring this offering to you as a sign of our trust and admiration for you.
May we be a guided generation, like so many generations before us’.
– Excerpt from the ‘Borsukk Ancestral Sacrament’
Muddy Burrowers
It is common for borsukk to favour dense woodland when building their vast
underground burrows, keeping their sacred homes out of sight and close to food
and vegetation. They do not live exclusively in their burrows, many borsukk in
fact prefer life on the surface and leave their homes to join the cosmopolitan
communities of the world. They are not shunned or outcast for doing so, and
are free to migrate as they wish. However, due to their strong connection to
their families and ancestral homes, many surface-dwelling borsukk will make
it their duty to visit their burrows frequently.
Naming Conventions
Borsukk have a deep connection to their names, which are often that of a famous
relative or ancestor they will try to live up to, or relate to a personal destiny set
out by their matriarchs and patriarchs. Alternatively, a borsukk’s name may be
a new invention of their parents, designed to give them a unique sense of self.
Despite being proud of their first names, borsukk are especially protective about
the name of their bloodline and treat their surnames with holy reverence. It is
their surname that connects them to their ancestors. This connection comes
with a huge sense of pressure, and some borsukk live in constant fear of bringing
dishonour or shame upon their ancestral name. Many borsukk favour the
adventuring lifestyle – they see it as not only a journey of daily self-discovery,
but also a way for them to bring honour to their ancestors through slaying
monsters or achieving feats requiring great bravery.
Borsukk First Names: Fessel, Stripe, Canis, Fleece, Rell, Phully, Lupo, Drog,
Bessec, Sirril, Lossel, Growl, Musky, Dessel, Light, Cupo, Amber, Brave, Sare,
Yuss, Vully, Dell, Messec, Hopeful, Anko, Howl, Vare, Wessel.
Bloodline Names: Blackmane, Wildtail, Proudtooth, Longclaw, Deepscar,
Coldburrow, Whitestripe, Loudpaw, Greyfoot, Sharphair, Moonborn, Widesnout,
Cedartree, Snapjaw, Sunhowler, Redprint, Mudtrack, Oakseed.
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An elderly borsukk will pass down their weapons to their kin; many borsukk blades are centuries old.
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PATHFINDER ANCESTRY
If you want to play a tenacious Borsukk Heritages
character with ferocious loyalty,
SHAMAN BORSUKK
you should play a borsukk.
You have been taught by the patriarchs
Hit Points: 6 and matriarchs of your burrow the
ways of borsukk spiritualism. Choose
Size: Small
arcane, divine, or occult. You gain one
Speed: 25 feet cantrip from that magical tradition’s
spell list. You can cast this spell as an
Ability Boosts: Dexterity
innate spell at will, as a spell of your
Wisdom
chosen tradition. A cantrip is
Free
heightened to a spell level equal
Ability Flaw: Constitution to half your level rounded up.
Languages: Common, Terran. SURFACE-DWELLING BORSUKK
Additional languages equal to your Living outside your burrow and among
Intelligence modifier (if it’s positive). other cultures has given you greater
Choose from Sylvan, Halfling, Goblin, insight about the world. Select a
Undercommon, Draconic, Gnomish general feat of your choice for which
and any other languages to which you you meet the prerequisites (as with
have access (such as the languages your ancestry feat, you can select this
prevalent in your region). general feat at any point during
Traits: Borsukk, Humanoid. character creation).
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5TH LEVEL
BORSUKK WEAPON ADEPT
Prerequisites: Borsukk Weapon Familiarity.
Years of training have given you a deep understanding
of smaller weapons. Whenever you critically succeed at
an attack roll using a shortsword or a dagger, you apply
the weapon’s critical specialization effect.
HELPFUL ALLY
Your bond to your friends runs deep, and you help them
without thinking. Whenever you critically succeed at a
skill check, you automatically qualify to use the Aid
reaction when attempting to help an ally using the same
skill, even without spending an action to prepare.
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License. Playable Race: Borsukk, Copyright © 2020, Roll & Play Ltd,
3.Offer and Acceptance: By Using the Open Game Content You Author and Designer: Sam Bartlett
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