MIL Notes-Week 1-10
MIL Notes-Week 1-10
MIL Notes-Week 1-10
literacy
MEDIA
– typically refers to the mass communication through books,
newspapers, magazines, radio, television, film, and world wide Media is always either
web incomplete or inflated
– also refers to any devices used to communicate messages
INFORMATION
– a broad term that covers processed data, knowledge derived from study, experience,
instruction, signals, or symbols
– while media is generally physical, tangible, or visible, information is the opposite
LITERACY
– the ability to identify, understand, interpret, create, communicate, and compute, using printed,
written, and dig ital materials associated with varying contexts.
2 Every citizen is a creator of 3 Informati on/media messages are not always neutral and
information and knowledge; truth should be made understandable;
Every citizen has a right to access and understand Media and information literacy
new information, knowledge, messages; 5 is acquired as a process.
4 PURPOSES OF MEDIA
1. To Inform
• When mass media is used in this way, it can be extremely powerful
• People need to know. There’s a saying that Knowledge is Power
• People become informed about general and universal facts through textbooks read in
schools, and current events in the community and in the world through news
2. To Entertain
• Sometimes the best way to engage a large audience is through humor or an interesting
story
• Much of television and film these days are created as escape vehicles
• A lot of companies have tried to sell their products by entertaining through advertising
• In urban areas, radio stations exist mostly to entertain urban listeners while they serve as
developmental tools in rural areas
3. To Persuade
• This may mean to persuade a person to buy something, as in the case of advertising, or
this may simply mean to persuade a person to think or feel a certain way
• Features and editorials are written in magazines and newspapers to argue a case
• Live debates or talk shows discussing social issues also help the audience form an opinion
4. To Enlighten
• The mass media forms that most often try to achieve this goal are books and film, and
public service messages
• Most philosophies of modern society can be traced to great literary works and classic films
• Novels and songs have sparked revolutions
• Documentaries do not only inform, persuade, and entertain an audience, but also to
enlighten them about a current situation resulting into an advocacy
6 PRINCIPLES OF MEDIA
PRODUCTION
• Media materials are constructed
PROFIT
• Media materials are created and distributed within a commercial environment
POWER
• Media materials are created and distributed within a political environment
PLATFORM
• Mass media present their ideas within primary genres of Entertainment, News,
Information, Education, and Advertising
PARTICIPATION
• People are active recipients of media messages
PERCEPTION
• Media representations play a role in the way society understands its reality
Identify Incorporate
• the nature and extent of the • selected information into one’s
information needed. knowledge base
Find Apply
• needed information effectively • information effectively to
and efficiently accomplish a specific purpose
Evaluate Acknowledge
• information and its sources • many of the economic, legal, and
critically and incorporate social issues surrounding the use
information into his/her of information and access and
knowledge base and value use information ethically and
system legally
FRAMING
– if agenda-setting tells us what media shows, framing tells us how media shows it
– focusing attention on certain events, then placing them within a field of meaning called frames
FRAMING TECHNIQUES
METAPHORS
• To frame a conceptual idea through comparison to something else.
STORIES (MYTHS & LEGENDS)
• To frame a topic via narrative in a vivid and memorable way.
TRADITIONS (RITUALS & CEREMONIES)
• Cultural mores that imbue significance in the mundane, closely tied to artifacts.
SLOGANS, JARGON, & CATCHPHRASES
• To frame an object with a catchy phrase to make it more memorable and relatable.
ARTIFACTS
• Objects with intrinsic symbolic value, a visual/cultural phenomenon that holds more
meaning than the object itself.
CONTRAST
• To describe an object in terms of what it is not
SPIN
• To present a concept in such a way as to convey a value judgment (positive or negative)
that might not be immediately apparent; to create an inherent bias by definition
CULTIVATION
– states that heavy exposure to media causes individuals to develop an illusory perception of
reality based on the most repetitive and consistent messages of a particular medium
– most commonly applies to analyses of television because of that medium’s uniquely pervasive,
repetitive nature
DIFFUSION OF INNOVATION
– states that an innovation (i.e, an idea, new technique, or new technology) diffuses or spreads
throughout society in a predictable pattern
INNOVATION-ADOPTION CATEGORIES
INNOVATORS
• Described as venturesome and ready to try or start new things.
• Their social relationships tend to be more cosmopolitan than those of other groups.
• Such people tend to form cliques and communicate with one another despite
geographical distances.
EARLY ADOPTERS
• Are more localite than cosmopolite.
• Due to their integral part in the local society, this adopter category produces the most
opinion leaders of any other category.
• They are sought for information about innovations, and their advice is valued. Those
in this adopter category have the respect of others in the community because of their
success and willingness to try innovations.
EARLY MAJORITY
• Includes people who do not wish to be the first to adopt new technologies or new ideas;
instead, the early majority prefers to deliberate, often for some period of time.
• These people serve the important function of legitimizing an innovation, or showing the
rest of the community that the innovation is useful and adoption is desirable.
LATE MAJORITY
• Are skeptical and cautious about the benefits of adoption.
• They wait until most of the community has already tried and adopted the innovation
before they act.
• Sometimes peer pressure or social pressures serve to motivate the late majority.
• In other cases, economic necessity induces them to adopt the innovation.
LAGGARDS
• The last to adopt.
• Are tied to the past, to the traditional way of doing things, and are very reluctant to
try anything new.
• Interact with others of the same mindset.
• Once a laggard adopts an innovation, the rest of society may have moved so far
forward that the innovation has become outdated.
News Values
12 THEMES OF NEWS VALUES TRADITIONAL CATEGORIES OF
NEWS VALUES
1. Timeliness
THRESHOLD 2. Proximity
• The bigger impact the story has, the more people 3. Prominence
it affects, the more extreme the effect or the 4. Impact
more money or resources it involves, the better 5. Currency
its chances of hitting the newsstands 6. Conflict
7. Oddity
FREQUENCY
• Events that occur suddenly and fit well with the newspaper or news broadcast’s schedule
are more readily reported than those which occur gradually or at inconvenient times of day
or night. (i.e. motorway pile-ups, murders, and plane crashes)
NEGATIVITY
• Bad news is more newsworthy than good news. Stories about death, tragedy, bankruptcy,
violence, damage, natural disasters, political upheaval, or simply extreme weather conditions
UNEXPECTEDNESS
• Unpredictable events (natural disasters, accidents, or crime) can also more likely have
significant news values. If an event is out of the ordinary it will be more likely to make it into
the news than an everyday occurrence would
UNAMBIGUITY OR SIMPLIFICATION
• Summaries or simplified stories are likely to be featured than stories that are difficult to
understand. Events that are easy to grasp make for better copy than those which are open to
more than one interpretation, or where the understanding of the implications depends on first
understanding the complex background to the event.
PERSONALIZATION
• People are interested in people. News stories that center on a particular person, and are
presented from a human interest angle, are likely to make the front page, particularly if they
involve a well-known person
MEANINGFULNESS
• Relates to cultural proximity and the extent to which the audience identifies with the topic
ELITE COUNTRIES
• Famine, drought, and natural disasters are more likely to draw attention if they are happening
in “First World” countries than if they are happening in developing countries. Stories concerned
with global powers receive more attention than those dealing with less influential nations. This
also relates to cultural proximity. Those nations which are culturally closest to our own will
receive most of the coverage
ELITE PEOPLE
• Social status of the topic: politicians, entertainers, athletes are more newsworthy
CONSONANCE
• Stories that match the media’s expectations receive more coverage than those which
contradict them. It also refers to the media’s readiness to report an item, which they are more
likely to do if they are prepared for it. Indeed, journalists often have a preconceived idea of the
angle they want to report an event from, even before they get there.
CONTINUITY
• Circumstances such as war or events such as elections, protests, and strikes, require
continuing coverage. These are likely to remain in the news for a time but not always as the
lead story. A story that is already in the news gathers a kind of momentum; the running story.
COMPOSITION
• Editors balance different types of stories on a page. A minor news article might be chosen
over more serious news if the headline is already very somber. This is a matter of the editors’
judgment, more than anything else.
CONFLICT-SENSITIVE
JOURNALISM
In countries affected by conflict and severe human insecurity, the media have an
important role to play as an active promoter of human rights and democratization, as well as a
facilitator of conflict reduction and resolution through the gathering and dissemination of non-
partisan information.
The traditional role of “good” journalism is to enable the public to make well-informed
decisions. However, good journalism is difficult work at the best of times. In a society threatened
by violent conflict, journalists face much greater difficulties. They operate in a climate of fear
and threats and with opposing sides seeking to control the media.
But covering a conflict is also when good journalism is most important. In conflict
situations, the role of the media is critical in provid ing the public with full, reliable, and non-
partisan information. The approaches and methods of conflict-sensitive journalism allow the
media to provid e the public with more comprehensive, neutral, and accurate information on the
conflicts.
CSJ STRESSES FOUR KEY CONCEPTS
1. Truth-seeking
2. Active accuracy
3. A focus on relevance and good writing
4. Recognizes access to information, freedom of expression, and the safety and security of its
practitioners as requisites
Advertising Appeals
ADVERTISING
– involves the paid use of media (print and electronic)—in terms of time or space—to
promote a message, service, or product
2 TYPES OF ADVERTISING
COMMERCIAL ADVERTISING
– promotion of a person, product, service, or company to generate sales
SOCIAL MARKETING
– promotion of messages and services that benefit the public
COMBINATION OF BOTH
– promotion of both the advocacy and the brand
Both forms of advertising constitute the primary source of revenue (profit) for traditional and
new media. Advertising pays for:
• Operating costs and development of content
• TV Programs
• Website Material
• Magazine Articles
• Radio Programs
CUSTOMER PROFILE
DEMOGRAPHICS PSYCHOGRAPHICS
• Age • Income • Personality
• Race • Other • Interests
• Sex stats • Political persuasion
AIDA THEORY
Advertising will only have a few seconds to influence someone, so a good ad uses the
following formula
ATTENTION (AWARENESS)
– attract the attention of the customer
INTEREST
– raise customer interest by demonstrating features, advantages, and benefits
DESIRE
– convince customers that they want and that it will satisfy their needs
ACTION
– lead customers towards taking action and/or purchasing
ADVERTISING APPEALS
MORAL APPEALS (ETHOS)
– directed to the consumers’ sense of what is right and proper
– used to exhort people to support social and ethical causes
LOGICAL/RATIONAL APPEALS (LOGOS)
– focus on the consumer’s need for practicality and functionality in a product
• Facts and Stats • Performance Minted
• High Quality • Easy to use
• Low Price • Scarcity
• Long Life
EMOTIONAL APPEALS (PATHOS)
– related to an individual’s psychological and social needs for purchasing certain products and
services
Instinctive Needs Cultural Values
• Fear-survival, security, health, death, • Bandwagon- pop culture trends, humor,
guilt, or shame music, entertainment
• Positive or feel-good/sentimental- • Aspiration- value, success status,
altruism, belonging, love, family, snob, sexual, youth, masculine/feminine
nostalg ia, romance, music beauty, endorsement, adventure,
• Desire- sex, curiosity, adventure convenience
Evolution of Media
PRINT MEDIA
PRE -EMERGENCE STAGE
• The Chinese were the first to invent the wooden blocks to print letters
• Wooden blocks were started during the period of the Tang Dynasty in 600 AD
• Though the Egyptians made paper called Papyrus by 3500 BC, it came to Europe only by the
11th century
Spread of education and literacy to the middle classes especially the women
○
Radio
• During the 70s-90s, young people generally listened to the radio for social connection; how
they participate in the media culture
• This further demonstrates the homogeneity of media before the internet
IN1. Popular
THEformats
PHILIPPINES
were:
a. Panawagans
b. Love Advice
c. Health Advice
d. Trivia or knowledge
e. Requested songs
2. Hard-hitting commentators and no-holds-barred discussion
3. Radio played a big role in EDSA 1986 People Power Revolution
DEVELOPMENT OF TELEVISION
THE 1990s
• Philo Farnsworth showed his teacher his idea to bring image and sound in a small box
1928
• Farnsworth constructed the first electronic television—his system captured moving
images using a beam of electrons
1929
• Vladimir Zworykin built the Kinescope (telerecording) and Iconoscope (first practical video
camera tube), which made television system practical
• RCA President David Sarnoff Attended Zworykin’s presentation of Iconoscope. He invited
Zworykin to develop television for RCA
THE 1930s
• Zworykin started working for Sarnoff and the patent battle between Farnsworth and
Zworykin began. Sarnoff demonstrated TV to press
• The first wireless commercial TV introduced at the 1939 World’s fair.
• Notable 1936 Oly mpics in Berlin where Hitler announced the opening.
THE 1940s
• Production of TV has stopped, innovation didn’t. Post-war, stronger economy, boom in TV
Production
THE 1950s
• Tech was already developed and standardized, now it’s time to polish content. Vaudeville
(from stage-radio) now transferred to television. Starts go for TV
• TV was the center of the home.
• Filipino TV started in 1953 upon the first commercial broadcast made by Alto
Broadcasting System (now ABS-CBN)—the 1st Southeast Asian country and the second
in Asia to do so
TELEVISION CONTENT
THE 1950s: AGE OF INNOCENCE
• Perfect-looking families, “soap” opera from advertising boom, TV dinners, conservative:
couples slept in separate beds
> The Lone Ranger, ABC (1949-1957)
> I Love You Lucy, CBS (1951-1957)
THE 1960s: INTEREST IN NEWS
• People got interested in the news because of conflicts around the world: Vietnam War, the
space race between Russia and the US, assassinations
THE 1970s: SEXUALITY
• Women empowerment in TV shows such as Wonder Woman (1975-1979) and Charlie’s Angels
(1976-1981)
THE 1980s
• Sitcoms shot in sets, VCRs, and game consoles, MTV music television, cable television,
nighttime soaps, late shows, Saturday morning cartoons to sell toys
THE 1980s: REALITY TV
• The beginning of reality TV that shows relationship drama, crime, sex scandals, MTV’s
The Real World, the intro of homosexual characters, coming out
TV– aTROPES
story genre device, a shortcut for describing situations the audience will easily recognize
– because TV is free compared to film, its audiences’ literacy range is wider and perhaps lower
– TV audiences are comfortable with story patterns
– examples: twins or triplets separated at birth, poor girl marries a rich man
FILM
– first used to describe a thin, flexible, light-sensitive material that retains an image after it is
exposed to light
– a medium used to stimulate experiences that communicate ideas, stories, perceptions,
feelings, beauty, or atmosphere by the means of recorded or programmed moving images
along with other sensory stimulations
NOTABLE NAMES
BILL GATES & STEVE JOBS
• Founder of Microsoft and Apple respectively
• Thanks to Microsoft and Apple, we have computer screens that have multiple open windows
and user-friendly interfaces—making it easier for anyone to use
LARRY PAGE & SERGEY BRIN
• Founder of Google
• Google was their Ph.D. research project at Stanford University
• Their goal was to organize cluttered information on the internet (search engine)
MARK ZUCKERBERG
• Founder of Facebook
• His goal was to connect students in the university (social network)
NEW MEDIA
EMERGENCE
• Inventors and technicians try to solve a particular problem
ENTREPRENEURIAL
• Inventors and investors determine a practical and marketable use for the new device;
often for government or warfare use
MASS MARKET/BREAKTHROUGH
• Businessmen or corporations figure out how to market the new device or medium as a
consumer product
CONVERGENCE
• Old er media are reconfigured in various forms on newer media; in dig ital version
DIGITAL CITIZENSHIP
CITIZEN
– legally recognized subject and inhabitant of a particular state, either native or naturalized
(immigrants)
– entitled to enjoy all the legal rights and privileges granted by the particular state to its people
comprising its constituency
– obligated to obey its laws and to fulfill your duties as called upon
– with dig ital citizenship comes rights to claim and rules to follow as well
PEOPLE IN MEDIA
– people working in the media industry or in a company related to producing content
GATEKEEPERS FRONTLINERS
• The ones who control content • The ones who deliver the controlled content
○ Media Company Owners ○ Anchors
○ Producers ○ Reporters
○ Directors ○ Celebrities
○ Scriptwriters ○ TV Personalities
○ Paid Endorsers
PEOPLE AS MEDIA
– people (public) becoming the media itself because of the Virtual Publishing concept
• Key Opinion Leaders
• Dig ital Influencers
• Citizen Journalists
• Bloggers/Vloggers
• Internet Trolls