CoC 1920s - Adventure - Age of Cthulhu - Transatlantic Terror
CoC 1920s - Adventure - Age of Cthulhu - Transatlantic Terror
CoC 1920s - Adventure - Age of Cthulhu - Transatlantic Terror
Age of Cthulhu: Transatlantic Terror – Pleased with his response, Joanna nods; she then crosses
the room to open her attaché case. She withdraws a small glass
A 1920s Call of Cthulhu Adventure vial containing an iridescent blue liquid. She gives the vial to
By Jon Hook Lester and says, “Take this. Add it to his drink and the monkey
will become more compliant.” Lester takes the vial and smiles
Editing: Mathew Pook
as he says, “Soon I shall shed this skin and be reborn as the new
Cover Art: Bradley K. McDevitt
Joseph Taft.”
Interior Art: Bradley K. McDevitt
Cartography: Tom Martin
Art Direction: Joseph Goodman
Keeper Information
Graphic Designers: Bradley K. and Jessica A. McDevitt A trio of Serpent People sorcerers is crossing the Atlantic
Playtesters: Hugh Ashman, Maxwell Mahaffa, Mike Med- aboard the R.M.S. Adriatic and they have decided to murder
wick, Brian Murphy, Randall Padilla, Jim Phillips, Ed Possing, Joseph Taft. The young man is the nephew of the current Chief
and Jonathan Powell Justice of the United States and former President, William
Howard Taft, and the sorcerers plan for one of their number
Dedication to consume his likeness and thus become Joseph Taft. They
To Mom, believe that the persona of Joseph Taft will grant them access
You’ll live, laugh, and love in me and through my to certain people and places that will allow them to further the
children, forever and always. agenda of the Serpent People. That future agenda is not ad-
dressed in this scenario, but the murder and consumption of
Table of Contents Joseph Taft is.
The Keeper who is building a campaign may consider us-
Introduction ......................................................................... 2
ing this short scenario if the investigators were already plan-
Keeper’s Information .......................................................... 2
ning to travel from America to Europe. The Keeper could use
Investigation Summary ....................................................... 2
this scenario prior to running Age of Cthulhu vol. II: Madness
Player Beginning ................................................................. 4
in Londontown, Age of Cthulhu vol. III: Shadows of Len-
Scene 1 – The Invitation ..................................................... 5
ingrad, Age of Cthulhu vol. IV: Horrors from Yuggoth, or
Scene 2 – The Wedding ....................................................... 6
¿QDOO\Age of Cthulhu vol. VII: The Timeless Sands of In-
Scene 3 – Hysterical Mrs. Dodd ......................................... 6
dia7KHH[DFWGDWHRIWKHWUDQVDWODQWLFFURVVLQJLVQRWVSHFL¿HG
Scene 4 – Into the Ocean .................................................... 6
LQWKLVVFHQDULRVRLWFDQEHÀH[LEOHHQRXJKIRUD.HHSHUWRXVH
Scene 5 – Mrs. Ostermann’s Cabin ..................................... 7
it whenever would be best, although ideally, it should be before
Scene 6 – Belly of the Beast ............................................... 8
1928 when the R.M.S. Adriatic is converted to a ‘cabin-class’
Conclusion .......................................................................... 8
ship and no longer conveys First Class passengers.
Rewards ............................................................................... 9
Appendix I: Pre-Generated Investigators ............................ 9
Appendix II: Non-Player Characters ................................. 11
Investigation Summary
Appendix III: Maps ............................................................ 12 The investigators in Transatlantic Terror are all First
Class passengers aboard the R.M.S. Adriatic. The pre-generat-
Introduction HGLQYHVWLJDWRUVLQWKLVVFHQDULRDUHDOO¿FWLRQDOGLOHWWDQWHVIURP
VRPHRI$PHULFD¶V¿QHVWIDPLOLHV7KHVFHQDULRLVGLYLGHGLQWR
The sun and salty ocean spray greets all of those who seek
a mix of required and optional scenes, as marked below.
to enjoy the amenities of A Deck aboard the majestic R.M.S.
Adriatic, en route to Belfast on its second day out of New York. Player Beginning, page 4: In which the investigators are
However, one First Class passenger has chosen not to join the introduced to the ship’s amenities, and meet with several key
throng of other ‘monkeys’ as they parade about in the sunshine. non-player characters.
Joanna Ostermann draws closed the curtains over her cabin Scene 1 – The Invitation, page 5: In which the investiga-
portholes and then the clandestine meeting begins her fellow WRUV DUH LQYLWHG WR WKH )DUQVZRUWK&RSSHU¿HOG ZHGGLQJ Re-
conspirators, Daniel Kelly and Lester Shaw, a pair of stewards quired Scene)
for whom she herself was able to secure employment aboard
the Adriatic. Joanna asks, “Are you ready?” To which Lester Scene 2 – The Wedding, page 6: In which the investigators
replies, “I am.” DWWHQGWKH)DUQVZRUWK&RSSHU¿HOGZHGGLQJRequired Scene)
2
Scene 3 – Hysterical Mrs. Dodd, page 6: In which Mrs. Scene 5 – Mrs. Ostermann’s Cabin, page 7: In which
Dodd has a public display of hysterics as she declares that Mrs. WKH LQYHVWLJDWRUV VHDUFK 0UV 2VWHUPDQQ¶V FDELQ Optional
2VWHUPDQQLVDQLPSRVWHUOptional Scene) Scene)
Scene 4 – Into the Ocean, page 6: In which the investi- Scene 6 – Belly of the Beast, page 8: In which the inves-
gators witness Steward Daniel Kelly dumping a bag into the tigators discover the Serpent Person that is currently digesting
RFHDQWKDWTXLFNO\YDQLVKHVIURPVLJKWOptional Scene) the late Joseph Taft as it conducts the Consume Likeness ritual.
Optional Scene)
0RGL¿HG6NLOO5ROOV7KHUHDUHLQVWDQFHVZKHQDQLQYHVWLJDWRU¶VVNLOOUROOPLJKWQHHGWREHPRGL¿HG$OOJDPHPHFKDQ-
LFVLQFOXGLQJDQ\PRGL¿HUVWRDVNLOOUROOZLOOEHQRWHGLQEROGWH[WIRUH[DPSOHNavigation (-10%). Thus, that skill roll
ZRXOGEHUHGXFHGE\8QOHVVRWKHUZLVHQRWHGDOODSSOLFDEOHERQXVHVDQGSHQDOWLHVDUHFRPELQHGWRFDOFXODWHWKH¿QDO
PRGL¿HUWRWKHVNLOOUROO1RVNLOOFDQEHPRGL¿HGEHORZRUDERYHDUROORIDLVDOZD\VDVXFFHVVDQGDUROORI
100% is always a failure.
&ULWLFDO6XFFHVVHV )XPEOHG6NLOO5ROOV This scenario may include notes to the Keeper about skill rolls that may be
‘critically’ successful, or may be ‘fumbled’. A critical success is a skill roll that is 1/5th of the skill’s current value. If the skill
LVEHLQJPRGL¿HGIRUWKLVUROOLWZRXOGEHWKRIWKHPRGL¿HGVNLOOYDOXH&ULWLFDOVXFFHVVHVXVXDOO\LPSDUWDVSHFLDOERQXVLQ
the game. A fumbled roll is a roll of 96% to 100%, or possibly only 100% if the skill being used has a value greater than 95%.
Fumbled skill rolls usually impart a special disadvantage in the game.
*URXS/XFN5ROO There are instances in this adventure when a Luck roll is required for a group of investigators. Instead of
the Keeper asking for individual Luck rolls, he can instead ask for a single or Group Luck roll. This works like a standard Luck
roll except that it is calculated by averaging the Luck value of the investigators currently participating in the scene – rounded
down to the nearest 5 percentiles. Whatever the outcome of the roll, it affects all of the investigators present in the scene.
3
Serpent People and the Consume Likeness Spell
The Serpent People are an ancient race of reptilian humanoids that pre-date the age of dinosaurs. They are master sorcerers
and alchemists. They prefer to use stealth and puppet mastery to achieve their goals, but will fall back into an aggressive combat
mode if pushed into a corner. As a race, the Serpent People are extremely intelligent, but their long lives, arrogance, and apathy
WRZDUGVPDQNLQGUHVXOWVLQWKHPRYHUORRNLQJWKH¿QHUGHWDLOVRIKXPDQLW\
6HUSHQW3HRSOHKDYHREVHUYHGKXPDQVORQJHQRXJKWKDWWKH\UHFRJQL]HWKDWKXPDQVFKDQJHWKHLUVNLQVWKDWLVFORWKLQJ
on a daily basis, but subtle things like haircuts, hair styles, and make-up are lost on them. When a Serpent Person eats a human
for the purpose of the Consume Likeness spell, that Serpent Person gains the ability to assume the likeness of that human. This
includes the haircut, hair style, make-up, and scars that the human had at the time of his death. However, due to the ever-evolv-
ing trends in fashion and design, eventually a Serpent Person who has assumed the likeness of a human will become dated…
out of style… and that makes it possible for the true nature of the Serpent Person to be discovered by the strange monkey-men
that surround him.
,IDQLQYHVWLJDWRUHYHUFURVVHVSDWKVZLWKD6HUSHQW3HUVRQWKDWLVGLVJXLVHGDVDKXPDQIURPPRUHWKDQ¿IW\\HDUVDJRWKHQ
that investigator can attempt a Psychology skill roll. With a successful roll, the investigator has a niggling feeling at the back of
their mind that “something just isn’t quite right” with person he has just encountered. Further, if the encountered Serpent Person
is disguised as a human from more than a century ago, then the investigator can attempt a Psychology (+20%) skill roll. With
a successful roll, the investigator will be positive that there is something wrong with the person he has just encountered. With
a successful PsychologyVNLOOUROOIURPHLWKHUVFHQDULRWKHQWKHLQYHVWLJDWRUFDQDOVRDWWHPSWDQIdea roll. With a successful
Idea roll, the investigator will not only realize that the person’s hairstyle and general look is quite dated, but on subsequent
encounters with the disguised Serpent Person will also recognize that his facial look and hairstyle has not changed.
Conversely, if an investigator fails the Psychology skill roll after encountering a disguised Serpent Person, then that
investigator has failed to notice anything out of the ordinary. The Keeper may judge that the investigator can receive another
Psychology skill check if something occurs that would raise doubts in his mind as to the identity of the ‘person’ in question.
For example, if the investigator witnesses someone raving about the false identity of a person, then that could be enough to
trigger an investigator to reassess the person in question. This is in addition to a Serpent Person’s true identity possibly being
UHYHDOHGLIDVWURQJOLJKWVRXUFHVKRXOGFDVWWKHLUWUXHVKDGRZ6HHWKHConsume Likeness spell entry in the Call of Cthulhu
core rulebook for more information).
When a Serpent Person is conducting the ritual for the Consume Likeness spell, that Serpent Person must be wholly fo-
cused on the ritual, and thus is completely vulnerable to attack. It is common practice for at least one other Serpent Person to
JXDUGWKHRWKHUGXULQJWKHFRXUVHRIWKHULWXDO,WWDNHV¿YHGD\VIRUDEORDWHG6HUSHQW3HUVRQWRIXOO\FRQVXPHDQDYHUDJHVL]HG
human adult, and thus complete the ritual spell.
Player Beginning between 1901 and 1906, it was the fastest, and it was the only
one to have such modern facilities as a Turkish bath and a
The scenario opens on the afternoon of the second day of a VZLPPLQJEDWKDOVRNQRZQDVDµVZLPPLQJSRRO¶LQPRGHUQ
nine-day cruise out of New York, bound for Belfast in Northern vernacular). Below is list of the amenities available to all First
Ireland before sailing on to Liverpool in the United Kingdom. Class passengers.
It will take the Adriatic eight days total to reach Belfast where
it will dock for twelve hours. The ship will then continue on to Activity Availability Cost
Liverpool which will take approximately eight hours. As First Squash No Restrictions Free
Class passengers, the investigators have access to a wide range
of amenities. The Keeper is encouraged to allow the investiga- 6KXIÀH%RDUG No Restrictions Free
tors to explore the ship and enjoy themselves. Lounge Room No Restrictions Free
First Class Amenities Turkish Bath 12:00 PM – 08:00 PM $1.00/Session
Gymnasium 09:00 AM – 08:00 PM Free
While the R.M.S. Adriatic was not the largest of The Big
Four – the quartet of ocean liners built for the White Star Line Skeet Shooting 12:00 PM – Sunset $0.50/Hour
4
The lounge is primarily used for reading, letter writing, Lester Shaw, both of whom are disguised Serpent People.
card games, and conversation. A four-piece orchestra plays in 1RQH RI WKH DUWL¿FLDO OLJKWLQJ DERDUG WKH VKLS LV LQWHQVH
the lounge from 12:00 PM to 05:00 PM, and bridge tournaments enough to throw a sharp enough shadow that could reveal
are scheduled daily. The fee for the Turkish bath session covers either of the Serpent Person’s true likeness. Nevertheless, all
the cost of the masseur. The gym also includes the access to the of the disguised Serpent People will do everything they can
large Turkish soaking bath from 09:00 AM to 12:00 PM when it to avoid direct sunlight in order to minimize the possibility
is used as a swimming pool. For the skeet shooting, a passenger of casting a true shadow. See the Serpent People and the
must schedule an appointment with the steward who is currently &RQVXPH/LNHQHVV6SHOO sidebar above for more details.
working the skeet shooting station at the stern end of B Deck.
Ten minutes before the booked time on the schedule, a steward NOTE: The opening scene is intended to be an open
will seek out the passenger to inform him that his turn at the DQG IUHHÀRZLQJ VFHQH 2QFH WKH .HHSHU DQG SOD\HUV DUH
skeet shooting is now at hand. When not in use, the shotguns are ready, the Keeper should initiate Scene 1 – The Invitation,
VHFXUHGLQDQDUPVORFNHULQWKH(QTXLU\2I¿FH which takes place during Tea Service. Two of the scenes for
Two Parker shotguns are available for use with the skeet this scenario are required to drive the story, and four of the
VKRRWLQJERWKLQDQRYHUXQGHUGRXEOHEDUUHOFRQ¿JXUDWLRQ2I scenes are optional and should only be run if the investiga-
the two, the 20 gauge is regarded as a ladies’ gun. tors meet the right conditions. Between the scripted scenes,
the Keeper should utilize the ship’s amenities and
Shotgun Base Damage 5DQJH $WWDFNV 5RXQGV HPs Mal. introduce other First Class NPCs to enhance the
JDXJH% 30% 2d6/1d6/1d3 10/20/50 yds. 1 or 2 2 12 00% investigator’s experiences aboard the Adriatic.
JDXJH% 30% 4d6/2d6/1d6 10/20/50 yds. 1 or 2 2 12 00%
Scene 1 – The Invitation
5(48,5(' 6&(1( – This scene opens after the
'LQLQJ5RRP 'DQFH+DOO investigators have been seated in the dining room for Tea
The dining room serves three meals a day; Breakfast on the second evening of the cruise. When the investiga-
Service begins at 08:00 AM, Dinner Service begins at 12:30 WRUV HQWHU WKH GLQLQJ URRP 6WHZDUG 'DQLHO .HOO\ RQH RI
30DQG¿QDOO\7HD6HUYLFHEHJLQVDW30$VL[SLHFH the disguised Serpent Persons), will escort them to a table.
orchestra performs through the Dinner and tea services. If the investigators ask to be seated at the Captain’s Table,
Starting at 08:30 PM the dining room has a third of the ta- the steward will seat them there without hesitation; bribes or
bles removed thus converting the room into a dance hall and skill rolls are not required. Daniel Kelly has no concept of
cocktail lounge. The dance hall is open until 01:00 AM. protocol, so he does not understand or care about whether it
is right or wrong to seat people at the Captain’s Table unin-
Starting the Scenario vited. If the investigators are seated at the Captain’s Table
without an invitation, for the remainder of the voyage, they
The Keeper should familiarize the players with the
suffer a penalty of -10% to their Credit Rating skill.
ship’s amenities to see if they have a preferred method for
their investigators to begin the scenario. The opening scene If the investigators are seated at the Captain’s Table,
should begin after the Tea Service in the dining room has their host, Captain Barclay, will also be joined by Joseph
been completed. The goal of the opening scene is to intro- Taft, and Joanna Ostermann. If they are seated at any other
duce the investigators to the pleasures aboard the ship and table, they are joined by Judith Farnsworth, Jonathan Cop-
introduce them to several non-player characters. The inves- SHU¿HOGDQG(OL]DEHWK'RGG
WLJDWRUV VKRXOG EH LQWURGXFHG WR -RVHSK 7DIW WKH SHQGLQJ
YLFWLP RI WKH 6HUSHQW 3HRSOH -RDQQD 2VWHUPDQQ D GLV- Conversations are light and polite. After the main en-
JXLVHG6HUSHQW3HUVRQ(OL]DEHWK'RGGIULHQGRIWKHUHDO trée is served, Jonathan and Judith stand up as Jonathan
-RDQQD2VWHUPDQQ&DSWDLQ5REHUW%DUFOD\FDSWDLQRIWKH lightly taps his wine glass with his knife to gain everyone’s
R.M.S. Adriatic), and the happy couple, Judith Farnsworth attention. It is then that Judith announces that she and Jona-
EULGHDQG-RQDWKDQ&RSSHU¿HOGJURRP than are going to be wed in two days, right here in the grand
dining room, with Captain Barclay conducting the services.
The investigators should also interact with some of the Everyone in First Class is invited to the wedding and the
Adriatic’s First Class stewards, including Daniel Kelly and reception that follows.
5
The mood in the dining room becomes quite joyous af- private conversation with Joanna Ostermann. Years ago,
ter Judith’s announcement and invitation. Captain Barclay Elizabeth and Joanna vacationed together in Paris. An in-
calls for champagne to be served to toast the happy couple. vestigator needs to make a successful Listen skill roll to
All of the stewards working the dining room rush to bring eavesdrop on their conversation. Elizabeth tries to reminisce
HYHU\JXHVWDÀXWHRIFKDPSDJQH6WHZDUG/HVWHU6KDZWKH with her about Paris, but Joanna does all she can to distance
other disguised Serpent Person), brings Joseph Taft a glass herself from Elizabeth. Joanna eventually hisses into Eliza-
that has been spiked with a drug that will make his mind beth’s ear, telling her, “Keep away from me, you prattling
open to suggestion. The drug takes an hour to set into his cow. You are nothing to me.” Only investigators who are
V\VWHP$QKRXUODWHU-RDQQD2VWHUPDQQWKHOHDGGLVJXLVHG explicitly watching the pair will see Joanna whispering into
Serpent Person), will touch Joseph’s hand and quietly sug- Elizabeth’s ear; a critical success with a Listen skill check is
gest that he retire for the evening. Lester Shaw and Daniel necessary to hear what Joanna whispered. Elizabeth imme-
Kelly follow him to his cabin, but before he enters they sug- GLDWHO\OHDYHVWKHUHFHSWLRQVWLÀLQJWHDUV,IQHLWKHUListen
gest that he follow them to the cargo hold in the belly of the skill check is successful, with a Psychology (+10%) skill
ship. check, an investigator will note that Elizabeth Dodd is upset.
Mrs. Dodd will retire to her cabin where she will hang a “Do
If Joseph is not alone, the Serpent People return to Jo- Not Disturb” sign on her cabin door and refuse to answer it
seph’s cabin later with a stack of towels, and then ask him should anyone knock. Eventually she will dry her tears and
to follow them to the cargo hold. Once in the cargo hold, decide what to do next – go to the authorities, which the
the Serpent People smother Joseph to death, and then Lester investigators may witness at their next meal.
Shaw reverts to his original Serpent Person form and then
begins the Consume Likeness ritual. Beginning with the Scene 3 – Hysterical Mrs. Dodd
morning of the third day of the cruise, Joseph Taft is no-
where to be seen. There is a “Do Not Disturb” placard on OPTIONAL SCENE – Run this scene during any of
his cabin door, but he is not inside. the meal services. Mrs. Dodd is pulling Captain Barclay into
the dining room, shouting at the top of her lungs that Mrs.
Scene 2 – The Wedding Ostermann is a fraud. “I don’t know who this woman is, but
she isn’t Joanna Ostermann! Of that I am sure!” Mrs. Dodd
5(48,5('6&(1( – This scene opens at 11:00 AM wants the captain to place her under arrest. The captain re-
in the dining room on the fourth day of the cruise. The wed- IXVHV(YHQWXDOO\0UV'RGGZLOODWWHPSWWR¿JKWZLWK0UV
ding ceremony runs for about an hour. The reception begins Ostermann, in a vain attempt to dislodge a mask or wig she
immediately after the ceremony; the reception in the dining believes the imposter is using. Captain Barclay will then or-
room replaces the regularly scheduled Dinner Service. der the stewards to restrain Mrs. Dodd and escort her to the
Unless the investigators are already aware of Joseph LQ¿UPDU\ZKHUHWKHGRFWRUFDQDGPLQLVWHUVRPHVHGDWLYHV
Taft’s absence, each investigator should make an Idea roll The captain will welcome the investigators help if they
during the reception. With a successful roll, an investigator YROXQWHHUWRKHOSHVFRUW0UV'RGGWRWKHLQ¿UPDU\,IWKH
will notice that Joseph Taft did not attend the wedding and investigators are able to question Mrs. Dodd, she recounts
is currently not at the reception. the encounter she had with Joanna Ostermann at the wed-
Joanna Ostermann attends the wedding as a guest, but ding reception.
the stewards, Daniel Kelly and Lester Shaw, are not present.
If the investigators question any of the other stewards, none Scene 4 – Into the Ocean
of them have ever worked with Kelly or Shaw previously. OPTIONAL SCENE – Run this scene during any
7KLVZDVWKHLU¿UVWYR\DJHZLWKHLWKHUPDQ,IDQLQYHVWLJD- evening, after 09:00 PM, after the wedding reception if
tor makes a successful Persuade skill roll while question- the investigators are walking around on either of the First
ing a steward, that steward also informs the investigator that &ODVV GHFNV $ 'HFN RU % 'HFN 7KH LQYHVWLJDWRU PXVW
both Kelly and Shaw were hired because Mrs. Joanna Oster- be near the stern of the ship, and must be able to see the
mann vouched for them. area where skeet shooting is conducted during the daytime.
During the reception, Elizabeth Dodd tries to have a With a successful Spot Hidden roll, the investigator notices
that a steward has tossed a bag out into the ocean. The bag
6
Scene 5 – Mrs. Ostermann’s Cabin
The Ship’s Detective
OPTIONAL SCENE – Run this scene at any time if
'HWHFWLYH5HJLQDOG)HQVWHUKDVDQRI¿FHRQ%'HFN the investigators choose to search Mrs. Ostermann’s cab-
and can be found there 40% of the time during the day. in. If Joanna Ostermann is currently in her cabin, she will
At night, he is in his cabin on C Deck. If at any time the never grant access to the investigators to enter her cabin,
LQYHVWLJDWRUVQHHGWR¿QGWKHGHWHFWLYHWKHVWHZDUGVFDQ even if they “just want to talk”. If the investigators persist
¿QGKLPZLWKLQKDOIDQKRXU5HJLQDOGLVDJRRGQDWXUHG on entering her cabin, she will threaten to contact the ship’s
man who recently retired as a New Scotland Yard detec- detective, but in reality she will prepare a spell to deal with
tive and was appointed as a detective for the White Star the investigators. If Joanna is not in her cabin, a success-
Line aboard the Adriatic after the previous detective re- ful /RFNVPLWK roll will grant the investigators access to her
tired. cabin. The lock only has a 675, so it is possible for an
Reginald was thrilled to get this job, because he still investigator to break the lock and gain entry.
thinks that it will be a life on the high seas meeting beau- Joanna Ostermann has almost no personal effects in the
tiful women. While he is a knowledgeable and skilled room. She has one suitcase that contains a mink stole and
detective, he is in awe of his new found position and one fancy hat. There are no other clothes or other personal
life aboard ship. He routinely carries a blackjack on his belongings in the suitcase. There is also one attaché case in
person, but does not think that he will have cause to use the room; inside it are two small glass vials containing an
it. He owns a Webley & Scott .32 M.P. semiautomatic iridescent blue liquid, and one small glass vial containing a
SLVWROZKLFKKHNHHSVORFNHGLQDVDIHLQKLVRI¿FH
Reginald has trained himself to take everything
anyone tells him with a grain of salt. He does not believe
that people are intentionally lying to him, but he does
believe that most people are usually too distraught to
accurately recall whatever event it is that they are trying
to recount to him. So, Reginald never believes anything
until he can verify it with his own eyes or through irre-
futable evidence.
7
clear liquid that leaves a slight oily residue on the inside of
the vial.
The blue serum is a version of the Serpent People domi-
nation serum noted in the Call of Cthulhu core rulebook.
Completely odorless, when this serum is added to any al-
coholic drink, it loses its blue color. It takes an hour to be-
come effective, but once it does, the victim is susceptible
WRFRPPDQGVJLYHQE\D6HUSHQW3HUVRQ7KHYLFWLPZLOO
react as normal to anyone else who attempts to give him
commands).
The clear serum is a powerful mutagen. The vial con-
tains only a single dose of the serum. If a human ingests the
serum he must make a CON roll on the Resistance Table
against the POT 13 serum. With a successful CON roll, the
victim takes 1d6+1 damage. With a failed CON roll, the
victim takes 2d6+1 damage and begins to grow a chitin exo-
skeleton. It takes nine days for the exoskeleton to fully hard-
en. The victim must make a CON×5 roll each day; a failed
roll restricts the victim to bed due to wracking pain. After
the ninth day, the victim has a hard brown exoskeleton. The
victim’s INT is permanently reduced by 2d4, and his DEX
is reduced by 2d6+1; neither attribute can go below 1. The
victim’s movement is reduced to 2. The victim must also
make a Sanity (1d6+1) check. Anyone viewing the victim’s
metamorphosis must also make a Sanity (1d3) check.
8
gained Captain Barclay’s attention, then the Adriatic will
stay docked in Belfast an extra day as the Irish authorities
come on board to question the investigators. If the investiga-
tors are witnessed killing any of the disguised Serpent Men,
WKHQWKH\ZLOOEHGHWDLQHGE\'HWHFWLYH)HQVWHUDQGFRQ¿QHG
Name: Catherine Kennedy, Dilettante
to their cabins until a proper investigation can be completed.
Sex: Female Age: 23
Rewards 675 12 CON: 14 SIZ: 10 ,GHD5ROO75%
DEX: 11 INT: 15 POW: 16 /XFN5ROO 80%
Discover that Daniel Kelly and/or Lester Shaw is a Serpent +1 APP: 15 ('8 16 MP: 16 .QRZ5ROO80%
Person
Destroy the Serpent Person known as Daniel Kelly and/or +1d3
Damage Bonus: None Hit Points: 12 SAN: 80
Lester Shaw 6NLOOV$UW3DLQWLQJ&UHGLW5DWLQJ1DWXUDO
Discover that Joanna Ostermann is a Serpent Person +1 +LVWRU\3LORW%RDW3V\FKRORJ\
Destroy the Serpent Person known as Joanna Ostermann +1d3
Description: Catherine is bold with a bright smile for
Panic the First Class passengers -1d2 all who meet her. The Kennedy Empire was built on
Cause the arrest of Joanna Ostermann, Daniel Kelly, or Lester +1d4 politics. Catherine has attended many of the same so-
Shaw cial functions as the other investigators in this scenario.
Prevent the death of Joseph Taft +1d6 6KHLVD¿UHFUDFNHUZKRHQMR\VWKHFRPSDQ\RISRZHUIXO
men, but she currently has no interest in being pinned-
Appendix I – Pre-Generated Investigators down to only one man.
Each pre-generated investigator only has a brief set of
skills listed. Excluding Cthulhu Mythos and the current list
of skills for each investigator, each player can add 15% to
¿YHQHZVNLOOVWR¿QLVKÀHVKLQJRXWWKHLULQYHVWLJDWRU
9
Name: Felicity Morgan, Dilettante Name: Joanna Ostermann, Disguised Serpent Person
Sex: Female Age: 27 675 13 CON: 12 SIZ: 11 DEX: 14
675 11 CON: 17 SIZ: 12 ,GHD5ROO70% INT: 17 POW: 14 MP: 14 HP: 12
DEX: 15 INT: 14 POW: 11 /XFN5ROO 55% Damage Bonus: None Armor:6FDOHV
APP: 13 ('8 17 MP: 11 .QRZ5ROO85% Weapons: Bite 35%, damage 1d8 + poison POT = CON
Damage Bonus: None Hit Points: 15 SAN: 55 6NLOOVHide 45%, Sneak 60%
6NLOOV Credit Rating 50%, First Aid 60%, Library Use 65%, Spells: Cause Blindness, Cloud Memory, Consume Likeness
2WKHU/DQJXDJH)UHQFK3KDUPDF\
Sanity: 0/1d6 to see a serpent person, or 1/1d6 to witness a ser-
Description: Felicity is quiet, thoughtful, and cautious. pent person transform from a human disguise into their
The Morgan Empire was built through aggressive in- natural serpent person likeness
vestments. Felicity has attended many of the same so- Description: This Serpent Person is intent on reaching the
cial functions as the other investigators in this scenario. United Kingdom alive, and will distance herself from the other
Felicity has long had a crush on Augustus Vanderbilt, Serpent People if need be. The Joanna likeness looks to 58
but has yet to act upon it. She is slim with mousy brown years old. Her deceased husband made his money in the auto-
hair and deep green eyes. mobile transmission industry. The Serpent Person assumed the
Joanna Ostermann likeness only six month ago, so the Joanna
likeness is a perfect replica of modern fashion. This Serpent
Person has three previous likenesses that can be used; a 40
Name: Augustus J. Vanderbilt, Dilettante \HDUROGPDQFRQVXPHG\HDUVDJRD\HDUROGZRPDQ
Sex: Male Age: 30 FRQVXPHG\HDUVDJRDQGD\HDUROGPDQFRQVXPHG
190 years ago).
675 14 CON: 14 SIZ: 14 ,GHD5ROO85%
DEX: 16 INT: 17 POW: 15 /XFN5ROO 75%
APP: 17 ('8 16 MP: 15 .QRZ5ROO80%
Name: Daniel Kelly, Disguised Serpent Person
Damage Bonus: +1d4 Hit Points: 14 SAN: 75
675 12 CON: 13 SIZ: 13 DEX: 13
6NLOOV Credit Rating 70%, Fast Talk 40%, Locksmith INT: 15 POW: 13 MP: 13 HP: 13
2WKHU/DQJXDJH6SDQLVK6QHDN Damage Bonus: +1d4 Armor:6FDOHV
Description: Augustus is inquisitive, and loves to pry Weapons: Bite 35%, damage 1d8 + poison POT = CON;
into other people’s personal lives. The Vanderbilt Em- Crowbar 25%, damage 1d8+db
pire was built on journalism. Augustus has attended
6NLOOVHide 35%, Sneak 50%
many of the same social functions as the other investiga-
tors in this scenario. Augustus has a million dollar smile, Spells: &RQVXPH/LNHQHVV'HÀHFW+DUP6SHFWUDO5D]RU
and has used it to gain access to people and places that Sanity: 0/1d6 to see a serpent person, or 1/1d6 to witness a ser-
a journalist usually cannot get into. People tend to un- pent person transform from a human disguise into their
derestimate Augustus because of his looks and wealth, natural serpent person likeness
but beneath it all is a keen businessman with determined Description: This Serpent Person is intent on protecting his
focus on his future. companion, and is quick to use force. The Daniel likeness
looks to be 33 years old with a handlebar mustache. The Ser-
pent Person assumed the Daniel Kelly likeness forty years ago,
so the Daniel likeness is a little bit out of fashion. This Serpent
Person has one previous likeness that can be used; a 35 year
ROGPDQFRQVXPHG\HDUVDJR
10
Appendix II – Non-Player Characters
Name: Lester Shaw, Disguised Serpent Person Name: Judith Farnsworth, Bride – age 20
675 12 CON: 12 SIZ: 10 DEX: 11 675 8 CON: 14 SIZ: 8 DEX: 15
INT: 16 POW: 15 MP: 15 HP: 11 INT: 13 POW: 16 APP: 16 HP: 11
Damage Bonus: None Armor:6FDOHV Damage Bonus: -1d4
Weapons: Bite 35%, damage 1d8 + poison POT = CON 6NLOOV$UW'DQFH&UHGLW5DWLQJ
6NLOOVHide 40%, Sneak 50% Description: Judith is young, blonde, and the daughter of an
Spells: Consume Likeness, Wither Limb oil tycoon.
Sanity: 0/1d6 to see a serpent person, or 1/1d6 to witness a
serpent person transform from a human disguise into
their natural serpent person likeness Name:-RQDWKDQ&RSSHU¿HOG*URRP±DJH
Description: This Serpent Person knows he desperately needs 675 10 CON: 12 SIZ: 11 DEX: 16
a fresh likeness, and thus is intent on completing the Consume INT: 13 POW: 12 APP: 13 HP: 12
Likeness ritual. The Lester likeness looks to be 35 years old
with an unfashionably thick black beard and long dark curled Damage Bonus: None
locks of hair. The Serpent Person assumed the Lester Shaw 6NLOOVCredit Rating 60%
likeness one hundred years ago, so the Lester likeness is very
much out of fashion. This Serpent Person has one previous Description: Jonathan is a British citizen, and the son of a
OLNHQHVVWKDWFDQEHXVHGD\HDUROGZRPDQFRQVXPHG diamond baron.
years ago).
11
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