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Bomber Boys: A Wwii Bomber Solitaire Game

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BOMBER BOYS

A WWII BOMBER SOLITAIRE GAME


GAME DESIGN BY
STEVEN ARAMINI
GRAPHIC DESIGN BY
MIKE HAUGHT

INTRODUCTION WHAT YOU NEED


You could’ve heard their hearts beating like drums were it not for the This is a Print & Play solo adventure. All of the components that you
roar of the engines. The crew remained stoic despite the challenge need to play are provided in the accompanying Print & Play pack. Print
ahead. They were deep in it now, closing in on the target, and they a copy of that file and follow the instructions to assemble your game.
all knew it wouldn’t be long until the German welcoming committee Additionally, you will need to provide the following:
arrived. • 14x yellow Minor Damage cubes
The bomber shook rhythmically as it cut through the clouds, emerging • 5x black Major Damage cubes
into the brilliant blue sky. The captain warily scanned the horizon, • 14x red Enemy Damage cubes
awaiting the inevitable. “Won’t be long now, boys. Keep sharp,” he
• 5x blue Ammo dice
commanded in a cool tone, his nerves secretly jangling. He narrowed his
eyes to shutter the glare of the sun. • 2x red Enemy dice
• 1x D12 (12-sided) Damage die
And then he saw them.
If you do not have the above cubes, feel free to use proxy pieces as
Tiny specks at first, growing larger by the second. The first swarm had needed. Tokens have also been provided in the Print & Play pack if you
arrived. With white knuckles, he tightened his grip on the yoke, preparingwish to use those instead.
to enter the maelstrom of war. “Here they come,” he shouted with a
snarl, his adrenaline spiking as the skies suddenly lit up around them.
Within seconds, the No. 3 engine had erupted like a Roman candle. The
OBJECTIVE OF THE GAME
deafening rattle of the crew guns filled the cabin as the next wave rolled Each game you will be tasked with a bombing mission. Your objective
in. “We may all die yet in this war,” he barked over the chaos. “But I is to reach the target and bomb it. To do so, you must make your way
promise you this – it won’t be today!” through the bombing run – a deck of cards made up of items, events
and enemies. Each turn you reveal a new top card from the bombing
run deck and must resolve it before continuing. You command a crew
of ten airmen, each with a unique skill set, that will aid you on your
journey. Sustain too much damage and you will lose. Successfully
bomb the target and you will win.
- 7 DEC 2020 -
-1- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS
STUDIOS PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
SETTING UP THE GAME
Gather all the components and follow these instructions to set up your 4. Prepare the Bombing Run Deck (see below) and place it on your
game of Bomber Boys. player mat on the Bombing Run space.
5. Set the red Damage Cubes, red Enemy Dice and red Focus Tokens
Setup Your Game Board
to the left of your player mat. This area is known as the Enemy
1. Place the ten blue Crew cards face-up in front of you, forming Display Area.
two rows in numeric order. Leave enough space between cards for
6. Set the yellow Damage Cubes, the D12 Damage Die, and blue
you to rotate each card 90° during play.
Focus Tokens to the right of your player mat. This area is known as
2. Place the Bomber Boys game board above your crew. your Display Area.
3. Place the five black cubes on the Major Damage Track, one on 7. Set the blue Ammo Dice to the left of your crew. This is known
each space except the top one. as your Initiative Pool.

2
5 BOMBER BOYS 6
BOMBARDIER
MISSION FAILED IF:
1 Pilot and co-pilot are
eliminated.
A WWII BOMBER SOLITAIRE GAME
NAVIGATOR

2 DISCARD
PILE
MAJOR DAMAGE
PILOT CO-PILOT

x5 3 4
FLIGHT
ENGINEER

x4 ENGINE
5 ENGINE
ENGINE NO. 2 NO. 3

11 12
RADIO ENGINE
NO. 1 OPERATOR NO. 4

x3 11 6 12
FOCUS FOCUS 3 x2
BALL TURRET
FOCUS
FOCUS
+4
+3
GUNNER

+1
CANNOT FOCUS
CANNOT APPLY TO
GROUND ATTACKS
7 +1 AMMO
FOCUS APPLY
+2
TO AMMO
DIE OF CHOICE

+2 FOCUS
GROUND APPLY APPLYOFTOCHO ICE
TO MISSION FAILED IF: DIE

GP B
AT TACK APPLY TO

x1
S AMMO
DIE OF CHO
FOCUS ICE

+4 All four engines receive


+3
CANNOT APPLY TO
GROUND ATTACKS
L
500m64
CANN
LEFT WAIST
GUNNER
RIGHT WAIST
GUNNER
Major Damage.
OT MISSION FAILED IF: APPLY TO AMMO

BOMBING
GROU
ND APPLY
AT TACKTO
S
Your aircraft is 8 9 n -
DIE OF CHOICE

destroyed. a NT
RUN DECKT

SCARY BISCUITS STUDIOS

I
TURN SEQUENCE

.
BO

I
MBER BOYS

9
I2

I0
, GRAPHIC DESIGN ELEMENTS © 2020
Step 1: Reveal top card from the Bombing Run deck.

7
TAIL
Step 2: Determine Initiative — Take Ammo dice in hand. Dice left in the pool equals Initiative GUNNER
8
A WWII BOMBER SOLITAIRE GAME
Step 3: Award Focus token
Step 4: Resolve Combat
10 - BOMB RUN CARDS - BOMBER BOYS © 2020 STEVEN ARAMINI

Step 5: Rally — Rally if you did not take an Item card, did not ignore an Event card, or did
not attack or defend
BOMB RUN DECK

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE 4

7 BOMBARDIER
CREW POSITION 1
HIGH
NAVIGATOR
CREW POSITION 2
HIGH
PILOT
CREW POSITION 3
CO-PILOT
CREW POSITION 4
FLIGHT ENGINEER
CREW POSITION 5
HIGH
LOW LOW
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBARDIER ACTIONS NAVIGATOR ACTIONS PILOT ACTIONS CO-PILOT ACTIONS FLIGHT ENGINEER ACTIONS
•BOMBS AWAY!• • NOSE GUN• •COURSE CORRECT• • CHEEK GUN• •MANEUVER• •EVADE• •MANEUVER• •SPOT• •REPAIR• • TOP TURRET•
When bombing the target, gain: Discard the top card of the Give another crew member Reduce the value of a die from Give another crew member Add +1 to any one of your Remove a Minor Damage
x1 1 Bombing Run Deck. Then take
one Minor Damage to one 1 Line of Sight to a target
that it could not normally see.
a Ground Attack enemy
by -2.
Line of Sight to a target
that it could not normally see.
Ammo dice. from the aircraft’s cabin area
(locations 1 to 10).
1
•RELOAD!• of your Engines (your choice).
If all engines already have
Re-roll any or all of your Ammo Minor Damage, take a Major 3
dice. All dice must be rolled together. Damage instead.
BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD

1
RADIO OPERATOR BALL TURRET LEFT WAIST RIGHT WAIST TAIL GUNNER
CREW POSITION 6 CREW POSITION 7 CREW POSITION 8 CREW POSITION 9 CREW POSITION 10
HIGH LOW HIGH HIGH HIGH
LOW LOW LOW
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

RADIO OPERATOR ACTIONS BALL TURRET GUNNER ACTIONS LEFT WAIST GUNNER ACTIONS RIGHT WAIST GUNNER ACTIONS TAIL GUNNER ACTIONS
•EVADE• •ESCORT FIGHTERS• • BALL TURRET• • LEFT WAIST GUN• • RIGHT WAIST GUN• • TAIL GUN•
Reduce the value of a die from a Call in fighter support to attack
Ground Attack enemy by -2. an enemy aircraft of your choice:
1 2 1 2 1 2 1 2
•AUXILIARY GUN•
1
2 AUTO-HIT HIGH 3
LOW

BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD

- 7 DEC 2020 - -2- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
Preparing the Bombing Run Deck
CREW CARDS There are five missions in the game, each of varying difficulty:
1 2 3 4 Crew cards represent the members
of your flight. They have actions
• Operation: Milk Run (difficulty rating: 1)
BOMBARDIER 5 that you will use to accomplish your • Operation: Nightwing (difficulty rating: 2)
CREW POSITION 1
HIGH mission. • Operation: Hornet’s Nest (difficulty rating: 3)
LOW
6
1. National Affiliation • Operation: Sea Strike (difficulty rating: 4)
2. Crew Title • Operation: Berlin Blitz (difficulty rating: 5)
7 3. Crew Position
These form the objective of the Bombing Run Deck. Each mission card
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

4. Line of Sight
•BOMBS AWAY!•
BOMBARDIER ACTIONS
• NOSE GUN• has instructions on how to construct the deck. This usually starts with
5. High/Low Line of Sight
When bombing the target, gain:
x1 1 base cards and then adds some others.
8 6. Picture
•RELOAD!•
Re-roll any or all of your Ammo 7. Crew Actions Event, Item, and Enemy cards are either identified in the lower left
dice. All dice must be rolled together.
BOMBER CREW CARD
8. Card Information corner by the label BASE CARD or associated with a specific mission.
Base cards are associated with every mission.

MISSION CARDS To prepare the bombing run deck, consult the mission briefing, located
on the back of that mission’s target card. It will tell you which cards
One one side, Mission cards are required for that mission’s deck.
OPERATION:
MILK RUN
1 represent the goal of your
2 bombing mission. On their If it is your first time playing, begin with Operation: Milk Run.
GP B
BRIEFING
Your mission couldn’t be easier. Make your way through the

0 L
enemy-infested airways, navigating past the local air defense guns

0
reverse, they will define how to
5 -m64
and bomb the artillery bunker without being shot from the sky.
Simple, right?
3 build your Bombing Run Deck.
an NT
PREPARE MISSION CARDS
Gather all of the Base cards (marked BASE CARD ) and select 17
Mission Side
as follows:
T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

• 3x Enemy FlaK
• 6x Enemy Aircraft (randomly selected)
• 4x Events (randomly selected)
1. Mission Title
• 4x Items (randomly selected)
Shuffle all of the cards together. 2. Mission Briefing
Add this Target card to the bottom to form the Bombing Run Deck
and place it in the play area. 4 3. Mission Deck Instructions
DIFFICULTY:
5 4. Difficulty Rating
MISSION: OPERATION MILK RUN

5. Mission Affiliation

- 7 DEC 2020 -
-3- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS
STUDIOS PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
GAMEPLAY
Each turn begins by revealing the top card from the Bombing Run Deck
and resolving it. The revealed card will be one of the following: EVENTS CARDS
• Item Card Event cards represent things that will happen to you during your flight.
• Event Card You’ll have to overcome these challenges during your missions.
• Enemy Card (Air Attack Card or a Ground Attack Card) When you draw an event card, you have two choices: either ignore the
• Target Card card and move it to the discard pile OR suffer the negative effect of
the card and Rally (see “Rallying”).
If the revealed card is an Item, Event, or Enemy card, you will need
to resolve it before moving on. The target card will always be the last 1 2
card in the deck, so when you reach this final card, you will resolve the •EVENT•
1. Event Type
Bombing Run to try and win the game. STATE OF SHOCK 2. Event Title
3 3. Photo
ITEM CARDS 4. Card Resolution Options
5. Game Text
Items are helpful cards that aid you along your journey. 4
6. Resolution Instructions
1 2

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
5 7. Card Information
1. Item Type IGNORE EVENT OR RALLY

RECOGNITION MODELS
• ITEM•

2. Item Title
If you choose to Rally this turn, all Crew members that are
Ready become Exhausted instead.
6
3
RESOLVE AND THEN DISCARD EVENT.
3. Photo
7
4. Card Resolution Options BASE CARD

4 5. Game Text
6. Resolution Instructions If you suffer the negative effect of an event, place the card in the
discard pile after it is resolved.
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

5 7. Card Information
TAKE ITEM OR RALLY
Lower an Enemy Aircraft’s Initiative value by 1. 6 If the event is labeled Ongoing Event, you must display it to the
DISCARD AFTER USE.
left of your game board in the enemy display area for the rest of the
7 game. Ongoing events cannot be ignored. Therefore, you may rally if
you draw an ongoing event.
BASE CARD

When you draw an item card, you have two choices: either keep the Note: There are no ongoing effects in the Operation: Milk Run deck.
card OR discard the card and Rally (see “Rallying”). They are only part of later missions.
If you choose to keep the card, simply place it to the right side of your Finally, if any enemies are on display when you draw an event, they
game board in your display area. You may use an item at any point do not attack this turn.
during the game. Each item is one-time use. After using an item, place
it in the discard pile.
Finally, if any enemies are on display when you draw an item, they do
not attack this turn.

- 7 DEC 2020 - -4- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
Step 1: Determine Initiative
ENEMY CARDS Whoever has the highest Initiative between you and the enemy will strike
Enemies will attempt to damage your bomber and stop you from first during this attack. ENEMY AIRCRAFT 2 • ATTACK OR RALLY•

completing your mission. First, look at the enemy’s Initiative HIGH

1 2 3 4 5 value.
1. National Affiliation Then determine your own Initiative value, by taking any number of your
ENEMY AIRCRAFT 3 6
• ATTACK OR RALLY• 2. Enemy Title Ammo dice (0-5) from your Initiative Pool into your hand. The dice you

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
LOW 7 3. Card Resolution Options take in hand will be rolled and used as ammo to attempt to destroy the
• ATTACK•

1 3
4. Initiative Number enemy. Dice left in the pool are not used and instead determine your • DAMAGE•

8 5. Approach Angle Initiative value. For example, if you leave four dice in the pool, your BASE CARD

6. High/Low Approach Initiative value is 4.


BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

7. Photo
• ATTACK•
To attack first, your initiative value must be at least equal to the
1 2 9 8. Attack Results
enemy’s Initiative value. If your value is less than the enemy’s, the enemy
• DAMAGE• 9. Damage Track
attacks first (see “Enemy Attacking”).
10 10. Card Information
Multiple Enemies and Initiative
BASE CARD

When you draw an enemy that is an aircraft, it becomes an Air Attack If you have multiple enemies on display, compare your initiative value
Card, otherwise it is a Ground Attack Card. You must display the enemy to each enemy separately. This may result in some enemies attacking
card to the left of your game board, where it will remain until destroyed. you first (if they have a higher initiative value than you) and other
enemies being attacked by you first (if they have an equal or lower
If an Air Attack Card is added to the enemy display area, you have initiative value than you).
two choices: either attempt to attack OR Rally (see “Rallying”). However,
regardless of your choice, the enemy will always attempt to attack you. Initiative X
If you attempt to attack, use the following steps: Some enemies have an initiative value of “X” (ground attacks and
the experimental jet). As they have no initiative value, there is no
need to compare initiative. Ground attacks should be treated as the
ATTACKING THE ENEMY lowest possible initiative value, meaning that they will be resolved after
• Step 1: Determine Initiative you have taken your actions (be it attacking or rallying; see “Ground
• Step 2: Determine Focus Attacks”). The experimental jet is a special aircraft that affects other
• Step 3: Roll Ammo Dice enemy aircraft on display.
• Step 4: Check Line of Sight
• Step 5: Determine Damage to Enemy
• Step 6: Exhaust Crew

- 7 DEC 2020 -
-5- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS
STUDIOS PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
Step 2: Determine Focus Step 4: Check Line of Sight
Focus gives either you or the enemy an attack bonus, allowing the holder to In order to assign an Ammo Die to a Crew card, that crew member needs
increase the value of one die by the amount shown on the gained Focus token. to have Line of Sight to the enemy. To determine that, take the Enemy's
Position and compare it to your crew member's line of sight. If they
Initiative Equal to the Enemy (or you Rally)
match, you may assign the Ammo Die to the crew card.
If your initiative value is tied with the enemy's or if you choose to rally
instead of attack, neither you nor the enemy have Focus. Enemy Position
Initiative Greater than the Enemy The enemy’s position has two parts: approach and altitude. Look at
If your initiative value is greater than the enemy, you FOCUS the enemy’s attack position. This tells you from what position the enemy
+2
gain a Focus modifier equal to the difference. For APPLY TO AMMO is attacking.
DIE OF CHOICE
example, if you have an initiative value of 4 compared LINE OF SIGHT: ENEMY POSITION
to the enemy’s initiative value of 2, the difference is 2, giving you a focus Approach will be from one of the points of the clock:
of +2. Take the appropriate Focus token. This turn, you may assign this 12 o’clock 3 o’clock 6 o’clock 9 o’clock
modifier to the Ammo die of your choice.
Initiative Less than the Enemy
If, on the other hand, your initiative value is less than FOCUS (Ahead) (Right) (Behind) (Left)
the enemy, the enemy gains a modifier equal to the CANNOT APPLY TO +2
difference in the same manner. During combat, you GROUND ATTACKS Altitude will be either high or low: HIGH LOW
must apply this modifier to the first rolled enemy die if possible. ENEMY AIRCRAFT For example, this fighter is approaching
• ATTACK OR RALLY• 3
You do not get to keep a Focus token beyond the turn you gained it. After LOW from 3 o’clock (right), and coming in at
resolving the attack, return it to the supply of tokens to the side of your a low altitude.
player board, whether you used it or not.
Crew's Line of Sight BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

No more than one Focus token can be awarded per turn. A die value can
If a crew member has 2Line of Sight to the target's Position, it can
• ATTACK•

never exceed its natural maximum value of 6. 1

shoot at it. You may only assign an Ammo die to a crew member if its
• DAMAGE•

Multiple Enemies and Focus Line of Sight matches both the enemy's approach and altitude.
BASE CARD

In the case of multiple enemy aircraft with multiple initiative values, only LINE OF SIGHT: CREW MEMBERS
compare your initiative value to the highest initiative value on display for
Crew members can see enemies whose position matches their Line of Sight.
determining Focus.
For example, this Right Waist Gunner can see
You must assign an enemy's Focus token to the first rolled enemy die if RIGHT WAIST targets approaching at 3 o’clock (right) and
possible, applying as much of the Focus value as you can. If you rolled
CREW POSITION 9
HIGH
LOW can see them at both high and low altitudes.
both enemy dice together (because at least two enemies are attacking So this crew can see the first aircraft (1), but
together), assign the token to the die of your choice, so long as it can cannot see the second enemy (2) because
be used to its fullest possible value. it is approaching from 6 o’clock (behind).
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

RIGHT WAIST GUNNER ACTIONS


• RIGHT WAIST GUN•

Step 3: Roll & Assign Ammo Dice 1 2 1 2


ENEMY AIRCRAFT 3 ENEMY AIRCRAFT 1
To attack, roll all of your ammo dice in hand (do not roll dice in your
• ATTACK OR RALLY• • ATTACK OR RALLY•

LOW LOW

BOMBER CREW CARD

initiative pool). Next, you may assign a maximum of one die per crew by
placing the die directly on the crew card. It is possible that you may not be
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

• ATTACK• • ATTACK•

1 2 1 2

able to assign all of your Ammo dice. Any unassigned Ammo dice are simply • DAMAGE• • DAMAGE•

returned to your Initiative pool as wasted ammo. Note: There is no limit to


BASE CARD BASE CARD

the number of crew members you may assign Ammo dice to on your turn.
- 7 DEC 2020 - -6- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
Step 5: Determine Damage to Enemy if you have multiple enemies on display you may assign damage to either
If you have assigned an Ammo die to a crew that has line of sight to aircraft, so long as that crew member has line of sight.
the target, you may attack it. If the die value is at least equal to the die If every red damage space is filled on an enemy aircraft card, then that
value pictured on the crew card it is assigned to, then the enemy is hit. aircraft is destroyed and moved to the discard pile RIGHT
at theWAIST
end of the turn.
Any enemy aircraft that have not been destroyed remain on display.
CREW POSITION 9
ASSIGNING AMMO DICE HIGH
LOW

Most crew members have a gun action RIGHT WAIST


APPLYING DAMAGE
that allows them to damage enemies if CREW POSITION 9
HIGH
When a crew is assigned to attack an
LOW

they've got an Ammo die assigned to it. enemy, the attack value will determine

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
RIGHT WAIST GUNNER ACTIONS
• RIGHT WAIST GUN•
For example, you've rolled two Ammo the amount of damage you can do to
1 2
dice and got these results: the enemy.

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
RIGHT WAIST GUNNER ACTIONS
• RIGHT WAIST GUN•
For example, you've assigned a 6 to BOMBER CREW CARD

1 2 the Right Waist Gun.


The result of 1 won't score a hit, so you
Lucky for you, a value of 6 is greater than five and inflicts two damage
assign the 4 to the Right Waist Gun.
to the enemy!
BOMBER CREW CARD

You can now assign this crew to attack an enemy target. The value of 4 is Apply the two damage to ENEMY AIRCRAFT 3 • ATTACK OR RALLY•

greater than the value needed (2) to score one damage. However, if you had the enemy by adding two red LOW

rolled a 5 or 6, then you could have inflicted two damage instead. damage cubes (or tokens) to
Don't forget that you can apply a Focus token, should you have one, to the enemy's card.

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
increase the value of one of your Ammo Dice. So in this example, spending a In this case, these are the • ATTACK•

1 2

+1 Focus token at this point would allow you to turn the result into a 5 and final two cubes this fighter • DAMAGE•

increasing your damage to two. can take, so it is destroyed! BASE CARD

If a crew hits its target, its Gun Action attack value will determine the
amount of damage it does to the enemy. If there RIGHTare multiple dice
WAIST
Step 6: Exhaust Crew
pictured, apply the die to the highest eligible number to inflict more After resolving your ammo dice (firing at the enemy) and assigning
CREW POSITION 9
HIGH
LOW

damage. damage, return your ammo dice to your initiative pool for the next turn.
Then exhaust all crew members that you assigned this turn by rotating
To apply damage, add red enemy ENEMY AIRCRAFT 4
their cards 90 degrees. Exhausted crew members may not be used on
• ATTACK OR RALLY•
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOSBOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

RIGHT WAIST GUNNER ACTIONS

damage cubes equal to the Damage future turns until you rally (see “Rallying”).
• RIGHT WAIST GUN• HIGH

Value on those crew cards that 1 2

successfully hit that aircraft, placing EXHAUST CREW


90°
BOMBER CREW CARD

these cubes on the damage spaces RIGHT WAIST


CREW POSITION 9

After using a crew card's action, you must Exhaust it by


HIGH
LOW

• ATTACK•
BOMBER CREW CARD

at the base of the enemy card.


RIGHT WAIST GUNNER ACTIONS

RIGHT WAIST
• RIGHT WAIST GUN•

CREW POSITION 9
1

1 3
turning the card 90°. You can't use it again until you Rally.
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

RIGHT WAIST GUNNER ACTIONS


• RIGHT WAIST GUN•
2

1 2
HIGH
LOW

• DAMAGE• BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

You cannot split damage from a single


BOMBER CREW CARD

hit between two enemy cards, however


BASE CARD

- 7 DEC 2020 -
-7- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS
STUDIOS PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
THE ENEMY ATTACKS! Determining Damage to Your Bomber
If an enemy has initiative OR if an enemy has survived your attack, it Count the number of hits you have taken. For each hit, roll the D12
gets to attack you. Roll one red enemy die for each enemy on display damage die and add a yellow minor damage cube to that corresponding
that is attacking you, up to a maximum of two dice rolled per turn. location on your player mat.
Depending on each aircraft’s initiative, some enemies may attack you first If a yellow minor damage cube (or token) already exists on that
while others may counter-attack you after you have attacked them (if numbered location, you must instead replace it with the topmost black
they weren’t destroyed or if they are a ground attack). major damage cube (returning the yellow minor damage cube back to
your display area). If this occurs in the bomber's cabin area (locations 1 to
Assigning Enemy Die to Enemy Cards 10), immediately flip over the corresponding crew card. That crew member
After rolling, place the enemy die directly on the enemy card. Just like when has been eliminated from the game! If the damage is to one of your
you were attacking, if there are multiple dice pictured on the enemy card, engines, there is no further penalty. However, if all four of your engines
apply the die to the highest eligible number to inflict the most damage. (both 11 locations and both 12 locations) get black major damage cubes,
ASSIGNING ENEMY DICE
your bomber crashes and you lose!
For example, you have three active enemy cards on display. You roll both TAKING DAMAGE
Enemy dice and get a 2 and 4. You've taken two damage to your bomber this turn, so you roll your D12 to
Next you need to assign these dice to the enemy cards. You assign the 4 to see where the hits were scored. Your first result is a 7, so you place a yellow
the first aircraft, which results in a hit for 1 damage. You assign the 2 to the damage marker (or token) on the Ball Turret Gunner position (1). Then you
second aircraft, which results in a hit for another 1 damage. roll for the second damage, scoring a 12 to hit the right engines (2). However,
you've already taken damage to both right engines on a previous turn (3),
Because a maximum of only two dice can been assigned, the third aircraft so the damage is swapped with a black damage cube (or token) instead (4).
does not attack this turn.
BOMBER BOYS 2

I
.

I
BOMBARDIER

9
1
MISSION FAILED IF:
I2

I0
7
Pilot and co-pilot are 8
eliminated.
A WWII BOMBER SOLITAIRE GAME
NAVIGATOR

2
DOES NOT ATTACK 4 3
MAJOR DAMAGE
PILOT CO-PILOT

x5 3 4
FLIGHT

ENEMY AIRCRAFT ENEMY AIRCRAFT ENEMY AIRCRAFT 2


ENGINEER

• ATTACK OR RALLY• 4 • ATTACK OR RALLY• 2 • ATTACK OR RALLY•


x4 ENGINE
5 ENGINE
ENGINE NO. 2 NO. 3

11 12
RADIO ENGINE
HIGH LOW HIGH NO. 1 OPERATOR NO. 4

x3 11 6 12

x2
BALL TURRET
GUNNER

7
1
MISSION FAILED IF:
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

x1 All four engines receive


• ATTACK• • ATTACK• • ATTACK• LEFT WAIST
GUNNER
RIGHT WAIST
GUNNER
Major Damage.
MISSION FAILED IF:
1 3 1 3 1 3 Your aircraft is 8 9
• DAMAGE•
destroyed.
• DAMAGE• • DAMAGE•

TURN SEQUENCE
BASE CARD BASE CARD BASE CARD Step 1: Reveal top card from the Bombing Run deck.
TAIL
Step 2: Determine Initiative — Take Ammo dice in hand. Dice left in the pool equals Initiative GUNNER
Step 3: Award Focus token
Step 4: Resolve Combat
10
Step 5: Rally — Rally if you did not take an Item card, did not ignore an Event card, or did
not attack or defend

As with your Ammo dice before, if the die value is at least equal to the BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE

die value pictured on the enemy card it is assigned to, then the enemy Note: If you roll a number for a position in your cabin area (1-10)
scores a hit on your bomber! that already contains a black major damage cube, you may ignore that
damage roll. However, in the case of your engines, this rule only applies
If a rolled enemy die inflicts no damage, simply place the die above that
if both engines on a wing have black damage cubes.
enemy card as a reminder that you rolled that die and it cannot be rolled
again this turn.
If you must roll multiple enemy dice, you choose how to assign those dice
to the enemy card.
If a die could be assigned to two or more enemies (one resulting in a hit
and another a miss) you must assign the die as a hit if possible.

- 7 DEC 2020 - -8- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
GROUND ATTACKS
Ground attacks can come from things such as enemy flak, ships, or tanks. Eventually your crew will become exhausted (turned 90 degrees). In
RALLYING
Their attacks are fleeting, but deadly. order to ready them for action once again, you must rally your crew.
Defending Against Ground Attacks You may rally regardless of how many crew members are exhausted.
You cannot attack an enemy that is on the ground nor can you apply focus Each turn after flipping your card, you have a choice to rally or not
to it, but you can try to defend. If a ground attack card is added to your rally.
display area, you have two choices: defend or rally (see “Rallying”). • Items: If you draw an item and EXTRA AMMO
• ITEM•

If you rally, you are not allowed to choose to rally, you do not get to
defend, nor are you allowed to engage keep the item.
ENEMY FLAK X
in any air combat this turn! • DEFEND OR RALLY•
GROUND
• Events: If you draw an event
ATTACK

There are two ways to defend against and choose to rally, you do not get

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
a ground attack: to ignore the event. TAKE ITEM OR RALLY
When shooting at Enemy Aircraft, you may re-roll any or all results of 1
or 2 until they are a value that is no longer a 1 or 2.

• Activate your Radio Operator to • Air Attacks: If you draw an DISCARD AFTER USE.

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

use its Evade action.


• ATTACK•
enemy aircraft and choose to rally, BASE CARD

1 2
you do not get to attack this turn.
• Activate your Pilot to use its • DAMAGE•
ENEMY AIRCRAFT 2
Evade action. BASE CARD
DISCARD AT THE END OF THE TURN.
• Ground Attacks: If you draw • ATTACK OR RALLY•

HIGH
a ground attack and choose to rally,
Either of these crew cards will give
PILOT you do not get to defend this turn.
you a -2 modifier for the enemy die CREW POSITION 3

assigned to a ground enemy. If you If you choose to rally, rotate all of

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
wish, you may activate both evade your exhausted crew back to their • ATTACK•

1 3

actions for a -4 modifier. You may ready position. • DAMAGE•


BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

activate the Evade actions after rolling •MANEUVER• The act of rallying uses up your turn.
PILOT ACTIONS
•EVADE• BASE CARD
Give another crew member Reduce the value of a die from

the enemy die. Line of Sight to a target


You cannot activate any crew members
that it could not normally see.
a Ground Attack enemy
by -2.

nor roll any ammo dice on that turn. The enemy, however, still gets
Resolving Ground Attacks BOMBER CREW CARD
to attack you if you rally during an attack. No initiative is compared
Ground attacks are always resolved and therefore no focus is assigned if you rally. Simply roll to determine
last and use the same procedures as aircraft attacks (applying any evade enemy damage as normal.
modifiers). After resolving a ground attack, discard the ground attack
enemy card unless it says otherwise. Note: No combat occurs on turns in which you reveal an item or event.

- 7 DEC 2020 -
-9- BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS
STUDIOS PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
CREW ABILITIES Evade
Pilot, Radio Operator
Many crew members have more than one type of action they can perform. This action allows you to lower an enemy die that is assigned to a ground
However, you may only choose one action type per crew member before attack by 2. You may use this action from both your Pilot and Radio
exhausting the card. There is no limit to the number of crew members you Operator simultaneously to lower the die by 4.
may activate on your turn! Let's have a closer look at the crew abilities.
Maneuver
Operate Gun
Pilot, Co-Pilot
Bombardier, Navigator, Flight Engineer, Radio Operator, Ball Turret, Left
Waist, Right Waist, Tail Gunner This action gives a crew member line of sight on an enemy aircraft when
they wouldn’t otherwise. Think of maneuver as making another crew
The most common type of action is to operate a crew member’s gun. member’s line of sight “wild,” meaning they may fire their gun at any
Excluding the pilot and co-pilot, each crew member has their own gun. enemy aircraft regardless of that enemy’s altitude or position. You are
Reload allowed to use both your pilot and co-pilot for separate maneuver actions
Bombardier within the same turn.

This action allows you to re-roll any or all of your rolled ammo dice. All Spot
dice you wish to re-roll must be rolled together. Co-Pilot
Bombs Away! This action represents the co-pilot spotting an enemy and alerting the
Bombardier appropriate gunner. It allows you to modify one of your ammo dice by +1.

This action cannot be used until you reach the Target Card. If you manage Repair
to reach the target with your Bombardier still alive, this action gives you Flight Engineer
one extra re-roll to try and bomb the target. This action allows you to remove 1 yellow minor damage cube (or token)
Course Correct of your choice from your bomber within the cabin area only (1-10). You
Navigator cannot remove cubes from the engine locations (11 or 12).

This action allows you to move the top face-down card in the bomb run Escort Fighters
deck directly to the discard pile. You may not peek to see what the card is Radio Operator
prior to choosing the Course Correct action. It may be an enemy, event or This action allows you to radio your escort fighters to attack any enemy
item. Regardless of the type of card (including ongoing events), it goes aircraft of your choice (any altitude or position), causing an automatic 1
straight to the discard pile with no effect. damage. Note: No ammo die is needed for the Escort Fighters action.
Because the advance action is a highly evasive maneuver that strains your
engines, each time you perform this action you must add 1 yellow minor
damage cube (or token) to an engine of your choice (11 or 12 spaces).
If all engines already have yellow cubes, you must replace with a black
major damage cube instead.

- 7 DEC 2020 - - 10 - BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
OVER THE TARGET • TARGET•
BOMBING RUN EXAMPLE

For your initial roll you get:


If you successfully make it through the entire bombing run deck, you will ARTILLERY BUNKER
reach the final card in the deck – the target! If any enemy cards remain
GP B
on display, they must first be destroyed or resolved before you can attempt
0 0 L
to bomb the target (unless the enemy card says otherwise). 5 -m64
an NT
TARGET SIDE OF THE MISSION CARD T

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• TARGET• 1 On the reverse side of the You decide to Lock In the 5 and
ARTILLERY BUNKER mission card is the Target re-roll the rest.
2 Card. This will show you what
GP B
L you need to do to destroy the
500-m64 target once you get there. MISSION: OPERATION MILK RUN

an NT 3 Target Side
T For your first re-roll you get:
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

• TARGET•

1. Target Title ARTILLERY BUNKER


2. Photo GP B
L
500-m64
3. Bombing Targets
4 4. Mission Affiliation
an NT
T
MISSION: OPERATION MILK RUN

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
To bomb the target, your five Ammo dice now represent your bombs! You decide to Lock In the 6 and 4,
then re-roll the rest.
Roll all of the Ammo dice together. You will notice that the target card
shows five die symbols within the crosshairs called Bombing Targets.
To destroy the target, you must Lock In one rolled Ammo die for each MISSION: OPERATION MILK RUN

Bombing Target. To Lock In an Ammo die, choose a Bombing Target


symbol and place a rolled Ammo die that has a value at least equal to For your second re-roll you get:

BOMBER BOYS
• TARGET•

the die on the Bombing Target. Once Locked In, that Ammo die may not ARTILLERY BUNKER BOMBARDIER
MISSION FAILED IF:
1
P Pilot and co-pilot are
be rolled again, moved, or removed.
A WWII BOMBER SOLITAIRE GAME G 0LB2
NAVIGATOR eliminated.

Any dice that cannot (or you MAJOR DAMAGE 50 -m64


an 3NT 4
PILOT CO-PILOT

choose to not) Lock In may be re- x5


rolled. Your major damage track T FLIGHT
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

ENGINEER

5 You Lock In these final dice. Any


determines the number of re-rolls x4 ENGINE ENGINE
ENGINE
NO. 2 NO. 3
remaining re-rolls are not needed.
you are allowed, which is listed 11 12
RADIO ENGINE
NO. 1 OPERATOR NO. 4

x3 11 6 12
Target destroyed!
inside the topmost exposed space
that does not contain a major x2
BALL TURRET
GUNNER

damage cube. 7 MISSION: OPERATION MILK RUN

MISSION FAILED IF:

Also remember that if your Bombardier x1 All four engines receive


LEFT WAIST
GUNNER
RIGHT WAIST
GUNNER
Major Damage.
MISSION FAILED IF:
has not been eliminated, you gain 1 Your aircraft is 8 9
destroyed.
additional re-roll.
TURN SEQUENCE
If you wish, you may use extra cubes to track
Step 1:your
Reveal top number of Runre-rolls.
card from the Bombing deck.
TAIL
Step 2: Determine Initiative — Take Ammo dice in hand. Dice left in the pool equals Initiative GUNNER
Step 3: Award Focus token
Step 4: Resolve Combat
10
Step 5: Rally — Rally if you did not take an Item card, did not ignore an Event card, or did
not attack or defend

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE

- 7 DEC 2020 -
- 11 - BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS
STUDIOS PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
MISSION RESULTS SCORE YOUR GAME
Score 1 point for each black major damage cube still on the major
VICTORY damage track (5 max).
There is one way to achieve victory: reach the target card and bomb it. If you reached the target card, score 1 point for each die you successfully
If you successfully bomb the target by locking in all five of your dice, locked in (5 max).
this is a Major Victory. If you successfully reach the target but are
GAME SCORE
unable to lock in all 5 of your dice, this is considered a Conditional Your Score Your Rating
Victory. 10 Perfect Performance
9 First Class Flight
FAILURE 7 to 8 Honorable Showing
5 to 6 Valiant Effort
There are three ways to fail the mission: 3 to 4 Unremarkable Expedition
Bomber Destroyed in Midair: All 5 black cubes are removed from 0 to 2 Utter Disappointment
your major damage track.
Mission Aborted, Return to Base: Both your Pilot and Co-Pilot SCALING DIFFICULTY
are eliminated. To make a mission easier, begin the game with one random item
Bomber Loses Altitude and Crashes: All 4 of your engines suffer from the item deck. Want it even easier? Start the game with two or
major damage (black cubes). three random items.
To make a mission harder, add a minor damage cube to any two of
your engines and take one less item. Want it even more difficult? Do
not remove the two enemy aircraft cards from the base deck during the
Bombing Run Deck setup.
- 7 DEC 2020 - - 12 - BOMBER BOYS: A WWII BOMBER SOLITAIRE GAME © 2020 STEVEN ARAMINI, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
BOMBARDIER
MISSION FAILED IF:
1 Pilot and co-pilot
NAVIGATOR are eliminated.
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME 2 DISCARD
MAJOR DAMAGE
PILOT CO-PILOT

3 4
PILE
x5
FLIGHT
ENGINEER

x4 ENGINE
5 ENGINE
NO. 2 NO. 3
ENGINE RADIO ENGINE
NO. 1 OPERATOR NO. 4

11 11 6 12 12
x3
BALL TURRET
GUNNER
x2 7
MISSION FAILED IF:

x1 All four engines receive


LEFT WAIST RIGHT WAIST Major Damage.
MISSION FAILED IF: GUNNER GUNNER

Your aircraft is 8 9 BOMBING


destroyed.

TURN SEQUENCE
RUN DECK
Step 1: Reveal top card from the Bombing Run deck.
TAIL
Step 2: Determine Initiative — Take Ammo dice in hand. Dice left in the pool GUNNER
equals Initiative
Step 3: Award Focus token 10
Step 4: Resolve Combat
Step 5: Rally — Rally if you did not take an Item card, did not ignore an Event
card, or did not attack or defend

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBARDIER
CREW POSITION 1
HIGH
LOW
BY STEVEN ARAMINI

PNP PACK

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
- 4 DEC 2020 - BOMBARDIER ACTIONS
•BOMBS AWAY!• • NOSE GUN•
When bombing the target, gain:
x1 1
•RELOAD!•

CREW CARDS
Re-roll any or all of your Ammo
dice. All dice must be rolled together.
BOMBER CREW CARD

NAVIGATOR PILOT CO-PILOT


CREW POSITION 2 CREW POSITION 3 CREW POSITION 4
HIGH
LOW
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
NAVIGATOR ACTIONS PILOT ACTIONS CO-PILOT ACTIONS
•COURSE CORRECT• • CHEEK GUN• •MANEUVER• •EVADE• •MANEUVER• •SPOT•
Discard the top card of the Give another crew member Reduce the value of a die from Give another crew member Add +1 to any one of your
Bombing Run Deck. Then take
one Minor Damage to one 1 Line of Sight to a target
that it could not normally see.
a Ground Attack enemy
by -2.
Line of Sight to a target
that it could not normally see.
Ammo dice.

of your Engines (your choice).


If all engines already have
Minor Damage, take a Major
Damage instead.
BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD

FLIGHT ENGINEER RADIO OPERATOR BALL TURRET


CREW POSITION 5 CREW POSITION 6 CREW POSITION 7
HIGH HIGH LOW
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

FLIGHT ENGINEER ACTIONS RADIO OPERATOR ACTIONS BALL TURRET GUNNER ACTIONS
•REPAIR• • TOP TURRET• •EVADE• •ESCORT FIGHTERS• • BALL TURRET•
Remove a Minor Damage Reduce the value of a die from a Call in fighter support to attack
from the aircraft’s cabin area
(locations 1 to 10).
1 Ground Attack enemy by -2. an enemy aircraft of your choice:
1 2
•AUXILIARY GUN•
1
3 2 AUTO-HIT HIGH 3
LOW

BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD


BOMBER CREW CARD
BOMBER CREW CARD
BOMBER CREW CARD

BOMBER
BOMBER
BOMBER

- CREW CARDS -
- CREW CARDS -
- CREW CARDS -

A WWII BOMBER SOLITAIRE GAME


A WWII BOMBER SOLITAIRE GAME
A WWII BOMBER SOLITAIRE GAME

BOYS
BOYS
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOYS
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER CREW CARD


BOMBER CREW CARD
BOMBER CREW CARD

BOMBER
BOMBER
BOMBER

- CREW CARDS -
- CREW CARDS -
- CREW CARDS -
CREW CARDS (REVERSE)

A WWII BOMBER SOLITAIRE GAME


A WWII BOMBER SOLITAIRE GAME
A WWII BOMBER SOLITAIRE GAME

BOYS
BOYS
BOYS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER CREW CARD


BOMBER CREW CARD
BOMBER CREW CARD

BOMBER
BOMBER
BOMBER

- CREW CARDS -
- CREW CARDS -
- CREW CARDS -

A WWII BOMBER SOLITAIRE GAME


A WWII BOMBER SOLITAIRE GAME
A WWII BOMBER SOLITAIRE GAME

BOYS
BOYS
BOYS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
LEFT WAIST RIGHT WAIST TAIL GUNNER
CREW POSITION 8 CREW POSITION 9 CREW POSITION 10
HIGH HIGH HIGH
LOW LOW LOW

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
LEFT WAIST GUNNER ACTIONS RIGHT WAIST GUNNER ACTIONS TAIL GUNNER ACTIONS
• LEFT WAIST GUN• • RIGHT WAIST GUN• • TAIL GUN•

1 2 1 2 1 2

BOMBER CREW CARD BOMBER CREW CARD BOMBER CREW CARD


BOMBER CREW CARD
BOMBER CREW CARD
BOMBER CREW CARD

BOMBER
BOMBER
BOMBER

- CREW CARDS -
- CREW CARDS -
- CREW CARDS -

A WWII BOMBER SOLITAIRE GAME


A WWII BOMBER SOLITAIRE GAME
A WWII BOMBER SOLITAIRE GAME

BOYS
BOYS
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOYS
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER CREW CARD


BOMBER CREW CARD
BOMBER CREW CARD

BOMBER
BOMBER
BOMBER

- CREW CARDS -
- CREW CARDS -
- CREW CARDS -
CREW CARDS (REVERSE)

A WWII BOMBER SOLITAIRE GAME


A WWII BOMBER SOLITAIRE GAME
A WWII BOMBER SOLITAIRE GAME

BOYS
BOYS
BOYS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER CREW CARD


BOMBER CREW CARD
BOMBER CREW CARD

BOMBER
BOMBER
BOMBER

- CREW CARDS -
- CREW CARDS -
- CREW CARDS -

A WWII BOMBER SOLITAIRE GAME


A WWII BOMBER SOLITAIRE GAME
A WWII BOMBER SOLITAIRE GAME

BOYS
BOYS
BOYS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• ITEM• • ITEM•
EXTRA AMMO FIRST AID KIT

BOMBING RUN
CARDS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
TAKE ITEM OR RALLY TAKE ITEM OR RALLY
When shooting at Enemy Aircraft, you may re-roll any or all results of 1 Remove up to 2 Minor Damage from your cabin area (locations
or 2 until they are a value that is no longer a 1 or 2. 1 to 10). You may not remove damage from your engines.

DISCARD AFTER USE. DISCARD AFTER USE.

BASE CARD BASE CARD

• ITEM• • ITEM• • ITEM•


FLAK JACKET LETTERS FROM HOME LUCKY COIN
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BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
TAKE ITEM OR RALLY TAKE ITEM OR RALLY TAKE ITEM OR RALLY
Discard to ignore the result of one Damage Die result between Ready up to 2 of your Exhausted Crew members. Flip any one die to its opposite side. It may be an Ammo Die or
1 to 10. This cannot be discarded to ignore the damage to your engines. an Enemy Die. You may use the Lucky Coin to affect a die when
bombing the Target Card.
DISCARD AFTER USE. DISCARD AFTER USE. DISCARD AFTER USE.

BASE CARD BASE CARD BASE CARD

• ITEM• • ITEM• •EVENT•


RABBIT’S FOOT RECOGNITION MODELS ELEMENT OF SURPRISE
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TAKE ITEM OR RALLY TAKE ITEM OR RALLY IGNORE EVENT OR RALLY


Each time you take Damage this turn, you may re-roll the Damage Die Lower an Enemy Aircraft’s Initiative value by 1. The next time you engage in air combat, raise the new enemy
when resolving the effects of the damage. aircraft’s Initiative +1.
DISPLAY UNTIL RESOLVED, THEN DISCARD EVENT.
DISCARD AFTER USE. DISCARD AFTER USE.

BASE CARD BASE CARD BASE CARD


BOMBING RUN CARDS (REVERSE)

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK


•EVENT• •EVENT• •EVENT•
ENGINE TROUBLE FRIENDLY FIRE GUNS JAMMED

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BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
IGNORE EVENT OR RALLY IGNORE EVENT OR RALLY IGNORE EVENT OR RALLY
Add one Minor Damage to any engine. If all engines already Roll the Damage Die once and immediately apply its effects. The next time you engage in air combat, all Crew members with
have Minor Damage, then add a Major Damage instead. If the Lose Escort event is currently in play, you must ignore this Minor Damage may not fire their guns.
event and therefore cannot Rally.
RESOLVE AND THEN DISCARD EVENT. DISPLAY UNTIL RESOLVED, THEN DISCARD EVENT.
RESOLVE AND THEN DISCARD EVENT.

BASE CARD BASE CARD BASE CARD

•EVENT• •EVENT• •EVENT•


LOW ON AMMO RELENTLESS STATE OF SHOCK
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BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
IGNORE EVENT OR RALLY IGNORE EVENT OR RALLY IGNORE EVENT OR RALLY
The next time you engage in air combat, you are limited to rolling Shuffle the Discard Pile. Without peeking, draw one card and move If you choose to Rally this turn, all Crew members that are
a maximum of 2 Ammo dice. it to the top of the Bombing Run Deck. Ready become Exhausted instead.
DISPLAY UNTIL RESOLVED, THEN DISCARD EVENT. RESOLVE AND THEN DISCARD EVENT. RESOLVE AND THEN DISCARD EVENT.

BASE CARD BASE CARD BASE CARD

•ONGOING EVENT• •ONGOING EVENT• •ONGOING EVENT•


LOSE ESCORT SEARCHLIGHT SEARCHLIGHT
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BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

ONGOING EVENT ONGOING EVENT ONGOING EVENT


CANNOT BE IGNORED. CANNOT BE IGNORED. CANNOT BE IGNORED.
Your Escort has been ordered back to base. Your Radio Operator FlaK Panzer enemy cards are Damage +1 (cumulative with other FlaK Panzer enemy cards are Damage +1 (cumulative with other
crew cannot use their Escort Fighters action. copies of Searchlight in play). copies of Searchlight in play).

DISPLAY FOR THE REST OF THE GAME. DISPLAY FOR THE REST OF THE GAME. DISPLAY FOR THE REST OF THE GAME.

MISSION: OPERATION HORNET’S NEST MISSION: OPERATION NIGHTWING MISSION: OPERATION NIGHTWING
BOMBING RUN CARDS (REVERSE)

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK


BASE CARD
BASE CARD
MISSION: OPERATION SEA STRIKE

1
1
CANNOT BE IGNORED.

ENEMY
ENEMY

• ATTACK•
• ATTACK•

• DAMAGE•
• DAMAGE•
ONGOING EVENT
•ONGOING EVENT•

• ATTACK OR RALLY•
• ATTACK OR RALLY•

2
3

AIRCRAFT
AIRCRAFT
Your Radio Operator crew cannot use their Evade action.

DISPLAY FOR THE REST OF THE GAME.

3
2

LOW
HIGH
SQUADRON LEADER DOWN

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BASE CARD
BASE CARD
BASE CARD

1
1
1

ENEMY
ENEMY
ENEMY

• ATTACK•
• ATTACK•
• ATTACK•

• DAMAGE•
• DAMAGE•
• DAMAGE•

• ATTACK OR RALLY•
• ATTACK OR RALLY•
• ATTACK OR RALLY•

3
3
2

AIRCRAFT
AIRCRAFT
AIRCRAFT

4
2
1

LOW

HIGH
HIGH

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BASE CARD
BASE CARD
BASE CARD

1
1
1

ENEMY
ENEMY
ENEMY

• ATTACK•
• ATTACK•
• ATTACK•

• DAMAGE•
• DAMAGE•
• DAMAGE•

• ATTACK OR RALLY•
• ATTACK OR RALLY•
• ATTACK OR RALLY•

3
2
2

AIRCRAFT
AIRCRAFT
AIRCRAFT

4
3
1

LOW
LOW

HIGH

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBING RUN CARDS (REVERSE)

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK


ENEMY ACE
• ATTACK OR RALLY• 1 ENEMY ACE
• ATTACK OR RALLY• 1 ENEMY ACE
• ATTACK OR RALLY• 1
HIGH HIGH LOW

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• ATTACK• • ATTACK• • ATTACK•
Display when drawn. If there is already an Enemy Ace Display when drawn. If there is already an Enemy Ace Display when drawn. If there is already an Enemy Ace
card in play, discard it and replace it with this one. If you 1 card in play, discard it and replace it with this one. If you 1 card in play, discard it and replace it with this one. If you 1
reach the target and the Ace is the only enemy, discard it. AUTO-HIT reach the target and the Ace is the only enemy, discard it. AUTO-HIT reach the target and the Ace is the only enemy, discard it. AUTO-HIT

• DAMAGE• • DAMAGE• • DAMAGE•


The Ace cannot be destroyed. However, if you have The Ace cannot be destroyed. However, if you have The Ace cannot be destroyed. However, if you have
Initiative and inflict at least 2 Damage in this turn, Initiative and inflict at least 2 Damage in this turn, Initiative and inflict at least 2 Damage in this turn,
it does not counterattack. it does not counterattack. it does not counterattack.
Remove all Damage to this card at the end of the turn. Remove all Damage to this card at the end of the turn. Remove all Damage to this card at the end of the turn.
MISSION: OPERATION BERLIN BLITZ MISSION: OPERATION BERLIN BLITZ MISSION: OPERATION BERLIN BLITZ

ENEMY ACE
• ATTACK OR RALLY• 1 ENEMY SQUADRON
• ATTACK OR RALLY• 2 EXPERIMENTAL
• ATTACK OR RALLY•
JET X
LOW HIGH LOW
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• ATTACK•
Display when drawn. If there is already an Enemy Ace
card in play, discard it and replace it with this one. If you 1 • ATTACK• • ATTACK•
reach the target and the Ace is the only enemy, discard it. Add +1 to all Enemy die rolls until the Experimental Jet is
1 2 3
AUTO-HIT
destroyed. Ignore this card if it is the last card on display. You
• DAMAGE• cannot attack this card if it is the only aircraft on display
The Ace cannot be destroyed. However, if you have
• DAMAGE• • DAMAGE•
Initiative and inflict at least 2 Damage in this turn,
it does not counterattack.
Remove all Damage to this card at the end of the turn.
MISSION: OPERATION BERLIN BLITZ MISSION: OPERATION HORNET’S NEST MISSION: OPERATION HORNET’S NEST

TWIN FIGHTERS
• ATTACK OR RALLY• 2 ENEMY FLAK
• DEFEND OR RALLY• X ENEMY FLAK
• DEFEND OR RALLY• X
GROUND GROUND
HIGH ATTACK ATTACK
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BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

• ATTACK• • ATTACK• • ATTACK•


Apply the hit from this card to one of
your engines. 1 1 2 1 2
• DAMAGE• • DAMAGE• • DAMAGE•

DISCARD AT THE END OF THE TURN. DISCARD AT THE END OF THE TURN.

MISSION: OPERATION SEA STRIKE BASE CARD BASE CARD


BOMBING RUN CARDS (REVERSE)

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK


ENEMY FLAK
• DEFEND OR RALLY• X FLAKPANZER
• DEFEND OR RALLY• X FLAKPANZER
• DEFEND OR RALLY• X
GROUND GROUND GROUND
ATTACK ATTACK ATTACK

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• ATTACK• • ATTACK• • ATTACK•

1 2 1 2 1 2
• DAMAGE• Note: Each copy of Searchlight adds +1 to the damage above. Note: Each copy of Searchlight adds +1 to the damage above.
• DAMAGE• • DAMAGE•
DISCARD AT THE END OF THE TURN.
DISCARD AT THE END OF THE TURN. DISCARD AT THE END OF THE TURN.
BASE CARD MISSION: OPERATION NIGHTWING MISSION: OPERATION NIGHTWING

FLAKPANZER
• DEFEND OR RALLY• X BATTLESHIP
• DEFEND OR RALLY• X BATTLESHIP
• DEFEND OR RALLY• X
GROUND GROUND GROUND
ATTACK ATTACK ATTACK
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• ATTACK• • ATTACK•
When this card RANGE RANGE RANGE
When this card RANGE RANGE RANGE

• ATTACK• comes into play, 1 2 3 comes into play, 1 2 3


place a Damage place a Damage
1 2 token on Range 1. 2 1 0 token on Range 1. 2 1 0
At the end of the At the end of the
Note: Each copy of Searchlight adds +1 to the damage above. combat turn, move combat turn, move
the token right to 3 2 1 the token right to 3 2 1
• DAMAGE• the next range box. the next range box.
DISCARD AT THE END OF THE TURN. DISCARD AFTER THREE COMBAT TURNS. DISCARD AFTER THREE COMBAT TURNS.

MISSION: OPERATION NIGHTWING MISSION: OPERATION SEA STRIKE MISSION: OPERATION SEA STRIKE

BATTLESHIP
• DEFEND OR RALLY• X
GROUND
ATTACK
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

• ATTACK•
When this card RANGE RANGE RANGE

comes into play, 1 2 3


place a Damage
token on Range 1. 2 1 0
At the end of the
combat turn, move
the token right to 3 2 1
the next range box.
DISCARD AFTER THREE COMBAT TURNS.
MISSION: OPERATION SEA STRIKE
BOMBING RUN CARDS (REVERSE)

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK

GP B GP B GP B
0 0 L 0 0 L 0 0 L
5 -m64 5 -m64 5 -m64
an NT an NT an NT
T T T
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME
- BOMBING RUN CARDS - - BOMBING RUN CARDS - - BOMBING RUN CARDS -

BOMB RUN DECK BOMB RUN DECK BOMB RUN DECK


OPERATION: OPERATION:
MILK RUN NIGHTWING
BOMBING RUN GP B
BRIEFING
GP B
BRIEFING
Hitler’s industrial machine continues to feed the battlelines with an

CARDS - FRONT
Your mission couldn’t be easier. Make your way through the

L L
endless flow of ammunition. Although heavily guarded, it has been deter-

0 0
enemy-infested airways, navigating past the local air defense guns
mined that an attack on the primary munitions factory under the cover of
0
5 -m64
and bomb the artillery bunker without being shot from the sky.
0
5 -m64
(DUPLEX PRINTING)
darkness could result in victory. You must reach the factory and destroy it!
Simple, right?

an NT an NT
PREPARE MISSION CARDS
PREPARE MISSION CARDS Gather all of the Base cards (marked BASE CARD ) and those
Gather all of the Base cards (marked BASE CARD ) and select 17 marked MISSION: OPERATION NIGHTWING , and select 21 as follows:
as follows:
T • 2x Enemy FlaK
T

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• 3x Enemy FlaK • 6x Enemy Aircraft (randomly selected)
• 6x Enemy Aircraft (randomly selected) • 4x Events (randomly selected)
• 4x Events (randomly selected) • 4x Items (randomly selected)
• 4x Items (randomly selected) • 2x Searchlight Events
Shuffle all of the cards together. • 3x Enemy FlaK Panzer
Add this Target card to the bottom to form the Bombing Run Deck Shuffle all of the cards together.
and place it in the play area. Add this Target card to the bottom to form the Bombing Run Deck
and place it in the play area.
DIFFICULTY: DIFFICULTY:
MISSION: OPERATION MILK RUN MISSION: OPERATION NIGHTWING

OPERATION: OPERATION: OPERATION:


HORNET’S NEST SEA STRIKE BERLIN BLITZ
GP B GP B GP B
BRIEFING BRIEFING BRIEFING
The war is at a critical turning point. Intelligence has learned that a swarm Reports indicate that the enemy has invested heavily in its U-boat production, A gathering of high-ranking officers (perhaps even Hitler himself) is taking

L L L
of enemy aircraft has nested at a large airfield deep in Nazi-occupied and now has an armada ready to strike out at Allied ships. A Nazi-occupied place in the heart of Berlin at a well-guarded military base. There have been

0
territory. If this airfield can be eliminated, it will cripple Hitler’s plans of
0
5 -m64
advancing through Europe. You must reach the airfield and destroy it! 0
island has been discovered, home to a secret submarine base that houses
0
5 -m64
many of these U-boats. You must reach the island and destroy the base!
0 0
reports of an Enemy Ace pilot patrolling the city, rumored to be unbeatable.

5 -m64
You must fend off the Ace and bomb the base!

an NT an NT an NT
PREPARE MISSION CARDS PREPARE MISSION CARDS PREPARE MISSION CARDS
Gather all of the Base cards (marked BASE CARD ) and those Gather all of the Base cards (marked BASE CARD ) and those Gather all of the Base cards (marked BASE CARD ) and those
marked MISSION: OPERATION HORNET’S NEST , and select 20 as follows: marked MISSION: OPERATION SEA STRIKE , and select 19 as follows:

T T T
marked MISSION: OPERATION BERLIN BLITZ , and select 21 as follows:
• 3x Enemy FlaK • 6x Enemy Aircraft (randomly selected) • 3x Enemy FlaK
BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
• 6x Enemy Aircraft (randomly selected) • 4x Events (randomly selected) • 6x Enemy Aircraft (randomly selected)
• 4x Events (randomly selected) • 4x Items (randomly selected) • 4x Events (randomly selected)
• 4x Items (randomly selected) • 3x Battleships • 4x Items (randomly selected)
• 1x Lose Escort Event • 1x Squadron Leader Down Event • 4x Enemy Aces
• 1x Enemy Squadron • 1x Twin Fighters Event
Shuffle all of the cards together.
• 1x Experimental Jet Shuffle all of the cards together.
Shuffle all of the cards together. Add this Target card to the bottom Add this Target card to the bottom to form the Bombing Run Deck
Add this Target card to the bottom to form the Bombing Run Deck and place it in the play area.
to form the Bombing Run Deck and place it in the play area. and place it in the play area.

DIFFICULTY: DIFFICULTY: DIFFICULTY:


MISSION: OPERATION HORNET’S NEST MISSION: OPERATION SEA STRIKE MISSION: OPERATION BERLIN BLITZ
MISSION: OPERATION NIGHTWING

MISSION: OPERATION BERLIN BLITZ


0
0

0
0

T
T

L
L

• TARGET•
• TARGET•

GP B
GP B

an NT
an NT

MILITARY BASE

5 -m64
5 -m64
MUNITIONS FACTORY

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

MISSION: OPERATION MILK RUN

MISSION: OPERATION SEA STRIKE


0
0

0
0

T
T

L
L

• TARGET•
• TARGET•

GP B
GP B

an NT
an NT

5 -m64
5 -m64

SUBMARINE BASE
ARTILLERY BUNKER

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS

MISSION: OPERATION HORNET’S NEST


0 0

T
L
• TARGET•
AIRFIELD

GP B

an NT
5 -m64
BOMBING RUN
CARDS - REVERSE
(DUPLEX PRINTING)

BOMBER BOYS © 2020 STEVEN ARAMINI , GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
BOMBER BOYS
A WWII BOMBER SOLITAIRE GAME TOKENS
Damage Tokens
Focus Tokens
MAJOR MINOR MINOR ENEMY ENEMY SIDE A SIDE B
DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE
FOCUS FOCUS
MAJOR
DAMAGE
MINOR
DAMAGE
MINOR
DAMAGE
ENEMY
DAMAGE
ENEMY
DAMAGE
+1
APPLY TO AMMO
DIE OF CHOICE
+2
APPLY TO AMMO
DIE OF CHOICE

MAJOR MINOR MINOR ENEMY ENEMY FOCUS FOCUS


DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE
+3
APPLY TO AMMO
DIE OF CHOICE
+4
APPLY TO AMMO
DIE OF CHOICE
MAJOR MINOR MINOR ENEMY ENEMY
DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE
FOCUS FOCUS
MAJOR
DAMAGE
MINOR
DAMAGE
MINOR
DAMAGE
ENEMY
DAMAGE
ENEMY
DAMAGE
+1
CANNOT APPLY TO
GROUND ATTACKS
+2
CANNOT APPLY TO
GROUND ATTACKS

FOCUS FOCUS
+3 +4
MINOR MINOR ENEMY ENEMY
DAMAGE DAMAGE DAMAGE DAMAGE
CANNOT APPLY TO CANNOT APPLY TO
GROUND ATTACKS GROUND ATTACKS
MINOR MINOR ENEMY ENEMY
DAMAGE DAMAGE DAMAGE DAMAGE

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