NEWADRAJA
NEWADRAJA
NEWADRAJA
1. INTRODUCTION
Screenless display is the present evolving technology in the field of the computer-
enhanced technologies. It is going to be the one of the greatest technological development in
the coming future years.
Several patents are still working on this new emerging technology which can change
the whole spectacular view of the screenless displays. Screen less display technology has the
main aim of displaying (or) transmitting the information without any help of the screen (or)
the projector. Screen less displays have become a new rage of development for the next GEN-
X. Screenless videos describe systems fortransmitting visual information from a video source
without the use of the screen.
Screen less computing systems can be divided mainly into 3 groups:
• Visual image
• Retinal direct
• Synaptic interface
2. SCREENLESS DISPLAYS
2.1 VISUAL IMAGE
Visual Image screen less display includes any screen less image that the eye can
perceive as shown in figure 1 and 2. The most common example of Visual Image screen
less display is a hologram.
2.1.1 HOLOGRAM
Holograms were used mostly in telecommunications as an alternative to screens.
Holograms could be transmitted directly, or they could be stored in various storage
devices (such as holodiscs) the storage device can be hooked up with a holoprojector in
order for the stored image to be accessed [1]. Debatably, virtual reality goggles (which
consist of two small screens but are nonetheless sufficiently different from traditional
computer screens to be considered screen less) and heads-up display in jet fighters (which
display images on the clear cockpit window) also are included in Visual Image category.
In all of these cases, light is reflected off some intermediate object (hologram, LCD
panel, or cockpit window) before it reaches the retina. In the case of LCD panels the light
is refracted from the back of the panel, but is nonetheless a reflected source[3]. The new
software and hardware will enable the user to, in effect; make design adjustments in the
system to fit his or her particular needs, capabilities, and preferences. They will enable
the system to do such things as adjusting tousers‟ behaviors in dealing with interactive
movable type.
Working of hologram
To create a hologram, you need an object (or person) that you want to record; a
laser beam to be shined upon the object and the recording medium; a recording medium
with the proper materials needed to help clarify the image; and a clear environment to
enable the light beams to intersect.
A laser beam is split into two identical beams and redirected by the use of mirrors.
One of the split beams, the illumination beam or object beam, is directed at the object.
Some of the light is reflected off the object onto the recording medium.
The second beam, known as the reference beam, is directed onto the recording
medium. This way, it doesn't conflict with any imagery that comes from the object beam,
and coordinates with it to create a more precise image in the hologram location.
The two beams intersect and interfere with each other. The interference pattern is
what is imprinted on the recording medium to recreate a virtual image for our eyes to see.
The diffraction grating and reflective surfaces inside the hologram recreate the
original object beam. This beam is absolutely identical to the original object beam
before it was combined with the reference wave. This is what happens when you listen to
the radio. Your radio receiver removes the sine wave that carried the amplitude- or
frequency-modulated information. The wave of information returns to its original state,
before it was combined with the sine wave for transmission.
The beam also travels in the same direction as the original object beam, spreading out as
it goes. Since the object was on the other side of the holographic plate, the beam travels
toward you. Your eyes focus this light, and your brain interprets it as a three-dimensional
image located behind the transparent hologram. This may sound far-fetched, but you
encounter this phenomenon every day. Every time you look in a mirror, you see yourself
and the surroundings behind you as though they were on the other side of the mirror's
surface. But the light rays that make this image aren't on the other side of the mirror --
they're the ones that bounce off of the mirror's surface and reach your eyes. Most
holograms also act like color filters, so you see the object as the same color as the laser
used in its creation rather than its natural color.
This virtual image comes from the light that hits the interference fringes and
spreads out on the way to your eyes. However, light that hits the reverse side of each
fringe does the opposite. Instead of moving upward and diverging, it moves downward
and converges. It turns into a focused reproduction of the object -- a real image that you
can see if you put a screen in its path. The real image is pseudoscopic, or flipped back to
front -- it's the opposite of the virtual image that you can see without the aid of a screen.
With the right illumination, holograms can display both images at the same time.
Your brain plays a big role in your perception of both of these images. When your
eyes detect the light from the virtual image, your brain interprets it as a beam of light
reflected from a real object. Your brain uses multiple cues, including, shadows, the
relative positions of different objects, distances and parallax, or differences in angles, to
interpret this scene correctly. It uses these same cues to interpret the pseudoscopic real
image.
beam to draw a row of pixels. The vertical scanner then moves the beam to the next line
where another row of pixels is drawn.
After scanning, the optical beam must be properly projected into the eye. The goal
is for the exit pupil of the VRD to be coplanar with the entrance pupil of the eye. The lens
and cornea of the eye will then focus the beam on the retina, forming a spot. The position
on the retina where the eye focuses the spot is determined by the angle at which light
enters the eye. This angle is determined by the scanners and is continually varying in a
raster pattern. The brightness of the focused spot is determined by the intensity
modulation of the light beam. The intensity modulated moving spot, focused through the
eye, draws an image on the retina. The eye's persistence allows the image to appear
continuous and stable.
Finally, the drive electronics synchronize the scanners and intensity modulator
with the incoming video signal in such a manner that a stable image is formed.
that the image would appear focused only if the user was focusing at a particular "depth".
Limited brightness made them useful only in indoor settings as well. Only recently, a
number of developments have made a true VRD system in practice. In particular, the
development ofhigh-brightness LEDs have made the displays bright enough to be used
during the day and adaptive optics have allowed systems to dynamically correct for
irregularities in the eye (although this is not at all needed in all situations). The result is a
high-resolution screen less display with excellent color range and brightness, far better
than the best television technologies.
The VRD was invented at the University of Washington in the Human Interface
Technology Lab in 1991. Most of this research into VRDs todate has been in combination
with various virtual reality systems. In this role VRDs have the potential advantage of
being much smaller than existing television-based systems. They share some of the same
disadvantages however, requiring some sort of optics to send the image into the eye,
typically similar to the sunglasses system used with previous technologies. It can be also
used as part of a wearable computersystem. More recently, there has been some interest in
VRDs as a display system for portable devices such as cell phones, PDAs and various
media players. In this role the device would be placed in front of the user, perhaps on a
desk, and aimed in the general direction of the eyes. The system wouldthen detect the eye
using facial scanning techniques and keep the image in place using motion compensation.
In this role the VRD offers uniqueadvantages will interact with technology directly
through our senses, through technology embedded in what he is calling “Internet
Glasses”. Voice was always organized in sessions with a beginning and an end. Today we
have threads, is being able to replicate a full-sized monitor on a small device.
The most recent innovations in mobile computing have been based around touch
screen technology [6]. The future of mobile devices is both touch less and screen less. By
2020 the mobile phone as we know it today will disappear and something very different
will take its place. Instead of touching a screen, we when a thread is started it never
Gends and we have many continuing in parallel. Think of your email, RSS feeds, Twitter,
etc. So this is how our brain works.
The hone of tomorrow will be telecoupling and related machines and future is
bypassing screens and keyboards altogether. The two key technologies will be laser
based displays, which display images directly onto our retinas and brain wave sensing
implants as shown in figure 4.1. This will allow technology to integrate with our „reality
vision‟ much more seamlessly. We are on the verge of a hardware revolution that will
make this all possible, as well as the cloud-based information streaming that will enable
the user interface to become a reality as shown in figure 5.2.
Screen less displays technology is also implemented for the development of the
screen less laptops. A laptop without an LCD can be a very useful portable solution when
connected to CRT or fixed LCD monitors. Laptops without screens would also be a green
solution, giving value to donated CRT monitors that would otherwise be heading for
landfills. Portability means that volunteers, who don‟t always have the time to travel
topeople‟s homes, can more easily maintain this computer.
Screenless displays are also widely applicable in the field of the holograms
projection. Hologram projection is a result of a technological innovation that truly helps
in touch less holographic interfaces. In fact, hologram projection projects 3D images of so
high quality that it feels as if one can touch them. However, holographic projection is still
to achieve mass acceptance as until now, conventional holograms, which offer 3D
images.
Latest laser technology are also implementing the special technique of the screen
less display through the presence of the several 3D scope animation or the screen
provides the advantage of being combined with the Laser Valve Video Projector that
helps in projecting video images by the use of the laser light instead of the Xenon Arc
lamps . Laser technologies have given an edge over the other technologies as the LVP
gives the projector an excellent depth in the focus.
Screen less display‟s major working principle can also be implemented in the
emerging of the new screen less TV‟s. Imagine that watching the TV picture that seems to
be magically appearing in the thin air. The picture just floats on in front of the viewer;
this would be a latest emerging technology in the future .
• Low power requirements- Only six diodes are required and a few of a watts to
deliver their images to the user‟s eyes [3].
• Higher resolution images- The pixels in the images projected by the diodes can
be made smaller than is possible with any CRT or flat panel display, so higher
resolution can be achieved. With retinal projectors, the only limitation in the
resolution of visual images will be the resolving power of the users‟ eyes.
• Greater portability- The combination of diodes, lenses, and processing
components in a retinal projector system will weigh only a few ounces.
• Wider angle of view- Retinal projectors will be able to provide a wider field of
view than is possible with display screens.
• More accurate color- By modulating light sources to vary the intensity of red,
green, and blue light, retinal projectors can provide a wider range of colors – and
more fully saturated colors – than any other display technology.
• Greater brightness and better contrast- Retinal projectors can provide
higher levels of contrast and brightness than any other display system
• Ability to present 3D images- With their capability of presenting high
definition image-pairs, retinal projectors can deliver the most highly realistic
stereoscopic movies and still pictorial images to their users.
• Lower costs- The present cost of retinal projector systems is high. Nevertheless,
there are no hard-to-overcome manufacturing problems in mass-producing and low-
cost components, so inexpensive systems will soon become available. Environmental
and disposal costs of these tiny delivery devices will also be minimal because toxic
elements such as lead, phosphorus, arsenic, cadmium, and mercury are not used in
their manufacture [4].
DISADVANTAGES:
• The principle disadvantage is that Virtual retinal display (VRD) is not yet
available in the significant number.
• Prototypes and special experimental models are now being built, but
their cost per unit is high.
• The VRD technology is still under progress and development.
6. FUTURE ENHANCEMENTS
For the future development of this emerging new technology, several researches
are being conducted and the several renowned IT sector companies and other best labs
present in the world are handling over the project of screenless displays.
• Microsoft in 2001 began the work on an idea for an Interactive table that mixes both
the physical and the Virtual worlds.
• Multi touch is a human computer interaction technique and the hardwires devices that
implement it, which allows users to compute without conventional input devices.
• CUBIT is being developed for the future use of the multi touch use of the program.
• Development of the enhancement of the micro vision also gives the improved and the
futuristic view of the screen less displays. This technology of the micro vision is the
very well useful in the Artificial Retinal Display properties.
• Japanese scientists have invented the pair of intelligent glasses that remembers where
people last saw their keys, handbags, iPod, and mobile phones.
• Smart Google is developing the compact video camera which films everything the
wearer looks at the information what the viewer wants will be directly being seen in
through the glasses where there is no screen or projector present.
• Several laboratories are working under progress on the electron beam lithography
which includes the advanced enhancement of the futuristic screen less display.
• Adobe systems are also working out for the development and deployment cross
platform of the several applications which are to be viewed without the actual screen.
7. CONCLUSION
The paper has elaborately discussed screenless displays which is one of the most
emerging computer technologies and has become a new exciting rage for the upcoming
generations as a field of the futuristic technology. Due to the ability of having several
advantages which are involved in the making,designing, coding of the screenless , this
needs plenty of knowledge and process for the development is still under the
improvement. May be in the future the world may be dominated with the screen less
display technologies and this enriches the world of technological empowerment in the
fieldof the computer technology. Screenless displays promise the cost effective aspect and
also brighter future in the computer technology[7].
8. REFERENCES