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Emu Log

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PCSX2 1.4.

0-20160105132032- compiled on Jan 5 2016


Savestate version: 0x9a0b0000

Host Machine Init:


Operating System = Microsoft Windows 10 (build 19045), 64-bit
Physical RAM = 12119 MB
CPU name = Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 2.495 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000

x86 Features Detected:


SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\Optane\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.19045
Binding PAD: D:\Optane\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Optane\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Optane\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Optane\PCSX2 1.4.0\Plugins\USBnull.dll
(GameDB) 9693 games on record (loaded in 150ms)
Binding FW: D:\Optane\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Optane\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!


HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Windows 10.0.19045
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot


ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20


CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..


ROM directory not found

PlayStation 2 ======== Update reboot complete


cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete


cdvdman Init

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete


cdvdman Init

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.46;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_209.46;1
0 00100000
0056b900 ..........................................................................
.............
Loaded, cdrom0:¥SLUS_209.46;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SLUS_209.46;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_209.46;1
0 00100000
0056b900 ..........................................................................
.............
Loaded, cdrom0:¥SLUS_209.46;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete


cdvdman Init

IOP Realtime Kernel Ver. 2.2


Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg
IOPAudio: Loaded IOPAudio module
loadmodule: id 32, ret 0
cdvd_stream: buffer 9bf00
cdvd_stream: request queue abf00
cdvd_stream: read info ac000
cdvd_stream: Start Streaming Thread
IOPAudio: Started Sound Manager
IOPAudio: Started Load Manager
IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes
IOPAudio: 46 bank slots
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes
IOPAudio: 9 SFX pack files
IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251,
Size = 126652 bytes
IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes
IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes
IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes
IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes
IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes
IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes
IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes
IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes
IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes
IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes
IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes
IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes
Done
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes
IOPAudio: sound banks
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes
IOPAudio: 16 stream pack files
IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN =
18d684, Size = 18915336 bytes
IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes
IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes
IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes
IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes
IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes
IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes
IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes
IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes
IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes
IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes
IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes
IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes
IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes
IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes
IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes
Done
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes
IOPAudio: audio tracks
IOPAudio: Started Audio Track Manager
IOPAudio: Loading sound bank 59 into bank slot 1...
IOPAudio: Load complete
IOPAudio: Loading sound bank 60 into bank slot 2...
IOPAudio: Load complete
IOPAudio: Loading sound 0 from bank 82 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound 1 from bank 82 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 28 into bank slot 43...
IOPAudio: Load complete
IOPAudio: Loading sound bank 52 into bank slot 5...
IOPAudio: Load complete
IOPAudio: Loading sound bank 105 into bank slot 7...
IOPAudio: Load complete
IOPAudio: Loading sound bank 74 into bank slot 18...
IOPAudio: Load complete
IOPAudio: Loading sound bank 13 into bank slot 19...
IOPAudio: Load complete
IOPAudio: Loading sound bank 138 into bank slot 20...
IOPAudio: Load complete
IOPAudio: Loading sound bank 51 into bank slot 32...
IOPAudio: Load complete
IOPAudio: Loading sound bank 128 into bank slot 33...
IOPAudio: Load complete
IOPAudio: Loading sound bank 0 into bank slot 42...
IOPAudio: Load complete
IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played
back
IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played
back
IOPAudio: Starting track 174
IOPAudio: Loading sound bank 27 into bank slot 4...
IOPAudio: Load complete
IOPAudio: Loading sound bank 39 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound bank 143 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 94 into bank slot 8...
IOPAudio: Load complete
IOPAudio: Stopping track
IOPAudio: Loading sound bank 86 into bank slot 9...
IOPAudio: Load complete
IOPAudio: Starting track 706
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Stopping track
IOPAudio: Loading sound bank 7 into bank slot 10...
IOPAudio: Load complete
IOPAudio: Loading sound bank 92 into bank slot 11...
IOPAudio: Load complete
IOPAudio: Loading sound bank 18 into bank slot 12...
IOPAudio: Load complete
IOPAudio: Loading sound bank 40 into bank slot 13...
IOPAudio: Load complete
IOPAudio: Loading sound 27 from bank 640 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 27 from bank 641 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound bank 3 into bank slot 31...
IOPAudio: Load complete
IOPAudio: Loading sound 2 from bank 642 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 162 from bank 144 into bank slot 26...
IOPAudio: Load complete
IOPAudio: Loading sound 30 from bank 461 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound 3 from bank 642 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound 103 from bank 144 into bank slot 26...
IOPAudio: Load complete
IOPAudio: Loading sound bank 45 into bank slot 14...
IOPAudio: Load complete
IOPAudio: Loading sound bank 25 into bank slot 15...
IOPAudio: Load complete
IOPAudio: Loading sound 7 from bank 461 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Starting track 252
IOPAudio: Loading sound bank 93 into bank slot 41...
IOPAudio: Load complete
IOPAudio: Loading sound 55 from bank 642 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 1 from bank 451 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound 85 from bank 438 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 127 from bank 640 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound bank 16 into bank slot 16...
IOPAudio: Load complete
IOPAudio: Loading sound 133 from bank 660 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Stopping track
IOPAudio: Starting track 577
IOPAudio: Loading sound 18 from bank 384 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Stopping track
IOPAudio: Starting track 1301
IOPAudio: Loading sound 6 from bank 506 into bank slot 22...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound 34 from bank 597 into bank slot 23...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Stopping track
IOPAudio: Loading sound bank 1 into bank slot 31...
IOPAudio: Load complete
IOPAudio: Starting track 1301
IOPAudio: Stopping track
IOPAudio: Loading sound 38 from bank 383 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Starting track 252
IOPAudio: Loading sound 10 from bank 455 into bank slot 25...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Software mode)
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
IOPAudio: Loading sound 22 from bank 537 into bank slot 23...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Software mode)
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Software mode)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (31.0.15.2824)
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound 25 from bank 639 into bank slot 22...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (31.0.15.2824)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (31.0.15.2824)
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound 230 from bank 640 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound 82 from bank 700 into bank slot 26...
IOPAudio: Load complete
IOPAudio: Loading sound 56 from bank 642 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Changing from track252 to track257
IOPAudio: Loading sound 27 from bank 455 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound bank 34 into bank slot 17...
IOPAudio: Load complete
IOPAudio: Changed tracks
IOPAudio: Loading sound 31 from bank 615 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 84 from bank 700 into bank slot 26...
IOPAudio: Load complete
IOPAudio: Loading sound 8 from bank 615 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Changing from track257 to track247
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (31.0.15.2824)
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Loading sound 27 from bank 492 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 9 from bank 500 into bank slot 25...
IOPAudio: Changed tracks
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (31.0.15.2824)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA
Corporation. Driver: NVIDIA 528.24
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA
Corporation. Driver: NVIDIA 528.24
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Software mode)
NVIDIA GeForce GTX 1650 (31.0.15.2824)
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\river\Downloads\Grand Theft Auto - San Andreas\Grand
Theft Auto - San Andreas.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205584 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\river\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
IOPAudio: Loading sound 150 from bank 499 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 150 from bank 491 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound 163 from bank 499 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Changing from track247 to track245
IOPAudio: Loading sound 13 from bank 615 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 136 from bank 491 into bank slot 22...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

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