Campaign Sourcebook and Catacomb Guide (TSR2112) PDF
Campaign Sourcebook and Catacomb Guide (TSR2112) PDF
Campaign Sourcebook and Catacomb Guide (TSR2112) PDF
Guide Supplement
Campaign
Sourcebook
Catacomb
Guide
TSR, Inc.
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Logistics of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Styles of Play.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Pacing and Theatrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Uses of Judgment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Creating the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Creating the World.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Maps and Map Making.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Creating the Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Making NPCs Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Dungeon Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
The Dungeon Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
Generic Dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
The Great Pyramid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
The Primitive Temple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
The Modern Temple. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118
The Limestone Cavern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
The Beehive Fort. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122
The Castle on Moors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
Typical Map Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
Forced Perspective Map Grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127
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Styles of Play
Once the DM
has established his neutrality (or is
at least aware of his shortcom-
ings), he should work on his
awareness of his own playing style
creamed the carrion
Historical Simulation
Origin high, domed affair with a num- ronment of the cave, however,
High in the mountains there ber of stalactites visible on it. A the water has not become
rests a gentle valley. All in all, it is a wide shore surrounds the lake stagnant as it would in a
peaceful place. At its heart is a which has a slight whirlpool swamp. Thus, although it is
broad river, formed by a number of visible in its currents. The unmoving, it has remained
lesser streams which trickle down whirlpool is not so swift as to fairly fresh.
from the snow covered caps above be hazardous to boats, but 7. Balcony: The atrium around
the valley. As with all rivers, this swimmers may be at risk. the cascade widens at this
one naturally began to flow toward 3. Lower Lake: A slender cascade point, producing a natural bal-
the equator and sea level. of water pours from a series of cony around the waterfall. Ex-
It was thwarted in its journey, fissures in the ceiling of this plorers might reach this region
however, by the towering walls of cavern to form a broad lake. by climbing to it from below or
the mountains which ringed the A number of natural stone above. It is possible to climb
valley. As the years passed, how- pillars provide support for this down or up from this area, but
ever, the river slowly carved its chamber and the walls glisten the presence of the cascade
way through the mountain. After with mineral deposits. A fast makes it dangerous to do so.
centuries of effort, it broke moving stream flows into the 8. Upper Pool: This region is
through the other side and lake through a fairly wide much like the upper lake, but
plunged over a grand precipice passage while a second the waterway which feeds it is
into the foothills beyond the stream flows away from the much less intense. A small
mountain range. In its wake, how- pool down a fairly wide tunnel. pool has formed here which
ever, it left a network of twisting 4. Grotto: This is a region empties through a split in the
and treacherous tunnels for ad- where the cavern around a rock underneath it. A minor
venturers to contend with. length of stream has been wid- whirlpool swirls these waters,
Transformation ened by natural erosion to but it is dangerous only to
Unlike surface structures which form a large chamber. Stalag- swimmers.
need to be turned into under- mites and stalactites are com- 9 Lower Pool: The water which
ground complexes before being mon and the entire area falls from the upper pool pours
used as dungeons, the limestone glistens and sparkles with into this room through a split
cavern can be used 'as is" for any mineral deposits. in the ceiling. In addition, a
dungeon based campaign. 5. Upper Cascade: At this slow moving stream enters on
point, the river enters the top one side of the pool and exits on
Map Key level of long atrium and the other. A minor creek, al-
1. Entrance: This chamber is plunges over a sheer cliff. The most a trickle, flows away to
notable for its high, arched roaring of the cascade is in- form two large dead pools.
ceiling and the numerous sta- tense, and the natural acous- 10 10. Great Pool: Although a
lactites which dangle from it. tics of the cavern carry the minor stream flows into this
The walls have all been worn vibrations throughout the chamber, carrying a fair
smooth through ages of natural area. The river turns into dan- amount of water to the great
erosion by the river. A thin gerous rapids before it topples pool, the majority of it comes
band of shore (about 1 yard over the cliffs and into the from the grand cascade. Pour-
wide) runs along each side of darkness below. There is a ing down through a wide
the water, making walking great deal of shore area atop chimney which stretches out
possible, but very difficult. the waterfall and enough of sight overhead is a gigantic
The water runs very quickly space in the cavern that it waterfall. It thunders down
through this region, but can might be possible to climb from high above to form this
still be navigated by a raft or down beside the waterfall, al- great body of water. The entire
boat. though this is certainly risky. chamber vibrates with its in-
2. Upper Lake: A secondary 6. Dead Pool: A slow moving tensity. The water roars out
stream curves around from the stream feeds this pond which two exits to plunge over a
main river to form a large lake has little, if any, current in it. sheer cliff face and vanish into
in this room. The ceiling is a Because of the natural envi- the mists of the valley below.
The Beehive Fort
Origin The city, like its people, vanished were stored in the city's many
Long ago, the inhabitants of a without a trace. granaries. Of course, the pass-
rich area of fertile plains discov- ing of time may have utterly
ered the secrets of agriculture. Map Key destroyed these foodstuffs,
Their land furnished them with 1. Family Chambers: This por- but some evidence of their
everything they needed to survive tion of the city housed the passing may well remain.
and be comfortable. Others, jeal- farmers and their loved ones. 7. Kiln: A look around at the
ous of their high standard of living, Each chamber was home to an various chambers on the map
began to raid the peaceful farmers. extended family, ranging in of the beehive city will make it
Unlike other regions, where stone size from 7 to 12 persons. obvious to the reader that
for building was common, these Raised platforms around the those who lived here made
people did not even have tall trees perimeter served as both beds great use of pottery. This kiln,
to fashion into walls. Instead, they and sofas. In many cultures, which was fired with a variety
set about building a new type of the dead were buried beneath of organic material, was some-
city. the floor of the chamber they what primitive, but still very
For walls, they used dried mud had once lived in. functional. There may be rem-
or adobe. While not as hard as 2. Barracks: Single men and nants of pottery items here
stone, it would hold up well members of the guard lived in when the area is explored.
enough against the light weapons these chambers which were 8. Courtyards: In the event of a
of their enemies. As their city very much like the military siege or raid on the city, an as-
grew, they built each house right barracks one might expect to sortment of livestock could be
up against the building beside it. find in a modern fort. There transferred to these protected
No doors or windows faced out- was little provision for com- areas to provision the inhabit-
ward to offer easy access to in- fort, and almost no chance for ants for a time. When the city
truders. The doors to the buildings individual privacy. was not under attack, they
were placed above, on the roofs, 3. Temples: The people of the served as parks or play areas
with ladders and stairs providing beehive city were faithful to for children and adults alike.
access to them. In the end, they their gods. As proof of this,
had a small community which was they scattered a number of
not only solid and hard to attack, temples and altars throughout
but also very comfortable to live in. the complex. Each of these
was richly decorated (in com-
Transformation parison to the rest of the city)
Over the years, the climate and served as a cultural nexus
changed. The gentle rains which for the people living here.
had brought life to their prairie 4. Governor's Home: This liv-
fields ceased to fall and the ing area served the ruler of the
streams which ran through their city and his family. It was well
farms dried up. In the end, they equipped and decorated, a
were forced to assemble their be- tribute to the status accorded
longings and move on. No record the popular leader of these
remains of what became of them, people.
but the beehive city speaks a silent 5. Officers' Barracks: Al-
testimony to their resourceful na- though much more spacious
tures and their will to survive. and better appointed than the
As the grasslands continued to barracks assigned to the rest of
dry, they gradually became des- the soldiers, these quarters are
erts. Finally, this vast sea of sand very spartan and focus on utility
swallowed up the beehive city in a more than comfort.
dark sandstorm which raged for 6. Granaries: As various crops
days across the once fertile lands. became ready for harvest they
The Castle on the Moors
Origin A large oven and stove occu- trade from his master.
Several years ago, a proud pied a large portion of the area 8. Workrooms: Although these
young knight fought bravely and there was more than rooms were used by the castle
against those who would have enough space to prepare a staff for spinning, weaving,
brought down his king. In return feast for dozens of guests in and other light work, they were
for his services, a thankful ruler re- the great hall. more than just areas for light
paid this dedication with a grant of 3. Great Hall: This huge chamber industry. At the close of each
land and the pledge of a powerful was the focus of social life at day, the looms and such were
castle. the Castle on the Moors. Its put away and bedrolls covered
True to his word, the king sent a walls were hung with elabo- the floor. While these seeping
company of workers out to con- rate tapestries and banners. It accommodations for the castle
struct a fortress for the bold was here that the lord of the staff were far from luxurious,
knight. Overlooking a gloomy and manor held his parties and en- they were better than those
desolate stretch of swamps and tertained his guests. Great available to most of the local
bogs, the Castle on the Moors was feasts could be sent up from peasants.
to be the kingdom's first line of de- the kitchen below and per- 9. Towers: Each corner of the
fense against the evil creatures formers could entertain the Castle on the Moors was an-
who thrived in that forsaken re- guests while they relaxed and chored to a strong stone tower.
gion. ate. From the tops of these battle-
4. Office: This room was used ments, archers could fire vol-
Transformation by the lord's seneschal in the ley after volley of lethal arrows
The high hopes of the king and course of his administrative onto attacking armies. In addi-
his faithful knight were short duties. Every aspect of the cas- tion, each of the towers had its
lived, however. A season of torrential tle's economic and political af- own catapult for hurling large
rains fell across the land, causing fairs was controlled from this projectiles at invaders.
the water level in the swamps to area. As one might expect, it
rise. Eventually, the fierce stone was once filled with files, re-
fortress was swallowed up by the cords, and a work desk.
water and mud. When the region 5. Bedrooms: These comfort-
dried up years later, the castle was able living quarters were used
nothing more than a large mound by the lord and his family.
of dried mud. Underneath this They were richly appointed
shell, however, is the catacomb and their decorations reflect
that had once been the Castle on the owner's religious and po-
the Moors. litical affiliations.
6. Day Room: This room was
Map Key well appointed and provided
1. Storage: Located on the lowest the lord and his family with a
level of the castle, this large pleasant place for light enter-
chamber was used to house taining and socializing. It's
great quantities of goods and furnishings were both com-
materials for use by the fortable and functional.
structure's inhabitants. Kegs 7. Knights' Chambers: Each of
of ale, bottles of wine, wheels these rooms served as the
of cheese, and many other living quarters for one of the
supplies were kept here, lord's most faithful warriors. If
although the passing of the they were married, then their
years has almost certainly ru- wives shared their rooms with
ined them. them. If not, they had a live-in
2. Kitchen: This cooking room squire who tended to their
was home to any number of needs and hoped to learn
cooking utensils and devices. something of the warrior's