De - Finalre Vansh Team1
De - Finalre Vansh Team1
De - Finalre Vansh Team1
UNIVERSITY
(GTU)
Homey Info
Under subject of
DESIGN ENGINEERING – II A
B. E. III. Semester – V
(Computer Engineering)
Submitted by:
Group: 390912
Prof. Prof.
Ashish Nimavat K.P. KANDORIYA
Table of Contents
ABSTRACT................................................................................................................................................................ 1
1 INTRODUCTION...............................................................................................................................................2
1.1 REVERSE ENGINEERING.......................................................................................................................2
2. AEIOU CANVAS...............................................................................................................................................3
2.1 ACTIVITY..................................................................................................................................................3
2.2 ENVIRONMENT........................................................................................................................................3
2.3 INTERACTION..........................................................................................................................................3
2.4 OBJECTS....................................................................................................................................................3
2.5 USERS........................................................................................................................................................4
3. MIND MAPPING CANVAS..............................................................................................................................5
3.1 Users:..........................................................................................................................................................5
3.2 Tools:..........................................................................................................................................................5
3.3 Environments..............................................................................................................................................5
3.4 Activities.....................................................................................................................................................5
3.5 FEATURES........................................................................................................................................................................................ 5
4. EMPATHY CANVAS........................................................................................................................................7
4.1 USER..........................................................................................................................................................7
4.2 STAKEHOLDERS......................................................................................................................................7
4.3 ACTIVITIES...............................................................................................................................................7
4.4 STORY BOARDING..................................................................................................................................8
4.4.1 SAD STORY...........................................................................................................................................8
4.4.2 HAPPY STORY......................................................................................................................................8
5. IDEATION CANVAS......................................................................................................................................10
5.1 People........................................................................................................................................................10
5.2 ACTIVITIES.............................................................................................................................................10
8.5.2............................................................................................: 1 st
level Admin DFD
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ABSTRACT
A housing society management and billing project that effectively manages and
handles all the functioning of a cooperative housing society.
The software system can store the data of various flat owners and their family
members along with their images.
The system also maintains and calculates the society maintenance as well as parking,
cultural funds, emergency funds and other charges and adds them automatically in
individual Maintenance bill.
The system needs an administrator to input various flat owner data and billing
amounts into it.
The rest of the work is done by the system on its own. The system consists of
automatic bill generation facility.
It calculates various associated costs, adds them up and provides a bill accordingly.
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1 INTRODUCTION
The reverse engineering process is named as such because it involves working backward
through the original design process. However, you often have limited knowledge about the
engineering methods that went into creating the product. Therefore, the challenge is to gain a
working knowledge of the original design by disassembling the product piece-by-piece or
layer-by-layer.
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2. AEIOU CANVAS
AEIOU is a heuristic to help interpret observations gathered by ethnographic practice inthe
industry. Its two primary functions are to code data, and to develop building blocks of models
that will ultimately address the objectives and issues of a client
2.1 ACTIVITY:
Activities are goal directed sets of actions paths towards things people want to accomplish.
What are the modes people work in, and the specific activities and processes they go through?
Maintenance Bills
Complains
Meeting Scheduling
General Notices
2.2 ENVIRONMENT.
Societies
Apartments
Communities
Housings
2.3 INTERACTION
Resident to Secretaries
Secretaries to Resident
Resident to Resident
2.4 OBJECTS
Smart phone
Building
Electric Wiring
Water fitting/Tanks
Parking
Activity halls
Play ground
GYM
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2.5 USERS
The last element of the framework, the Users denoted by U, is self-explanatory, right? It
basically sums up the behavior s, the preferences, the roles, the relationships, and the needs,
of the people who are a part of this entire system.
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3.1 Users:
Society Members
Society Secretary
3.2 Tools:
Flutter for android/ios
Fire base for database
3.3 Environments:
Societies
Apartments
Communities
3.4 Activities:
Maintenance Bills
Complains
Meeting Scheduling
General Notice
3.5 FEATURES:
Less human effort
Minimal Paperwork
Online notification
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4. EMPATHY CANVAS
Empathy Canvas is divided into various sections the section which you are seeing over youris
a user section then the stakeholder's, activities, story boarding, and then you have a happy sad
story.
4.1 USER:
User empathy is about trying to see any user’s perspective on the product that you are
working on. It’s about being able to identify with them and represent them when making
decisions that might benefit or hurt them. That really means any user. New users, powerusers,
edge case users, users from different cultures than your own, and any other wayyou might
need to cohort your user base
Members
Secretaries
Tenants
4.2 STAKEHOLDERS:
Stakeholders are those who are going to get a direct or an indirect income because of these
users so write down the number n number of names of these stakeholders in this particular
column of stakeholders
App Admin
Secretaries
4.3 ACTIVITIES
the activities which are performed by that user.
Maintenance Bills
Complains
Meeting Scheduling
General Notices
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Due to less or no internet connectivity, the user may not be able to get any
notifications or updates from the app and also unable to pay maintenance bills.
Using this application, the management committee can manage the day to day
operation of societies and these are ideal for small, medium societies.
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5. IDEATION CANVAS
This canvas is designed to be used in the creative idealization stage of a design process, when
you're looking to generate ideas for solutions.
Idealization is the process where you generate ideas and solutions through sessions such as
Sketching, Prototyping, Brainstorming, Brain-writing, Worst Possible Idea, and a wealthof
other idealization techniques. Idealization is also the third stage in the Design Thinking
process
5.1 People:
Society Members
Society secretary
Tenants
5.2 ACTIVITIES:
Maintenance Bills
Meeting Scheduling
Complains
General notices
5.3 SITUATION/CONTEXT/LOCATION:
Morning/Evening Pay Maintenance Bills Office
Evening Meeting Activity Halls
Morning Notice Notice board
Morning/Evening Management Bills Office
5.4 PROPS/TOOLS/OBJECTS/EQUIPMENT
Mobile notification
Mobile
Online payment system
Complain
Internet connection
Feedback
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6.1 PURPOSE:
Purpose is the foremost topic in design thinking that on what basis the product will be
useful.
Maintenance Management
To provide more facilities to society
Less paper work
6.2 PEOPLE:
Members
Secretaries
Tenants
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6.6 COMPONENTS:
Flutter for android/ios
Fire-base for database
Smart phone
Internet connection
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9.Prototype:
1)Home Page:
2)Announcement:
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3)Dashboard:
4) Events:
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5) Maintenance Bills:
6) Members List:
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6) Neighborhood:
7) Staff List:
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8) Staff Page:
9) Databse:
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9. CONCLUSION
This Society management system is an amazing one which can reduce the time and increase
the convenience of the members to a great extent. They are provided with a lot of features
related to their house. The society members can communicate with the help of this system
and can come together in case of any problem caused. Members will also get notified about
their status of payment to several areas like the maintenance fees, bills, rents, etc.
The entire solution will provide a hassle free, user friendly affordable communication
platform to develop healthy relations between hosing society members and a smarter way of
interconnectivity. Application manages housing society through “Push Notification
Technology” that will assist the society members to play their roles effectively.
Chairman or secretary will play the role of administrator allowing registration of residents so
that they can use these registration details to login and to access the services. This project
may use concepts of data mining and artificial intelligence And economical management for
future work.
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