Using Tech Form Final
Using Tech Form Final
Learning Goal(s): Students will consider how to split a remainder of 1 between 3 people
How will technology play a role in meeting the learning goals? The activity will be introduced through a video story problem.
What do you need to do to get the technology ready? (setting up accounts, differentiating, etc.)
Prepare video, make sure audio and video are working
How is the Tool Being Integrated? How will you assess the activities happening through the tool?
☐Monitoring/observations
✓Individual
☐Formative assessment
☐Pairs
✓Informal assessment
☐Teams
Summative assessment
☐Other
What features of the technology tool
have elements of engagement? Can the technology allow students to focus on the assignment/learning with less distraction (Time on
Answer the Triple E Engagement Task)?
questions concerning how technology ☐No ☐Somewhat ✓Yes
can bring about co-use, time-on-task
learning and focus on the learning goals Can the technology motivate students to begin the learning process?
Can the technology cause a shift in behavior, from more passive to active social learners (co-use)?
☐No ✓Somewhat ☐Yes
Can the technology create paths for students to demonstrate their understanding of the learning
goals in ways they could not do with traditional tools?
Modified from Liz Kolb’s original TripleE Framework Lesson Planning Template
Triple E Framework by http://tripleeframework.weebly.com is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Provide options for Recruiting Interest (7) Provide options for Perception (1) Provide options for Physical Action (4)
✓Optimize individual choice and autonomy (7.1) ✓Offer ways of customizing the display of information ✓Vary the methods for response and navigation (4.1)
☐Optimize relevance, value, and authenticity (7.2) (1.1) ✓Optimize access to tools and assistive technologies
✓Minimize threats and distractions (7.3) ☐Offer alternatives for auditory information (1.2) (4.2)
✓Offer alternatives for visual information (1.3)
Provide options for Sustaining Effort & Persistence (8) Provide options for Expression & Communication (5)
✓Heighten salience of goals and objectives (8.1) Provide options for Language & Symbols (2) ✓Use multiple media for communication (5.1)
✓Vary demands and resources to optimize challenge ✓Clarify vocabulary and symbols (2.1) ✓Use multiple tools for construction and composition
(8.2) ☐Clarify syntax and structure (2.2) (5.2)
☐Foster collaboration and community (8.3) ✓Support decoding of text, mathematical notation, ✓Build fluencies with graduated levels of support for
and symbols (2.3) practice and performance (5.3)
✓Increase mastery-oriented feedback (8.4) ✓Promote understanding across languages (2.4)
✓Illustrate through multiple media (2.5) Provide options for Executive Functions (6)
Provide options for Self-Regulation (9) ☐Guide appropriate goal-setting (6.1)
☐Promote expectations and beliefs that Provide options for Comprehension (3) ✓Support planning and strategy development (6.2)
optimize motivation (9.1) ☐Activate or supply background knowledge (3.1) ✓Facilitate managing information and resources (6.3)
☐Facilitate personal coping skills and strategies (9.2) ✓Highlight patterns, critical features, big ideas, ☐Enhance capacity for monitoring progress (6.4)
☐Develop self-assessment and reflection (9.3) and relationships (3.2)
✓Guide information processing and visualization (3.3)
✓Maximize transfer and generalization (3.4)
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org
☐a. articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process
itself to improve learning outcomes.
☐b. build networks and customize their learning environments in ways that support the learning process.
☐c. use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
☐d. understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current
technologies and are able to transfer their knowledge to explore emerging technologies.
☐a. cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
☐b. engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked
devices.
☐c. demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
☐d. manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their
navigation online.
☐a. plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
☐b. evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
☐c. curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate
meaningful connections or conclusions.
✓d. build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and
solutions.
☐a. know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic
problems.
☐b. select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
☐c. develop, test and refine prototypes as part of a cyclical design process.
✓d. exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
1.5 Computational Thinker
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to
develop and test solutions. Students:
☐a. formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in
exploring and finding solutions.
☐b. collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-
solving and decision-making.
✓c. break problems into component parts, extract key information, and develop descriptive models to understand complex systems or
facilitate problem-solving.
☐d. understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
☐a. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
☐b. create original works or responsibly repurpose or remix digital resources into new creations.
☐c. communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or
simulations.
☐d. publish or present content that customizes the message and medium for their intended audiences.
☐a. use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual
understanding and learning.
☐b. use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems
from multiple viewpoints.
☐c. contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
☐d. explore local and global issues and use collaborative technologies to work with others to investigate solutions.
ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved.
✓a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their
effectiveness.
☐b. Pursue professional interests by creating and actively participating in local and global learning networks.
☐c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
2.2 Leader
Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators:
☐a. Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
✓b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all
students.
✓c. Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
2.3 Citizen
Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators:
☐a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build
relationships and community.
☐b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media
fluency.
☐c. Mentor students in the safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
☐d. Model and promote management of personal data and digital identity and protect student data privacy.
Learning Catalyst
2.4 Collaborator
Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve
problems. Educators:
☐a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
☐b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
☐c. Use collaborative tools to expand students’ authentic, real world learning experiences by engaging virtually with experts, teams and
students, locally and globally.
☐d. Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-
collaborators in student learning.
2.5 Designer
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
✓a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner
differences and needs.
✓b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep
learning.
✓c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
2.6 Facilitator
Educators facilitate learning with technology to support student achievement of the 2016 ISTE Standards for Students. Educators:
☐a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
☐b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the
field.
✓c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve
problems.
✓d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
2.7 Analyst
Educators understand and use data to drive their instruction and support students in achieving their learning goals. Educators:
✓a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
✓b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide
timely feedback to students and inform instruction.
☐c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-
direction.
For more information, contact standards@iste.org. ISTE Standards for Educators, ©2017, ISTE® (International Society for Technology in Education), iste.org. All rights reserved.