Real Eight
Real Eight
USER'S MANUAL
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SONG GLOBAL MODE...........................................................................................................................................78
Working with Patterns ................................................................................................................................. 79
Working with Chords ..................................................................................................................................... 81
Time Line .................................................................................................................................................................86
Moving Song events to MIDI track .....................................................................................................87
Controls ....................................................................................................................................................................87
Settings Panel .....................................................................................................................................................89
Keyboard Shortcuts ....................................................................................................................................... 90
HUMANIZE ..................................................................................................................................................................... 92
Sound ......................................................................................................................................................................... 92
Timing ....................................................................................................................................................................... 93
Velocity ..................................................................................................................................................................... 93
Pitch ............................................................................................................................................................................ 93
Master section ..................................................................................................................................................... 93
IMPORTING/EXPORTING GLOBAL SETTINGS .................................................................................... 95
APPENDIX A. PARAMETER AUTOMATION MIDI CC AND VST MAP ................................. 96
MIDI CC Automation, value -> parameter map ....................................................................... 99
APPENDIX B. NRPN MAP ................................................................................................................................. 102
CONTACTING MUSICLAB..................................................................................................................................106
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ABOUT THE PROGRAM
RealEight is a sample-based 8-string electric guitar virtual instrument, ideal for
lead and rhythm, and even bass tracks in rock & metal style compositions.
24-bit high quality dry samples recorded directly from pick-ups let you easily
create any desired guitar sound using your favourite amplifier simulator.
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RealEight features:
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WHAT’S NEW IN REALEIGHT 6
200+ NEW GUITAR SOUNDS
• Over 200 carefully crafted new sounds, which will greatly improve your
sonic library.
• You can use amp simulator plug-ins right within our instruments plus save
and recall factory and user presets without leaving our instrument window.
• Backward compatible with previous versions of RealLPC.
• Strumming engine authenticity improvements.
• DAW compatibility improvements.
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INSTALLING REALEIGHT
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LAUNCHING REALEIGHT
Launching RealEight as a VST/AU instrument:
1. Open your DAW (host application).
2. Create Software Instrument track.
3. Add RealEight to the track.
4. Open the RealEight window by double-clicking the RealEight button/icon.
5. Launching RealEight multi output version:
One of the most powerful RealEight features is the ability to simulate
‘double-tracked’ or even ‘quad-tracked’ guitar part. To use this feature you
must run RealEight multi output version, RealEight (4 mono) or RealEight
(4 stereo), depending on mono or stereo amps/FXs you are going to use.
These plugins provide 4 outs in your DAW’s mixer. In a DAW’s mixer pan
each output being used, then add the amps/FXs of your choice on each
channel.
6. Launching RealEight as a standalone version:
PC: In Start Menu go to Programs/MusicLab RealEight 6 folder and click the
RealEight icon.
MAC: Run HD/Applications/RealEight
Selecting ‘Create Optimized Bank’ button will bring up RealEight Bank Manager,
which will automatically create the needed sample rate sound bank.
You can as well manually run Bank Manager to create sound bank(s) optimized
for sample rate(s) you normally use in your audio work.
To run Bank Manager:
PC: Go to Start menu->All Programs->MusicLab RealEight 6->RealEight Bank
Manager, or alternatively double-click the RealEightStgMan.exe icon found in
RealEight installation folder (by default: C:\Program Files\MusicLab\RealEight 6).
Mac: Run RealEight standalone version and select Sound Bank Manager in
RealEight Application menu.
In the opened Bank Manager window check the appropriate sample rate
box(es) and click Apply button to start sound bank creating.
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Close Bank Manager when sound bank installation is completed. Note, that
higher sample rate value will install larger target sound bank.
SINGLE
On launching RealEight will automatically load Single guitar patch, which is
mono guitar sample set and can be used in any version of RealEight plugin.
DOUBLE-TRACK
Double-track, when loaded in RealEight single output version, is a stereo guitar
patch panned hard left and hard right.
When used in multi output versions Double-track patch gives you the ability to
easily simulate double-tracked guitar parts. To use this feature you must run
RealEight (4 mono) or RealEight (4 stereo) version – these plugins provide 4 outs
in your host’s mixer. Double-track patch will use first two of them. In host’s mixer,
pan each output being used hard left and hard right, then add the amps + FX of
your choice. For best results, we recommend different amps/settings for each
output. Play or sequence notes on the MIDI track assigned to RealEight, and
enjoy a wide, double-tracked sound!
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QUAD-TRACK
Quad-track patch can only be used in RealEight multi out version. Quad patch
gives you ready-to-use quad-track output with single MIDI In (keyboard or track),
allowing you to easily create quad-tracked guitar parts. For quad-tracking, the
process is the same as for double-tracking, but with FOUR audio outputs. You
can try panning these outputs differently in your host mixer, too (e.g.: 100%Left -
80%Left - 80%Right – 100%Right).
The loaded patch name will be displayed on the central Info screen.
STD
8-string guitar standard tuning: F#-B-E-A-D-G-b-e, with 8th string lowered to E
(Drop E, expandable to Drop B).
BARI
7-string baritone guitar tuning: F#-B-E-A-D-f#-b with 7th string lowered to E
(Drop E, expandable to Drop B). The 1st string will be disabled on Virtual
Fretboard.
BASS
Activating Bass button will drop pitch to 8-string bass guitar tuning: F#-B-E-A-D-
G-C-F. Notes played by MIDI will now trigger lower by octave sounds, thus
keeping the whole keyboard layout unchanged. Bass mode allows to use
RealEight for bass parts as well.
Note, that Bass tuning is available only in Solo mode.
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USING GUITAR AMPLIFIER
Our instruments host most popular guitar amp sim plug-ins inside. You can use
our own guitar tone presets, create your own ones and recall them in one click
without the necessity of leaving the instrument window.
We have created over 200 guitar tone presets for open source Guitarix plug-in so
that you don’t have to purchase an additional guitar sim plug-in in case you
don’t have one already.
When you open RealEight, Guitar Amplifier is ON by default. You can turn it OFF
by clicking on square button.
You can choose presets from three categories: Acoustic, Electric and Bass.
Acoustic category offers two subcategories: Acoustic and Effect. Electric category
offers five subcategories: Clean, Crunch, Distortion, Effect and Lead. Bass
category offers two subcategories: Bass and Effect.
You can save and load guitar amplifier presets by clicking on “…” button.
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By clicking “Select Guitar Amplifier” button you can select your preferred Guitar
Amplifier.
Please note, when you save/load Guitar Settings file guitar amplifier preset
information saves/loads as well.
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Select presets by clicking on “<>” buttons. Click Edit button to finetune your
Guitar Amplifier. You can add different blocks by clicking on “+” button. “–“ button
deletes block.
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VIRTUAL FRETBOARD
In RealEight we have realized the Floating Fret Position principle, which imitates
change of fret position of a guitarist's hand on the neck. This gives a unique
possibility of playing on up to 200 guitar frets using just 60 keys of a standard
keyboard! This, along with the fact that we have sampled 24 frets of all eight
strings for all of our RealEight sounds, allows you to emulate a guitar
performance with maximum sonic accuracy.
In the center of the RealEight window is the virtual Fretboard, one of the
important elements of the plug-in, which allows you to visualize and control the
Floating Fret Position while playing the guitar part.
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VIRTUAL KEYBOARD
In the lower part of RealEight window you see a virtual keyboard that visualizes
RealEight keyboard layout (Main and Repeat zones), indicates activated Key
Switches in Solo mode, and shows all MIDI notes incoming to RealEight or
played on virtual fretboard with a mouse:
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REALEIGHT GLOBAL MODES
RealEight 6 provides 6 Global Modes implementing different working methods:
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MIDI KEYBOARD GLOBAL MODE
Main zone
Repeat
zones
In Solo mode with Drop B tuning selectable in Bass zone left combo box, the left
part of Main zone expands to B-1.
Main zone serves for playing melodic parts (Solo and Harmony modes) and
entering chords (Chords, Bass & Chord, Bass & Pick modes).
Any key of the Repeat zone repeats notes and chords played in the Main zone.
This way of keyboard mapping allows you to play guitar parts with 2 hands - you
play various notes or chords in the Main zone with one hand and repeat them by
pressing the pre-mapped keys in Repeat zone with the other hand without
changing its position. This is very important for carefully preserving rhythm
pattern accuracy and groove feel.
Using such a performance technique you can easily imitate the most
characteristic details of guitar performance, such as tremolo, strumming, bass
and strum, picking on your keyboard making them sound naturally as if they
were played on a real guitar.
Repeat Key zone functions:
• In Solo, Harmony, Chords, and Bass & Chord modes you can repeat notes
and chords played in the Main zone (any white key repeats the full sound,
while black key repeats the muted sound). Also with the keys of Repeat
zone you can alternate up/down/muted strokes to produce strumming
and tremolo techniques (C, E, G – trigger up stroke; D, F, A - down stroke;
C#, F#, A# - muted up stroke; D#, G# - muted down stroke) with both
single notes and intervals/chords.
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• In Bass & Chord mode you can trigger Bass I (Root) and Bass II (alternative
bass) notes as well as upper string strums
• In Bass & Pick mode Repeat keys trigger individual voices (strings) of a
chord taken in the Main zone.
• In Solo mode Repeat keys, when activated in Key Switch panel, can also be
used as Key Switches to switch on various FXs.
PERFORMANCE MODES
RealEight MIDI Keyboard Global Mode includes 5 separate guitar performance
modes, each of which is a separate performance tool meant for imitating special
guitar performance style:
1. Solo - polyphonic mode for performing melodic parts.
2. Harmony - monophonic mode for performing parallel interval melodic
parts.
3. Chords - chord mode for performing accompaniment strumming parts.
4. Bass & Chord - chord mode for performing bass and strum parts.
5. Bass & Pick - chord mode for performing picking/plucking parts.
The performance modes are selected by clicking on a respective tab:
SOLO MODE
Click Solo tab to switch on the Solo performance mode.
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Muted Muted
Full sound
E0 E5
Full sound
Main zone
Repeat keys
In this mode the Main zone (E0 – E5) of the keyboard works as a normal
polyphonic keyboard, while both Repeat Key zones (left (C-1 - D#0) and right (F5
– A6)) allow you to repeat notes taken on the Main zone (white keys repeat full
sound; black keys repeat muted sound of the same notes).
CONTROLS
RealEight Solo mode provides you with multiple permanent and switchable
controls allowing you to easily add various specific guitar articulations and effects
to your performance.
Using the Velocity Switch FX controls, two FXs can be dynamically engaged
depending on the velocity of the MIDI notes played. For low velocity notes, set
the numeric box on the left side to the threshold at which notes played at a
lower velocity will trigger the FX selected in the lower FX selector. For high
velocity notes, set the numeric box on the right side to the threshold at which
notes played at a higher velocity will trigger the FX selected in the upper FX
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selector. As notes are played below or above the two thresholds, the two FX
selector boxes will change to a light grey color to indicate they are being
engaged. As with all FX selectors, each of the two Velocity Switch FX selector
boxes have a FX Enable LED button so you can enable one, both or neither.
PERMANENT EFFECTS
Slide > Capo - controls the movement of the capo along the fretboard while
performing either a Slide or Hammer-On effect. You can select any of 3 modes in
a Slide>Capo combo box:
• Fixed - Capo is not affected. All notes will be played to the right of Capo
position moving from string to string (except for the notes on the 6th
string which the capo does not affect).
• Ignore - Capo is not affected. Slides ignore Capo position; notes will be
performed along the string moving to another string only in case of
reaching first or last fret.
• Move - Capo moves with Slide or H.O. (Hammer-on) notes along the
fretboard.
Bass Zone - splits the Main Zone of keyboard into two parts to allow individual
performance techniques for each part. The Bass Zone button is toggled on and
off. There are two additional combo boxes to set the lower note (E0, or B-1) and
the upper note (ranging from E1 to E4) of the zone. Bass zone notes have a
stronger velocity curve and are NOT affected by:
• Mute keys - this allows performing mutes and repetitions on the notes
played outside Bass zone without cutting bass notes.
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• Velocity Switch FX - this allows applying velocity switches only to notes
played outside Bass zone while playing bass notes without the velocity
switch.
Left combo box works independently of Bass zone button and allows to expand
the guitar range to Drop B tuning by selecting B-1 as the lower note for the 8th
string.
1-2 Mono:
On - sustains all notes except for the notes played at a semi-tone or whole-tone
interval (step-wise melodic run): the next note 1-2 steps apart mutes the previous
one as if played on the same guitar string, while the thirds and larger intervals
are being sustained.
Off - pedal sustains all notes played non-legato, and legato (in the case Hammer-
On and Legato FXs are off).
FX Enable LED indicates if the Pedal FX is enabled or not. When LED is On, the
FX is enabled when the Sustain Pedal is pressed.
Toggle:
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On - indicates that the FX is toggled on and off each time the Sustain Pedal is
pressed.
Off - indicates that the FX is only enabled when the Sustain Pedal is kept pressed.
When the Sustain Pedal is not pressed, the FX is not enabled.
Sustain:
On - indicates that the Sustain Pedal both turns on the FX as well as sustains
notes.
Off - indicates that the Sustain Pedal controls only the FX, and no notes are
sustained.
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KEY SWITCH EFFECTS
RealEight numerous guitar Effects can be triggered in Solo mode using the
advanced Key Switch system allowing to assign various FXs on Repeat Zone keys
as well as easily create and use custom presets in RealEight Key Switch panel.
To open Key Switch panel click on Key Switches button on the left lower part of
Solo mode window:
You see two columns of FX boxes corresponding to Left and Right Repeat Zone
keys (C-1 through D#0 for the Left zone, F5 through A6 for the Right zone).
Select Effect for a key in pull-down menu and click FX Enable LED button in the
left part of FX box to activate it. Now pressing the correspondent key of Repeat
zone will turn on selected FX, and change the box color to a light grey to indicate
that FX is turned on.
Note, that activating FX Enable LED of any key switch will also be displayed on
the RealEight virtual keyboard. Moreover, triggering FX will also change color of a
virtual keyboard key to a light blue, giving you full visual control.
Three small buttons (clickable on/off) at the left of each FX box allow additional
control of the Key Switch and FX:
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On - indicates that the FX is toggled on and off each time the key switch is
pressed (releasing the key is ignored).
Off - indicates that the FX is only enabled while the key is kept pressed (releasing
the key turns the FX off).
‘K’ button (‘key through’) - when activated allows to switch FX and let the key
switch simultaneously function as normal Repeat key (white for Full sound, black
for Muted sound).
‘S’ button (‘sustain’) adds sustain function to FX, similar using the Sustain Pedal.
Note, Right Key Switches (Right Repeat zone) are ‘toggles’ by default, while Left
Key Switches (Left Repeat zone) are not.
You can save all settings made in Key Switch panel as user presets for future use.
To create a preset, click on Preset combo box to activate Edit mode, type in the
preset name, and press Enter on computer keyboard. Preset will be saved within
RealEight and added to Preset list.
Velo curve - select the output velocity curve for your performance by pressing
one of 4 buttons.
You can assign various guitar effects to standard MIDI controllers:
• P.B. Up (Pitch Bender, upper combo box) - Off, Pitch, Slide, VeloAdd,
MonoBend, Sustainer (triggers Sustainer FX simultaneously with pitch
shifting).
• P.B. Down (Pitch Bender, lower combo box) - ‘same as Up’, Pitch, Slide,
VeloAdd, MonoBend, Sustainer (triggers Sustainer FX simultaneously with
pitch shifting).
• M.W. (Modulation Wheel) - Pitch, Slide, Modulation.
• A.T. (After Touch) - Pitch, Modulation, Sustainer, FeedBacker.
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In the combo box to the right adjust the maximum range of pitch
shifting/sliding (in semi-tones). Modulation envelope is adjusted in Tune panel
(Left Menu bar in the upper left corner of RealEight window).
MIDI Guitar mode has multi-channel MIDI input: 1-6 MIDI channels for 1-6 guitar
strings accordingly, with each string/channel having independent pitch bend
control, though Modulation, Aftertouch MIDI controllers, and all other FX are
common for all strings.
MIDI Guitar mode allows you to step record the guitar part with a pencil tool in
your DAW on individual track/MIDI channel for each string. Note, that notes in a
track going out of the appropriate string range will be played on the nearest
string.
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HARMONY MODE
In this monophonic mode any key of the Main zone triggers an interval/chord
based on the played note, previously chosen from following options: 4th down,
5th up, Octave (up), Power Chord 1 (5th + 4th up), Power Chord 2 (4th + 5th up), 2
octaves (up).
The keys of both Repeat zones (left and right) allow you to repeat the interval
taken in the Main zone (white keys repeat full sound, while black keys repeat
muted sound of the same notes).
Muted Muted
Full sound
E0 E5
Full sound
Melody zone
Repeat keys
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CHORDS MODE
In this mode RealEight detects the chord played in the Main zone of the
keyboard (the root note and the name of the chord appear on the black info
screen), builds a guitar version of the chord considering the selected Chord
position and current position of a ‘Capo’ strip on the Fretboard, and finally plays it
using a down strum technique.
Muted Muted
Strum
C0
Strum
Chord detect
(down strum
Repeat keys
Any key of Repeat zone repeats the whole chord played in the Main zone: black
keys play muted strums, while white keys play strums when the chord is still held
and muted strums when the keys in the Main zone are released. Up and down
strums are triggered by neighboring keys for both white and black keys of the
Repeat zones, like C0 - up strum, D0 - down strum, C5 – down strum, B4 - up
strum and so on.
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CONTROLS
Chord position - selects the melodic position range for the built chords.
I - the highest note is between E3 and G#3
II - the highest note is between G3 and B3
III - the highest note is between A#3 and D4
IV - the highest note is between C#4 and F4
Kbd - the melodic position range of the built chord depends on the octave
position of the chord taken in the Main zone of the keyboard (with borders
between E and E of the next octave).
In this mode RealEight detects the chord taken in the Main zone of the
keyboard, builds its guitar version and plays its Root note (Bass I) only. The
Repeat zone keys now have the following functions:
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• C4 triggers Bass I (Root note).
• D4 triggers Bass II (Alternative bass, usually the 5th degree of the chord).
The rest of the keys in both right and left Repeat zones trigger up and down
strums of the upper strings of the chord, black keys perform muted strums of
the same strings).
Muted Muted
Strum
I II
C0
Bass Strum
Chord detect
(bass play)
Repeat keys
CONTROLS
Chord position - selects the melodic position range for the built chords.
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Drop Bass has three selections: Off, On, and Keyboard.
With Keyboard mode dropping the bass note depends on the position of the
chord taken in the Main zone of the keyboard (in higher ranges Bass I note will
be played on a normal string).
In this mode RealEight identifies the chord taken in the Main zone, builds its
guitar version and plays only its Root note (Bass I).
The Repeat zone keys trigger each voice of the chord separately, just as if you'd
play it string-by-string on real guitar in the following way:
• C4 triggers Bass I (Root note)
• D4 triggers Bass II (alternative bass)
• E4 triggers 4th string
• F4 triggers 3rd string
• G4 triggers 2nd string
• A4 triggers 1st string
The other keys function as chosen in the Add-on string keys combo box.
The keys of the left Repeat zone strum 4 upper voices of the chord (black keys
perform muted strums)
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Muted Add-on keys
Strum
I II 4 3 2 1
C0
Bass
Chord detect
String keys
(bass play)
CONTROLS
Chord position - selects the melodic position range for the built chords.
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Alter Bass - automatically alternates between Bass I and Bass II when the same
chord is taken in the Main zone.
Bass Mono - mutes Bass I note when the next Bass II is played.
Drop Bass
Drop Bass option allows to lower Bass I note by octave (will play it on the lowest
string possible)
Drop Bass has three selections: Off, On, and Keyboard.
With Keyboard mode dropping the bass note depends on the position of the
chord taken in the Main zone of the keyboard (in higher ranges Bass I note will
be played on a normal string).
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CHORD MAP
RealEight can detect 30 chord types.
The following chart lists the available chord types and the degrees unnecessary
for chord detection that you can omit while entering chords.
Chord type Can be omitted
ma V, III
6 -
add9 -
sus4 -
sus2 -
6/9 V
maj7 V, V+III
maj9 V
maj7(b5) -
maj7(#5) -
m V
m6 -
m(add9) -
m7 V
m(maj7) V
m7(b5) III,
m9 V
m7(11) VII, V
7 V, III+V
7sus4 -
7(b5) -
7(#5) -
9 V
9sus4 V
7(b9) V
7(#9) V
9(b5) -
7(add13) V
dim7 III, VII, III+VII
aug -
All chords except ma6, min6, min7(11), ma6/9 are detected in all inversions and
note combinations.
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C C6 Cadd9
Cmaj7(#5) Cm Cm6
C7 C7sus4 C7(b5)
C7(#5) C9 C9sus4
- obligatory
- can be omitted
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USER CHORDS
Chord Editor implemented in version 3 allows to easily change any factory chord
to any fingering you want, and save edited chords within User Chord banks for
future use.
Being in any chordal mode click User Chords button to open Chord Editor
window:
CHORD EDITOR
Select chord you want to edit by pressing keys on external MIDI keyboard, or by
selecting Root/Type/Bass/Position in chord select boxes
EDITING CHORDS
• Click on fret to change/insert a note
• Click Compare button to compare edited and initial chord
• Click Add/Apply button to add edited chord to current bank
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• Click Delete button to remove the selected chord from current Bank.
Note, that any User Chord lowest note will be used as Bass I Stroke for Pattern, Bass&Pick, and
Bass&Chord layouts, regardless of Root note in the chord name.
AUDITIONING CHORDS
a) Press button with speaker icon
Small button at the right with a dot symbol activates Auto audition mode (any loaded or selected
chord will be played automatically)
If you want any Bank to load as default every time you run the plug-in, load the
bank and check ‘Set as default’ item in popup menu.
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VELOCITY SWITCH FXS (HARMONY, CHORDS,
BASS&CHORD, BASS&PICK)
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• Pedal - you can use Sustain Pedal to switch various effects on:
o Sustain - normal sustain mode.
o ChuckaFull - switches on ChuckaFull FX.
o ChuckaMutes - switches on ChuckaMutes FX.
o ChuckaMute Sust - switches on ChuckaMutes FX, simultaneously
sustains the sound.
o Open Strings Lock - switches on Open Strings Lock FX (open strings
used in the current chord will stay in voicings of the next chords,
until the FX is Off).
All chordal modes allow to use ‘silent’ mode by activating Silent mode button.
When Silent mode is on, the keys in the Main zone don’t make any sound, they
just define the chords; all strumming and picking is done with keys in the Repeat
and Pattern zones. You can use this option any time you want to control chord
definition and strumming/picking independently.
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MULTI GLOBAL MODE
Multi mode is a universal mode allowing you to easily assign various guitar
techniques you want to produce on the keys of Main and Repeat keyboard
zones, such as strumming, muting, and individual string picking. You can also
create custom performance modes by combining different techniques in a
single set and adding many specific guitar effects, articulations, and additional
sounds to the performance.
Click Multi tab to open Multi mode window.
PERFORMANCE PRESETS
On the lower central part of Multi mode window you see the Preset combo box
The most popular guitar accompaniment techniques that use chords are
Strumming, Bass and Strum, and Picking ones. You can find the appropriate
presets in Multi mode Preset combo box.
LAYOUT SECTION
Layout section includes four combo boxes titled Strum, Melody, Strings, and
Black.
Note, selecting an item in any section will give you access to its additional options at the right.
STRUM
Strum combo box features Chord, Bass, and Silent selections.
CHORD
With Chord setup, RealEight detects the chord played in the Main zone of the
keyboard (the root note and the name of the chord appear on the black info
screen), builds a guitar version of the chord, and plays it using a down strum
technique.
Chord options:
BASS
With Bass setup, RealEight detects the chord taken in the Main zone of the
keyboard, builds its guitar version, and plays its Root note (Bass I) only.
Bass options:
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• Top Strum Voices - specifies number of strings in chords triggered by
Repeat zone keys.
• Chord/Bass - switches on X/Y chord detect mode letting you construct
major/minor triad chords with any desirable note in the Bass.
• Bass Mono - mutes Bass I note when next Bass II is played.
• Alter Bass - automatically alternates between Bass I and Bass II when
same chord is played in the Main zone.
• Drop Bass - lowers Bass I (Root) note by octave to be played on the lowest
string possible for current chord position.
Drop Bass option has four selections - Off, On, Kbd, and Root.
With Drop Bass (Kbd) and Drop Bass (Root) options dropping Bass I note
depends on the position of the chord notes played in Main zone or its Root note
pitch:
• Drop Bass (Kbd) - Drop Bass will be applied if the majority of chord notes
are lower in pitch than E3.
• Drop Bass (Root) - Drop Bass will be applied if the Root note of the chord is
lower in pitch than E note.
SILENT
With Silent setup, the keys in the Main zone do not make any sound - they just
define the chords; all strumming and picking is done with keys in the Repeat
zone. You can use the option any time you want to control chord definition and
strumming/picking independently.
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MELODY
Melody setup allows you to play solo licks or bass lines in Main zone without
switching from Chord mode or jumping to different position on keyboard, and
even move individual voices within the played chord.
Melody combo box features four selections: Off, Melody, Voice Leading, and
Melody + Voice Leading.
Melody
When in Chord setup, you can easily alternate between chord strums and
melody licks in Main zone by changing the velocity of the played notes. Higher
velocity will produce chord strums, while lower velocity will produce individual
notes (i.e. real pitches you press on the keyboard). The velocity is completely user
definable.
Melody options:
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• Velo+ - add velocity value to new voice notes if they are too soft.
• Bass Only - will trigger the lowest notes possible.
Melody + Voice Leading
This setup is a combination of Melody and Voice Leading setups.
STRINGS
Strings setup lets you assign String keys of various ranges to Left or Right Repeat
zones.
Strings combo box includes four selections: Off, Right Hand (C-C’), Right Hand (C-
A#), Left Hand (C-A#), and Left Hand (E-A):
The selected key range will be greyed out on the virtual keyboard in the
appropriate Repeat zone.
Key to string layouts:
• Right Hand (C-C’) - C, D, E, F, G, A keys trigger Bass I, Bass II, 4th, 3rd, 2nd
strings, while A, A#, B and C’ trigger the 1st string.
• Right Hand (C-A#) - C, D, E, F, G, A keys trigger Bass I, Bass II, 4th, 3rd, 2nd,
1st strings, while B and C’ trigger Up Strum and Down Strum.
• Left Hand (C-A#) - C, D, E, F, G, A keys trigger Bass I, Bass II, 4th, 3rd, 2nd, 1st
strings.
BLACK
Black setup allows you to assign individual sounds and effects on black keys of
the string group. Black combo box features six selections: Unison, Chromatic,
Harmonics, Strum, Mute, and ‘Do Hi velo FX’:
CHORD SECTION
Chord section allows you to assign various velocity controlled strumming
techniques, change chord position/inversion, and gain access to User Chord
Editor window and Options panel.
DYN
Clicking Dyn (Dynamics) combo box gives you four selections: Full Strum, Velo
Strum 1, Velo Strum 2, and Velo Strum 3.
FULL STRUM
Full Strum setup works similar strumming layout for both Main and Repeat
zones used in Chords performance mode of the previous RealEight versions.
VELO STRUM
Velo Strum 1, 2, and 3 FX allow triggering fewer strings in a strummed chord
controlled by velocity of pressed keys (lower velocities will proportionally omit
one by one the upper strings in a chord, up to the single Bass I note produced
with lowest velocity value).
Velo Strum options:
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• Velo - low and high velocity threshold numeric boxes.
• Voices - minimum number of voices (strings) in the chord played with
lower velocity threshold value.
Repeat keys work differently with Velo Strum 1, 2 and 3:
• Velo Strum 1 - Repeat keys are not affected and work similar Repeat keys
with Full Strum.
• Velo Strum 2 - Repeat keys follow velocity options and work similar Main
zone keys.
• Velo Strum 3 - Repeat keys are not affected, but simply reproduce the
number of strings of the last chord played in Main zone.
Chord position buttons - select the melodic position range for the built chords.
I - highest note is between E3 and G#3
II - highest note is between G3 and B3
III - highest note is between A#3 and D4
IV - highest note is between C#4 and F4
Kbd - melodic position range of the built chord depends on the octave
position of the chord taken in the Main zone of the keyboard (with borders
between E and E of the next octave).
Chord Position/Inversion can be as well changed (up&down) via Key Switches during “live”
performance.
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USER CHORDS
OPTIONS
Click ‘Options…’ button to get access to additional options of CHORD section.
WIDE FINGERINGS
When Wide Fingerings button is activated, a number of chords with Bass I note
on the 4th string (such as D major/minor/seventh, Eb major/minor/seventh, etc.)
will be optimized to six voice fingerings for better use with String keys setup.
REPEAT STRINGS
With Repeat Strings activated repeating a chord note in Main zone will repeat
only the voice(s) previously played with String key(s). With Repeat Strings Off the
whole chord will be retriggered.
With Use Chord Channel activated Melody will play via Chords audio channel.
VELOCITY FX SECTION
Velocity FX section features two groups of effects triggered with higher velocity
(Hi Velo) and/or lower velocity (Lo Velo) than the threshold value set in the
appropriate numeric boxes.
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HI VELO FX
Hi Velo (high velocity) combo box features seven selections: Off, Slow Strum,
Slide Up, Slide Down, Hammer-On, Pre-Hammer, and Slider.
SLOW STRUM FX
With Slow Strum setup, playing chord in Main zone with high velocity value will
perform Slow Strum.
Slow Strum FX options:
SLIDE UP FX
The effect performs automatic slide up TO the played chord.
Slide Up FX options:
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SLIDE DOWN FX
The effect performs automatic Slide down (Fall) FROM the played chord.
Slide Down FX options:
HAMMER-ON FX
This FX performs automatic Hammer-On on some strings inside the chord.
Actually, the engine constructs so-called Pre-Hammer chord, which is Barre
chord on the lowest fret of initial chord, and automatically plays Hammer-On to
the fret(s) of initial chord.
Hammer-On options:
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PRE-HAMMER FX
This FX performs the Pre-Hammer chord, i.e. one finger Barre chord on the
lowest fret of initial chord. To complete the Hammer-on effect you must repeat
the chord with Repeat zone key and/or String keys, which will move pre-
hammered fret(s) to the initial chord.
Pre-Hammer FX options:
SLIDER FX
Slider FX emulates Slider (Bottleneck) guitar technique. The FX performs
automatic bend from the pre-hammer chord frets (single fret Barre chord,
constructed on the lowest fret of the initial chord) to the initial chord fingering.
Slider FX options:
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o Off - no modulation.
o Auto - automatically switches on the Modulation FX at the end of the
note bend, and switches it off with the next note played.
o Pedal - switch auto Modulation on/off by pressing/releasing Sustain
pedal.
o Atch - switch auto Modulation on/off by sending Channel Aftertouch
MIDI CC data.
Modulation frequency and depth are controlled in Tune panel (Left menu bar on the upper left
part of RealEight window).
• Strum, Strings LEDs - activate the LED to assign the FX to the needed
performance technique(s).
To produce velocity free Slider FX with black String keys select ‘Do Hi velo FX’ setup in Black
combo box of LAYOUT section.
LO VELO FX
Lo Velo (low velocity) combo box features five selections: Off, Slow Strum, Mute,
Bridge Mute, and Harmonics:
SLOW STRUM FX
With Slow Strum setup, playing chord in Main zone with low velocity value will
perform Slow Strum chord.
Slow Strum options:
MUTE FX
Mute FX lets you produce Mute sound on lower velocity with different
performance techniques.
Mute FX options:
BRIDGE MUTE FX
Bridge Mute FX lets you produce Bridge (Palm) Mute sound on lower velocity
with different performance techniques.
HARMONICS FX
Harmonics FX lets you produce Harmonics sound on lower velocity with different
performance techniques.
Harmonics FX options:
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• Strings, Bass, and Melody LEDs - activate the LED to assign the FX to the
needed performance technique(s).
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KEY SWITCH FX
In the lower part of MULTI mode window you can find additional controls and
options: Key Switches, Preset, and Humanize.
Key Switch panel gives you access to 33 keys FX boxes of Left and Right Repeat
zones, including 25 assignable FX in each box.
Click FX box and select the needed FX in the popup list:
• Slow Strum - slow strum is performed when playing a chord in the Main
zone.
• Slide Up - automatic slide up TO the played chord is produced.
• Slide Down - automatic slide down (Fall) FROM the played chord is
produced.
• Slide Down (trigger) - triggers automatic Slide Down FROM the played
chord /Velocity of trigger key affects slide dynamics/.
• Hold - provides sustain effect similar to the Sustain Pedal.
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• Chucka Full - provides muted chords in 4ths on the keys of the Main zone.
• ChuckaMuteKeys - provides muted chords in 4ths on Black Repeat (Mute)
keys.
• ChuckaVeloLayer - provides velocity controlled muted chords in 4ths on
the keys in the Main zone.
• Pull Off (trigger) - producing Pull-Offs on some strings inside the
previously strummed chord on lower velocity, while producing full Pre-
Hammer chord on higher velocity.
• Chord Position - changes chord position up or down.
• Melody (Octave) - Melody transpose.
• String Keys - switches on/off the String keys in Repeat zone.
• Bass - switches on/off Bass function in Main Zone
• Melody - switches on/off velocity free Melody function in Main zone range.
• Chords - when activated turns Main zone to velocity free Melody function,
and switches between Chords and Melody.
• Harmonics (Melody) - switches on/off the Harmonics sound with Melody
function in Main zone range.
• Mute - switches on/off the Mute sound.
• Bridge Mute - switches on/off the Bridge Mute sound.
• Harmonics - switches on/off the Harmonics sound.
• Scrapes - switches Main zone keys to Scrapes mode.
• Solo mode - switches to Solo Global mode.
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MAIN CONTROLS
In the Left Menu bar you can get access to 3 panels to make global settings:
Output panel, Tune panel, and Setup panel.
OUTPUT PANEL
TUNE PANEL
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• Duration combo box - select note duration value in pull-down menu to
match modulation rate you need.
SETUP PANEL
Chord Detect time (0-50ms) - set the suitable delay for detecting chords taken in
chord modes.
Octave – shift MIDI Input notes by octaves (up or down) in case your keyboard
controller doesn't have transpose option.
P.B. and M.W. on pressed keys - when activated allows to polyphonically use
Pitch Bend, Modulation Wheel, and Aftertouch controllers with Sustain Pedal, i.e.
the controllers will affect only on actually pressed note(s), while other note(s)
being sustained with a Pedal but physically released will stay untouched. When
turned off all controllers work normally.
MIDI CC Automation - switches on/off MIDI CC Automation activity.
UI Scaling (80%-200%) – resize RealEight UI in popup menu.
Q.Load - pressing Quick Load button allows to quickly load samples and
drastically save RAM.
Reset - resets all modified parameters in all modes to their factory values.
Output mode – select between Audio, MIDI, Both options.
Using MIDI Out functionality, the actual MIDI output, including arpeggios,
patterns, and strums generated by notes you play in the "Repeat Zones", can be
played back through any other synth or sampler. Most (but not all) DAWs that
support MIDI input from a virtual synth support recording its MIDI output as well.
Here are a few reasons you might want to take advantage of MIDI Output
functionality:
1. To double the RealEight sound with another synth/sampler
2. To replace your guitar part with another sound altogether
3. To generate a MIDI file that's readable by your notation program
The "Audio/MIDI/Both" options are important, and as follows:
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• Audio: You'll hear the RealEight samples only, just as you would if you
weren't sending MIDI Out to your synth.
• MIDI: You'll hear only the synth being driven by the MIDI output from
RealEight. The RealEight samples will not sound.
• Both: You'll hear both the RealEight samples and the synth being driven
by the MIDI output from RealEight.
Select "MIDI" or "Both" to take advantage of MIDI Out functionality.
VELO PANEL
Click Velo button in Left Menu bar to open the Velocity panel.
Velocity panel provides Preset, Velocity curve buttons, and Velocity curve graph.
Select the output velocity curve for your performance by pressing one of 4
buttons.
Create your custom velocity curve with Dynamics slider, and save it as a preset in
Velocity combo box for future use.
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RIGHT MENU BAR
In the Right Menu bar you can get access to Timing panel, 2 Mixer panels, and
Wah-Wah Effect settings.
TIMING PANEL
Strum time (5-200ms) - adjusts the time between the notes played in the
strumming chords (Harmony, Chords, and Bass & Chord modes) as well as delay
for more than one note played simultaneously in Solo and Bass & Pick modes.
Slow Strum time (45-300ms) - adjusts the strum time for Slow Strum strokes.
Attack time (0-100%) - allows shortening/lengthening the attack of a sound. The
shortest (0%) gives smaller latency, but sounds less natural.
Release time (50-200%) - adjusts how long the note sounds after releasing the
key (MIDI note end).
Double-Trk Delay (0-400%) - controls proportional delay between tracks in
Double-track patch for wider panning.
MIXER 1 panel
MIXER 1 panel lets you adjusting the volume of various noise effects (range: +12/-
30db):
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MIXER 2 panel
MIXER 2 panel lets you adjust volume of additional sounds that form the
modeled guitar sound (range: +12/- 30db):
• Slow Strum - volume of Slow Strum sound (Velocity switch FX in chordal
modes).
• Solo/Strings - volume of sustain sound produced in Solo mode and with
String keys.
• Mute, Bridge Mute, Harmonics, Pinch Harmonics- volume of all FX sounds
individually.
WAH-WAH PANEL
MIDI CC - Wah frequency center is controlled by MIDI CC (set the needed CC# in
numeric box), adjust Filter quality (Qual), lowest frequency (Freq), highest
frequency (Freq (max)).
Auto Positive - Automatic Wah effect with positive filter envelope, adjust effect
Depth, Frequency and filter Quality.
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Auto Negative - Automatic Wah effect with negative filter envelope, adjust effect
Depth, Frequency and filter Quality.
Modulation - you can adjust filter Quality (db), lower Frequency (Hz), modulation
Depth (%), modulation Phase (°), modulation Rate (Hz, as well as sync the rate to
host’s tempo and select note duration in pull-down menu), select Trigger mode
with on/off clickable LED.
COMMON
Hold (on/off) - activated Hold button allows to sustain the sound by holding
white key of Repeat zone.
In Solo mode when Hold button is on, any pressed and held key in the Main zone
can be used for sustaining the following notes
Auto (on/off) - toggles between Auto and Manual mode of Floating Fret Position.
Auto works only in melodic modes (Solo, Harmony). Manual mode allows
changing the fret position by right-clicking on the Fretboard.
Accent High (0-127) - adjusts the velocity threshold between hard and hardest
performance dynamics.
Accent Low (0-127) - adjusts the velocity threshold between soft and hard
performance dynamics.
Alter samples (1-5) - provides 5 positions of randomly alternating samples while
performing repetitive notes (position 1 provides up to 3 different samples, while
position 5 provides up to 10 different samples).
You can easily reproduce these techniques by just running RealEight multi
output version (RealEight (4 mono), or RealEight (4 stereo) – these plugins
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provide 4 outs in your DAW’s mixer), loading Double or Quad guitar patch, and
then panning channels in your DAW’s mixer and adding amps/FXs on each
channel (Double patch will use first two audio output channels).
With RealEight multi output version you don’t need to create copies of MIDI
tracks and tweak them, but simply use the single track for MIDI data (played or
step recorded), and RealEight sampler engine will process it to true double- or
quad-tracked guitar parts with no identical samples playing simultaneously in
different channels!
For wider sound you can add some delay between channels with Multi-Trk Delay
slider found in Right menu bar->Timing panel.
To correctly configure RealEight multi outputs in your DAW, please refer to the
DAW’s User Manual for details.
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REALEIGHT EFFECT TABLE AND DESCRIPTION
Tapping Effect, Key/Pedal/Mod.Wheel switch
Mute Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Bridge Mute Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Harmonics Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Pinch Harmonics Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Scrapes Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Legato (1-2 Steps) Effect, Key/Pedal/Mod.Wheel Switch
HammerOn (Legato) Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Slide (Legato) Effect, Key/Pedal/Velocity Switch
Repetition (NoteOff) Key/Pedal/Velocity Switch
Tremolo Effect, Key/Pedal/Velocity Switch
Tremolo 1-beat Effect, Key/Pedal/Velocity Switch
Trill Effect, Key/Pedal/Velocity Switch
Trill 1-shot Effect, Key/Pedal/Velocity Switch
Slide Up Key/Pedal/Mod.Wheel/Velocity Switch*, P.Bender
SlideUp (trigger) Key Switch
Slide Down (Fall) Key/Pedal/Mod.Wheel/Velocity Switch*, P.Bender
SlideDown (trigger) Key Switch
Bend Key/Pedal/Velocity Switch
Reverse Bend Key/Pedal/Velocity Switch
Unison Bend Key/Pedal/Mod.Wheel/Velocity Switch
Hold (1-2 Steps Mono) Effect, Key Switch
Interval Effect, Key/Pedal/ Mod.Wheel/Velocity Switch
Fret Position Mouse*, Key/Pedal Switch
PickPosition Mouse*, Key/Pedal Switch
String select Key Switch
Wah-Wah Effect*, Key/Pedal*/Mod.Wheel Switch
Violining Effect, Key/Pedal/Mod.Wheel Switch
Sustainer (trigger) Key/Pedal Switch, P.Bender
Key/Pedal/Mod.Wheel Switch, P.Bender,
FeedBacker (trigger)
AfterTouch
Chucka FullRange Effect, Key/Pedal* Switch
Chucka MuteKeys Effect, Key/Pedal* Switch
Chucka VeloLayers Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Mode Toggle Key/Pedal/Mod.Wheel Switch
velo> Key/Pedal/Velocity Switch
velo< Key/Pedal/Velocity Switch
Transpose Effect, Key/Pedal/Mod.Wheel/Velocity Switch
Fret Noise (trigger) Key/Pedal/Mod.Wheel/Velocity Switch
MonoBend (lower note
P.Bender, Mod.Wheel
bend)
VeloAdd (velo +/- control) P.Bender
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Open Strings Lock** Pedal Switch
Slow Strum** Velocity Switch
Multi mode Key Switch
Melody octave*** Key Switch
Melody*** Key/Velocity Switch
Bass*** Key Switch
String keys*** Key Switch
Chords*** Key Switch
Hammer-on in chords*** Velocity Switch
Pre-Hammer in chords*** Velocity Switch
Pull-Off (trigger) chords*** Key Switch
Harmonics (Melody)*** Key Switch
Harmonics chords*** Key/Velocity Switch
Mute chords*** Key/Velocity Switch
Bridge Mute chords*** Key/Velocity Switch
Slider in chords*** Key/Velocity Switch
Strum*** Key Switch
Floating Strings*** Key Switch
All FXs are available in Solo mode except for the marked:
* - available in Chords, Bass&Chord, Bass&Pick modes as well.
** - available only in Chords, Bass&Chord, Bass&Pick modes.
*** -.available only in Multi mode.
Tapping FX reduces initial sound attack and allows to produce legato Hammer-
Ons/Pull-Offs both lower and higher the held note within 24 semitone range.
Works in monophonic mode with initial note and Hammer-Ons/Pull-Offs played
on the same string.
Mute FX - left-hand muted sound for notes in the Main zone. Note that the
volume of the Mute FX is controlled by Mixer > Sounds > Mute slider.
BridgeMute FX - sound muted near the guitar bridge for notes in the Main zone.
It is a similar effect to Mute FX, however produces a slightly different sound. The
tightness of Bridge Mute sound is controlled manually with the slider, or by
velocity value of playing notes in case 1-3 position is selected in the numeric box.
With ‘off’ selection velocity of playing notes will not change the length of Bridge
Mute sound. Note that the volume of the BridgeMute FX is controlled by FxMixer
> Bridge Mute slider.
Harmonics FX - chromatic Artificial Harmonic sound for notes in the Main zone.
Note that the volume of the Harmonics FX is controlled by FxMixer > Hrmnx
slider.
PinchHarmonics FX - non-chromatic Pinch Harmonic sound for notes in the
Main zone. Note that the volume of the PinchHarmonics FX is controlled by
FxMixer > Pinch Hrmnx slider.
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Scrapes FX - 46 different string scrapes, each controlled by the different notes in
the Main zone ranging from E1 to C#5. Note that the volume of the Scrapes FX is
controlled by FxMixer > Scrapes slider.
HammerOn (Legato) FX produces Hammer-On/Pull-Off articulation. Hammer-
On and Pull-Off guitar effects enable the playing of grace notes, mordents, trills
with a single pick (and single initial attack). With Hammer-On enabled, press and
hold a single key. When a second key is played, it plays without the initial attack
and stops the first note. While continuing to hold the first key, release the second
key and the first note is played again without the initial attack. When the second
key is played higher than the second key, this is typically called a hammer-on. If
the second key is lower than the first key, this is typically called a pull-off. The
Hammer-On effect has a numeric box allowing the user to select in semi-tones
the greatest distance between the first and second note played to be triggered
with the Hammer-On/Pull-Off effect.
Slide (Legato) FX produces sliding articulation between two notes played legato
(glissando with initial attack on the first note only). The Slide FX numeric box
controls the maximum number of semi-tones between two notes that the slide
FX will occur. The Slide FX slider controls the speed of the slide.
Repetition (NoteOff) FX automatically plays additional same note(s) on key(s)
release allowing to produce semi-automatic tremolo with easy dynamics control.
Tremolo FX plays the note(s) repeatedly with the base speed provided by the
Tempo setting (is synched with host’s tempo). Multiples above the Tempo
setting are controlled by the Tremolo FX pull-down menu with choices of 4th, 4T
(triplet), 8th, 8T, 16th, 16T, 32nd, 32T, 64th, and 64T note durations. Note that while
Tremolo FX is enabled any secondary notes played are sustained for as long as
the first note is played.
Tremolo 1-beat FX works similar Tremolo FX but plays number of notes fitting in
one beat of a measure before sustaining. The speed is controlled by the Tempo
setting (is synched with host’s tempo).
Trill FX plays a continuous trill for as long as the note(s) is held. The Trill FX
numeric box specifies (in semi-tones above the note(s) played) the interval of the
trill. The speed of the trill is controlled by the Tempo setting and the Trill FX pull-
down menu with choices of 4th, 4T (triplet), 8th, 8T, 16th, 16T, 32nd, 32T, 64th, and
64T note durations.
Trill 1-shot FX plays a mordent ahead of the note(s) played. The Trill 1-shot FX
numeric box specifies (in semi-tones above the note(s) played) the interval of the
mordent. The speed of the mordent is controlled by the Tempo setting and the
Trill 1-shot FX pull-down menu with choices of 4th, 4T (triplet), 8th, 8T, 16th, 16T,
32nd, 32T, 64th, and 64T note durations.
SlideUp FX articulates automatic slide up TO the note(s) played. The SlideUp FX
numeric box specifies (in semi-tones) the interval to start the slide from. The
SlideUp FX slider controls the speed of the slide.
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SlideUp (trigger) FX triggers automatic slide up FROM the sustaining note(s).
Velocity of trigger key affects slide dynamics.
SlideDown FX articulates automatic slide down FROM the note(s) played. The
SlideDown FX numeric box specifies (in semi-tones) the destination interval for
the slide. The SlideDown FX slider controls the speed of the slide.
SlideDown (trigger) FX triggers automatic slide down FROM the sustaining
note(s). Velocity of trigger key affects slide dynamics.
Bend FX articulates automatic bend up TO the note(s) played. The Bend FX
numeric box specifies (in either 1 or 2 semi-tones) the interval to start the bend
from. The Bend FX slider controls the speed of the bend.
ReverseBend FX articulates automatic ‘pre-bend and release’ down to the
note(s) played. The ReverseBend FX numeric box specifies (in either 1 or 2 semi-
tones) the interval to start reverse bend from. The ReverseBend FX slider controls
the speed of the bend.
UnisonBend FX articulates two notes played, one being the played on the Main
zone, and the second one starting from one or two semi-tones below is bent up
to the note played. The UnisonBend FX numeric box controls if the second bent
note starts from one or two semi-tones below. The UnisonBend FX slider controls
the speed of the bend.
Hold FX provides sustain effect similar to the Sustain Pedal.
Interval FX plays additional note(s) to the one played in the Main zone. Interval FX
pull-down menu options are: mono, 4th down, 4th up, 5th up, b5th up, Octave
up, Power (5th + 4th up), Power2 (5th + 4th up), Power3 (b5th + #4th up), 2
Octaves up, Power Oct (two power chords in octave), and Power 2 Oct (two
power chords 2 in octave). Note that when Interval FX is enabled, the keyboard is
in monophonic mode and only a single key can be played at a time.
FretPosition FX controls the Capo along the fretboard. The FretPosition FX pull-
down menu option of “F5 … C6” allows the Capo to be controlled by the 10 Right
Repeat keys starting from F5, up to C6 selecting the 20th fret. The FretPosition
FX pull-down menu option of “Open" forces the Capo to remain open. The
remaining pull-down menu options select one of the 20 frets (frets numbers
marked with *, or ** correspond to the frets marked on the RealEight fretboard).
PickPosition FX controls the position of the pick on the strings to provide
different sound (farther or closer to the bridge). The PickPosition numeric box
ranges from -7 to +7. The Pick Position can also be changed via the main
RealEight window by clicking and dragging the pick to the left or right on the
high E-string.
String Select FX allows to manually select the needed string, which lets you play
as many notes on the selected string as possible for the string range.
Wah-Wah FX provides a traditional guitar wah-wah pedal effect. The Wah-Wah
FX pull-down menu options for control are: MIDI-Control, Auto Positive, Auto
Negative and Modulation. Wah-Wah FX parameters can be modified in the
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Wah-Wah panel accessible from Right Menu bar in the upper right corner of the
RealEight window.
Violining FX provides a volume swell with a smooth attack. The Violining FX slider
controls the swell time.
Sustainer (trigger) FX triggers a ‘sustainer’ effect for any notes currently being
played in the Main zone. The sound swells with every key press and can sustain
as long as you trigger the effect.
FeedBacker (trigger) FX triggers a harmonic feedback for the note(s) being
played in the Main zone (for the last in time pressed note in case of a chord). The
FeedBacker FX pull-down menu provides the following harmonic selections: 8
(octave), 5’ (octave and a fifth), 8’ (two octaves), 5’’ (2 two octaves and a fifth), 8''
(three octaves), and 5’’’ (three octaves and a fifth).
ChuckaFull FX provides muted chords in 4ths (so called, chucks) played in the
Main zone which emulates ‘chucka-chucka’ guitar technique. Main zone is in
mono mode with each key triggering individual chord/fret. With notes played
from E3 and higher, ChuckaFull FX chords will move higher with each increased
semi-tone along the fretboard. Right Repeat zone keys repeat the chords played
in Main zone and can alternate between two string groups: D#5 through F#5
trigger lower strings (5-4-3 strings), and G5 and higher trigger upper strings (3-2-1
strings). Left Repeat keys (D#1 and lower) repeat the last layer produced in Right
Repeat zone.
ChuckaMuteKeys FX provides muted chords in 4ths with Black Repeat (Mute)
keys (Main zone and white keys of Repeat zone continue to work normally). Right
Repeat zone Mute keys can alternate between two string groups: D#5 through
F#5 trigger lower strings (5-4-3 strings), A#5 and higher trigger upper strings (3-
2-1 strings), and Left Mute keys (D#1, C#1, etc..) repeat the last layer produced in
Right Repeat zone.
ChuckaVeloLayers FX provides muted chords in 4ths played in the Main zone
similar to ChuckaFull FX, however can produce 3 velocity controlled string
groups by any key of the whole range. Low velocity strokes trigger 5-4-3 string
layer, middle velocity strokes trigger 4-3-2 strings layer, while high velocity
strokes trigger 3-2-1 string layer (the higher velocity value - the higher string
group is triggered).
Mode Toggle FX toggles from Solo mode to Chords, Bass&Chord, or Bass&Pick
mode and back to Solo.
Velo > FX activates higher Velocity Switch FX selected in Higher Velocity Switch
box.
Velo < FX activates lower Velocity Switch FX selected in Lower Velocity Switch
box.
Transpose FX - transposes all notes by the selected interval (+/- 3 octaves)
Fret Noise (trigger) FX triggers Fret Noise sound. Enabling the FX will switch off
the
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automatic Fret Noise generating on note-offs.
Multi mode FX- switches from Solo to Multi mode.
Melody (octave) FX – transposes Melody notes.
Melody FX – switches from chord to Melody setup.
Bass FX - switches from chord to Bass setup.
String Keys FX – switches on String Keys.
Chords FX - switches on Chords setup (when activated Main zone keys are in
Melody mode).
Hammer-On FX - produces automatic Hammer-On in chords.
Pre-Hammer FX – produces pre-hammered chord.
Pull-Off (trigger) FX - produces pull-off in chord.
Harmonics (Melody) FX – switches from chords to Melody with Harmonics sound.
Harmonics FX – switches on Harmonics sound for chords.
Mute chords - switches on Muted sound for chords.
Bridge Mute chords - switches on Bridge Muted sound for chords.
Slider FX - produces automatic pitch bends from pre-hammer notes to initial
chord notes in chords.
Strum - allows to assign Up/Down strum, or Up/Down Muted strum on any key of
Repeat zone. Example: if you use String keys you can assign any desired Strum
and Muted Strum combination on Black keys of Strings zone and play strums
without moving your hand to Strum keys section.
Floating Strings FX - switches on String keys (white keys) in Main zone starting
from Root or Lowest note of the played chord. That allows you to pick String keys
without moving hand to Repeat zone section. In case of #/b Root or Lowest note
of the chord (Bb, F#, etc..), String keys will start on the lower neighbor white key.
ADDITIONAL FXS FOUND IN CHORDS, BASS & CHORDS, BASS & PICK
MODES
Slow Strum on Higher Velo (Velocity Switch FX) - in all chordal modes you can set
a velocity value, after which slow strum will be performed when playing a chord
in the Main zone.
Slow Strum on Lower Velo (Velocity Switch FX) - in the same way you can set a
velocity value below which slow strum will be perform when playing a chord in
the Main zone.
Slide up (Velocity Switch FX) produces automatic slide up TO the played
note/chord.
Slide down (Velocity Switch FX) produces automatic slide down (Fall) FROM the
played chord.
Open Strings Lock (Pedal Switch FX) - in case open strings are used in a chord
(such as A Open, E Open) they will be engaged (locked) while other strings will
play the notes of the further chords. When Open Strings Lock FX is turned on the
further chords played with upper note higher than E3 will automatically move
chord position up along the fretboard.
Note, that if Modulation FX box is activated, the effect selected in M.W.
(Modulation Wheel) box will not work.
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PATTERN GLOBAL MODE
PATTERN MANAGER
RealEight is equipped with powerful multi-functional built-in Pattern Manager
allowing to easily audition rhythm patterns of MusicLab Pattern Library, quickly
find the ones matching your musical needs, as well as drag'n'drop/export the
chosen patterns directly to the host's MIDI track to use with your song.
Within Pattern Global mode you can select any of Performance modes (Solo,
Harmony, Chords, Bass&Chord, or Bass&Pick) by pressing the appropriate
performance mode button. Note, that you can use rhythm patterns with all
performance modes, the mode selection depends on what harmonic part you
want to play with the rhythm patterns:
• Select Chords, Bass&Chord, Bass&Pick modes for automatically
constructed guitar chords
• Select Harmony mode to perform intervals with strumming patterns
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• Select Solo mode to perform your own chords with strumming or picking
patterns
Click the arrow button in the upper left corner to open Pattern Library tree view.
To read the details about ML Pattern library right-click on Pattern Library root
folder, and select Show Info item in popup menu.
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To read the additional information about Styles included with the Category right-
click on Category folder and select Show Info item in popup menu:
Pattern List
SELECTING PATTERN
Click on pattern name in the list to select it - pattern rhythmic contents will
appear in Pattern view and it is ready to play.
Pattern view graphically presents measures/beats as well as guitar 'Strokes' used
in the current rhythm pattern. Differently colored 'Piano Roll' type bars and their
vertical position allow to easily identify the stroke types: green bars present Full
strums, red ones present Muted strums, blue ones present Slow strums, light
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green bars present Top strums, brown ones present individual 'string' picks (up
strums bars of the same stroke type are in higher position than down strums):
Strumming Pattern
Picking Pattern
AUDITIONING PATTERN
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CONTROLLING PATTERN PLAYBACK
DYNAMICS CONTROL
Pattern Manager has powerful real time velocity control options allowing to
drastically change pattern performance:
TEMPO CONTROL
Pattern Manager takes tempo value from the host sequencer, but you can make
it twice lower or higher by simply selecting the appropriate item in Tempo
combo box:
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DRAG'N'DROP PATTERN
The simplest way to copy pattern to MIDI track is to drag'n'drop the selected
pattern directly from Pattern view. To do this click on Pattern view and drag the
pattern to the needed measure of a MIDI track.
You can automatically multiply pattern by the appropriate number of cycles if
you previously set the desired number of repetitions in D’n’D Repeat box found
on Pattern Settings panel:
Note. Velo add and Random parameters will be also applied to the exported
pattern (MIDI file).
There are two ways of creating guitar part with the help of rhythm patterns
playing from MIDI track to RealEight: real-time and non-real-time methods.
SLOW STRUM
Use Slow Strum velocity switch FX to add syncopes and accents to pattern
playback:
• Temporarily mute pattern by triggering Slow Strum (the time window can
be adjusted by 'SlowZone' Automation parameter)
• Completely stop pattern by triggering Slow Strum and quickly releasing
the keys (to stop Slow Strum sound press the Mute key (Black) of the left
Repeat zone). To continue pattern playback press the chord again.
Note, with Latch button (Sustain Pedal) pressed you can't completely stop pattern by triggering
Slow Strum and releasing the keys.
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• Press 'Add' button under Pattern List pane to copy the current pattern to
your new Style folder
• Find and audition other patterns, and copy them one by one to the new
Style using the same method
You can also delete/rename Style folders by right-clicking on it and selecting the
appropriate item in popup menu.
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REALEIGHT STROKE MAP
Note Note name Stroke name
#
22 A#-1 "Slow Upstrum"
21 A -1 "Slow Downstrum"
20 G#-1 "Muted Upstrum"
19 G -1 "Muted Downstrum"
18 F#-1 "Full Upstrum"
17 F -1 "Full Downstrum"
16 E -1 "Full Downstrum 1 semi-tone lower"
15 D#-1 "Full Downstrum 2 semi-tones lower"
14 D -1 "Full Downstrum 3 semi-tones lower"
13 C#-1 "1st string"
12 C -1 "2nd string"
11 B -2 "3rd string"
10 A#-2 "4th string"
09 A -2 "Bass I"
08 G#-2 "Bass II"
07 G -2 "Muted Top Upstrum"
06 F#-2 "Muted Top Downstrum"
05 F -2 "Top Upstrum"
04 E -2 "Top Downstrum"
03 D#-2 "Top Downstrum 1 semi-tone lower"
02 D -2 "Top Downstrum 2 semi-tones lower"
01 C#-2 "Top Downstrum 3 semi-tones lower"
Top strum - strum on the 3-4 higher strings (Bass strings omitted)
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SONG GLOBAL MODE
Song mode turns RealEight 6 into a powerful and easy-to-use songwriting tool
allowing you in no time create perfect guitar backing tracks for your songs. Insert
chord symbols in the needed measures of the built-in Song Track, browse and
drag and drop patterns into it - and your guitar part is ready!
At the bottom is the Song track section where you can insert chords and
patterns to construct your guitar part.
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WORKING WITH PATTERNS
PATTERN LIBRARY BROWSER
STYLE FILTER
Pattern Library includes 1250 guitar rhythm patterns organized in various
musical categories and styles (folders and subfolders). To let you easily find the
suitable patterns for your song we have developed the powerful Style Filter
allowing to automatically select pattern sets by musical criteria: tempo range,
meter, playing technique, and rhythm feel.
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Simply press Filter button to switch it on, select the needed item in popup menu
of the appropriate Filter combo boxes, and the Filter will hide folders and
patterns not matching the required criteria.
Selecting the folder or subfolder of the Pattern Library tree view will load the
available set of patterns into Pattern list pane at the right.
Select pattern name in the list to load pattern to Pattern view strip and press
Play button at the left of Pattern view to audition the selected pattern. Navigate
through the pattern list by clicking arrow buttons at the right of Pattern view or
alternatively use Up/Down Arrow keys of the computer keyboard.
To the left of Pattern view is the Tempo combo box allowing you to make pattern
tempo twice lower or higher by simply selecting the appropriate item in popup
menu. Note, that pattern inserted into the Song Track will play in the current
tempo selection.
In case you find pattern that you want to keep for future use, drag it from the
Pattern list to the ‘Favorites’ section, or alternatively right click the pattern and
select ‘Add to favorites’ in popup menu.
Once you find the needed pattern simply drag and drop it into the Pattern track
located in the lower part of the Song track. You can drag patterns from Pattern
view, Pattern list, ‘Favorites’, and ‘Used in the track’ sections.
PATTERN TRACK
Pattern inserted into the Song track will automatically appear in ‘Used in the
track’ section, which allows you to easily use it in other places of the song by
dragging it directly from ‘Used in the track’ section.
You can shorten or multiply pattern in the Song track by simply dragging its
right boundary.
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Right-click the song pattern to open a context menu allowing you to
copy/paste/delete pattern(s), or split and chop the multiplied pattern, as well as
get access to Pattern Properties panel.
Properties panel displays the pattern name and allows modifying the dynamics
of the pattern by adding/reducing the output velocity of pattern notes.
Double-click the chord track to open the Chord Selector based on the Circle of
Fifths (alternatively right-click and select ‘Insert chord’ in popup menu, or press
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Enter on computer keyboard). Chord Circle provides all major and minor chords
and displays a Key Center including six relative chords at the top. To change the
Key Center simply right-click the appropriate major or minor chord name in the
circle.
Click chord name button to select minor or major chord. Buttons on the upper
panel allow selecting other chord types and/or extensions.
You can change Chord Position (inversion) of the chord by clicking the upper
segment of inner circle and selecting the needed position number in popup list.
If you want to create slash bass chord you can add alternative bass note to the
chord by clicking the lower segment of the inner circle and selecting the needed
note in popup list.
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To insert the selected chord into the chord track press Enter key on computer
keyboard, or alternatively click the center part of Chord Selector. To cancel
inserting press Esc key.
EDITING CHORDS
Select the chord and press Enter, or simply double-click it, or alternatively right-
click the chord and select Edit Chord in popup menu to bring up the Chord
Selector. When the edits are done press Enter to confirm the changes. To cancel
edits press Esc key.
Right-clicking the chord will bring up a menu for copying and pasting of
chord(s), deleting selected chord(s), bringing up Chord Selector to edit a chord,
as well as getting access to Chord Properties panel.
‘FAVORITES’ SECTION
This section allows you to reserve the chord set you are going to further use in a
song and then simply drag them to the needed measures of the Chord track.
There are three ways to put chords into the ‘Favorites’ section:
1. Import the chord set from the WEB page by simply dragging the selected
text directly to ‘Favorites’ section
2. Import the chord set from any standard chords/lyrics Text Document file
containing chord names.
3. Insert chords one-by-one using Chord Selector (double-click to open
Chord Selector, or alternatively right-click and select ‘Add chord’ in popup
menu)
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IMPORTING CHORDS FROM THE WEB PAGE
Find chords/lyrics content of the needed song on any site, such as Ultimate
Guitar http://www.ultimate-guitar.com, Chordie http://www.chordie.com,
Heartwood Guitar Instruction http://www.heartwoodguitar.com, Guitar Chords
and Lyrics http://www.guitarsongs.info to name a few.
Select the text with a mouse,
and instantly get ready to use chord set for your song!
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IMPORTING THE CHORD SET FROM A TEXT DOCUMENT
You may simply drag *.txt file directly into ‘Favorites’ section, or alternatively
right-click the section and select ‘Import from *.txt file’ item in popup menu, and
then browse the needed file in the opened dialog.
Example:
La Belle Dame Sans Regrets
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Or simply drag and drop the file into the ‘Favorites section and instantly get
ready to use chord set:
Once you insert chord into the Song track it will appear in ‘Used in the track’
section on the left side of Library window, which allows you to easily use it in
other places of the song by dragging it directly from ‘Used in the track’ section.
TIME LINE
Time line area allows you to navigate along the song with a mouse click or
Left/Right Arrow keys, as well as start/stop playback with a double-click.
Right clicking on the time line will open settings panel, where you can set the
number of measures you need for the song in Song Length numeric box, as well
as set triplet beat division (grid) if needed for the track by activating Triplets LED.
To change time signature display from the default 4/4 to any other available in
the Library, click the Meter combo box of Filter section and select the needed
item in the popup menu.
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MOVING SONG EVENTS TO MIDI TRACK
When the song or its part is finished you can export it to your DAW’s MIDI track,
edit and play back it directly to Song mode window. To do that simply drag song
events (chord and pattern tracks) from Drag Song button to MIDI track,
and activate Track button in the lower part of Song mode window.
Note, that with this scenario RealEight is not synched with your DAW’s time line,
which allows you to put/copy and playback the dragged MIDI clip(s) at any place
of your project.
CONTROLS
Below the Song track are various Edit, Transport, and Performance controls.
Stop - click to stop playback and return to start position, second click will
return to zero position.
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Set Left and Right locators for the Loop by dragging mouse cursor over the Time
line.
88
SETTINGS PANEL
Clicking the Settings button will bring up the Settings panel.
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KEYBOARD SHORTCUTS
SONG TRACK
Command Shortcut Mouse
Play/Pause Spacebar Double-click on Time
line
Stop Ctrl + Spacebar
Navigate Track vertically Up/Down arrows
Navigate Track horiz. by beats Left/Right arrows
Navigate Track horiz. by grid Ctrl + Left/Right arrows
Navigate between chords Left/Right arrows
Navigate Chord track, beats Tab, Shift+Tab
Navigate Chord track, grid Ctrl +Tab, Shift + Ctrl +Tab
Select all chords and patterns Ctrl +A
Insert Strum S
Insert Slow Strum Shift +S
Find pattern in Library Enter Double-click Pattern
Open Pattern Properties Ctrl + Enter Right-click Pattern
Copy Pattern(s) Ctrl +C/Ctrl+V Ctrl+Drag
Move/Resize Pattern without Alt+Drag
grid
Add/reduce Pattern velocity +/-
Zoom in/out horizontally Mouse Wheel
Open Track Properties Ctrl + Enter Right-click on Time line
Open Chord Properties Ctrl + Enter Right-click the Chord
Open Chord Selector Enter Double-click the Chord
Move Chord(s) without grid Alt +Drag
Copy Chord(s) Ctrl +C/Ctrl+V Ctrl +Drag
CHORD SELECTOR
Command Shortcut Mouse
Select major chord C/D/E/F/G/A/B
Select minor chord M+C/D/E/F/G/A/B
Select ‘#’ chord Shift +C/D/F/G/A
Select ‘b’ chord Ctrl +D/E/G/A/B
Navigate through the circle Arrow keys
Insert chord Enter Click outside the circle
Cancel chord edits Esc
90
Transpose chord +/-
Change chord position Ctrl+Plus (+)/Minus (-)
Enharmonic shift (#/b) *
Change Key Center Right-click Chord name
Note, Mac users should use CMD key instead of CTRL key
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HUMANIZE
You can easily add more realism to the performance (both live played or step-
recorded, or automatic) using RealEight advanced Humanize option.
Humanize panel
Click the Humanize button in the lower right corner of RealEight window to
open the Humanize panel. Activate the option by clicking on LED in the upper
left corner (the LED is duplicated at the left of Humanize button, so you can
switch it on/off even when Humanize panel is closed).
Humanize Panel has 9 parameters grouped under functional headings: Sound,
Timing, Velocity, and Pitch. Each parameter has individual switch LED and two
sliders. The upper slider controls the maximum range of parameter being
applied (steps, milliseconds, velocity, cents), while the lower one controls the
sensitivity of randomization in percentage (at 100% all playing notes will be
affected).
SOUND
Pick Position - randomly changes Pick Position parameter value.
• Set maximum range with the ‘steps’ slider.
Resonance - randomly triggers open string adjacent to the current played (works
for 5 upper strings). This simulates the effect of a guitarist accidentally striking or
resonating strings.
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• Click on Harm or Pinch name to select Harmonics or Pinch Harmonics
sound for resonance.
• Reduce the volume of resonance sound with ‘velo-’ slider.
Random Mutes - randomly changes Sustain sound to Mute or Bridge Mute. This
simulates the effect of a guitarist accidentally not pressing the string hard
enough.
• Click on Mute or Bridge Mute name to select the sound.
• Reduce the volume of mute sound with ‘velo-’ slider.
TIMING
Attack Time - randomly changes the Attack Time parameter value.
• Set maximum value with 'ms' slider (0-50 msec. range)
Stroke Time - randomly delays the note-on time of all playing notes.
• Set maximum value with 'ms' slider (0-100 msec. range)
Strum Time - changes the time window between simultaneously played notes
(interval, chord).
• Set maximum value with 'ms' slider (0-200 msec. range)
Tremolo/Trill - randomizes automatic tremolo or trill notes timing.
• Set maximum value with 'ms' slider (0-100 msec. range)
VELOCITY
All Strokes - changes velocity values of all playing strokes.
PITCH
All Sounds - sharpens the pitch of all sounds.
• Set maximum value with 'cents' slider (0-50 cents range)
Mute and Bridge Mute - sharpens the pitch of Mute, Bridge Mute sounds.
• Set maximum value with 'cents' slider (0-50 cents range)
MASTER SECTION
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Preset - save all settings made in Humanize window as user presets for future
use.
To create a preset, click on Preset combo box to activate Edit mode, type in the
preset name, and press Enter on computer keyboard. Preset will be saved within
RealEight and added to preset list.
To delete preset simply click on Delete icon at the right.
Reset - click to reset all settings to factory default values.
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IMPORTING/EXPORTING GLOBAL SETTINGS
You can save all modifications you’ve made to Global Preset (external *.rgsong
file) containing overall settings, which allows to easily export all changed data as
a single file and import it when needed. Click on MusicLab logo to save/load the
Global Settings:
Note, all current settings are saved within a project doc of your DAW as well.
If you want the current settings load every time you run RealEight, select ‘Save As
Default’ item in the popup menu. To return factory default settings press Reset
button in SetUp panel and select ‘Save As Default’.
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APPENDIX A. PARAMETER AUTOMATION MIDI CC AND
VST MAP
Output
Volume 7 Volume
EQ, High 29 EQ-High
EQ, Low 30 EQ-Low
MIDI Out, select Outmode
Tune
Pitch, Coarse 12 PtchCrse
Pitch, Fine Tune 13 PtchFine
Modulation, Depth 14 ModDepth
Modulation, Freq 15 ModFreq
Mixer
Mixer_Muted_sound, Volume 20 MxMuted
Mixer_Slow_Strum, Volume 21 MxSlStrm
Mixer_Switch_FX, Volume 22 MxKeyFx
Mixer_FretNoise, on/off, 23 MxFrtN_
Mixer_FretNoise, Volume 24 MxFrtNse
Mixer_ReleaseNoise, on/off 25 MxRelN_
Mixer_ReleaseNoise, Volume 26 MxRelNse
Mixer_Pick/Noise, on/off 27 MxPckN_
Mixer_Pick/Noise, Volume 28 MxPckNse
Wah-Wah
Wah-Wah, On/Off 47 WahOnOff
Wah-Wah_mode, select 46 WahMode
Common
Alter_sample, mode 52 AltSmple
Accent_High_Threshold 51 VelTrshH
Accent_Low_Threshold 53 VelTrshL
Release_Time 55 RlseTime
Attack_Time 49 AtckTime
Strum_Time 56 StrmTime
Pick_Position, select 43 PickPos
Fret_Position, select 78 FretPos
Auto_Fret_Position, on/off 79 AutoFret
Hold, on/off 64 Hold
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Controllers
Pitch_BenderUp, Mode 57 PBupMode
Pitch_BenderDown, Mode 48 PBdnMode
PBenderUp_to_Slide, Range 58 PBSldRng
PBenderDown_to_Slide, Range 63 PBdnSlRn
PBender_to_Pitch, Range 59 PBPtcRng
Modulation_Wheel, Mode 60 WhMode
ModWheel_to_Slide, Range 61 WhSldRng
ModWheel_to_Pitch, Range 62 WhPtcRng
Aftertouch, Mode 75 AtchMode
Aftertouch_to_Pitch, Range 76 AtchRng
Velocity_Curve, select 77 VelCurve
Velocity Switch FX (non-Solo)
Velo_Switch_Slide_mode, select 85 VelSlide
VelSw_SlideUp, Velo 86 SldUpVel
VelSw_SlideUp, Steps 87 SldUpStp
VelSw_SlideUp, Time 88 SldUpTim
VelSw_SlideDown, Velo 89 SldDnVel
VelSw_SlideDown, Steps 90 SldDnStp
VelSw_SlideDown, Time 102 SldDnTim
Slow_Strum_on_high_velo, select 112 SlStrmHi
Slow_Strum_HighVel, Velo 113 SlStrHVe
Slow_Strum_HighVel, Speed 114 SlStrHSp
Slow_Strum_on_low_velo, select 115 SlStrLow
Slow_Strum_LowVel, Velo 116 SlStrLVe
Slow_Strum_LowVel, Speed 117 SlStrLSp
Mode Controls
Performance_Mode, select 54 Mode
Silent Mode, on/off 110 Silent
Chord Position, select 111 ChordPos
Chords/Bass, on/off 80 ChrdBass
Alter_Bass, on/off 118 ChdAltBs
Bass_Mono, on/off 119 ChdMnoBs
Chords_Strings, Upper, select 6 ChdStrU
Chords_Strings, Lower, select 3 ChdStrL
Bass&Chord_mode_Strings#, select 9 BnCStr#
Harmony_Mode_Interval, select 31 HrmIntr1
Solo_FX_HammerOn, select 35 SolFxHO
Solo_FX_HammerOn, Steps 36 HOSteps
Solo_Legato, on/off 18 Legato
Solo_BassZone, on/off 40 BassZone
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Solo_BassZone, rangeHigh 41 BasRngUp
Solo_BassZone, rangeLow 44 BasRngDn
Slow Strum time zone (Pattern) 120 Slowzone
Pattern mode on/off 16 PattrnOn
Pattern, Track mode on/off 17 TrackMod
Song_Mode_Velo+ 122 SongVelo
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MIDI CC AUTOMATION, VALUE -> PARAMETER MAP
CC#3, ChdStrL CC#12, PtchCrse CC#41, BassRang
0-13 --> 1 0-2 --> -12 0-1 --> E1
13-38 --> 2 3-7 --> -11 2-5 --> F1
39-63 --> 3 8-13 --> -10 6-8 --> F#1
64-88 --> 4 14-18 --> -9 9-12 --> G1
89-114 --> 5 19-23 --> -8 13-15 --> G#1
115-127 --> 6 24-29 --> -7 16-19 --> A1
CC#6, ChdStrU 30-34 --> -6 20-22 --> A#1
0-13 --> 1 35-39 --> -5 23-26 --> B1
13-38 --> 2 40-44 --> -4 27-29 --> C2
39-63 --> 3 45-50 --> -3 30-33 --> C#2
64-88 --> 4 51-55 --> -2 34-37 --> D2
89-114 --> 5 56-60 --> -1 38-40 --> D#2
115-127 --> 6 61-66 --> 0 41-44 --> E2
CC#9, BnCStr# 67-71 --> 1 45-47 --> F2
0-21 --> 2 72-76 --> 2 48-51 --> F#2
22-63 --> 3 77-82 --> 3 52-54 --> G2
64-105 --> 4 83-87 --> 4 55-58 --> G#2
106-127 --> 5 88-92 --> 5 59-61 --> A2
CC#31, HrmIntrl 93-97 --> 6 62-65 --> A#2
0-9 --> 4th down 98-103 --> 7 66-68 --> B2
10-27 --> 5th up 104-108 --> 8 69-72 --> C3
28-45 --> Octave 109-113 --> 9 73-75 --> C#3
46-63 --> Power1 114-119 --> 10 76-79 --> D3
64-81 --> Power2 120-124 --> 11 80-82 --> D#3
82-127 --> 2 Octave 125-127 --> 12 83-86 --> E3
CC#36, HOSteps CC#13, PtchFine 87-89 --> F3
0-5 --> 1 64-127 --> 0-(+100c) 90-93 --> F#3
6-17 --> 2 64 --> 0 94-97 --> G3
18-28 --> 3 0-64 --> 0-(-100c) 98-100 --> G#3
29-40 --> 4 CC#46, WahMode 101-104 --> A3
41-51 --> 5 0-22 --> MidiCC 105-107 --> A#
52-63 --> 6 23-63 --> Auto(Pos) 108-111 --> B3
64-75 --> 7 64-86 --> Auto(Neg) 112-114 --> C4
76-86 --> 8 87-127 --> Modulation 115-118 --> C#4
87-98 --> 9 CC#52, AltSmple 119-121 --> D4
99-109 --> 10 0-15 --> 1 122-125 --> D#4
110-121 --> 11 16-47 --> 2 126-127 --> E4
122-127 --> 12 48-79 --> 3
80-111 --> 4
112-127 --> 5
CC#48, PBdnMode CC#58, PBSldRng CC#60, WhMode
0-10 --> As up 0-5 --> 1 0-15 --> Off
11-31 --> Off 6-17 --> 2 16-47 --> Slide
32-52 --> Slide 18-28 --> 3 48-79 --> Pitch
53-74 --> Pitch 29-40 --> 4 80111 --> Modulation
75-95 --> VeloAdd 41-51 --> 5 112-127 --> MonoBend
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96-116 --> MonoBend 52-63 --> 6 CC#62, WhPtcRng
117-127 --> Sustainer 64-75 --> 7 0-4 --> 12
CC#50, PickPos 76-86 --> 8 5-13 --> 11
0-4 --> -7 87-98 --> 9 14-22 --> 10
5-13 --> -6 99-109 --> 10 23-31 --> 9
14-22 --> -5 110-121 --> 11 32-40 --> 8
23-31 --> -4 122-127 --> 12 41-49 --> 7
32-40 --> -3 CC#59, PBPtcRng 50-58 --> 6
41-49 --> -2 0-4 --> 12 59-68 --> 5
50-58 --> -1 5-13 --> 11 69-77 --> 4
59-68 --> 0 14-22 --> 10 78-86 --> 3
69-77 --> 1 23-31 --> 9 87-95 --> 2
78-86 --> 2 32-40 --> 8 96-104 --> 1
87-95 --> 3 41-49 --> 7 105-113 --> 1/2
96-104 --> 4 50-58 --> 6 114-122 --> 1/4
105-113 --> 5 59-68 --> 5 123-127 --> 1/8
114-122 --> 6 69-77 --> 4 CC#75, AtchMode
123-127 --> 7 78-86 --> 3 0-15 --> Off
CC#54, Mode 87-95 --> 2 16-47 --> Pitch
0-13 --> Solo 96-104 --> 1 48-79 --> Modulation
14-38 --> Harmony 105-113 --> 1/2 80-111 --> Sustainer
39-63 --> Chords 114-122 --> 1/4 112-127 --> Feedbacker
64-88 --> BassChord 123-127 --> 1/8 CC#76, AtchRng
89-115 --> BassPick CC#61, WhSldRng 0-15 --> 2
116-127 --> Direct 0-5 --> 1 16-47 --> 1
CC#57, PBupMode 6-17 --> 2 48-79 --> 1/2
0-12 --> Off 18-28 --> 3 80-11 --> 1/4
13-38 --> Slide 29-40 --> 4 112-127 --> 1/8
39-63 --> Pitch 41-51 --> 5 CC#77, VelCurve
64-88 --> VeloAdd 52-63 --> 6 0-21 --> 1
89-114 --> MonoBend 64-75 --> 7 22-63 --> 2
115-127 --> Sustainer 76-86 --> 8 64-105 --> 3
87-98 --> 9 106-127 --> 4
99-109 --> 10
110-121 --> 11
122-127 --> 12
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75-81 --> 11 76-86 --> 8 122-127 --> 12
82-88 --> 12 87-98 --> 9 CC#111, ChordPos
89-95 --> 13 99-109 --> 10 0-15 --> I
96-102 --> 14 110-121 --> 11 16-47 --> II
103-109 --> 15 122-127 --> 12 48-79 --> III
110-116 --> 16 80-111 --> IV
117-123 --> 17 112-127 --> Kbrd
124-127 --> 18
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APPENDIX B. NRPN MAP
Format: (<NRPN MSB>, <NRPN LSB>, <Data Entry MSB>[, <DataEntry LSB>]) -
<Description>. {<Comment>.}
----------------------------------------------------------------------------------------------------
(0, key, msb, lsb) - Set Pitch Bend for the key to ((msb<<7) | lsb)-8192.
(1, key, fx) - Select FX for the key, sustain pedal or velocity of a stroke.
key - key id, see Key Map below.
fx-5 - fx id, see FX Map below.
(2, key, on) - Switch the key fx.
key - key id, see Key Map below.
on - 0/1 for Off/On.
(3, key, opt) - Set options of the key fx.
key - key id, see Key Map below.
opt - bit field: <toggle> | (<do sustain> << 1) | (<play stroke> << 2)
(4, key, msb, lsb) - Set first parameter of the key fx if any, ignored otherwise.
key - key id, see Key Map below.
((msb<<7) | lsb)-8192 - value of the parameter 1.
For specific parameter ranges and meanings see FX Map below.
(5, key, msb, lsb) - Set second parameter of the key fx if any, ignored otherwise.
key - key id, see Key Map below.
((msb<<7) | lsb)-8192 - value of the parameter 2.
For specific parameter ranges and meanings see FX Map below.
Key Map
Format: <key id> - <Description>. {<Comment>.}
----------------------------------------------------------------------------------------------------
0 - Sustain Pedal. Available fxes -5..34.
1 - Upper velocity zone. Available fxes 0..34.
2 - Lower velocity zone. Available fxes 0..34.
3..18 - C0..D#1 Key switches. Available fxes -2..34.
19..35 - D#5..G6 Key Switches. Available fxes -2..34.
36 - Modulation. Available fxes -2..34.
FX Map
Format: <fx id>, <name> [, <par1 rng>[, <par2 rng>] - <parameters' names>]
----------------------------------------------------------------------------------------------------
-2, velo upper
-1, velo lower
0, Tapping
1, Mute
2, BridgeMute, 0..128, 0..3 - ctrl val, velo sensitivity
3, Harmonics
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4, PinchHarmonics
5, Slap
6, Scrapes
7, HammerOn(Legato), 0..48 - range
8, Slide(Legato), 0..48, 30..150 - range, time
10, Repeat(NoteOff)
11, ChuckaFull
12, ChuckaMuteKeys
13, Tremolo, 0..9 - duration id (see Duration Map)
14, Tremolo 1 beat, 0..9 - duration id (see Duration Map)
15, Trill, 1..12, 0..9 - interval, duration id (see Duration Map)
16, Trill 1 shot, 1..12, 0..9 - interval, duration id (see Duration Map)
17, SlideUp, 1..12, 40..500 - range, time (ms)
18, SlideUpTrig, 1..12, 40..500 - range, time (ms)
19, SlideDown, 1..12, 40..500 - range, time (ms)
20, SlideDownTrig, 1..12, 40..500 - range, time (ms)
21, Bend, 1..2, 100..800 - interval, time (ms)
22, ReverseBend, 1..2, 100..800 - interval, time (ms)
23, UnisonBend, 1..2, 100..800 - interval, time (ms)
25, Hold
27, Sustainer(trigger)
28, Violining, 300..2000 - time (ms)
29, Interval, 0..8 - interval id (see Interval Map)
30, FretPosition, -1..20 - fret position id (see Fret Position Map)
31, PickPosition, -7..+7 - pickup position
32, Wah-Wah, 0..3 - wah-wah mode id (see Wah-Wah Mode
Map)
33, FeedBack(trigger), 0..5 - feedback interval id (see Feedback Interval
Map)
34, ChuckaVeloLayer
35, VeloMute 1..127 - velocity
36, Legato
37, String 0..8 - 0..7 - string 1..8, 8 - auto
39, FretNoise - Fret Noise
Duration Map
Format: <duration id>, <description>
----------------------------------------------------------------------------------------------------
0, 4th
1, 4T
2, 8th
3, 8T
4, 16th
5, 16T
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6, 32nd
7, 32T
8, 64th
9, 64T
Interval Map
Format: <interval id>, <description>
----------------------------------------------------------------------------------------------------
0, mono
1, 4th down
2, 5th up
3, Octave
4, Power
5, Power2
6, 2 Octaves
7, Pwr Oct
8, Pwr 2 Oct
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Web site: http://www.musiclab.com
Technical support: supportbox@musiclab.com
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