Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
0% found this document useful (0 votes)
29 views4 pages

Output Log

Download as txt, pdf, or txt
Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1/ 4

Initialize engine version: 5.3.

4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) UHD Graphics (ID=0x8a56)
Vendor: Intel
VRAM: 1074 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
AmplifyColor.dll into Unity Child Domain
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\ObjReader.dll (this message is harmless)
Loading C:\Users\lexi\Desktop\Clustertruck\Clustertruck\Clustertruck_Data\Managed\
ObjReader.dll into Unity Child Domain
- Completed reload, in 0.260 seconds
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\lexi\Desktop\Clustertruck\Clustertruck\
Clustertruck_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 34.292500 ms
DRM FREE BUILD:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Completed Levels Updated! 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

CURRENTLEVEL CHANGHED: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Default Color: FFFFFF

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

[Singleton] Using instance already created: MaterialHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: Blue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: LightBlue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: Orange

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: Fire

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: Night

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: Purple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: Borealis

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingSkyBox: Dark

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingTerrain: Empty

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingTerrain: Tan

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingTerrain: Green

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingTerrain: Red

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingTerrain: Blue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

AddingTerrain: Violet

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InControl (version 1.5.12 build 6556)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the


comment above this line for more information.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Connect: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.


Thread -> id: 3b38 -> priority: 1
hello?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

GameObject is already being activated or deactivated.

(Filename: Line: 172)

You might also like