Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
0% found this document useful (0 votes)
6 views478 pages

Output Log

Download as txt, pdf, or txt
Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1/ 478

Initialize engine version: 4.6.

7p4 (92864d9108e2)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) UHD Graphics 600 (ID=0x3185)
Vendor: Intel
VRAM: 128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep Talking And
Nobody Explodes\ktane_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep Talking And
Nobody Explodes\ktane_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child
Domain
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep Talking And
Nobody Explodes\ktane_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep Talking And
Nobody Explodes\ktane_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\UnityEngine.Cloud.Analytics.dll
(this message is harmless)
Loading C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep Talking And
Nobody Explodes\ktane_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child
Domain
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll
(this message is harmless)
Loading C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep Talking And
Nobody Explodes\ktane_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity
Child Domain
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\log4net.dll (this message is
harmless)
Loading C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep Talking And
Nobody Explodes\ktane_Data\Managed\log4net.dll into Unity Child Domain
- Completed reload, in 0.109 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\System.dll (this message is
harmless)
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\System.Xml.dll (this message is
harmless)
Platform assembly: C:\Users\Bryan\Desktop\Keep Talking And Nobody Explodes\Keep
Talking And Nobody Explodes\ktane_Data\Managed\System.Configuration.dll (this
message is harmless)
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Initializing platform...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Configuring logging for Assembly-CSharp, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Configuring using log config file: C:\Users\Bryan\Desktop\Keep Talking And Nobody


Explodes\Keep Talking And Nobody Explodes\logConfig.xml.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Logging] Logging successfully configured.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Logging] Logging start.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And


Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\C:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\C:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\C:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\C:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
DllNotFoundException: C:/Users/Bryan/Desktop/Keep Talking And Nobody Explodes/Keep
Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_InitSafe ()
at Steamworks.SteamAPI.Init () [0x00000] in <filename unknown>:0
at SteamManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Assets.Scripts.Services.Steam.ServicesSteam:Initialize()
LoadingManager:Start()

(Filename: Line: -1)

[Assets.Scripts.Services.Steam.ServicesSteam] STEAM HAS FAILED TO INITIALIZE. All


steam features will be disabled for this game session. This likely means that the
game was launched with Steam not running.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\demoSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\demoSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DemoManager] Demo settings: [Mode: Off], [DisableAlarmClockSound:


False], [SkipVerificationFlow: False], [HideManualWebsiteReference: False],
[ForgetLastGameSettings: False]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[OVR] Compositor failed to initialize.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Starting analytics with project ID 4f3967d3-c799-4767-9cad-d1d8433fe909

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Bundle Version: 1.0.0


Manual Version: 1
Verification Code: 241

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Loading: mainScene

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Finished loading: 1.24 sec(s)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Received mouse input to continue, loading main scene.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 4.167800 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Loading progression data...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Progression summary:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Last Unlocked Bomb Classification:


1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: gameoverviewtutorial


Beaten: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: controlstutorial Beaten:


True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Missions.MissionManager] MissionManager initialized. 34 missions
available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Loading records from records.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Failed to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml": Could not find file "C:\Users\Bryan\AppData\LocalLow\Steel
Crate Games\Keep Talking and Nobody Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] No records found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Loading best time records from


best_times.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Failed to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml": Could not find file "C:\Users\Bryan\AppData\LocalLow\
Steel Crate Games\Keep Talking and Nobody Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] No best time records found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] 0 recent records found:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Recent Record Summary: Success: 0


ExplodeDueToStrikes: 0 ExplodeDueToTime: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] 0 Best Time records found:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Loading stats from stats.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Failed to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml": Could not find file "C:\Users\Bryan\AppData\LocalLow\Steel
Crate Games\Keep Talking and Nobody Explodes\stats.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] No stats found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Recorded Stats:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Recorded Achievements:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)
Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 18697.
Total: 14.774100 ms (FindLiveObjects: 2.823000 ms CreateObjectMapping: 0.538500 ms
MarkObjects: 9.208699 ms DeleteObjects: 0.634800 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18121.
Total: 20.139200 ms (FindLiveObjects: 5.551200 ms CreateObjectMapping: 1.607400 ms
MarkObjects: 11.443000 ms DeleteObjects: 0.044200 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 9.584400 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7960 unused Assets to reduce memory usage. Loaded Objects now: 1875.
Total: 14.486899 ms (FindLiveObjects: 1.283500 ms CreateObjectMapping: 0.258600 ms
MarkObjects: 2.049100 ms DeleteObjects: 9.420600 ms)

UnloadTime: 2.440000 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 3 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


last {color} wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one blue wire, Solution: cut the last blue wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 3 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


white, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 3 possible solutions. Chosen: cut the


second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no red


wires, Solution: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 4 rules for 4 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 3 wires available,


5 colors available.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


yellow and there are no red wires, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 1 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last {color} wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one red wire and the last digit of the serial number is odd, Solution: cut the last
red wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one yellow wire, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


blue wire, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 5 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 8 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one
red wire and there is more than one yellow wire, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no black


wires, Solution: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


black and the last digit of the serial number is odd, Solution: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 6 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 9 possible solutions. Chosen: cut the


fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


yellow wire and there is more than one white wire, Solution: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


third wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no yellow


wires and the last digit of the serial number is odd, Solution: cut the third wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no red


wires, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Display Word to Button Index Map: YES:2, FIRST:1, DISPLAY:5,


OKAY:1, SAYS:5, NOTHING:2, :4, BLANK:3, NO:5, LED:2, LEAD:5, READ:3, RED:3, REED:4,
LEED:4, HOLD ON:5, YOU:3, YOU ARE:5, YOUR:3, YOU'RE:3, UR:0, THERE:5, THEY'RE:4,
THEIR:3, THEY ARE:2, SEE:5, C:1, CEE:5,

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "READY": YES, OKAY, WHAT, MIDDLE, LEFT, PRESS,
RIGHT, BLANK, READY, NO, FIRST, UHHH, NOTHING, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "FIRST": LEFT, OKAY, YES, MIDDLE, NO, RIGHT,
NOTHING, UHHH, WAIT, READY, BLANK, WHAT, PRESS, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NO": BLANK, UHHH, WAIT, FIRST, WHAT, READY,
RIGHT, YES, NOTHING, LEFT, PRESS, OKAY, NO, MIDDLE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "BLANK": WAIT, RIGHT, OKAY, MIDDLE, BLANK,


PRESS, READY, NOTHING, NO, WHAT, LEFT, UHHH, YES, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NOTHING": UHHH, RIGHT, OKAY, MIDDLE, YES,


BLANK, NO, PRESS, LEFT, WHAT, WAIT, FIRST, NOTHING, READY

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YES": OKAY, RIGHT, UHHH, MIDDLE, FIRST, WHAT,
PRESS, READY, NOTHING, YES, LEFT, BLANK, NO, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WHAT": UHHH, WHAT, LEFT, NOTHING, READY, BLANK,
MIDDLE, NO, OKAY, FIRST, WAIT, YES, PRESS, RIGHT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UHHH": READY, NOTHING, LEFT, WHAT, OKAY, YES,
RIGHT, NO, PRESS, BLANK, UHHH, MIDDLE, WAIT, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "LEFT": RIGHT, LEFT, FIRST, NO, MIDDLE, YES,
BLANK, WHAT, UHHH, WAIT, PRESS, READY, OKAY, NOTHING

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "RIGHT": YES, NOTHING, READY, PRESS, NO, WAIT,
WHAT, RIGHT, MIDDLE, LEFT, UHHH, BLANK, OKAY, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "MIDDLE": BLANK, READY, OKAY, WHAT, NOTHING,


PRESS, NO, WAIT, LEFT, MIDDLE, RIGHT, FIRST, UHHH, YES

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules.WhosOnFirst] Precedence for "OKAY": MIDDLE, NO, FIRST, YES, UHHH, NOTHING,
WAIT, OKAY, LEFT, READY, BLANK, PRESS, WHAT, RIGHT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WAIT": UHHH, NO, BLANK, OKAY, YES, LEFT, FIRST,
PRESS, WHAT, WAIT, NOTHING, READY, RIGHT, MIDDLE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "PRESS": RIGHT, MIDDLE, YES, READY, PRESS, OKAY,
NOTHING, UHHH, BLANK, LEFT, FIRST, WHAT, NO, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU": SURE, YOU ARE, YOUR, YOU'RE, NEXT, UH
HUH, UR, HOLD, WHAT?, YOU, UH UH, LIKE, DONE, U

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU ARE": YOUR, NEXT, LIKE, UH HUH, WHAT?,
DONE, UH UH, HOLD, YOU, U, YOU'RE, SURE, UR, YOU ARE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOUR": UH UH, YOU ARE, UH HUH, YOUR, NEXT, UR,
SURE, U, YOU'RE, YOU, WHAT?, HOLD, LIKE, DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU'RE": YOU, YOU'RE, UR, NEXT, UH UH, YOU ARE,
U, YOUR, WHAT?, UH HUH, SURE, DONE, LIKE, HOLD

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UR": DONE, U, UR, UH HUH, WHAT?, SURE, YOUR,
HOLD, YOU'RE, LIKE, NEXT, UH UH, YOU ARE, YOU
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "U": UH HUH, SURE, NEXT, WHAT?, YOU'RE, UR, UH
UH, DONE, U, YOU, LIKE, HOLD, YOU ARE, YOUR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UH HUH": UH HUH, YOUR, YOU ARE, YOU, DONE,
HOLD, UH UH, NEXT, SURE, LIKE, YOU'RE, UR, U, WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UH UH": UR, U, YOU ARE, YOU'RE, NEXT, UH UH,
DONE, YOU, UH HUH, LIKE, YOUR, SURE, HOLD, WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WHAT?": YOU, HOLD, YOU'RE, YOUR, U, DONE, UH


UH, LIKE, YOU ARE, UH HUH, UR, NEXT, WHAT?, SURE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "DONE": SURE, UH HUH, NEXT, WHAT?, YOUR, UR,
YOU'RE, HOLD, LIKE, YOU, U, YOU ARE, UH UH, DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NEXT": WHAT?, UH HUH, UH UH, YOUR, HOLD, SURE,
NEXT, LIKE, DONE, YOU ARE, UR, YOU'RE, U, YOU

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "HOLD": YOU ARE, U, DONE, UH UH, YOU, UR, SURE,
WHAT?, YOU'RE, NEXT, HOLD, UH HUH, YOUR, LIKE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "SURE": YOU ARE, DONE, LIKE, YOU'RE, YOU, HOLD,
UH HUH, UR, SURE, U, WHAT?, NEXT, YOUR, UH UH

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "LIKE": YOU'RE, NEXT, U, UR, HOLD, DONE, UH UH,
WHAT?, UH HUH, YOU, LIKE, SURE, YOU ARE, YOUR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSetGenerator] <tr><td class="keypad-table-


column">Ϙ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ӭ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">©</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ϭ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ψ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ϭ</td></tr>
<tr><td class="keypad-table-column">Ѧ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ϙ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ѽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¶</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">‫<ټ‬/td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ӭ</td></tr>
<tr><td class="keypad-table-column">ƛ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ͽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҩ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѣ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѣ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">҂</td></tr>
<tr><td class="keypad-table-column">Ϟ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҩ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Җ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ѭ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ͼ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ӕ</td></tr>
<tr><td class="keypad-table-column">Ѭ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">☆</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ԇ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Җ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¶</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ψ</td></tr>
<tr><td class="keypad-table-column">ϗ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ϗ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ƛ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¿</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѯ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҋ</td></tr>
<tr><td class="keypad-table-column">Ͽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¿</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">☆</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">‫<ټ‬/td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">★</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ω</td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] WireSet Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] 3 wires:
If there are no red wires, cut the second wire.
If the last wire is white, cut the last wire.
If there is more than one blue wire, cut the last blue wire.
Otherwise, cut the last wire

4 wires:
If there is more than one red wire and the last digit of the serial number is odd,
cut the last red wire.
If the last wire is yellow and there are no red wires, cut the first wire.
If there is exactly one blue wire, cut the first wire.
If there is more than one yellow wire, cut the last wire.
Otherwise, cut the second wire

5 wires:
If the last wire is black and the last digit of the serial number is odd, cut the
fourth wire.
If there is exactly one red wire and there is more than one yellow wire, cut the
first wire.
If there are no black wires, cut the second wire.
Otherwise, cut the first wire

6 wires:
If there are no yellow wires and the last digit of the serial number is odd, cut
the third wire.
If there is exactly one yellow wire and there is more than one white wire, cut the
fourth wire.
If there are no red wires, cut the last wire.
Otherwise, cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Memory Rules:


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <h4>Stage 1:</h4>


<p>
If the display is 1, press the button in the second position.<br />
If the display is 2, press the button in the second position.<br />
If the display is 3, press the button in the third position.<br />
If the display is 4, press the button in the fourth position.<br />
</p>

<h4>Stage 2:</h4>
<p>
If the display is 1, press the button labeled "4".<br />
If the display is 2, press the button in the same position as you pressed in stage
1.<br />
If the display is 3, press the button in the first position.<br />
If the display is 4, press the button in the same position as you pressed in stage
1.<br />
</p>

<h4>Stage 3:</h4>
<p>
If the display is 1, press the button with the same label you pressed in stage
2.<br />
If the display is 2, press the button with the same label you pressed in stage
1.<br />
If the display is 3, press the button in the third position.<br />
If the display is 4, press the button labeled "4".<br />
</p>

<h4>Stage 4:</h4>
<p>
If the display is 1, press the button in the same position as you pressed in stage
1.<br />
If the display is 2, press the button in the first position.<br />
If the display is 3, press the button in the same position as you pressed in stage
2.<br />
If the display is 4, press the button in the same position as you pressed in stage
2.<br />
</p>

<h4>Stage 5:</h4>
<p>
If the display is 1, press the button with the same label you pressed in stage
1.<br />
If the display is 2, press the button with the same label you pressed in stage
2.<br />
If the display is 3, press the button with the same label you pressed in stage
4.<br />
If the display is 4, press the button with the same label you pressed in stage
3.<br />
</p>
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Needy Knob Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Up Position:
<tr><td> </td><td> </td><td>X</td><td> </td><td>X</td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td>X</td><td> </td><td>X</td></tr>

<tr><td>X</td><td> </td><td>X</td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td>X</td><td>X</td><td> </td><td>X</td><td>X</td></tr>

Down Position:
<tr><td> </td><td>X</td><td>X</td><td> </td><td> </td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td>X</td><td> </td><td>X</td></tr>

<tr><td>X</td><td> </td><td>X</td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td>X</td><td> </td><td> </td><td> </td><td>X</td></tr>

Left Position:
<tr><td> </td><td> </td><td> </td><td> </td><td>X</td><td> </td></tr>
<tr><td>X</td><td> </td><td> </td><td>X</td><td>X</td><td>X</td></tr>

<tr><td> </td><td> </td><td> </td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td> </td><td> </td><td>X</td><td>X</td><td> </td></tr>

Right Position:
<tr><td>X</td><td> </td><td>X</td><td>X</td><td>X</td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td> </td><td>X</td><td> </td></tr>

<tr><td>X</td><td> </td><td>X</td><td>X</td><td> </td><td> </td></tr>


<tr><td>X</td><td>X</td><td>X</td><td> </td><td>X</td><td> </td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Button Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Initial rules


If the button is blue and the button says "Abort", hold the button and refer to
"Releasing a Held Button".
If there is more than 1 battery on the bomb and the button says "Detonate", press
and immediately release the button.
If the button is white and there is a lit indicator with label CAR, hold the button
and refer to "Releasing a Held Button".
If there are more than 2 batteries on the bomb and there is a lit indicator with
label FRK, press and immediately release the button.
If the button is yellow, hold the button and refer to "Releasing a Held Button".
If the button is red and the button says "Hold", press and immediately release the
button.
If none of the above apply, hold the button and refer to "Releasing a Held Button".
On Hold Rules

If <em>Blue strip:</em>, release when the countdown timer has a 4 in any position..
If <em>White strip:</em>, release when the countdown timer has a 1 in any
position..
If <em>Yellow strip:</em>, release when the countdown timer has a 5 in any
position..
If <em>Any other color strip:</em>, release when the countdown timer has a 1 in any
position..

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Wire Sequence Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <table class='red-table'><tr><th colspan='2' class='header'>red


Wires</th></tr><tr><th class='first-col'>Wire</th><th class='second-col'>Cut if
connected to:</th></tr><tr><td class='first-col'>First</td><td class='second-
col'>C</td></tr><tr><td class='first-col'>Second</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Third</td><td
class='second-col'>A</td></tr><tr><td class='first-col'>Fourth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Fifth</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Sixth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Seventh</td><td
class='second-col'>A, B or C</td></tr><tr><td class='first-col'>Eighth</td><td
class='second-col'>A or B</td></tr><tr><td class='first-col'>Ninth</td><td
class='second-col'>B</td></tr></table><table class='blue-table'><tr><th colspan='2'
class='header'>blue Wires</th></tr><tr><th class='first-col'>Wire</th><th
class='second-col'>Cut if connected to:</th></tr><tr><td
class='first-col'>First</td><td class='second-col'>B</td></tr><tr><td class='first-
col'>Second</td><td class='second-col'>A or C</td></tr><tr><td class='first-
col'>Third</td><td class='second-col'>B</td></tr><tr><td class='first-
col'>Fourth</td><td class='second-col'>A</td></tr><tr><td class='first-
col'>Fifth</td><td class='second-col'>B</td></tr><tr><td
class='first-col'>Sixth</td><td class='second-col'>B or C</td></tr><tr><td
class='first-col'>Seventh</td><td class='second-col'>C</td></tr><tr><td
class='first-col'>Eighth</td><td class='second-col'>A or C</td></tr><tr><td
class='first-col'>Ninth</td><td class='second-col'>A</td></tr></table><table
class='black-table'><tr><th colspan='2' class='header'>black Wires</th></tr><tr><th
class='first-col'>Wire</th><th class='second-col'>Cut if connected
to:</th></tr><tr><td class='first-col'>First</td><td class='second-col'>A, B or
C</td></tr><tr><td class='first-col'>Second</td><td class='second-col'>A or
C</td></tr><tr><td class='first-col'>Third</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Fourth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Fifth</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Sixth</td><td
class='second-col'>B or C</td></tr><tr><td class='first-col'>Seventh</td><td
class='second-col'>A or B</td></tr><tr><td class='first-col'>Eighth</td><td
class='second-col'>C</td></tr><tr><td class='first-col'>Ninth</td><td
class='second-col'>C</td></tr></table>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Password Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <tr><td>about</td><td>after</td><td>again</td><td>below</td><td>could</
td></tr><tr><td>every</td><td>first</td><td>found</td><td>great</td><td>house</
td></tr><tr><td>large</td><td>learn</td><td>never</td><td>other</td><td>place</
td></tr><tr><td>plant</td><td>point</td><td>right</td><td>small</td><td>sound</
td></tr><tr><td>spell</td><td>still</td><td>study</td><td>their</td><td>there</
td></tr><tr><td>these</td><td>thing</td><td>think</td><td>three</td><td>water</
td></tr><tr><td>where</td><td>which</td><td>world</td><td>would</td><td>write</
td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Morse Code Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] WordDict:
<tr><td>shell</td><td>3.505 MHz</td></tr>
<tr><td>halls</td><td>3.515 MHz</td></tr>
<tr><td>slick</td><td>3.522 MHz</td></tr>
<tr><td>trick</td><td>3.532 MHz</td></tr>
<tr><td>boxes</td><td>3.535 MHz</td></tr>
<tr><td>leaks</td><td>3.542 MHz</td></tr>
<tr><td>strobe</td><td>3.545 MHz</td></tr>
<tr><td>bistro</td><td>3.552 MHz</td></tr>
<tr><td>flick</td><td>3.555 MHz</td></tr>
<tr><td>bombs</td><td>3.565 MHz</td></tr>
<tr><td>break</td><td>3.572 MHz</td></tr>
<tr><td>brick</td><td>3.575 MHz</td></tr>
<tr><td>steak</td><td>3.582 MHz</td></tr>
<tr><td>sting</td><td>3.592 MHz</td></tr>
<tr><td>vector</td><td>3.595 MHz</td></tr>
<tr><td>beats</td><td>3.600 MHz</td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Venn Wire Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Who's On First Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <table class="whos-on-first-step1-table">


<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YES</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">FIRST</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">DISPLAY</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">OKAY</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">SAYS</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">NOTHING</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display" colspan="2"></th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">BLANK</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">NO</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LEAD</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">READ</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">RED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">REED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LEED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">HOLD
ON</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">YOU</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">YOU
ARE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YOUR</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YOU'RE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">UR</th></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THERE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEY'RE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEIR</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><br /></td><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEY ARE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">SEE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">C</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">CEE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><br /></td></tr>
</table>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rhythm Heaven Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <ul><li>If <strong>3 wires</strong> appear... Don't touch the


<strong>7th</strong> sub-component!</li><li>If <strong>3 fuses</strong> appear...
Don't touch the <strong>6th</strong> sub-component!</li><li>If <strong>3
switches</strong> appear... Don't touch the <strong>9th</strong>
sub-component!</li><li>If <strong>3 knobs</strong> appear... Don't touch the
<strong>8th</strong> sub-component!</li></ul>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12140.
Total: 11.084100 ms (FindLiveObjects: 1.680400 ms CreateObjectMapping: 0.306100 ms
MarkObjects: 7.133400 ms DeleteObjects: 0.382100 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1881852336

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: True


3 Pools:
[Wires] Count: 1
[BigButton] Count: 1
[Keypad] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling in non-front faces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Keypad (KeypadComponent (KeypadComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:


[Wires, Keypad]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KeypadComponent] Symbols selected: "Ҩ", "Ӭ", "Ͽ", "☆"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated KeypadComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2, RJ45, StereoRCA


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: The First Bomb Pacing


Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 38.37157 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no yellow wires and the last digit of the
serial number is odd, Solution: cut the third wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is exactly one yellow wire and there is more
than one white wire, Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 white wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there are no red wires, Solution: cut the last
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 3 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: , Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 3!


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7368349 (Factors: solved:


0.25, strikes: 0.3, time: 0.1868349)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7244267 (Factors: solved:


0.25, strikes: 0.3, time: 0.1744267)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 35.41797 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7008032 (Factors: solved:


0.25, strikes: 0.3, time: 0.1508031)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 53.85416 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 1 symbol Ӭ pressed Precedence


list: Ӭ, Ϙ, Ͽ, Ҩ, ☆, ϗ, ¿

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 2 symbol Ͽ pressed Precedence


list: Ӭ, Ϙ, Ͽ, Ҩ, ☆, ϗ, ¿

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 0 symbol Ҩ pressed Precedence


list: Ӭ, Ϙ, Ͽ, Ҩ, ☆, ϗ, ¿

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 3 symbol ☆ pressed Precedence


list: Ӭ, Ϙ, Ͽ, Ҩ, ☆, ϗ, ¿

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9478239 (Factors: solved:


0.5, strikes: 0.3, time: 0.1478239)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9148886 (Factors: solved:


0.5, strikes: 0.3, time: 0.1148886)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 48.96624 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 5: "Query: the button is red and the button says "Hold",
Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 6: "Query: none of the above apply, Solution: hold the button
and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: <em>Yellow strip:</em>, Solution: release when the
countdown timer has a 5 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
5 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.1104785)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 2 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'firstbomb' unlocked! (first


unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 0 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TexturePacker] Destroying TexturePacker. Also destorying all TexturePacker


generated materials so they don't just float around in memory until the next time
Resources.UnloadUnusedAssets() is called.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 15.091700 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:
1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6613 unused Assets to reduce memory usage. Loaded Objects now: 18721.
Total: 25.669500 ms (FindLiveObjects: 3.619800 ms CreateObjectMapping: 1.491400 ms
MarkObjects: 10.615601 ms DeleteObjects: 8.401099 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved
"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18175.
Total: 16.356001 ms (FindLiveObjects: 3.482700 ms CreateObjectMapping: 0.561500 ms
MarkObjects: 10.805901 ms DeleteObjects: 0.088900 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 22.420900 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7956 unused Assets to reduce memory usage. Loaded Objects now: 1895.
Total: 15.211201 ms (FindLiveObjects: 1.282500 ms CreateObjectMapping: 0.268000 ms
MarkObjects: 2.651800 ms DeleteObjects: 9.536000 ms)

UnloadTime: 4.441900 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12160.
Total: 11.035800 ms (FindLiveObjects: 1.557600 ms CreateObjectMapping: 0.301900 ms
MarkObjects: 7.253600 ms DeleteObjects: 0.377100 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1528350223

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: True


2 Pools:
[Wires, BigButton, Keypad] Count: 2
[Memory, Maze, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling in non-front faces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Maze (InvisibleWallsComponent (InvisibleWallsComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:


[Wires, Maze]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated InvisibleWallsComponent on face FrontFace, spawn index


0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel, Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: StereoRCA


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 3 Removing 3 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_3 (SnippableWire) at index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_2 (SnippableWire) at index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_5 (SnippableWire) at index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something Old, Something


New Pacing Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 57.57057 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no red wires, Solution: cut the second
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 1!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7418584 (Factors: solved:


0.25, strikes: 0.3, time: 0.1918584)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7418584 (Factors: solved:


0.25, strikes: 0.3, time: 0.1918584)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 3 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9811798 (Factors: solved:


0.5, strikes: 0.3, time: 0.1811797)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9811798 (Factors: solved:


0.5, strikes: 0.3, time: 0.1811797)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 4 to 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9616185 (Factors: solved:


0.5, strikes: 0.3, time: 0.1616185)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 25.84948 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 1,2 to 2,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,2 to 2,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,1 to 3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,1 to 4,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,1 to 5,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 5,1 to 5,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 5,2 to 5,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 5,3 to 4,3


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,3 to 3,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,3 to 3,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.147645)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.147645)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 5 to 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 3 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 8.538100 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded
"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,
Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6582 unused Assets to reduce memory usage. Loaded Objects now: 18741.
Total: 25.287199 ms (FindLiveObjects: 3.811200 ms CreateObjectMapping: 1.029400 ms
MarkObjects: 10.725800 ms DeleteObjects: 8.141800 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18195.
Total: 16.619600 ms (FindLiveObjects: 3.455200 ms CreateObjectMapping: 0.928700 ms
MarkObjects: 10.741200 ms DeleteObjects: 0.095700 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 22.086000 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7956 unused Assets to reduce memory usage. Loaded Objects now: 1915.
Total: 16.292101 ms (FindLiveObjects: 1.347300 ms CreateObjectMapping: 0.280500 ms
MarkObjects: 2.686200 ms DeleteObjects: 10.489600 ms)

UnloadTime: 4.646300 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12180.
Total: 10.937700 ms (FindLiveObjects: 1.447800 ms CreateObjectMapping: 0.292400 ms
MarkObjects: 7.237700 ms DeleteObjects: 0.386900 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 654052326

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 2
[BigButton] Count: 2
[Keypad] Count: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Keypad (KeypadComponent (KeypadComponent))


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Keypad (KeypadComponent (KeypadComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton,


BigButton], AnyFace: [Wires, Wires, Keypad, Keypad]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 2


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KeypadComponent] Symbols selected: "ѣ", "Җ", "‫"ټ‬, "Ϭ"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated KeypadComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KeypadComponent] Symbols selected: "Ϟ", "ƛ", "ϗ", "Ѧ"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated KeypadComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel, Serial


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 4 Removing 2 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_2 (SnippableWire) at index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WireSetComponent] Removing wire SnippableWire_4 (SnippableWire) at index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Double Your Money Pacing


Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 58.97939 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no yellow wires and the last digit of the
serial number is odd, Solution: cut the third wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 2 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Running rule 1: "Query: there is exactly one yellow wire and there is more
than one white wire, Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 2 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there are no red wires, Solution: cut the last
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 5!


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5888978 (Factors: solved:


0.1, strikes: 0.3, time: 0.1888978)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5888978 (Factors: solved:


0.1, strikes: 0.3, time: 0.1888978)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5888978 (Factors: solved:


0.1, strikes: 0.3, time: 0.1888978)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 6 to 7

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5606912 (Factors: solved:


0.1, strikes: 0.3, time: 0.1606912)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 33.46901 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there is more than one red wire and the last digit
of the serial number is odd, Solution: cut the last red wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 2 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the last wire is yellow and there are no red wires,
Solution: cut the first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 2 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there is exactly one blue wire, Solution: cut the
first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 blue wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there is more than one yellow wire, Solution: cut
the last wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: , Solution: cut the second wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 1!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.651245 (Factors: solved:


0.2, strikes: 0.3, time: 0.151245)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.651245 (Factors: solved:


0.2, strikes: 0.3, time: 0.151245)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.651245 (Factors: solved:


0.2, strikes: 0.3, time: 0.151245)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 7 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6383649 (Factors: solved:


0.2, strikes: 0.3, time: 0.1383648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 34.41627 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 5: "Query: the button is red and the button says "Hold",
Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 6: "Query: none of the above apply, Solution: hold the button
and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: <em>Yellow strip:</em>, Solution: release when the
countdown timer has a 5 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: <em>Any other color strip:</em>, Solution: release
when the countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7344353 (Factors: solved:


0.3, strikes: 0.3, time: 0.1344352)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7344353 (Factors: solved:


0.3, strikes: 0.3, time: 0.1344352)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7344353 (Factors: solved:


0.3, strikes: 0.3, time: 0.1344352)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 8 to 9

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8210397 (Factors: solved:


0.4, strikes: 0.3, time: 0.1210397)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8210397 (Factors: solved:


0.4, strikes: 0.3, time: 0.1210397)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8210397 (Factors: solved:


0.4, strikes: 0.3, time: 0.1210397)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 9 to


10

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8154066 (Factors: solved:


0.4, strikes: 0.3, time: 0.1154066)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 39.01281 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7894043 (Factors: solved:


0.4, strikes: 0.3, time: 0.08940433)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 32.30846 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 3 symbol Ѧ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 1 symbol ƛ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 0 symbol Ϟ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 2 symbol ϗ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8782082 (Factors: solved:


0.5, strikes: 0.3, time: 0.07820815)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8782082 (Factors: solved:


0.5, strikes: 0.3, time: 0.07820815)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8782082 (Factors: solved:


0.5, strikes: 0.3, time: 0.07820815)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 10 to


11

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8678548 (Factors: solved:


0.5, strikes: 0.3, time: 0.06785484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 32.32879 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 3 symbol Ϭ pressed Precedence


list: Ϭ, ¶, ѣ, Ѭ, Җ, ¿, ‫ټ‬

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 0 symbol ѣ pressed Precedence


list: Ϭ, ¶, ѣ, Ѭ, Җ, ¿, ‫ټ‬

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 1 symbol Җ pressed Precedence


list: Ϭ, ¶, ѣ, Ѭ, Җ, ¿, ‫ټ‬

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 2 symbol ‫ ټ‬pressed Precedence
list: Ϭ, ¶, ѣ, Ѭ, Җ, ¿, ‫ټ‬

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0568482)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0568482)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0568482)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 11 to


12

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 2 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TexturePacker] Destroying TexturePacker. Also destorying all TexturePacker


generated materials so they don't just float around in memory until the next time
Resources.UnloadUnusedAssets() is called.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 15.153399 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR
mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6771 unused Assets to reduce memory usage. Loaded Objects now: 18761.
Total: 27.019600 ms (FindLiveObjects: 3.739100 ms CreateObjectMapping: 1.246000 ms
MarkObjects: 10.854501 ms DeleteObjects: 9.654400 ms)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save
"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And


Nobody Explodes/Keep Talking And Nobody Explodes/ktane_Data/Mono/libc
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody Explodes/ktane_Data/Mono/.\libc
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody Explodes/ktane_Data/Mono/libc
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved
"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

System.TypeInitializationException: An exception was thrown by the type initializer


for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: C:\Users\Bryan\Desktop\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18215.
Total: 18.077600 ms (FindLiveObjects: 3.949400 ms CreateObjectMapping: 1.044100 ms
MarkObjects: 11.331699 ms DeleteObjects: 0.093200 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 22.811501 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7956 unused Assets to reduce memory usage. Loaded Objects now: 1935.
Total: 15.690999 ms (FindLiveObjects: 1.438700 ms CreateObjectMapping: 0.284700 ms
MarkObjects: 2.734300 ms DeleteObjects: 9.722600 ms)

UnloadTime: 2.414500 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)
Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12200.
Total: 11.551800 ms (FindLiveObjects: 1.610300 ms CreateObjectMapping: 0.300400 ms
MarkObjects: 7.744700 ms DeleteObjects: 0.384400 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1336955028

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: True


3 Pools:
[Wires, BigButton, Keypad] Count: 2
[WhosOnFirst, Memory] Count: 1
[Simon, Maze] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling in non-front faces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Maze (InvisibleWallsComponent (InvisibleWallsComponent))


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:


[Wires, Memory, Maze]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated InvisibleWallsComponent on face FrontFace, spawn index


2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 1, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: RJ45

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 3 Removing 3 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_1 (SnippableWire) at index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_5 (SnippableWire) at index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_6 (SnippableWire) at index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,3,2,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: One Step Up Pacing Enabled:


False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 57.63117 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 1,1 to 0,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 0,1 to 0,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 0,2 to 0,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[InvisibleWallsComponent] Attempted move 0,3 to 1,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 1,3 to 1,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 1,2 to 2,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,2 to 2,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,1 to 3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,1 to 3,0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,0 to 4,0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,0 to 4,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,1 to 5,1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 5,1 to 5,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 5,2 to 4,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,2 to 3,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6318384 (Factors: solved:


0.1666667, strikes: 0.3, time: 0.1651718)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6318384 (Factors: solved:


0.1666667, strikes: 0.3, time: 0.1651718)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6318384 (Factors: solved:


0.1666667, strikes: 0.3, time: 0.1651718)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6318384 (Factors: solved:


0.1666667, strikes: 0.3, time: 0.1651718)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 12 to


13

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6282591 (Factors: solved:


0.1666667, strikes: 0.3, time: 0.1615924)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 22.37415 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.613333 (Factors: solved:


0.1666667, strikes: 0.3, time: 0.1466663)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 54.99326 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no red wires, Solution: cut the second
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the last wire is white, Solution: cut the last
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there is more than one blue wire, Solution: cut the
last blue wire"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 blue wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: , Solution: cut the last wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 2!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.775824 (Factors: solved:


0.3333333, strikes: 0.3, time: 0.1424906)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.775824 (Factors: solved:


0.3333333, strikes: 0.3, time: 0.1424906)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.775824 (Factors: solved:


0.3333333, strikes: 0.3, time: 0.1424906)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.775824 (Factors: solved:


0.3333333, strikes: 0.3, time: 0.1424906)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 13 to


14

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9279826 (Factors: solved:


0.5, strikes: 0.3, time: 0.1279826)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9279826 (Factors: solved:


0.5, strikes: 0.3, time: 0.1279826)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9279826 (Factors: solved:


0.5, strikes: 0.3, time: 0.1279826)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9279826 (Factors: solved:


0.5, strikes: 0.3, time: 0.1279826)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 14 to


15
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 2).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
third position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the third position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9099961 (Factors: solved:


0.5, strikes: 0.3, time: 0.1099961)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 51.42936 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 3,4,1,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 1 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button labeled "{digit}"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,3,4,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[MemoryComponent] Memory button 2 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button with
the same label you pressed in stage 2"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button with
the same label you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
third position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Running rule 3: "Query: the display is 4, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button labeled "{digit}"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 3,1,2,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 2).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
same position as you pressed in stage 1"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,1,3,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 0 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button with
the same label you pressed in stage 1"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button with
the same label you pressed in stage 2"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button with the same label
you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.08955798)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.08955798)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.08955798)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.08955798)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 15 to


16

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 2 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 4 to 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 3 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 8.671600 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6600 unused Assets to reduce memory usage. Loaded Objects now: 18781.
Total: 26.220999 ms (FindLiveObjects: 3.774800 ms CreateObjectMapping: 1.101500 ms
MarkObjects: 11.357300 ms DeleteObjects: 8.415100 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18235.
Total: 16.530399 ms (FindLiveObjects: 3.468100 ms CreateObjectMapping: 0.542400 ms
MarkObjects: 11.071900 ms DeleteObjects: 0.093200 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 22.681801 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7956 unused Assets to reduce memory usage. Loaded Objects now: 1955.
Total: 16.487600 ms (FindLiveObjects: 1.354100 ms CreateObjectMapping: 0.278400 ms
MarkObjects: 2.816300 ms DeleteObjects: 10.498600 ms)

UnloadTime: 3.771000 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12220.
Total: 12.672500 ms (FindLiveObjects: 1.519500 ms CreateObjectMapping: 0.294000 ms
MarkObjects: 8.883000 ms DeleteObjects: 0.391900 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 712364102

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 180, NumStrikes: 3, FrontFaceOnly: True


2 Pools:
[Wires, BigButton, Keypad] Count: 1
[Simon, WhosOnFirst, Maze, Memory] Count: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling in non-front faces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Maze (InvisibleWallsComponent (InvisibleWallsComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:
[Maze, Memory]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated InvisibleWallsComponent on face FrontFace, spawn index


0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: PS2, RJ45

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,1,4,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Pick up the Pace Pacing


Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 39.23872 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 5: "Query: the button is red and the button says "Hold",
Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 6: "Query: none of the above apply, Solution: hold the button
and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: hold the button and refer to
"Releasing a Held Button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
4 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7220513 (Factors: solved:


0.25, strikes: 0.3, time: 0.1720513)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7220513 (Factors: solved:


0.25, strikes: 0.3, time: 0.1720513)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7220513 (Factors: solved:


0.25, strikes: 0.3, time: 0.1720513)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7220513 (Factors: solved:


0.25, strikes: 0.3, time: 0.1720513)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7220513 (Factors: solved:


0.25, strikes: 0.3, time: 0.1720513)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 16 to


17

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7064235 (Factors: solved:


0.25, strikes: 0.3, time: 0.1564235)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 56.06163 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,5 to 4,5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,5 to 4,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,4 to 3,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,4 to 2,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,4 to 2,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Hit wall

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5249864 (Factors: solved:


0.25, strikes: 0.15, time: 0.1249864)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5249864 (Factors: solved:


0.25, strikes: 0.15, time: 0.1249864)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5249864 (Factors: solved:


0.25, strikes: 0.15, time: 0.1249864)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5249864 (Factors: solved:


0.25, strikes: 0.15, time: 0.1249864)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5249864 (Factors: solved:


0.25, strikes: 0.15, time: 0.1249864)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,4 to 2,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Hit wall


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 2 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3747588 (Factors: solved:


0.25, strikes: 0, time: 0.1247588)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3747588 (Factors: solved:


0.25, strikes: 0, time: 0.1247588)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3747588 (Factors: solved:


0.25, strikes: 0, time: 0.1247588)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3747588 (Factors: solved:


0.25, strikes: 0, time: 0.1247588)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3747588 (Factors: solved:


0.25, strikes: 0, time: 0.1247588)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[InvisibleWallsComponent] Attempted move 2,4 to 2,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Hit wall

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 3 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3745562 (Factors: solved:


0.25, strikes: 0, time: 0.1245561)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3745562 (Factors: solved:


0.25, strikes: 0, time: 0.1245561)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3745562 (Factors: solved:


0.25, strikes: 0, time: 0.1245561)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3745562 (Factors: solved:


0.25, strikes: 0, time: 0.1245561)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3745562 (Factors: solved:


0.25, strikes: 0, time: 0.1245561)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 2 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 3 to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 5 to 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 13.885400 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 12231.
Total: 12.613000 ms (FindLiveObjects: 1.929300 ms CreateObjectMapping: 0.332800 ms
MarkObjects: 7.565100 ms DeleteObjects: 1.251200 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1692294075

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 180, NumStrikes: 3, FrontFaceOnly: True


2 Pools:
[Wires, BigButton, Keypad] Count: 1
[Simon, WhosOnFirst, Maze, Memory] Count: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling in non-front faces with empty components.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Selected Maze (InvisibleWallsComponent (InvisibleWallsComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Simon (SimonComponent (SimonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


Maze, Simon]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated InvisibleWallsComponent on face FrontFace, spawn index


5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated SimonComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 4 Removing 2 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_1 (SnippableWire) at index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_2 (SnippableWire) at index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WireSetComponent] Wires.Count is now 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Pick up the Pace Pacing


Enabled: False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 56.97369 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4367071 (Factors: solved:


0, strikes: 0.3, time: 0.1367071)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 56.65161 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6709677 (Factors: solved:


0.25, strikes: 0.3, time: 0.1209677)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6709677 (Factors: solved:


0.25, strikes: 0.3, time: 0.1209677)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6709677 (Factors: solved:


0.25, strikes: 0.3, time: 0.1209677)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6709677 (Factors: solved:


0.25, strikes: 0.3, time: 0.1209677)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6709677 (Factors: solved:


0.25, strikes: 0.3, time: 0.1209677)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6709677 (Factors: solved:


0.25, strikes: 0.3, time: 0.1209677)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 17 to


18
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there is more than one red wire and the last digit
of the serial number is odd, Solution: cut the last red wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the last wire is yellow and there are no red wires,
Solution: cut the first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there is exactly one blue wire, Solution: cut the
first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 blue wires.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 0!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8767326 (Factors: solved:


0.5, strikes: 0.3, time: 0.07673256)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8767326 (Factors: solved:


0.5, strikes: 0.3, time: 0.07673256)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8767326 (Factors: solved:


0.5, strikes: 0.3, time: 0.07673256)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8767326 (Factors: solved:


0.5, strikes: 0.3, time: 0.07673256)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8767326 (Factors: solved:


0.5, strikes: 0.3, time: 0.07673256)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8767326 (Factors: solved:


0.5, strikes: 0.3, time: 0.07673256)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 18 to


19

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8737449 (Factors: solved:


0.5, strikes: 0.3, time: 0.07374489)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 31.47772 seconds.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type OneMinuteLeft found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 5,2 to 4,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 4,2 to 3,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,2 to 3,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 3,3 to 2,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,3 to 2,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,2 to 1,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 1,2 to 1,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8387732 (Factors: solved:


0.5, strikes: 0.3, time: 0.03877317)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 37.34663 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 1,1 to 2,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,1 to 2,0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[InvisibleWallsComponent] Attempted move 2,0 to 1,0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[InvisibleWallsComponent] Attempted move 1,0 to 0,0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0346466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0346466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0346466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,
strikes: 0.3, time: 0.0346466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0346466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.0346466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 19 to


20

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 3 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked!


(first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 5 to 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 4 to 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 8.844600 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6599 unused Assets to reduce memory usage. Loaded Objects now: 18812.
Total: 25.801601 ms (FindLiveObjects: 3.966500 ms CreateObjectMapping: 1.481200 ms
MarkObjects: 10.947100 ms DeleteObjects: 7.889200 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

System.TypeInitializationException: An exception was thrown by the type initializer


for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: C:\Users\Bryan\Desktop\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18266.
Total: 16.848101 ms (FindLiveObjects: 3.871400 ms CreateObjectMapping: 0.572500 ms
MarkObjects: 10.929800 ms DeleteObjects: 0.098600 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 2.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 3.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 4.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 3.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 2.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 22.542198 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7978 unused Assets to reduce memory usage. Loaded Objects now: 1986.
Total: 15.708300 ms (FindLiveObjects: 1.330900 ms CreateObjectMapping: 0.328700 ms
MarkObjects: 2.762200 ms DeleteObjects: 9.740499 ms)

UnloadTime: 2.690100 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12251.
Total: 11.149700 ms (FindLiveObjects: 1.497500 ms CreateObjectMapping: 0.295600 ms
MarkObjects: 7.476800 ms DeleteObjects: 0.375600 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 607715297

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Simon, WhosOnFirst, Memory] Count: 1
[Wires, BigButton] Count: 1
[Password, Morse] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Simon (SimonComponent (SimonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Password (PasswordComponent (PasswordComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:


[Simon, Password]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated SimonComponent on face FrontFace, spawn index 5


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated PasswordComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordRuleset] Password correct answer: after

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: A Hidden Message Pacing


Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 50.36958 seconds.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press and immediately release the
button

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: <em>Yellow strip:</em>, Solution: release when the
countdown timer has a 5 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
5 in any position.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3204442 (Factors: solved:


0, strikes: 0.15, time: 0.1704442)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3204442 (Factors: solved:


0, strikes: 0.15, time: 0.1704442)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3204442 (Factors: solved:


0, strikes: 0.15, time: 0.1704442)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3204442 (Factors: solved:


0, strikes: 0.15, time: 0.1704442)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3204442 (Factors: solved:


0, strikes: 0.15, time: 0.1704442)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3204442 (Factors: solved:
0, strikes: 0.15, time: 0.1704442)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3204442 (Factors: solved:


0, strikes: 0.15, time: 0.1704442)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 3 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3154268 (Factors: solved:


0, strikes: 0.15, time: 0.1654268)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 43.87723 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press and immediately release the
button

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 2 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.16116 (Factors: solved: 0,


strikes: 0, time: 0.16116)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.16116 (Factors: solved: 0,


strikes: 0, time: 0.16116)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.16116 (Factors: solved: 0,


strikes: 0, time: 0.16116)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.16116 (Factors: solved: 0,


strikes: 0, time: 0.16116)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.16116 (Factors: solved: 0,


strikes: 0, time: 0.16116)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.16116 (Factors: solved: 0,


strikes: 0, time: 0.16116)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.16116 (Factors: solved: 0,


strikes: 0, time: 0.16116)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 4 to 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press and immediately release the
button

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 3 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1474484 (Factors: solved:


0, strikes: 0, time: 0.1474484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1474484 (Factors: solved:


0, strikes: 0, time: 0.1474484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1474484 (Factors: solved:


0, strikes: 0, time: 0.1474484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1474484 (Factors: solved:


0, strikes: 0, time: 0.1474484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1474484 (Factors: solved:


0, strikes: 0, time: 0.1474484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1474484 (Factors: solved:


0, strikes: 0, time: 0.1474484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1474484 (Factors: solved:


0, strikes: 0, time: 0.1474484)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 5 to 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 6 to 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved
"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 13.852099 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 461 unused Assets to reduce memory usage. Loaded Objects now: 12262.
Total: 12.539801 ms (FindLiveObjects: 1.896500 ms CreateObjectMapping: 0.347700 ms
MarkObjects: 7.512600 ms DeleteObjects: 1.233200 ms)

[SceneManager] Fading in...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 402054880

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Simon, WhosOnFirst, Memory] Count: 1
[Wires, BigButton] Count: 1
[Password, Morse] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Morse (MorseComponent (MorseCodeComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Memory,
Wires, Morse]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MorseComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: PS2, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2, RJ45

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MorseCodeComponent] Chosen word is: strobe (freq=545).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,2,4,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MorseCodeComponent] PlayWord: strobe

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: A Hidden Message Pacing


Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 35.94482 seconds.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DossierMenu.MenuPage] ReturnToSetupRoom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 9.385000 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6617 unused Assets to reduce memory usage. Loaded Objects now: 18827.
Total: 24.757599 ms (FindLiveObjects: 3.769000 ms CreateObjectMapping: 1.130500 ms
MarkObjects: 10.597700 ms DeleteObjects: 7.716000 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18299.
Total: 16.696600 ms (FindLiveObjects: 3.663200 ms CreateObjectMapping: 0.554700 ms
MarkObjects: 10.961500 ms DeleteObjects: 0.101900 ms)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 23.003799 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7957 unused Assets to reduce memory usage. Loaded Objects now: 2017.
Total: 16.296200 ms (FindLiveObjects: 1.296900 ms CreateObjectMapping: 0.353700 ms
MarkObjects: 2.881200 ms DeleteObjects: 10.291800 ms)

UnloadTime: 2.209000 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller
on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12282.
Total: 11.162300 ms (FindLiveObjects: 1.509500 ms CreateObjectMapping: 0.315500 ms
MarkObjects: 7.406100 ms DeleteObjects: 0.390200 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1538748179

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Simon, WhosOnFirst, Memory] Count: 1
[Wires, BigButton] Count: 1
[Password, Morse] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected WhosOnFirst (WhosOnFirstComponent (WhosOnFirstComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Password (PasswordComponent (PasswordComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace:


[WhosOnFirst, Wires, Password]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated WhosOnFirstComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated PasswordComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2, RJ45

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 0, Keypads:


OKAY,MIDDLE,RIGHT,NO,BLANK,UHHH,LEFT,NOTHING,PRESS,WAIT,FIRST,YES,READY,WHAT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: THEY ARE, DisplayWordIndex:


24, Phase: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordRuleset] Password correct answer: would

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: A Hidden Message Pacing


Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 41.07702 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4726179 (Factors: solved:


0, strikes: 0.3, time: 0.1726179)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 40.15723 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] WoF button 3 pushed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: THEY ARE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 2. Text: RIGHT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence List is: YES, NOTHING, READY, PRESS, NO, WAIT, WHAT,
RIGHT, MIDDLE, LEFT, UHHH, BLANK, OKAY, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is NO (button index 3). Button pushed was
3. Result: Correct

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 1, Keypads: YOU,U,NEXT,UH


HUH,LIKE,WHAT?,UH UH,YOUR,UR,SURE,DONE,YOU'RE,YOU ARE,HOLD

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: LEED, DisplayWordIndex: 14,


Phase: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.445842 (Factors: solved:


0, strikes: 0.3, time: 0.145842)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] Next idle action in 47.79094 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] WoF button 2 pushed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: LEED

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 4. Text: LIKE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence List is: YOU'RE, NEXT, U, UR, HOLD, DONE, UH UH,
WHAT?, UH HUH, YOU, LIKE, SURE, YOU ARE, YOUR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is NEXT (button index 2). Button pushed
was 2. Result: Correct

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 2, Keypads: NEXT,U,YOU


ARE,WHAT?,HOLD,YOUR,YOU,YOU'RE,SURE,UR,LIKE,UH HUH,UH UH,DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: YOU, DisplayWordIndex: 16,


Phase: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules.WhosOnFirst] WoF button 1 pushed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: YOU

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 3. Text: WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence List is: YOU, HOLD, YOU'RE, YOUR, U, DONE, UH UH,
LIKE, YOU ARE, UH HUH, UR, NEXT, WHAT?, SURE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is HOLD (button index 4). Button pushed
was 1. Result: Incorrect

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2666648 (Factors: solved:


0, strikes: 0.15, time: 0.1166648)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 6 to 7


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 2, Keypads:


NEXT,HOLD,U,LIKE,WHAT?,YOU ARE,UH HUH,YOUR,UH UH,UR,DONE,YOU'RE,YOU,SURE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: FIRST, DisplayWordIndex: 1,


Phase: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2633083 (Factors: solved:


0, strikes: 0.15, time: 0.1133083)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 24.1914 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] WoF button 5 pushed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 1. Text: HOLD

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence List is: YOU ARE, U, DONE, UH UH, YOU, UR, SURE,
WHAT?, YOU'RE, NEXT, HOLD, UH HUH, YOUR, LIKE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is YOU ARE (button index 5). Button pushed
was 5. Result: Correct

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5002823 (Factors: solved:


0.25, strikes: 0.15, time: 0.1002823)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 20 to


21

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4931397 (Factors: solved:


0.25, strikes: 0.15, time: 0.09313972)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 30.16875 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no yellow wires and the last digit of the
serial number is odd, Solution: cut the third wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is exactly one yellow wire and there is more
than one white wire, Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 4 white wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 3!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7323679 (Factors: solved:


0.5, strikes: 0.15, time: 0.08236793)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 21 to


22

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7179909 (Factors: solved:


0.5, strikes: 0.15, time: 0.06799086)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Cut the lights at 1732.81

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 30.57196 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6925039 (Factors: solved:


0.5, strikes: 0.15, time: 0.04250384)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOn

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Alarm Clock at 1763.393

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 36.14707 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Emergency Lights at 1765.601

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordComponent] Password Pass Input: would Real Password: would

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.01294925)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 22 to


23

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 6 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 5 to 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 8.825400 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6623 unused Assets to reduce memory usage. Loaded Objects now: 18892.
Total: 26.483700 ms (FindLiveObjects: 3.793800 ms CreateObjectMapping: 1.229100 ms
MarkObjects: 11.752000 ms DeleteObjects: 8.176000 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18329.
Total: 17.403900 ms (FindLiveObjects: 3.413100 ms CreateObjectMapping: 0.562500 ms
MarkObjects: 11.821000 ms DeleteObjects: 0.096600 ms)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 22.526800 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:
2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7951 unused Assets to reduce memory usage. Loaded Objects now: 2053.
Total: 16.653898 ms (FindLiveObjects: 1.343200 ms CreateObjectMapping: 0.329600 ms
MarkObjects: 3.202200 ms DeleteObjects: 10.285199 ms)

UnloadTime: 4.652400 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12302.
Total: 11.709000 ms (FindLiveObjects: 1.674400 ms CreateObjectMapping: 0.298100 ms
MarkObjects: 7.801700 ms DeleteObjects: 0.395600 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1789650649

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Venn (VennWiresComponent


(Assets.Scripts.Components.VennWire.VennWireComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Simon (SimonComponent (SimonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


Venn, Simon]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated VennWiresComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated SimonComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: PS2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PortWidget] Randomizing Port Widget: Parallel, Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 5 Removing 1 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_5 (SnippableWire) at index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 46.9082 seconds.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DossierMenu.MenuPage] ReturnToSetupRoom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 9.878800 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6749 unused Assets to reduce memory usage. Loaded Objects now: 18878.
Total: 26.875700 ms (FindLiveObjects: 4.024000 ms CreateObjectMapping: 1.150800 ms
MarkObjects: 11.419800 ms DeleteObjects: 8.528601 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

System.TypeInitializationException: An exception was thrown by the type initializer


for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: C:\Users\Bryan\Desktop\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0 [SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18350.
Total: 17.248800 ms (FindLiveObjects: 3.507700 ms CreateObjectMapping: 0.734600 ms
MarkObjects: 11.492701 ms DeleteObjects: 0.096800 ms)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 22.324699 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 7951 unused Assets to reduce memory usage. Loaded Objects now: 2074.
Total: 16.711000 ms (FindLiveObjects: 1.362300 ms CreateObjectMapping: 0.280900 ms
MarkObjects: 3.196200 ms DeleteObjects: 10.396899 ms)

UnloadTime: 4.777100 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12323.
Total: 11.654400 ms (FindLiveObjects: 1.564400 ms CreateObjectMapping: 0.362900 ms
MarkObjects: 7.775600 ms DeleteObjects: 0.384600 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Generating bomb with seed 2023154999

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Venn (VennWiresComponent


(Assets.Scripts.Components.VennWire.VennWireComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


Venn, Memory]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated VennWiresComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: PS2, RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,1,3,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 21.96222 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4853587 (Factors: solved:


0, strikes: 0.3, time: 0.1853586)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 27.56559 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4669796 (Factors: solved:


0, strikes: 0.3, time: 0.1669796)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Skipping random idle action for variety's sake.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 20.6863 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=White.


Red=False, Blue=False, Symbol=False, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 3!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=White.


Red=False, Blue=False, Symbol=True, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Red, Blue.


Red=True, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should not be


snipped. (IsSnipped=False)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=White.


Red=False, Blue=False, Symbol=False, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4531808 (Factors: solved:


0, strikes: 0.3, time: 0.1531808)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 52.64623 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 4!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] All wires snipped correctly!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:


0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6779326 (Factors: solved:
0.25, strikes: 0.3, time: 0.1279326)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 23 to


24

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=White.


Red=False, Blue=False, Symbol=True, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Red, Blue.


Red=True, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be
snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=White.


Red=False, Blue=False, Symbol=False, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6680851 (Factors: solved:


0.25, strikes: 0.3, time: 0.1180851)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Cut the lights at 2007.809

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 41.68015 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6402988 (Factors: solved:


0.25, strikes: 0.3, time: 0.09029886)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOn

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Alarm Clock at 2049.492

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 49.11412 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DossierMenu.MenuPage] ReturnToSetupRoom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 9.411500 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6751 unused Assets to reduce memory usage. Loaded Objects now: 18898.
Total: 26.551201 ms (FindLiveObjects: 3.774900 ms CreateObjectMapping: 1.420200 ms
MarkObjects: 11.263599 ms DeleteObjects: 8.568701 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18370.
Total: 17.130301 ms (FindLiveObjects: 3.480100 ms CreateObjectMapping: 0.552500 ms
MarkObjects: 11.650101 ms DeleteObjects: 0.098200 ms)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 2.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 3.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 2.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 23.375099 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7966 unused Assets to reduce memory usage. Loaded Objects now: 2094.
Total: 16.886999 ms (FindLiveObjects: 1.305900 ms CreateObjectMapping: 0.378900 ms
MarkObjects: 3.254900 ms DeleteObjects: 10.434800 ms)

UnloadTime: 4.678900 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12343.
Total: 11.864300 ms (FindLiveObjects: 1.555800 ms CreateObjectMapping: 0.301200 ms
MarkObjects: 8.044300 ms DeleteObjects: 0.395900 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 547548799

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Venn (VennWiresComponent


(Assets.Scripts.Components.VennWire.VennWireComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Simon (SimonComponent (SimonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


Venn, Simon]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated VennWiresComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated SimonComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 4 Removing 2 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_5 (SnippableWire) at index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_3 (SnippableWire) at index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 40.70832 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Button Pressed: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SimonComponent] Solve Progress: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7241193 (Factors: solved:


0.25, strikes: 0.3, time: 0.1741193)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 24 to


25

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7228659 (Factors: solved:


0.25, strikes: 0.3, time: 0.1728659)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Cut the lights at 2211.324

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 29.75367 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7030184 (Factors: solved:


0.25, strikes: 0.3, time: 0.1530184)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOn

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Alarm Clock at 2241.091

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 48.82133 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there is more than one red wire and the last digit
of the serial number is odd, Solution: cut the last red wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the last wire is yellow and there are no red wires,
Solution: cut the first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there is exactly one blue wire, Solution: cut the
first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 blue wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there is more than one yellow wire, Solution: cut
the last wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 2 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 3!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9438637 (Factors: solved:


0.5, strikes: 0.3, time: 0.1438637)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 25 to


26

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9204585 (Factors: solved:


0.5, strikes: 0.3, time: 0.1204585)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 48.74563 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 0!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.
(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=False, LED=True, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue,


White. Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=False, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8879661 (Factors: solved:


0.5, strikes: 0.3, time: 0.08796608)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 46.96055 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=False, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 4!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Components.VennWire.VennWireComponent] All wires snipped correctly!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,
strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.3, time: 0.07300519)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 26 to


27

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=False, LED=True, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue,


White. Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=False, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 1 to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 9


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 6 to 7

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 8.939500 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,
Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6733 unused Assets to reduce memory usage. Loaded Objects now: 18936.
Total: 27.919300 ms (FindLiveObjects: 4.073100 ms CreateObjectMapping: 1.799800 ms
MarkObjects: 11.806100 ms DeleteObjects: 8.686900 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved
"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18390.
Total: 17.742701 ms (FindLiveObjects: 3.502700 ms CreateObjectMapping: 0.578300 ms
MarkObjects: 12.045900 ms DeleteObjects: 0.092200 ms)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 22.934900 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7951 unused Assets to reduce memory usage. Loaded Objects now: 2114.
Total: 16.216000 ms (FindLiveObjects: 1.328900 ms CreateObjectMapping: 0.281400 ms
MarkObjects: 3.285800 ms DeleteObjects: 9.799101 ms)

UnloadTime: 2.456200 ms
InControl (version 1.4.2 build 3708)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,
Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12363.
Total: 11.998500 ms (FindLiveObjects: 1.629000 ms CreateObjectMapping: 0.298200 ms
MarkObjects: 7.969800 ms DeleteObjects: 0.398300 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1956467256

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Maze, Simon, WhosOnFirst, Memory] Count: 1
[WireSequence, Venn, Password, Morse] Count: 2
[BigButton, Keypad] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 2


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected WhosOnFirst (WhosOnFirstComponent (WhosOnFirstComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Password (PasswordComponent (PasswordComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Venn (VennWiresComponent


(Assets.Scripts.Components.VennWire.VennWireComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Keypad (KeypadComponent (KeypadComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace:


[WhosOnFirst, Password, Venn, Keypad]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WhosOnFirstComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated PasswordComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated VennWiresComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KeypadComponent] Symbols selected: "ϗ", "Ͽ", "Ѧ", "Ϙ"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated KeypadComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel, Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 1, 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 0, Keypads:


PRESS,NOTHING,FIRST,MIDDLE,UHHH,OKAY,WAIT,LEFT,WHAT,NO,BLANK,RIGHT,YES,READY

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: LEAD, DisplayWordIndex: 10,


Phase: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordRuleset] Password correct answer: world

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: One Giant Leap Pacing


Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 59.358 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 3 symbol Ϙ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 2 symbol Ѧ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button 1 symbol Ͽ pressed Precedence


list: Ϙ, Ѧ, ƛ, Ϟ, Ѭ, ϗ, Ͽ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSet] Keypad button Ͽ pressed before ϗ

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:
0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3318284 (Factors: solved:


0, strikes: 0.15, time: 0.1818284)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 7 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3050785 (Factors: solved:


0, strikes: 0.15, time: 0.1550785)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 25.6022 seconds.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2837386 (Factors: solved:


0, strikes: 0.15, time: 0.1337385)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 26.41367 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DossierMenu.MenuPage] ReturnToSetupRoom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TexturePacker] Destroying TexturePacker. Also destorying all TexturePacker


generated materials so they don't just float around in memory until the next time
Resources.UnloadUnusedAssets() is called.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 15.857800 ms
InControl (version 1.4.2 build 3708)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 1 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Device 2 matched profile PlayStation4WinProfile (PlayStation 4 Controller)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)


CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


1]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] PlayStation 4 Controller (PlayStation 4 Controller on Windows [id:


2]): Supported

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: PlayStation 4 Controller (PlayStation 4 Controller


on Windows [id: 1]) [Supported] [Platform: WINDOWS 8.1 (6.3.19045) 64BIT INTEL(R)
CELERON(R) N4120 CPU @ 1.10GHZ (3920 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR
mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6604 unused Assets to reduce memory usage. Loaded Objects now: 19012.
Total: 26.576599 ms (FindLiveObjects: 3.906800 ms CreateObjectMapping: 1.346400 ms
MarkObjects: 12.150901 ms DeleteObjects: 7.639800 ms)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save
"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/Bryan/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18441.
Total: 17.797901 ms (FindLiveObjects: 3.581900 ms CreateObjectMapping: 0.640500 ms
MarkObjects: 12.087000 ms DeleteObjects: 0.095300 ms)

[MissionTableOfContentsPageManager] Showing ToC page 1.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And


Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\C:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\C:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/.\libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/Bryan/Desktop/Keep Talking And
Nobody Explodes/Keep Talking And Nobody
Explodes/ktane_Data/Mono/libC:/Users/Bryan/Desktop/Keep Talking And Nobody
Explodes/Keep Talking And Nobody Explodes/ktane_Data/Plugins/CSteamworks.dll

You might also like