Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Cooking Profession - The Homebrewery

Download as pdf or txt
Download as pdf or txt
You are on page 1of 7
At a glance
Powered by AI
The document outlines rules for a cooking profession that allows healing and bonuses when preparing meals. It also provides recipes for magical food that can have various beneficial effects.

Being proficient in cooking utensils can provide advantages to history, medicine, and survival checks. It also allows the preparation of meals during short rests that can heal hit points.

Magical recipes outlined can provide effects like breathing underwater, increased movement speed, protection from fiends, and bonuses to skills for a duration. The recipes require successful ability checks and rare ingredients.

Homebrew RPG Cooking Profession

This guide expands upon the existing rules for tool Magical Cooking
proficiency with Cooking Utensils to create a comprehensive By combining ingredients of magical creatures, blessing
profession that can aid you and your companions in your divinely prepared dishes, or weaving arcane magic into the
adventuring career. From simple companionship and healing recipe, you can cook and bake wonders. These foods act as
to magical meals, the Cooking profession can prove consumable magic items that can provide a boon to the
invaluable and tasty too! creature that partakes of the food. These bonuses tend to last
for a while so you don’t need to consume them during battle.
Tools Making magic recipes requires proficiency in Cooking
Utensils and involves making a successful Intelligence
Cooking Utensils. Contains a metal pot, knives, forks, (Cooking Utensils) check with a DC unique to each recipe.
stirring spoon, and ladle. Price: 1 gp.

Each recipe also has a cost associated with purchasing the

ingredients. You need not have the ability to perform magic to


Masterwork Cooking Utensils. Grants a +1 bonus to ability create these foods, as the magical ingredients provide
checks involving Cooking Utensils. In addition to a regular enough to work with. Just be sure to follow the recipe! Many
set of Cooking Utensils, it contains: magical ingredients are dangerous if not prepared properly.
Mortar and Pestle: For grinding ingredients. Each recipe requires 1 hour of work, stays fresh for 1 day,
Sieve or Colander: For filtering liquid. and acts as 1 day’s worth of rations for a medium-sized
Hook: For grabbing and hanging meat. creature unless stated otherwise.
Cast-iron pot: The all-purpose tool for any chef.
Grill: A flat metal lattice that can be placed over a fire. Magic Recipes
Vegetables: Long-lasting root vegetables to add to any Aboleth Calamari with Dried Ooze
dish. Rubbery aboleth flesh treated with powdered, dried ooze is
Herbs and spices: For most situations. an acquired taste, but done well it can be quite tasty (and not
Cooking oil or fat: To make cleaning a breeze. dangerous). Its flavor is similar to mushrooms and lime. A
Price: 10 gp. creature that eats this meal finds that they can breathe
underwater for the next 1 hour.
Mundane Cooking Uses Intelligence (Cooking Utensils) DC: 16
Price: 200 gp

Ingredients: aboleth tentacles and slime from any ooze


History. You can use Cooking Utensils for advantage on creature
History checks involving knowledge of cooking techniques
and social patterns.

Axe Beak Legs


Medicine. You can use Cooking Utensils for advantage on The drumsticks made from axe beaks can be treated with
Medicine checks by making ingested medicine more magical chilis and a kick of lime juice to impart magical
palatable.

speed on the diner. Creatures that eat axe beak legs have
Survival. You can use Cooking Utensils for advantage on their movement speed increased by 10 feet for 1 hour.
Survival checks by making nourishing meals out of
scavenged food. It probably doesn’t hurt if you know how to Intelligence (Cooking Utensils) DC: 13
properly clean and butcher animals.

Price: 100 gp
Prepare Meals. As part of a short rest, you can prepare a Ingredients: axe beak legs
tasty meal using your Cooking Utensils and sufficient food. Barbecued Nalfeshnee Shoulder
You and up to five creatures regain +1 hit point per Hit Die Looks and tastes like pulled pork, with a hint of sulphur. A
spent during the rest.

creature that eats this meal is warded against fiends for 8


Detect Poison. With a DC 15 Intelligence (Cooking Utensils) hours as if by a protection from evil and good spell.
check, you can notice poison or impurities in food without
bringing harm to yourself.

Intelligence (Cooking Utensils) DC: 15


Hide Poison. With a DC 15 Intelligence (Cooking Utensils) Price: 300 gp
check, you can disguise the taste of poison in a meal or drink. Ingredients: nalfeshnee shoulder meat
Boiled Devil Tongue
Proper preparation requires boiling in holy water to avoid
accidentally cursing oneself. Serve with a cheese sauce to
counter its bitter bite. You gain a +2 bonus to Charisma
(Deception) checks for 4 hours.
Intelligence (Cooking Utensils) DC: 15
Price: 400 gp
Ingredients: tongue from any devil of CR 5 or greater
Magic Recipes

Name Cost DC   Effect


Aboleth Calamari with Dried Ooze 200 gp 16   Water breathing
Axe Beak Legs 100 gp 13   +10 ft. move speed
Barbecued Nalfeshnee Shoulder 300 gp 15   Protection from fiends
Boiled Devil Tongue 400 gp 15   +2 to CHA (Deception) checks
Chicken Shrieker Marsala 100 gp 12   Darkvision and sunlight sensitivity
Chuul Claw with Bay Seasoning 100 gp 15   Magic sense
Cockatrice Cordon Bleu 75 gp 13   Proof against petrification
Dire Wasp Honey Baklava 50 gp 14   Advantage against charm
Dragon Turtle Soup 2,500 gp 18   Increase max hit points (2d10+10)
Dryad Maple Bread 150 gp 14   Heals 2d4+2
Dwarven Hardtack 3 gp 10   Feeds for a week
Elven Waybread 10 gp 12   Feeds for a month
Eladrin Berry Mille-Feuille 400 gp 16   Heals 4d4+4
Eye Tyrant Bourguignon 7,500 gp 21   Increase mental ability score
Faerie Dragon and Starfruit Teriyaki 300 gp 14   Protection from fey
Fermented Harpy Egg 100 gp 14   Protection from undead
Fried Brain Curry 50 gp 16   +4 to INT checks
Garlic Bread 1 gp 9   Useful against Vampires
Ghost-Chilled Mint Ice Cream 500 gp 17   Cold resistance, fear immunity
Green Slaad and Salad Greens 550 gp 17   Alter Self
Heroes' Feast 5,000 gp 20   Casts Heroes' Feast
Maple-Glazed Mandrake 300 gp 14   Immune to poisoned condition
Mimic Fritters 150 gp 15   Advantage on WIS checks
Myconid Foot Stew 350 gp 16   Necrotic damage resistance
Otis' Potatoes and Sausage 150 gp 17   Advantage on STR checks
Poached Basilisk Egg in Nothic Broth 4,500 gp 18   True Seeing
Pommes Vrock 450 gp 17   Poison damage resistance
Pumpkin Spiced Spider Legs 50 gp 13   Advantage against fear effects
Purple Worm Cutlet 2,500 gp 18   Blindsight
Quipper Pie 150 gp 15   Advantage on INT checks
Red Dragon Tenderloin 700 gp 16   Fire damage immunity
Rosemary Hydra Brisket 200 gp 16   Advantage on CON checks
Scorpion Crostini Tapenade 500 gp 17   Poisonous bite attack (CON DC 13, 5d6 damage)
Spicy Roc Wings 500 gp 18   Levitation
Spicy Troll Ribs 500 gp 17   Heal 2 hit points each round
Steeder Tart with Cave Fisher Glaze 150 gp 15   Advantage on DEX checks
Stink Kow Dumpling 50 gp 11   Heals 1d4+1
Tarrasque au Vin 10,000 gp 22   Increase all physical abilities
Three-Pepper Hellhound Chili 450 gp 16   Fire breath (4d6 damage)
Treant-Smoked Unicorn Sirloin 7,000 gp 19   +1 spell attacks and spell DC
Worg Steak with Grilled Muskmelon 75 gp 13   +5 on scent-based WIS (Perception) checks
Yeti Tartare 400 gp 15   Cold breath (4d6 damage)
difficult to acquire. It is cooked with hot spices and citrus
fruit harvested from assassin vines, which only bear the stuff
every few years. The eater’s maximum hit points are
increased by 2d10+10. This bonus decreases by 1 each day
while the meal is slowly digested until the bonus reaches 0.
Intelligence (Cooking Utensils) DC: 18
Price: 2,500 gp
Ingredients: dragon turtle meat and assassin vine fruit
Dryad Maple Bread
The sap from a maple tree inhabited by a dryad has innate
healing properties that emerge when used for baking. Some
dryads will give the sap willingly if taken in moderation, while
others are insulted by the notion. A creature that eats this
regains 2d4+2 hit points.
Chicken Shrieker Marsala Intelligence (Cooking Utensils) DC: 14
Chicken cooked with the shrieker mushroom in a special Price: 150 gp
gravy. You always know they are fresh when you can hear the Ingredients: sap from a dryad tree
shrieking from the kitchen as it is prepared. The meal makes Dwarven Hardtack
the wearer very sensitive to even the smallest amount of light. This ration requires fungi grown underground that is turned
A creature that eats it gains darkvision out to 120 feet but into a dense flour. Dwarves usually soak the tack in stout to
gains disadvantage on attack rolls and Wisdom (Perception) add moisture and flavor. Dwarven hardtack does not spoil.
checks while in sunlight for the next 8 hours. One pound is enough to feed a person for a week.
Intelligence (Cooking Utensils) DC: 12 Intelligence (Cooking Utensils) DC: 10
Price: 100 gp Price: 3 gp
Ingredients: shrieker Ingredients: No monstrous ingredients
Chuul Claw with Bay Seasoning Elven Waybread
Chuul can be very salty and otherwise bland on its own, but This elven bread requires rare grains found only in elven
its magic is worth it. Mages developed a seasoning that settlements. One loaf provides sufficient food for a month for
makes the meat taste palatable, even good. It turns out that one person.
experienced chefs were already using a similar seasoning
available in most dock districts. The dish grants a creature Intelligence (Cooking Utensils) DC: 12
with the ability to see magical auras out to 120 feet as if with Price: 10 gp
a detect magic spell for the next 8 hours. Ingredients: No monstrous ingredients
Intelligence (Cooking Utensils) DC: 15 Eye Tyrant Bourguignon
Price: 100 gp Magic eyes slow-cooked with the eye tyrant's flesh creates a
Ingredients: chuul claw meat rainbow of flavors that crackle with arcane energy. A creature
Cockatrice Cordon Bleu that eats this risky meal gains a permanent +2 bonus to
Ham, cheese, and cockatrice rolled together and cooked. The either their Intelligence, Wisdom, or Charisma score (chosen
head is usually served with the dish but it is only decoration at random). The dish is so potent that it interferes with
and extremely inedible. A creature that eats the cordon bleu spellcasting. For 1 week, all spells the creature casts have a
becomes immune to the petrified condition for 24 hours. 25% chance of failure.
Intelligence (Cooking Utensils) DC 21. Price: 7,500 gp.
Intelligence (Cooking Utensils) DC: 13 Intelligence (Cooking Utensils) DC: 21
Price: 75 gp Price: 7,500 gp
Ingredients: cockatrice meat Ingredients: eyes and flesh from an eye tyrant
Dire Wasp Honey Baklava Faerie Dragon and Starfruit Teriyaki
Floral honey harvested from the beefolk known as the abeil is Some hesitate to eat such an intelligent and good-natured
some of the best in the world. The honey between the many creature, but most change their tune once they have a taste of
layers of this dessert makes anyone smile. Creatures that eat its naturally sweet meat with a sour sauce. A creature that
it gain advantage on saving throws against effects that would eats this meal is warded against fey creatures for 8 hours as
induce the charmed condition for 1 hour. if by a protection from evil and good spell.
Intelligence (Cooking Utensils) DC: 14. Intelligence (Cooking Utensils) DC: 14
Price: 50 gp. Price: 300 gp
Ingredients: giant wasp honey Ingredients: faerie dragon meat
Dragon Turtle Soup Fermented Harpy Egg
A delicacy that is as difficult to master as the ingredients are A harpy egg that is fermented underground for at least a
month but sometimes as much as a year. Usually served with Green Slaad and Salad Greens
a strong garlic sauce which is the only thing making it Slaad meat has unique polymorphic qualities thanks to its
palatable. A creature that eats the egg (yes the whole thing) is chaotic nature. The meat constantly shifts and moves of its
warded against undead for 8 hours as if by a protection from own volition. When denatured with lime juice, the meat
evil and good spell. allows a creature to change their appearance for 1 hour as if
Intelligence (Cooking Utensils) DC: 14 with the alter self spell.
Price: 100 gp Intelligence (Cooking Utensils) DC: 17
Ingredients: egg of a harpy Price: 550 gp
Fey Berry Mille-Feuille Ingredients: flesh from any slaad creature
This dessert uses a variety of berries grown year-round in the Heroes’ Feast
realms of the fey. These particular berries almost always have You can spend 4 hours preparing a smorgasbord of arcane
sprites making their home nearby. A creature that eats this delights using magic ingredients, creating an effect identical
regains 4d4+4 hit points. to a heroes' feast spell.
Intelligence (Cooking Utensils) DC: 16 Intelligence (Cooking Utensils) DC: 20
Price: 400 gp Price: 5,000 gp
Ingredients: no monstrous ingredients Ingredients: no monstrous ingredients
Fried Brain Curry Maple-Glazed Mandrake
A coconut curry that uses the brain-like body of an intellect This dish utilizes the mandrake’s healing properties and
devourer as its base. The meal can impart a creature with tastes a bit like honeyed carrots. Careful when harvesting
knowledge from the brains the creature has eaten. Desperate your own as mandrake roots have a deadly scream. The
mages seeking knowledge turn to this dish. A creature that creature that eats it becomes immune to the poisoned
eats it gains a +4 bonus to Intelligence saving throws and condition for 2 hours and is cured of any other poisons
ability checks during the next 1 hour. currently affecting them.
Intelligence (Cooking Utensils) DC: 12 Intelligence (Cooking Utensils) DC: 14
Price: 50 gp Price: 300 gp
Ingredients: intellect devourer meat Ingredients: no monstrous ingredients
Garlic Bread Mimic Fritters
Vampires and their spawn that use their bite attack on a Battered and deep fried clumps of mimic body. Mimic Fritters
creature that has eaten garlic bread within the last 4 hours seem to taste different to just about everyone, but they all
regain no hit points from their attack. agree the taste improves with thyme. The food makes
Intelligence (Cooking Utensils) DC: 9 creatures hyperaware of their surroundings to an almost
Price: 1 gp paranoiac degree. Grants advantage on Wisdom ability
Ingredients: no monstrous ingredients checks and saving throws for 1 hour.
Gelatinous Cube Aspic Intelligence (Cooking Utensils) DC: 15
A suspension of savory foods inside a specially-treated glob of Price: 150 gp
gelatinous cube. The recipe requires that the aspic set over 4 Ingredients: flesh from a mimic
hours. After eating the meal, you can use your action to expel
a 30 foot long, 5 foot wide line of acid from your mouth.
Creatures in the area must make a DC 13 Dexterity save.
Creatures take 4d6 acid damage on a failed save or half as
much damage on a successful save. You can use this ability
up to 3 times within the next hour after eating the meal.
Intelligence (Cooking Utensils) DC: 16
Price: 450 gp
Ingredients: slime from a gelatinous cube
Ghost-Chilled Mint Ice Cream
Ice cream is difficult to create without ice magic, but using a
ghost’s natural chill can impart various magical properties to
the ice cream. The meal grants a creature resistance to cold
damage for the next 4 hours. The creature also becomes
immune to the frightened condition for the duration.
Intelligence (Cooking Utensils) DC: 17
Price: 500 gp
Ingredients: essence of a ghost or specter
Myconid Foot Stew Price: 150 gp
The core of a myconid is edible, as are their feet, which are Ingredients: 5 pounds of fresh quippers
packed with flavor. When cooked into a stew, it can grant a Red Dragon Tenderloin
creature resistance to necrotic damage for 1 hour. It’s very difficult to place the spices that bring out the magic
Intelligence (Cooking Utensils) DC: 16 of a red dragon’s flesh and chefs are strangely secretive of
Price: 350 gp their recipes. Rosemary, oregano, and thyme are easy to spot
Ingredients: flesh of a myconid adult or myconid in the mixture of spices. Thankfully almost all meat of a
sovereign dragon is usable for this recipe. The meal grants a creature
immunity to fire damage for the next 24 hours.
Otis' Potatoes and Sausage
A secret family recipe. Grants advantage on Strength ability Intelligence (Cooking Utensils) DC: 16
checks and saving throws for 1 hour. Price: 700 gp
Ingredients: any red dragon meat
Intelligence (Cooking Utensils) DC: 17
Price: 150 gp Rosemary Hydra Brisket
Ingredients: giant boar meat A hydra’s regenerating flesh does wonders for the immune
system. It is roasted in rosemary and butter for flavor. Grants
Poached Basilisk Egg in Nothic Broth advantage on Constitution ability checks and saving throws
Basilisk eggs are a delicacy that grants special powers when for 1 hour.
cooked in a broth of spiced ciliary juices from a nothic. The Intelligence (Cooking Utensils) DC: 16
meal grants a creature with the benefits of a true seeing spell Price: 200 gp
for 1 hour. Ingredients: hydra meat
Intelligence (Cooking Utensils) DC: 18
Price: 4,500 gp Scorpion Crostini Tapenade
Ingredients: basilisk egg and a nothic eye The innards of a giant scorpion are very bitter but work well
mixed with capers and olives and spread on crusty bread.
Pommes Vrock When aided with a bit of transmutation magic, this dish can
These potatoes are dusted with specially treated vrock give the eater a poisonous bite attack that can be used up to
spores, which taste similar to truffles. The meal grants a three times within the next 1 hour. The creature is proficient
creature resistance to poison damage for the next 8 hours. with the attack. If the attack hits a creature, that creature
Intelligence (Cooking Utensils) DC: 17 must make a DC 13 Constitution save. The creature takes
Price: 450 gp 5d6 poison damage on a failed save and half as much damage
Ingredients: vrock spores on a successful save.
Intelligence (Cooking Utensils) DC: 17.
Pumpkin Spiced Spider Legs Price: 500 gp.
The curious taste of phase spider goes surprisingly well with Ingredients: giant scorpion meat
cinnamon and nutmeg. Creatures that eat it gain advantage
on saving throws against effects that would induce the Spicy Roc Wings
frightened condition for 1 hour. These wings are not unlike chicken wings, but their massive
Intelligence (Cooking Utensils) DC: 13 size means they have to be cut into smaller pieces before
Price: 50 gp being fried. When a roc falls, it takes an entire town to clean it
Ingredients: phase spider meat and preserve the meat before it spoils. Eating properly
prepared roc wings grants the power to cast levitate on
Purple Worm Cutlet oneself for the next 4 hours.
A bit of purple worm marinated in its own venom can be a Intelligence (Cooking Utensils) DC: 18.
real treat, provided the cutlet is thoroughly cooked with Price: 500 gp.
added cream to negate the poison. A purple worm cutlet Ingredients: roc wing meat
prepared in this way grants a creature blindsight out to 15
feet for 24 hours. Spicy Troll Ribs
Although there is some danger to eating troll with their flesh
Intelligence (Cooking Utensils) DC: 18 constantly mutating, it does have its benefits. A creature that
Price: 2,500 gp eats troll ribs regains 2 hit points at the start of each of their
Ingredients: purple worm meat and venom turns as long as they are below half their hit point maximum
Quipper Pie for the next 1 hour. There is a 1% chance after eating that the
Making a pie out of these small fish is a challenge, and creature mutates and grows an additional (but useless) limb
making them palatable is a secret guarded by merrow. The or head.
spices involved are magical and give the diner insight on the Intelligence (Cooking Utensils) DC: 17.
minds of creatures the quippers have slain. Cooked well, it Price: 500 gp.
makes for amazing brain food. Grants advantage on Ingredients: troll rib meat
Intelligence ability checks and saving throws for 1 hour.
Intelligence (Cooking Utensils) DC: 15
Steeder Tart with Cave Fisher Glaze Price: 75 gp.
Eggs from a steeder combined with the alcoholic blood of a Ingredients: worg meat
cave fisher makes for one of the most palatable sweets in the Yeti Tartare
underground. A common dish among both dwarf and drow Raw yeti meat with very few but important spices and a sprig
nobles, though they cannot agree who developed the recipe. of mint that brings the dish together. A serving of the tartare
Grants advantage on Dexterity ability checks and saving acts as a potion of fire breath, but deals cold damage instead
throws for 1 hour. of fire damage.
Intelligence (Cooking Utensils) DC: 15 Intelligence (Cooking Utensils) DC: 15.
Price: 150 gp Price: 400 gp.
Ingredients: steeder eggs and cave fisher blood Ingredients: yeti meat
Stink Kow Dumpling Recipe Failure
Special dumplings made from meat of the subterranean stink
kow, a staple of many civilized creatures in the underground. Normally, getting a recipe wrong just makes for upset guests
The smell is masked by different spices depending on who and customers. But when working with magical ingredients,
you ask. A creature that eats one of these regains 1d4+1 hit there is potential for catastrophic arcane failure. When a
points. creature fails an ability check to cook a magical recipe by 5 or
more, roll on the Cooking Mishaps table to determine what
Intelligence (Cooking Utensils) DC: 11 happens to the food.
Price: 50 gp The creature is not aware how wrong their food is until
Ingredients: stink kow flesh someone eats it. Another creature can notice these
Tarrasque au Vin imperfections in the food with a DC 15 Intelligence (Cooking
Very little of a tarrasque is edible, and harvesting these prime Utensils) check.
cuts requires a legendary-tier magic weapon. The ancient Cooking Mishaps
recipe is found on an ancient scroll that was lost long ago. Roll (1d20) Mishap
The recipe takes one week of prep work and one day of
cooking. Eating the meal grants a creature a permanent +2 1 Animated Food
bonus to their Strength, Dexterity, and Constitution scores, to 2-3 Cursed Food
a maximum of 22. You also do not need to eat food for an 4-5 Explosive Food
entire year after eating the meal, as the tarrasque’s hyper-
dense flesh takes so long to digest. 6 Illusory Food
Intelligence (Cooking Utensils) DC: 22. 7 Inverse Food
Price: 10,000 gp. 8 Polmorphic Food
Ingredients: freshly-slain tarrasque meat 9-15 Poisonous (mild)
Three-Pepper Hellhound Chili 16-17 Poisonous (strong)
The hot peppers are actually there to balance the innate 18 Poisonous (deadly)
spiciness from the hellhound meat. A serving of the chili acts
as a potion of fire breath. 19-20 Summoning Sickness
Intelligence (Cooking Utensils) DC: 16.

Price: 450 gp. Animated Food: The food animates, gets up from its dish, and
Ingredients: hellhound meat either starts attacking or attempts to escape. The food has
Treant-Smoked Unicorn Sirloin the same statistics as a mud mephit.
Only non-good creatures would ever consider making such a Cursed Food: Creatures that eat cursed food become cursed
forbidden meal that involves the death of both a treant and a indefinitely. Choose one of the creature's ability scores at
unicorn. The meat is smoked for 13 hours and served with a random. That creature gains disadvantage on ability checks
decadent black garlic butter. A creature that eats this gains a and saving throws using that ability until the curse is lifted.
+1 bonus to their spell attack rolls and +1 to their spell save
DCs for 1 week. However, the creature becomes cursed and Explosive Food: Creatures that eat this food will find it
cannot enter consecrated or hallowed ground for 7 months. explode in their mouth dealing 3d10 fire damage to them.
Intelligence (Cooking Utensils) DC: 19. Illusory Food: The food becomes an illusion. The dish or
Price: 7,000 gp. vessel holding it remains real and can move the illusion with
Ingredients: unicorn meat and treant logs it, but the actual food becomes a Programmed Illusion
Worg Steak with Grilled Muskmelon mimicking steam and smell. Interacting with the food reveals
This dish is especially pungent but tastes delicious. It opens it to be an illusion as matter passes through it. The illusion
up the senses and with a bit of magic can even improve your disappears after 1 hour.
sense of smell. The dish grants a creature a +5 bonus on Inverse Food: The food has the opposite of the intended
Wisdom (Perception) checks involving scent for 1 hour. effect. Food that heals instead harms, food that grants
improved sight
Intelligence (Cooking Utensils) DC: 13.
instead blinds, and food that grants advantage instead grants
disadvantage, for example. For food that grants a special
attack such as Yeti Tartare, deal damage to the creature as if Credits
they had damaged themselves with the ability. For unique Homebrew content by Noblecrumpet.
circumstances, the GM can make their own ruling.
Come find me at my blog:
Polymorphic Food: Creatures that eat polymorphic food must https://noblecrumpet-dorkvision.tumblr.com/
attempt a DC 13 Constitution saving throw or become
polymorphed into a random tiny beast for 1 hour. Support me on Patreon:
https://www.patreon.com/Noblecrumpet
Poisonous (mild): Creatures that eat mildly poisonous food
must attempt a DC 11 Constitution saving throw. On a failed Twitch:
save, the creature becomes poisoned for 1d4 hours. https://www.twitch.tv/noblecrumpet

Poisonous (strong): Creatures that eat mildly poisonous food Facebook:


must attempt a DC 13 Constitution saving throw. On a failed https://www.facebook.com/Noblecrumpet/
save, the creature takes 3d6 poison damage and becomes Twitter:
poisoned for 1d3 days. https://twitter.com/noblecrumpet
Poisonous (deadly): Creatures that eat mildly poisonous food This PDF was made possible with the help of the
must attempt a DC 15 Constitution saving throw. On a failed Homebrewery at homebrewery.naturalcrit.com
save, the creature becomes poisoned and takes 1d6 damage
at the start of each of their turns while poisoned in this way. Parts of this document are derived from the Open
The creature can attempt a new saving throw every ten Gaming License:
rounds, ending the effect on a successful save. http://media.wizards.com/2016/downloads/DND/SRD-
OGL_V5.1.pdf
Summoning Sickness: Creatures that eat this food become
afflicted with magical sickness that causes them to
periodically vomit harmless tiny objects from their mouth.
The objects are random, anything from slugs to ball bearings.
The creature has a 25% chance to do nothing at the start of
each of its turns for the next 1 hour. All objects disappear at
the end of this duration.

You might also like