Cooking Profession - The Homebrewery
Cooking Profession - The Homebrewery
Cooking Profession - The Homebrewery
This guide expands upon the existing rules for tool Magical Cooking
proficiency with Cooking Utensils to create a comprehensive By combining ingredients of magical creatures, blessing
profession that can aid you and your companions in your divinely prepared dishes, or weaving arcane magic into the
adventuring career. From simple companionship and healing recipe, you can cook and bake wonders. These foods act as
to magical meals, the Cooking profession can prove consumable magic items that can provide a boon to the
invaluable and tasty too! creature that partakes of the food. These bonuses tend to last
for a while so you don’t need to consume them during battle.
Tools Making magic recipes requires proficiency in Cooking
Utensils and involves making a successful Intelligence
Cooking Utensils. Contains a metal pot, knives, forks, (Cooking Utensils) check with a DC unique to each recipe.
stirring spoon, and ladle. Price: 1 gp.
speed on the diner. Creatures that eat axe beak legs have
Survival. You can use Cooking Utensils for advantage on their movement speed increased by 10 feet for 1 hour.
Survival checks by making nourishing meals out of
scavenged food. It probably doesn’t hurt if you know how to Intelligence (Cooking Utensils) DC: 13
properly clean and butcher animals.
Price: 100 gp
Prepare Meals. As part of a short rest, you can prepare a Ingredients: axe beak legs
tasty meal using your Cooking Utensils and sufficient food. Barbecued Nalfeshnee Shoulder
You and up to five creatures regain +1 hit point per Hit Die Looks and tastes like pulled pork, with a hint of sulphur. A
spent during the rest.
Price: 450 gp. Animated Food: The food animates, gets up from its dish, and
Ingredients: hellhound meat either starts attacking or attempts to escape. The food has
Treant-Smoked Unicorn Sirloin the same statistics as a mud mephit.
Only non-good creatures would ever consider making such a Cursed Food: Creatures that eat cursed food become cursed
forbidden meal that involves the death of both a treant and a indefinitely. Choose one of the creature's ability scores at
unicorn. The meat is smoked for 13 hours and served with a random. That creature gains disadvantage on ability checks
decadent black garlic butter. A creature that eats this gains a and saving throws using that ability until the curse is lifted.
+1 bonus to their spell attack rolls and +1 to their spell save
DCs for 1 week. However, the creature becomes cursed and Explosive Food: Creatures that eat this food will find it
cannot enter consecrated or hallowed ground for 7 months. explode in their mouth dealing 3d10 fire damage to them.
Intelligence (Cooking Utensils) DC: 19. Illusory Food: The food becomes an illusion. The dish or
Price: 7,000 gp. vessel holding it remains real and can move the illusion with
Ingredients: unicorn meat and treant logs it, but the actual food becomes a Programmed Illusion
Worg Steak with Grilled Muskmelon mimicking steam and smell. Interacting with the food reveals
This dish is especially pungent but tastes delicious. It opens it to be an illusion as matter passes through it. The illusion
up the senses and with a bit of magic can even improve your disappears after 1 hour.
sense of smell. The dish grants a creature a +5 bonus on Inverse Food: The food has the opposite of the intended
Wisdom (Perception) checks involving scent for 1 hour. effect. Food that heals instead harms, food that grants
improved sight
Intelligence (Cooking Utensils) DC: 13.
instead blinds, and food that grants advantage instead grants
disadvantage, for example. For food that grants a special
attack such as Yeti Tartare, deal damage to the creature as if Credits
they had damaged themselves with the ability. For unique Homebrew content by Noblecrumpet.
circumstances, the GM can make their own ruling.
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Polymorphic Food: Creatures that eat polymorphic food must https://noblecrumpet-dorkvision.tumblr.com/
attempt a DC 13 Constitution saving throw or become
polymorphed into a random tiny beast for 1 hour. Support me on Patreon:
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Poisonous (mild): Creatures that eat mildly poisonous food
must attempt a DC 11 Constitution saving throw. On a failed Twitch:
save, the creature becomes poisoned for 1d4 hours. https://www.twitch.tv/noblecrumpet