GB Golemancer V2.0
GB Golemancer V2.0
GB Golemancer V2.0
A
fields outside of town. Sprinting toward her, Ashard Alloy
a pack of ravenous Gnolls spots an easy Before a Golemancer can manipulate the natural
meal. Unconcerned, the human steps components around them, they must first undergo the
forward, chanting quietly. An explosion of painful bonding process with an Ashard Alloy. Ashard
blue light erupts from the ground beside her gemstones are scarce minerals typically mined from the
as a towering Ashard Golem materializes bodies of deceased Ashard Dragons or collected from
from lightning and thunder, ready to defend its master. meteorites that have fallen from the Black Sea of
Nothingness.
Exhausted from the unrelenting undead assault, the When ground into dust and mixed with the user’s blood,
Shaman fights thru the chaos, defending his ancestral the magical properties found in the Ashard Gemstone
homeland. Suddenly, a bright flash erupts from the link with the Golemancer’s life source, granting magical
monasteries’ entryway. Three Ashard Golem infused control of the elements. As the user grows with the
with elemental energy rush into the fray, their Elf Ashard Alloy compound, the art of Golemancy takes
master close behind. Feeling invigorated by the shape as the Golemancer mentally controls the aspects
presence of the elemental energy, the Shaman’s hands around them, shaping their surroundings into golem
spark with electricity. companions.
Golemancers command powerful companions,
effortlessly shaping the world’s natural material into Creating a Golemancer
powerful constructs. No two Golemancers and their When creating your Golemancer, consider how you
Ashard Golem are the same, as Golemancers augment interacted with an Ashard Alloy. Did you willingly
and design unique crafting wonders thanks to a robust undergo a dangerous procedure to gain the power to
Ashard alloy inserted into their bloodstream. One thing protect yourself or your community?
is sure, by harnessing the power of the Ashard alloy,
Golemancers and their Ashard Golems make a Maybe you accidentally came into contact with a strange
formidable team. meteorite, only to have its heated contents merge onto
Golemancer v2.0 your skin. When you construct your golems, do they
have individual personalities, or are you a hive mind
Created by Gamingbrew with each golem becoming an extension of yourself?
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Golemancer Class 1
Golemancer
— Spell Slots Per Spell Level —
Level Proficiency Bonus Features Golem CR Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Ashard Alloy — 4 3 2 — — — — — — — —
2nd +2 Create Golem 1/4 4 3 3 — — — — — — — —
3rd +2 Golem Specialist 1/2 4 4 4 2 — — — — — — —
4th +2 Ability Score Improvement 1/2 5 5 4 3 — — — — — — —
5th +3 — 1/2 5 6 4 3 2 — — — — — —
6th +3 Golem Specialist Feature 1/2 5 7 4 3 3 — — — — — —
7th +3 — 1 5 8 4 3 3 1 — — — — —
8th +3 Ability Score Improvement 1 5 9 4 3 3 2 — — — — —
9th +4 — 1 5 10 4 3 3 3 1 — — — —
10th +4 Empowered Ashard Crystal 1 6 11 4 3 3 3 2 — — — —
11th +4 — 2 6 12 4 3 3 3 2 1 — — —
12th +4 Ability Score Improvement 2 6 12 4 3 3 3 2 1 — — —
13th +5 — 2 6 13 4 3 3 3 2 1 1 — —
14th +5 Golem Specialist Feature 2 6 13 4 3 3 3 2 1 1 — —
15th +5 — 3 6 14 4 3 3 3 2 1 1 1 —
16th +5 Ability Score Improvement 3 6 14 4 3 3 3 2 1 1 1 —
17th +6 — 3 6 15 4 3 3 3 2 1 1 1 1
18th +6 Golem Specialist Feature 3 6 15 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 6 15 4 3 3 3 3 2 1 1 1
20th +6 Magnum Opus 4 6 15 4 3 3 3 3 2 2 1 1
2 Golemancer Class
Spells Known of 1st Level and Higher CR golems as you gain levels in this class. The
You know two 1st-level spells of your choice from the combined CR of all your golems cannot exceed the
golemancer spell list. number shown in the Golem CR column of the
You learn an additional golemancer spell of your Golemancer class table.
choice at each level except 12th, 14th, 16th, 18th, 19th, The total number of golems you can have at once can
and 20th. Each of these spells must be a level for which also never exceed your Proficiency Bonus. Statistics for
you have spell slots. For instance, when you reach 3rd your golems can be found in the accompanying golem
level in this class, you can learn one new spell of 1st or stat blocks.
2nd level.
Additionally, whenever you gain a level in this class, Controlling Golems
you can choose one of the golemancer spells you know In combat, your golems share your initiative count but
and replace it with another spell from the golemancer take their turns immediately after yours. Golems can
spell list, which also must be of a level for which you move on their own but take no action unless you use a
have spell slots. bonus action on your turn to command all your golems
Spellcasting Ability to attack. Golems use your spell attack bonus when
Intelligence is your spellcasting ability for your sorcerer making an attack.
spells. You use your Intelligence whenever a spell refers All golems share one collective reaction, which only a
to your spellcasting ability. In addition, you use your single golem can use each turn. If you are unconscious,
Intelligence modifier when setting the saving throw DC your golems will move to protect your body from harm,
for a necromancer spell you cast and when making an placing themselves between hostile threats or carrying
attack roll with one. you away from danger.
Spell save DC = 8 + your proficiency bonus + your
Intelligence modifier Your golems remain until reduced to 0 hit points, until
Spell attack modifier = your proficiency bonus + your
you die or until you use an action to destroy a golem.
Intelligence modifier When a golem dies, they collapse into dust and vanish.
Spellcasting Focus Golem Specialist
You can use an arcane focus as a spellcasting focus for At 3rd level, you choose how your ashard alloy will
your sorcerer spells. benefit your golem creations. Your choice grants you a
feature at 3rd level, and again at 6th, 14th and 18th
Ashard Alloy level.
The ashard gemstones injected into your bloodstream Empowered Ashard Crystal
or embedded into your body enhance your abilities,
providing you with a wellspring of Ashard Alloy which At 10th level, the ashard alloy in your bloodstream
allow you to create a variety of effects. You have a enhances your connection with your golems. When a
number of Ashard Alloy points equal to 3 times your golem under your control is reduced to 0 hit points, as a
Golemancer level. You regain all expended Ashard Alloy reaction, you can destroy the golem and refill your
when you finish a long rest. Ashard Alloy pool with a number of Ashard Alloy points
up to your Golemancer level.
Crystallize. When you take damage, as a reaction, you
can expend a number of Ashard Alloy points up to your Once you use this feature, you must finish a long rest
Golemancer level and reduce the damage taken by the before you can use it again. Starting at 17th level, you
amount spent. can use it twice before a rest, but only once on the same
Create Golem
turn.
Magnum Opus
Beginning at 2nd level, you learn to manipulate the
elements around you, forming a construct of clay, flesh, Starting at 20th level, you can quickly bring your golems
bone, iron, or whatever natural components are in the back to your side. When a golem under your control is
general vicinity. Using your arcane focus or component reduced to 0 hit points, as a reaction, you can
pouch, spend 10 minutes as if you were ritual casting a resummon the same golem. It appears in an unoccupied
spell to summon one or more golems into your service. space within 10-feet of you at its maximum hit points.
A golem conjured in this way is friendly to you and your Once you use this feature, you can’t do so again until
companions and obeys your commands. you finish a long rest or until you expend a spell slot of
You can conjure and control one golem of challenge 6th level or higher on it.
rating (CR) 1/4, as shown in the Golemancer class table.
You can conjure and control more golems and higher
Golemancer Class 3
Golem Specialist
At 3rd level, you choose how your ashard alloy will
benefit your golem creations. Your choice grants you a
feature at 3rd level, and again at 6th, 14th and 18th
level.
Living Elements
By specializing in living elements, you weave the might
of the elemental planes into your golem creations.
Elemental Overload
At 3rd level you can empower your golem with
elemental energy. As a bonus action which can be used
in conjuction with controlling your golems, you can
expend 2 or more Ashard Alloy points, up to your
Proficiency Bonus.
Until the beginning of your next turn, all golems created
by your Create Golem feature gain a +1 bonus to their
attack rolls and damage rolls for every 2 Ashard Alloy
spent.
Critical Caster
At 6th level, your spellcasting ability is amplified. Your
spell attacks score a critical hit on a roll of 19 or 20.
Starting at 14th level, your spell attacks score a critical
hit on a roll of 18-20.
Elemental Protection
At 14th level, when you create a golem, choose one of
the following damage types: acid, cold, fire, lightning or
poison. You and your golems gain resistance to the
chosen damage type until the golem which triggered the
resistance dies.
You gain an additional resistance each time you create a
golem.
Death Burst
At 18th level, when one of your golems is reduced to 0
hit points and destroyed, you can choose to have the
golem explode in an elemental explosion.
All creatures within 15 feet of the golem must make a
Dexterity saving throw against your spell save dc, taking
6d6 damage on a failed save or half as much on a
success. The damage type is the golem’s chosen
damage type from your elemental protection feature.
Warlord
By specializing as a Warlord, you stand alongside your
golems as a battlefield general.
Tools of War
At 3rd level you gain the following benefits:
You have proficiency with light armor, medium
armor, shields and martial weapons.
You can perform the somatic components of spells
even when you have weapons or a shield in one or
both hands.
You gain a +1 bonus to your Armor Class when one
of your golems is within 10-feet of you.
Extra Attack
At 6th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.
Golem Vanguard
At 14th level, you can force one of your golems to
protect you from danger. When you are targeted by an
attack, you can use your reaction to force a golem within
5 feet of you to become the target of the attack instead.
You can use this feature a number of times equal to
your proficiency bonus, and you regain all expended
uses when you finish a long rest.
Battle Formation
At 18th level, while you have an active golem you cannot
be surprised while you are conscious. Whenever you
roll initiative, before initiative begins, your golems can
immediately move up to their speed and attack.
Golem Statblocks
The following table provides a quick overview to the
different golems available with the Create Golem
feature. The combined CR of all your golems cannot
exceed the number shown in the Golem CR column of
the Golemancer class table. The total number of golems
you can have at once can never exceed your Proficiency
Bonus.
Golems Table
Name Challenge Rating
Beast 1/2
Colossal 2
Cyclone 2
Gestalt 1/4
Glass 1
Infused 1
Golemancer Class
5
6 Golemancer Class
Golemancer Class 7
Golemancer Spell List
Cantrips (0 Level) Sleep Lightning Bolt 6th Level
Acid Splash Thunderwave Major Image Arcane Gate
Blade Ward Protection from Energy Circle of Death
Chill Touch 2nd Level Slow Disintegrate
Dancing Lights Alter Self Stinking Cloud Eyebite
Fire Bolt Blindness/Deafness Tongues Flesh to Stone
Friends Darkness Water Breathing Move Earth
Light Darkvision Water Walk True Seeing
Mage Hand Detect Thoughts
Mending Enhance Ability 4th Level 7th Level
Message Enlarge/Reduce Arcane Eye Etherealness
Minor Illusion Invisibility Banishment Finger of Death
Poison Spray Knock Blight Plane Shift
Prestidigitation Levitate Confusion Reverse Gravity
Ray of Frost Locate Object Dimension Door Simulacrum
Shocking Grasp Mirror Image Fabricate Teleport
Misty Step Greater Invisibility
1st Level See Invisibility Locate Creature 8th Level
Burning Hands Shatter Stone Shape Clone
Chromatic Orb Spider Climb Stoneskin Earthquake
Color Spray Web Feeblemind
Comprehend Languages 5th Level Incendiary Cloud
Detect Magic 3rd Level Animate Objects Powerword Stun
Expeditious Retreat Blink Cloudkill Telepathy
False Life Clairvoyance Creation
Feather Fall Counterspell Insect Plague 9th Level
Fog Cloud Dispel Magic Modify Memory Gate
Jump Fear Scrying Imprisonment
Mage Armor Fly Seeming Power Word Kill
Magic Missile Gaseous Form Telekinesis Time Stop
Shield Haste Teleportation Circle Wish
Hypnotic Pattern Wall of Stone
8 Golemancer Class
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