Alchemist's Handbook
Alchemist's Handbook
Alchemist's Handbook
Handbook
A potion-brewing system for
Mausritter
This module uses spell effects from the base game, as well as the
following third-party products: “Belladonna’s Botannicals” and
“Manual for the Mastery of Mentalism” by Juan Carlos Hernández,
“Stonewall” and “Lake of the Pirat King” by Cameron Donelly &
Richard Davis. As such, you’re strongly encouraged to check out those
supplements.
Credits
Writing, layout and illustrations by Juan Carlos
Hernández
Items
Ingredients:
Ingredients are the materials you mix to (hopefully) creste an alchemical
reaction and obtain a usable potion. Each ingredient has four different
magical effects. Ingredients known to be used by alchemists include:
Rose petals Chamomille Bat teeth
Pine needles Frog slime Honey
Beetle shell Fly amanita mushrooms White mushrooms
Cat claw Crow feather Owl feather
Cinnamon Tree bark Clover
Snake scale Beetle wing Fox hair
Red poppy Blue poppy Yellow poppy
Bitter almonds
A unit of any ingredient has 2 usage dots (it’s assumed that you don’t use
the entirety of that cat claw or that entire stick of cinnamon in a single
attempt at making a potion). You can spend a watch foraging for
ingredients like you would do with rations. You can forage for 1d3 units of
a specific ingredient, or just look around and find a unit of 1d3 different
ingredients. It’s left up to GM discretion what ingredients make sense for
you to obtain through foraging based on your surroundings.
Ingredients can also be bought from merchants. Mundane ingredients like
chamomille or clover are quite cheap and can be bought from any
herbalist, while ingredients that are rare or dangerous to obtain like cat
claws or owl feathers can only be obtained from very specific merchants
that can charge quite hefty prices.
Using a
potion
There are several ways to use a potion:
Drinking it:
The most straightforward way. Drinking a potion will make the drinker
experience its effects.
Dousing a weapon:
As an action, you can douse a weapon or projectile with a potion. The next
creature you hit with it will suffer the effects of the potion as well as the
weapon’s regular damage.
Throwing a potion:
As an action, you can throw a potion at a creature. The creature you hit
with it will suffer 1d3 damage from the bottle’s impact, as well as the
potion’s effect, and 1d4 creatures standing next to it will be splashed with
the potion and suffer its effects as well. However, this destroys the glass
bottle.