SW1000XG DataList - E - Yamaha
SW1000XG DataList - E - Yamaha
SW1000XG DataList - E - Yamaha
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E E E E E E E
MelloGrP 1
† ResoBrtP 1
MelloEP1 2
NylonGt2 1
SteelGt2 1
MelloGtr 1
FingrDrk 2
† CsmicSlp 2
† BrtSlpSp 2
SynBa1Dk 1 FastResB 1 † TL66 2
ClkSynBa 2 SynBa2Dk 1
† SfzStrgs 1
† Zephyr 2
† TradeWnd 2
Ch.Aahs2 2
Trumpet2 1 BriteTrp 2
Trmbone2 2
Tuba 2 1
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E E E E E E E
† DtndBrtP 2
Det.CP80 2 † Synth CP 2
Chor.EP1 2
Chor.EP2 2 DX Hard 2 DXLegend 2
Harpsi.3 2
Dulcimr2 2
DetDrwOr 2 60sDrOr1 2 60sDrOr2 2 70sDrOr1 2 DrawOrg2 2
DetPrcOr 2 Lite Org 2
ChurOrg3 2 ChurOrg2 2
† ReedOrDt 2
AccordIt 2
Harmo. 2 2
† NylnGtDt 2
† StlGtrDt 2 12StrGtr 2
Jazz Amp 2
ChorusGt 2 † ChoGtrLt 2
† OdrvGtDt 2
DistGtr3 ** 2 PowerGt2 ** 2
† FngrBaDt 2
MutePkBa 1
Fretles2 2 Fretles3 2 Fretles4 2
PunchThm 2
† Pizz Oct 2
60sStrng 2
Syn Str3 ** 2
MelChoir 2
OrchHit2 2
Warm Trp 2
FrHorn 2 1
Tp&TbSec 2 Tp&TbSc2 *** 2
† AnalgSfz 2 JumpBrss 2
Continued on page 19
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Tutti 3 Velocity Switch Velocity Cross Fade Detune 4 Tutti 4 Tutti 5 Tutti 6
0 0 0 0 0 0 0
42 43 45 48 52 53 54
E E E E E E E
VX El.P1 2
DXKotoEP 2 VX El.P2 2 † ChoEP K 2 † DXMallet 2
HardVibe 2
VelGtHrm 2
† Blink Ba 2 VXUprght 2
FngrSlap 2 FngBass2 2
VeloSlap 2
† NEP 2
† DXBa Brt 2
† Roll&Hit 2
TremOrch 2 Velo.Str 2 † Lento 2
† SwpStOct 2
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Other Waves 6 Other Waves 7 Other Waves 8 Other Waves 9 Other Waves 10 Other Waves 11 Other Waves 12
0 0 0 0 0 0 0
69 70 71 72 73 74 75
E E E E E E E
StdiumO2 *** 2 GospelOr *** 1 ClkGsplO *** 2 ChapelOr *** 2 † DimChors 2 Dawn 1 † Mellorgn 2
† DimClick 2 † Dusk 2 † FM Click 1 † Spoony 1 † SprRotry 2 LoFiOrgn 2 † BeepOrgn 1
† Brook 1 † Brook St 2
† Frost 2 † Leo 2 † SolPlexs 2
BassHit+ *** 2 6th Hit *** 1 6thHit + *** 2 Euro Hit *** 1 EuroHit+ *** 2 Blowout 2
Continued on page 23
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Other Waves 18 Other Waves 19 Other Waves 20 Other Waves 21 Other Waves 22 Other Waves 23 Other Waves 24
0 0 0 0 0 0 0
81 82 83 84 85 86 87
E E E E E E E
Continued on page 25
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E E E E
† GrandP # 1
† BriteP # 1
† EPiano1# 2
† EPiano2# 1
† Clavi # 2
† DrawOrg# 2
† PercOrg# 2
† RockOrg# 2
† TangoAc# 2
† NylonGt# 1
† SteelGt# 1
† JazzGtr# 2
† MuteGtr# 2
† Ovrdriv# 2
† DistGtr# 1
† AcoBass# 1
† FngrBa # 1
† Frtless# 1
† SlapBa1# 2
† SlapBa2# 2
† Violin # 1
† TremStr# 2
† Strngs1# 1
† Strngs2# 1
† Trumpet# 1
† Trmbone# 1
† MuteTrp# 2
† BrssSec# 2
Continued on page 27
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SFX, Timbre, Poly SFX, Phrase SFX, Phrase, Poly Rhythm, Timbre Rhythm, Timbre, Poly Rhythm, Phrase, Poly SFX
48 48 48 48 48 48 Bank Select MSB 64
72 80 88 96 104 120 Bank Select LSB 0
Instrument Pgm #
E E E E E E Group (1-128) E
† Litning 2 † Zipzap 1 † Escape 2 † TinKettl 2 † Satya 1 † Vodou 1 1 CuttngNz 1
† Oof 2 † Zigzag 2 † K/S Anlg 2 † Monastry 2 2 CttngNz2 2
† Lust 1 † Scud 2 † K/S Humd 2 † Vinaya 2 3 DstCutNz ** 2
† Lust St 2 † Hinayana 2 † K/S Slap 2 † Prana 2 4 Str Slap 1
† SoftHit+ 2 † Boot 2 † Rvr/Crsh 2 † Delight 2 5 B.Slide ** 2
† Cough + 2 † Anathema 2 † Puja 2 6 P.Scrape ** 1
† Ruin 1 † Germ 1 2 † Bent Tom 2 7
† Ruin St 2 † Germ 2 2 8
† Vein + 2 † Malfnctn 2 9
† Universe 1 10
† UnvrsSwp 2 11
† Xe + 2 12
† Daze 2 13
† Refusal 1 14
† Refusal+ 2 15
† Lie 1 16
† Malice 2 17 Fl.KClik 1
† Doubt 1 18
† DoubtDbl 2 19
20
21
22
23
24
25
26
27
28
29
30
31
32
33 Shower 2
34 Thunder 1
35 Wind 1
36 Stream 2
37 Bubble 2
38 Feed ** 2
39 † Cave 2
40
41
42
43
44
45
46
47
48
49 Dog 1
50 Horse 1
51 Tweet 2 1
52 Kitty ** 1
53 Growl ** 1
54 Haunted ** 2
55 Ghost 2
56 Maou ** 2
57 † Insects 2
58 † Bacteria 2
59
60
61
62
63
64
Continued on page 29
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E E E E E E E
† ASax Lgt 1
Hollow 1 Shroud 2
Dyna Saw 1 Digi Saw 2 Big Lead 2
Big&Low 2
Shwimmer 2
Popcorn 2 TinyBell 2
WarmAtms 2 HollwRls 2
Echo Pan 2
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E E E E E E E
2 Osc *** 2
DoublSaw *** 2 Toy Lead *** 2 Dim Saw *** 2
Big Five 2
RndGlock 2
DetSitar 2 Sitar 2 2
MuteBnjo 1
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Tutti 3 Velocity Switch Velocity Cross Fade Detune 4 Tutti 4 Tutti 5 Tutti 6
0 0 0 0 0 0 0
42 43 45 48 52 53 54
E E E E E E E
HyprAlto 2
VeloLead 2
ClaviPad 2
ChorBell 2
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Other Waves 6 Other Waves 7 Other Waves 8 Other Waves 9 Other Waves 10 Other Waves 11 Other Waves 12
0 0 0 0 0 0 0
69 70 71 72 73 74 75
E E E E E E E
† SprCyphr 2
† Sync B&L 1
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Other Waves 18 Other Waves 19 Other Waves 20 Other Waves 21 Other Waves 22 Other Waves 23 Other Waves 24
0 0 0 0 0 0 0
81 82 83 84 85 86 87
E E E E E E E
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E E E E
† AltoSax# 2
† Oboe # 1
† Flute # 1
† PanFlut# 1
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SFX, Timbre, Poly SFX, Phrase SFX, Phrase, Poly Rhythm, Timbre Rhythm, Timbre, Poly Rhythm, Phrase, Poly SFX
48 48 48 48 48 48 Bank Select MSB 64
72 80 88 96 104 120 Bank Select LSB 0
Instrument Pgm #
E E E E E E Group (1-128) E
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GrndPnoK 1 MelloGrP 1
BritPnoK 1
ElGrPnoK 2
HnkyTnkK 2
Chor.EP1 2 VX El.P1 2
Chor.EP2 2 VX El.P2 2
Harpsi.3 2 Harpsi.K 1
Clavi K 1
Vibes K 1
MarimbaK 1 Balafon 2
ChrchBel 2 Carillon 2
Cimbalom 2
DetDrwOr 2 70sDrOr2 2 60sDrOr1 2
DetPrcOr 2
RotaryOr 2 SloRotar 2
ChurOrg2 2 ChurOrg3 2
AccordIt 2
Ukulele 1 NylonGt3 2
12StrGtr 2 Nyln&Stl 2 Mandolin 2
PdlSteel 1
ChorusGt 2
FunkGtr1 2 FunkGtr2 2
MutePkBa 1
ResoSlap 1
SlwTrStr 1 Susp.Str 2
S.Choir 2 MelChoir 2
SyVoice2 2
Impact 2 BrssStab 2 DoublHit ** 2 LoFi Hit 2
FluglHrn 1
FrHrSolo 1 HornOrch 2
BrssSec2 2 BrssFall 1
SynBrss3 2 Quack Br 2 AnaBrss1 2
SynBrss4 2 AnaBrss2 2
Continued on page 35
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A-Piano1 2 a.piano1 1
A-Piano2 2 a.piano2 1
A-Piano3 2 a.piano3 1
A-Piano4 2 e.piano1 1
MelloEP1 2 El.Pno1K 1 A-Piano5 1 e.piano2 1
El.Pno2K 1 A-Piano6 1 e.piano3 1
A-Piano7 1 e.piano4 1
E-Piano1 2 hnkytnk 2
E-Piano2 2 e.organ1 2
E-Piano3 2 e.organ2 2
A-Guitr1 1 e.organ3 1
A-Guitr2 2 e.organ4 1
A-Guitr3 2 pipeorg1 2
E-Guitr1 2 pipeorg2 2
E-Guitr2 1 pipeorg3 2
Slap-1 2 acordion 2
DrawOrg2 2 Even Bar 2 Organ Ba 1 Slap-2 2 harpsi1 1
PercOrg2 2 Slap-3 2 harpsi2 2
Slap-4 2 harpsi3 1
TrmOrgFl 2 Slap-5 2 clavi1 1
Slap-6 2 clavi2 1
Slap-7 2 clavi3 1
Slap-8 2 celesta1 1
Finger-1 1 celesta2 1
NylonGt2 1 Requinto 1 Finger-2 2 synbras1 2
SteelGt2 1 Picked-1 1 synbras2 2
Picked-2 2 synbras3 2
FretlsBs 1 synbras4 2
A-Bass 2 synbass1 1
Choir-1 1 synbass2 1
Choir-2 1 synbass3 2
Choir-3 2 synbass4 1
Choir-4 2 newagepd 2
Strngs-1 2 synharmo 2
Strngs-2 2 choir pd 2
Strngs-3 2 bowed pd 2
Strngs-4 2 soundtrk 2
E-Organ1 2 atmosphr 2
E-Organ2 2 syn warm 2
E-Organ3 2 synfunny 1
E-Organ4 2 synecho1 2
E-Organ5 2 rain 2
E-Organ6 2 synoboe 2
E-Organ7 2 synecho2 2
E-Organ8 2 synsolo 2
E-Organ9 2 synrdorg 2
SoftTP-1 1 synbell 1
SoftTP-2 1 squareld 2
TP/TRB-1 1 strsect1 2
TP/TRB-2 1 strsect2 2
TP/TRB-3 1 strsect3 2
TP/TRB-4 1 pizz.str 1
Ch.Aahs2 2 TP/TRB-5 2 violin 1 2
TP/TRB-6 2 violin 2 1
Sax-1 1 cello 1 1
Sax-2 1 cello 2 1
Sax-3 1 contrabs 1
Sax-4 2 harp 1 1
Brass-1 1 harp 2 1
Brass-2 1 guitar 1 1
Brass-3 2 guitar 2 1
Brass-4 2 elecgtr1 2
Brass-5 2 elecgtr2 2
Orch-Hit 1 sitar 1
Continued on page 37
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HyprAlto 2
BrthTnSx 2
BassClar 1
Kawala 2
LMSquare 2 SineLead 1
HeavySyn 2 Dyna Saw 1 Dr.Lead 2 WaspySyn 2
DistLead 2
SynPiano 2
Tambra 2 Tamboura 2
Rabab 2 Gopichnt 2
Taisho-k 2 Kanoon 2
Pungi 1 Hichriki 2
Bonang 2 Altair 2 Gamelan 2 S.Gamlan 2 Rama Cym 2
Atrigane 2
Castanet 1
Gr.Cassa 1
Mel Tom2 1 Rock Tom 2
Ana Tom 1 ElecPerc 2
RevSnar1 1 RevSnar2 1 RevKick1 1
P.Scrape 1
ScratchS 2
Train 1 JetPlane 2 Starship 2 Burst 2 Coaster 2
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Bank Select MSB 127 127 127 127 127 127 127 127 127
Bank Select LSB 0 0 0 0 0 0 0 0 0
Program# 1 2 3 4 5 6 7 8 9
Key Alternate
Note# Note Off Group Standard Kit E Standard Kit 2 E Dry Kit *** E Bright Kit *** E Skim Kit **** E Slim Kit **** E Rogue Kit **** E Hob Kit **** E Room Kit E
13 C# -1 3 Surdo Mute 1 Surdo Mute V *** 1 Surdo Mute B *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1
14 D -1 3 Surdo Open 1 Surdo Open V *** 1 Surdo Open B *** 1 Surdo Open V *** 1 Surdo Open V *** 1 Surdo Open V *** 1 Surdo Open V *** 1
15 D# -1 Hi Q 1 Hi Q B *** 1
16 E -1 Whip Slap 1 Whip Slap B *** 1
17 F -1 4 Scratch H 1 Scratch H B *** 1
18 F# -1 4 Scratch L 1 Scratch L B *** 1
19 G -1 Finger Snap 1 Finger Snap B *** 1
20 G# -1 Click Noise 1 Click Noise B *** 1
21 A -1 Metronome Click 1 Metronome Click B *** 1
22 A# -1 Metronome Bell 1 Metronome Bell B *** 1
23 B -1 Seq Click L 1 Seq Click L B *** 1
24 C 0 Seq Click H 1 Seq Click H B *** 1
25 C# 0 Brush Tap 1 Brush Tap V *** 1 Brush Tap B *** 1 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1
26 D 0 O Brush Swirl 1 Brush Swirl V *** 1 Brush Swirl B *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1
27 D# 0 Brush Slap 1 Brush Slap V *** 1 Brush Slap B *** 1 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1
28 E 0 O Brush Tap Swirl 1 Brush Tap Swirl V *** 1 Brush Tap Swirl B *** 1 Brush Tap Swirl L **** 1 Brush Tap Swirl L **** 1 Brush Tap Swirl L *** 1 Brush Tap Swirl L *** 1
29 F 0 O Snare Roll 1 Snare Roll 2 1 Snare Roll V *** 1 Snare Roll B *** 1 Snare Roll V *** 1 Snare Roll V *** 1 Snare Roll V *** 1 Snare Roll V *** 1
30 F# 0 Castanet 1 Castanet B *** 1 Castanet Sk **** 1 Castanet H **** 1 Castanet H **** 1 Castanet H **** 1
31 G 0 Snare Soft 1 Snare Soft 2 1 Snare Dry Soft *** 1 Snare Soft B *** 1 Snare Dry Q **** 1 Snare Rough Q **** 1 Snare Brass Soft **** 1 Snare Brass Soft H **** 1
32 G# 0 Sticks 1 Sticks B *** 1 Sticks Q **** 1
33 A 0 Kick Soft 1 Kick Dry Soft *** 1 Kick Soft B *** 1 Kick Dry Soft HPF **** 1 Kick Soft Dark **** 1 Kick Soft 2 **** 1 Kick Soft 2 H **** 1
34 A# 0 Open Rim Shot 1 Open Rim Shot H Short 1 Open Rim Shot Dry V *** 1 Open Rim Shot B *** 1 Open Rim Shot Dry HPF **** 1 Open Rim Shot Sl **** 1 Open Rim Shot 2 **** 1 Open Rim Shot H Short 2 **** 1
35 B 0 Kick Tight 1 Kick Tight Short 1 Kick Dry Tight *** 1 Kick Tight B *** 1 Kick Dry Tight Q**** 1 Kick Tight Short L **** 1 Kick Dark 2 **** 1 Kick Dark 2 H **** 1
36 C 1 Kick 1 Kick Short 1 Kick Dry Mute *** 1 Kick B *** 1 Kick Dry Mute HPF **** 1 Kick Short Dark **** 1 Kick Tight 4 **** 1 Kick Tight 4 H **** 1 Kick Room ** 1
37 C# 1 Side Stick 1 Side Stick Dry *** 1 Side Stick B *** 1 Side Stick Dry Q **** 1 Side Stick Q **** 1 Side Stick Tight **** 1 Side Stick Tight H **** 1
38 D 1 Snare 1 Snare Short 1 Snare Dry *** 1 Snare B *** 1 Snare Dry H **** 1 Snare Short HPF **** 1 Snare Snappy Short **** 1 Snare Snappy Short H **** 1 Snare Snappy 1
39 D# 1 Hand Clap 1 Hand Clap B *** 1 Hand Clap Sk **** 1 Hand Clap Dark **** 1
40 E 1 Snare Tight 1 Snare Tight H 1 Snare Dry Mute *** 1 Snare Tight B *** 1 Snare Dry Mute Q **** 1 Snare Tight Mute **** 1 Snare Brass Hard **** 1 Snare Brass Hard H **** 1 Snare Tight Snappy 1
41 F 1 Floor Tom L 1 Floor Tom L Short *** 1 Floor Tom L B *** 1 Floor Tom L Short Sk **** 1 Floor Tom L Tight **** 1 Floor Tom L Tight **** 1 Floor Tom L Tight H **** 1 Tom Room 1 1
42 F# 1 1 Hi-Hat Closed 1 Hi-Hat Closed L B *** 1 Hi-Hat Closed H **** 1 Hi-Hat Closed L Q **** 1 Hi-Hat Closed 3 **** 1 Hi-Hat Closed 3 H **** 1
43 G 1 Floor Tom H 1 Floor Tom H Short *** 1 Floor Tom H B *** 1 Floor Tom H Short Sk **** 1 Floor Tom H Tight **** 1 Floor Tom H Tight **** 1 Floor Tom H Tight H **** 1 Tom Room 2 1
44 G# 1 1 Hi-Hat Pedal 1 Hi-Hat Pedal B *** 1 Hi-Hat Pedal H **** 1 Hi-Hat Pedal Q **** 1 Hi-Hat Pedal 3 **** 1 Hi-Hat Pedal 3 H **** 1
45 A 1 Low Tom 1 Low Tom Short *** 1 Low Tom B *** 1 Low Tom Short Sk **** 1 Low Tom Tight **** 1 Low Tom Tight **** 1 Low Tom Tight H **** 1 Tom Room 3 1
46 A# 1 1 Hi-Hat Open 1 Hi-Hat Open B *** 1 Hi-Hat Open H **** 1 Hi-Hat Open Q **** 1 Hi-Hat Open 3 **** 1 Hi-Hat Open 3 H **** 1
47 B 1 Mid Tom L 1 Mid Tom L Short *** 1 Mid Tom L B *** 1 Mid Tom L Short Sk **** 1 Mid Tom L Tight **** 1 Mid Tom L Tight **** 1 Mid Tom L Tight H **** 1 Tom Room 4 1
48 C 2 Mid Tom H 1 Mid Tom H Short *** 1 Mid Tom H B *** 1 Mid Tom H Short Sk **** 1 Mid Tom H Tight **** 1 Mid Tom H Tight **** 1 Mid Tom H Tight H **** 1 Tom Room 5 1
49 C# 2 Crash Cymbal 1 1 Crash Cymbal 1 V *** 1 Crash Cymbal 1 B *** 1 Crash Cymbal 1 Q **** 1 Crash Cymbal 1 L **** 1 Crash Cymbal 3 **** 1 Crash Cymbal 3 H **** 1
50 D 2 High Tom 1 High Tom Short *** 1 High Tom B *** 1 High Tom Short Sk **** 1 High Tom Tight **** 1 High Tom Tight **** 1 High Tom Tight H **** 1 Tom Room 6 1
51 D# 2 Ride Cymbal 1 1 Ride Cymbal 1 V *** 1 Ride Cymbal 1 B *** 1 Ride Cymbal 1 Sk **** 1 Ride Cymbal 1 L **** 1 Ride Cymbal 3 **** 1 Ride Cymbal 3 H **** 1
52 E 2 Chinese Cymbal 1 Chinese Cymbal V *** 1 Chinese Cymbal B *** 1 Chinese Cymbal HPF **** 1 Chinese Cymbal L **** 1 Chinese Cymbal 2 **** 1 Chinese Cymbal 2 H **** 1
53 F 2 Ride Cymbal Cup 1 Ride Cymbal Cup Short *** 1 Ride Cup Q **** 1 Ride Cymbal Cup L **** 1 Ride Cymbal Cup 2 **** 1 Ride Cymbal Cup 2 H **** 1
54 F# 2 Tambourine 1 Tambourine B *** 1 Tambourine Q **** 1 Tambourine H **** 1
55 G 2 Splash Cymbal 1 Splash Cymbal V *** 1 Splash Cymbal B *** 1 Splash Cymbal H **** 1 Splash Cymbal L Short **** 1 Splash Cymbal V *** 1 Splash Cymbal H **** 1
56 G# 2 Cowbell 1 Cowbell L *** 1 Cowbell HPF **** 1 Cowbell Dark **** 1 Cowbell Mid **** 1 Cowbell H **** 1
57 A 2 Crash Cymbal 2 1 Crash Cymbal 2 V *** 1 Crash Cymbal 2 B *** 1 Crash Cymbal 2 Dark **** 1 Crash Cymbal 2 L **** 1 Crash Cymbal 4 **** 1 Crash Cymbal 4 H **** 1
58 A# 2 Vibraslap 1 Vibraslap B *** 1
59 B 2 Ride Cymbal 2 1 Ride Cymbal 2 V *** 1 Ride Cymbal 2 B *** 1 Ride Cymbal 2 Q **** 1 Ride Cymbal 2 L**** 1 Ride Cymbal 4 Q **** 1 Ride Cymbal 4 **** 1
60 C 3 Bongo H 1 Bongo H V *** 1 Bongo H B *** 1 Bongo H HPF **** 1 Bongo H V *** 1 Bongo H V *** 1 Bongo H V *** 1
61 C# 3 Bongo L 1 Bongo L V *** 1 Bongo L B *** 1 Bongo L HPF **** 1 Bongo L V *** 1 Bongo L V *** 1 Bongo L V *** 1
62 D 3 Conga H Mute 1 Conga H Mute V *** 1 Conga H Mute B *** 1 Conga H Mute HPF **** 1 Conga H Mute V *** 1 Conga H Mute 2 **** 1 Conga H Mute 2 H **** 1
63 D# 3 Conga H Open 1 Conga H Open V *** 1 Conga H Open B *** 1 Conga H Open HPF **** 1 Conga H Open V *** 1 Conga H Open 2 **** 1 Conga H Open 2 H **** 1
64 E 3 Conga L 1 Conga L V *** 1 Conga L B *** 1 Conga L HPF **** 1 Conga L H **** 1 Conga L 2 **** 1 Conga L 2 H **** 1
65 F 3 Timbale H 1 Timbale H V *** 1 Timbale H B *** 1 Timbale H HPF **** 1 Timbale H V *** 1 Timbale H V *** 1 Timbale H V *** 1
66 F# 3 Timbale L 1 Timbale L V *** 1 Timbale L B *** 1 Timbale L HPF **** 1 Timbale L V *** 1 Timbale L V *** 1 Timbale L V *** 1
67 G 3 Agogo H 1 Agogo H V *** 1 Agogo H B *** 1 Agogo H HPF **** 1 Agogo H V *** 1 Agogo H V *** 1 Agogo H V *** 1
68 G# 3 Agogo L 1 Agogo L V *** 1 Agogo L B *** 1 Agogo L HPF **** 1 Agogo L V *** 1 Agogo L V *** 1 Agogo L V *** 1
69 A 3 Cabasa 1 Cabasa B *** 1 Cabasa BPF **** 1
70 A# 3 Maracas 1 Maracas B *** 1 Maracas L **** 1 Maracas Q **** 1 Maracas Q **** 1 Maracas Q **** 1
71 B 3 O Samba Whistle H 1 Samba Whistle H V *** 1 Samba Whistle H B *** 1 Samba Whistle H BPF **** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1
72 C 4 O Samba Whistle L 1 Samba Whistle L V *** 1 Samba Whistle L B *** 1 Samba Whistle L BPF **** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1
73 C# 4 Guiro Short 1 Guiro Short B *** 1
74 D 4 O Guiro Long 1 Guiro Long B *** 1
75 D# 4 Claves 1 Claves B *** 1
76 E 4 Wood Block H 1 Wood Block H B *** 1
77 F 4 Wood Block L 1 Wood Block L B *** 1
78 F# 4 Cuica Mute 1 Cuica Mute V *** 1 Cuica Mute B *** 1
79 G 4 Cuica Open 1 Cuica Open V *** 1 Cuica Open B *** 1 Cuica Open H **** 1 Cuica Open H **** 1 Cuica Open H **** 1 Cuica Open H **** 1
80 G# 4 2 Triangle Mute 1 Triangle Mute B *** 1
81 A 4 2 Triangle Open 1 Triangle Open B *** 1
82 A# 4 Shaker 1 Shaker B *** 1
83 B 4 Jingle Bells 1 Jingle Bells B *** 1
84 C 5 Bell Tree 1 Bell Tree B *** 1
85 C# 5
86 D 5
87 D# 5
88 E 5
89 F 5
90 F# 5
91 G 5
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
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Bank Select MSB 127 127 127 127 127 127 127 127 127
Bank Select LSB 0 0 0 0 0 0 0 0 0
Program# 1 10 17 18 25 26 27 28 29
Key Alternate
Note# Note Off Group Standard Kit E Dark Room Kit *** E Rock Kit E Rock Kit 2 *** E Electro Kit E Analog Kit E Analog Kit 2 *** E Dance Kit *** E Hip Hop Kit *** E
13 C# -1 3 Surdo Mute 1 Surdo Mute V *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1
14 D -1 3 Surdo Open 1 Surdo Open V *** 1 Surdo Open V *** 1 Surdo Open V *** 1 Surdo Open V *** 1
15 D# -1 Hi Q 1
16 E -1 Whip Slap 1
17 F -1 4 Scratch H 1
18 F# -1 4 Scratch L 1
19 G -1 Finger Snap 1
20 G# -1 Click Noise 1
21 A -1 Metronome Click 1
22 A# -1 Metronome Bell 1
23 B -1 Seq Click L 1
24 C 0 Seq Click H 1
25 C# 0 Brush Tap 1 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1
26 D 0 O Brush Swirl 1 Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1
27 D# 0 Brush Slap 1 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1
28 E 0 O Brush Tap Swirl 1 Brush Tap Swirl V *** 1 Brush Tap Swirl V *** 1 Reverse Cymbal 1 Reverse Cymbal 1 Reverse Cymbal *** 1 Reverse Cymbal *** 1 Brush Tap Swirl V *** 1
29 F 0 O Snare Roll 1 Snare Roll V *** 1 Snare Roll V *** 1 Snare Roll V *** 1 Snare Roll V *** 1
30 F# 0 Castanet 1 Hi Q 2 1 Hi Q 2 1 Hi Q 2 *** 1 Hi Q 2 *** 1
31 G 0 Snare Soft 1 Snare Noisy 1 Snare Noisy 5 *** 1 Snare Snappy Electro 1 Snare Noisy 4 1 Snare Analog 3 *** 1 Snare Techno 3 *** 1 Open Rim Shot 2 Soft *** 1
32 G# 0 Sticks 1
33 A 0 Kick Soft 1 Kick Tight 2 1 Kick Tight 3 *** 1 Kick 3 1 Kick Tight 2 1 Kick Techno Soft *** 1 Kick Techno Q *** 1 Kick Dry Soft 2 *** 1
34 A# 0 Open Rim Shot 1 Open Rim Shot Dry V *** 1 Rim Gate *** 1 Open Rim Shot 2 *** 1
35 B 0 Kick Tight 1 Kick Dark *** 1 Kick 2 1 Kick 4 *** 1 Kick Gate 1 Kick Analog Short 1 Kick Techno Tight *** 1 Kick Techno L *** 1 Kick Dim *** 1
36 C 1 Kick 1 Kick Room Gate *** 1 Kick Gate 1 Kick Gate 2 *** 1 Kick Gate Heavy 1 Kick Analog 1 Kick Techno *** 1 Kick Techno 2 *** 1 Kick Boon *** 1
37 C# 1 Side Stick 1 Side Stick Analog 1 Side Stick Analog *** 1 Side Stick Analog *** 1 Side Stick Dry *** 1
38 D 1 Snare 1 Snare Snappy 2 *** 1 Snare Rock 1 Snare Rock 2 *** 1 Snare Noisy 2 1 Snare Analog 1 Snare Techno *** 1 Snare Clap *** 2 Snare Dry Mute *** 1
39 D# 1 Hand Clap 1
40 E 1 Snare Tight 1 Snare Tight Snappy 2 *** 1 Snare Rock Rim 1 Snare Rock Rim Q *** 1 Snare Noisy 3 1 Snare Analog 2 1 Snare Techno 2 *** 1 Snare Dry 2 *** 1 Snare White *** 1
41 F 1 Floor Tom L 1 Tom Room 1 Q *** 1 Tom Rock 1 1 Tom Rock 1 H *** 1 Tom Electro 1 1 Tom Analog 1 1 Tom Analog 1 *** 1 Tom Analog 1 *** 1 Floor Tom L Short *** 1
42 F# 1 1 Hi-Hat Closed 1 Hi-Hat Closed Q *** 1 Hi-Hat Closed 2 *** 1 Hi-Hat Closed Analog 1 Hi-Hat Closed Analog *** 1 Hi-Hat Closed 3 *** 1 Hi-Hat Closed 2 H *** 1
43 G 1 Floor Tom H 1 Room Tom 2 Q *** 1 Tom Rock 2 1 Tom Rock 2 H *** 1 Tom Electro 2 1 Tom Analog 2 1 Tom Analog 2 *** 1 Tom Analog 2 *** 1 Floor Tom H Short *** 1
44 G# 1 1 Hi-Hat Pedal 1 Hi-Hat Pedal Q *** 1 Hi-Hat Pedal 2 *** 1 Hi-Hat Closed Analog 2 1 Hi-Hat Closed Analog 2 *** 1 Hi-Hat Closed Analog 2 *** 1 Hi-Hat Pedal 2 H *** 1
45 A 1 Low Tom 1 Room Tom 3 Q *** 1 Tom Rock 3 1 Tom Rock 3 L Short *** 1 Tom Electro 3 1 Tom Analog 3 1 Tom Analog 3 *** 1 Tom Analog 3 *** 1 Low Tom Short *** 1
46 A# 1 1 Hi-Hat Open 1 Hi-Hat Open L *** 1 Hi-Hat Open 2 *** 1 Hi-Hat Open Analog 1 Hi-Hat Open Analog *** 1 Hi-Hat Open 3 *** 1 Hi-Hat Open 2 L *** 1
47 B 1 Mid Tom L 1 Tom Room 4 Dark *** 1 Tom Rock 4 1 Tom Rock 4 L Short *** 1 Tom Electro 4 1 Tom Analog 4 1 Tom Analog 4 *** 1 Tom Analog 4 *** 1 Mid Tom L Short *** 1
48 C 2 Mid Tom H 1 Tom Room 5 L Dark *** 1 Tom Rock 5 1 Tom Rock 5 L Short *** 1 Tom Electro 5 1 Tom Analog 5 1 Tom Analog 5 *** 1 Tom Analog 5 *** 1 Mid Tom H Short *** 1
49 C# 2 Crash Cymbal 1 1 Crash Analog 1 Crash Analog *** 1 Crash Analog *** 1 Crash Cymbal 1 V *** 1
50 D 2 High Tom 1 Tom Room 6 L Dark *** 1 Tom Rock 6 1 Tom Rock 6 L Short *** 1 Tom Electro 6 1 Tom Analog 6 1 Tom Analog 6 *** 1 Tom Analog 6 *** 1 High Tom Short *** 1
51 D# 2 Ride Cymbal 1 1 Ride Cymbal 1 V *** 1 Ride Cymbal 1 V *** 1 Ride Cymbal 1 V *** 1 Ride Cymbal 1 V *** 1
52 E 2 Chinese Cymbal 1 Chinese Cymbal V *** 1 Chinese Cymbal V *** 1 Chinese Cymbal V *** 1 Chinese Cymbal V *** 1
53 F 2 Ride Cymbal Cup 1
54 F# 2 Tambourine 1
55 G 2 Splash Cymbal 1 Splash Cymbal V *** 1 Splash Cymbal V *** 1 Splash Cymbal V *** 1 Splash Cymbal V *** 1
56 G# 2 Cowbell 1 Cowbell Analog 1 Cowbell Analog *** 1 Cowbell Analog *** 1
57 A 2 Crash Cymbal 2 1 Crash Cymbal 2 V *** 1 Crash Cymbal 2 V *** 1 Crash Cymbal 2 V *** 1 Crash Cymbal 2 V *** 1
58 A# 2 Vibraslap 1
59 B 2 Ride Cymbal 2 1 Ride Cymbal 2 V *** 1 Ride Cymbal 2 V *** 1 Ride Cymbal 2 V *** 1 Ride Cymbal 2 V *** 1
60 C 3 Bongo H 1 Bongo H V *** 1 Bongo H V *** 1 Bongo H V *** 1 Bongo H V *** 1
61 C# 3 Bongo L 1 Bongo L V *** 1 Bongo L V *** 1 Bongo L V *** 1 Bongo L V *** 1
62 D 3 Conga H Mute 1 Conga H Mute V *** 1 Conga H Mute V *** 1 Conga Analog H 1 Conga Analog H *** 1 Conga Analog H *** 1 Conga H Mute V *** 1
63 D# 3 Conga H Open 1 Conga H Open V *** 1 Conga H Open V *** 1 Conga Analog M 1 Conga Analog M *** 1 Conga Analog M *** 1 Conga H Open V *** 1
64 E 3 Conga L 1 Conga L V *** 1 Conga L V *** 1 Conga Analog L 1 Conga Analog L *** 1 Conga Analog L *** 1 Conga L V *** 1
65 F 3 Timbale H 1 Timbale H V *** 1 Timbale H V *** 1 Timbale H V *** 1 Timbale H V *** 1
66 F# 3 Timbale L 1 Timbale L V *** 1 Timbale L V *** 1 Timbale L V *** 1 Timbale L V *** 1
67 G 3 Agogo H 1 Agogo H V *** 1 Agogo H V *** 1 Agogo H V *** 1 Agogo H V *** 1
68 G# 3 Agogo L 1 Agogo L V *** 1 Agogo L V *** 1 Agogo L V *** 1 Agogo L V *** 1
69 A 3 Cabasa 1
70 A# 3 Maracas 1 Maracas 2 1 Maracas 2 *** 1 Maracas 2 *** 1
71 B 3 O Samba Whistle H 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1
72 C 4 O Samba Whistle L 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1
73 C# 4 Guiro Short 1
74 D 4 O Guiro Long 1
75 D# 4 Claves 1 Claves 2 1 Claves 2 *** 1 Claves 2 *** 1
76 E 4 Wood Block H 1
77 F 4 Wood Block L 1
78 F# 4 Cuica Mute 1 Cuica Mute V *** 1 Cuica Mute V *** 1 Scratch H 2 1 Scratch H 2 1 Scratch H 2 *** 1 Scratch H 2 *** 1 Cuica Mute V *** 1
79 G 4 Cuica Open 1 Cuica Open V *** 1 Cuica Open V *** 1 Scratch L 2 1 Scratch L 3 1 Scratch L 3 *** 1 Scratch L 3 *** 1 Cuica Open V *** 1
80 G# 4 2 Triangle Mute 1
81 A 4 2 Triangle Open 1
82 A# 4 Shaker 1
83 B 4 Jingle Bells 1
84 C 5 Bell Tree 1
85 C# 5
86 D 5
87 D# 5
88 E 5
89 F 5
90 F# 5
91 G 5
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
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Bank Select MSB 127 127 127 127 127 127 127 127 127 127
Bank Select LSB 0 0 0 0 0 0 0 0 0 0
Program# 30 31 32 33 34 41 42 49 65 66
Key Alternate
Note# Note Off Group Jungle Kit *** E Apogee Kit **** E Perigee Kit **** E Jazz Kit E Jazz Kit 2 *** E Brush Kit E Brush Kit2 **** E Symphony Kit E Tramp Kit **** E Amber Kit **** E
13 C# -1 3 Surdo Mute V *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1 Surdo Mute V *** 1
14 D -1 3 Surdo Open V *** 1 Surdo Open V *** 1 Surdo Open V *** 1 Surdo Open V *** 1 Surdo Open V *** 1
15 D# -1
16 E -1
17 F -1 4
18 F# -1 4
19 G -1
20 G# -1
21 A -1
22 A# -1
23 B -1
24 C 0
25 C# 0 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1 Brush Tap V *** 1
26 D 0 O Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1 Brush Swirl V *** 1
27 D# 0 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1 Brush Slap V *** 1
28 E 0 O Brush Tap Swirl V *** 1 Reverse Cymbal *** 1 Reverse Cymbal *** 1 Brush Tap Swirl V *** 1 Brush Tap Swirl L **** 1 Reverse Cymbal *** 1 Brush Tap Swirl L *** 1
29 F 0 O Snare Roll V *** 1 Snare Roll V *** 1 Snare Roll V *** 1 Snare Roll V *** 1 Snare Roll V *** 1
30 F# 0 Hi Q 2 *** 1 Hi Q 2 *** 1 Castanet H **** 1 Hi Q 2 *** 1
31 G 0 Rim Gate 2 *** 1 Snare Analog 4 **** 1 Snare Analog 4 H **** 1 Brush Slap 2 1 Snare Dry Hard **** 1 Snare Techno 3 Q **** 1 Open Rim Shot 3 Soft **** 1
32 G# 0 Sticks Q **** 1 Sticks Q **** 1
33 A 0 Kick Cough *** 1 Kick Techno 3 **** 1 Kick Techno 3 **** 1 Kick Release **** 1 Kick Soft 2 1 Kick Techno Q 2 **** 1 KickDrySoft3 **** 1
34 A# 0 Rim Gate 3 *** 1 Open Rim Shot L **** 1 Open Rim Shot L **** 1 Open Rim Shot Dry L **** 1 Rim Gate Lo-Fi **** 1 Open Rim Shot Dry **** 1
35 B 0 Kick Zap *** 1 Kick Techno 4 **** 1 Kick Techno 4 H **** 1 Kick Cloudy H **** 1 Gran Cassa 1 Kick Techno L Q **** 1 Kick Comp 1 L**** 1
36 C 1 Kick Dawn *** 1 Kick Techno Tight 2 **** 1 Kick Techno Tight 2 H **** 1 Kick Jazz 1 Kick Jazz L *** 1 Kick Small 1 Kick Cloudy L **** 1 Gran Cassa Mute 1 Kick Techno 2 Gate **** 1 Kick Comp 1 H**** 1
37 C# 1 Side Stick Dry *** 1 Side Stick Analog 2 **** 1 Side Stick Analog 2 H **** 1 Side Stick B 2 **** 1 Side Stick Analog Q **** 1 Side Stick Dry L **** 1
38 D 1 Snare Tin *** 1 Snare Analog 5 **** 1 Snare Analog 5 H **** 1 Snare H *** 1 Brush Slap 3 1 Brush Slap 3 Q **** 1 Band Snare 1 Snare Clap *** 2 Snare Dry Mute L **** 1
39 D# 1 Clap Ambience **** 1 Clap Ambience H **** 1 Hand Clap Dark **** 1 Hand Clap Dark **** 1
40 E 1 Snare Can *** 1 Snare Analog 6 **** 1 Snare Analog 6 H **** 1 Snare Tight L *** 1 Brush Tap 2 1 Brush Snare Loud **** 1 Band Snare 2 1 Snare Dry 2 Gate **** 1 Hip Snare Long **** 1
41 F 1 Floor Tom L Short *** 1 Tom Techno 1 **** 1 Tom Techno 1 H **** 1 Tom Jazz 1 1 Tom Jazz 7 *** 1 Tom Brush 1 1 Tom Brush 7 **** 1 Tom Jazz 1 1 Tom Analog 7 **** 1 Floor Tom Tech L **** 1
42 F# 1 1 Hi-Hat Closed 2 Soft *** 1 Hi-Hat Closed Analog 3 **** 1 Hi-Hat Closed Analog 3 H **** 1 Hi-Hat Closed L *** 1 Hi-Hat Closed 4 **** 1 Hi-Hat Closed 3 Dark **** 1 Hi-Hat Closed Tech **** 1
43 G 1 Floor Tom H Short *** 1 Tom Techno 2 **** 1 Tom Techno 2 H **** 1 Tom Jazz 2 1 Tom Jazz 8 *** 1 Tom Brush 2 1 Tom Brush 8 **** 1 Tom Jazz 2 1 Tom Analog 8 **** 1 Floor Tom Tech H **** 1
44 G# 1 1 Hi-Hat Pedal 2 Soft *** 1 Hi-Hat Closed Analog 4 **** 1 Hi-Hat Closed Analog 4 H **** 1 Hi-Hat Pedal L *** 1 Hi-Hat Pedal 4 **** 1 Hi-Hat Closed Analog 2 L**** 1 Hi-Hat Pedal Tech **** 1
45 A 1 Low Tom Short *** 1 Tom Techno 3 **** 1 Tom Techno 3 H **** 1 Tom Jazz 3 1 Tom Jazz 9 *** 1 Tom Brush 3 1 Tom Brush 9 **** 1 Tom Jazz 3 1 Tom Analog 9 **** 1 Low Tom Tech **** 1
46 A# 1 1 Hi-Hat Open 2 Soft *** 1 Hi-Hat Open Analog 2 **** 1 Hi-Hat Open Analog 2 H **** 1 Hi-Hat Open L *** 1 Hi-Hat Open 4 **** 1 Hi-Hat Open 3 Dark **** 1 Hi-Hat Open 3 Dark **** 1
47 B 1 Mid Tom L Short *** 1 Tom Techno 4 **** 1 Tom Techno 4 H **** 1 Tom Jazz 4 1 Tom Jazz 10 *** 1 Tom Brush 4 1 Tom Brush 10 **** 1 Tom Jazz 4 1 Tom Analog 10 **** 1 Mid Tom Tech L **** 1
48 C 2 Mid Tom H Short *** 1 Tom Techno 5 **** 1 Tom Techno 5 H **** 1 Tom Jazz 5 1 Tom Jazz 11 *** 1 Tom Brush 5 1 Tom Brush 11 **** 1 Tom Jazz 5 1 Tom Analog 11 **** 1 Mid Tom Tech H **** 1
49 C# 2 Crash Cymbal 1 V *** 1 Crash Analog *** 1 Crash Analog H **** 1 Crash Cymbal 4 **** 1 Hand Cymbal 1 Crash Analog Dark **** 1 Crash Cymbal Dark **** 1
50 D 2 High Tom Short *** 1 Tom Techno 6 **** 1 Tom Techno 6 H **** 1 Tom Jazz 6 1 Tom Jazz 12 *** 1 Tom Brush 6 1 Tom Brush 12 **** 1 Tom Jazz 6 1 Tom Analog 12 **** 1 High Tom Tech **** 1
51 D# 2 Ride Cymbal 1 V *** 1 Ride Cymbal Analog 1 **** 1 Ride Cymbal Analog 1 H **** 1 Ride Cymbal 1 V *** 1 Ride Cymbal 1 H **** 1 Hand Cymbal Short 1 Ride Cymbal 1 Dark **** 1 Ride Cymbal 1 Dark **** 1
52 E 2 Chinese Cymbal V *** 1 Chinese Cymbal H **** 1 Chinese Cymbal V *** 1 Chinese Cymbal L **** 1 Chinese Cymbal H2 **** 1
53 F 2 Ride Cymbal Cup Q **** 1 Ride Cymbal Cup H **** 1 Ride Cymbal Cup L *** 1 Ride Cymbal Cup 6 **** 1 Ride Cymbal Cup Dark **** 1 Ride Cymbal Cup Dark **** 1
54 F# 2 Tambourine H **** 1 Tambourine Dark **** 1 Tambourine Dark **** 1
55 G 2 Splash Cymbal V *** 1 Splash Cymbal V *** 1 Splash Cymbal H **** 1 Splash Cymbal V *** 1 Splash Cymbal V *** 1 Splash Cymbal L Q **** 1 Splash Cymbal L Q **** 1
56 G# 2 Cowbell Analog L **** 1 Cowbell Analog H **** 1 Cowbell 2 **** 1 Cowbell Analog Q *** 1 Cowbell Lo-Fi **** 1
57 A 2 Crash Cymbal 2 V *** 1 Crash Cymbal 2 V *** 1 Crash Cymbal 2 H **** 1 Crash Cymbal 2 V *** 1 Hand Cymbal 2 1 Crash Cymbal 2 Q **** 1 Crash Cymbal 2 Q **** 1
58 A# 2
59 B 2 Ride Cymbal 2 V *** 1 Ride Cymbal Analog 2 **** 1 Ride Cymbal Analog 2 H **** 1 Ride Cymbal 2 V *** 1 Ride Cymbal 6 **** 1 Hand Cymbal 2 Short 1 Ride Cymbal 2 D **** 1 Ride Cymbal 2 V *** 1
60 C 3 Bongo H V *** 1 Bongo H V *** 1 Bongo H V *** 1 Bongo H V *** 1 Bongo H V *** 1 Bongo H V *** 1
61 C# 3 Bongo L V *** 1 Bongo L V *** 1 Bongo L V *** 1 Bongo L V *** 1 Bongo L V *** 1 Bongo L V *** 1
62 D 3 Conga H Mute V *** 1 Conga Analog H Long **** 1 Conga Analog H Long H **** 1 Conga H Mute V *** 1 Conga H Mute V *** 1 Conga Analog H Long **** 1 Conga H Mute V *** 1
63 D# 3 Conga H Open V *** 1 Conga Analog M Long **** 1 Conga Analog M Long H **** 1 Conga H Open V *** 1 Conga H Open V *** 1 Conga Analog M Long **** 1 Conga H Open V *** 1
64 E 3 Conga L V *** 1 Conga Analog L Long **** 1 Conga Analog L Long H **** 1 Conga L V *** 1 Conga L 2 **** 1 Conga Analog L Long **** 1 Conga L 2 **** 1
65 F 3 Timbale H V *** 1 Timbale H V *** 1 Timbale H V *** 1 Timbale H V *** 1 Timbale H V *** 1 Timbale H V *** 1
66 F# 3 Timbale L V *** 1 Timbale L V *** 1 Timbale L V *** 1 Timbale L V *** 1 Timbale L V *** 1 Timbale L V *** 1
67 G 3 Agogo H V *** 1 Agogo H V *** 1 Agogo H V *** 1 Agogo H V *** 1 Agogo H V *** 1 Agogo H V *** 1
68 G# 3 Agogo L V *** 1 Agogo L V *** 1 Agogo L V *** 1 Agogo L V *** 1 Agogo L V *** 1 Agogo L V *** 1
69 A 3
70 A# 3 Maracas 2 *** 1 Maracas 2 *** 1 Maracas Q **** 1 Maracas 2 *** 1 Maracas Q **** 1
71 B 3 O Samba Whistle H V *** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1 Samba Whistle H V *** 1
72 C 4 O Samba Whistle L V *** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1 Samba Whistle L V *** 1
73 C# 4
74 D 4 O
75 D# 4 Claves 2 *** 1 Claves 2 *** 1
76 E 4
77 F 4
78 F# 4 Cuica Mute V *** 1 Scratch H 2 *** 1 Scratch H 2 *** 1 Cuica Mute V *** 1 Scratch H 2 *** 1
79 G 4 Cuica Open V *** 1 Scratch L 3 *** 1 Scratch L 3 *** 1 Cuica Open V *** 1 Cuica Open H **** 1 Scratch L 3 *** 1 Cuica Open H *** 1
80 G# 4 2
81 A 4 2
82 A# 4
83 B 4
84 C 5
85 C# 5
86 D 5
87 D# 5
88 E 5
89 F 5
90 F# 5
91 G 5
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
40
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Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
41
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Bank Select MSB 126 126 126 126 126 126 126
Bank Select LSB 0 0 0 0 0 0 0
Program# 1 2 17 18 19 33 34
Key Alternate
Note# Note Off Group SFX Kit 1 E SFX Kit 2 E Techno Kit K/S **** E Techno Kit Hi **** E Techno Kit Lo **** E Sakura Kit **** E Small Latin Kit **** E
13 C# -1 3
14 D -1 3
15 D# -1
16 E -1
17 F -1 4
18 F# -1 4
19 G -1
20 G# -1
21 A -1
22 A# -1
23 B -1
24 C 0
25 C# 0
26 D 0 O
27 D# 0
28 E 0 O Insects **** 2
29 F 0 O Bacteria **** 2
30 F# 0
31 G 0
32 G# 0
33 A 0
34 A# 0
35 B 0
36 C 1 Cutting Noise 1 Phone Call ** 1 Heavy Techno Kick 1 **** 1 Hyper Tom H 1 **** 1 Hyper Tom L 1 **** 1 Dora **** 1 Latin Cymbal Short **** 1
37 C# 1 Cutting Noise 2 2 Door Squeak 1 Heavy Techno Kick 2 **** 1 Asian Tom H **** 1 Asian Tom L **** 1 Tsuzumi Pon **** 1 Claves SL 1 **** 1
38 D 1 Distorted Cutting Noise ** 2 Door Slam 1 Psychedelic Kick **** 1 Lo-Fi Tom H **** 1 Lo-Fi Tom L **** 1 Tsuzumi Pu **** 1 Claves SL 2 **** 1
39 D# 1 String Slap 1 Scratch Cut 1 Gate Tekno Kick **** 1 Hyper Tom H 2 **** 1 Hyper Tom L 2 **** 1 Tsuzumi Ta **** 1 Claves SL 3 **** 1
40 E 1 Bass Slide ** 2 Scratch H 3 2 Rap Kick **** 1 Flanged Tom H **** 1 Flanged Tom L **** 1 Tsuzumi Chon **** 1 Claves SL 4 **** 1
41 F 1 Pick Scrape ** 1 Wind Chime 1 Heavy Techno Kick 3 **** 1 Minimal Tom H **** 1 Minimal Tom L **** 1 Tsuzumi Tsu **** 1 Claves SL 5 **** 1
42 F# 1 1 Telephone Ring 2 1 Heavy Techno Kick 4 **** 1 Vox Drum H **** 1 Vox Drum L **** 1 Shimetaiko Ten **** 1 Muted Percussion SL 1 **** 1
43 G 1 Future Kick **** 1 Android Walk 1 H **** 1 Android Walk 1 L **** 1 Shimetaiko Tsu **** 1 Muted Percussion SL 2 **** 1
44 G# 1 1 Asian Kick **** 1 Android Walk 2 H **** 1 Android Walk 2 L **** 1 Yagura Open **** 1 Muted Percussion SL 3 **** 1
45 A 1 Imbalance Kick **** 1 Electro Blip H **** 1 Electro Blip L **** 1 Ohdaiko Rim **** 1 Muted Percussion SL 4 **** 1
46 A# 1 1 Justice Kick **** 1 Wood Percussions H **** 1 Wood Percussions L **** 1 Oriental Tambourine **** 1 Pandiero **** 1
47 B 1 Minimal Kick **** 1 Wood Door Open H **** 1 Wood Door Open L **** 1 Oriental Drum 1 **** 1 Surdo Mute SL 1 **** 1
48 C 2 Reso Noise Burst H **** 1 Reso Noise Burst L **** 1 Oriental Drum 2 **** 1 Surdo Mute SL 2 **** 1
49 C# 2 LFO Metal Attack H **** 1 LFO Metal Attack L **** 1 Oriental Drum 3 **** 1 Surdo Open SL **** 1
50 D 2 Steel Conga H **** 1 Steel Conga L **** 1 Oriental Rim 1 **** 1 Surdo Rim SL **** 1
51 D# 2 Rate Down Snare H **** 1 Rate Down Snare L **** 1 Oriental Rim 2 **** 1 Tamborim Mute **** 1
52 E 2 Flute Key Click 1 Car Engine Ignition 1 Radio Snare **** 1 Pop Ambient H **** 1 Pop Ambient L **** 1 Oriental Rim 3 **** 1 Tamborim Open **** 1
53 F 2 Car Tires Squeal 1 Cold Dry Snare 1 **** 1 Tunnel Ambient H **** 1 Tunnel Ambient L **** 1 Oriental Rim 4 **** 1 TimbaleL Drum **** 1
54 F# 2 Car Passing 1 Slap Snare **** 1 Vibraslap H **** 1 Vibraslap L **** 1 Oriental Metal Rim 1 **** 1 TimbaleH Drum **** 1
55 G 2 Car Crash 1 Cold Dry Snare 2 **** 1 Gun Shot Slap H **** 1 Gun Shot Slap L **** 1 Oriental Metal Rim 2 **** 1 TimbaleL Rim **** 1
56 G# 2 Siren 2 Cold Dry Snare 3 **** 1 Punch Snare H **** 1 Punch Snare L **** 1 Oriental Metal Rim 3 **** 1 TimbaleH Rim **** 1
57 A 2 Train 1 Lo-Fi Metal Snare **** 1 Bomb Snare H **** 1 Bomb Snare L **** 1 Oriental Metal Rim 4 **** 1 Timbale Paila 1 **** 1
58 A# 2 Jet Plane 2 Space Tambourine H **** 1 Space Tambourine L **** 1 Oriental Metal Rim 5 **** 1 Timbale Paila 2 **** 1
59 B 2 Starship 2 Ambient Cow Bell H **** 1 Ambient Cow Bell L **** 1
60 C 3 Burst 2 Chink Hat H **** 1 Chink Hat L **** 1
61 C# 3 Roller Coaster 2 Coal Mine 1 H **** 1 Coal Mine 1 L **** 1
62 D 3 Submarine 2 Coal Mine 2 H **** 1 Coal Mine 2 L **** 1
63 D# 3 Connectivity **** 2 Hammer Hit 1 H **** 1 Hammer Hit 1 L **** 1
64 E 3 Mystery **** 2 Hammer Hit 2 H **** 1 Hammer Hit 2 L **** 1
65 F 3 Hammer Hit 3 H **** 1 Hammer Hit 3 L **** 1
66 F# 3 Insensible Hah H **** 1 Insensible Hah L **** 1
67 G 3 Robot 1 H **** 1 Robot 1 L **** 1
68 G# 3 Shower 2 Laugh 1 Hi Pitch Slap H **** 1 Insensible Fuh H **** 1 Insensible Fuh L **** 1
69 A 3 Thunder 1 Scream 1 Hi Pitch Slap L **** 1 Robot 2 H **** 1 Robot 2 L **** 1
70 A# 3 Wind 1 Punch 1 Rude Loop Cymbal H **** 1 Rude Loop Cymbal L **** 1
71 B 3 O Stream 2 Heart Beat 1 Noise Burst H **** 1 Noise Burst L **** 1
72 C 4 O Bubble 2 Foot Steps 1 Fizzer H **** 1 Fizzer L **** 1
73 C# 4 Feed ** 2 Applause 2 ** 1 Lo-Fi Shaker H **** 1 Lo-Fi Shaker L **** 1
74 D 4 O Cave **** 2 Temple Gong H **** 1 Temple Gong L **** 1
75 D# 4
76 E 4
77 F 4
78 F# 4
79 G 4
80 G# 4 2
81 A 4 2
82 A# 4
83 B 4
84 C 5 Dog 1 Machine Gun 1
85 C# 5 Horse 1 Laser Gun 2
86 D 5 Bird Tweet 2 1 Explosion 2
87 D# 5 Kitty ** 1 Firework 2
88 E 5 Growl ** 1 Fireball **** 2
89 F 5 Haunted ** 2
90 F# 5 Ghost 2
91 G 5 Maou ** 2
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
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Program# 1 9 17 25 26 33 41 49 57 128
Note# Note Alternate Standard Kit E Room Kit E Power Kit E Electro Kit E Analog Kit E Jazz Kit E Brush Kit E Orchestra Kit E SFX Set E C/M Kit E
assign
25 C# 0 Snare Roll TG 1
26 D 0 Finger Snap TG 1
27 D# 0 Hi Q TG 1 Hi-Hat Closed Orchestra 1
28 E 0 Whip Slap TG 1 Hi-Hat Pedal Orchestra 1
29 F 0 7 Scratch H TG 1 Hi-Hat Open Orchestra 1
30 F# 0 7 Scratch L TG 1 Ride Cymbal 1 Orchestra 1
31 G 0 Sticks TG 1
32 G# 0 Click Noise TG 1
33 A 0 Metronome Click TG 1
34 A# 0 Metronome Bell TG 1
35 B 0 Kick Tight 1 Kick Tight Jazz TG 1 Kick Tight Jazz TG 1 Kick Orchestra 1 Kick Tight CM 1
36 C 1 Kick 1 Kick Room 1 Kick Power 1 Kick Electro TG 1 Kick Analog 1 Kick Jazz 1 Kick Small 1 Gran Cassa Orchestra 1 Kick CM 1
37 C# 1 Side Stick 1 Side Stick Analog 1 Side Stick CM 1
38 D 1 Snare 1 Snare Power 1 Snare Electro TG 1 Snare Analog 1 Brush Tap TG 1 Band Snare TG 1 Snare CM 1
39 D# 1 Hand Clap 1 Brush Slap TG 1 Castanet TG 2 1 Hi Q TG 1 Hand Clap CM 1
40 E 1 Snare Tight 1 Snare Power 2 1 Brush Swirl TG 1 Band Snare TG 1 Whip Slap TG 1 Snare Electro CM 1
41 F 1 Floor Tom L 1 Tom Room 1 1 Tom Room 1 1 Tom Electro 1 1 Tom Analog 1 1 Tom Jazz 1 1 Tom Jazz 1 1 Timpani F 1 Scratch H TG 1 Floor Tom L CM 1
42 F# 1 1 Hi-Hat Closed 1 Hi-Hat Closed Analog 1 Timpani F# 1 Scratch L TG 1 Hi-Hat Closed CM 1
43 G 1 Floor Tom H 1 Tom Room 2 1 Tom Room 2 1 Tom Electro 2 1 Tom Analog 2 1 Tom Jazz 2 1 Tom Jazz 2 1 Timpani G 1 Sticks TG 1 Floor Tom H CM 1
44 G# 1 1 Hi-Hat Pedal 1 Hi-Hat Closed Analog 2 1 Timpani G# 1 Click Noise TG 1 Hi-Hat Open Short CM 1
45 A 1 Low Tom 1 Tom Room 3 1 Tom Room 3 1 Tom Electro 3 1 Tom Analog 3 1 Tom Jazz 3 1 Tom Jazz 3 1 Timpani A 1 Metronome Click TG 1 Low Tom CM 1
46 A# 1 1 Hi-Hat Open 1 Hi-Hat Open Analog 1 Timpani A# 1 Metronome Bell TG 1 Hi-Hat Open CM 1
47 B 1 Mid Tom L 1 Tom Room 4 1 Tom Room 4 1 Tom Electro 4 1 Tom Analog 4 1 Tom Jazz 4 1 Tom Jazz 4 1 Timpani B 1 Guitar Fret Noise 2 Mid Tom L CM 1
48 C 2 Mid Tom H 1 Tom Room 5 1 Tom Room 5 1 Tom Electro 5 1 Tom Analog 5 1 Tom Jazz 5 1 Tom Jazz 5 1 Timpani C 1 Cutting Noise H 1 Mid Tom H CM 1
49 C# 2 Crash Cymbal 1 1 Crash Analog 1 Timpani C# 1 Cutting Noise L 1 Crash Cymbal CM 1
50 D 2 High Tom 1 Tom Room 6 1 Tom Room 6 1 Tom Electro 6 1 Tom Analog 6 1 Tom Jazz 6 1 Tom Jazz 6 1 Timpani D 1 String Slap 1 High Tom CM 1
51 D# 2 Ride Cymbal 1 1 Timpani D# 1 Flute Key Click 1 Ride Cymbal CM 1
52 E 2 Chinese Cymbal 1 Reverse Cymbal TG 1 Timpani E 1 Laugh 1
53 F 2 Ride Cymbal Cup 1 Timpani F' 1 Scream 1
54 F# 2 Tambourine 1 Punch 1 Tambourine CM 1
55 G 2 Splash Cymbal 1 Heartbeat 1
56 G# 2 Cowbell 1 Cowbell Analog 1 Footsteps 1 Cowbell CM 1
57 A 2 Crash Cymbal 2 1 Hand Cymbal H TG 1 Footsteps 1
58 A# 2 Vibraslap 1 Applause 1
59 B 2 Ride Cymbal 2 1 Hand Cymbal L TG 1 Door Squeak 1
60 C 3 Bongo H 1 Door Slam 1 Bongo H CM 1
61 C# 3 Bongo L 1 Scratch Cut 1 Bongo L CM 1
62 D 3 Conga H Mute 1 Conga Analog H 1 Wind Chime 1 Conga H Mute CM 1
63 D# 3 Conga H Open 1 Conga Analog M 1 Ignition 1 Conga H Open CM 1
64 E 3 Conga L 1 Conga Analog L 1 Squeal 1 Conga L CM 1
65 F 3 Timbale H 1 Exhaust 1 Timbale H CM 1
66 F# 3 Timbale L 1 Crash 1 Timbale L CM 1
67 G 3 Agogo H 1 Siren 1 Agogo H CM 1
68 G# 3 Agogo L 1 Train 1 Agogo L CM 1
69 A 3 Cabasa 1 Jet Plane 2 Cabasa CM 1
70 A# 3 Maracas 1 Maracas 2 1 Helicopter 1 Maracas CM 1
71 B 3 2 Samba Whistle H TG 1 Starship 2 Samba Whistle H TG CM 1
72 C 4 2 Samba Whistle L TG 1 Gunshot 1 Samba Whistle L TG CM 1
73 C# 4 3 Guiro Short TG 1 Machine Gun 1 Vibraslap CM 1
74 D 4 3 Guiro Long TG 1 Laser Gun 2
75 D# 4 Claves 1 Claves 2 1 Explosion 2 Claves CM 1
76 E 4 Wood Block H 1 Dog 1 Laugh 1
77 F 4 Wood Block L 1 Horse 1 Scream 1
78 F# 4 4 Cuica Mute TG 1 Bird Tweet 2 Punch 1
79 G 4 4 Cuica Open TG 1 Shower 2 Heartbeat 1
80 G# 4 5 Triangle Mute TG 1 Thunder 1 Footsteps 1
81 A 4 5 Triangle Open TG 1 Wind 1 Footsteps 1
82 A# 4 Shaker 1 Seashore 2 Applause 1
83 B 4 Jingle Bells 1 Stream 2 Door Squeak 1
84 C 5 Bell Tree 1 Bubble 2 Door Slam 1
85 C# 5 Castanet TG 1 Scratch Cut 1
86 D 5 6 Surdo Mute TG 1 Wind Chime 1
87 D# 5 6 Surdo Open TG 1 Ignition 1
88 E 5 Applause 1 Squeal 1
89 F 5 Exhaust 1
90 F# 5 Crash 1
91 G 5 Siren 2
92 G# 5 Train 1
93 A 5 Jet Plane 2
94 A# 5 Helicopter 1
95 B 5 Starship 2
96 C 6 Gunshot 1
97 C# 6 Machine Gun 1
98 D 6 Laser Gun 2
99 D# 6 Explosion 2
100 E 6 Dog 1
101 F 6 Horse 1
102 F# 6 Bird Tweet 2
103 G 6 Shower 2
104 G# 6 Thunder 1
105 A 6 Wind 1
106 A# 6 Seashore 2
107 B 6 Stream 2
108 C 7 Bubble 2
Drum and percussion sounds assigned to the same Alternate Assign numbered group cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
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A/D1
A/D2
BANK Source PGM CNG# = 0 1 2 3 4 5 6 7 8 9 10 11 12
0 MIC Preset Name Off Mic Reverb Chorus Chorus+Reverb Karaoke1 Karaoke2 Karaoke3 Echo Vocal Studio Oct Up Oct Down
input gain mic mic mic mic mic mic mic mic mic mic mic mic mic
var type - - - - - Karaoke1 Karaoke2 Karaoke3 Echo Stage1 Exciter Pitch Change Pitch Change
1 GUITAR Preset Name Off Guitar Reverb Chorus Chorus+Reverb Tube Stack Flang Gtr Clean Gtr Funk Gtr Tremolo Phaser 5th Guitar
(Note 1) input gain mic mic mic mic mic mic mic mic mic mic mic mic mic
var type - - - - - Amp Sim. Amp Sim. Flanger Celeste Touch Wah Tremolo Phaser Pitch Change
2 KEYBOARD Preset Name Off Keyboard Reverb Chorus Chorus+Reverb Phaser EP Pan EP Wah Clavi Rotary Orgn Synth Str Synth Pad Synth Lead SFX
input gain line line line line line line line line line line line line line
var type - - - - - Phaser Auto Pan Touch Wah Rotary Speaker Symphonic Flanger2 Delay LCR Pitch Change
3 AUDIO Preset Name Off Audio Reverb Chorus Chorus+Reverb
(Note 2) input gain line line line line line
var type - - - - -
18 STEREO Preset Name Off Keyboard Reverb Chorus Chorus+Reverb Phaser EP Pan EP Wah Clavi Rotary Orgn Synth Str Synth Pad Synth Lead SFX
KEYBOARD input gain line line line line line line line line line line line line line
(Note 3) var type - - - - - Phaser Auto Pan Touch Wah Rotary Speaker Symphonic Flanger2 Delay LCR Pitch Change
19 STEREO Preset Name Off Audio Reverb Chorus Chorus+Reverb
AUDIO input gain line line line line line
(Note 3) var type - - - - -
(Note 1)
Depending on the guitar, the input may be distorted. Adjust the input level from your software or guitar.
(Note 2)
AUDIO sets PAN to Lch for A/D1 and Rch for A/D2.
(Note 3)
The Stereo setting can be selected only for A/D1.
The A/D1 and A/D2 inputs will be handled as the Lch and Rch respectively of a stereo signal.
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REVERB
No. MSB LSB Effect Type Remarks
0 00H 00H NO EFFECT Turn off the effect.
1 01H 00H HALL 1
HALL 2 Reverb simulating the acoustics of a hall.
2 01H 01H
3 02H 00H ROOM 1
4 02H 01H ROOM 2 Reverb simulating the acoustics of a room.
5 02H 02H ROOM 3
6 03H 00H STAGE 1
STAGE 2 Reverb appropriate for a solo instrument.
7 03H 01H
8 04H 00H PLATE Reverb simulating a metal plate reverb device.
9 10H 00H WHITE ROOM Unique short reverb with a slight initial delay.
10 11H 00H TUNNEL Simulation of a cylindrical space extending to left and right.
11 12H 00H CANYON A hypothetical acoustic space which extends without limit.
12 13H 00H BASEMENT Reverb with distinctive resonance following a slight initial delay.
CHORUS
No. MSB LSB Effect Type Remarks
0 00H 00H NO EFFECT Turn off the effect.
1 41H 00H CHORUS 1
2 41H 01H CHORUS 2
CHORUS 3 A standard chorus effect, adding natural spaciousness to the sound.
3 41H 02H
4 41H 08H CHORUS 4
5 42H 00H CELESTE 1
6 42H 01H CELESTE 2
CELESTE 3 An effect which uses a 3-phase LFO to add modulation and spaciousness to the sound.
7 42H 02H
8 42H 08H CELESTE 4
9 43H 00H FLANGER 1
10 43H 01H FLANGER 2 An effect reminiscent of a jet airplane taking off and landing.
11 43H 08H FLANGER 3
12 44H 00H SYMPHONIC A multi-stage version of CELESTE modulation.
13 57H 00H ENSEMBLE DETUNE Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
14 48H 00H PHASER 1 Cyclically changes the phase to modulate the sound.
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VARIATION
No. MSB LSB Effect Type Remarks
0 00H 00H NO EFFECT Turns off the effect.
1 01H 00H HALL 1
Reverb simulating the acoustics of a hall.
2 01H 01H HALL 2
3 02H 00H ROOM 1
4 02H 01H ROOM 2 Reverb simulating the acoustics of a room.
5 02H 02H ROOM 3
6 03H 00H STAGE 1
Reverb appropriate for a solo instrument.
7 03H 01H STAGE 2
8 04H 00H PLATE Reverb simulating a metal plate reverb device.
9 10H 00H WHITE ROOM Distinctive short reverb with a slight initial delay.
10 11H 00H TUNNEL Simulation of a cylindrical space extending to left and right.
11 12H 00H CANYON A hypothetical acoustic space which extends without limit.
12 13H 00H BASEMENT Reverb with distinctive resonance following a slight initial delay.
13 05H 00H DELAY L,C,R Three delay sounds L, R and C (center).
14 06H 00H DELAY L,R Two delay sounds L and R, with two feedback delays.
15 07H 00H ECHO Two delays L and R, with independent feedback delay for L and R.
16 08H 00H CROSS DELAY This effect crosses the feedback of two delays.
17 09H 00H ER 1
This effect isolates only the early reflection components of the reverb.
18 09H 01H ER 2
19 0AH 00H GATE REVERB Simulation of gated reverb.
20 0BH 00H REVERSE GATE Simulation of gated reverb played back in reverse.
21 14H 00H KARAOKE 1
22 14H 01H KARAOKE 2 Echo for karaoke.
23 14H 02H KARAOKE 3
24 41H 00H CHORUS 1
25 41H 01H CHORUS 2
Conventional chorus effect which gives natural spaciousness to the sound.
26 41H 02H CHORUS 3
27 41H 08H CHORUS 4
28 42H 00H CELESTE 1
29 42H 01H CELESTE 2
A three-phase LFO is used to give modulation and spaciousness to the sound.
30 42H 02H CELESTE 3
31 42H 08H CELESTE 4
32 43H 00H FLANGER 1
33 43H 01H FLANGER 2 An effect reminiscent of a jet airplane taking off and landing.
34 43H 08H FLANGER 3
35 44H 00H SYMPHONIC A multi-stage version of CELESTE modulation.
36 57H 00H ENSEMBLE DETUNE Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
37 58H 00H AMBIENCE An effect which adds spatial breadth by blurring the location of the sound.
38 45H 00H ROTARY SPEAKER Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
39 56H 00H 2WAY ROTARY SPEAKER Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
40 46H 00H TREMOLO An effect which cyclically modulates the volume.
41 47H 00H AUTO PAN An effect which cyclically moves the sound between left/right and front/back.
42 48H 00H PHASER 1
Cyclically changes the phase to modulate the sound.
43 48H 08H PHASER 2
44 49H 00H DISTORTION Adds distortion with an edge to the sound. Since a noise gate is included, this is suitable for use with A/D input as well.
45 49H 01H COMP+DISTORTION Since a compressor is included in the first stage, distortion can be applied evenly, regardless of the input level.
46 4AH 00H OVER DRIVE Adds mild distortion to the sound. Since a noise gate is included, this is suitable for A/D input as well.
47 4BH 00H AMP SIMULATOR Simulation of a guitar amp. Since a noise gate is included, this is suitable for use with A/D input as well.
48 4CH 00H 3BAND EQ(MONO) Mono EQ with equalization of LOW, MID and HIGH.
49 4DH 00H 2BAND EQ(STEREO) Stereo EQ with equalization of LOW and HIGH. Ideal for Drum Parts.
50 4EH 00H AUTO WAH(LFO) Cyclically changes the center frequency of a wah filter. Can also be used with AC1 etc. as a pedal wah.
51 4EH 01H AUTO WAH+DIST Applies DISTORTION to the output of AUTO WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
52 4EH 02H AUTO WAH+ODRV Applies OVERDRIVE to the output of AUTO WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
53 52H 00H TOUCH WAH 1 Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal way.
54 52H 01H TOUCH WAH 2 Applies DISTORTION to the output of TOUCH WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
55 52H 02H TOUCH WAH+DIST Applies OVERDRIVE to the output of TOUCH WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
56 52H 08H TOUCH WAH+ODRV Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
57 50H 00H PITCH CHANGE 1
This effect changes the pitch of the input signal.
58 50H 01H PITCH CHANGE 2
59 51H 00H HARMONIC ENHANCER This effect adds new overtones to the input signal to make the sound stand out.
60 53H 00H COMPRESSOR Holds down the output when the input exceeds a specified level. Can also be used to add a sense of attack to the sound.
61 54H 00H NOISE GATE Gates the input when the input signal falls below a specified level. Useful for cutting noise from the A/D input, etc.
62 55H 00H VOICE CANCEL Attenuates the vocal part from sources such as CDs.
63 5DH 00H TALKING MODULATOR Adds a vowel sound to the input signal.
64 5EH 00H LO-FI Degrades the audio quality of the input signal.
65 5FH 00H DIST+DELAY DISTORTION and DELAY are connected in series.
66 5FH 01H OVERDRIVE+DELAY OVERDRIVE and DELAY are connected in series.
67 60H 00H COMP+DIST+DELAY COMPRESSOR, DISTORTION and DELAY are connected in series.
68 60H 01H COMP+OVERDRIVE+DELAY COMPRESSOR, OVERDRIVE and DELAY are connected in series.
69 61H 00H WAH+DIST+DELAY TOUCH WAH, DISTORTION and DELAY are connected in series.
70 61H 01H WAH+OVERDRIVE+DELAY TOUCH WAH, OVERDRIVE and DELAY are connected in series.
71 40H 00H THRU Bypass without applying an effect.
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INSERTION1,2
No. MSB LSB Effect Type Remarks
0 40H 00H THRU Bypass without applying an effect.
1 01H 00H HALL 1
HALL 2 Reverb simulating the acoustics of a hall.
2 01H 01H
3 02H 00H ROOM 1
4 02H 01H ROOM 2 Reverb simulating the acoustics of a room.
5 02H 02H ROOM 3
6 03H 00H STAGE 1
STAGE 2 Reverb appropriate for a solo instrument.
7 03H 01H
8 04H 00H PLATE Reverb simulating a metal plate reverb device.
9 05H 00H DELAY L,C,R Three delay sounds L, R and C (center).
10 06H 00H DELAY L,R Two delay sounds L and R, with two feedback delays.
11 07H 00H ECHO Two delays L and R, with independent feedback delay for L and R.
12 08H 00H CROSS DELAY This effect crosses the feedback of two delays.
13 14H 00H KARAOKE 1
14 14H 01H KARAOKE 2 Echo for karaoke.
15 14H 02H KARAOKE 3
16 41H 00H CHORUS 1
17 41H 01H CHORUS 2
CHORUS 3 Conventional chorus effect which gives natural spaciousness to the sound.
18 41H 02H
19 41H 08H CHORUS 4
20 42H 00H CELESTE 1
21 42H 01H CELESTE 2
CELESTE 3 A three-phase LFO is used to give modulation and spaciousness to the sound.
22 42H 02H
23 42H 08H CELESTE 4
24 43H 00H FLANGER 1
25 43H 01H FLANGER 2 An effect reminiscent of a jet airplane taking off and landing.
26 43H 08H FLANGER 3
27 44H 00H SYMPHONIC A multi-stage version of CELESTE modulation.
28 57H 00H ENSEMBLE DETUNE Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
29 45H 00H ROTARY SPEAKER Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
30 46H 00H TREMOLO An effect which cyclically modulates the volume.
31 47H 00H AUTO PAN An effect which cyclically moves the sound between left/right and front/back.
32 48H 00H PHASER 1 Cyclically changes the phase to modulate the sound.
33 49H 00H DISTORTION Adds distortion with an edge to the sound.
34 4AH 00H OVER DRIVE Adds mild distortion to the sound.
35 4BH 00H AMP SIMULATOR Simulation of a guitar amp.
36 4CH 00H 3BAND EQ(MONO) Mono EQ with equalization of LOW, MID and HIGH.
37 4DH 00H 2BAND EQ(STEREO) Stereo EQ with equalization of LOW and HIGH. Ideal for Drum Parts.
38 4EH 00H AUTO WAH(LFO) Cyclically changes the center frequency of a wah filter. Can also be used with AC1 etc. as a pedal wah.
39 52H 00H TOUCH WAH 1 Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
40 52H 08H TOUCH WAH 2 Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
41 51H 00H HARMONIC ENHANCER This effect adds new overtones to the input signal to make the sound stand out.
42 53H 00H COMPRESSOR Holds down the output when the input exceeds a specified level. Can also be used to add a sense of attack to the sound.
43 54H 00H NOISE GATE Gates the input when the input signal falls below a specified level. Useful for cutting noise from the A/D input, etc.
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REVERB TYPE
TYPE MSB TYPE LSB
DEC HEX 00 01 02 ... 08
000 0 NO EFFECT
001 1 HALL 1 HALL 2
002 2 ROOM 1 ROOM 2 ROOM 3
003 3 STAGE 1 STAGE 2
004 4 PLATE
005 5 NO EFFECT
: : :
015 F NO EFFECT
016 10 WHITE ROOM
017 11 TUNNEL
018 12 CANYON
019 13 BASEMENT
020 14 NO EFFECT
: : :
127 7F NO EFFECT
CHORUS TYPE
TYPE MSB TYPE LSB
DEC HEX 00 01 02 ... 08
000 0 NO EFFECT
001 1 NO EFFECT
: : :
064 40 NO EFFECT
065 41 CHORUS 1 CHORUS 2 CHORUS 3 CHORUS 4
066 42 CELESTE 1 CELESTE 2 CELESTE 3 CELESTE 4
067 43 FLANGER 1 FLANGER 2 FLANGER 3
068 44 SYMPHONIC
069 45 NO EFFECT
: : :
071 47 NO EFFECT
072 48 PHASER 1
073 49 NO EFFECT
: : :
086 56 NO EFFECT
087 57 ENSEMBLE DETUNE
088 58 NO EFFECT
: : :
127 7F NO EFFECT
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NO EFFECT (for SYS)or THRU (for INS) Same as basic effects (LSB = 00)
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INSERTION TYPE
TYPE MSB TYPE LSB
DEC HEX 00 01 02 ... 08
000 0 THRU
001 1 HALL 1 HALL 2
002 2 ROOM 1 ROOM 2 ROOM 3
003 3 STAGE 1 STAGE 2
004 4 PLATE
005 5 DELAY L,C,R
006 6 DELAY L,R
007 7 ECHO
008 8 CROSS DELAY
009 9 THRU
: : :
019 13 THRU
020 14 KARAOKE 1 KARAOKE 2 KARAOKE 3
021 15 THRU
: : :
063 3F THRU
064 40 THRU
065 41 CHORUS 1 CHORUS 2 CHORUS 3 CHORUS 4
066 42 CELESTE 1 CELESTE 2 CELESTE 3 CELESTE 4
067 43 FLANGER 1 FLANGER 2 FLANGER 3
068 44 SYMPHONIC
069 45 ROTARY SPEAKER
070 46 TREMOLO
071 47 AUTO PAN
072 48 PHASER 1
073 49 DISTORTION
074 4A OVER DRIVE
075 4B AMP SIMULATOR
076 4C 3BAND EQ
077 4D 2-BAND EQ
078 4E AUTO WAH(LFO)
079 4F THRU
080 50 THRU
081 51 HARMONIC ENHANCER
082 52 TOUCH WAH 1 TOUCH WAH 2
083 53 COMPRESSOR
084 54 NOISE GATE
085 55 THRU
086 56 THRU
087 57 ENSEMBLE DETUNE
088 58 THRU
: : :
127 7F THRU
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n Dry/Wet is valid only for a Variation effect (when selected for Insertion) and for Insertion effects 1/2.
HALL1, HALL2, ROOM1, ROOM2, ROOM3, WHITE ROOM, TUNNEL, CANYON, BASEMENT
STAGE1, STAGE2, PLATE (Reverb, Variation, (Reverb, Variation block)
Insertion1, 2 block) No. Parameter Display Value See Table Control
1 Reverb Time 0.3~30.0s 0-69 table#4
No. Parameter Display Value See Table Control 2 Diffusion 0~10 0-10
1 Reverb Time 0.3~30.0s 0-69 table#4 3 Initial Delay 0.1~99.3ms 0-63 table#5
2 Diffusion 0~10 0-10 4 HPF Cutoff Thru~8.0kHz 0-52 table#3
3 Initial Delay 0.1~99.3ms 0-63 table#5 5 LPF Cutoff 1.0k~Thru 34-60 table#3
4 HPF Cutoff Thru~8.0kHz 0-52 table#3 6 Width 0.5~10.2m 0-37 table#11
5 LPF Cutoff 1.0k~Thru 34-60 table#3 7 Heigt 0.5~20.2m 0-73 table#11
6 8 Depth 0.5~30.2m 0-104 table#11
7 9 Wall Vary 0~30 0-30
8 10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
9
10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127 11 Rev Delay 0~63 0-63 table#5
12 Density 0~4 0-4
11 Rev Delay 0~63 0-63 table#5 13 Er/Rev Balance E63>R ~ E=R ~ E<R63 1-127
12 Density 0~4 (reverb, variation block) 0-4 14 High Damp 0.1~1.0 1-10
0~2 (insertion1,2 block) 0-2 15 Feedback Level -63~+63 1-127
13 Er/Rev Balance E63>R ~ E=R ~ E<R63 1-127 16
14 High Damp 0.1~1.0 1-10
15 Feedback Level -63~+63 1-127
16
Reverb Bock
L L
+
HPF LPF DELAY/ER
+ REV
HPF LPF DELAY/ER
+
R R
+
R dry (R) R
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11 11
12 12
13 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3 13 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3
14 EQ Low Gain -12~+12dB 52-76 14 EQ Low Gain -12~+12dB 52-76
15 EQ High Frequency 500Hz~16.0kHz 28-58 table#3 15 EQ High Frequency 500Hz~16.0kHz 28-58 table#3
16 EQ High Gain -12~+12dB 52-76 16 EQ High Gain -12~+12dB 52-76
dry (L)
L LSF HSF L L LSF HSF
dry (L)
L
+ DELAY
+ DELAY
L
LPF
LPF C LPF
R
+ DELAY
R LSF HSF dry (R) R
R LSF HSF dry (R) R
dry (L)
dry (L) L LSF HSF L
L LSF HSF L + DELAY
+ DELAY LPF
L LPF
LPF R
LPF + DELAY
R LSF HSF R R LSF HSF dry (R) R
dry (R)
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EARLY REF 1, EARLY REF 2 (Variation block) CHORUS 1,2,3,4 CELESTE 1,2,3,4
No.
1
Parameter
Type
Display
S-H, L-H, Rdm, Rvs, Plt, Spr
Value
0-5
See Table Control (Chorus, Variation, Insertion 1, 2 block)
2 Room Size 0.1~7.0 0-44 table#6 No. Parameter Display Value See Table Control
3 Diffusion 0~10 0-10 1 LFO Frequency 0.00Hz~39.7Hz 0-127 table#1
4 Initial Delay 0.1~99.3ms 0-63 table#5 2 LFO Depth 0~127 0-127
5 Feedback Level -63~+63 1-127 3 Feedback Level -63~+63 1-127
6 HPF Cutoff Thru~8.0kHz 0-52 table#3 4 Delay Offset 0.0~50.0 0-127 table#2
7 LPF Cutoff 1.0k~Thru 34-60 table#3 5
8 6 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3
9 7 EQ Low Gain -12~+12dB 52-76
10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127 8 EQ High Frequency 500Hz~16.0kHz 28-58 table#3
9 EQ High Gain -12~+12dB 52-76
11 Liveness 0~10 0-10 10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
12 Density 0~3 0-3
13 High Damp 0.1~1.0 1-10 11 EQ Mid Frequency 100Hz~10.0kHz (variation block) 14-54 table#3
14 12 EQ Mid Gain -12~+12dB (variation block) 52-76
15 13 EQ Mid Width 1.0~12.0 (variation block) 10-120
16 14
15 Input Mode mono/stereo 0-1
16
GATE REVERB, REVERSE GATE (Variation block) Chorus Block: when input mode = "mono"
No. Parameter Display Value See Table Control
1 Type TypeA,TypeB 0-1 L LSF HSF L
2 Room Size 0.1~7.0 0-44 table#6
3 Diffusion 0~10 0-10
4 Initial Delay 0.1~99.3ms 0-63 table#5
5 Feedback Level -63~+63 1-127
6 HPF Cutoff Thru~8.0kHz 0-52 table#3 + CHORUS
7 LPF Cutoff 1.0k~Thru 34-60 table#3
8
9
10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
R LSF HSF R
11 Liveness 0~10 0-10
12 Density 0~3 0-3
13 High Damp 0.1~1.0 1-10
14
15
16
Chorus Block: when input mode = "stereo"
L LSF HSF L
dry (L)
L L CHORUS
CHORUS
+ HPF LPF ER
R LSF HSF R
R dry (R) R
Variation, Insertion Block: when input mode = "mono"
dry (L)
L LSF HSF L
KARAOKE1, 2, 3 (Variation, Insertion 1, 2 block)
No.
1
Parameter
Delay Time
Display
0.1~400ms
Value
0-127
See Table
table#7
Control + CHORUS
2 Feedback Level -63~+63 1-127
3 HPF Cutoff Thru~8.0kHz 0-52 table#3
4 LPF Cutoff 1.0k~Thru 34-60 table#3
5
6
R LSF HSF dry (R) R
7
8
9
10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
Variation, Insertion Block: when input mode = "stereo"
11
12
13 dry (L)
14 L LSF HSF L
15
16
CHORUS
CHORUS
dry (L)
L L
R LSF HSF dry (R) R
R dry (R) R
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block)
No.
1
Parameter
LFO Frequency
Display
0.00Hz~39.7Hz
Value
0-127
See Table
table#1
Control
When input mode="mono"
2 LFO Depth 0~127 0-127
3
4 L LSF HSF L
5
6 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3
7 EQ Low Gain -12~+12dB 52-76
8 EQ High Frequency 500Hz~16.0kHz 28-58 table#3
9 EQ High Gain -12~+12dB 52-76 + TREMOLO
10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
TOREMOLO
+ ROTARY SP.
TOREMOLO
2WAY ROTARY SPEAKER (Variation block) AUTO PAN (Variation, Insertion 1, 2 block)
No. Parameter Display Value See Table Control No. Parameter Display Value See Table Control
1 Rotor Speed 0.0Hz~39.7Hz 0-127 table#1 1 LFO Frequency 0.00Hz~39.7Hz 0-127 table#1
2 Drive Low 0~127 0-127 2 L/R Depth 0~127 0-127
3 Drive High 0~127 0-127 3 F/R Depth 0~127 0-127
4 Low/High L63>H ~ L=H ~ L<H63 1-127 4 PAN Direction L<->R,L->R,L<-R,Lturn,Rturn,L/R 0-5
5 5
6 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3 6 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3
7 EQ Low Gain -12~+12dB 52-76 7 EQ Low Gain -12~+12dB 52-76
8 EQ High Frequency 500Hz~16.0kHz 28-58 table#3 8 EQ High Frequency 500Hz~16.0kHz 28-58 table#3
9 EQ High Gain -12~+12dB 52-76 9 EQ High Gain -12~+12dB 52-76
10 10
11 Crossover Frequency 100Hz~10.0kHz 14-54 table#3 11 EQ Mid Frequency 100Hz~10.0kHz (variation block) 14-54 table#3
12 Mic L-R Angle 0deg~180deg 0-60 resolution=3deg. 12 EQ Mid Gain -12~+12dB (variation block) 52-76
13 13 EQ Mid Width 1.0~12.0 (variation block) 10-120
14 14
15 15
16 16
L + L L LSF HSF L
R + R R LSF HSF R
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11 Stage 4,5,6 (chorus, insertion1,2 block) 4-6 11 Edge(Clip Curve) 0~127 0-127 mild~sharp
4~12 (variation block) 4-12 12
12 Diffusion mono/stereo 0-1 13
13 14
14 15
15 16
16
Chorus Block
AMP SIMULATOR (Variation, Insertion 1, 2 block)
L LSF HSF L No. Parameter Display Value See Table Control
1 Drive 0~127 0-127
2 AMP Type Off,Stack,Combo,Tube 0-3
3 LPF Cutoff 1.0k~Thru 34-60 table#3
4 Output Level 0~127 0-127
+ PHASER 5
6
7
8
9
R LSF HSF R 10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
10
9 EQ High Gain
Dry/Wet
-12~+12dB
D63>W ~ D=W ~ D<W63
52-76
1-127
+ DISTORTION
11 Stage 3,4,5,6 3-6
12
13 LFO Phase Difference
14
-180deg~+180deg 4-124 resolution=3deg. R dry (R) R
15
16
dry (L)
L LSF HSF L
PHASER
PHASER
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dry (L)
L L
L LSF HSF L
+ COMP DISTORTION
EF
R dry (R) R
R LSF HSF R
L L L LSF HSF
dry (L) dry (L)
L
AUTO WAH
+ LSF + DISTORTION
PDF HSF
AUTO WAH
AUTO WAH
AUTO WAH
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AUTO WAH+DIST, AUTO WAH+ODRV (Variation TOUCH WAH 1 (Variation, Insertion 1, 2 block)
block) TOUCH WAH+DIST (Variation block)
No. Parameter Display Value See Table Control No. Parameter Display Value See Table Control
1 LFO Frequency 0.00Hz~39.7Hz 0-127 table#1 1 Sensitive 0~127 0-127
2 LFO Depth 0~127 0-127 2 Cutoff Frequency Offset 0~127 0-127
3 Cutoff Frequency Offset 0~127 0-127 3 Resonance 1.0~12.0 10-120
4 Resonance 1.0~12.0 10-120 4
5 5
6 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3 6 EQ Low Frequency 32Hz~2.0kHz 4-40 table#3
7 EQ Low Gain -12~+12dB 52-76 7 EQ Low Gain -12~+12dB 52-76
8 EQ High Frequency 500Hz~16.0kHz 28-58 table#3 8 EQ High Frequency 500Hz~16.0kHz 28-58 table#3
9 EQ High Gain -12~+12dB 52-76 9 EQ High Gain -12~+12dB 52-76
10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127 10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
11 Drive (Variation block) 0~127 0-127 11 Drive (Variation block) 0~127 0-127
12 12
13 13
14 14
15 15
16 16
TOUCH WAH
+ EF
TOUCH WAH
TOUCH WAH
+ EF + DISTORTION
TOUCH WAH
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TOUCH WAH
+ EF
TOUCH WAH
dry (L)
L L
R LSF HSF dry (R) R
PITCH CHANGE
+
Variation Block: TOUCH WAH+ODRV PITCH CHANGE
TOUCH WAH
+ EF + DISTORTION
TOUCH WAH
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Variation Block
Variation Block
L L
L + L
COMP
+ EF
H.ENHANCER COMP
+ EF
H.ENHANCER
R R
R + R
Insertion Block
Insertion Block
L L
L + L
+ COMP
+ H.ENHANCER EF
EF R R
R + R
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Variation Block
L + L
L L
VOICE CANCEL
GATE
+ EF VOICE CANCEL
GATE
R + R
R R
L L
EF
R R
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+ Lo-Fi + +
COMP DISTORTION DELAY
EF LPF
R R R dry (R)
+ R
dry (R)
L
dry (L)
L
WAH+DIST+DELAY (Variation block)
WAH+ODRV+DELAY (Variation block)
Lo-Fi No. Parameter Display Value See Table Control
1 Delay Time 0.1~1486.0ms 1-14860
Lo-Fi 2 Delay Feedback Level -63~+63 1-127
3 Delay Mix 0~127 0-127
4 Dist Drive 0~127 0-127
5 Dist Output Level 0~127 0-127
R dry (R) R 6 Dist EQ Low Gain -12~+12dB 52-76
7 Dist EQ Mid Gain -12~+12dB 52-76
8
9
10 Dry/Wet D63>W ~ D=W ~ D<W63 1-127
dry (L)
L + L
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Parameter name Effect types in which the parameter exists Explanation of parameter
AM Depth TREMOLO Depth of volume modulation
AMP Type AMP SIMULATOR Select the type of amp to be simulated
Attack COMPRESSOR type Time until the compressor effect begins to apply
NOISE GATE Time until the gate begins to open
Bit Assign LO-FI Adjust the word length of the audio data
Cch Delay DELAY L,C,R Length of the center channel delay
Cch Level DELAY L,C,R Volume of the center channel
Crossover Frequency 2WAY ROTARY SPEAKER Crossover frequency between the high-range and low-range speakers
Cutoff Frequency Offset WAH type Frequency offset value that will control the wah filter
Delay Mix DIST+DELAY,OVERDRIVE+DELAY, Mixing amount of delay sound
COMP+DIST+DELAY,COMP+ODRV+DELAY,
WAH+DIST+DELAY,WAH+ODRV+DELAY
Delay Offset CHORUS type Offset value of delay modulation
Delay Time KARAOKE1,2,3 Spacing of reflections for karaoke echo
AMBIENCE Delay length
Delay2 Level ECHO Volume of second delay
Density REVERB type, EARLY REF type Density of reflections. Higher values produce closer spacing
Depth REVERB type Depth of the simulated room
Detune ENSEMBLE DETUNE Amount of pitch shift
Diffusion REVERB type, EARLY REF type, PHASER Control the spaciousness
Drive DISTORTION type Depth of distortion
HARMONIC ENHANCER Depth at which the exciter effect is applied
TALKING MODULATION Depth at which the exciter effect is applied
Drive High 2WAY ROTARY SPEAKER Depth of modulation caused by rotation of the low-range speaker
Drive Low 2WAY ROTARY SPEAKER Depth of modulation caused by rotation of the high-range speaker
Dry/Wet All types Balance between dry sound and effect sound
Edge(Clip Curve) DISTORTION type Curve of distortion characteristics (sharp(127) distorts suddenly, mild(0) distorts gradually)
Emphasis LO-FI Modify the character of the high range
EQ High Frequency All types Frequency at which the EQ will boost/cut the high range
EQ High Gain All types Gain amount by which the EQ will boost/cut the high range
EQ Low Frequency All types Frequency at which the EQ will boost/cut the low range
EQ Low Gain All types Gain amount by which the EQ will boost/cut the low range
EQ Mid Frequency All types Frequency at which the EQ will boost/cut the mid range
EQ Mid Gain All types Gain amount by which the EQ will boost/cut the mid range
EQ Mid Width All types Width of the area boosted/cut by the mid-range EQ
Er/Rev Balance REVERB type Level balance between the early reflections and the reverberation
F/R Depth AUTO PAN Depth of front/back panning (valid when PAN Direction=Lturn,Rturn)
Feedback Delay DELAY L,C,R Length of feedback delay
Feedback Delay 1 DELAY L,R Length of feedback delay 1
Feedback Delay 2 DELAY L,R Length of feedback delay 2
Feedback Level REVERB type Feedback amount of initial delay
DELAY type,EARLY REF type,PITCH CHANGE type Feedback amount
KARAOKE type Setting for repeated reflections
CHORUS type, FLANGER type Level at which delay output is again returned to the input (negative values invert the phase)
PHASER type Level at which phaser output is again returned to the input (negative values insert the phase)
Filter Type LO-FI Select the type of tonal effect
Fine 1 PITCH CHANGE type Fine adjustment to pitch of first sound
Fine 2 PITCH CHANGE type Fine adjustment to pitch of second sound
Height REVERB type Height of simulated room
High Adjust VOICE CANCEL Adjust the upper limit of the mid-frequency range that will be attenuated
High Damp REVERB type,DELAY type,EARLY REF type Attenuation of the high frequency range (lower values will cause the high range to decay more rapidly)
HPF Cutoff REVERB type,EARLY REF type,KARAOKE type,HARMONIC ENHANCER Frequency at which the high pass filter will cut the low range
Initial Delay REVERB type Delay time until the early reflections
EARLY REF type Delay length until ER (GateReverb) sounds
PITCH CHANGE type Delay length
Input Mode All types Mono/stereo switch for input
Input Select CROSS DELAY Input select
L/R Depth AUTO PAN Depth of left/right panning
L->R Delay CROSS DELAY Delay time from left (input) to right (output)
Lch Delay DELAY type Length of left channel delay
Lch Delay1 ECHO Length of first left channel delay
Lch Delay2 ECHO Length of second left channel delay
Lch Feedback Level ECHO Amount of left channel feedback
Lch Init Delay ENSEMBLE DETUNE Length of left channel delay
LFO Depth CHORUS type,FLANGER type,SYMPHONIC Depth of delay modulation
ROTARY SPEAKER Depth of modulation caused by speaker rotation
PHASER type Depth of phase modulation
WAH type Depth at which the wah filter will be controlled
LFO Frequency CHORUS type,FLANGER type,SYMPHONIC Frequency of delay modulation
ROTARY SPEAKER Frequency at which the speaker will rotate
TREMOLO Modulation frequency
AUTO PAN Autopan frequency
PHASER type Phase modulation frequency
WAH type Frequency at which wah filter will be controlled
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Parameter name Effect types in which the parameter exists Explanation of parameter
LFO Phase Difference PHASER type,FLANGER type L/R phase difference for modulation waveform (0 deg (=64) is no phase difference)
Liveness EARLY REF type ER decay. Lower values cause faster decay.
Low Adjust VOICE CANCEL Adjust the lower frequency limit of the mid-range that will be attenuated
Low/High 2WAY ROTARY SPEAKER Volume balance between the high-range and low-range speakers
LPF Cutoff All types Frequency at which the low pass filter will cut the high frequency range
LPF Resonance LO-FI Add character to the low pass filter of the input
Mic L-R Angle 2WAY ROTARY SPEAKER L/R angle of the mic that picks up the output
Mix Level HARMONIC ENHANCER Level of the effect sound that is mixed into the dry sound
Move Speed TALKING MODULATOR Time over which the sound specified by Vowel is reached
Output Gain LO-FI Output gain
Output Level All types Output level
Output Level 1 PITCH CHANGE type Output level for first unit
Output Level 2 PITCH CHANGE type Output level for second unit
Output Phase AMBIENCE Swap phase of the effect sound between L/R
Pan 1 PITCH CHANGE type Pan of first unit
Pan 2 PITCH CHANGE type Pan of second unit
PAN Direction AUTO PAN Autopan type (L<->R is sine wave, L/R is square wave)
Phase Shift Offset PHASER type Offset value for phase modulation
Pitch PITCH CHANGE type Pitch setting in semitones
PM Depth TREMOLO Depth of delay modulation
R->L Delay CROSS DELAY Delay time from right (input) to left (output)
Ratio COMPRESSOR type Compression ratio of the compressor
Rch Delay DELAY type Length of right channel delay
Rch Delay1 ECHO Length of first right channel delay
Rch Delay2 ECHO Length of second right channel delay
Rch Feedback Level ECHO Amount of right channel feedback
Rch Init Delay ENSEMBLE DETUNE Length of right channel delay
Release COMPRESSOR type Time until the sound is released from the compressor effect
NOISE GATE Time until the gate closes
TOUCH WAH2, TOUCH WAH+ODRV Time until the center frequency of the wah filter returns to normal
Resonance WAH type Bandwidth of the wah filter
Rev Delay REVERB type Delay time between the early reflections and the reverberation
Reverb Time REVERB type Length of reverb
Room Size EARLY REF type Size of room. Increasing this value will lengthen ER.
Rotor Speed 2WAY ROTARY SPEAKER Frequency at which the speaker rotates
Sampling Freq Control LO-FI Sampling frequency control
Sensitive WAH type Sensitivity with which the wah filter will change in response to changes in the input
Stage PHASER type Number of steps for the phase shifter
Threshold COMPRESSOR type Input level at which compression will begin
NOISE GATE Input level at which the gate will begin to open
Type EARLY REF type Type selection
Vowel TALKING MODULATOR Vowel selection
Wah Release WAH+DIST+DELAY,WAH+ODRV+DELAY Time until the center frequency of the wah filter returns to normal
Wall Vary REVERB type Condition of the walls of the simulated room (higher values produce more random reflections)
Width REVERB type Width of the simulated room
Word Length LO-FI Specify the roughness of the sound
Additional note:
In the preceding pages, indication of effect types such as REVERB-type respectively include the following effect types.
CHORUS type CHORUS1,CHORUS2,CHORUS3,CHORUS4,CELESTE1,CELESTE2,CELESTE3,CELESTE4
COMPRESSOR type COMPRESSOR,COMP+DIST, COMP+DIST+DELAY, COMP+OVERDRIVE+DELAY
DELAY type DELAY L,C,R, DELAY L,R, ECHO, CROSS DELAY, DIST+DELAY, OVERDRIVE+DELAY, COMP+DIST+DELAY, COMP+DIST+DELAY,
COMP+OVERDRIVE+DELAY, WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
DISTORTION type DISTORTION, OVERDRIVE, AMP SIMULATOR, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH+DIST, TOUCH WAH+ODRV,
COMP+DIST, DIST+DELAY, OVERDRIVE+DELAY, COMP+DIST+DELAY, COMP+DIST+DELAY, COMP+OVERDRIVE+DELAY,
WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
EARLY REF type EARLY REF1, EARLY REF2, GATE REVERB, REVERSE GATE
FLANGER type FLANGER1,FLANGER2, FLANGER3
KARAOKE type KARAOKE1, KARAOKE2, KARAOKE3
PHASER type PHASER1, PHASER2
PITCH CHANGE type PITCH CHANGE1, PITCH CHANGE2
REVERB type HALL1,HALL2,ROOM1,ROOM2,ROOM3,STAGE1,STAGE2,PLATE,
WHITE ROOM,TUNNEL,CANYON,BASEMENT
WAH type AUTO WAH, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH1, TOUCH WAH2, TOUCH WAH+DIST, TOUCH WAH+ODRV,
WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
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Table#1 Table#2
LFO Frequency Modulation Delay Offset
Data Value Data Value Data Value Data Value Data Value Data Value Data Value Data Value
0 0.00 32 1.34 64 2.69 96 8.41 0 0.0 32 3.2 64 6.4 96 9.6
1 0.08 33 1.43 65 2.77 97 8.74 1 0.1 33 3.3 65 6.5 97 9.7
2 0.08 34 1.43 66 2.86 98 9.08 2 0.2 34 3.4 66 6.6 98 9.8
3 0.16 35 1.51 67 2.94 99 9.42 3 0.3 35 3.5 67 6.7 99 9.9
4 0.16 36 1.51 68 3.02 100 9.75 4 0.4 36 3.6 68 6.8 100 10.0
5 0.25 37 1.59 69 3.11 101 10.0 5 0.5 37 3.7 69 6.9 101 11.1
6 0.25 38 1.59 70 3.19 102 10.7 6 0.6 38 3.8 70 7.0 102 12.2
7 0.33 39 1.68 71 3.28 103 11.4 7 0.7 39 3.9 71 7.1 103 13.3
8 0.33 40 1.68 72 3.36 104 12.1 8 0.8 40 4.0 72 7.2 104 14.4
9 0.42 41 1.76 73 3.44 105 12.7 9 0.9 41 4.1 73 7.3 105 15.5
10 0.42 42 1.76 74 3.53 106 13.4 10 1.0 42 4.2 74 7.4 106 17.1
11 0.50 43 1.85 75 3.61 107 14.1 11 1.1 43 4.3 75 7.5 107 18.6
12 0.50 44 1.85 76 3.70 108 14.8 12 1.2 44 4.4 76 7.6 108 20.2
13 0.58 45 1.93 77 3.86 109 15.4 13 1.3 45 4.5 77 7.7 109 21.8
14 0.58 46 1.93 78 4.03 110 16.1 14 1.4 46 4.6 78 7.8 110 23.3
15 0.67 47 2.01 79 4.20 111 16.8 15 1.5 47 4.7 79 7.9 111 24.9
16 0.67 48 2.01 80 4.37 112 17.4 16 1.6 48 4.8 80 8.0 112 26.5
17 0.75 49 2.10 81 4.54 113 18.1 17 1.7 49 4.9 81 8.1 113 28.0
18 0.75 50 2.10 82 4.71 114 19.5 18 1.8 50 5.0 82 8.2 114 29.6
19 0.84 51 2.18 83 4.87 115 20.8 19 1.9 51 5.1 83 8.3 115 31.2
20 0.84 52 2.18 84 5.04 116 22.2 20 2.0 52 5.2 84 8.4 116 32.8
21 0.92 53 2.27 85 5.21 117 23.5 21 2.1 53 5.3 85 8.5 117 34.3
22 0.92 54 2.27 86 5.38 118 24.8 22 2.2 54 5.4 86 8.6 118 35.9
23 1.00 55 2.35 87 5.55 119 26.2 23 2.3 55 5.5 87 8.7 119 37.5
24 1.00 56 2.35 88 5.72 120 27.5 24 2.4 56 5.6 88 8.8 120 39.0
25 1.09 57 2.43 89 6.05 121 28.9 25 2.5 57 5.7 89 8.9 121 40.6
26 1.09 58 2.43 90 6.39 122 30.2 26 2.6 58 5.8 90 9.0 122 42.2
27 1.17 59 2.52 91 6.72 123 31.6 27 2.7 59 5.9 91 9.1 123 43.7
28 1.17 60 2.52 92 7.06 124 32.9 28 2.8 60 6.0 92 9.2 124 45.3
29 1.26 61 2.60 93 7.40 125 34.3 29 2.9 61 6.1 93 9.3 125 46.9
30 1.26 62 2.60 94 7.73 126 37.0 30 3.0 62 6.2 94 9.4 126 48.4
31 1.34 63 2.69 95 8.07 127 39.7 31 3.1 63 6.3 95 9.5 127 50.0
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Table#3 Table#4
EQ Frequency Reverb time
Data Value Data Value Data Value Data Value Data Value
0 THRU(20) 32 800 0 0.3 32 3.5 64 17.0
1 22 33 900 1 0.4 33 3.6 65 18.0
2 25 34 1.0k 2 0.5 34 3.7 66 19.0
3 28 35 1.1k 3 0.6 35 3.8 67 20.0
4 32 36 1.2k 4 0.7 36 3.9 68 25.0
5 36 37 1.4k 5 0.8 37 4.0 69 30.0
6 40 38 1.6k 6 0.9 38 4.1
7 45 39 1.8k 7 1.0 39 4.2
8 50 40 2.0k 8 1.1 40 4.3
9 56 41 2.2k 9 1.2 41 4.4
10 63 42 2.5k 10 1.3 42 4.5
11 70 43 2.8k 11 1.4 43 4.6
12 80 44 3.2k 12 1.5 44 4.7
13 90 45 3.6k 13 1.6 45 4.8
14 100 46 4.0k 14 1.7 46 4.9
15 110 47 4.5k 15 1.8 47 5.0
16 125 48 5.0k 16 1.9 48 5.5
17 140 49 5.6k 17 2.0 49 6.0
18 160 50 6.3k 18 2.1 50 6.5
19 180 51 7.0k 19 2.2 51 7.0
20 200 52 8.0k 20 2.3 52 7.5
21 225 53 9.0k 21 2.4 53 8.0
22 250 54 10.0k 22 2.5 54 8.5
23 280 55 11.0k 23 2.6 55 9.0
24 315 56 12.0k 24 2.7 56 9.5
25 355 57 14.0k 25 2.8 57 10.0
26 400 58 16.0k 26 2.9 58 11.0
27 450 59 18.0k 27 3.0 59 12.0
28 500 60 THRU(20.0k) 28 3.1 60 13.0
29 560 29 3.2 61 14.0
30 630 30 3.3 62 15.0
31 700 31 3.4 63 16.0
Table#5 Table#6
Delay Time(200.0ms) Room Size
Data Value Data Value Data Value Data Value
0 0.1 32 50.5 0 0.1 32 5.1
1 1.7 33 52.0 1 0.3 33 5.3
2 3.2 34 53.6 2 0.4 34 5.4
3 4.8 35 55.2 3 0.6 35 5.6
4 6.4 36 56.8 4 0.7 36 5.7
5 8.0 37 58.3 5 0.9 37 5.9
6 9.5 38 59.9 6 1.0 38 6.1
7 11.1 39 61.5 7 1.2 39 6.2
8 12.7 40 63.1 8 1.4 40 6.4
9 14.3 41 64.6 9 1.5 41 6.5
10 15.8 42 66.2 10 1.7 42 6.7
11 17.4 43 67.8 11 1.8 43 6.8
12 19.0 44 69.4 12 2.0 44 7.0
13 20.6 45 70.9 13 2.1
14 22.1 46 72.5 14 2.3
15 23.7 47 74.1 15 2.5
16 25.3 48 75.7 16 2.6
17 26.9 49 77.2 17 2.8
18 28.4 50 78.8 18 2.9
19 30.0 51 80.4 19 3.1
20 31.6 52 81.9 20 3.2
21 33.2 53 83.5 21 3.4
22 34.7 54 85.1 22 3.5
23 36.3 55 86.7 23 3.7
24 37.9 56 88.2 24 3.9
25 39.5 57 89.8 25 4.0
26 41.0 58 91.4 26 4.2
27 42.6 59 93.0 27 4.3
28 44.2 60 94.5 28 4.5
29 45.7 61 96.1 29 4.6
30 47.3 62 97.7 30 4.8
31 48.9 63 99.3 31 5.0
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Table#11
Reverb Width; Depth; Height
Data Value Data Value Data Value Data Value
0 0.5 32 8.8 64 17.6 96 27.5
1 0.8 33 9.1 65 17.9 97 27.8
2 1.0 34 9.4 66 18.2 98 28.1
3 1.3 35 9.6 67 18.5 99 28.5
4 1.5 36 9.9 68 18.8 100 28.8
5 1.8 37 10.2 69 19.1 101 29.2
6 2.0 38 10.4 70 19.4 102 29.5
7 2.3 39 10.7 71 19.7 103 29.9
8 2.6 40 11.0 72 20.0 104 30.2
9 2.8 41 11.2 73 20.2
10 3.1 42 11.5 74 20.5
11 3.3 43 11.8 75 20.8
12 3.6 44 12.1 76 21.1
13 3.9 45 12.3 77 21.4
14 4.1 46 12.6 78 21.7
15 4.4 47 12.9 79 22.0
16 4.6 48 13.1 80 22.4
17 4.9 49 13.4 81 22.7
18 5.2 50 13.7 82 23.0
19 5.4 51 14.0 83 23.3
20 5.7 52 14.2 84 23.6
21 5.9 53 14.5 85 23.9
22 6.2 54 14.8 86 24.2
23 6.5 55 15.1 87 24.5
24 6.7 56 15.4 88 24.9
25 7.0 57 15.6 89 25.2
26 7.2 58 15.9 90 25.5
27 7.5 59 16.2 91 25.8
28 7.8 60 16.5 92 26.1
29 8.0 61 16.8 93 26.5
30 8.3 62 17.1 94 26.8
31 8.6 63 17.3 95 27.1
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When Portamento (control number 065) is ON, this regulates the speed of
1.1 Note on / Note off the pitch change.
These messages convey keyboard performance data. A value of 0 is the shortest portamento time, and 127 is the longest porta-
Note-on is transmitted when a note is pressed, and note-off is transmitted mento time.
when a note is released. If the receive channel is a drum part, Portamento Time is not received.
These messages contain a “note number” which indicates the key that was
played, and a “velocity” which indicates how strongly it was played.
When a note-on of velocity “0” is received, it has the same effect as a note-
1.2.4 Data Entry
off.
This message sets the value of the parameter which was specified by RPN
MSB/LSB (see 1.2.22) and NRPN MSB/LSB (see 1.2.21).
Range of note numbers received = 0 (C-2)...60 (C3)...127 (G8)
Velocity range = 1...127 (Velocity is received only for note-on)
Control# Parameter Data Range
6 Data Entry MSB 0...127
When the Multi Part parameter “Rcv NOTE MESSAGE” = OFF, that part will 38 Data Entry LSB 0...127
not receive these messages.
For a drum part*, key-off is not received if the DrumSetup parameter Rcv
NOTE OFF = OFF. 1.2.5 Main Volume
For a drum part, key-on is not received if the DrumSetup parameter Rcv
This message controls the volume of each part.
NOTE ON = OFF.
This is used to adjust the volume balance between parts.
* Drum Part indicates that the Multi Part parameter PART MODE is “set to Control# Parameter Data Range
DRUM or DRUMS1...4.” 7 Main Volume 0...127
When the Multi Part parameter Rcv VOLUME = OFF, that part will not receive
1.2 Control changes Main Volume.
These messages control volume or pan etc. With a value of 0 there will be no sound, and a value of 127 will be the maxi-
Their functions are differentiated by the control number (Ctrl#). mum volume.
If the Multi Part parameter Rcv CONTROL CHANGE = OFF, that part will not
receive control changes.
1.2.6 Panpot
This message control the panning (stereo location) of each part.
1.2.1 Bank Select This will be the location of the sound when heard in stereo.
This message selects the voice bank.
The voice bank is selected by the combination of two control change mes- Control# Parameter Data Range
sages: MSB and LSB. 10 Pan 0...64...127
The function of the MSB and LSB will differ depending on the sound module
mode. When the Multi Part parameter Rcv PAN = OFF, that part will not receive
In the case of “XG,” the MSB value will specify the major division of voices, Panpot.
and the LSB value will specify the detailed division. 0 is left, 64 is center, and 127 is right.
In the case of “TG300B,” the LSB value is fixed, and only the MSB value will
specify the detailed voice division.
1.2.7 Expression
Control# Parameter Data Range This message controls expression (dynamics within a musical line) for each
0 Bank Select MSB 0...127 part.
32 Bank Select LSB 0...127 It is used to create volume changes during a song.
The Bank Select data will be processed only after a Program Change is Control# Parameter Data Range
received, and then voice bank will change at that time. 11 Expression 0...127
If you wish to change the voice bank as well as the voice, you must transmit
Bank Select and Program Change messages as a set, in the order of Bank If the Multi Part parameter Rcv EXPRESSION = OFF, that part will not receive
Select MSB, LSB, and Program Change. Expression.
With a value of 0 there will be no sound, and with a value of 127 the volume
will be maximum.
1.2.2 Modulation
This message is used primarily to control the depth of vibrato, but the depth
of the following 7 types of effect can be controlled. 1.2.8 Hold1
The effect of this message can be changed by the following parameters. This message controls sustain pedal on/off.
The notes that are sounding while the pedal is pressed will be sustained.
• Multi Part Parameter
1. MW PITCH CONTROL Control# Parameter Data Range
2. MW FILTER CONTROL 64 Hold1 0...63,64...127
3. MW AMPLITUDE CONTROL (OFF, ON)
4. MW LFO PMOD DEPTH
5. MW LFO FMOD DEPTH For data of 0...63 the sustain pedal will be OFF (released), and for data of
6. MW LFO AMOD DEPTH 64...127 it will be on (pressed).
• Effect1 Parameter When this is ON, currently-sounding notes will continue to sound even if
7. MW VARIATION CONTROL DEPTH note-off messages are received.
(Valid when Variation Effect is assigned to a part as Insertion) If the Multi Part parameter Rcv HOLD1 = OFF, that part will not receive
Hold1.
By default, an LFO Pitch Modulation (PMOD) effect will apply.
If the Multi Part parameter Rcv MODULATION = OFF, that part will not
receive Modulation.
If the receive channel is a drum part, effects 5 and 6 will not apply.
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For data of 0...63, the soft pedal is OFF (released), and for 64...127 it is ON This is received even if Rcv PORTAMENTO = OFF.
(pressed).
If any of the following Multi Part parameter settings apply, that part will not
receive the Soft Pedal. 1.2.17 Effect1 Depth (Reverb Send Level)
• Rcv SOFT PEDAL = OFF This message specifies the send level for the reverb effect.
• PART MODE = DRUM, DRUMS1...4
Control# Parameter Data Range
91 Effect1 Depth 0...127
1.2.12 Harmonic Content
This message adjusts the resonance of the filter that is specified for the Increasing this value will produce a richer reverb. The effect of the value will
sound. depend on the state of the reverb effect.
The value of 0...127 is taken as -64...+63, and added as an offset value to
the original sound data to modify the resonance.
1.2.18 Effect3 Depth (Chorus Send Level)
Control# Parameter Data Range This message specifies the send level for the chorus effect.
71 Harmonic Content 0...64...127
(-64...0...+63) Control# Parameter Data Range
93 Effect3 Depth 0...127
Since this is a relative change parameter, it specifies a boost or cut relative
to 64. Raising this value will increase the modulation or spaciousness. The effect of
Higher values will produce a more distinctive sound. the value will depend on the state of the chorus effect.
For some sounds, the effective range may be less than the possible range
of settings.
1.2.19 Effect4 Depth (Variation Effect Send Level)
This message specifies the send level for the variation effect.
1.2.13 Release Time
This message adjusts the EG release time that was specified by the sound Control# Parameter Data Range
data. 94 Effect4 Depth 0...127
The value of 0...127 is taken as -64...+63, and added to the original sound
data as an offset value to modify the release time. However, this is not received if the Variation Effect parameter Variation
Connection = 0 (Insertion).
Control# Parameter Data Range
72 Release Time 0...64...127
(-64...0...+63)
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01 99 mm — EG attack time
mm: 00 - 64 - 127 MSB 20-53 (for drums) is received when Multi Part parameter PART MODE =
(-64...0...+63) DRUMS1...4.
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*1 Refer to 1.2.4
*2 ‘—’ indicates that the setting value is ignored. 1.3.5 Omni On
Perform the same processing as when All Note Off is received.
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When this message is received, the SOUND MODULE MODE is set to XG,
and all MIDI messages defined by GM will be received.
All data except for MIDI Master Tuning will be restored to the default value.
However this message will not be received in any of the following cases.
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2.1.3.1 XG System On
This system exclusive message causes the SW1000XG to function as an 2.1.4.1 System parameter change
“XG”-compatible tone generator. This message sets the SYSTEM block (refer to tables <2 - 1>, <2 - 2>).
Address and Byte Count are given in tables 1-n. Byte Count is indicated by
the total size of the Data in tables 1-n.
Bulk dump and dump request messages are received when the beginning
of the block is specified as the ‘Address’.
‘Block’ indicates the unit of the data string that is indicated in tables 1-n as
‘Total size’.
Check sum is the value that produces a lower 7 bits of 0 when the Start
Address, Byte Count, Data, and the Check-sum itself are added.
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Details are the same as for 2.2.1 XG Bulk Dump. However, refer to table 2-n
for the address, byte count, and block.
3. Realtime messages
3.1 Active sensing
a) Transmission
not transmitted.
b) Reception
Once FE has been received, failure to receive any MIDI message for an
interval longer than approximately 300 msec will cause processing to be
performed as if ALL SOUND OFF, ALL NOTE OFF, and RESET ALL
CONTROLLERS messages were received, and the unit will reset to a
condition in which FE was never received.
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20 1 00 - 7F INSERTION EFFECT1 PARAMETER11 refer to Effect Parameter List 78(depends on insertion effect1 type)
21 1 00 - 7F INSERTION EFFECT1 PARAMETER12 ″ 00(″)
22 1 00 - 7F INSERTION EFFECT1 PARAMETER13 ″ 00(″)
23 1 00 - 7F INSERTION EFFECT1 PARAMETER14 ″ 00(″)
24 1 00 - 7F INSERTION EFFECT1 PARAMETER15 ″ 00(″)
25 1 00 - 7F INSERTION EFFECT1 PARAMETER16 ″ 00(″)
TOTAL SIZE 06
30 2 00 - 7F INSERTION EFFECT1 PARAMETER1 MSB refer to Effect Parameter List 00(depends on insertion effect1 type)
00 - 7F INSERTION EFFECT1 PARAMETER1 LSB ″ 28(″)
32 2 00 - 7F INSERTION EFFECT1 PARAMETER2 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER2 LSB ″ 14(″)
34 2 00 - 7F INSERTION EFFECT1 PARAMETER3 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER3 LSB ″ 48(″)
36 2 00 - 7F INSERTION EFFECT1 PARAMETER4 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER4 LSB ″ 35(″)
38 2 00 - 7F INSERTION EFFECT1 PARAMETER5 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER5 LSB ″ 40(″)
3A 2 00 - 7F INSERTION EFFECT1 PARAMETER6 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER6 LSB ″ 00(″)
3C 2 00 - 7F INSERTION EFFECT1 PARAMETER7 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER7 LSB ″ 2B(″)
3E 2 00 - 7F INSERTION EFFECT1 PARAMETER8 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER8 LSB ″ 4A(″)
40 2 00 - 7F INSERTION EFFECT1 PARAMETER9 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER9 LSB ″ 0A(″)
42 2 00 - 7F INSERTION EFFECT1 PARAMETER10 MSB ″ 00(″)
00 - 7F INSERTION EFFECT1 PARAMETER10 LSB ″ 7F(″)
TOTAL SIZE 14
When using an EFFECT TYPE which does not require the MSB, parameters of addresses 02...0B are received, and parameters of addresses 30...42 are not
received.
When using an EFFECT TYPE which requires the MSB, parameters of addresses 30...42 are received, and parameters of addresses 02...0B are not received.
Bulk data which includes the EFFECT TYPE is always transmitted with the parameters of addresses 02...0B, but in the case of an EFFECT TYPE which requires
the MSB, parameters of addresses 02...0B are not received even for bulk reception.
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20 1 00 - 7F INSERTION EFFECT2 PARAMETER11 refer to Effect Parameter List 78(depends on insertion effect2 type)
21 1 00 - 7F INSERTION EFFECT2 PARAMETER12 ″ 00(″)
22 1 00 - 7F INSERTION EFFECT2 PARAMETER13 ″ 00(″)
23 1 00 - 7F INSERTION EFFECT2 PARAMETER14 ″ 00(″)
24 1 00 - 7F INSERTION EFFECT2 PARAMETER15 ″ 00(″)
25 1 00 - 7F INSERTION EFFECT2 PARAMETER16 ″ 00(″)
TOTAL SIZE 06
30 2 00 - 7F INSERTION EFFECT2 PARAMETER1 MSB refer to Effect Parameter List 00(depends on insertion effect2 type)
00 - 7F INSERTION EFFECT2 PARAMETER1 LSB ″ 28(″)
32 2 00 - 7F INSERTION EFFECT2 PARAMETER2 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER2 LSB ″ 14(″)
34 2 00 - 7F INSERTION EFFECT2 PARAMETER3 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER3 LSB ″ 48(″)
36 2 00 - 7F INSERTION EFFECT2 PARAMETER4 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER4 LSB ″ 35(″)
38 2 00 - 7F INSERTION EFFECT2 PARAMETER5 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER5 LSB ″ 40(″)
3A 2 00 - 7F INSERTION EFFECT2 PARAMETER6 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER6 LSB ″ 00(″)
3C 2 00 - 7F INSERTION EFFECT2 PARAMETER7 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER7 LSB ″ 2B(″)
3E 2 00 - 7F INSERTION EFFECT2 PARAMETER8 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER8 LSB ″ 4A(″)
40 2 00 - 7F INSERTION EFFECT2 PARAMETER9 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER9 LSB ″ 0A(″)
42 1 00 - 7F INSERTION EFFECT2 PARAMETER10 MSB ″ 00(″)
00 - 7F INSERTION EFFECT2 PARAMETER10 LSB ″ 7F(″)
TOTAL SIZE 14
When using an EFFECT TYPE which does not require the MSB, parameters of addresses 02...0B are received, and parameters of addresses 30...42 are not
received.
When using an EFFECT TYPE which requires the MSB, parameters of addresses 30...42 are received, and parameters of addresses 02...0B are not received.
Bulk data which includes the EFFECT TYPE is always transmitted with the parameters of addresses 02...0B, but in the case of an EFFECT TYPE which requires
the MSB, parameters of addresses 02...0B are not received even for bulk reception.
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nn 70 1 NOT USED —
nn 71 1 NOT USED —
nn 72 1 00 - 7F EQ BASS GAIN -12 - +12[dB] 40
nn 73 1 00 - 7F EQ TREBLE GAIN -12 - +12[dB] 40
TOTAL SIZE 04
nn 74 1 NOT USED —
nn 75 1 NOT USED —
nn 76 1 04 - 28 EQ BASS FREQUENCY 32...2.0k[Hz] 0C
nn 77 1 1C - 3A EQ TREBLE FREQUENCY 500...16.0k[Hz] 36
nn 78 1 NOT USED —
nn 79 1 NOT USED —
nn 7A 1 NOT USED —
nn 7B 1 NOT USED —
nn 7C 1 NOT USED —
nn 7D 1 NOT USED —
nn 7E 1 NOT USED —
nn 7F 1 NOT USED —
TOTAL SIZE 0C
If data other than the above is received, 0:stereo out will be selected.
Note: In the case of OUTPUT SELECT, if the received value exceeds the number that can be supported, the parameter value will be 0.
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nn = PART NUMBER
In the case of a DRUM PART, the following parameters will have no effect.
• BANK SELECT LSB
• MONO/POLY MODE
• SCALE TUNING
• PORTAMENTO
• PITCH EG
• FILTER MODULATION DEPTH (FMOD DEPTH)
• AMPLITUDE MODULATION DEPTH (AMOD DEPTH)
• OUTPUT SELECT
10 0n 30 1 NOT USED —
31 1 NOT USED —
32 1 00 - 01 Rcv PROGRAM CHANGE OFF , ON 00
33 1 00 - 01 Rcv CONTROL CHANGE OFF , ON 01
34 1 NOT USED —
35 1 00 - 01 MUTE ON, OFF 01
36 1 NOT USED —
37 1 NOT USED —
38 1 NOT USED —
39 1 00 - 01 Rcv VOLUME OFF , ON 01
3A 1 00 - 01 Rcv PAN OFF , ON 01
3B 1 00 - 01 Rcv EXPRESSION OFF , ON 01
3C 1 NOT USED —
3D 1 NOT USED —
3E 1 NOT USED —
3F 1 NOT USED —
40 1 00 - 01 Rcv BANK SELECT OFF , ON 00
41 1 NOT USED —
42 1 NOT USED —
43 1 NOT USED —
44 1 NOT USED —
45 1 NOT USED —
46 1 NOT USED —
47 1 NOT USED —
48 1 NOT USED —
49 1 NOT USED —
4A 1 NOT USED —
4B 1 NOT USED —
4C 1 NOT USED —
4D 1 NOT USED —
4E 1 NOT USED —
4F 1 NOT USED —
50 1 NOT USED —
51 1 NOT USED —
52 1 NOT USED —
53 1 NOT USED —
54 1 NOT USED —
55 1 NOT USED —
56 1 NOT USED —
57 1 NOT USED —
58 1 NOT USED —
59 1 00 - 5F AC1 CONTROLLER NUMBER 0...95 10
5A 1 NOT USED —
5B 1 NOT USED —
5C 1 NOT USED —
5D 1 NOT USED —
5E 1 NOT USED —
5F 1 NOT USED —
60 1 00 - 5F AC2 CONTROLLER NUMBER 0...95 11
TOTAL SIZE 31
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If data other than the above is received, 0:stereo out will be selected.
Note: In the case of OUTPUT SELECT, if the received value exceeds the number that can be supported, the parameter value will be 0.
When data other than the above is received, 0:stereo out will be selected.
In the following cases, the SW1000XG will initialize all Drum Setups.
XG SYSTEM ON received
GM SYSTEM ON received
DRUM SETUP RESET received (when in XG mode)
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[Note]
When a part to which a Drum Setup is assigned receives a program change, the assigned Drum Setup will be initialized.
If the same Drum Setup is assigned to two or more parts, changes in Drum Setup parameters (including program changes) will apply to all parts to which it is
assigned.
Parameter Description
Address
(H) (M) (L)
SW1000XG SYSTEM 00 00 00 System
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