Camelot Corrupted
Camelot Corrupted
Camelot Corrupted
Merlin (LG human archmage) When a party member reaches for any of Lancelot's
Information: Merlin is now an old archmage, well items, they receive a vision of the thing that corrupted
into his 70s. His eyes have gone entirely radiant blue
him.
with magic due to his exposure. His long white beard
and hair flow over robes of blue and purple while his
fingers jolt with arcane energy at every moment. Hazard: Corruption by Love. A creature touching
Roleplaying as Merlin: Merlin is a brilliant Lancelot's items has a vision of their truest love,
individual who devised a plan in the short minutes which is given to them by Morgan Le Fay. They must
after Lancelot's betrayal. Thus, he hasn't had time to succeed on a DC 18 Charisma saving throw or take
flesh out all the details, but he'll trust the party. He is 4d10 psychic damage and have disadvantage on all
also deeply saddened by the knights he's killed, Wisdom checks and saving throws made for the next
weakening him physically and emotionally. hour.
3. Brother Knights' Bodies
Maps by CzePeku: Join their Patreon to access to
multiple variations of this map and more !
Read this:
Read this:
Either have Merlin throw the party into the portal or Meeting the Knights
have them run to it. Once every party member has
made it through the portal, read this:
'Within the swirling mass of energy and light, your Either as they rest or on their way to Camelot Castle,
head begins to spin unlike ever before. One can only the party will be intercepted by a few of the Knights
describe it as a mix of dizziness and complete they fought, this time uncorrupted. More specifically,
lucidity, but once it fades, the only thing remaining is they'll be met by Sir Agravain and Sir Gawain (see
the sound of birds and the smell of grass. You open "Sir Agravain" and "Sir Gawain" sidebars).
your eyes to look at the surrounding valleys. You've
made it. You are on a hill somewhere, unbothered.'
Read this:
Once the party has met the two knights and gotten a
good idea of their personalities, you can proceed.
MAP 2
Return to Camelot Before the party may present their case, Gawain will
mention Agravain's reluctance to help. Agravain will
deny it, saying he only had the Kingdom's best
GM NOTE: On the path to Camelot, try to provide interest in mind. King Arthur will now turn to the
as much characterization for both knights as possible party to "set the record straight".
since it will play into the story shortly.
GM NOTE: Present the following choice as a critical,
While on the path, the party members can make a "The Walking Dead"-esque binary choice. The party
DC 18 Wisdom (Perception) check to notice Sir can side with Gawain, who has been chivalrous and
Agravain is troubled and annoyed by their presence. kind to them, or they can try to defend Agravain,
gaining his loyalty.
Read this:
If the party chooses to support Gawain's claim, King
'Alongside the two knights, you ride back to Arthur will call out Agravain, who'll storm off in
Camelot, overlooking hills and valleys of joyful anger. This will have implications later in the story.
farmers. This is a realm of order and goodness, If the party sides with Agravain, he'll thank them for
unlike the Camelot you last saw. When you reach defending his honor, while Gawain will back off,
the gates, you meet two twin knights with joyful apologizing to his brother. This will also have
smiles, Gareth and Gaheris. The thought of what implications later in the story.
they will eventually become if you fail troubles
you, but for now, you must stick to the plan. So, Once they solved the dispute, Arthur will ask the
first things first, you are led through the large gates
party to rest while he and Merlin deliberate on what
and into a stone keep, all the way to King Arthur.'
to do. The party can either take a long rest (if they
haven't already) or a short rest.
Brotherly Dispute
Before the Verdict
The party now meets King Arthur (see "King
Arthur" sidebar.) Merlin joins him (see "Past Merlin"
First, give the party some time to think. Then, once
sidebar). Gawain will introduce the party to King
they've discussed, the brother they've supported will
Arthur and Merlin.
come to speak with them.
If they seconded Gawain's claim, he thanks them and
King Arthur (LG human) offers them a potion of superior healing and a defender
Information: King Arthur is blonde and beautiful, sword.
with a trimmed beard and fantastic armor. His blade,
If they defended Agravain's honor, Argavain
Excalibur, is by his side, shining with bright light.
When seen, he creates a feeling of calm and power. apologizes and says they've gained his trust, granting
Roleplaying as Arthur: Arthur is a majestic monarch. them a potion of speed and a vorpal sword.
Very few are as charismatic and as powerful as him.
He'll ask questions with dignity, speak very little, GM NOTE: Make sure to give the party a sword
and do so in a firm yet welcoming tone. they can use. If the party doesn't have a single person
who likes two-handed weapons, there's no use in
Past Merlin (chaotic good human archmage) giving them a greatsword.
Information: Merlin has yet to learn how to weave
time magic because this is in the past, so he won't They can also seek out the other brother and attempt
outwardly believe the party when they tell him he to make peace with them. This requires a successful
sent them here. He'll be interested in the magic, DC 25 Charisma (Persuasion) check. Take note of
prompting his later experiments. how they left things off with each brother. It will
Roleplaying as Merlin: Merlin won't say anything to have an effect later in the story.
the party. Instead, he'll only whisper to Arthur. Use
this as both a way to help you navigate all the NPCs Then, King Arthur calls the party back. You may
and create intrigue. proceed.
Trial of Valor Chapter 3:
Read this:
Fighting Mordred
'You step within the throne room once more, met
by the welcoming smile of the monarch. He GM NOTE: Before continuing to this chapter, ensure
stands up and looks intently at you before each party member has properly leveled up to 20.
speaking. "I can't fully know if you're telling the You can either give them a short or a long rest, based
truth, but I know a creature that can." The King on how well you think they did on the last
then holds his blade up in prayer. You watch as encounter, and the resources you think they'll need
the heavens unlock, and from the sky descends a for the final battle. Then, proceed.
radiant solar with shining wings. It descends in
front of you with a stern face. Arthur continues:
"He will test your truth and your courage. If you
possess both, you'll gain my divine blessing, and
Reaching the Lair
you can go forth to defeat Morgan Le Fay.'
In the interest of keeping the adventure short, and
Bring the party to the Throne Room (map 2). because high-level combat takes very long, you can
recount the journey to Mordred and Le Fay's hiding
Encounter: The Solar's Test. The party must first tell spot in a short paragraph. If, however, you wish to
the truth about why they're here. Once they've all lengthen the journey, roll on the following table and
done so (and hopefully they all do), they must fight choose the difficulties the party must overcome:
the solar. Once the solar is below 40 hit points, it will
stop fighting and call them worthy.
When the fight is over, read this: Test of Knights. The party must prove
themselves against the collective effort of all
1 knights, either in fun puzzles and games such as
'King Arthur begins clapping with joy as he stands
chess or a battle. (For the Knights' statistics, check
up from his chair. "Very well," he says. "You've
out the Knights of the Round Table Compendium).
more than proven your worth. Now, the time has
come for you to do what my heart does not allow The Lake of Riddles. The party must overcome
me to - fight my family. From what Merlin tells 2
the riddles set out by the Lady of the Lake.
me, Morgan Le Fay is still weakened. Her only
defender is my nephew, Mordred. Defeat him, Fisher King's Approval. The party must seek out
and my knights will imprison her with ease.' the Fisher King in his swamped castle and dine
3
with him. If they tell him their stories and entertain
him, he'll tell them where the lair is hidden.
King Arthur will now give the party the holy grail. In
addition, each party member levels up to level 20. The Trolls of Avalon. The party must gain the
You may proceed to the next chapter. favor of 3 trolls, all hiding in different parts of the
4
realm and holding one key to Morgan's lair. Only
with all 3 keys can the party get inside.
Defeating Mordred
When Mordred is defeated, his body will turn into a
flock of ravens. His corrupted existence has ended,
leaving behind a weakened Morgan Le Fay and
nothing else.
The Endings
If the party chooses to apprehend Morgan Le Fay,
they correct history, and Camelot will stand. Merlin
will cast a spell and send the party back to their
proper place in time.
Either way, bards will tell their story for the rest of
history.
The End.
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