Angelia Tengara graduated from Bina Nusantara University with a degree in Visual Communication Design majoring in Animation. She has worked as a 2D and 3D artist for game development companies and a graphic fashion company, where she has designed assets, illustrations, and animations. Her experience includes creating user interfaces, characters, and environments for mobile games, producing promotional materials like catalogs and social media content for a fashion brand, and developing augmented reality filters.
Angelia Tengara graduated from Bina Nusantara University with a degree in Visual Communication Design majoring in Animation. She has worked as a 2D and 3D artist for game development companies and a graphic fashion company, where she has designed assets, illustrations, and animations. Her experience includes creating user interfaces, characters, and environments for mobile games, producing promotional materials like catalogs and social media content for a fashion brand, and developing augmented reality filters.
Angelia Tengara graduated from Bina Nusantara University with a degree in Visual Communication Design majoring in Animation. She has worked as a 2D and 3D artist for game development companies and a graphic fashion company, where she has designed assets, illustrations, and animations. Her experience includes creating user interfaces, characters, and environments for mobile games, producing promotional materials like catalogs and social media content for a fashion brand, and developing augmented reality filters.
Angelia Tengara graduated from Bina Nusantara University with a degree in Visual Communication Design majoring in Animation. She has worked as a 2D and 3D artist for game development companies and a graphic fashion company, where she has designed assets, illustrations, and animations. Her experience includes creating user interfaces, characters, and environments for mobile games, producing promotional materials like catalogs and social media content for a fashion brand, and developing augmented reality filters.
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Angelia Tengara | 2D & 3D Artist | Bina Nusantara University Graduate
Portfolio: Game Design, Augmented Reality, and Animation
Industry: Creative Summary: Angelia Tengara is a Visual Communication Design graduate majoring in Animation study. While studying animation, she had partaken in internship programs as Game Visual Designer in a game development division of a leading electronics company based in Jakarta and 2D & 3D Artist in a graphic fashion company based in Bandung. She also provided services as private tutor for TOEFL preparation and basic art lessons
Work Experiences
Nagih Game / Polytron Game Development (Sept 2021 - Feb 2022)
-------------------------------------------------------------- Game Visual Design - Hypercasual Game Project - Project Description: Development of a hypercasual mobile game with futuristic concept - Job Description: 1. Entirity of UI related asset design and modeling (2D & 3D) 2. Character & mechanical asset rigging and animating 3. Composition of gameplay simulation - Accomplishments: 1. Successfully designed and modeled complete set of UI related assets which includes asset concepts and blueprint, 2D assets, and 3D assets. 2. Rigged & animated mechanical assets under proper and structured pipeline. 3. Composited faux prototype of gameplay simulation as guideline for sizing and placements of assets
Asset Modeling - Battleground Game Project
- Project Description: Additional asset development of battleground mobile game on beta-testing stage. - Job Description: 3D asset concept design and modeling based on existing prototypes - Accomplishment: Designed, modeled, and adjusted additional 3D assets to original style of the base game
KITC Graphic Fashion Company (Feb 2021 - Jul 2021)
-------------------------------------------------------------- Commercial Advertising - Seasonal Catalogue Release - Project Description: Creative advertisement process of a graphic fashion catalogue which includes company's independent project and cross-company collaboration - Job Description: 1. Flatlay and model photography 2. Image post-processing and polishing 3. Catalogue concept design - Accomplishment: 1. Created designs of seasonal catalogue intended for public and resellers 2. Successfully post-processed promotional photographs for display purpose
Animation - Promotion of Company's IP Asset
- Project Description: Short animation with simple premise that depicts personalities of company's original character - Job Description: Pre-produce, produce, and post-produce a short stylized animation of company's original character as part of promotion to add unique selling proposition - Accomplishment: Fully produced a short animation about a character's everyday life with anecdotal storyline Augmented Reality Asset - Instagram Filters based on Company's IP Asset - Project Description: Instagram filters presenting company's original characters in 3D head-models, created using augmented reality methods. - Job Description: 1. Create 3D head models of company's original characters based on measured blueprints 2. Program the finished assets into augmented reality face filter with expression trigger - Accomplishment: Created 3D models for filter's main assets but rendered it into 2D style to adjust to company's preferred visual presentation
Comic Illustration - Social Media Update
- Project Description: Production of four-paneled comic about company's original character's daily life - Job Description: Create storyline and art concept for a four-paneled comic about company's original character to gain social media engagement and as a part of regular update - Accomplishment: Successfully depicted character's personality with the limitation of four illustration panels per story
Other Achievements
QUALIFICATIONS
Technical Skills: Applications (Power Point, Procreate, Adobe Photoshop, Adobe
Figma, Adobe Illustrator, Adobe After Effects, Adobe Premiere, Autodesk 3DsMAX, Autodesk MAYA, Blender, Unity, ZBrush, Spark AR Studio)
Education: Bachelor's Degree, Visual Communication Design Majoring in Animation
from Bina Nusantara University (2018-2022)
Trainings: SHIMA (Entrepreneurship in Animation) 2020 (Association of Indonesian
Animation Industry & The Indonesian Ministry of Tourism and Creative Economy), English for Adults: Intermediate Levels 2013 (LIA)