Android-Based Manual Course For Advance Computer Networking
Android-Based Manual Course For Advance Computer Networking
COMPUTER NETWORKING
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Chapter 1
Introduction
The use of mobile devices by higher education students has grown in the last
years (GMI, 2019). Technological advancement is also pushing society with consequent
rapidly changing environments. Higher education institutions (HEIs) are not exempted
from these technological changes and advancement, and it is compulsory that they follow
this technological evolution so that the teaching-learning process is improved and enrich.
HEIs are trying to integrate digital devices such as mobile phones and tablets, and
informal learning situation, assuming that the use of these technologies may result in a
different learning approach and increase students’ motivation and proficiency (Aagaard.
2015).
In a study by Magda., & Aslanian (2018), student report that they access course
document and communicate with the faculty via their mobile devices, such as
smartphone, over 40% say they perform searches for reports and access institutions E-
learning system via mobile devices (Magda, & Aslanian, 2018). The EDUCAUSE
Horizon Report -2019 higher education edition (Alexander et al., 2019) also mentions M-
learning as the main development in the use of technology in higher education. However,
teachers believe students use their gadgets less than they actually do, and mobile devices
also challenge teaching practices. Students use devices for off-task (Jesse, 2015) or
parallel activities and there may be inaccurate references to their actual use of mobile
devices. Mobile devices users have different usage habits of their devices and their
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contexts, as explained below. The reports that usually support these studies are made with
questions directed to the users themselves asking them questions about the apps they
have on the devices and the reasons for using them. However, Gerpott @ Thomas (2014)
argue that other types of studies of studies are needed to properly support this type of
research.
participants, and cannot be replicated, for example, regarding the use of the internet or
mobile applications by the general public, because these devices, unlike desktop devices,
Mobile devices users have different usage habits of their devices and their
contexts, as explained below. The reports that usually support these studies are made with
questions directed to the users themselves asking them questions about the apps they
have on the devices and the reasons for using them. However, Gerpott @ Thomas (2014)
argue that other types of studies are needed to properly support this type of research.
participants, and cannot be replicated and generalized, for example, regarding the use of
the internet or mobile applications by the general public, because these devices, unlike
desktop devices, can be used anywhere and at any time (Gerpott @ Thomas,2014).
what they have used, because mobile applications can be used for various tasks, in
various contexts, whether professional or personal, and the variety of applications, the
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use made, the periods of use are usually so wide and differentiated, that it can become
difficult for users to refer which services or applications they have used, under which
Project Context
developed that can be used by people in the move. Developers sometimes overlook the
fact that users will want to interact with such devices while on the move. Small screen
size, limited connectivity high power consumption rates and limited input modalities are
just some of the issues that arise for small, portable devices. One of the biggest issues is
the context in which they are used. As these devices are designed to enable users to use
them while, the impact that the use of these devices has on the mobility of the user is a
critical factor to the success of failure of the application current research has
likely that mobile devices may be sensitive to the effects of cognitive overload, due to
their likely deployment in multiple task settings and limitations of size. This aspect of
usability is often overlooked in existing usability models, which are outlined in the next
section, as these models, are design for application which is seldom used in a mobile
context.
People in virtual environments and those in real world can connect with each
other via mobile learning (Traxler & Koole, 2014). Moreover, learning communities can
be created among people on the move. Considering these specialities, mobile learning is
at the forefront as a supportive element of lifelong learning and in-service learning. The
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the classroom (Sharples, Arnedillo-Sánchez, Milrad, & Vavoula, 2009). In this way,
mobile devices affect the socio-cultural and cognitive aspects of learning (Pachler, 2009).
Studies on mobile learning focus on how learners on the move gain new knowledge,
researchers and learners as well. Learners devote time to get used to the characteristics of
the new device. Researchers face challenges carrying out longitudinal studies. People,
who have mobile devices, desire to use these devices in mobile learning settings for their
personal needs, which poses challenges to researchers on having control over variables
(Pachler, 2009).
facilitate the delivery, management, and tracking of educational content and resources
through mobile devices. Its purpose lies in providing a flexible and accessible learning
environment for users on-the-go, allowing them to engage with educational materials
versatile platform that empowers learners to take control of their education in a manner
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At its core, a Mobile Learning Management System is characterized by its
and tablets. This means that learners can comfortably access and interact with course
materials, videos, quizzes, and discussion forums regardless of the device they are using.
Additionally, an m-LMS often integrates features like push notifications, enabling timely
updates and reminders to keep learners engaged and informed. Moreover, it leverages the
simulations, and gamified elements, enhancing the overall engagement and retention of
information.
performance trends, and gather valuable insights into the effectiveness of the learning
between learners and educators through features like messaging and discussion boards,
participants. Ultimately, a Mobile Learning Management System bridges the gap between
formal education and the digital age, offering a versatile platform for lifelong learning
The main goal of the project is to aid the 3 rd year BSIT students of MSU-Sulu to
learn and familiarize effectively and efficiently their subject in Advance Computer
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Networking. Also, to provide a handheld manual to those who are interested to learn
2. Design and develop a well-designed application that can make the students feel
b. Serve as a reviewer.
The study only covers the development of an android based course manual
particularly related to topic Cisco and MikroTik. The researchers will focus on designing
and developing an application that informative to learners. The application is solely for
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The application will only cover the topics related to computer networking which
includes Mikrotik and Cisco. The specific student enrolled in the said subject will be the
one who will benefit the application or the user of the application. The application will
provide an interactive quiz game that allow the user to the following questions related to
the topic.
adding, maintaining and managing topic manually based from the updated modules given
by the instructor or teacher of the said subject. Only the teacher or instructor of the said
subject will be the one to provide the content or instructional materials to be uploaded to
the application.
(LAN) connectivity. This application is both offline and online setting. All the content or
the module references are uploaded or link to the internet. The interactive quiz feature of
the application is accessible offline. Students can answer the provided questions that are
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Chapter 2
Review of Related Systems and Studies
This chapter presents the related systems and studies and the technical
background that may help the researchers in developing the proposed system.
Technical Background
Networking is a mobile online and also offline application that can view topic modules,
embed video clips tutorials, answer quizzes for students to take. The user has to use a
smart mobile phone which is run by an android operating system. These are generically
used to describe a range of integrated mobile based applications that provide teachers,
The hardware that will be used in system is any smart mobile devices (like
Android and iPhone). The android technology is an open-source mobile operating system
and it is more efficient and effective compared to the other technologies, such as mobile
Windows, producing fast, user friendly and appealing applications. With this formidable
mobile technology advancement, more and more students can seek informal education.
The researcher used the software B4Android as the front-end of the application.
B4A is an alternative to programming with Java. The language itself is similar to Visual
Basic and Visual Basic. Net though it is adapted to the native Android environment. B4A
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is an object-based and event-driven language. The researchers used google drive for the
storage linkages of the topic references. The application is direct link to specific google
There is a wide range of mobile devices on the market including laptops, PDAs,
and eBook readers. However, we will be looking at the most popular mobile device – the
mobile phone. Mass proliferation of mobile phones and the features and functionality
they offer make the device stand out as an area ripe for exploration. Mobile phones are
multi-function devices which are of interest due to their very nature of offering
‘mobility’, but also for their ability to create and consume digital media. Furthermore, its
convergence with the Internet offers further potential opportunities to support teaching
and learning.
What makes mobile learning exciting is that despite many of the individual features being
around for years, it is the bringing together of the features, functionality and ability to
connect to the Internet that means we have now passed the tipping point regarding learner
adoption: thus, creating and using digital media can be seriously looked at with these
devices.
The mobile user experience is different from the desktop computer experience
and the, face-to-face experience however mobile learning can be used to support both as
well as standing alone. “If we treat the mobile web as its own environment rich with
possibilities, rather than a crippled extension of the desktop experience with restrictive
limitations, we begin to understand how to embrace and even exploit those possibilities”
above, Cameron Moll points out that we are now at a point where we must consider the
mobile experience in its own right – the learning objectives remain the same – to provide
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a rich teaching and learning experience – but that the context of mobile differs from that
Teaching using mobile devices uniquely offers us newfound mobility, and functionality
opportunities that are not possible with desktop computers. These opportunities should at
a minimum intrigue us and will hopefully lead to many new and exciting uses of mobile
Start Lesson
1.1
Programming
Lesson List
Lesson or
Tutorial about
1.1.1.1 1.1.1 Advance
Lesson
Networking
Take Quiz Lesson 1,2,3
Database Diagram
This section presents the database design of the proposed application which is
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The localStorage property allows you to access a local Storage object.
localStorage is similar to sessionStorage. The only difference is that, while data stored in
localStorage has no expiration time, data stored in sessionStorage gets cleared when the
This section shows the conceptual design of the software, and this diagram also
shows the type of information stored in the system and how these information associate
Quiz
Result
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Related Systems
Local
An all-in-one app for online learning through module and videos for students of
the Philippines. At first the main purpose of the app is only for the use of the developer’s
niece who is turning Grade 1 this school year. And now, sharing it to Filipino students
resources. This is also a way to help our students to have an easy-access to all the
AMA OEd Mobile App offers any high school graduate from anywhere around
the world with a learning platform that will enable them to learn anytime, anywhere and
even while on the go. The AMA OEd Mobile App also brings education closer to persons
with disabilities (PWDs), as well as high school and/or graduates of Alternative Learning
System (ALS) who need a learning platform that will enable them to work and study at
the same time. Students on the AMA OEd Mobile App can select from a range of degree
Education. All degrees offered by AMA OEd have a Level 3 Accreditation from the
the Commission of Higher Education under the Republic Act No. 10650. The AMA
Online Education Mobile App is available for Android devices and can be downloaded
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on Google Play. Study at your own pace, graduate a degree straight from your mobile
school English learning. The MOBILE consists of a mobile learning server and mobile
learning tools, which is able to support in- or outdoor learning activities. Several theme-
based mobile learning activities including body parts learning and creation of species are
conducted. Experimental results obtained from post tests and questionnaire indicate that
the MOBILE can significantly increase students’ interest and effect in learning English as
the academic year 2006 – 2007.It also focuses on the advantage of having an online
examination, which is also stated in the objectives. Paradero stated in her study that
constructing pencil and paper test is a professional skill. It takes study, time and practice
to become proficient in it. An instructor needs to be familiar with the different types of
test items and how to write them. But nowadays, educators do their research to update
themselves son the current trends and issues in education, prepare their lessons, deliver or
present in their classes, compute grades with the use of computers. Likewise, the
computers are being used by some educators in administering examination. The online
examination is a new approach in education. Today, many schools have considered the
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application of online examinations among its students. The Development if online
According to Russel, 2012. The Parents Portal gives the parent an opportunity to
view their student’s schedules, performance, and statement of accounts. Parents also have
access to review current contact information, which may be used to help the school
maintain accurate contact data. Online Reporting is the innovative use of media and
communication technologies such as emails, blogs, websites and text alerts in order to
keep parents informed about their children’s achievements, progress, behavior and
attendance. It is important for teachers and schools to consult parents on how they would
like to be kept informed on the progress of their child. Some parents prefer face – to –
face contact, whereas others may favor the convenience of tools such as text alerts or
online reporting to gain a quick insight of their child’s progress. A website is one of the
most effective communication tools that are easily accessible for most schools and
parents. (http://www.studymode.com/essays/Parent-portal.html)
(MILOs)
According to Fabs, 2014 The widespread use of mobile phones (in Europe often
called “handles”) enables a long-awaited dream: learning at any place, at any time. This
“not being tied to particular locations” is for example especially interesting in the area of
medicine i.e. for vocational training of medical staff and students. As the amount of
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medical information continues to grow, timely access to information is critical to medical
computerized learning material; special design issues must be considered. In this paper
objects” (MILOs) which are used within a mobile learning engine (MLE) that runs on
mobile phones.
The mobile learning project, where a mobile device is used for educational
activities. The article defines the word mobility from the educational point of view. The
mobile technology was used in teacher training, how trainees and supervising teachers
felt the use of mobile technology. The pilot was carried out on Department of Home
Economics and Craft Science in the University of Helsinki. The idea of the pilot was that
the supervising teacher and trainee students discuss and share their ideas about teaching
methods etc. through mobile devices and also use SMS-messaging and digital pictures as
a part of supervising process. The use of digital pictures which were delivered via a
mobile device came up to be surprisingly successful. The goal of these innovative pilot
projects is to create flexible teaching solutions, which will enable the accessing of
information with all kinds of devices, and to support learning in a variety of situations.
The mobile services and applications value chain has gone through many changes
during the past few years (1990-2012) due to the evolution of mobile devices and their
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capabilities. According to Chohick (2013), a platform is “a product that can be extended
by a user for the benefit of other users”, and this statement can be verified by that the
attention to this new opportunity, as well as consumer education and awareness of the
truth, the number of people owning a Smartphone or a tablet and other new devices has
skyrocketed over the last few years, every economic aspect is faced with a new
millions of mobile owners and social media, insurance companies and their respective
This project focuses on developing a mobile application that includes the major
functionalities of the UTP E-Learning website which are used by students, into a stand-
alone mobile application (M-Learning). UTP E-Learning is a website created for students
to ease the usage of the website, it is also a platform for the students to upload and
download any education related notes or files. Despite the importance of UTP E-Learning
website to all students, the effectiveness and efficiency of this website are still not up to
Students are not really utilizing this website to its maximum potential simply
because they are not surfing this site very often when they are mobile or away from a pc.
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Hence any important announcements made by lecturers or by UTP itself, sometimes do
The role of UTP E-Learning website in helping the students in their studies could
be a failure if it is not fully utilized in the best possible manner. Hence, the main
objective of this project is to develop a platform for the students to use the UTP E-
Learning website through a mobile device (Android). Besides that, this project revolves
around the study of the primary usage of E-learning website to find out the key features
that will be included in the application. The interaction process will be easier as the M-
The added advantages of my project are it allows lecturers and staffs to post
important announcements wherever they are using their smart phones. Moreover, it also
allows students to access the E-learning system at any time using only their smart phone,
profile. The methodology used to develop this project is Rapid Application Development.
In a nutshell, M-Learning is a mobile application that will help students to utilize the E-
Linog collects information on seismic events that takes place in your area (100km
radius) in the last 24 hours coverage is limited to the Philippine territory. For this app to
work you need the internet communication and your phone location services activate.
This app aims to be platform for learning about risk associated with earthquake. Linog
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Philippines in cooperation with PHILVOCS (Philippine’s of Volcanology and
This study shows that GPS is very helpful to guide user to trace the location of the
nearest Negros Occidental Carwash Locator Mobile Application around the area, thus,
the proponents used the GPS also to locate the nearest carwash stations in Negros and as
Foreign
Campus) and A. Yu, D.Vogeland Chi-Wai Kwok of City University of Hong Kong,
suggest that students’ online social networking directly influences social learning and can
Facebook allowed them to connect with the faculty and other students in term of
with peers, join Groups established for subjects, collaboration: notification, discussion,
course schedule, project management calendar and to use educational applications for
The team says that, “Facebook greatly influences college students’ social life and
shows good potential in coping with the challenges that students face.” They conclude
that, “Educational institutions may need to adopt active (but somewhat restrained) actions
to utilize existing social network applications such as Facebook for education. Teaching
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activities will need to be appropriately designed for different target populations. The
(http://www.sciencedaily.com/releases/2011/05/110509091557.htm)
Based in San Mateo, California (USA), Edmodo was founded in 2008 by Nicolas
Borg and Jeff O’Hara. It is considered as a social networking site (very similar to
It provides a secure and easy environment where pupils can share their content,
and access several activities, evaluations and notices. Users can send and receive
messages, discuss on forums and share digital resources such as videos, audios or images.
All evaluations and grades are easily stored and accessible anytime. It can be accessible
online and by mobile devices (including Android and iPhones). The platform is available
in 6 languages including English, German, Greek, French, Spanish and Portuguese. In the
first quarter of 2013, there were over 18.8 million people registered in over 90 countries.
highlighted by researchers and practitioner’s alike, empirical evidence on the use of such
sites for formal online learning is scant. The literature suggests that SNSs hold promise
for online education. Nevertheless, considerable gaps exist in the empirical literature,
especially with regards to what the student experience is like in these environments.
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A contributing factor to these gaps is the scarcity of studies reporting on the use
(http://www.irrodl.org/index.php/irrodl/article/view/1078/2077)
The study of Borgatti, S. P., & Cross, R. (2013).A Relational View of Information
Seeking and Learning in Social Networks. Management Science, 49(4), 432-445.A Social
Learning and Collaboration Platform; the other is PACTS (Program and Course Tracking
System), which we use to further manage more detailed course and program information.
Social and professional networking. For example, someone in instructional design might
benefit from learning about new technologies and their pedagogical implications, while
someone in marketing might benefit from learning the latest in Web analytics technology,
and a new hire in registration would need to learn the systems and applications necessary
to register World Campus students. There is a need for rapid and efficient communication
between people in the various roles and in different status levels within the organization
institutions.(http://sites.psu.edu/natalieharp/writings/proposal-a-social-learning-and-
collaboration-platform)
According to Yonghong Wu, Jianchao Luo, Lei Luo School of Computer Science
Linux-based platform; it consists of the operating system, middleware, and user interface
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and application software. xFace is a cross-platform web application engine for mobile
Internet. As a global leader in mobile web application engine, xFace has the advantages
which porting layer provides, will greatly reduce the developer’s development costs.
(http://www.studymode.com/essays/Android-International-Conference-On-Computer-
And-1439090.html)
incorporates social networking and urban computing into course design and deliver.
Interactive Learning has evolved out of the hyper-growth in the use of digital technology
learning for these students is as natural as using a pencil and paper were to past
generations. “The Relevance of the Study that there is a need for integration of software
such as interactive learning. This could be benefiting android application user namely
the preschooler who does not have the confidence in learning through this type of android
cater mostly to the need of computer users. This software is interactive android learning
software that shoes the basic learning needed of a person or student which will greatly
Review-Of-Related-Literature-And-54993702.html)
College of Business Administration and Public Policy California State University; there
are various platforms provided by the social media networks such as Facebook, LinkedIn,
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YouTube and Twitter to the marketing of products and services for the hospitality
industry. Social network offers media technologies that can facilitate online functionality
and monitoring perspectives wherein the data gathered can be used to develop their
services for customer satisfaction. The hospitality industry can market themselves in
social media and networking. Hospitality industry can use social media to engage
needs.http://www.studymode.com/essays/Social-Media-Branding-958418.html)
experiences within the BSc Multimedia Technology and Design course. The research
administration, presentation, feedback, motivation, and innovation. The study found that
Alturki’s (2013) research deals with the use of mobile learning at KSU. The study
focused on students and faculties at the university. This research attempts to ensure that
King Saud University is ready to employ mobile learning as part of the education
process. The study involved a sample of 50 faculties out of 40, and 100 students out of
30,000.
Vocabulary Learning
learning English vocabulary first, as it is believed that the children will find it easy to
learn other language, skills such as listening, reading, writing, and speaking because they
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are rich of basic thing of language that is vocabulary. Richards (2010) defines vocabulary
as the core component of language proficiency and provides much of the basis for how
well learners speak, listen, read, and write. According to Linse (2011), vocabulary entails
a collection of words in language which is known, learnt, and used by the speakers. Thus,
areas in language, plays significant role for learners in acquiring a language. Learners
need vocabulary as the basic knowledge to be mastered, such as learning about words,
before they learn more complex knowledge, such as forming phrases, creating clauses
and sentences. Harmon, et.al in Alqahtani (2015) further adds that learners’ vocabulary
development is an important aspect of their language development. This means that when
develops the possibility to improve language capacity. In addition, Diamond and Gutlohn
in Helena (2007) state that vocabulary is the knowledge of words and their meanings. It
means that without establishing a strong vocabulary base first, comprehension and the
use of a language will not be achieved. Based on statements above, it can be concluded
that vocabulary acts as the main role in the successful particular subject learning, since it
gives the basis terms and concepts of particular subjects in the learning process.
Therefore, teacher should give more attention towards vocabulary instruction in the
classroom in the very beginning of the school, which means young learners should get
vocabulary instructions to make good basic concept about the words. However, some
authors state that vocabulary instruction was traditionally undervalued and teachers gave
little attention to the techniques to help students learn vocabulary as well (Helena, 2007).
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Regarding to the issues, the teachers nowadays are suggested to give vocabulary
instructions for the students in early age to maintain their interest to learn.
English for young learners has been the best way to learn the basic knowledge of
English. The primary level is cognitively primed to acquire language skills in ways that
& Nargis, 2017). Bay, Husain, and Mamu (2018) further state that because the
developmental period mostly happens throughout the primary level, primary school
teachers are urged to cooperate with the learners in understanding the shift in the
cognitive development of these learners. Thus, English teachers should be prepared with
learning resources, strategies, and methods to support the development of the learners.
Teachers of young children should understand the children, find out what they
need and offer them the materials in a way that they take them with interest (Cameron,
2001). Besides, teaching English for young learners are different compared to teaching
English to adults or young adults’ learners; they are more enthusiastic in the classroom
(Habibi & Sofwan, 2015). Ratminingsih (2012) emphasized that young learners are
active learners who tend to learn new language or pattern while they are playing and
having fun with movement. Thus, teachers should provide their students with interesting
learning environment. Children find it easy to acquire new Santosa, M.H., Pratama, I.P.S,
& Putra, I.N.A.J. (2020). Developing android based English vocabulary learning
materials for primary school students 166 language when they are involved with concrete
objects. Cameron (2001) adds that when introduced into the L2 classroom, they (young
learners) need very concrete vocabulary that connects with objects they can handle or see.
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When learners can have the real representations of objects in their learning, it is easier for
In this 21st century, the emerging of technology one learning trend. Utilised with
the use of mobile device, mobile learning is then considered as the acquisition of
knowledge or skill through using mobile technology, anywhere and anytime (Geddes,
2004 in Hashemi, Azizinezhad, Najafi, & Nesari, 2011). El-Hussein and Cronje (2010)
explains that the features of mobile technology like the portability and information
accessibility play a major role in the enhancement of English language teaching and
learning. Mobile devices are designed for all kinds of learners, even for users with
disabilities (García and Fombona, 2015) and therefore may assist learning more
effectively. The widespread use of mobile devices led the use of mobile tools for
Kukulska-Hulme & Shield (2008), MALL use of personal, portable devices enable new
contexts of use. Its practice can improve idiomatic skills and support a foreign language
class, and there is a positive sense in the learners’ perceptions towards mobile-based
learning (Kim, 2013). The use of mobile phone in learning allows the students to
experience quick information access. Santosa (2017) states that there is rich information
available with quick access and teaching and learning process should be directed to a
critical perspective rather than receptive one only. Liu, Navarrete, and Wivagg (2014)
state that studies of MALL with children found that mobile devices uplift children
learning. Based on the statements above, it can be concluded JEELS (Journal of English
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Education and Linguistics Studies), 7(1), 161-185. 167 that Mobile Assisted Language
Learning has positive outcomes on students’ learning. Empirical Review Several studies
have highlighted the use of applications in learning English, including vocabulary. Farrah
and Abu-Dawood (2018) investigated the use of mobile phone applications in teaching
and learning processes within the Business English course context. By using
questionnaire and interviews, it was found that most students responded positively to
using mobile applications in teaching and learning processes. Students also understood
and learned better when learning using the applications. In the English learning context,
Asnadi, Ratminingsih, and Myartawan (2018) explored the teachers’ and 6th grade
students’ perception of the of ICT-based English interactive game toward their learning
motivation and English achievement. The results showed that both teachers and students
showed a positive perception with regard to the use of ICT-based English interactive
game toward their learning motivation and English achievement. Wang (2017) in her
study presented a pilot study and aimed to develop a mobile app to improve college
students’ English vocabulary learning with both English and Chinese descriptions.
The target of her study was low-level students in college. The questionnaires were
used to collect students’ opinions toward the app. The pilot study and the use of mobile
app expect to motivate students’ learning and study habits. Nushi and Eqbali (2017) in
their study employed a mobile language learning application of Duolingo, and explored
the possibilities this app offers for learning a second language. This mobile app has
unique features in which the target of user can be of any age, children to parents. With
four main exercises that are provided in this app, which are namely, translation,
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matching, pairing, listening, and speaking, the user can learn English in fun way. Santosa,
school students 168 A study to check the effectiveness of mobile learning using
application has been conducted by Elfeky and Masadeh (2016) on the development of the
The results showed that mobile learning had quite significant effect on both students’
academic achievement and conversational skills. Relating to the present study, the results
of the previous study are helpful to the development of the smartphone applications since
the result of using the smartphone application to the children. The previous studies have
utilized mobile phone applications in their learning applications, especially in the field of
The positive effect, perception, and development obtained from the earlier
existing studies support the present study and provide additional information for the
product development aimed in this research. However, specific subjects and settings
employed in this study may address different results and potentials. Therefore, it is
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and all the features included in the app: Webinars and Video Conferences Online
Courses, Merlin Media Center, Online Library (240,000 books), Assignment submission,
Message your Tutor or Academic Advisor, Online Transcript, With AIU Mobile you will
MobileU is the official mobile app of the University of Utah, where students can
connect to campus on the go. MobileU provides a convenient way to navigate student
life, helping you find your way around campus, stay up to date on news and events, and
find information about helpful academic and technology resources. Features include:
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Chapter 3
In this chapter the method used for the system was presented with relevant phases.
It shows the requirements needed in developing the system, the system design, software
development procedures, the testing processes for the system, and implementation plan
and results. This section also contains the Method used in conducting the research which
System Methodology
The systems development life cycle (SDLC) is a conceptual model used in project
application.
Prototype
Requirement User
Construction Cutover
Planning
Design 31 | P a g e
Define Test
Shows the Rapid Application Development Model of the Mobile Based Course Manual App
There are various SDLC methodologies have been developed to guide the
processes and the researcher used RAD Model for the system development. This is the
appropriate approach for the Software Development Life Cycle (SDLC) since it involves
validation or verification between the phases where any deviations can be corrected
Requirements Planning
brainstorming, task analysis, form analysis, user scenarios, FAST (Facilitated Application
Development Technique), etc. It also consists of the entire structured plan describing the
critical data, methods to obtain it, and then processing it to form a final refined model.
User Description
This phase consists of taking user feedback and building the prototype using
developer tools. In other words, it includes re-examination and validation of the data
collected in the first phase. The dataset attributes are also identified and elucidated in this
phase.
Construction
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In this phase, refinement of the prototype and delivery takes place. It includes the
actual use of powerful automated tools to transform processes and data models into the
final working product. All the required modifications and enhancements are too done in
this phase.
Cutover
All the interfaces between the independent modules developed by separate teams
have to be tested properly. The use of powerfully automated tools and subparts makes
Requirements Documentation
This section presents the methodology used to develop the system, the system’s
functionality, the suggested application content by the teachers and the project plan in
developing the said application. It also includes the software and hardware requirements;
and people ware recommendations for the developed Mobile Base Course Manual
Application.
Design
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Software Requirements
The following were the list of requirements of the software used during the
Eclipse
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It’s an integrated development environment (IDE). It contains a
base workspace and an extensible plug-in system for customizing the environment. The
researchers choose this because eclipse is the development of an environment that can be
ADT Plugin
Android Development Tools (ADT) is a plugin for the Eclipse IDE that is
applications. The researchers will use this to developing in eclipse with this ADT because
The Android SDK provides you the API libraries and developer tools necessary to
build, test, and debug apps for Android. The researchers will use this for developing and
Hardware Requirements
the list of hardware requirements used for the implementation of the application.
1.5 GHz dual core processor. It is the main figure versatile execution. For typical tasks
like accessing the Internet, word processing, using standard mobile applications, and
playing Android games, the amount of RAM listed above for each system has been
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RAM: 1 GB (higher much better). It is the most important factor in mobile
performance. The amount of RAM listed for each system above is estimated for normal
usage like accessing the Internet, word processing, standard mobile applications and
processors that share a memory and operating system. It permits any processor to chip
away at any undertaking regardless of where the information for that errand is situated in
memory, gave that each assignment in the framework isn't in execution on at least two
processors simultaneously.
Operating System: Android OS any Version (higher much better). This stage is
expected to run the framework to your cell phone. The higher version is superior.
Development Testing
This section includes the application functionalities to define what functions are
to be included in the developed systems to satisfy the needs of the teachers for their
lessons.
Now that we have system design, code generation begins. Code generation is
done well, code generation can be done easily. We will apply the information gathered in
the first two phases to create the actual working parts of the system. We will then
implement the program as designed in the earlier stages. In this phase, we will conduct
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This portion presents the needed report layouts and screen forms of the developed
mobile application.
Reports Layouts. For this mobile application, the researchers will provide softcopies of
the users or students references like instructional materials, and video tutorials of the said
topics.
Screen Forms. To give readers or viewers an idea of how the mobile application looks,
Implementation Plan
In order to gather feedback and create an application that is both dependable and
effective, the researchers gave the projects proponents the opportunity to test and
Implementation Result
After a series of analysis and computations, the results of the evaluation for initial
The developed mobile application was evaluated by three IT experts during the
initial testing using the Software Quality Model based on the criteria set forth by
McCall’s and the end-users during the final testing using validated self-made testing tool.
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Chapter 4
Recommendations
It sounds like the researchers have concluded that implementing a mobile learning
application would be beneficial for networking lectures at MSU Sulu. This suggests that
they believe using a mobile app could enhance the learning experience for students in this
context.
institutions:
Accessibility: Students can access learning materials anytime, anywhere, as long as they have a
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Engagement: Interactive features and multimedia elements can make the learning experience
Flexibility: Students can learn at their own pace, which can be particularly helpful for complex
Personalization: Mobile apps can track individual progress and adapt content to suit each
Resource Efficiency: Digital materials are often more environmentally friendly and cost-
Collaboration: Many mobile apps facilitate collaboration among students, which can foster a
Feedback and Assessment: Apps can provide instant feedback on quizzes and assignments,
allowing students to track their progress and improve their understanding of the material.
Access and Equity: Not all students may have access to smartphones or reliable internet
Training and Support: Both students and faculty may need training to effectively use the mobile
learning application.
Security and Privacy: Handling sensitive educational data requires robust security measures to
Appropriate Content: Ensuring that the content provided through the app aligns with the
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Monitoring and Evaluation: It's important to continuously monitor the effectiveness of the app
Overall, if implemented thoughtfully and with consideration for these factors, a mobile
learning application could be a valuable addition to the educational experience at MSU Sulu,
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