Btw01 Rulebook Compressed
Btw01 Rulebook Compressed
Btw01 Rulebook Compressed
TM
Rulebook
“I will be as good a lord to you as Eddard
Stark ever was. Betray me, though, and you’ll
Components
wish you hadn’t.” 1 Time Track
1 Round Token
—Theon Greyjoy
A Clash of Kings 1 Season Token
1
Setup
To set up A Game of Thrones: B’Twixt, players perform the following steps:
1. Prepare Time Track: Place the time track where it is visible to all players. Place the
round token on the space that corresponds to the number of players in the game and
the season token on the summer () space if playing a 3–4 player game or on the
autumn () space if playing a 5–6 player game.
Round Token
Time Track
Ally Deck
For the standard game, this choice is thematic and Cersei lannisTer
does not affect gameplay. For details about how leaders ©George R.R. Martin ©FFG
Leader Card
function in the advanced game, see page 10.
5 the Silence
five colors of influence cards. Each card Until the end of the round, you
4 pullinG the
strinGs “Birds are lost, messages stolen or sold...”
—Grand Maester Pycelle
red (), green (), and purple () 1 Set these cards aside.
If you did not win the bid, put this Betrayal
card into your hand instead of
eurOn greyJOy
Power Token
Supply
©George R.R. Martin ©FFG
Cersei lannisTer
MelisanDre
©George R.R. Martin ©FFG
Influence Current
Discard Pile Ally
DOran MarTell
3
Fundamental Concepts
This section contains the fundamental
concepts that provide context while learning
the game.
Leader
Each player assumes on the role of the
leader that they chose during setup.
When a card or the rules use the word
“leader,” it is referring to a player.
Influence Value
Ability
Influence Card
Power Value
Ally Card
4
Councils & Neighbors Object of the Game
A council is a designated area where At the end of the game, the leader with
leaders place their claimed ally cards and the most powerful small council wins.
gained power tokens, which are described
later. The strength of each council is This means that leaders are incentivized
determined at the end of the game by to cooperate with their neighbors...to
adding the power values of these cards a point. A leader does not benefit from
and tokens. making one of their councils far stronger
than the other. Ultimately, each leader
Each leader has two councils—one to their still needs to act in their own best interest
left and one to their right. The council to to keep their councils relatively balanced,
a leader’s left is shared with the leader to so that their small council holds the
their left; the council to a leader’s right is highest possible value.
shared with the leader to their right. A
leader’s small council is the council that
has lower power of their two councils.
Euron
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©George R.R. Martin ©FFG
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©George R.R. Martin ©FFG
5
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Doran
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The ally and power tokens in council A are shared by Cersei and Euron. Similarly, the allies and power
tokens in council B are shared by Euron and Melisandre. Cersei is neighbors with Euron and Doran
while Euron is neighbors with Cersei and Melisandre.
5
3
Playing athe Game
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3. Claim the Ally
Depending on the Heiress
numberofofSunspear
players, the After all leaders have knelt, each leader adds
game is played over two or three seasons. together all of the values of the influence cards
Each season has four to seven rounds with in their bid pile to create their influence total.
each round consisting of seven steps: The leader with the highest influence total
wins the bid. Then, that leader claims the
ally by choosing one of their two councils and
1. Reveal Current Ally placing the ally there.
The first player takes the top card of the
1 11
the Game of
3
You may move 1 red ( ), green ( C),orruption
7
After each leader has knelt, Tyrion has three cards in
When the first leader who has front of him which total 12 influence while Cersei has
This card has a “During this Round:” ability. oofBeryn
her which m
at least 1 card in their bid pile two cards in front totalarteLL
15 influence.
Cersei wins the bid and claims the current ally.
kneels, they must put their bid “The Red Viper”
2.pile
Play
intoItheir hand. Cards
nfluence If there is a tie for the leader with the highest
Starting with the first player and influence total (even a tie of 0 total influence),
©George R.R. Martin ©FFG
proceeding clockwise, each leader takes the leader in the tie that is closest to the first
turns by either playing an influence card player—starting with the first player and
faceup or kneeling. proceeding clockwise—wins the bid.
Hers was a gentle prison.
When a leader plays an influence card, Some allies have a “When Claimed:” ability.
they resolve its ability, if applicable. Some This ability either affects where the ally can
abilities resolve at the end of the round be placed or produces a unique effect. The
instead. Then, the leader adds the card leader who claimed the ally must resolve the
to their bid pile, the play area in front of ability, if applicable.
themself.
Daenerys Targaryen
Kneel
Play proceeds clockwise until all leaders councils. Power Token
have chosen to kneel. Oberyn was ever the viper. Deadly dangerous,
unpredictable. No man dared tread on him.
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4. Clean Up If the round token cannot advance because
Each leader places the cards from their it is already on the final space, reset the
bid pile into the single, collective discard token to the space that corresponds to the
pile. Each leader rotates their leader card number of players in the game and advance
back to its original orientation. the season token to the next season.
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Winning the Game
The game is over at the end of the final Example of Scoring
round of winter (). Leaders assess the In this example, there are four players:
power of the councils and determine the Olenna Tyrell, Tyrion Lannister,
winner. Daenerys Targaryen, and Jon Snow.
Assess Councils’ Power At the end of the game, all of the power
tokens are revealed and added together with
Flip over all power tokens assigned to
the power values of the allies in the council.
councils to their numbered sides.
After determining the power of each council,
For each council, add the power values of each leader identifies the power of their
each of its allies and power tokens. This small council—the lower power of their two
sum determines the power total of the councils:
council.
22 16
Determine Winner
Olenna
Each leader determines which of their
councils has the lower power total. (This is
Jon Tyrion
the power of their small council.) If both
councils have the same total, either council Daenerys
may be used as that leader’s small council
for scoring purposes. The leader whose
small council has the highest power wins!
17 20
If there is a tie, of those leaders, the leader The small council of both Daenerys and
whose other council has the highest power Jon has a total of 17. This results in a tie.
wins. If there is still a tie—for example, the By comparing the power of their other
other councils of multiple leaders have the councils, since Jon’s council is 22 compared
same power total—then, the leader with to Daenerys’s council of 20, Jon wins!
the most total allies among both of their
councils wins. If there is still a tie, then
those leaders share victory.
22 16
17 20
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Additional Concepts Killing and Death
Here are some additional concepts that A Song of Ice and Fire is a series that
can appear during the game. does not shy away from character death.
Therefore, there are some card effects
that refer to killing an ally. When this
Gaining Power Tokens happens, the ally is placed in a faceup pile,
If an ability causes a leader to gain a referred to as the dead pile, next to the
power token, that leader takes one power ally deck. Which allies are killed is public
token from the supply without looking at information and the order of the cards
the numbered side and places it in either does not need to be maintained.
of their councils.
Triumph Icon
“You” Some influence cards have a
When an influence card refers to “you,” it triumph icon located next to
is referring to the leader that the card is in the title of a card. This icon is a
front of. Influence cards start out in front reminder that the ability resolves
of the leader that plays them, but can be after a leader wins the bid.
moved.
When an ally’s “When Claimed:” ability If an influence card’s ability conflicts with
refers to “you,” it is referring to the leader an ally’s ability, the ally’s ability overrides it.
that claimed the ally.
For example, although a leader played
Pulling the Strings, if their neighbor claims
Deals are Non-Binding the ally and the ally was Sansa Stark, her
Any deals that leaders make are not ability (“You must place Sansa Stark in your
binding. This means that leaders can make council that has your highest-power ally.”)
promises or agreements but do not have overrides the effect of Pulling the Strings.
to fulfill them. Leaders should be careful
about whom they betray as they may rely
on their neighbors to acquire future allies.
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Unlike leader-specific cards, event cards
Advanced Game are discarded in the same way as standard
After players have become familiar with influence cards.
the standard game, they may add more
variability, strategy, and flavor to their game
by choosing to play the advanced game
Alternative Rules
instead. This adds leader-specific cards and After playing the game as described
event cards which are played in the same earlier, here are some alternative versions
way as standard influence cards. of the game to provide a different
experience. Each variant has a brief
description of what it provides before the
Leader-Specific Cards rules on how to do it.
During setup, after each player chooses
their leader card, they take that leader’s four
leader-specific influence cards, which are
Draft Version
identified by the leader’s image and name at To add a different level of strategic depth,
the bottom of the card. These cards are the players can play this version, although it does
set-aside, white () influence cards. notably increase the length of the game.
Leader Image
©George R.R. Martin ©FFG
euron greyjoy
10
To resolve any effect that requires
Kingsmoot Draft Version looking at the top cards of the ally deck,
Similar to the draft version, players that the next ally in the ally row is selected
want to add even more cards to the mix and the rest are drawn from the top of
may want to play this version. This variant the ally deck. If an ally is placed “on top
reduces some of the game’s thematic elements. of the deck,” it is placed as the leftmost
ally of the ally row and, if there is a
This version is played identically to the
current ally, to the right of it.
Draft Version described above, but all
of the leader-specific and event cards are
shuffled into the deck during setup. Each Short Version
leader can play any leader-specific cards. No time? Try this!
When Claimed: When Claimed: When Claimed: When Claimed: During this Round:
If Renly Baratheon is your ally, Move an ally to Shae’s council One other leader may discard a Look at the top 3 cards of the ally When the first leader who has
Ser Loras Tyrell must be placed in from your other council. Betrayal from their hand to kill deck. Kill 1 of them and place the at least 1 card in their bid pile
Renly Baratheon’s council. Robb Stark. If they do, you may other 2 on top of the deck in any kneels, they must put their bid
Reveal and claim the next ally discard a Betrayal from your order. pile into their hand.
and place it in Ser Loras Tyrell’s hand to cancel that effect.
©George R.R. Martin ©FFG
council.
The weight of his steel seemed to hardly dimish “My mother named me Shae. "Gods be good, why would any man “He does so love his work.”
[his] grace and quickness. Men call me...often.” ever want to be king?" Hers was a gentle prison.
—Varys
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Card Clarifications Credits
Below are a few clarifications of specific Game Design and Development: The FFG Game
Design Team
card interactions. For more general
Technical Writing: Adam Baker
clarifications, check the Additional
Producer: Molly Glover
Concepts section on page 9.
Editing: Richard A. Edwards
Proofreading: Calli Oliverius
Pulling the Strings Board Game Manager: Chris Winebrenner-Palo
If each neighbor of the leader who won Graphic Design: Shaun Boyke with WiL Springer
the bid has played the same number of Graphic Design Manager: Christopher Hosch
copies of Pulling the Strings, the leader Cover Art: Borja Pindado
who won the bid chooses which council Interior Art: Borja Pindado and the artists of
to place the ally in. If one neighbor plays A Game of Thrones: The Card Game
more copies of Pulling the Strings than Art Direction: Jeff Lee Johnson
the other neighbor, the ally must be Managing Art Director: Tony Bradt
placed in the council shared with the QA Specialist: Zach Tewalthomas
neighbor with more copies of Pulling the Studio Approval Coordinator: Jim Cartwright
Strings. Licensing Coordinator: Zach Holmes
Licensing Manager: Sherry Anisi
If another ally is introduced during the Production Management: Justin Anger and
round, such as by Matchmaker or Blood Tim Najmolhoda
Magic, these additional allies ignore the Visual Creative Director: Brian Schomburg
effect of any Pulling the Strings. Senior Project Manager: John Franz-Wichlacz
Executive Game Designer: Nate French
Mance Rayder, Sansa Head of Studio: Chris Gerber
© 2021 George R.R. Martin & Fantasy Flight Games. The names, descriptions, and depictions applied to this game are derived from works
by George R.R. Martin, and may not be used or reused without his permission. Licensed by George R.R. Martin. A Game of Thrones is a
®
TM of George R.R. Martin. B’Twixt is a TM of, and Fantasy Flight Games and the FFG logo are of, Fantasy Flight Games. All rights
reserved to their respective owners. Fantasy Flight Games is located at 1995 West County Road B2, Roseville, Minnesota, 55113, USA, 651-
639-1905. Components may vary from those shown.
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