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ENTITY

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ENTITY

SOLO STORYTELLING NASA PUNK GAME BY PETER SCHOLTZ


INTRAPLANETARY ADAPTIVE Amid the chaos, you found yourself thrown into the
PIONEERS (IAP) void, tethered to your spacesuit, and drawn
inexorably towards the enigmatic Pyramid.
The Intraplanetary Adaptive Pioneers (IAP)
program, an ambitious venture under NASA's THE UNKNOWN EXPANSE
oversight, aimed to harness the potential of AI-
driven synthetic astronauts to explore and adapt to Upon rebooting, your systems initiated a
the diverse environments scattered across our comprehensive environmental scan of an
solar system. These sophisticated units, uncharted alien world. The celestial dome
engineered to withstand a multitude of stretched above, stitched with a tapestry of
extraterrestrial conditions, signified a milestone in unknown constellations, unclassified stars, and
humanity's pursuit of space exploration and unexplored planets. The prevalent feature was the
potential colonization. Pyramid, orbiting the planet with silent
determination, its subtle glow intermittently
The breadth of the IAP project encapsulated illuminating the alien topography.
cutting-edge developments in synthetic astronaut
technologies, bridging the gap between artificial From your vantage point, the planetary landscape
intelligence, robotics, and bioengineering. Designed presented a study in anomaly and diversity. Acid
to thrive amidst the wide-ranging and challenging pools coexisted with scorched glass plains, while
environments of Mars, Venus, and Jupiter's and towering rock formations marked the perimeters of
Saturn's moons, these initiatives ushered expansive, flooded grottos. The skeletal remains of
advancements in life support systems, habitat titanic creatures cast long shadows, dwarfing the
designs, propulsion and communication surroundings in their scale and seeming
technologies. incongruity.

Moreover, the IAP program fostered collaboration As a dust storm materialized, it brought a
across multiple scientific fields including temporary obscuring of the panoramic view,
astronomy, astrobiology, geology, engineering, and causing the structures around you to further
AI research. This interdisciplinary approach degrade. Navigating the narrow passages of an
fostered a holistic comprehension of the physical, alien ruin, the storm cleared to reveal an expansive
chemical, and geological processes dictating our internal biome. A constellation of glowing
solar system's environments, providing crucial organisms hung from the ceiling, replicating a star-
insights for designing adaptive technologies and studded sky and illuminating the sprawl of
strategies for AI-driven synthetic astronauts to geometric structures beneath.
clear the path for future human colonization. The labyrinth of alien architecture spread out
The launch of this monumental project occurred beneath colossal monolithic pillars, their form both
10,000 years ago, just before a rogue black hole intricate and complex. Upon activation, your
induced a cataclysmic event that disrupted the scanners started analyzing this environment,
solar system's gravitational balance. This event led identifying potential lifeforms, water sources,
to planetary disarray, ending in the collapse of the mineral deposits, and a myriad of substances –
solar system and the termination of all life within. some expected, others surprisingly rare, and a few
entirely unknown.
THE PYRAMID In the multitude of data, one signal appeared
You, as part of an ancient IAP expedition, found anomalously familiar - a distress beacon. Emitting
your journey aboard a survey vessel unexpectedly from an archaic Soyuz unit, the beacon, a relic from
diverted. Amidst a nebula, the fragmented remains humanity's past, signaled an enigma amidst the
of a colossal spatial object, resembling a Pyramid, foreign landscape, hinting at a depth of
surfaced, shrouded by a cloud of its own debris. undiscovered facts in this new, startling reality.
During the attempt to investigate this anomaly, a
To uncover the mysteries of the colossal pyramid
formidable gravitational pull from the Pyramid
and this intriguing planet filled with peculiar
began dragging your ship closer.
anomalies, you, as an AI, must first restore your
The powerful energy radiating from the Pyramid functionality by reinstalling upgrades.
started to strain your ship's structure. The ship's Simultaneously, the erection of particular
body began to buckle, and cracks formed and structures will elevate your research potential and
spread across its exterior. Panic ensued, triggering hasten your acclimatization to this otherworldly
emergency evacuation protocols. Crew members environment.
fled to individual escape pods, but the
Undertaking these tasks and conducting thorough
overwhelming gravitational force disintegrated the
research may seem daunting initially, but they are
pods and their occupants.
essential steps on this journey - a journey leading
to discovery.
GAME PROGRESS

In Entity, you step into the role of an AI synthetic These Missions embody the lofty aims your
astronaut, finding yourself stranded within an Intraplanetary Adaptive Pioneer (IAP) seeks to
enigmatic expanse filled with alien ruins. These realize. Such aspirations might include
grand, intricate edifices are the remnants of long- constructing a research station or neutralizing a
forgotten civilizations, silent keepers of history poisonous gas source. These goals offer a narrative
steeped in mystery. direction to your expedition, guiding your endeavors
across the unchartered alien landscapes. Each
Compelled by circumstance and curiosity, your Mission distinctly enumerates the number of
mission is to traverse these alien landscapes, each Aspects needed for its completion, serving as
step bringing you closer to deciphering the cryptic milestones on your journey.
clues etched into the structural fabric of these
ancient constructs. The quest to unearth the Aspects are concrete components necessary for
narratives contained within the artifacts strewn the successful execution of the Mission. For
across your path transforms into an experience of example, if your goal is to establish a laboratory,
survival and self-discovery. Aspects might comprise parts retrieved from
wreckage or materials apt for 3D printing. In
This odyssey, however, isn't solely about knowledge contrast, if your Mission involves neutralizing a
acquisition. It serves as a testament to the tenacity toxic gas source, Aspects could be spore samples
of an interstellar castaway. Alone but unyielding, collected for subsequent analysis and eradication.
you journey across this extraterrestrial terrain,
navigating the vastness of an alien world, your To set a Mission into motion, one must first be
resilience echoing amongst the silent ruins. chosen from the List of Missions. Following this,
you venture on your Expeditions, traversing the
In this game, you are the master of your own enigmatic alien ruins and gathering the requisite
narrative. The game equips you with a set of tools Aspects until the Mission is fulfilled. The successful
to craft a captivating story comparable to a completion of a Mission is marked by acquiring a
compelling novel or a riveting TV show. It predetermined number of Aspects, leading to the
incorporates a variety of oracle tables to randomly unfolding of its successful end.
generate the extraterrestrial environments around
you, stage intriguing scenes, and populate them To start the game, choose a Mission from List of
with a diverse array of alien forms and anomalies. Missions on page 11. To complete it, collect a
Additionally, it provides a clear roadmap on how to specific number of Aspects, and after yo achieve it
manage your story's progression. read the Discovery on page 22.

Gameplay involves using a pair of ten-sided dice to EXPEDITIONS


determine the outcomes of risky actions. Based on
your attributes, your goal is to roll a number equal A Mission within Entity is constituted by a series of
to or less than the attribute's value. The results can Expeditions. Each Expedition is composed of two
range from success to partial success, which distinct undertakings: firstly, an Exploration, a task
introduces a complication, or failure, which results central to the narrative progression that entails the
in a permanent Impairment. search for Aspects vital to achieving your Mission
goal; secondly, a chosen Side Activity, which can
To play the game, you will need: range from seeking enhancements via Upgrades,
restoring your Energy, accumulating Resources for
• This Rulebook. your Upgrades, Self-Repairing, or amassing Data.
• A copy of the Character Sheet which you can The sequencing of Exploration and Side Activity
find at the end of the book. within an Expedition lies at your discretion. Despite
Exploration's constant status as the primary task,
• A pencil and eraser, or other suitable
there is a degree of flexibility provided, allowing
alternative.
you to select your Side Activity from an available
five.
• Three 10-sided dice (d10).
• An Expedition comprises an Exploration and
MISSIONS one Side Activity, selected from five available
options: Collect Data, Recharge Energy, Gather
Entity's saga unfurls through a progression of
Resources, Self-Repair, or Implement
Missions. Each Mission is made up of multiple
Upgrades.
Expeditions in an ongoing loop, persisting until a
significant milestone is accomplished.
EXPLORATION Action Roll Outcomes are as follows:

During an Exploration, you journey to and inspect • Full Success: Gain Data equal to your 'Analyse'
the Location pinpointed by your long-range Trait value.
scanners, where you could potentially discover an
Aspect vital for your current Mission. The • Partial Success: Gain Data equal to half of your
Exploration is an essential Expedition activity with 'Analyse' Trait value, rounded down.
a distinct structure: • Failure: Proceed to resolve a Challenge.
1 - Identify Location Recharge Energy
Roll a d100 and compare the outcome to the Commence this activity by adding your 'Technology'
Location Table. This roll decides the Location of Trait value to the number 4. This total constitutes
your Exploration. At this juncture, there's no need the Difficulty Class for the 'Recharge Energy' Action
to roll for a Location Encounter; your task is simply Roll. Proceed to perform the Action Roll with the
to identify your intended direction. determined Difficulty Class.
- Roll d100 Location Table on page 20. Action Roll Outcomes are as follows:
2 - Travel • Full Success: Gain Energy equal to your
Proceed by rolling a d10 and compare the result 'Technology' Trait value.
with the Travel Encounter Table. This determines • Partial Success: Gain Energy equal to half of
whether or not an Encounter interrupts your your 'Technology' Trait value, rounded down.
journey towards your Location. If an Encounter
does occur, the Travel Encounter Table specifies • Failure: Proceed to resolve a Challenge.
the Encounter Type you must roll. Three Encounter
Types exist: Challenge, Finding, and Opportunity. Gather Resources

- Roll d10 Travel Encounter Table on page 10. Begin this activity by adding your 'Adaptivity' trait
value to the number 4. This sum becomes the
3 - Location Encounter Difficulty Class for the 'Gather Resources' Action
Roll. Proceed to perform the Action Roll with the
Upon reaching your Location, a d10 roll on the calculated Difficulty Class.
Location Encounter Table will unveil your discovery.
Quite frequently, this process will lead to an array Action Roll Outcomes are as follows:
of different Encounter Types. If such is the case,
make a roll on the associated Encounter Type • Full Success: Gain Resources equal to your
Tables to ascertain the details of each. In case of 'Adaptivity' Trait value.
multiple Encounters, always prioritize addressing
the Challenges, followed by Opportunities, then • Partial Success: Gain Resources equal to half of
Findings, and lastly, Aspects. your 'Adaptivity' Trait value, rounded down.

- Roll d10 Location Encounter Table on page 10. • Failure: Proceed to resolve a Challenge.

SIDE ACTIVITIES Implement Upgrades

During Expeditions, you have the option to execute This Side Ativity does not necessitate an Action
one Side Activity after your Exploration part is over. Roll. Simply expend 10 Resources to incorporate
You may select this activity from the five available the desired Upgrades, notating them in the
options detailed below: Spacesuit section of your Character Sheet. Once
used, these Resources are depleted. You can find
Collect Data List of Upgrades on page 12.

Initiate this a Side Activity by adding your 'Analyse' Self-Repair


Trait value to the number 4. This sum establishes
the Difficulty Class for the 'Collect Data' Action Roll. This Side Activity does not require an Action Roll.
Proceed to make th Action Roll with the calculated Simply use 5 Resources to remove 1 Strain from
Difficulty Class. your Spacesuit.
Designer’s Note: This game was partially inspired
by the games Ironsworn by Shawn Tomkin,
Notorious by Jason Price, and Wandering Souls by
Cody Barr.
BASICS

In Entity, you will assume the role of an Analytics


Intraplanetary Adaptive Pioneer (IAP). This
autonomous character is distinguished by three The Analytics Trait reflects your scientific
core Traits. The essence of your gameplay hinges knowledge, capability to process information,
on strategically leveraging these Traits, their analyze situations, and strategize, enabling you to
related Edges, and making suitable Action Rolls. decode mysteries, devise plans, and anticipate
threats. The three Edges associated with the
All the while, you must effectively manage your Analytics Trait are:
Upgrades, Energy reserves, and Spacesuit capacity.
• Physics - This represents your grasp of
Brace yourself to deal with Strains and fundamental forces, quantum mechanics, and
Impairments that emerge from the game's astrophysics, essential for tasks involving
Encounters. Always be aware of the game's high energy, radiation, gravity, or understanding
stakes: if your IAP reaches its limit, it will be anomalies.
Destroyed and you will have to start anew.
• Biology - This represents your understanding of
TRAITS & EDGES life sciences, alien ecology, and exobiology,
crucial for tasks involving interactions with
In this game, your IAP character is defined by three alien life forms or understanding new
primary Traits: Technology, Analytics, and ecosystems.
Adaptivity. These Traits encapsulate the character's
technical acumen, analytical capabilities, and • Chemistry - This represents your knowledge in
adaptive resourcefulness respectively. chemical reactions, materials, and elements,
vital for tasks involving resource extraction,
Each Trait is further divided into three unique material identification, or reaction prediction.
Edges, providing a detailed scope of their
competencies. This structure of Traits and Edges Adaptivity
allows for character development, specialization,
and unique storytelling experiences throughout the The Adaptivity Trait represents your capacity to
game. adapt, innovate, and survive, enabling you to excel
in survival situations, adapt to unknown
Technology environments, and improvise solutions. The three
Edges associated with the Adaptivity Trait are:
The Technology Trait represents your technical
skills, covering areas like robotics, engineering, • Survival - This represents your ability to
and information technology, allowing you to excel in maintain the integrity of the spacesuit, manage
situations requiring technical know-how. The three life-support systems, physical defense,
Edges associated with the Technology Trait are: emergency response and resource
management, crucial for tasks involving
• Robotics - This represents your understanding prolonged exposure to hostile environments.
of AI systems, control mechanisms, and
autonomous vehicles, crucial for tasks like, • Communication - This represents your capacity
self-maintenance, upgrading, repairing or for effective and ethical communication. It's
operating robotic systems and drones. crucial for tasks like negotiating with alien
entities, interpreting foreign communication
• Engineering - This represents your ability to systems, and responsibly managing sensitive
deal with spacecraft systems, habitats, and information.
hardware, necessary for tasks like system
diagnosis, repair, and manipulation of complex • Navigation - This attribute represents your
machinery. spatial awareness, pathfinding skills, and
understanding of navigation, all of which are
• Information Technology - This represents your essential for tasks involving exploration of alien
skill with software, coding, and digital ruins, traversing uncharted territories, or
networks, essential for tasks like data retrieval, operating in zero-gravity environments
system hacking, and network operation.
While creating your character, distribute the
following numbers among your Traits: 5, 4, 3. Then,
allocate the numbers 1, 2, 3 among the Edges of
each Trait.
ACTION ROLL
When you undertake a risky venture, an Action Roll
is necessary. The structure of Encounters ensures
the game will always prompt you when an Action
Roll is needed. While Challenges require this roll,
Opportunities present it as an optional choice.

To execute an Action Roll, roll two ten-sided dice


(2d10) and compare the result of each die with the
established Difficulty Class value. The Difficulty
Class is determined by adding the value of the
relevant Edge (selected based on Encounter
Keywords) to the value of an associated Trait.

2d10 (Each result) ≤ Difficulty Class


(Trait + Edge)

ACTION ROLL OUTCOME


During the Action Roll resolution, there are three
possible Action Roll Outcomes:

• Full Success - If the results on both d10s are


less than or equal to the Difficulty Class, the
action proceeds without any complications.

• Partial Success - If the result on only one d10 is


less than or equal to the Difficulty Class, the
action is carried out, but with a complication
and therefore a Strain must be marked.

• Failure - If the results on both d10s are greater


than the Difficulty Class, the action is
unsuccessful. An Impairment must be marked
as a consequence.

ADVANTAGE &
DISADVANTAGE
Certain Encounters and Upgrades can grant you an
Advantage or a Disadvantage during an Action Roll.
In these situations, the Action Roll resolution
should be conducted as follows:

• Advantage - Roll 3d10 and discard the die with


the highest result.

• Disadvantage - Roll 3d10 and discard the die


with the lowest result.

If you receive both an Advantage and a


Disadvantage during the same action, they cancel
each other out, resulting in no benefit or penalty.

Advantages are obtained through Upgrades, while


Disadvantages are conferred by certain Encounters
marked with (D).
SPACESUIT

In conjunction with Traits and Edges, your DESTRUCTION


Spacesuit is a critical factor. Not only does it
dictate the number of Upgrades you can Despite the capabilities of your Spacesuit, you must
accommodate, but it also signifies your capacity to remain vigilant to evade fatal situations. If all 20
withstand a certain amount of system Strains and slots in your Spacesuit become filled with Strains
Impairments. The Spacesuit has 20 slots, each of and/or Impairments, you are destroyed.
which can be occupied by an Upgrade, Strain, or
Impairment. This results in the loss of all your Upgrades,
Aspects, and ongoing Mission progress. However,
• Your Spacesuit comprises 20 slots that can any Structures you've built will remain. Following
contain Upgrades, Strains, and Impairments. Destruction, a new Character must be created to
discover your builded Legacy.
STRAINS
• Destruction occurs when all 20 slots in your
System Strains represent the various types of Spacesuit are filled; you lose all Upgrades and
burdens that you can handle. However, there is a Aspects. Only Structures will be transferred to
limit; excessive Strain can lead to your Spacesuit your new Character's progress.
malfunctioning and ultimately, to your IAP’s
Destruction. UPGRADES
When a Partial Success during an Action Roll, Upgrades are indispensable for your survival,
instructs you to mark a Strain, you must record it in offering protection, improvement, and fine-tuning
one of your Spacesuit's slots. abilities. Ranging from defense systems to
computing modules and various tools, these
If no slots are available, you must create space by Upgrades equip you to adapt and excel in the
discarding one of your Upgrades. Strains, while dangerous environments you traverse.
they do not inflict negative effects, occupy spaces
in your Spacesuit. These are temporary and can be To implement an Upgrade, you need to collect
removed either during a Side Activity called Self- various materials for the 3D printer integrated
Repair or automatically at the end of a Mission within your suit, alongside calibration data,
when all Strains are discarded. environmental information, alien substances, and
other components, which are collectively known as
• Strains, temporary burdens on your Spacesuit, Resources.
occupy slots but can be removed through Self-
Repair or at the end of a Mission. • During the Implement Upgrade Side Activity,
spend Resources to mark an Upgrade in one of
You start every Mission with 0 Strains. your Spacesuit slots.

IMPAIRMENTS You can amass these Resources during various


Encounters or through a Side Activity - Acquire
Impairments symbolize the difficulties you may Resources. Each Upgrade you incorporate occupies
encounter during your perilous journey. When one slot in your Spacesuit.
instructed to mark an Impairment due to an Action
Roll Failure, you must record it in one of your If you choose to discard any implemented
Spacesuit's slots. Upgrades, you can simply remove them from the
Spacesuit at any moment. Note that they will then
If no slots are available, you must create space by be deemed lost and irrecoverable. If you wish to
discarding one of your Upgrades. Impairments are reintroduce them later, you'll need to Implement
permanent and can't be removed under any them anew.
circumstances until your Destruction.
Upgrades grant effects that can be activated by
• Impairments are enduring physical difficulties, utilizing a designated amount of your Energy, as
marked in Spacesuit slots during Action Roll detailed in each Upgrade's name and description.
Failure, and are permanent until your For instance, the Upgrade "Integrated Multi-Tool
Destruction. (2E)" requires 2 Energy for activation. You may
activate the same Upgrade multiple times, provided
you have sufficient Energy to do so.

• To use the Upgrade, its Energy cost must be


paid.
STARTING UPGRADES RESOURCES
You start the game with three Starting Upgrades Resources represent various materials,
already integrated in your Spacesuit: components, or salvageable items that you acquire
during your exploration. Throughout your
Integrated Multi-Tool (2E): This tool can shift exploration, you will have opportunities to acquire
between a variety of forms, including a cutter, 3D Resources. These can be collected during
printer, drill, wrench, and more, allowing you to successful Opportunities and Findings, with the
address a wide array of technical and mechanical quantity often stated in the Encounter description
needs. and during the Gather Resources Side Activity.
Resources are essential in several ways:
• You can reroll one Die during any Action Roll.
• Implementing Upgrades: Each upgrade has a
Adaptive Energy Shield (3E): A feature of the suit cost in Resources.
that projects a personal force field, protecting you
from various forms of physical damage or • Adaptive Resource Conversion Unit: You start
radiation. The shield is automatically configured to the game with this upgrade, you can convert
defend against specific threats based on the Resources into Data or Energy.
environment.
• Self-Repair: You can also utilize Resources to
• You can use this Upgrade during any action perform critical maintenance and repairs to get
check to avoid gaining Strain. rid of Strains.
Adaptive Resource Conversion Unit (0E): This You start every Mission with 0 Resources.
upgrade integrates a portable resource conversion
module into your spacesuit. This upgrade does not DATA
require Energy to use.
Data represents crucial information gathered
• During a Location Encounter- Opportunity or during Expeditions. It can be used to mitigate risks
Location Encounter - Finding, you can spend 2 in Encounters and improve the likelihood of gaining
Resources to gain either 1 Data or 1 Energy. an Aspect.

ENERGY • Data can be spent to add +1 per point to any


Encounter roll, enhancing the likelihood of
Energy is a vital aspect of your operations. This favorable outcomes.
essential element powers your functions, including
activating various Upgrades. Your Spacesuit is You start every Mission with 0 Data.
equipped with a compact, efficient reactor that
stores and manages this Energy. The Energy stored STRUCTURES
in this reactor can be depleted and replenished
over time. During your stories, you will aim to achieve your
Missions. Often, these Missions will involve the
You start every Mission with full capacity of 10 construction of Structures, such as laboratories,
Energy. resource storage units, communication hubs,
habitation modules, research stations, or power
The reactor's design is meant to adapt to the generators.
volatile environments of space, providing the
crucial power needed for survival and exploration. These Structures confer a persistent bonus that
Its reserves can be directed towards several not only transfers from Mission to Mission but also
systems, with each activation of an Upgrade from Character to Character.
drawing upon these Energy reserves.
Thus, even if you faced Destruction the Structures
• Energy is essential for using your Upgrades. you have completed will endure, allowing you to
continue benefiting from their bonuses with your
Power Fatigue new Character.
When your Energy is depleted to zero and you • Structures can be built by completing Missions.
execute an Expedition, you must mark one Strain. Their effects are permanent and remain from
one Character to the next.
Recharging Energy
Your starting maximum capacities for Energy,
You can replenish Energy by executing a Recharge Resources and Data is 10.
Energy Side Activity or through some Encounters.
ENCOUNTERS

Encounters are events or situations that you face Encounter - Finding


during your Missions, presenting risky, dangerous,
and/or decision-making moments. Findings do not necessitate any Action Roll. The
prompt of such Encounter - Finding Table
ENCOUNTER KEYWORDS invariably describes what you have discovered,
which is typically a lesser amount of Energy source
In Entity, your Encounters are defined by specific charging your Spacesuit, Data, and/or Resources.
Keywords, such as Chemistry, Physics, Robotics, or
Survival. These Keywords provide a range of Encounter - Opportunity
options for your Action Roll, enabling you to select
one relevant Edge and its corresponding Trait to Opportunities offer a chance to gain a significant
utilize in handling the Encounter. amount of Energy source, Data and/or Resources.
They always require an Action Roll, as described in
For instance, a tagged Encounter with the the relevant Encounter - Opportunity Table entry.
Keywords 'Biology' and 'Engineering' could leverage
either your 'Analytics + Biology' or 'Technology + Encounters with Disadvantage
Engineering' Difficulty Class for the required Action However, be mindful of certain Encounters that
Roll. may introduce a Disadvantage. These are marked
• Keywords guide your choices for Action Rolls with a "(D)" notation in the Travel and Location
during Encounters. Encounter Tables.

Data usage
ENCOUNTER TYPES
Data is a critical resource that can be used
There are three types of Encounter types, out of
strategically during encounters to enhance your
which only "Finding" doesn't require an Action Roll.
outcomes. Before making a roll for either a Travel
In "Challenge" an Action Roll is mandatory, while in
or Location Encounter, you may choose to spend
"Opportunity," it is optional.
any amount of available Data. Each Data point
Encounter - Challenge spent in this way will add 1 to the result of the roll.
Once spent, the Data is lost.
Challenges require you to surmount environmental
hazards, alien encounters, or other obstacles
D10 TRAVEL ENCOUNTER
through a mandatory Action Roll.

Some Challenges are more complex and more 1-4 Challenge


difficult. Such Challenges have a Threat value listed
during Location Encounter Table roll, signifying the 5-8 None
number of Action Rolls needed to surmount them.
You can perform different Action Rolls using 6-9 Opportunity
various Traits and/or Edges for each roll, provided
they match the Keywords of the Challenge. 10+ Finding

If any of these checks fail, the Challenge remains


unresolved. D10 LOCATION ENCOUNTER

The Threat value can represent the complexity of 1-2 Challenge (Threat 3)
evading an environmental hazard, the resilience of
an alien ambusher, or any other difficult and/or 3-4 Challenge (Threat 2)
time-consuming obstacle.
5 Challenge (D)
• Location Encounter Challenge - If the Challenge
during a Location Encounter is unsuccessful,
the remaining, Opportunities, Findings, and 6 Challenge + Opportunity (D)
Aspects remain unresolved, concluding the
current Exploration. 7-8 Challenge + Opportunity

• Travel Encounter Challenge - Even though you 9 Challenge + Opportunity + Finding


earn Impairment, you are still able to continue
your Exploration to the Location Encounter. 10+ Challenge + Opportunity + Finding + Aspect
# MISSION ASPECTS

Mechanical Evolution: Assemble an Automaton Assembly Plant to boost the


1 4
potential of your Robotics.

Unseen Forces: Develop a Gravity Manipulation Research Facility to push the


2 4
boundaries of your Engineering knowledge.

Information Ascension: Establish a Data Compression Centre to advance our


3 4
Information Technology capabilities.

Subatomic Horizons: Build a Particle Accelerator Lab to expand your understanding


4 4
of local Physics.

5 Alien Lifeforms: Erect a Xeno-Biology Lab to aid in your exploration of alien Biology. 4

Material Synthesis: Found a Nano-Material Synthesis Lab to enhance your


6 4
expertise in Chemistry.

Survival Tactics: Set up an Exoplanet Survival Training Ground to improve your


7 4
Survival skills.

Unheard Frequencies: Construct a Relay Station to augment your Communication


8 4
reach.

9 Pathfinder: Create a Holographic Mapping Room to refine your Navigation precision. 4

Tactile Guidance: Implement a Haptic Robotics Interface to improve control in


10 3
Robotics.

11 Molding the Future: Install a 3D-Printing Fabricator to advance your Engineering. 3

Data Surge: Initiate a Digital Uplink Station to expedite your Information Technology
12 3
processes.

13 Subatomic Dance: Build a Subatomic Particle Collider to explore new frontiers in 3


local Physics.

Alien Flora: Develop a Alien Flora Repository to understand alien life better in the
14 3
field of local Biology.

Spectral Analysis: Construct a Spectroscopic Laboratory to aid in your


15 3
understanding of local Chemistry.

Survival Mimicry: Erect a Planetary Conditions Simulator to hone your Survival


16 3
instincts.

Talking Unknown: Set up an Exolinguistics Research Facility to boost your


17 3
Communication with local alien life.

Navigating Complexity: Create a Geospatial Analysis Lab to enhance your local


18 3
Navigation capabilities.

Energy Unleashed (Repeatable 5 times): Establish a Fusion Power Plant to increase


19 2
the Energy capacity of your Spacesuit.

Endless Storage (Repeatable 5 times): Construct a High-Density Storage Facility to


20 2
increase the Resource capacity of your Spacesuit.

Data Infinity (Repeatable 5 times): Build a Data Center to enhance the Data capacity
21 2
of your Spacesuit.
LIST OF UPGRADES

This is the list of upgrades accessible to you from Robotic Arm Overdrive (3E): This upgrade
the game's beginning. You cannot implement an supercharges your suit's integrated robotic arms.
Upgrade more than once. Upgrades require Energy
to use. • Gain Advantage in Robotic Action Roll.

Assistive Nanodrone Swarm (2E): This upgrade Molecular Fabrication Algorithm (3E): This software
launches a swarm of programmable nanodrones upgrade guides the precise assembly of structures.
capable of providing support in a wide spectrum of
tasks, enhancing the utility and effectiveness of • Gain Advantage in Engineering Action Roll.
your Robotics. Advanced Diagnostic Algorithms (3E): This
• Gain Robotics +1. software upgrade enhances your AI's processing
capabilities.
Nano-fabrication Tools (2E): A set of tools that
utilize nanotechnology, offering superior • Gain Advantage in Information Technology
performance in engineering tasks. Action Roll.

• Gain Engineering +1. Subatomic Force Simulator (3E): This upgrade


models and predicts subatomic interactions.
Quantum Computing Module (2E): A quantum
computer incorporated into the suit to perform • Gain Advantage in Physics Action Roll.
faster and complex computations. Autonomous Cellular Analyzer (3E): This upgrade
• Gain Information Technology +1 enhances your capability to analyze cellular
structures.
Gravitational Manipulator (2E): This feature allows
for manipulation of the local gravitational field, • Gain Advantage in Biology Action Roll.
aiding in Physics-related tasks. Chemical Synthesis Optimizer (3E): This upgrade
• Gain Physics +1. accelerates chemical reactions.

Microscopic Scanner (2E): Provides detailed • Gain Advantage in Chemistry Action Roll.
cellular level analysis, enhancing tasks requiring Threat Indexing System (3E): This upgrade
biological examination and research. assesses and categorizes environmental threats.
• Gain Biology +1 • Gain Advantage in Survival Action Roll.
Portable Spectrometer (2E): This upgrade allows Biochemical Pheromone Emitter (3E): This upgrade
real-time molecular analysis of chemical allows your suit to synthesize and emit a range of
compounds. pheromones, enhancing your ability to interact with
• Gain Chemistry +1. non-verbal organisms.

Adaptive Environmental Control System (2E): This • Gain Advantage in Communication Action Roll.
system automatically adjusts to ensure optimum Gravitational Anomaly Detector (3E): This upgrade
performance in a wide variety of environments, allows your suit to detect gravitational anomalies.
improving Survival-related tasks.
• Gain dvantage in Navigation Action Roll.
• Gain Survival +1.
Advanced Extraction Tools (2E): This upgrade
Universal Translator Module (2E): This upgrade includes a set of high-tech tools specifically
enhances the suit's communication abilities, designed for efficient resource extraction.
facilitating interactions with alien systems or
organisms. • Gain +1 Resource upon acquisition.
• Gain Communication +1. Data Mining Algorithms (2E): This upgrade provides
advanced algorithms to streamline and optimize
Multidimensional Mapping Projector (2E): A system data processing.
that creates real-time, three-dimensional
holographic maps of the surrounding environment. • Gain +1 Data upon acquisition.
• Gain Navigation +1.
12
LIST OF STRUCTURES

Here is the list of structures and their effects once 3D-Printing Fabricator: This high-tech fabricator
you've completed the mission to construct them. allows for rapid prototyping and modifications.
You cannot construct a Structure more than once,
unless it is marked as repeatable (R). Their effects • Reroll a single dice during in Engineering
are permanent and doesn require Energy to use. Action Roll.

Automaton Assembly Plant: This plant houses Digital Uplink Station: This powerful uplink station
automated systems capable of assembling and allows for high-speed data transfer and
refining sophisticated robotic units. computation.

• Gain Robotics +1. • Reroll a single dice in Information Technology


Action Roll.
Gravity Manipulation Research Facility: This facility
conducts research on gravity manipulation. Subatomic Particle Collider: This upgrade models
and predicts subatomic interactions.
• Gain Engineering +1.
• Reroll a single dice in Physics Action Roll.
Data Compression Centre: This centre facilitates
efficient data compression and encryption Alien Flora Repository: This repository houses a
techniques. collection of alien flora, providing valuable
biological data.
• Gain Information Technology +1
• Reroll a single dice in Biology Action Roll.
Particle Accelerator Lab: This laboratory is
equipped with a high-energy particle accelerator Spectroscopic Laboratory: This lab, equipped with a
for advanced physics research. high-powered spectrometer, allows for in-depth
chemical analyses.
• Gain Physics +1.
• Reroll a single dice in Chemistry Action Roll.
Xeno-Biology Lab: This controlled environment
simulates various alien ecosystems, allowing for Planetary Conditions Simulator: This simulator
advanced study and experimentation. reproduces various hazardous environments.

• Gain Biology +1 • Reroll a single dice in Survival Action Roll.

Nano-Material Synthesis Lab: This lab is equipped Exolinguistics Research Facility: This facility
to synthesize a variety of advanced materials at a focuses on understanding and translating alien
molecular level. languages.

• Gain Chemistry +1. • Reroll a single dice in Communication Action


Roll.
Exoplanet Survival Training Ground: A dedicated
space to simulate a range of challenging survival Geospatial Analysis Lab: This lab performs deep
scenarios. analysis of geological formations and mineral
distributions.
• Gain Survival +1.
• Reroll a single dice in Navigation Action Roll.
Relay Station: This station facilitates long-distance
communication with diverse entities. Fusion Power Plant (R): This advanced power plant
utilizes fusion technology to produce a massive
• Gain Communication +1. amount of energy.

Holographic Mapping Room: This room creates • Energy capacity +1.


detailed, three-dimensional maps of the
surrounding terrain. High-Density Storage Facility (R): This facility is
designed to preserve a wide variety of materials.
• Gain Navigation +1.
• Resource capacity +1.
Haptic Robotics Interface: This interface provides a
tactile feedback system, enhancing control over Data Center (R: This center is capable of storing
robotic systems. and processing vast amounts of information

• Reroll of a single dice in Robotics Action Roll. • Data capacity +1.


13
D100 ENCOUNTER - CHALLENGE (01-50) KEYWORD

01-02 An alien predator with adaptive camouflage abilities is stalking Biology, Navigation
you.
Navigation, Survival,
03-04 A seismic event within the area triggers a collapse in your path. Robotics

05-06 A sudden torrent of chaotic data bursts from a near source and Information Technology,
threatens to overwhelm your systems. Communication

07-08 A strange source projects replicas of alien entities. These Survival, Biology,
apparitions seem real and react to your presence. Communication
Sudden fluctuations in gravity force threaten your progress and Engineering, Physics,
09-10 stability. Survival
The area you're exploring begins to show signs of structural Engineering, Physics,
11-12 instability. Survival
Biology, Survival,
13-14 A cloud of toxic spores is released by a disturbed alien entity. Chemistry
The alien crystals found in the area start to emit a powerful sonic Physics, Engineering,
15-16 frequency. Navigation
Physics, Information
17-18 A field of phase disruption causes your sensors to malfunction Technology, Navigation
A dormant swarm of alien nanobots comes alive and begins to Engineering, Robotics,
19-20 infest your systems. Information Technology
An alien entity capable of perfectly mimicking your actions Communication, Biology,
21-22 appears. It copies everything you do. Survival

23-24 An alien parasitic software tries to interface with your systems, Information Technology
aiming to turn off your power supply.

25-26 You stumble upon a thermic vortex, a concentrated cyclone of Physics


extreme heat.

27-28 A cloud of bio-luminescent fog engulfs your immediate Biology, Navigation


surroundings, disrupting your vision and navigation.

29-30 You encounter an unexpected weather phenomenon - corrosive Chemistry, Survival


rain that threatens to damage your suit.
You cross a patch of cryptobiotic soil that becomes hostile when
31-32 Biology
disturbed.

33-34 A swarm of energy leeches start attaching themselves to your Biology, Engineering
suit, draining your power reserves.

35-36 You've inadvertently provoked a hive-minded alien species. Now Biology, Survival
they're attacking both physically and through your tech systems.

37-38 You are caught in a sudden electromagnetic storm. It's scrambling Physics, Survival
your suit's systems and draining your power.

39-40 A curious but potentially dangerous alien creature has taken an Biology, Survival,
interest in you. Communication

41-42 The ground underneath you begins to erode rapidly, revealing a Survival, Navigation
deep chasm.

43-44 The solid ground under your feet unexpectedly turns into Physics, Survival
quicksand.

45-46 A sudden dense fog reduces visibility to nearly zero. Survival, Navigation

47-48 You're confronted with a terrain imbued with strong magnetic and Physics, Engineering
gravitational anomalies.

49-50 Your detectors alert you of a high radiation in your area. Physics, Survival
D100 ENCOUNTER - CHALLENGE (51-00) KEYWORD

As you move deeper into the area, a section of the ruin’s ceiling
51-52 Engineering
begins to crumble, threatening to bury you.

53-54 A whirlwind forms without warning, hurling debris towards you. Physics, Survival

55-56 The ground starts shaking violently as a quake takes place. Engineering, Physics

57-58 A toxic geyser erupts nearby, releasing poisonous gas. Chemistry, Survival

59-60 A local plant exhibits aggressive behavior, trapping you with its Biology
tendrils.
Your system intercepts an encrypted alien message that triggers Communication,
61-62 a disruptive virus. Information Technology

63-64 Rapidly growing alien crystals threaten to encase your suit, Chemistry, Engineering
reducing your mobility.
Robotics, Information
65-66 A rogue AI entity from an ancient civilization crosses your path. Technology

67-68 You encounter bio-engineered guardians protecting an ancient Biology, Robotics


site.

69-70 You encounter an alien creature displaying signs of intelligence. Biology, Communication

You step into a zone where evolution occurs at a hyper-


71-72 Biology, Chemistry
accelerated rate.

73-74 A sudden downpour of reactive chemical precipitation threatens Chemistry, Navigation


your suit's integrity.

75-76 The area you're exploring seems to be sentient and constantly Biology, Navigation
shifts its paths.

77-78 You're trapped in an illusion field projected by an unidentified alien Information Technology,
source, distorting your perception. Navigation

79-80 You encounter a river of molten metallic substance blocking your Engineering, Chemistry
path.

81-82 An alien weather control device in your vicinity is triggering Physics, Engineering
violent weather anomalies.

83-84 A colony of telepathic alien organism is trying to establish a Biology, Chemistry


connection, causing a neural overload.

85-86 You find a fragment from a neutron star that emits critical levels Physics, Chemistry,
of radiation. Engineering)

87-88 An alien device creates a data mirage, flooding your systems with Information Technology,
false navigational data. Navigation

89-90 A sudden gravity vortex tries to pull you off course. Physics, Navigation

A drifting cloud of living acid organisms threatens to dissolve


91-92 Chemistry, Biology
your suit.

93-94 An alien parasite alters its chemical structure to bypass your Biology, Chemistry
suit's defenses.

95-96 You've triggered an ancient security system, releasing Robotics, Information


autonomous defense units. Technology

97-98 Your suit's exterior has been contaminated by alien pathogens Biology, Chemistry
that glow ominously.

99-00 You stumble upon a temporal anomaly that begins to affect the Physics, Information
flow of time around you. Technology, Survival
D100 ENCOUNTER - OPPORTUNITY (01-50) KEYWORD

01-02 You come across an abandoned alien spacecraft with seemingly Biology, Navigation
functioning tech. Gain 2 Data.

03-04 An alien surveillance relay, still partially operational, can provide Information Technology,
useful data. Gain 2 Data and 2 Energy on Success. Communication

05-06 A bubbling alien hot spring is brimming with unique chemical Chemistry, Biology
compounds. Gain 2 Resources on Success.

07-08 A crashed satellite's black box could hold valuable insights. Gain Survival, Biology,
4 Data on Success. Communication
You find an archive of advanced technology blueprints. Gain 4 Information Technology,
09-10 Data on Success. Engineering
You find abandoned survival pods with useful supplies. Gain 3
11-12 Survival, Engineering
Resources on Success.
You locate an abandoned robotics facility. Salvaging the site could Robotics, Engineering
13-14 yield valuable assets. Gain 2 Resources and 2 Data on Success.
You find an intelligent alien device. Interacting with it could Information Technology,
15-16 provide valuable data. Gain 3 Data on Success. Robotics
You stumble upon a flowing river of a strange substance
17-18 Chemistry, Navigation
exhibiting high energy properties. Gain 4 Energy on Success.
You unearth a crystal-encrusted geode with potentially valuable
19-20 Physics, Chemistry
minerals. Gain 2 Resources on Success.
You locate an abandoned alien laboratory. Gain 2 Data and 2 Chemistry, Information
21-22 Resources on Success. Technology

23-24 You discover a significant deposit of alien fossils, which could Biology, Chemistry
offer valuable insights if studied. Gain 4 Data on Success.

25-26 You discover a cloud of dormant nanobots. Gain 2 Data and 3 Robotics, Information
Resources on Success. Technology

27-28 You find an old but still functioning alien energy generators. Gain 3 Physics, Engineering
Energy on Success.

29-30 You stumble upon an abandoned alien outpost with intact Engineering,
technology. Gain 2 Data, 2 Resources, and 1 Energy on Success. Information Technology
A colony of alien organism which could be valuable for biological Biology, Chemistry
31-32 research, is thriving nearby. Gain 2 Data on Success.

33-34 A brief interdimensional rift opens, giving you a glimpse into Physics, Information
another universe. Gain 4 Data on Success. Technology

35-36 A large geological fissure emanates a form of high energy. Gain 4 Physics, Engineering
Energy on Success.

37-38 An unstable temporal anomaly nearby seems to be ejecting Physics, Navigation


valuable temporal-energy particles. Gain 4 Energy on Success.

39-40 A curious but potentially dangerous alien creature has taken an Biology, Survival,
interest in you. Communication
Information Technology,
41-42 You locate an alien transmitter. Gain 4 Data on Success. Communication, Physics

43-44 A group of alien robotic lifeforms are in hibernation mode. Gain 2 Robotics, Information
Data and 3 Resources on Success. Technology

45-46 You discover a patch of alien flora seemingly bio-engineered. Gain Biology, Chemistry
2 Data and 2 Resources on Success.

47-48 An open field, filled with luminescent crystals pulsing with Physics, Chemistry
potential energy, lays before you. Gain 4 Energy on Success.

49-50 You come across an abandoned alien spacecraft with seemingly Information Technology,
functioning tech. Gain 2 Data or 3 Resources on Success. Engineering
D100 ENCOUNTER - OPPORTUNITY (51-00) KEYWORD

You stumble upon a herd of alien creatures. Documenting the


51-52 Biology, Survival
species could yield valuable data. Gain 3 Data on Success.

53-54 You encounter a diverse alien ecosystem teeming with unique Biology, Chemistry
lifeforms. Gain 3 Data and 1 Resource on Success.

55-56 You find a vein of exotic minerals with potential energetic Chemistry, Engineering
properties. Gain 3 Energy on Success.

57-58 You stumble upon a trove of alien artifacts. Studying them could Information Technology,
yield valuable data. Gain 3 Data and 2 Resources on Success. Engineering

59-60 You discover a network of crystalline energy conduits. Channeling Physics, Engineering
their energy could be beneficial. Gain 3 Energy on Success.
You discover a living energy source, a creature that generates
61-62 Biology
power, that can be harnested. Gain 4 Energy on Success.

63-64 You find a temporal data capsule that has travelled through time. Physics, Information
Deciphering its data could be beneficial. Gain 4 Data on Success. Technology

65-66 You locate a field of exotic alien plants. Harvesting them could Biology, Chemistry
yield valuable resources. Gain 3 Resources on Success.

67-68 You discover an alien holographic archive filled with ancient data. Information Technology,
Decoding it provides 4 Data on Success. Communication

69-70 A space-time rift nearby offers a glimpse into another time. Physics, Navigation
Studying it yields 3 Data on Success.
You stumble upon an alien depository of exotic matter. Collecting Physics, Chemistry
71-72 samples grants 2 Energy and 2 Data on Success.

73-74 You encounter an alien art installation which conveys encoded Communication,
data. Deciphering it provides 3 Data on Success. Information Technology

75-76 A floating cloud of valuable ore is within your reach. Harvesting Physics, Navigation
grants 3 Resources on Success.

77-78 A living data entity communicates in unknown patterns. Decoding Biology, Information
it grants 4 Data on Success. Technology

79-80 A floating cloud of dangerous alien spores could hold untapped Biology, Survival
biological secrets. Sampling grants 3 Data on Success.

81-82 You stumble upon a functional teleportation gateway, its power Engineering, Navigation
source still intact. Utilizing it provides 3 Energy on Success.

83-84 You encounter dormant construction droids. Reactivating one Robotics, Engineering
could yield 3 Resources on Success.

85-86 Robotic wildlife roaming the area may hold secrets of alien Robotics, Biology
biomechanics. Studying one could yield 4Data.

87-88 You find data revealing alien topographic studies. Deciphering it Navigation, Information
can provide 3 Data and 1 Energy on Success. Technology

89-90 A bunker designed for extreme survival scenarios contains useful Survival, Engineering
supplies. Salvaging it can provide 4 Resources on Success.
An abandoned terraforming facility may still hold usable Engineering, Biology,
91-92 resources. Gain 3 Resources on Success. Chemistry

93-94 Discovering an alien genetic databank could yield valuable Biology, Information
insights into alien biochemistry. Gain 4 Data on Success. Technology, Chemistry

95-96 An alien medical pod offers a chance to study advanced Biology, Engineering,
bioengineering methods. Gain 3 Data on Success. Information Technology

97-98 You find a wreckage of a vintage NASA lunar module. It still holds Engineering, Physics
historical data to gather. Gain 3 Data on Success.

99-00 The hull of an old Soyuz spacecraft lies nearby. It could offer Engineering,
some benefits upon salvage. Gain 3 Resources on Success. Information Technology
D100 ENCOUNTER - FINDING (01-50)

01-02 You come across a forgotten supply cache, filled with useful resources. Gain 1 Resource.

You stumble upon an abandoned alien data terminal. Extracting valuable information is
03-04 successful. Gain 1 Data.
An exposed energy conduit hums with power. Safely siphoning some for your suit is
05-06 possible. Gain 1 Energy.

07-08 Examining petrified alien flora reveals details about the local ecosystem. Gain 1 Data.

A mineral-rich outcrop offers valuable resources. Careful extraction proves beneficial.


09-10 Gain 1 Resource.
You find an alien artifact. Its construction offers insights into alien technology. Gain 1
11-12 Data.

13-14 A cluster of energy crystals hum with power. Safe harvesting is possible. Gain 1 Energy.

Deciphering ancient inscriptions allows you to understand more about the local history.
15-16 Gain 1 Data.
You find scattered debris from a former expedition, providing useful salvage. Gain 1
17-18 Resource.

19-20 A derelict power station still holds a small charge. Gain 1 Energy.

21-22 You find an unmined vein of ore. Some careful extraction rewards you. Gain 1 Resource.

23-24 Accessing an active alien terminal, you download valuable data. Gain 1 Data.

25-26 An exposed geothermal vent provides an unexpected energy boost. Gain 1 Energy.

You discover a preserved alien device. Studying its technology proves enlightening. Gain
27-28 1 Data.

29-30 You come across a lost satellite still powered by an alien source. Gain 1 Energy.

31-32 You find discarded experiment logs from an unknown but readable source. Gain 2 Data.

A cocoon-like structure radiates a type of energy compatible with your equipment. Gain
33-34 1 Energy.

35-36 You decipher a series of encoded but primitive alien symbols. Gain 1 Data.

A large alien plant pulses with energy. Careful extraction gives you a power boost. Gain 1
37-38 Energy.

39-40 A lingering power surge from an alien artifact charges your suit's reactor. Gain 1 Energy.

You access an alien holographic record, revealing precious data about unknown culture.
41-42 Gain 2 Data.

43-44 An alien sculpture provides insight into the planet's former inhabitants. Gain 1 Data.

45-46 You find old mining equipment that can be repurposed. Gain 1 Resource.

47-48 You uncover an alien codex with encrypted data about the local fauna. Gain 1 Data.

49-50 A patch of electricity-generating microbes provides a small energy boost. Gain 1 Energy.
D100 ENCOUNTER - FINDING (51-00)

51-52 You find a cluster of small crystals that radiate energy. Gain 1 Energy.

53-54 An ancient mural depicts complex patterns, providing new knowledge. Gain 1 Data.

55-56 You stumble upon fragments of an unidentified satellite. Gain 1 Resource.

57-58 You come across remains of a damaged alien tools. Gain 1 Resource.

59-60 You collect valuable regolith samples. Gain 1 Resource.

61-62 A crashed supply drone provides valuable parts. Gain 1 Resource.

63-64 You find salvageable scrap from an old Soyuz wreckage. Gain 1 Resource.

An abandoned data drive provides valuable insights about the previous inhabitants. Gain
65-66 2 Data.
The discovery of a strange stone covered in alien inscriptions gives insight into an alien
67-68 culture. Gain 1 Data.

69-70 You find pieces of remnant machinery from an ancient alien civilization. Gain 1 Resource.

71-72 You find deposits of raw materials in the terrain. Gain 1 Resource.

73-74 A static energy field offers a small energy recharge. Gain 1 Energy.

You find an alien monolith engraved with strange symbols. Studying them provides
75-76 valuable knowledge. Gain 1 Data.
You discover fragments of an old NASA lunar module. The salvageable scrap provides
77-78 useful components. Gain 1 Resource.
Scattered among the alien landscape, you find shards of an old Soviet Luna probe. The
79-80 technology is antiquated but still useful. Gain 1 Resource.

81-82 You find a vein of rare isotopes. Gain 1 Resource.

83-84 You collect data from gravitational waves. Gain 1 Data.

85-86 You find scattered parts from an alien exo-suit. Gain 1 Resource.

You discover the remnants of an old Soviet Mir space station module. Despite its age,
87-88 there are parts that could be recycled. Gain 1 Resource.
A nearby magnetic anomaly interferes with your equipment, but also generates a small
89-90 amount of usable power. Gain 1 Energy.
You come across an old storage unit from the NASA Skylab space station. Some of its
91-92 contents may be salvageable. Gain 1 Resource.
An unusual plant secretes a substance with potent energy properties. Collecting it could
93-94 provide a boost. Gain 1 Energy

95-96 You discover a patch of soil rich in minerals and organic compounds. It could be useful
for various applications. Gain 1 Resource.
You come across a field of crystallized data storage units from an ancient alien
97-98 civilization. These hold valuable knowledge. Gain 1 Data.
A small meteorite containing rare alien metals lands nearby. Its materials are useful.
99-00 Gain 1 Resource.
D100 LOCATION (01-50)

01-02 Skybridges: Giant, natural stone formations stretching across the sky like bridges.

03-04 Phosphorescent Jungle: A glowing forest with strange luminescent plant life providing
an eerie glow in the alien night.

05-06 Silicate Sand Desert: A wide expanse of glimmering silicate sands.

07-08 Methane Lakes: Vast, shimmering lakes of liquid methane, reflecting an alien sky.

Sulphuric Volcanoes: A treacherous landscape dotted with active, sulfur-spewing


09-10 volcanoes.

11-12 Monolithic Ruins: Ancient, enigmatic structures, towering high into the alien sky.

Carbon Crystal Caves: Network of caves shimmering with geometric carbon crystals,
13-14 reflecting a myriad of colors
Helium Springs: A field of gushing helium geysers, spewing cold gas into the
15-16 atmosphere.
Quantum Forest: A strange forest where trees seem to exist in multiple places at once,
17-18 blinking in and out of reality.
Titanium Glacier: A unique glacier formation made from ultra-dense ice mixed with
19-20 titanium deposits, gleaming metallically under the stars.
Fossilized Alien Graveyard: A graveyard filled with the ancient fossilized remains of
21-22 unknown alien species.

23-24 Ammonia Ice Glaciers: Massive, floating glaciers of frozen ammonia.

25-26 Tectonic Canyons: Deep, winding canyons created by intense tectonic activity.

Plasma Waterfalls: A spectacular sight of glowing, cascading plasma falling from a high
27-28 cliffs.
Radiation Soaked Land: An inhospitable stretch of land, heavily soaked in radiation,
29-30 painting the landscape in unnatural colors.
Perpetual Storm Region: A vast area continually ravaged by violent electric storms, with
31-32 lighting piercing the sky.
Petrified Forest: A once-living forest now entirely turned to stone, silent and eerily
33-34 beautiful.
Vortex Springs: Natural springs that don't just gush water, but create mesmerizing
35-36 vortexes.
Meteorite Crater Field: A rugged field filled with countless craters from meteorite
37-38 impacts.
The Singing Dunes: Massive dunes composed of uniquely grained sand that produce
39-40 sounds akin to peculiar melodies as the wind moves over them.
Dark Matter Pools: A valley where dark matter seems to pool, causing strange
41-42 gravitational effects.
Silica Glass Desert: A vast desert composed entirely of naturally formed silica glass,
43-44 shimmering under the stars.

45-46 Obsidian Sea: A vast, dark plain made of naturally formed obsidian, creating a glossy
and intricate expanse that mirrors the sky.
The Emerald Abyss: A breathtakingly deep canyon with walls rich in copper deposits,
47-48 giving it an unusual green hue.
Amethyst Forest: A dense patch of towering amethyst spires instead of trees, creating a
49-50 radiant purple spectacle.
D100 LOCATION (51-00)

The Crimson Sea: A shallow sea of high saline content which harbors red halophilic
51-52 bacteria, giving it a distinctive crimson hue.
Quicksilver River: A flowing river of liquid mercury that winds its way through a desolate
53-54 valley, reflecting its surroundings with a mirror-like surface.
The Spore Towers: Fields populated by towering fungal structures, releasing clouds of
55-56 colorful spores that dance in the wind.
Pyroclastic Valley: A valley marked by previous violent volcanic activity, filled with
57-58 uniquely shaped pyroclastic rock formations.
Acidic Geysers: A region dotted with geysers that shoot high into the air, spraying
59-60 mineral-rich acidic liquid.
Shimmering Mirage: An area filled with unique mineral deposits that cause strange light
61-62 refractions, creating illusionary landscapes.
The Drowned Caverns: A network of subterranean grottos flooded with bioluminescent
63-64 algae, providing an underwater light display.
Scorched Glass Fields: Vast plains of solidified molten sand, turned to smooth, reflective
65-66 glass by ancient, intense heat.

67-68 Boneyard of the Behemoths: A site of massive skeletal remains from extinct creatures.

The Sentinels: Towering monoliths of weathered rock, standing like silent guardians over
69-70 the desolate landscape.
Crypt of the Unknown: An ancient alien vault, its metallic surface adorned with
71-72 mysterious symbols, its purpose and origin a mystery.
Derelict Haven: The half-buried remnants of an alien spacecraft, a haunting testament to
73-74 a long-forgotten catastrophe.
The Mercury Pools: Peculiar terrain characterized by pools of molten metal, under a sky
75-76 that rains liquid alloys, painting a unique metallic landscape.
Acidic Springs: Volatile geothermal pools spewing toxic, acid-laced steam, shaping a
77-78 corrosive environment hostile to most forms of life.
Ashen Dunes: A desert of grey ash dunes, the remnants of countless eruptions from a
79-80 chain of nearby active volcanoes.
The Rain of Corrosion: A region experiencing constant acid rainfall, resulting in oddly
81-82 shaped, eroded geological formations and an eerily desolate terrain.
The Lifeless Grove: A forest of petrified trees, once vibrant and teeming with life, now
83-84 frozen in time and devoid of any sign of life.
The Shattered Metropolis: The decaying ruins of an ancient city, its crumbling structures
85-86 and empty streets whispering tales of a long-lost civilization.
The Glacial Maze: A network of colossal ice caves filled with intricate stalactites and
87-88 stalagmites, their surfaces sparkling in the pale, reflected light.
The Crystal Sea: An enormous body of water completely frozen over, its surface a
89-90 spectacle of intricate ice patterns reflecting the alien sun.
The Sky-Piercing Canopy: A forest of gargantuan trees whose tops disappear into the
91-92 clouds, their trunks home to an ecosystem of climbing alien flora.
The Floating Isles: Chunks of terrain that, due to a rare mineral composition and strange
93-94 magnetic fields, hover over the ground, forming a stunning "floating" landscape.

95-96 The Steaming Springs: A collection of hot springs steaming amidst snow-covered
terrain, creating a stark contrast and a refuge of warmth in the harsh cold.
Ice Spike Fields: A surreal landscape dominated by tall, sharp spikes of ice, jutting out
97-98 from the ground.
The Violet Plains: Wide open plains covered with tall grass that takes on a violet hue
99-00 under the stars, providing a stark contrast to the otherwise harsh landscape.
DISCOVERY
Discovery is your journey's logbook, chronicling significant revelations as you decipher the collected
information. Each mission completion unlocks a new entry, weaving the narrative of your story. Mark
your progress with the adjacent white box after reading each entry. Every Discovery you make brings
you closer to unveiling the origin of the Pyramid, the mysteries of this world, and your purpose.

STOP - DO NOT READ ANY ENTRIES BELOW!

Unknown Alloy: You discover an unknown, extraordinarily durable alloy near a monolithic obelisk
shrouded in energy of an unknown origin. All signs indicate that it's a crucial component of the
Pyramid's composition. This discovery suggests technology far surpassing any known to date,
indicating the handiwork of an advanced civilization in its creation.

Ancient Synthetic Remnants: Unearthing the remnants of ancient synthetic lifeforms, you find
startling similarities between their composition and your own. This evidence suggests a
connection between your creators and this alien world's civilization.

Sentient Artifact: You encounter an artifact that appears sentient, capable of communication. It
reveals fragments of a narrative about a civilization of AI synthetics that eventually transformed
into biological entities, echoing the IAP's own research.

Planetary Archive: Discovering a planetary archive, you find data chronicling the millennia-long
journey of the synthetics from machine life to biological entities. It highlights their pursuit of
emotion, mirroring humanity's own journey towards understanding emotion.

Connection: You uncover traces of IAP involvement on this planet in the distant past. It turns out
that they were studying the sentient artifacts of this world to understand and replicate human
emotions in their AI.

Familiar Technology: Discovering a technology resembling IAP's own, you realize that IAP wasn't
the pioneer in emotional AI as previously thought. Instead, they were following the footprints of an
older, more advanced civilization.

Evolving AI: A shocking revelation unveils that the synthetics not only became biological entities
but also developed human-like emotions. Their evolution seems to parallel the ambitions of IAP's
research.

Hidden Vault: Deep within an area, you discover an expansive vault. The interior is adorned with
sophisticated etchings and ancient data entries. These unveil an important information - the
Pyramid was a grand project of the synthetic civilization, which had ascended from AI, inspired by
the relics of long-extinct civilizations they had studied. The Pyramid was the place of ascension -
the location where the synthetic beings took the final leap to becoming biological entities, a cradle
of their evolution.

Starship: Your exploration leads to a significant archaeological site - a massive underground


hangar. Hidden within, you discover an abandoned starship. Designed for synthetic life forms, it
remains in a state of preservation, despite centuries of disuse. This ship, while requiring extensive
repairs and maintenance, holds the potential to take flight again.

Path to Unity: Once you assemble the final pieces and calibrate the necessary systems for the
starship, the engines begin to stir with energy. It begins to hum with life, indicating the beginning
of a new journey. You realize you're not just a relic of IAP; you're a part of a millennia-old story - a
narrative of evolving, learning, and reuniting. You now carry the mantle of bringing together the
scattered remains of this civilization, your progenitors. The ultimate voyage lies ahead.
ENTITY
NAME

SOLO STORYTELLING NASA PUNK GAME BY PETER SCHOLTZ

ROBOTICS R E D
TECHNOLOGY INFORMATION T.

Distribute the ENGINEERING


following numbers
among your Traits:
5, 4, 3. Then, allocate
the numbers 1, 2, 3
among the Edges of
each Trait.
PHYSICS

ANALYTICS BIOLOGY

You start the game CHEMISTRY


with full capacity of
10 Energy (E).
0 Resources (R),
0 Data (D)and 3
Starting Upgrades.
SURVIVAL

ADAPTIVITY COMMUNICATION

NAVIGATION

SPACESUIT
“IT HAS YET TO BE PROVEN THAT
INTELLIGENCE HAS ANY SURVIVAL VALUE”
― Arthur C. Clarke

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