Anyana's Vale (Final)
Anyana's Vale (Final)
Anyana's Vale (Final)
Anyana’s Vale
Location: Somewhere in the mountains
of Hârn
Holder: Anyana Alamaer
Liege: None recognized
Population: 1
Before he left for battle, Myoshi gave Anyana another gift, a rose
enchanted to remain fresh and beautiful forever. By the standards of the
Alamaer, Anyana was not a skilled warrior and stayed behind in the valley
when the clan marched to join King Daelda. She was holding the rose when
she felt her husband’s mental anguish and death across the intervening
leagues. In her misery, she snapped the stem between her fingers. Still fresh,
still broken, she keeps the rose nearby as another reminder of all that she
has lost.
Anyana mourned her loss for centuries, spending years in a sort of
half-life reliving her memories while trying to forget her tragedies. Over
the decades that followed, the remaining Alamaer quietly left, until only
she remained. It was during this period that Anayna came to see
herself as a caretaker of the valley. Clan Alamaer was no more,
with unmarked graves scattered throughout the valley and the
few living members gone away to join Siem in the Uttermost
West. Anyana has spent centuries maintaining the valley
as a place of peace and tranquility as tribute to the
Alamaer and the husband she lost.
Throughout the centuries, other Sindarin have
visited the valley. At first, members of Anyana’s
family from Elshavel came to persuade her to
return to Evael with them. In the spring of
347 TR, the last of her blood kin came to tell
her that he was leaving Hârn for the Uttermost
West and invited her to go with him; once again
she refused. Other Sindarin travelers have come
over the years. Her story is known in Evael and
some have come to hear the annual singing of her
lament. Melas Renier (FFF4) is the only Sindarin who
regularly visits the valley, doing so once every five
years or so.
Through the centuries of solitude, Anyana’s skill with
telepathy has grown in unprecedented ways. She can
communicate with all manner of animals, from the lowliest
frog in the lake to deer, birds, bears, and the great cats. All
of the animals in the valley know her and will come without
hesitation at her mental call. They serve as her eyes and ears
and will alert her to any intrusions into the valley.
Copyright © 2011, John S. Daniel II and Columbia Games, Inc. HârnWorld
GM Map Anyana’s vale 5
Main Level
[1] Entrance: A long staircase guides visitors to the
entrance to the Home Tree. The stairs are part
of the tree itself, the wood steps burnished from
countless years of use. The door is also part of
the tree and was shaped with a delicate filigree
pattern over its surface. There is no knob or locking
Lower Level
mechanism to the door; the tree opens only to those
The ladder extends down for 15 feet before opening
it recognizes.
into this small cellar. Although the depth places the
[2] Main room: Inside the door is a large open space chamber underground, it is still within the tree; the
partitioned by curtains, with a central pillar of living walls are living wood and the floor is the same cork-like
wood growing out of the floor and into the ceiling. material as the area above. The cellar serves as a cool
The floor is wood polished smooth from use. The storage area for preserving food and herbs used for magic
entry area contains a loom and an ancient brazier and medicines. Numerous bundles can be found hanging
of Khuzan metalwork that is seldom lit. The window from the walls and the low ceiling. The boxes found here
overlooking the loom is home to a family of wood contain some of the ancient treasures of the Alamaer,
wrens. The interior wall forms a basin filled with Anyana’s armour, spare weapons, and anything else
water about three feet off the floor. The curtains of the GM considers important. On occasion, Anyana has
flax fiber divide the front room from the kitchen and loaned weapons from this cache to the Uthriem Roliri,
the guest quarters. The kitchen is used for both food returning them here when the rangers returned from their
preparation and dining. The brazier in this room, mission.
another piece of Khuzan craftsmanship, is often
in service and can keep embers and coals banked
almost indefinitely. The small pile of firewood is all
dropwood collected in the surrounding forest. Very
little food is kept here, as most of it is brought in
fresh daily.
6
and poison ivy; Taur-im-Aina (off map)
indeed, these are One half league south of the Home Tree is a
the only plants Taur-im-Aina, or holy grove, that also forms a Barasi
that will seem Point. This grove was the site of Anyana’s wedding and
to grow is where she sings her annual lament. It is said that her
within 20’ singing can be heard faintly emanating from every other
of the holy grove on Hârn, although most consider this to be a
stones. fable. As a Sidhe, Anyana has the ability and skill to use
the Taur-im-Aina to travel to other places on Hârn, or
even to Faya, but to date she has not used the grove for
this purpose.
General Information
Species: Sindarin
Sex: Female
Apparent Age: Early twenties
Culture: Sindarin
Social Class: Unguilded
Height: 5’ 6”
Frame: Light
Weight: 130 lb
Appearance: Beautiful
Complexion: Fair
Hair Color: Blond
Eye Color: Blue
Voice: Unearthly
Obvious Medical Traits: None
Apparent Occupation: Noble Lady
Apparent Wealth: Wealthy
Weapons: None
Armour: None
Companions: Forest creatures
Other Obvious Features: Flowers in hair
Special GM Comments:
her valley, Anyana realized that the world had changed Esoteric Item: Amulet of Memorarae: Both a blessing and a curse, this
amulet increases the attuned wearer’s ability to remember the details
and brought new threats to her home. Using her skill of significant life events.
with ancient Sindarin magic, Anyana bound her life force Convocation: Sjari (Sindarin Magic) 98
to that of a great Dragon cat or Feyorl in the Sindarin Spells Known: Aeric’s Whisper I, Azure Hand I, Balm of Gresan I,
tongue. This cat, named Byaga has been her constant Dispell I, Figure of Aestras I, Power of Valdon I, Tongue of Pvara I,
Hand of Iliam II, Verdant hand II, Feel III, Dream of Galega IV, Veil of
companion, aiding her in the defense and protection of Iros VI, Shared Life VI. Other spells as required, including all Fyvrian
the valley. spells dealing with plants, animals, and healing.
Shared Life is a unique spell that blends the life force of a person or
The remoteness and isolation of the valley mean creature with that of the caster. The subject creature ages at the same
that Anyana has few visitors. The rare Sindarin that rate as the caster and shares any immunity to disease. Caster may
only share life with one person or creature at a time. The caster may
come to the valley are treated politely, but few stay for break the spell, at which time the subject will begin to age normally
long. The Uthriem Roliri know of the valley, and are the again. If either the caster or subject dies, the other must make a shock
roll or die as well.
only humans that Anyana holds any trust in. Any other
humans entering the valley are quickly driven out. If they
bring harm to the valley or its inhabitants they are dealt HookS
with more harshly, and most are never seen or heard
from again. The local barbarians have legends about the The Siren’s Song
forest spirit that inhabits the valley and consider the place PCs are traveling through a forested area when they
sacrosanct, and best left alone. The valley has entered the hear a beautiful voice singing in an a language unknown
Gargun racial memory as a dangerous place best avoided. to them (unless they speak Sindarin). Following the
The valley holds a Taur-im-Aina that can provide sound leads them to a grove of ancient trees. If any of
transit to both the Shava forest, and the forests of the PCs have an Aura of 14 or higher, the Barasi Point
Yashain and Midgaad. Anyana is attuned to the gate but may activate and take them to the source of the singing.
views it as a temptation, a test of her commitment to Depending on where they were, this could be a journey
keeping this valley pure for the length of her days. The of some distance. Anyana may or may not be able to
valley is the last place she was ever happy, and so there send them back, depending on how easy the GM wants
she remains. to make it.
Species: Dracofelas
Sex: Female
Height: 3’ 6”
Length: 7’
Weight: 480 lb
Color: Dark brown, silver
Obvious Medical Traits: Scars