PC Powerplay - Issue 301, 2023
PC Powerplay - Issue 301, 2023
PC Powerplay - Issue 301, 2023
D O O M 3 0 TH A N N I V E R S A RY
THE HISTORY OF
GAME OF THE
LEGENDARY GAME
DEV John Romero
ON ITS LASTING
YEAR
LEGACY THE VERY BEST
OF 2023
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All contents © 2023 Future Publishing Australia or published under licence. All BEN MANSILL
Now, on Doom’s 30th anniversary, Romero
rights reserved. No part of this magazine may be used, stored, transmitted or
EDITOR
reproduced in any way without the prior written permission of the publisher.
Future Publishing Limited (company number 2008885) is registered in England ben.mansill@futurenet.com returns once more to the game that made
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him one of the most famous game devs in the
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ontents #301 JANUARY 2024
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36
Monitor
06 THETOPSTORY
MMO players battle impossible odds
10 THESPY
New gaming rumours investigated
12 SPECIALREPORT
The Morrowind mod that’s older than
the game itself
16 SECRETLEVEL
Karina Bastos on being a freelance 3D
character artist
18 INCOMING
The hottest games to get excited for
Previews
22 Nightingale
26 Beast
30 Moonlight Peaks
32 The Inquisitor
Features
36 John Romero talks SIGIL II,
Doom’s brand new episode
44 Celebrating 30
years of Doom
55 The Game of the
Year Awards 2023
22
36 44 55
SIGIL II DOOM AT 30 THE GOTY
Original Doom Guy and legendary
game developer John Romero
On Doom’s 30th anniversary, Rick
Lane looks back at the most iconic AWARDS 2023
chats to Robert Jones about FPS series of all time, charting its The votes are in! Find out now which
SIGIL II, his brand new unofficial huge impact on PC gaming and PC games have won big this year,
sixth episode for Doom. game development in general. including our Game of the Year.
55
Reviews
66 Cities: Skylines II
70 Lords of the Fallen
74 RoboCop: Rogue City
76 Alan Wake 2
80 Star Trek: Infinite
FREE GAMES
82 Frasier Fantasy
83 Mr Platformer
44 83 Test Test Test
THEY’RE BACK
90 Resident Evil 2
91 A Hat In Time
76 91 Blasphemous
Hardware
94 NEXT-GEN
KEYBOARDS
GROUP TEST
Extra Life
90NOW PLAYING
Baldur’s Gate III, RoboCop: Rogue
City, Final Fantasy XIV, Marvel’s
Midnight Suns
94UPDATE
Worlds collide as Endwalker draws to a
close in Final Fantasy XIV
96MOD SPOTLIGHT
Top mods for Cyberpunk 2077 2.0
84 96 70
82 84 96
ALAN WAKE 2 NEW GAMING CYBERPUNK
Robin Valentine ventures alone
into the dark to review Remedy
KEYBOARDS 2077 2.0
Entertainment’s fascinating new The PCPP hardware labs goes Check out the best mods for this
survival horror game. Does he hands-on with six hot new gaming modern classic, plus what we
make it out alive? Find out now. keyboards and rates them all. want from the sequel.
MONITOR NEWS | OPINION | DEV ELOPMENT
ENT
F
oxhole is a sandbox- from all logistics support and numbers from an army that could
style war MMO that supplies, facing down an endless resupply itself, while being cut off
has been available in invasion force. Foxhole’s two factions from their own supply lines. Silver
Early Access since 2017. are the Colonials and the Wardens, island had a few silver linings,
The schtick is one and in this case the Colonials held however: a natural choke point, some
persistent and gigantic war game Silver island, part of a larger area basic defences, and four field
where thousands of players battle called The Oarbreakers Isles. hospitals that can turn critically
for one of two factions, but with the The Colonials were double- wounded soldiers into “shirts”,
twist that the logistics, resource screwed: they were facing superior basically respawn tickets. Attackers
and supply side of the armies is just that landed on the beach quickly ran
as important as firing guns and into withering blindfire from the
piloting vehicles.
FACING SUPERIOR defenders and “the sandcastle”: a
winding, interconnected mess of
Like many of the best social games NUMBERS FROM AN sandbags and barbed wire.
great stories happen as a matter of
course, and a recent example was a
ARMY THAT COULD THE PILE
48-hour long battle between an RESUPPLY ITSELF Then the defenders, who had no
isolated island called Silver, cut-off medical supplies to treat their
6
N E WS | OPI N ION | DE V E L OPM EN T
MONSTER CLICKS M O D WA R N I N G “ S I M P LY N O T T R U E ”
HIGHS
Half-Life Wheee
Valve celebrated the 25th
anniversary by adding a bunch of old
and new content.
Meaty attack
Baldur’s Gate III lets you use
sausages as weapons.
Loot shoot
Runescape players realised an old
minigame’s guards couldn’t arrest
them all at once.
wounded, began to worship “the pile”. The pile lay Epic fail?
outside those hospitals. The Colonial strategy was that all Epic’s been in court again, this time
TOP: The battle raged wounded soldiers were to be fatally wounded, in the hope against Google, as part of which it
for over 48 real-world
hours, crashing the
they would become “critically wounded soldiers” to be revealed that the Epic Game Store is
game server. added to the pile. Field hospitals would turn some of still to turn a profit after five years.
these wounded soldiers into a trickle of respawns.
ABOVE: Finally, after
Warden player Kirbaez was in charge of an attacking Cataclysmic
two days of fighting, World of Warcraft Classic is getting
Silver island entered boat. “The first thing the [defenders] did after getting
Warden hands. back a POW is fucking kill him and when they saw a the divisive Cataclysm expansion.
[critically wounded soldier] they sent someone to collect
him screaming, ‘For the pile!’ As the gremlin scooped the Un-Embraced
corpse off my barge, I didn’t even tell my crew to return Rumours are swirling that the
fire: I was just in awe.” KOTOR remake is on the block.
As the battle raged over 48 real-world hours, the
defenders pushed back the attacking boats again and LOWS
again, regrouping where necessary, rebuilding what they
could of “the sandcastle”, looting the enemy dead, and
most importantly keeping the pile as high as they could.
The battle went on so long and achieved such scale
that at one point it crashed the server. But after two
days the inevitable happened. Outgunned and
outnumbered, the last Colonial defences fell. The dead
stayed to spectate as Silver island entered Warden
hands. The pile stood tall to the last.
Rich Stanton
8
13th Gen Intel® Core™ i9-13900H processor | Windows 11 Pro | NVIDIA® GeForce RTX™ 4070 Laptop GPU | DDR5 16GB*2 | 2TB*1 NVMe
SSD PCIe Gen4 | 16" UHD+(3840x2400), OLED, VESA DisplayHDR™ 600 Certified
www.au.msi.com
The Spy
B U T W H O WAT C H E S T H E S P Y ?
he Spy is used
to infiltrating
hot
environments.
Earlier this
year, for
example,
during a hot as
hell summer
in Ghent, Belgium, The Spy broke
into Larian Studios to complete the
first solo, one-person-in-party run
of Baldur’s Gate III. And, what’s
more, The Spy did so while dressed
in Larian Studios’ founder Swen
Vincke’s suit of knight’s armour.
10
Special
Report
P C P P I N V E S T I G AT E S
WORLD BUILDING
The MORROWIND mod that’s older than the game itself
N
ot many mod projects have 122-page between the core team and several camps of developers
chronicles of their own history, but then with different opinions on how much the core team can
not many mod projects are Tamriel and should direct and edit the work of individual
Rebuilt, a mod for The Elder Scrolls 3: developers”. In other words: civil war.
Morrowind whose aim is to, well, build
Morrowind. Because in spite of the name, Morrowind TOWERFALL Missing
doesn’t actually contain its entire titular province. The problem was Silgrad Tower, described by Sultan as makers
“a huge early mod which had joined into TR in 2002 but
The naïve dev who
Unlike Skyrim, the third Elder Scrolls restricts you to a that still operated almost as its own separate project”. kicked off Tamriel
relatively minor slice of its main setting: the volcanic Issues arose when TR’s leadership tried to nudge Silgrad Rebuilt in 2001 was
backwater island of Vvardenfell. Tamriel Rebuilt wants Tower’s vision in a more lore-friendly direction. Devs a TES Forums user
to fill in the gaps. And it’s been doing that, slice by slice, resented the intrusion. Vocally. named Ender, but
for over 20 years. “It’s tough to figure out exactly what happened,” says he hasn’t been
seen since 2006.
Paradoxically, Tamriel Rebuilt is older than Morrowind Sultan, despite their encyclopaedic knowledge of the mod’s In fact, not a single
itself. Its origins go back to 2001, when a poster on The history. The lack of surviving archives makes the whole dev remains from
Elder Scrolls Forums enlisted the community to rebuild all affair murky, but one thing is certain “the two camps split”. the project’s
of Tamriel, the entire continent that TES happens on, in The dispute was rancorous – a swathe of project history original core team,
and several of its
the then-upcoming game. The project’s focus would later went up in smoke when TR’s forums were angrily deleted most active
narrow, but it wasn’t a smooth start. – and the fracas poisoned TR’s reputation for years. It only members only
“The earliest history of TR was all about reeling from recovered following the release of its first expansion in joined in the
one crisis to another,” says project historian Sultan of Rum. 2006. “It’s hard to be angry at a dev team who has just relatively recent
“We’ve had coups, schisms, near-death experiences, years freely released an expansion a quarter of the size of the past. Curiosity
abounds about
upon years of scrapped work, bad PR, scammers and original game,” said Sultan. where their
impersonators – you name it”. At times, the project’s survival feels like a bonafide predecessors
“Probably the most dramatic crisis in TR’s history” miracle. Silgrad Tower was followed by an event known as vanished to.
unfurled in 2003, in an “escalating series of confrontations “the Great Self-Decapitation”: a period wherein TR’s
12
THE GLOBAL
AUTHORIT Y
ON PC GAMES
www.pcgamer.com
N E WS | OPI N ION | DE V E L OPM EN T
BELOW: It’s an
old engine, but
Morrowind’s
environments can still
get hyper-complex.
“implement first, ask questions later” philosophy led to On the flipside, a flow of fresh eyes can mean a constant
the team having to jettison thousands of hours of work on impulse to revise old content, which can leave others
Almalexia, Morrowind’s capital. feeling like they’re spinning their wheels. Sultan says the
Almalexia had been in development for years, and “current, fragile consensus” is to prioritise new content but
suffered from the quality issues that afflicted the mod’s to slowly chip away at the old, but there are always devs
earliest sections. Plus, it inexplicably contained 47 who want to go a different way.
statues, a crime against both aesthetics and graphics Eventually, the team wants to “significantly overhaul
cards. It had to be remade, which took hundreds of all of the parts of Morrowind that we released up to 2013,
hours. Then the remake had to be trashed and remade so about half of all the land in the released mod today”.
again. Many veterans quit. That’s 12 years of work.
“The trouble was,” says Sultan, It could be the start of a new civil
“they all independently decided to do war, but somehow I think they’ll do it.
that at around the same time,” leaving
around five people, total, working on “WITHOUT MEANING When team members speak about
what keeps them going, they all say the
TR by early 2016. Without meaning to, TO, THE PROJECT same thing: Morrowind is an incredible
the project had cut off its own head.
HAD CUT OFF ITS game. Despite Bethesda’s subsequent
releases, the passion for Morrowind in
CITIZENS OF MORROWIND OWN HEAD” particular is still there.
The project was saved in no small “[Morrowind’s] got this
part by an “explosion” in Morrowind melancholy to it that really sucks you
modding. Despite its age, Morrowind pulls in new into the vibe and the density of the lore,” says Jack, “The
people constantly, and devs enter and leave TR with fan base being so dedicated to expanding on that despite
stunning regularity. Not a single dev remains from all the years is the cherry on top to me. There’s not a lot
the 2001 core team, and yet the TR Discord is a hive of games like it in that respect.”
of activity and new faces. “I think that’s what’s so wonderful about all mod
The “constant influx of new people with new ideas and projects,” says Jack, “It’s simply a collaboration of dozens of
new techniques means the output of the team is never the people who love the game so much they’re willing to pour a
same week on week,” says senior developer Jack, and the huge amount of time and effort into making more of it for
project’s “open dev structure” creates an environment people to enjoy for free… the fact that even a game as old as
where any onlooker can take part. Morrowind still gets a regular influx of people wanting to
It can make stability a luxury, though. Old devs leaving create for it blows my mind, so I’m always ready to help
can lead to TR failing “The bus test,” says Jack, “If a select them learn how to do it.”
few people ever got hit by a bus the project would be toast.” Joshua Wolens
14
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Secret
Level
THE UNSUNG HEROES OF DEVELOPMENT
BUILDING CHARACTERS
KARINA BASTOS on being a freelance 3D character artist in the game industry
A
longtime fan of anime closely as possible, but precisely how Bastos enjoys the entirety of the
and manga, Karina that works can vary depending on the character model creation process,
Bastos always knew scope of the project. While the but particularly enjoys creating faces
she wanted a creative Fortnite team generally assigns one and hair. Even something as simple
career, but wasn’t character model to one artist, other as a character’s hair, in fact, requires
sure exactly what; until, that is, she studios might have multiple people more thought than you might expect.
saw what games had to offer. “I working on one character. If the hair will be individually
started to see how videogames help animated, or if the hair model will be
you bring to life things that [were MODEL EMPLOYEE shared between different characters,
previously only] on paper,” she says. “Sometimes some people do the hair, Bastos needs to bear that in mind
some people do the clothes; then in when creating the character model.
Brazil offers little in the way of major the end, we come together. Or She’s also worked on games using
game development studio work, so sometimes I do the high poly, then licences such as Naruto and Samurai
she began by taking advantage of pass to someone else to do the low Jack. With characters that have an
mobile and marketing artwork poly and texture.” Details and textures established, distinctive and protected
opportunities. This gave her a chance can and will impact the wider game look, models need to be approved by
to experiment with different types of performance, in fact, so just how the licence holders, and there are
art, and she found herself particularly lavish or economical each model is more rules than usual about their
drawn to character work – so that’s will depend on the available resources. creation too. Another licensed project
what she began to specialise in. that Bastos worked on was very
Bastos is keen to point out that, different; creating a model of the
while the early part of her career character Leo Sporino for VR boxing
working on smaller projects allowed
her a hand in design, generally
3D OR NOT 3D game Creed: Rise to Glory.
Unlike everything else mentioned
speaking 3D character artists are Some unforgettable character models above, this character was based on a
interpreting concept art. “You don’t do real person playing a part in a movie.
your concepts most of the time,” she “That was really interesting,” Bastos
explains. “You have to know how to says, “because it was my first time
work in a team, and don’t let your ego doing that. The brief was to do a
get in the way, because there are likeness of the guy, but matching
people doing the design and the the style of the game, which was nice
concepts for your work. It’s about the FALL GUYS STREET FIGHTER – not really very realistic. Faces are
3D version of the character; and that’s Their distinctive look means The series has been in 3D so really hard to do, because you know
OK, that’s your job.” you’re happy to see them fail long, it’s hard to imagine these that person, you’ve seen that face! You
One of the games Bastos has again and again. absolute units going back to 2D. have to try to match the face with the
created character models for is style of the game.”
Fortnite. As you would expect for such As a freelancer, Bastos comes by
a mammoth force in the industry, the work a few different ways. Sometimes
company structure is very organised clients will find her via Artstation or
and rigid, with the concept art created her portfolio – but usually, she needs
separate from the 3D modelling to make the approach, showing her
department. Still, there may be interest and her talent. Dream clients
occasional opportunities for the BATMAN THE DARK PICTURES she hasn’t yet worked for include
modellers to add their own flourish. The 3D worlds of the Arkham Supermassive Games has always Blizzard and Riot, who had a major
games need a 3D Batman to go done great 3D representations of
The basic idea is always for the 3D around smashing heads in them. the actors it uses in its stories. impact on her early career.
model to match the 2D concept as Luke Kemp
16
N E WS | OPI N ION | DE V E L OPM EN T
17
1 month 3 months
Everyone’s favourite parkour-ing prince is back in an The new game in the classic sci-fi series has slipped out of
explosive new action-adventure platformer. Time and 2023 into 2024, but still promises to deliver a stunning
space are yours to manipulate. space-based RTS. Incoming in February 2024.
TEKKEN 8 NIGHTINGALE
RELEASE January 26, 2024 | DEVELOPER Bandai Namco Studios RELEASE February 22, 2024 | DEVELOPER Inflexion Games
The legendary fighting game series returns with a new Explore, craft, fight and survive in dangerous Fae Realms
game kickstarting a whole new saga of fisticuffs. Visuals either on your own or with friends. You play as a
have been completely redesigned. Realmwalker in this visually punchy fantasy world.
18
N E WS | OPI N ION | DE V E L OPM EN T
6 months 12 months+
The Ark series returns with Vin Diesel-voiced hero Santiago With its original developer binned off in 2021, Bloodlines 2
attempting to protect his daughter, Meeka, while surviving now rises from Everybody’s Gone to the Rature dev The
in a world dominated by dinosaurs. Chinese Room, and there’s even a trailer.
NEW MOD
We were intrigued by the sequel to the hit society survival Fight for freedom in 100 tons of death-dealing fury. Pilot a
game, Frostpunk, at Gamescom. Difficult decisions and huge stompy mech, customise it as you see fit, and enjoy
deep strategy await the player in this grim world. new narrative rich missions.
19
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22
PREVIEW
Nightingale
NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
Feb 22, 2024 (Early Access) Inflexion Games In-house playnightingale.com
CAN FURTHER TWEAK THE means players will want to build a shelter
to protect themselves from the sun to
SETTINGS OF THE REALM regenerate health and stamina. As with
items, you can build crude structures
23
PREVIEW
Nightingale
TILESETS THAT ARE DESIGNED tools and gear – will make for a rich take on
survival game progression, even for its
TO FIT NEATLY TOGETHER Early Access launch in February.
Phil Savage
24
PREVIEW
Nightingale
ABOVE: It’s a
sun giant. And
he’s a bit miffed.
25
PREVIEW
Beast
26
PREVIEW
Beast
NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
2024 False Prophet False Prophet shorturl.at/jHRS7
BARKING MAD
hen I first embraced my inner-demon in This system is very much under your
ALONG WITH THEIR SPECIFIC More than a few times I’ve been
skipping through a mission without a
WEAPONS, SPECIAL ABILITIES care in the world, only for a pack of
enemies to burst out of a door or alley,
27
PREVIEW
Beast
quickly surrounding my carefree party, sparingly, and come with other downsides,
rapidly transforming the fight into a like the need to reload after every shot,
stressful fight for survival. This is where wasting an action point.
scouting becomes so important: even if
you think you’ve got a clear path to the MAN’S BEST FIEND
objective, you almost certainly don’t. You Even in a short space of time I
won’t survive unless you start sending encountered a solid variety of objectives
canaries into the mine. amid these battles, from castle escapes
to protecting wagons to rescuing pals,
OLD DOG which will hopefully grow even more
Characters benefit from passive abilities, diverse once developer False Prophet
too, determined by both their class and expands beyond the current 20-mission
background. This allows some characters roster. It’s a good foundation, but what it
to counterattack, while others can heal for really needs more than anything else is
a percentage of the damage they’ve lots and lots of polishing.
inflicted. A lot of the starting abilities are Which, of course, is a major part of why
surprisingly powerful, turning everyone any game goes into Early Access, which
into a deft killing machine, and every Beast did on October 25, 2023. By getting
character comes with a fairly meaty ability gamers to go hands-on with a game is
tree with a mix of passive and active often a great way of identifying issues or,
abilities, so your allies are not just often, cool things that would make the
throwaway minions. This makes the game even better. Just look at how Larian
choice to execute them to raise your Studios had Baldur’s Gate III in Early
insanity meter a riskier proposition. Access for multiple years while developing
Instead of an XCOM-style non-linear the game. PC gamers can totally accept a
campaign, Beast throws you into work-in-progress project, but striking that
missions one after another, sandwiched balance between something that’s
between cutscenes. There’s also a actually playable while still being rough
second story running parallel to Anton’s, around the edges is key.
where you’re controlling a rebellious “As this is truly an alpha version of the
prince and his mates. Unfortunately, it all game (which means actual early code)
flows together terribly, at first, with there is a lot of stuff planned to be
missions that are too short and a implemented, fixed, updated, balanced
narrative that doesn’t feel cohesive. and optimised before full release,” warns
This does improve once you’re out of the developer. And yeah, it is certainly a bit
the opening section, however, and this is rough. Character animations are sluggish,
also where Beast starts throwing in with awkward pauses between actions,
some management wrinkles. After and the cinematic finishers frequently see
around six missions, you’ll finally get to characters clipping through each other.
customise Anton, picking a premade Audio, meanwhile, is all over the place,
class and background, or making more requiring me to constantly raise and lower
granular choices. You can start the volume. I’m already getting really sick
recruiting soldiers, too, and equipping of the UI, too, which lacks clarity and
them with loot pinched from the demands too many extra clicks while
battlefield between each mission. offering too little feedback.
There’s a spot of resource But Beast also delivers fun right now,
management from this point on, as your too, with its brutal combat as well as Anti-hero Anton is
ammunition and healing items will run out squad and resource management ticking a mentally scarred
quickly and won’t be replenished boxes for me. With some refinement this war veteran.
automatically. This balances out the brutal is definitely a game I could see putting
effectiveness of ranged weapons. It’s very plenty more hours into.
tempting to wipe out enemies before they Right now False Prophet says it’s
can close the gap, but that might leave “committed to 2024” as a release window
you vulnerable in your next mission. Guns for Beast, so the game is expected to
in particular, then, are to be used leave Early Access in a matter of months
rather than years. In the meantime,
there’s good times to be had here, both
IT’S VERY TEMPTING TO WIPE when it comes to the violent scraps and
OUT ENEMIES BEFORE THEY the squad management. I’d hold off taking
it for a spin until it’s had a bit more time to
CAN CLOSE THE GAP stew, however. Give it a few updates first.
Fraser Brown
28
PREVIEW
Beast
29
PREVIEW
Moonlight Peaks
NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
2024 Little Chicken Little Chicken shorturl.at/dvBC9
30
PREVIEW
Moonlight Peaks
31
PREVIEW
The Inquisitor
NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
February 2024 The Dust Kalypso Media theinquisitor.game
32
PREVIEW
The Inquisitor
33
PREVIEW
The Inquisitor
RIGHT: Mordimer’s
hair-care secrets
remain undiscovered.
BELOW: The
inquisitor’s church
is a… humble one.
34
PREVIEW
The Inquisitor
WHETHER HE’S HUNTING he seems destined to blow the lid off, have
just a little longer to stew before the
A GENUINE VAMP February release date.
Ian Evenden
35
F E AT U R E
36
F E AT U R E
I C O N
O F
S I N
37
F E AT U R E
SIGIL II
or Doom’s 30th And I thought, “Yeah, I haven’t made that he says no, or doesn’t answer.” So I
anniversary, a bunch of levels…” In 2016, I made two did. I emailed him, and he was a huge
F legendary game
developer and
original Doom
Guy John
Romero has
levels that I released, but I hadn’t done a
whole episode. And so I thought: what if,
to celebrate the original Doom episodes,
I made another Doom level – or an
episode of nine levels? And that was the
Doom fan. He said he’d love it if his
music was in SIGIL.
38
I AM THINKING
WHAT DO I WANT THE
motif OF THE LEVEL
TO LOOK LIKE?
39
I WANT THIS TO FEEL
LIKE YOU’RE PLAYING
THE original game
AGAIN.
40
F E AT U R E
SIGIL II
walls. And then you see another lone level progression and revealing usually leave a little ammo there as a hint.
wall standing by itself in a little secrets. Are they back in SIGIL II? If you shoot the fire-blue texture, then it’s
Techbase – just a piece of a hallway. So I have those. I have them back. When going to open a secret door. It might not
So it’s like: what if a base was I started I came up with a checklist for be right next to you, but it will be
ripped apart in Hell? And you went SIGIL II, and the checklist has a bunch of somewhere close, and you can hear it.
from piece to piece, across lava and stuff on it. The number one on the list is: And that secret area has one human
stepping stones, and had to figure out I need to have, in every single level, more – just the lowest-level character – to kill
how to get from a safe part to the Baphomet eyes than SIGIL I. in Doom. It has some items to pick up,
other safe part, even though there’s all Level one in SIGIL I had the most. It and it’s marked as a secret. Which
kinds of crazy stuff? had five of them because I was training means that unless you find the fire-blue
So coming up with an idea like that is the player to shoot them to progress. room, you cannot ‘100%’ any level.
what I have to start with. It’s like, “This is And the funny thing is that that
kind of what it’s going to look like.” And Baphomet eye is either progress or a Doom famously has one of the most
as I started developing that look – if I secret. But in SIGIL I, I actually tied the active communities in PC gaming,
invent a new thing, I go back to where I second – when you start in that first making loads of extra content for
was at, and make sure that that was room, and you shoot the first eye, and the game. Is there anything you’ve
consistent with that new idea. it opens the wall to the next section; particularly been inspired by?
And then usually I kind of try – when you’re in that next section, the It’s funny because with the level
even at the very beginning of the idea second eye that you shoot raises a design perspective, the community
– to define the idea as much as I can platform out of lava so that you can has really gone in so many different
in that one specific location. So when progress. But it also raises a secret directions. As you can see, the
I continue, I have enough of the kind bridge behind you. So it’s a secret and MyHouse.wad release in March of this
of detailed design that I’ve come up progress. Not just one. year is really deep, and really complex,
with – and I put that into each new It’s used for a secret or progress. and does a lot of really great tricks
area, so that they’re all consistently There were five on the first level. In SIGIL with LINEDEFs and teleportation.
matching each other. II, there are eight on the first level. Pretty There’s so many cool tricks.
I’m figuring out, “What is the path much, they’re all progress. Some are There is also a newer one named
through this place?” I like to give players secrets through all the levels. But there’s Venturous that also does a lot of really
multiple ways of movement through a eight on the first level in SIGIL II. There great stuff. And people have been
space as soon as they start. Even on a are almost double the number of dumping a lot of time into creating
secret level it’s a really good idea… With Baphomet eyes in all of SIGIL II. So these things, and the community
the secret level, I wanted to create an there’s a ton of those. spends a lot of time playing them. And
homage to E1M1, E1M2, and E1M3 from There’s also a minimum of four there are rewards for these really great
the original Doom. secrets on every level. Those have to be masterpieces of mod design.
So when you start in the secret hidden all over the place. But, also, I’ve Doomworld puts out the Cacowards
level, it looks just like E1M1, but created a new kind of secret that is kind every year.
horizontally flipped. Even on the of a funny community meme, which kind There’s really great authors out there
original E1M1, you have a choice to go of makes fun of the FIREBLU1 texture making really neat stuff. They’re
BELOW: Doom’s
left or straight, and you can look to the that we had in Doom, which was such a experimenting. They’ve raised the detail
Plasma Rifle... one of
right. So on this one, when you start, PC gaming’s most bad texture that it’s funny. It’s just like level of what you could do on a Doom
you have the choice to look to the left iconic weapons. red and blue dots. It’s just really horrible. map to pretty amazing heights.
outside – instead of right, so I flipped it If you can find the FIREBLU1 texture For SIGIL, I’ve obviously seen a lot
– and then in front of you, you can on a level, then you need to shoot it. I of what’s happening in the community,
either go down some dark stairs, or
you can go left around the corner, or
you can go to the right and go up a lift.
So you have three big choices to
make. Where do you want to go? But,
obviously, as soon as you start, there’s
tonnes of monsters right there! You have
to try and get rid of them, and then
decide where you’re going to go next.
You don’t know the best way to go. You
have to kind of explore, and figure out:
what is the best way?
But the motif for that level was
taking pieces of the classic Doom
legend – not actually take them, but
make it feel like the original one, but
there’s something completely wrong
about them that’s been changed.
41
COVER
SIGIL II
and where things have gone in certain I do the first level last because by the a tester was playing the first level I
directions, like the invention of time I finish just about everything, I made, where they’ve never seen the
slaughter maps was a thing that people know everything about where the SIGIL Baphomet eye thing and they
started to finesse. player is going, the things they might don’t really know what to do, I’m not
So with SIGIL, my decision was: I need to know later, and the styles that worried that they don’t know what to do,
want this to feel like you’re playing the I’ve developed that I thought looked because I know that later when I make
original game again. It’s not running with really good in certain places. I can put that first level, I’ll teach them what to do.
different trends that are happening in all of that in that first level to really I really have not gotten any
the community. It’s basically going back hook a player into… Like, if they like comments from anybody saying that
to the reason why people wanted to do that, they will probably like what comes they did not know that they needed to
modding in the first place – it’s because later. It’s showing the player what shoot that eye. It’s like, there’s a reason
they were playing this kind of action. they’re going to see, and what they’re why that whole room is red, and the eye
Other people can obviously create going to experience. is green. It’s almost like obvious.
it, but I create it in my own certain When I was making, say, SIGIL I, I As soon as you do that, you know
way. And I also try to progress my started out with… the first level was forever what to do. It was really easy that
design as well. I’m coming up with going to be level five. It started to get too when you go into the next room, and you
stuff… Sometimes the way that I’m big. And then I moved it to level seven. go forward, I made sure that it appeared
coming up with a certain secret or When I’m making a level, where I start right in front of you again. And you know
teleporter or lift or whatever – I do it in the player, it sometimes ends up not to shoot that. You’ve now fully
a certain way that makes it like, “Wow, being where the player is going to start. understood what to do with those eyes,
I’ve never seen that before. I’ve never Sometimes I move the start to and now I can start hiding them.
put this together before. That’s somewhere totally different because it
actually kind of cool. What a neat doesn’t feel right, or I need that room to What would you say is your
idea.” So a lot of that is happening in be totally different. favourite level from SIGIL II?
SIGIL II’s design. I’ll put a certain number of, let’s say, Or the level that you think is the
Baphomet eyes on a level, but I know most devious?
I’ve heard that when making a new that when I make the first level, I’m going Jeez. They are all really good. They’re
episode for Doom, such as SIGIL II, to teach them what these things are. If really fun. I can tell you that level two is
you always design the first level last. someone was playing a SIGIL level – like, such a hard, devious map. Also what I do
Why is that?
I PLAY IN nightmare
mode, AND LEVEL
TWO IN NIGHTMARE –
I CAN BARELY GET
OUT OF THE FIRST
ROOM. IT’S SO CRAZY.
42
when I’m on Twitch – the viewers have the ability to pay these
bits, and tell me that they want me to play in nightmare mode.
So I play in nightmare mode, and level two in nightmare – I can
barely get out of the first room. It’s so crazy.
But when you start, there’s nothing. When you start on
level two, there’s nothing around. As soon as you start
moving, everything starts happening. And it’s crazy. Level
two is such a really fun level, and it’s so small, too. It’s such a
small level. It’s very devious.
Did you find that you had to question yourself when you
were building these new levels, and go, “What a minute,
how would I have done things back with Doom in 1993?”
It’s just natural. I don’t even have to think about that.
I’m making them just, like, original. Because… I’d say
because being in the tool, and having the limitations of
the data structure for the levels, dictates a specific type
each set has a specific theme. So I’m tying them together in the best thing that we can imagine years, which is not long. We were
that way. I think it’s going to be… you know, the level size will playing.” And that’s what we tried to making a new technology that far
get bigger as you get through the levels. I think it’ll start with a make. And then we moved on. surpassed the Doom technology, and
lot of smaller levels, and kind of move you through until the It’s just amazing that the design of so we felt good putting all the source
bigger levels are in the last two five-level segments. That’ll be that engine, and the data structure for out there for people, and putting it
where the biggest ones are at. the levels, was this perfect position of out as a GPL release that means that
just complex enough to make levels people can make commercial
Well, I will look forward to getting the super that are really fun to play, and they look products from it. It was like, “We want
shotgun back in action. really good, but easy enough to everyone to have this.”
Yes!
43
T H E H I S T O R Y O F
44
F E AT U R E
The History of Doom
he history of Doom
I’ve royally caco’d
is more than just this up.
the tale of how
John Romero and
John Carmack
came together to
create a PC
gaming phenomenon. The history of
Doom is the history of id Software
and the history of the FPS itself.
From the 1993 original to 2020’s
Doom Eternal, each new Doom game
developed by id Software has both
reflected the culture of the studio at
the time, and moved the needle of the
FPS in some manner.
Doom
as “very simple, very Wolfenstein”.
Why do we worship the second true
FPS ever made, and not the first?
RELEASED 1993 DEVELOPER id Software Clues to the answer can be found in
those same reviews. Doom may have
been built upon the same principles
he development of as Wolfenstein, but everything about
1993’s Doom is one it was so much more vivid and
45
F E AT U R E
The History of Doom
Yet this doesn’t explain why the medium detail mode” that “triples
same thing didn’t happen to Doom the speed of the game on slower
when, for example, Quake launched. machines”. This, combined with its
By now, Doom has been surpassed initial shareware release, made Doom
technologically countless times over, a hugely accessible game. That
yet its reputation remains intact. accessibility has only grown over
Some of the reasons for this are the time, to the point where Doom will
same that made Doom such a run on everything.
phenomenon in the first place. Its There’s one final reason why
infernal sci-fi aesthetic is more vivid Doom remains such an enduring
and distinctive than many shooters phenomenon, and it’s hinted at in
that would come after it. The game’s Monsters from the Id. Wolfenstein’s
deviously intricate levels have also launch saw an unexpected “cottage
stood the test of time, thanks to the industry of hackers” who “hacked
design talents of Romero and Sandy map editors, bitmap editors and
Petersen. As described in David sometimes entire modified games”.
Kushner’s Masters of Doom, “Romero Although Wolfenstein’s publisher
had a knack for staging the battles, Apogee believed these “mutations”
letting the player win one round, hurt sales, id felt “that people have
then pummelling him with a storm of the right to make whatever use of the
enemies.” Petersen’s levels, were game that makes them happy”.
“cerebral and strategic”. Id Software’s attitude toward
There are other reasons too, one other designers’ use of its tech,
of the main ones being its culminating in the release of the
accessibility. Doom wasn’t just game’s source code in 1997, would
visually cutting edge, it was hugely prove to be the most important
well optimised. As noted in Monsters decision in sealing the legacy of the
from the Id, Doom’s engine “has a original game.
Doom II
Doom’s weapons
remain hugely
satisfying to wield.
F R O M D O O M G U Y T O D O O M S L AY E R
How Doom’s protagonist evolved into the ultimate killing machine
DOOM/DOOM II DOOM 3 DOOM (2016) DOOM ETERNAL
The original Doom For Doom 3, id The 2016 reboot Where the reboot
Guy is a ripped Software strove shifted its avoids giving the
fellow wearing a to humanise the emphasis. Slayer much
green suit and a Doom Guy, making Renaming him the backstory, Eternal
grey helmet. But his musculature Doom Slayer, it emphasises it,
players will be far less exaggerated, avoided showing characterising him
more familiar with and occasionally his face and as a general of the
his many facial allowing him to doubled-down on Night Sentinels. We
expressions, the display glimpses of his aggressiveness, also see his face,
alternating side fear, such as when hinting that there and hear him speak
glances, and the he encounters that might be something for the first time,
evil grin when he game’s towering more than human even if it’s only
picks up a weapon. CyberDemon. about him. about four words.
46
“ID HAS MANAGED TO IMPROVE
WHAT WAS ARGUABLY THE
most playable game ON THE PC”
his autobiography, John Romero and assets, Doom II does add some our most brutal weapon, the BFG”. Although added out of
notes that, “During an early design features that would be important in convenience, the super shotgun quickly became one of the
meeting, we agreed that the the series’ history going forward. series’ most iconic weapons. Alongside this, Doom II also
formula for Doom was perfect and Most significant of these is the adds interesting new enemies like the Revenant and the
that the new game should just double-barrelled super shotgun, Archvile, as well as the titanic Icon of Sin.
build on what we started without which according to Romero was While offering nothing like the leap Doom has made
breaking the underlying game feel added specifically because it could over Wolfenstein, reviews of Doom II were nonetheless
players loved.” share the same number on the ecstatic. In PC Gamer’s review of Doom II, which
keyboard as the shotgun. “We didn’t awarded the game 95, Gary Whitta highlighted the more
While primarily an expansive level want to tie a new weapon to 8, nuanced enhancements the game made over the original.
pack using most of the same features because the 7 key already controlled “The puzzles are more complex, routes more maze-like
and things like weapons and secret doors more difficult
to find. Perhaps the most noticeable aspect of Doom II’s
Doom II placed new design, however, is the overall mood and tone. It’s
more emphasis on that much darker and more sinister.” Edge, which had
moving elements.
awarded the original Doom a 7, gave the sequel a 9,
stating: “Id has managed to improve what was arguably
the most playable game on the PC.”
Doom II would be nothing without the foundations
laid by the original. But there’s a case to be made that,
today, the original Doom would be nothing without its
sequel. Because of its slightly more advanced feature-set,
the vast majority of Doom mods are actually built for
Doom II, and the modding community has played an
enormous role in keeping the original games alive while
bigger, more refined shooters have grown around it. So
while Doom II may be the least revolutionary of the
mainline Doom games, it’s also, possibly, the most
important to the series’ longevity.
47
F E AT U R E
The History of Doom
Doom 3
Wolfenstein was met with at E3, and survival horror experience, one built not around
excitement about what we can do generating a sense of power, but a sense of fear. Speaking
with the latest rendering technology”. to Polygon in 2012, id Software CEO Todd Hollenshead
RELEASED 2004 DEVELOPER id Software This last point also hints at Carmack’s explained how the game’s combat was designed around
influence on the project. Of all the your flashlight, which pierced through the gloom. “The
y the time Doom 3 Doom games, Doom 3 is the one purity of the game is that you could either have the
entered development, where the art and design revolves flashlight, or have the gun, it was just a choice you had to
B id Software was a
very different studio.
The challenging
most heavily around the technology.
Its unified lighting and shadowing
system enabled most of the game’s
make in the game. I think that, for the game we made at
the time, it was the right decision.”
48
diminished, with a gradual
Doom 4’s brown
acknowledgement that although its aesthetic marks it out as
visuals may be atmospheric, its a late 2000s artefact.
combat is flat and sluggish, and its
environments cramped and
constraining. Id Software itself
backtracked on some of the game’s
ideas post-release, altering the
flashlight for the game’s BFG edition
so players could switch it on while
holding their gun.
Doom 3 may have been a
technological marvel, but outside
of that, in areas like storytelling
and combat design, it is heavily
influenced by what other games were
doing at the time. FPS conventions
had changed dramatically in the
years surrounding Doom 3’s
development, with an emphasis on Doom 4 had been developing a “rework” of
‘realistic’ level design, scripted RELEASED N/A DEVELOPER id Software
Doom II, one so heavily inspired by
storytelling, and cinematic action. Call of Duty that there were in-jokes
In his review, Atherton refers to it referring to it as “Call of Doom”. “In
as “quite literally 21st century Doom”, d Software followed Doom order to be a big shooter these days,
a point that retains its relevance.
To reiterate Hollenshead, for the
I 3 with the expansion pack
Resurrection of Evil (which,
you have to have some amount of the
big, bombastic movie experience,”
game id made at the time, it was in another concession to popular one source stated, while another
the right decision. But in the years trends, featured a Half-Life 2-style lamented that the “horror and shock
to come, this receptiveness to gravity gun) before moving onto its elements” were “bookended by
trends would cause more serious next project, the post-apocalyptic pointless shooting galleries”.
problems for the grandaddy of shooter Rage. But this wasn’t the Where Doom 3 was receptive to
first-person shooters. only game id had in the pipeline. At the ideas of shooters surrounding it,
QuakeCon 2007, John Carmack Doom 4 was, by all accounts, in thrall
hinted that a new Doom game was to them, sacrificing the fundamental
in development, with Doom 4 being DNA of Doom in favour of what was
informally revealed the following believed to be popular. This was
year via a recruitment ad. confirmed by Tim Willits in an
interview with IGN in 2013: “Every
“I THINK THAT, Snippets about the game trickled out
across the next few years. Speaking
game has a spirit. When you played
Rage, you got the spirit. And [Doom]
FOR THE GAME to GameSpot in 2009, Hollenshead
stated that Doom 4 was “very much
did not have the spirit,” he explained.
“It didn’t have the passion and soul
deep in development”, and that of what an id game is. Everyone
WE MADE AT THE “everything I’ve seen on it is classic
Doom”. When asked how it related to
knows the feeling of Doom, but it’s
very hard to articulate.”
TIME, IT WAS Doom 3, Hollenshead’s answer was
unclear, “It’s not a sequel to Doom 3,
By the end of 2013, id Software
was a very different studio to the
THE right
but it’s not a reboot either. Doom 3 one that had made Doom 3. John
was sort of a reboot. It’s a little bit Carmack left the studio in November
different from those.” that year. The company was now
DECISION” Yet no specific information about
Doom 4 emerged until 2013. And
owned by Bethesda, and Doom 4 had
been scrapped. Id had forgotten how
when it did arrive, it wasn’t good. A to make Doom, and it would spend
report by Jason Schreier for Kotaku the next few years learning how to do
stated that, for the past five years, id it all over again.
February 1, December 10, October 10, August 6, August 3, November 22, May 13, 2016 March 20, October 20, March 18,
1991 1993 1994 1996 2004 2013 Doom (2016) 2020 2020 2021
id Software Doom Doom II John Romero Doom 3 John Carmack released Doom Eternal Ancient Gods Ancient Gods
founded released released leaves id released leaves id released Part 1 released Part 2
Software Software released
49
F E AT U R E
The History of Doom
Doom (2016)
games as the driving force of linear, singleplayer action. Where Doom 3’s development had
Even linearity itself was beginning to be challenged by revolved around new technology, the
vast open world RPGs like Oblivion, a factor id Doom reboot’s development was
RELEASED 2016 DEVELOPER id Software Software tried to capitalise upon early in the semi- driven by game design. At the heart
open, vehicle-strewn wastelands of Rage. of this was the reboot’s glory kill
system, through which players could
ith hindsight, it seems With Doom 4, id Software was trying to rule a kingdom perform grisly melee executions of
obvious Doom 4 was with shrinking borders. By 2013, that kingdom was pretty demons to gain additional health,
50
kill system, as well as the inspiration for some of the Stratton cites a moment early in the awarding it a score of 88. That might
push-forward combat.” game designed very much to set the be a little lower than the 90 of Doom
tone. “That first thing, where Samuel 3 and the 94 of Doom II, but it’s
HYPERREAL COMBAT [Hayden] tries to talk to you and you worth noting that not everything in
As early as mid-2013, id Software had a playable core to throw the monitor away, that was Doom’s reboot worked. If you forgot
Doom that Stratton says was “as solid as anything we’d very much, ‘I‘m here to kill demons’.” that Doom 2016 shipped with a
done prior to that” aggressive, propulsive and, above all, The end result was a renewed multiplayer mode, for example, that
fun. All the other creative decisions emanated from that vision for the linear, singleplayer FPS, wouldn’t be surprising given how flat
core. The level design, for example, should take the polar opposite of id Software’s and lacking in personality it was. The
inspiration from multiplayer arenas, facilitating the plans for Doom 4, and something game also featured a ‘Snapmap’ level
players fast movement abilities. The art should be bright largely out of step with popular FPS editor that was interesting in theory,
and vivid, like a comic book or heavy metal album, to conventions of the time. It was also but too constrained in its toolset to
complement your character hyperreal combat capabilities. excellent. “With Doom’s campaign, id facilitate a mapping community.
Even the game’s technological focus was influenced by Software found a sweet spot nestled Crucially, though, the important
the core design philosophy, with id’s engine devs somewhere between nostalgia and part of Doom’s reboot, the
prioritising performance for id-tech 6 and targeting the modernity that celebrates the pulpy singleplayer campaign, worked.
best-looking experience at a consistent 60fps. sheen of big-budget shooters and Moreover, it proved that linear,
Perhaps most importantly of all, id decided the story resurrects an intense, simplified focus singleplayer shooters could still be
should never take precedence over the action, echoing on the shooting itself,” wrote James innovative and successful at the
John Carmack’s design thoughts for the original Doom. Davenport in PC Gamer’s review, highest levels of development.
THE ULTIMATE DOOM FINAL DOOM 1996 DOOM 64 1997 DOOM RPG 2005 DOOM VFR 2017
1995 A standalone ‘third entry’ in the An entirely separate version A mobile version of Doom with A short VR spinoff based on the
The retail version of Doom, sold Doom series, built by TeamTNT of Doom for Nintendo 64 added RPG elements developed Doom reboot. The F stands for
with an additional episode. and Dario and Milo Casali. developed by Midway Games. by John Carmack. exactly what you think.
51
Doom
Eternal
RELEASED 2020 DEVELOPER id Software
B Doom’s monstrous
reputation is no meant
feat, and you’d think
that id Software would be satisfied
with what it pulled off in 2016’s
reboot. But the studio believed it
could do better. “As fun as the last
Doom was, there was a monotony
to it,” said Marty Stratton to PCPP
in 2019. “In the later levels
especially it felt like corridor, arena,
corridor, arena.”
52
F E AT U R E
The History of Doom
53
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DARKTIDE horror-averse self desperate to curiosity is going to get the
dig deeper into its mysteries. better of you. The fishing is so
That doesn’t just come from simple and satisfying that you
Robert Jones: Even knowing leading to a ‘Very Postitive’ the seas you sail, but also from get greedy, stay out a little too
Fatshark’s heritage in needing badge of honour. the twisted aberrations of long, and face the
to seriously keep developing its Sean Martin: It was hard not to different fish you can find consequences. The sea turns
games after release, I was still be initially disappointed by lurking around. I’ve never against you, eyes appear in the
absolutely mad as hell when Darktide, especially when it been so psyched to fill an distance and rocks jut out of
Warhammer 40,000: Darktide came with such a strong encyclopaedia with catches the water where they didn’t
launched. The game was not foundation of gameplay and a that have a thousand eyes, before. At any point, you
only so janky and broken that, unique perspective among most rotting flesh and bulging boils. could’ve turned back before it
one time, it took me seven 40k games in terms of Sarah James: This isn’t the got too late, but you didn’t.
crashes with restarts to finish a highlighting the human sort of game I’d have thought Dredge is a fishing game, but
single run, but it also shipped characters in the setting. A would hold my interest for you’re the unsuspecting fish,
with key chunks of the game game set in a hive world long but, as Mollie points out, slowly lured into its ugly
missing. It wasn’t just me who co-authored by Dan Abnett the contrast between day and nightmare.
was spitting with rage, either, sounds like an absolute dream night almost makes Dredge Sean Martin: Dredge is a
with thousands of reviews on to me, so it’s a real shame that two games in one. You have brilliantly unnerving game.
Steam at launch leading to the it’s taken so long for Darktide to the relaxing serene fishing Even when there isn’t a sea
game getting a ‘Mostly get to a good place. But it is in a game while the light holds, but monster trying to chomp you,
Negative’ badge of shame. good place. Fatshark has slowly you’d better watch the time there’s this deep sense the
Despite this, though, I could but surely made good on its – if you get stuck far away world is wrong somehow –
see the potential for the game quality of life promises, plus the from somewhere to dock twisted out of shape like the
and noted that at the time. class overhauls add far more when darkness falls, you’re mutant fish you haul aboard.
When it worked I had a blast. A variation to playstyle. Hopefully
year later and Darktide, while now the game is stable, it can
still recognisably the same start fulfilling the narrative
game, has gone through a vast promise of Atoma Prime and
amount update patches that the setting’s potential.
have brought the game to the Robin Valentine: The thing
level it should of been at about Darktide is, the core of it
launch. And crucially, despite a has always been good. The
rocky first year, the game and shooting is explosive and loud,
community still very much feel the atmosphere is perfectly
alive, and more upgrades are grimdark, and the music finds a
incoming from Fatshark, too. wonderful new sound for the
This is a game that is absolutely Warhammer 40K universe.
ongoing in the right direction, Now I take every new patch as
something evidenced by recent just an excuse to dive back into
Steam reviews of Darktide now blasting heretics.
57
GAME OF THE YEAR 2023
BEST
STORY
2023
ALAN WAKE 2
Jacob Ridley: A blend of entertaining horror the surface once again in an – the seamless blending of
and surreal scenes, Alan Wake 2 manages to America gone sour. I am now traditional cutscenes, live
keep you along for the ride through every twist so much more appreciative action sequences,
and turn. You might find yourself trapped in the of that first game, knowing it conversations, manuscript
Dark Place and a never-ending talk show, but led to this. pages and documents, radio
you can always rely on quality case work and a As much as Alan Wake 2 programs, TV commercials,
fine attention to detail to figure out what the consciously references The music, environmental design,
heck is happening in the woods in Washington. Return and the 2014 mystery investigation pinboards… it’s a
Fraser Brown: I’d be happy to play an entire classic, True Detective, it game about writing but also a
game as Saga, Alan’s new FBI buddy. I don’t like doesn’t feel game full of
playing as a cop, and the FBI are the worst kind, imitative. This writing, all of it
but I’m a sucker for a game that properly lets
you get stuck into the investigative side of
is a
phenomenal A GAME ABOUT woven together
so densely into
police work. Connecting clues with string and horror story, WRITING BUT this big, weird,
profiling characters with Saga’s supernatural
skills was honestly a lot more fun than shooting
and a technical
achievement as ALSO A GAME messy, totally
unique
spooky shadow monsters. I know we’ve given well, marrying FULL OF WRITING perspective.
this Best Story, but for me it’s all about the some of the Remedy’s
police procedural stuff. most enthusiasm and
Ted Litchfield: When it comes to videogame photorealistic graphics I’ve creativity just bursts out of
Twin Peaks riffs released in 2010 and filtered ever seen with inspired art every pore of the experience,
through a non-US perspective, I always direction. and that’s such a magical thing
preferred Deadly Premonition to Alan Wake. Robin Valentine: We’re giving to see in a big budget,
Alan Wake 2, though? This is the first thing, Alan Wake 2 Best Story, but technical showcase of a game
the first work of fiction to hit the same you could just as well call it like this. So it’s exciting that
sweet spot for me as Twin Peaks’ perfect Most Story. The thing that’s so this feels like only the
third season, The Return, showing the striking for me about the game beginning of a new connected
passage of time weathering characters you’ve is how many different, layered universe that brings together
come to know, their unresolved crises rising to ways it gets its narrative across all of the studio’s work to date.
58
PERSONAL PICK
BEST
ADVENTURE
2023
TYLER COLP
Honkai Star Rail
Honkai: Star Rail’s depth is
59
GAME OF THE YEAR 2023
PERSONAL PICK
BEST
DESIGN
2023
JOSHUA WOLENS
STONKS-9800:
Stock Market
Simulator
An ’80s Japan-themed stock
trading sim still in Early
DAVE THE DIVER
Access, Stonks hit Steam in
July and hasn’t left my SSD Fraser Brown: There should be too much going tutorialising or overwhelming you with tasks. It’s
since. You buy and sell shares on in Dave the Diver. You’ve got a restaurant to a very cosy game, but also a really elegantly
via a mock PC-9800 interface manage, fish to collect, mysteries to uncover, big designed one.
while pitch-perfect city pop ol’ sharks trying to eat you, and some roguelike Chris Livingston: I’ve never played a game and
plays in the background, elements that would normally stress me out – thought, “Gosh, I wish this had more cutscenes
building up your network, but this scuba adventure is, miraculously, never in it.” But the cutscenes in Dave the Diver are so
picking up stock tips, and anything less than effortless and elegant. It has darn good I’d actually plunk down cash to buy an
possibly falling in love with the chill vibes of a summer holiday spent on a Extra Cutscene DLC pack. They can be serene
your assistant. boat, all sunny skies and Hawaiian shirts, and and enchanting, such as the first time Dave sees a
despite my long list of tasks, I whale the size of a submarine or
never feel burdened or busy. meets a playful dolphin. They
Pure joy.
Robin Valentine: Really there’s
THE CUTSCENES can be ominous as the massive
eyeball of a giant squid rolls over
not much Dave the Diver does ARE HILARIOUS and focuses on him, or exciting,
that hasn’t been done before.
You’ve farmed and fished and AND BEAUTIFULLY like when a big boss like a shark
or giant crab first menacingly
waited tables in videogames ANIMATED appears and its name slams onto
before, and it doesn’t really the screen like it’s being
PERSONAL PICK iterate on any of those basic ideas introduced in a Guy Ritchie
to any wildly innovative degree. What makes it movie. Mostly the cutscenes are simply hilarious
so special is the way it just keeps piling in all of and beautifully animated, like when Chef Bancho
those ideas, constantly expanding the experience unlocks a new recipe and has an overdramatic,
so that any time you’re starting to feel like you’ve anime-inspired cooking session with his flashing
seen everything it’s got to offer, it reveals yet blade, or a skeptical customer has an out-of-body
another layer. It turns that moment of discovery experience when tasting a new dish and ascends
– of realising a game is more than you thought it into a cloud of hearts or has a vision of crashing
was – into the core joy of the game. And it waves and glowing jellyfish. Like the sushi itself,
manages it without getting bogged down in these moments are exquisite.
ROBIN VALENTINE
Viewfinder
You spend long enough in a job
like this, playing dozens of
games every year, and you
start to think there’s nothing
left that can surprise you.
Viewfinder… well, it definitely
surprised me. Even beyond its
central trick it’s an absolute
barrage of incredible optical
illusions and digital magic
tricks that really makes
you realise how much room
there still is to innovate in
videogame worlds.
60
BEST
OPEN
WORLD
2023
TCHIA
Chris Livingston: I love open then shove into vending
world games, but such a machines to get new outfits
familiar formula has been and skins – far more satisfying
BEST established that so many of
them wind up feeling
that just seeing a number on
your stats page. And the
SHOOTER predictable. Collection quests,
treasure hunts, minigames,
island-wide treasure map hunt
in Tchia is the best since
2023 gliders for getting around… RDR2’s – maybe even better,
these things aren’t bad, but because Arthur Morgan
they’ve grown a bit stale. Tchia couldn’t soul-possess a dog to
has these elements too, but dig up a treasure chest or a
puts such a fresh spin on them crab to snip the lock. Not only
REMNANT 2 they feel brand new. is Tchia’s open world beautiful
Soul-jumping is the to explore, there’s so many
highlight of the traversal inventive ways to explore it.
Harvey Randall: Remnant 2 everything, but there’s an entire system, and means that in Wes Fenlon: Kind of incredible
came at a difficult time, landing Archetype which revolves addition to the gliding every that the first PC game to
in the middle of some around having a dog so I’m other game has you can also follow up on The Legend of
absolutely smashing games – willing to give the game a pass leap into a nearby bird to go Zelda: Breath of the Wild’s
though it’s still one of my on that. With a bunch of from drifting to actual soaring. systems-driven open world
favourites from this year. It quality-of-life improvements Tchia can fling her soul into potential would be from a
crushes its predecessor already patched, and three everything from fish to deer to team of only 120 developers.
Remnant: From the Ashes in DLCs on the way to flesh out rocks, making each trip across Wait, sorry, 12 developers. Not
every conceivable way, while the world, I’ll bet my fair share the island an exercise in only is the game adorable, it’s
still being the most inventive of of scrap that Remnant 2 will kinetic improv. Its minigames full of “holy crap, that works?!”
2023’s Souls-like offerings. only get better with time – and are wonderfully inventive and traversal options, from bobbing
One moment you’re blasting it’s dang good already. Gunfire original, too: rock stacking, back and forth on palm trees
your way through a plague- Games scored a bullseye. cliff diving, totem carving, and to slingshot yourself to
stricken techno hellscape, the Rich Stanton: In a year that elaborate musical challenges chucking a coconut off a cliff
next you’re battling a fairy king wasn’t so stuffed with classics using her playable ukulele. and then soul-jumping into it
in a shining storybook castle. Remnant 2 may have stood out Every open world game has in midair. Tchia makes me
Its levels are procedurally a lot more, but this is one of the trophies for completing wonder why so many triple-A
arranged, but they still manage few 3D action games that’s ever challenges, but there’s another games are obsessed with
to feel textured, with hand- successfully adapted roguelike twist in Tchia. The trophies creating giant open worlds,
crafted encounters and secrets mechanics, a game where you win are physical objects only to be so uncreative in how
to discover. One unlockable you’re actually excited to see you can stick in your pack and you get around them.
archetype even spawned a what fantastical nonsense it
whole ARG-style hunt and a throws up rather than bored by
Discord server of dataminers repeating patterns. The bullet
hellbent on uncovering it. hell-inspired combat is precise,
The RPG side to this tense, often devastating (for
multiversal shoot-’em-up is you) and the looping RPG-lite
stellar, too. You can combine levelling structure makes even
two of its classes (called its very good predecessor seem
Archetypes) at a time, you have like a trial run. Remnant 2’s one
a bunch of rings and amulets all of those sequels that does
with powerful effects, and everything the first game did
there’s a broad spread of boss but bigger and better, fixes
weapons, mods, and mutators pretty much every beef I had,
to attach to your guns. The only and is a rarity in being a
downside is that it takes a little Souls-like with plenty of
elbow grease to really unlock its own ideas.
61
GAME OF THE YEAR 2023
BEST
ACTION
2023
ARMORED CORE VI
Ted Litchfield: When I fired up Armored Core VI memorable. The way new mech parts are powering
for the first time, I felt like Milhouse playing FromSoftware rolls out new you up, and how much you’re
Bonestorm in the Simpsons, the protagonist of story options in your second and sharpening your skills until you
every ’90s videogame ad physically blasted back third playthroughs dovetails ascend to a higher plane of
into their chair by what they were playing. This is with the power curve, too, existence. Anyway, best mech
one of the best 3D action games I’ve ever seen, which works something like game ever made.
better even than FromSoft’s previous dinger, this: Cool > Ouch > Cooool > Shaun Prescott: Armored Core
Sekiro. Armored Core VI is a generous font of flow Fuuuu > Hell Yes > F@*# you > VI didn’t win Best Story but if
state kills piloting a ten-metre-tall mech in I. Am. Unstoppable > How the there was a category for Best
between the crumbling tenements of an $#*% do I beat Atmosphere, it’d
impoverished world. It’s also a surprisingly that??? > Now I have to win.
thoughtful bit of science fiction, casting you as this
put-upon cog of an unthinking corporate war
am become
mech, and my I FELT LIKE The absence of
even the briefest
machine, the victim of indeterminate, life-altering blade shall MILHOUSE glimpse of an
augmentation surgery who slowly wakes up to
their own potential to write the history of planet
pierce the
heavens PLAYING actual flesh
world visage has
Rubicon. Armored Core VI has a similarly By my third BONESTORM a brilliant
abstracted, surreal approach to the mercenary run, with my cumulative
fantasy as Metal Gear Solid V, and Armored Core mech fully effect. This
VI uses this simultaneously exhilarating and upgraded and my skills game is goddamn cold, and as
dehumanising setup as a launchpad for a twisting, sharpened, I was absolutely thematically impenetrable as the
mind-bending story that only fully reveals itself embarrassing enemies that had tank-tread AC I used to trounce
after multiple New Game Plus runs. once given me trouble. You have most bosses back before
Wes Fenlon: During this year’s GOTY debate, Ted not seen a bigger clown than FromSoft balanced that build
and I both joked that Armored Core VI should win Baltheus, act one’s hard boss – I into oblivion. Its landscapes are
Best Story. Neither of us were actually joking. The sent his Pagliacci ass to therapy. unutterably bleak, and its moral
sci-fi dystopia vibes are impeccable, but it’s really The real elegance – and thrill world daringly hopeless. I didn’t
the way every branching path plays out across – of Armored Core VI is that it’s love being in this world, but it
three runs that makes Armored Core VI so always hard to tell how much evoked strong emotions in me.
62
PERSONAL PICK
BEST
STEALTH
2023
SEAN MARTIN
Dead Space
Remake
SHADOW GAMBIT: It’s easy to forget Dead Space
in a year where both Resident
63
GAME OF THE YEAR 2023
BEST
FIGHTING
GAME
2023
STREET FIGHTER 6
Tyler Wilde: Thanks to the store in Akihabara while on
deeper-than-usual tutorials and vacation to buy the buttons to
practice modes, I finally build a fight stick.
BEST
understand Street Fighter Mollie Taylor: Street Fighter 6 is
basics that have eluded me for the first 2D fighter I’ve given a
decades – I seriously never
knew what people meant by
damn about in a hot sec. It’s
done a fantastic job of making REMAKE
‘cross-up’ before this game. (I itself approachable to 2023
have not historically been very newcomers, with a healthy
good at Street Fighter.) That mixture of casual and veteran
alone has made Street Fighter 6 modes to satisfy all tastes.
exciting for me, but I also like While the new Drive Rush
the goofy story mode. I made a mechanic has split opinion in SYSTEM SHOCK
character based on me – with the community, the shakeup
slightly larger biceps, sure, and has made the competitive side
yeah, inhuman quads, but of things a blast to watch. I Robert Jones: Nightdive shooters – every piece in
basically me – and watching my sincerely hope more fighting Studios absolutely knocked it System Shock’s arsenal feels
new Street Fighter self meet games have a training and out of the park with the System good in the hand, and I’d
Chun-Li felt weirdly like online mode as great as Street Shock Remake, somehow especially like to shout out my
actually meeting a celebrity. Fighter 6’s, and I certainly achieving the near impossible love, the Laser Rapier, which
Better, really, since Chun-Li wouldn’t complain if more of balancing act of remaining allows for a surprisingly-
taught me how to fight, but the them had an incredibly goofy incredibly faithful to the effective melee ambusher
one time I met Jack White he story mode too. groundbreaking original game, playstyle. I was surprised too at
didn’t teach me how to play a Rich Stanton: As a longtime SF which is considered the how much I got on with System
vintage guitar. player and fight stick grandfather of the immersive Shock’s navigational challenges.
Wes Fenlon: Street Fighter 6’s aficionado, probably my sim genre, while also totally It’s not a game that holds your
story mode is goofy. I’m fully favourite part of SF6 is the overhauling many of the hand or provides quest
bored of the Mortal Kombat modern controls. I don’t use original game’s now antiquated markers, but I was never
style of cutscene-fight-cutscene. them, but it’s opened the game systems. And it did this despite frustrated the way I often get
Treating Street Fighter’s stars as up to such a wide audience that making the tough decision to with Metroidvanias, and
celebrities in their own world multiplayer feels incredibly reboot this remake totally wandering Citadel’s halls,
was a stroke of brilliance and diverse, every roster character during development, too. But it bopping guys with my rapier or
opens up so much comic rocking up at some point, and is testament to the dedication blasting them away with the
potential. I had so much fun lots of lovely special attack and skill of Nightdive’s devs SMG proved a delightful way to
with Street Fighter 6 this year spamming that I can brutally that it pulled it off and while away some evenings.
that I went to an arcade parts punish again and again. delivered a game that today has Phil Savage: In a recent
‘Very Positive’ review scores on interview, Nightdive’s Stephen
Steam from literally thousands Kick told us that he expected
and thousands of PC gamers. the studio to take some heat for
Ted Litchfield: I knew Looking not adding waypoints to the
Glass Studios’ 1994 classic by remake. I’m actually surprised
reputation alone when I dove at his surprise. Often the real
into the System Shock Remake, problem with going back and
so it speaks to both the playing an old classic is how
timelessness of these largely- antiquated the control system
unchanged maps and feels. If the basic process of
Nightdive’s incredible work interacting with a character
modernizing the gameplay that feels off, then I find it hard to
I loved every minute of it. push through and get invested
I can’t quite put my finger in a game. I don’t want a
on it, but the gunplay here just streamlined experience, I just
satisfied me like few other want the basics to feel solid.
64
GAM E OF
THE YEAR
2023
65
REVIEW
Cities: Skylines 2
THINNER CITY
CITIES: SKYLINES II is a lot bigger than the original, but not quite better
By Christopher Livingston
A
ttention citizens! You may have noticed two exciting new mega-metropolis filled with towering
features in our fair city. The first is the Large Hadron NEED TO KNOW skyscrapers, airports and harbours,
Collider, an extremely massive and expensive scientific and thousands of simulated citizens.
facility that will inspire an interest in education and boost WHAT IS IT? There are some big early game
Colossal Order’s urban
our tech industry! The second new feature is that, due to the city builder sequel improvements over the original
heavy infrastructural demands of the collider, every sewer in the city is Skylines, like the ability to import
backed up and none of your toilets will flush. EXPECT TO PAY electricity from another unseen city
$69.95
by simply attaching your power lines
Not to worry! To fix that I’ll just buy moving parts that improves on many DEVELOPER to theirs. Not having to immediately
more land so I can build additional of the systems and features of the Colossal Order build a huge polluting power plant
groundwater pumping stations and original game. But like a scientist who PUBLISHER not only saves money but precious
water treatment plants – or at least I can smash atoms but not flush their Paradox Interactive space on your starting map square.
would do that if I hadn’t spent every toilet, it’s let down by some small yet REVIEWED ON An even better perk: When I later
last penny on that big collider thingie. important details. Cities: Skylines II Intel i7-9700K, 16GB had both the cash and the room to
Time to mess with some budget is much bigger than the original, but RAM, Nvidia GeForce build a couple big stinky power
RTX 4070 Ti
sliders and take out a unfortunately it’s not plants of my own, I was able to
huge loan I’ll probably better – at least not yet. MULTIPLAYER export my surplus electricity back
never be able to pay Drawing roads No down those same power lines and
back, so expect higher and snapping ON THE GROW LINK
paradoxinteractive.
make some extra money.
taxes, fewer firefighters
and ambulances, and
them together As in the first game,
you begin with a small com/games/
It’s instantly easy to see how
much work went into creating better
please, please try not to is smooth square of land on a
cities-skylines-ii
road tools for the sequel. Drawing
use the bathroom for and easy giant slice of map. You roads and snapping them together is
the next several years. start laying down smooth and easy, as is upgrading
I’m highlighting my roads, zoning for those roads later with new features
questionable skills as mayor because residential, commercial, and – lines of trees, grassy strips, and
my multi-million dollar large hadron industrial areas, and watch as little tram lines for public transportation
collider breaking plumbing is bitty homes and businesses begin to can be placed directly onto existing
symbolic of Cities: Skylines II itself. spring up. Then the delicate dance roads with zero fuss. Toggles let you
Colossal Order’s new urban city begins as you try to balance budgets draw parallel roads and even entire
builder is huge and impressive, a and costs while expanding from a grids with perfect angles and spacing.
complex machine with tons of small town to a booming city to a Even the world’s sloppiest mayor
66
Some buildings can cost
millions to construct
and maintain.
67
RTraffic
E V IisEanWissue, but not
nearly as much as it was in
the original.
68
REVIEW
Cities: Skylines 2
only three different tourist attractions game while I play Cities: Skylines II, I don’t wind up feeling as much
to build, and while there are several but it would be nice to zoom in and connection to the city I’m building
sports parks they’re all small, the sort see at least one little animated teen as I’d hoped.
you might find in an average-sized on a skateboard enjoying the
town. Cities: Skylines II has nothing half-pipe or kicking a ball around on BOTTLENECKS
like the huge gleaming sports the sports field – something to make Cities: Skylines II has performance
stadium from the first game that it feel like my citizens are actually issues. Some tinkering with default
feels suited for a major city. using them. settings improved my fps but at the
Zooming in close to spy on cost of lowering the level of detail
my city revealed a few other DECORATIONS or disabling systems like depth of
disappointing changes. In the Another detail a lot of players will field. I experienced a lot of random
original game it was fun to watch miss are props to decorate their cities FPS dips, slowdowns and hitches,
city services at work: firemen would with – you can plant trees (and those and sometimes complete freezes
race to a fire, get out of their trucks, trees will slowly grow taller over that lasted a few seconds, along with
and hose down the burning time) but placeable items like park visual issues like irritating shadow-
buildings with little hoses. Adorable benches, trash cans, fountains, and flickering on certain buildings. As
and live-saving! For those less other decorative props are oddly you’d guess, the bigger the city gets
fortunate citizens, coroners would missing from Cities: Skylines II, the more severe performance issues
drive up to a house which means fewer become, and while I expect plenty
and then wheel out a ways to decorate of optimization of Cities: Skylines
sad little body bag to I don’t wind up and customise. II to occur post-launch, right now,
their hearse before feeling as much A bit of silliness has it’s a bit rough.
heading for the fled the game, too. I As for the game’s other
cemetery. I was connection to scanned my busy city shortcomings, I’m optimistic there
disappointed to see the city I’m streets for ages and as well. The original Cities: Skylines
that in Cities: Skylines building never once saw a single improved massively after it
II, fire engines and truck with a giant hot launched – yes, mainly through
hearses pull up to the dog or donut mounted dozens of pieces of paid DLC, but
buildings they’re servicing but on the roof. In Cities: Skylines II, there were also lots of completely
there’s none of those wonderful delivery vans, no matter what they’re free additions alongside them, not
little animations. A moment later hauling, just look like boring old to mention the thousands of mods
the fire simply goes out or the delivery vans. The style and colours created by passionate community
deceased citizen is teleported to are muted, giving the game a more members. I’m hopeful Cities:
the hearse. Bummer. realistic and grounded look but Skylines II will someday become
taking away a bit of the fun and flash. a better game than the original,
HOBBIES Very little of what I’m talking instead of just a bigger one.
I see some citizens in the public about here has a real impact on how
parks I’ve built walking their dogs or the game actually functions, but it
practising yoga, but buildings like the does have an impact on how I play.
77
The city builder sequel
skate park and high school football With fewer reasons to zoom in close is packed with big
field never show any signs of life or to spy on the minutiae of the world improvements but
activity. I’m not asking to watch an I’m lording over, I find myself a fair share of
entire simulated high school football generally sticking to a bird’s eye view. disappointments.
69
REVIEW
Lords of the Fallen
L
ords of the Fallen’s 2023 reboot – which I’ll call Lords of the certain flower beds with a
Fallen from now on for brevity’s sake – is a big, heartfelt NEED TO KNOW consumable item, though you’re only
attempt to reinvent a franchise which came under heavy allowed to have one at a time. In
fire in 2014 for being one of the first Souls-like derivatives. WHAT IS IT? theory, this lets you set your own
A Souls-like with plenty
Truth be told, Hexworks has done a damn fine job. But of bosses, satisfying difficulty based on how much Vigor
although it’s with a heavy heart that I have to admit it, I haven’t (Lords combat, and a ton of – the game’s currency – you’re
of the) fallen in love. build variety willing to spend on seeds.
EXPECT TO PAY In practice it’s just a mandatory
I like Lords of the Fallen. Quite a bit, submerged. You can visit it manually, $89.95 Vigor tax. Vestiges are very few and
actually. It might be one of the best and dipping in and out is a big part of DEVELOPER
far between, and unless you want to
non-FromSoftware Souls games exploration. You can also peek into it Hexworks tear your hair out, you’ll be wanting
we’ve gotten so far. It oozes creativity, by holding your lamp up, using it to two to three seedlings at all times. I
PUBLISHER
its bosses are inventive and cool to pass through doors or along Umbral CI Games
can’t say the system accomplishes
look at, it has a huge platforms, without anything that more thoughtfully-
host of weapons and having to enter it fully. REVIEWED ON placed vestiges wouldn’t have.
spells to muck around Visually, the The lamp also gives AMD Ryzen 7 5800,
16GB RAM, Nvidia Visually, the Umbral is striking. It
with, and the Umbral Umbral is you a cool ability, GeForce RTX 3060 really feels like an alien world. I once
Lamp – which lets you Soulflaying, which lets came to a chasm, died, went to the
hop between the land
striking. It you yoink the spirit out
MULTIPLAYER
Umbral, and just had to stop and
Yes
of the dead and the really feels like of your foes. You can stare at the artfully-arranged corpse
LINK
land of the living
– adds a ton to the
an alien world use this to knock them
off ledges, or you can
lordsofthefallen.com
giants clinging to the cliff face. Using
the Lamp was a shockingly smooth
setting and the hit their soul directly to experience too, which I can only
moment-to-moment exploration. I make them vulnerable to attacks. chalk up to SSD magic. I’m one of the
can’t ignore some glaring design While the lamp itself stays fun to lucky ones, unfortunately – from my
thorns in Lords of the Fallen’s rose. play with throughout, I can’t help but temperature checks of the fanbase
The Umbral Lamp is great. To feel Hexworks could’ve done more after launch, the game’s had some
break it down, there are two realities with the concept. You’ll only typically major performance issues. It ran
in Lords of the Fallen – Axiom and use it to go through heavily- nicely for me, but your mileage may
Umbral. If you die in Axiom, you go signposted Umbral gauntlets, and vary considerably.
to Umbral, if you die in Umbral, while the Risk of Rain-style danger
you’re dead proper. But it’s more than counter is cool, I never maxed it out. SLAYING GROOVE
a second chance with a blue filter. The Umbral Seeds system, When Lords of the Fallen feels good,
The Umbral plays by different though? A swing and a miss for me. it feels really good. A lot of that’s
rules, steadily spawning deadlier You can plant your own vestiges owed to your character’s movement
enemies the longer you stay (bonfires, for Dark Souls vets) at – even at medium encumbrance, my
lamp bearer turned on a dime. When
you sprint you really motor, blitzing
across the battlefield like a bat out of
THE GANK SQUADS OF MOURNSTEAD hell. Brawling feels tactile, too. More
than once I slammed someone with
Or: my new sleep paralysis demons my knight’s big stonking sword and
cackled with joy as their corpse was
flung halfway across the room.
You can also time your blocks a la
Sekiro: Shadows Die Twice, whittling
away at an enemy’s posture. Once it’s
empty, you can trigger a satisfying
counterblow by either parrying them
CROSSBOWMEN THE DOGS TRASH GOBLINS HOTTEST TOPIC
These buggers fire Comes in three Divebombs you off Tailor-made to aggro again or hitting them with a
two bolts. You can flavours: normal, ledges, torpedoes onto you through fully-charged melee attack.
get their crossbow. armoured, explodes you at range, and walls and up ledges. Then there’s the Wither
It fires one bolt. when dead. All laughs at your poor Gets shy when you’re
Hexworks? Explain. are terrible. taste in fashion. in whackin’ range.
mechanic. Enemies can deal wither
damage to you with certain attacks,
70
FAR LEFT: Many
beasties feel ripped
straight from a heavy
metal album cover.
71
RIGHT: Vestige seeds
feel innovative, but
just become
frustrating.
Pieta asking me
impolitely to stop
parrying her.
72
REVIEW
Lords of the Fallen
but you’ll also take temporary right like I was playing a rhythm someone’ll punt a barrel down it.
damage if you block an attack game. Weaving in between those Any archer looming at the end of a
without parrying it. Wither damage bolts as I closed the distance was one hallway will have several nooks
can be healed back by whacking the of the most satisfying experiences with more bad guys protecting them
offending monster, but if you’re hit, I’ve had in a Souls game, period. as a rule, not an exception. Sure, you
all your withered health is gone. This My only complaint is that many can kite stuff, but that’s not
turns blocking into an engaging game bosses were so fair that they became particularly engaging.
of risk and reward, one to be applied too easy. Maybe it’s because I’ve still The sheer density of enemies is
as a strategy rather than in a panic. got that Sekiro-style parrying muscle a real problem, too. By the halfway
The magic system is memory burned into point, every combat encounter
the cherry on top, a my frontal lobe. That’s comes flavoured with an entourage of
genuine improvement The sheer fine – except there’s a dogs, archers, footsoldiers, zombies,
over other Souls-likes density of spanner in the works. zombies that can fling fireballs
in almost every way. enemies is A mechanical – sometimes they’ll just double up
Every character comes dissonance when it on the bigger, badder late-game foes,
with a ranged weapon, a real comes to the rest of the most of which have the ability to
like a crossbow or a problem, too game’s level design, create mines, sling magic, or close the
magic catalyst. You can which feels at times distance in a handful of frames.
enter a ranged stance like a pain machine It feels like a lot of these fights
that changes your usual hack-and- devised by a wrathful god. were built in a silo without proper
slash buttons into an assigned array consideration to the overall pacing of
of spells, kind of like aiming down A TALE OF TWO GAMES an area. Fortunately, further patches
your sights in a third-person shooter. To describe Lords of the Fallen’s have seen Hexworks make
Dipping in and out of spell-flinging is mid-to-late game areas as simply adjustments to enemy density in
quick and nixes D-pad fumbling. difficult seems inaccurate. They’re certain pain spots. But since running
All of this – the nippy movement, flooded with enemies and ambushes around and exploring forms the bulk
the strong tactile feedback, the – with placements that occasionally of a Souls-like game, it was enough to
versatile weapon movesets, the feel downright cruel. In your typical sour the experience for me.
elegant magic system, the emphasis Souls-like game, ambushes are just This, combined with the very
of timed blocking – it leads to an common enough to keep you on your even-tempered boss design, often
absolutely sublime flow, the kind toes. Lords of the Fallen, however, made me feel like I was playing two
that’s vital to a good boss fight. eventually made me develop an games. One of them gave me fair,
Fortunately, boss fights are something internal rule: if it looks like an exciting spectacles that were a little
Hexworks has pulled off very well. ambush, it is one. too soft – the other wanted me dead
There is always an enemy behind in as many ways as possible.
BEAUTIFUL BOSSES a smashable wall, there is always an Personally, I think if your boss
It’s rare that I like every single boss archer taking potshots at you. Long battles feel like a holiday from the
in a Souls-like game, but Lords of the flight of stairs? Coin flip on whether rest of your game’s difficulty,
Fallen came real close. Only one something’s gone wrong.
fight left a sour taste in my mouth Hexworks has built a base here
– boiling down to ‘find and kill a which, with improvements to the
bunch of zombies’ – but the rest
were actually fantastic.
A S C I E N T I F I C D I F F I C U LT Y G R A P H pacing and difficulty, could genuinely
go blow-for-blow with
The combat system shines in the (It’s a little inconsistent) FromSoftware’s games. When
game’s duels against humanoid combat works, it flows like silk. The
bosses. They force you to mix up Castle with a Umbral Lamp is a genuinely
billion enemies.
your toolset, parrying one moment, awesome addition. Despite all of this,
dodging the next, sprinting to avoid the cogs don’t link up and sing as
ranged blasts or storms of radiant they should, and the whole machine
arrows – coaxing you into a satisfying Archers suffers for it. When Lords of the
and dogs.
back-and-forth flow that hits so right. Fallen’s great, it’s great – when it’s
MY BLOOD PRESSURE
79
Some of the best boss
crossbow mid-fight to take pot shots Cool boss. fights in the genre’s
at me. I realised those shots were recent history, riddled
perfectly timed to my character’s PL AY TIME with difficulty spikes in all
quickstep, letting me dance left and the wrong places.
73
Your move, Creep.
BELOW: Be prepared
for psychological
assessments between
story missions.
74
REVIEW
RoboCop: Rogue City
KILLER COP
ROBOCOP: ROGUE CITY’s engaging, hyper-violent combat only takes it so far
By Noah Smith
R
oboCop: Rogue City’s combat feels like straight up murder: down to RoboCop awkwardly
I totally lost it when I punched someone for the first time NEED TO KNOW clambering around the arena taking
and RoboCop’s fist flew out with the force of a particle cover behind too-small pillars.
accelerator, instantly atomising their skull. A few minutes WHAT IS IT? Between missions you return to
Narrative FPS based
later I had to take a breather after picking up a dumpster and on the classic film the precinct to undergo routine
squashing four guys into a corner with it, like it was a malevolent hydraulic psychological assessments, help
press adorned with Oakley and Punisher skull stickers. EXPECT TO PAY fellow officers shuffle papers and just
$73.50
sort of putter around, taking in the
There is a tremendous sense of mutilated stumps and crying out, DEVELOPER sights from the film. The side
physicality in Rogue City. You can “My hand!” There’s even some Teyon missions have RoboCop trundling
pick up enemies by the neck and fling ragdoll magnetism, where shooting PUBLISHER through garbage heaps and pools of
them against walls so hard that some jobber standing by a ledge will Nacon water that obscure HP-shredding
chunks of rubble will rain down on cause him to tumble over, arms and REVIEWED ON landmines. It’s arduous, and the
their ragdolled corpses. legs flailing. AMD Ryzen 7 5700G, payoff is rarely worth it either.
Bullets scatter reams of 32GB RAM, AMD The most human character is
paper and turn clutter Environments REPEAT Radeon RX 6600
ironically RoboCop himself, voiced by
into hurricanes of are littered OFFENDER MULTIPLAYER the returning Peter Weller. Rogue
plastic and metal. It all starts to fall apart No City opens with RoboCop suffering a
Environments are
with a comical though when Rogue LINK PTSD episode during a hostage crisis,
littered with a comical number of City introduces shorturl.at/jpLRZ leaving him chipped like a dog and
number of explosives, explosives enemies that don’t run through a gauntlet of mechanical
too, that behave in explode with gore and psychological checks while
hilariously different – there’s a god-awful being dressed down. There’s a stark
ways. A propane canister will bonk boss fight against a malfunctioning contrast between the absurd,
against the head of whoever you ED-209 early on, and since you’re bombastic, power fantasy action and
throw it at and then rocket around both two giant, slow-moving tin cans the utterly emasculating experience
the area before exploding. RoboCop packing nearly identical heat, it boils of being strapped down and
can pick up landmines and whip screamed at by your idiot boss.
them like frisbees. Technically, RoboCop: Rogue City
I loved the way RoboCop’s Auto-9 is fine, hovering around 60fps on
machine pistol handles, a modular
burst fire SMG that just vomits a
OCP CRIME PREVENTION UNIT 001 high settings on my mid-grade build.
It’s no looker, but when the bullets
ridiculous stream of small calibre Dead or alive, you’re coming with me! start flying and the bodies start piling
rounds with pinpoint accuracy. I up by the dozens, Rogue City holds
could go for another whole campaign
of doming someone with a full burst
1
AUTO 9
MACHINE
PISTOL
1 strong, rarely dropping below 45
frames. Character animations range
and watching their body ragdoll Fire bursts of from ‘fine’ to ‘bad’, and the
9x19mm
backwards in slow motion. Parabellum
environments faithfully capture the
Yes, Rogue City has a skill tree 2 look of the original film.
rounds. Good at
system, and it’s way too bloated. My exploding skulls. Ultimately Rogue City doesn’t rise
advice: get the first tier of every above its B-game status in the way
ability ASAP, because they’re the
juice that keeps Rogue City’s combat
2ROBO
HANDS
Good for grabbing
that RoboCop transcended its
B-movie origins. Too often the joy of
from getting repetitive. There’s Max goons and punks wasting goons is cut short or delayed
Payne-esque bullet time, flashbangs by the neck and by plodding police busywork that
throwing them
in your eyes and, my favourite, a through windows. rarely plays to the game’s strength
forward charge which sees RoboCop – character writing.
plant his feet and surge ahead like a
flat-footed freight train, bowling over 3ARMOURED
CROTCH
Well, he may
3
65
RoboCop: Rogue
This is made all the better by a machine, but City’s fantastic
dismemberment system that seems to Murphy is still all
man, and wants to
shootouts are held
prioritise the funniest outcomes stay that way. back by a dull narrative
possible, enemies clutching their and bloated pacing.
75
REVIEW
Alan Wake 2
NIGHT TERRORS
ALAN WAKE 2 is a wild barrage of creative storytelling and visual flair
By Robin Valentine
I
n the first playable moments of Alan Wake 2, you control a naked, deploying sources of light to keep the
balding, middle-aged man stumbling in confusion around a forest. NEED TO KNOW monstrous Taken at bay and burn
After a few seconds of staring at his hairy bottom while I guided away their shadowy defences.
him around, it dawned on me that this wasn’t going to be your WHAT IS IT? It’s a game of tension and release;
A surreal survival
typical big-budget videogame. horror sequel that also long stretches of quiet, building fear,
ties into Control, punctuated by short bursts of
Even by Remedy’s own quirky murders. You play as both characters, and Remedy’s other violence and panic. Brilliantly
standards, Alan Wake 2 is each following their own story past games impactful, satisfying gunplay helps
idiosyncratic. You could call it threads that parallel and interweave EXPECT TO PAY that structure sing – when you hit a
self-indulgent, even, as it dives with each other, and you can switch $90 Taken’s weak spot, you really know
headfirst into its every strange idea. between them at set points, allowing DEVELOPER about it, as the booming shot rings
Weaving a winkingly meta journey you to experience the two journeys in Remedy Entertainment out, smokey shadows blast out of the
through all corners of the studio’s your own unique order. PUBLISHER
wound, and the creature recoils back.
lore, at times it feels like watching Epic Games Publishing That is, until it shrugs off having half
Remedy get high off its own SHADOW PLAY its torso blasted away and starts
REVIEWED ON
fumes. Which is exactly Though the story AMD Ryzen 9 5900X, advancing on you again.
what makes it so continues almost 32GB RAM, Nvidia The game keeps you on edge and
enthrallingly brilliant. Keeps you on uninterrupted from Geforce RTX 3080 makes you work for your moments of
The game picks edge and makes the first game, tonally MULTIPLAYER respite. For me, the most frightening
up 13 years after
writer Alan Wake’s
you work for things feel very
different in Bright Falls.
No enemy in the game ended up being
the wolves that lurk in the forest
your moments Alan Wake was the sort LINK
disappearance at the alanwake.com outside Bright Falls. They’re not even
end of the first game, of respite of game I’d call spooky that monstrous, and they don’t take
following both his rather than scary; Alan that much to put down, but the way
continuing attempts to Wake 2 is proper they stalk you – circling you in the
escape the mysterious Dark Place survival horror, full of brutal undergrowth, looking for an opening
– a dimension of psychological encounters, nail-bitingly tense delves to leap at you, before retreating back
nightmare – and the investigations of into darkness, and surprisingly gory out of sight until their next
new protagonist Saga Anderson, an violence. For both Saga in the real opportunity – leads to wonderfully
FBI agent sent to the backwoods world and Alan in the Dark Place, memorable games of cat-and-mouse.
town of Bright Falls to find the staying alive means managing your Remedy knows action – it has
culprits behind a series of ritual ammo and resources, and carefully been making creative, satisfying
76
Shawn Ashmore returns from
Quantum Break to play a character
called Tim Breaker. Yes, really.
77
REVIEW
Remedy’s past games. What’s the real TOP: Saga and Alex
backstory of Saga and the other new pull into town to
investigate a series of
characters, and what has been altered ritual murders, but
to make them better players in a quickly get drawn into
horror story? Did real events inspire even stranger events.
the fiction, or did the fiction ABOVE: Saga can
retroactively create the real events? switch between the
Are these real people at all, or real world and her
completely fictional constructs? ‘Mind Place’, a room in
her imagination where
It can certainly be overwrought she organises her
and convoluted, but there’s a kind of thoughts and
infectious enthusiasm to Remedy’s deductions.
house style, and it’s more evident
than ever here. The game is bursting
with ideas, and it wants to show you
every single one, all mashed together
into one gloriously absorbing tangle.
This is a game where the real life
creative director, Sam Lake, provides
the face for a character called Alex
Casey, an incarnation of Max Payne
who is simultaneously a real FBI
NIGHT SPRINGS ETERNAL agent, a character from an Alan
Wake book and the lead in a movie
Remedy has already announced post-launch support where he’s played by an in-universe
Sam Lake. And that’s just scratching
the surface of it.
What keeps it all on the right side
of fun rather than pretentious is how
willing Remedy is to punctuate its big
ideas with a laugh. Alan Wake 2 is
NEW GAME+ AND NIGHT SPRINGS THE LAKE HOUSE frightening and in its serious
PHOTO MODE Planned for spring 2024, The release date for the moments atmospheric and dramatic,
Not out at time of writing, but this expansion will let you second expansion is still TBC,
play out a series of side but what we do know is it will
but it’s also the funniest game I’ve
should be by the time you’re
reading this if all has gone stories starring “familiar involve exploring a Federal played this year. It’s brilliantly good
well. NG+ lets you carry over characters”, each presented Bureau of Control facility at finding the humour both in
weapons and upgrades, but as self-contained episodes of built to study the over-the-top absurdity – such as a
also changes elements of the Night Springs, the setting’s supernatural events at
story for a new experience. Twilight Zone-esque TV show. Cauldron Lake. musical sequence that has to be seen
to be believed – and in the quiet and
78
REVIEW
Alan Wake 2
very personal oddities of a small town The fantastically detailed graphics of Control brings in particularly helps
community. At its best, it weaves are impressive throughout to ground the events at Bright Falls in
horror, and comedy directly together – particularly the animation of the some kind of wider reality.
– I did not expect one of the game’s characters, whose appearances are And in this confluence of all of
most fascinating and disturbing little so realistic, and their movements its games, it feels like Remedy’s
mysteries to kick off with a local and facial expressions so believable, personality shines through brighter
radio host announcing his show’s that the game is able to blend than ever. I was struck particularly
beef jerky sponsorship (“flavours in-engine interactions with live- by how unapologetically Nordic
include hickory smoked, teriyaki and action sequences near-seamlessly. the game is. Remedy is based in
hickory smoked teriyaki”). The recommended specs are Finland, and though that’s always
It’s hugely enhanced as well by definitely intimidating as a result, influenced the stories it tells, before
the many creative techniques the however – it ran perfectly smoothly now its American inspirations have
game uses to tell its story. Far from on my relatively beefy PC (RTX been at the forefront. Alan Wake 2
just sitting you down and making you 3080, Ryzen 9 5900X, 32GB RAM), may still be set in Washington, but
watch cutscenes, it’s constantly but only with a mix of medium and this time it’s as much a game about
experimenting with new ways to high graphics settings, with Finnish culture and Nordic
draw you in. Off-kilter live action ray-tracing turned off and AI mythology as it is a tribute to Twin
sequences are interspersed upscaling helping out on the Peaks and Stephen King.
throughout, often resolution side. I do That feels like a symptom of a
elegantly incorporated have to wonder how Remedy that’s more confident and
into in-engine Off-kilter live many players actually more independent than ever, and
sequences. Saga’s action exist who’ll have the that’s something that colours the
detective work involves
creating your own sequences are hardware to
experience these
entire experience of Alan Wake 2.
This is a studio with a truly unique
investigation interspersed visuals at their very, perspective, indulging all of its
corkboards, connecting throughout very best. wildest ideas and grandest ambitions,
clues into webs of fact and though you couldn’t call it
and speculation. Radio FINNISH LINE focused or restrained, it’s a glorious
excerpts, TV commercials, Where Control prodded at the idea sprawl of surreal horror to explore.
photographs, original songs, of a shared Remedy universe, Alan It’s rare that a game of this scope is
manuscript pages, and more add Wake 2 revels in it, and in some ways allowed to be so completely itself,
colour and detail – at one point you it feels like the start of something and the result is an experience that
can even settle down in a haunted bigger. The story plays with elements will stay with you long after you’ve
cinema and watch a full horror short of not just the first game and its seen every terrifying encounter,
film in Finnish. You’re simply spin-off, but also Control, Max Payne, cheesy manuscript page, and quirky
barraged with cool stuff to watch, and even to a small degree Quantum local TV commercial it has to offer.
listen to, and interact with. Break. Newcomers will likely find
It certainly doesn’t hurt that all of themselves confused, but all that
this is presented with such visual extra lore is used to add wonderful
88
Alan Wake 2 is Remedy’s
craft and flair. Its use of light and new depth and texture to the Alan boldest videogame
shadow isn’t quite as striking as the Wake mythology – the cold and experiment yet, and is
first game’s was back in 2010, but it’s bureaucratic approach to the surreal, creative and
a proper 2023 technical powerhouse. supernatural that the Federal Bureau genuinely frightening.
79
REVIEW
Star Trek: Infinite
SECOND CONTACT
STAR TREK: INFINITE is Stellaris, but not as we know it
By Tom Hatfield
I
am opening this review with a warning: I am going to spend a lot you pay for a game when a mod is
of time here talking about a different game. This isn’t something I NEED TO KNOW free? Well Stellaris’ New Horizons
usually do, but as you may have guessed from the screenshots mod is a sprawling epic that covers
Infinite is very much built on the chassis of Stellaris, with some WHAT IS IT? the entirety of Star Trek history and
Paradox style grand
appropriately Star Trek twists. Consider it the Napoleon: Total War strategy, but Star Trek every faction in the galaxy, while
to Stellaris’ Empire: Total War – a more focused, narrative spin off from a Infinite is focused on the Alpha
larger and more sprawling game. EXPECT TO PAY and Beta quadrants of the Next
$42.95
Generation era, and frankly I
The game is set firmly in the Next Enterprise out to do various tasks DEVELOPER think it’s better for it. It’s also,
Generation/Deep Space Nine era and will reward you with a Next Nimble Giant paradoxically, the cheaper option
portrays the Federation, Klingons, Generation crew member. Other PUBLISHER if you don’t already own a full deck
Romulans and Cardassians as four major and minor Trek characters Paradox Interactive of Stellaris DLC.
superpowers locked in constant can also emerge in this fashion, REVIEWED ON
competition. It’s not meaning that, entirely Intel Core i5-4670k, LESS CLUNKY
unlike joining a Stellaris organically, I once 16GB RAM, Nvidia Something Infinite should have over
game a third of the way I want to see if I ended up in a situation GeForce GTX 1660
any mod is polish, and while it does
in. For the most part can evacuate where the Enterprise MULTIPLAYER
Online PVP
feel less clunky than New Horizons,
this works surprisingly was valiantly holding there are still more issues than there
well, but there are
the Romulans the line against an LINK should be at launch. Like a decidedly
some oddities: for before their unstoppable Borg paradoxinteractive. un-silent notification for a silent
com/games/
example playing as sun explodes sphere, only to be star-trek-infinite
alarm, or the strange bug that caused
the Federation I was rescued by Benjamin the voiceover to claim a character
prompted to colonise Sisko commanding a had died every five minutes, or the
the uninhabited planet of Denobula. I fleet of Voyagers. time I ended up with two Rikers.
know, Nimble Giant, I like to pretend At this point I have to talk about Although to be fair that last one also
Enterprise never existed too. the targ in the room. Stellaris already happened in the show.
Here’s the good news: Star Trek has a Star Trek mod, so why should It’s things like this, and the more
Infinite expresses the Federation direct ports from Stellaris, that make
fantasy far better than Stellaris ever Infinite feel a little unfinished. I don’t
did. You can genuinely expand by mind that Nimble Giant haven’t really
diplomacy here, buttering up minor
species and inviting them, one by
MIRROR Bajor collaborates
changed the planet building interface,
but I feel like I probably shouldn’t be
one. The other playable factions MIRROR Romulus and Vulcan
with Cardassia,
becoming a trading energy credits for alloys as
have their own spins on this, like Using the peacefully reunify. trusted subject. the famously post capitalist
setting up puppet governments as Federation. There’s also a
the Romulans.
missions disappointing lack of interactions
One of the other big changes from system to with pre-FTL civilisations.
Stellaris will be familiar to players of create the Nevertheless at the end of every
other Paradox games: there’s now a strangest review I ask myself, “Do I still want
narrative structure to the game in the Star Trek to play this game some more?” and
form of a branching mission tree universe the answer here is yes. I really do
where events can be triggered by want to try that reunification story
objectives as exciting as “have Bajor arc, I want to see if I can evacuate the
join the federation” or as banal as Romulans before their sun explodes
“survey ten systems”. They’re as this time (sorry guys), I want to
much about steering your playstyle as actually get the Enterprise E before
getting the rewards, and I ended up Jean-Luc Picard dies of old age.
enjoying them a great deal.
One of the best of these mission
chains is the Enterprise itself.
72
Star Trek: Infinite is
Completing the first step will reward Everyone’s The Federation compelling, but not quite
you with a jack of all trades super favourite rogue is conquered by there yet. It really needs
black ops team the Klingons.
ship that is equally adept at science, takes over. a couple of seasons to
war and diplomacy. Sending the grow the beard.
80
I wondered why Nausicaan pirates
kept attacking until I realised the
Romulans probably paid them.
BELOW: Bajor
always starts the
game occupied,
and positioned
between Cardassia
and the Federation.
81
FREE GAMES REVIEWS
COOL TITLES FOR NO CASH by Tom Sykes
SHRINK-WRAPPED
Tossed salads and random battles in FRASIER FANTASY
F
rasier is back. Yes, in a new TV series, but also in this fan game, fighting enemies in turn-based
which takes the neurotic radio shrink and drops him into a NEED TO KNOW combat – and even this is given a
turn-based JRPG. It does sort of make sense – a ’90s sitcom delightfully Frasier twist.
being turned into a ’90s-style game – but is it actually worth WHAT IS IT? As Frasier is a psychiatrist, his
A short JRPG fan
playing, beyond the gag of its mere existence? To cut to the game set in the special attacks take the form of
chase: yes. This is one of the best fan games I’ve played. Frasier/Cheers ‘therapy’, as he spouts lines of
connected universe psychobabble that can put an enemy
The setup is that Frasier is hosting the dialogue is so shot-through with EXPECT TO PAY to sleep. This therapy works, most of
one of his dinner parties, but there’s attention to detail that you can tell Free the time – until it falters in front of a
a to-do list before he is finally ready. this was made by someone who loves DEVELOPER
memorable boss, in a frankly sublime
He needs his crotchety dad Martin, the show. Edward La Barbera climactic battle that really gets to the
and his dog Eddie, out of his heart of Frasier’s character.
PUBLISHER
apartment; he needs his grape CRANE MAN In-house
Developer Edward La Barbera has
scissors back from his brother Niles; There are deep-cuts of Frasier lore made a comedy of sibling rivalry,
and he has to host his everywhere, from REVIEWED ON pretension and dinner-based farces
Intel Core i7-10750H,
radio show down at the Maris’ summon attacks work as a JRPG. No small feat, but do
station. Cue turn-based Edward La in your boss fight
16GB RAM,
GeForce RTX 2060 you need to be a Frasier fan to enjoy
battles (but not very Barbera has against her (she trots MULTIPLAYER
it? I think you probably do, yes, as the
many), simple stealth
and sparkling dialogue,
made a comedy out her house staff to
wound you, which is
No story is a bit too compacted to make
much sense on its own, while the
in an adventure that of sibling exactly what Maris LINK game’s best moments are mainly
bit.ly/FrasierFantasy
hits all the classic rivalry would do), to subtler notable for who you’re fighting and
Frasier beats. references from the how they’re doing it. A pity, perhaps,
You’ll visit his callers to Frasier’s but as a diehard Frasierhead I’m
apartment, Café Nervosa, KACL and radio show. Unlike a traditional JRPG having enormous fun.
even Niles’ house, the latter inciting – which has to offer dozens of hours
a hilarious boss battle with Niles’ of content to justify the price tag
never-seen (not even here, – Frasier Fantasy is free to be a
79
A polished, hilarious fan
technically) wife Maris. Seattle is half-hour-long amuse-bouche, and it game that makes great
rendered in the style of a Game Boy never has time to drop in quality or use of its source
game, and everyone kind of looks like outstay its welcome. You move from material. But best for
their show counterparts. However, one set-piece to another, occasionally Frasier fans, obviously.
82
FREE GAMES REVIEWS
LOOPER
Live, die, repeat in puzzle game TEST TEST TEST
83
GROUP TEST
NEXT-GEN
GAMING
KEYBOARDS
Move over membrane, make
way mechanical: these gaming
keyboards use light or magnets
to deliver a more rapid and
reliable response.
By Jacob Ridley
84
HARDWARE
Group Test
T
he two trends taking the
gaming keyboard world
by storm today are
optical and magnetic key
switches. Both claim to
offer something similar: a more reliable
and more customisable keyboard.
Though to the extent they deliver is up
to how manufacturers use each one, and
some make far better use of these clever
new switches than others.
85
HARDWARE
Group Test
Two HE 60HE
WOOTING $281 WOOTING $267
SPECS SIZE: FULL / SWITCH: LEKKER HALL EFFECT / ACTUATION: 0.1–4 MM / KEYCAPS: ABS/PBT / SPECS SIZE: 60% / SWITCH: LEKKER HALL EFFECT / ACTUATION: 0.1–4 MM / KEYCAPS: ABS/PBT /
POLLING RATE: 1,000 HZ / LIGHTING: PER-KEY RGB POLLING RATE: 1,000 HZ / LIGHTING: PER-KEY RGB
86
4
THESE DUAL-LED SWITCHES
CAN ALSO ACT AS LITTLE
INDICATORS FOR VARIOUS
PC FUNCTIONS
GROUP TEST
SPECS SIZE: FULL / SWITCH: CORSAIR MGX / ACTUATION: 0.4–3.6MM / KEYCAPS: PBT / POLLING RATE: 8,000 HZ / SPECS SIZE: FULL / SWITCH: TITAN II / ACTUATION: 1.4–1.7MM / KEYCAPS: ABS / POLLING RATE: 1,000 HZ /
LIGHTING: PER-KEY RGB LIGHTING: PER-KEY DUAL-LED RGB
87
HARDWARE
Group Test
MAGNETIC SWITCHES
ARE ONLY ONE OF THE
PRO’S STRENGTHS
88
HARDWARE
Group Test
W H AT ’ S N E W I N S I D E
6
THE SWITCH?
Magnetic
The Hall effect, first discovered in
the late 19th century by Edwin
Hall, is fundamental to magnetic
key switches. Don’t worry, you
don’t need to know much about
electromagnetism to understand
how a Hall effect keyboard works.
Rather than using a physical
metal contact to measure a key
press, a magnet and a sensor are
used. The benefit of a Hall effect
switch is you can measure the
distance a key is depressed and
adjust the actuation.
Optical
Optical switches use a sensor and
a light signal to register a key
press. They’re a slightly more
durable mechanical switch, in
that they offer the same on/off
functionality without the physical
contact found in a mechanical
switch. Though with some clever
tweaks and smart design, they
can be fast and highly adjustable,
like a magnetic switch.
SPECS SIZE: TENKEYLESS / SWITCH: OMNIPOINT 2.0 / ACTUATION: 0.2–3.8MM / KEYCAPS: PBT / SPECS SIZE: 75% / SWITCH: RAESHA LINEAR MAGNETIC / ACTUATION: 0.4–3.6MM / KEYCAPS: ABS /
POLLING RATE: 1,000 HZ / LIGHTING: PER-KEY RGB POLLING RATE: 1,000 HZ / LIGHTING: PER-KEY RGB
89
CONTINUED
NUED ADVEN
ADVENTURES
NTURES IN
IN GAMING
GAM
MING
T
III as a dragonborn might be the one to guide goblin- and
with the Dark Urge THIS MONTH tiefling-kind into an endlessly
origin sure has been Baldur’s Gate III has me letting bloodthirsty war. Driving a wedge
go of attachment.
an experience. It’s a between the major forces of this
slightly more messed up angle than ALSO PLAYED world seems to be all too easy.
I’m used to when it comes to RPGs, Fae Farm
but at 100+ hours I figured I THRILLS AND KILLS
probably won’t have time to play Bad Dragon is a bloodletter of high
through the whole thing again. So and to piece together my murderous calibre, it seems. I’m orchestrating
instead of jumping straight on the past. Hopefully without making the desolation on a mass scale. But with
morality bandwagon for my first game too difficult in the process. these big ambitions I could use a
run, I thought I’d go full goblin “Killing, now that sounds like your helping hand, which appears in the
mode – or dragon mode, to be first good idea,” the murderous form of my own butler, Sceleritas Fel.
precise. Enter Bad Dragon. enabler in my head exclaims soon A peculiar character, he begins
after I begin. That’s the first sowing seeds of hate and helping me
So I’ve stepped into the strange and reference to my backstory. This place together my backstory.
demented world of a forgetful killer, constant narration runs alongside a
with backstory that gives your commentary in my journal that bids
character a terrible affinity for all me to, “Be yourself! Think dirty I’VE STEPPED INTO THE
things maleficent. With my most thoughts!” It quickly becomes
bloodthirsty metal playlist churning evident that Bad Dragon is above the DEMENTED WORLD OF A
in the background, I hurry on to status of a simple murder hobo when FORGETFUL KILLER
incite whatever horrors I can muster, the narrator teases me with visions of
90
N O W P L AY I N G
THE GAMES WE LOVE RIGHT NOW
91
N O W P L AY I N G
THE GAMES WE LOVE RIGHT NOW
O
you’re walking around Technically I’m taking the medium
the cities of Eorzea in THIS MONTH cut then – pretending to do the
FFXIV you’ll spot Levelled up. crafting work so I can reach the right
someone wearing levels to make just the things I want,
something cool, or see posts online ALSO PLAYED and save some cash too.
of the insane things people do with Sea Of Stars, I say yes to any job the NPCs can
TNMT: Shredder’s Revenge
housing and wonder where they throw at me – you want ten pairs of
got it from. Unfortunately the dragonskin boots? Sure no problem.
answer is usually they crafted it. First you need to find materials Three of your finest fish stews? Of
(three gathering classes are involved course I can make that. But instead of
A lot of the game’s coolest looking in this) and turn them into something buckling down to do the work I run
gear and items can only be made if basic like thread or lumber, then put to the marketboard to find the
you engage with the crafting side of those things together to make cheapest option I can and turn that in
the game and usually requires getting something you actually want like a as my own work while they praise
all eight crafting jobs to level 90 as a spear or fancy chair. Some might say me for being a master at my craft. I’m
lot of the items you make feed into there’s satisfaction in working your like a terrible tradie, saying yes to the
recipes on other jobs. It’s an way up, but balls to that – I’m taking work but not actually doing it.
absolutely huge undertaking, but if a shortcut to the good stuff. I want Sometimes someone will say
you want the best stuff you’ve got to the Moogle sofas and biker jackets, they need six vials of medicine
put the work in… or do you? and I want them now. urgently as their troops are
I’m lazy. I want cool things and depending on it! “Sure, I’ll get right
prestige with none of the work, WORK SMARTER on that,” I say as I let it sit in my
which is why I decided to shop my OK, so I could just buy them off the quest list for weeks on end. Maybe
way to handicraft success. player marketboard outright, but they I should feel guilty, but as my
Levelling up your crafters is a Alchemist dings level 86 and I can
simple enough process – you make finally make the star ornament I
things and earn a little exp in the I’M LIKE A TERRIBLE TRADIE, wanted for my house I find it hard to
process, or you take on orders from care. I’ve got all of the qualifications I
NPCs to make higher amounts of SAYING YES TO THE WORK need on paper to make anything
exp. But just like levelling up a new BUT NOT ACTUALLY DOING IT Eorzea could possibly need now…
fighting class, it takes absolutely ages. perhaps just don’t ask me to it.
BELOW: My crafting
technique is all
tea breaks and
no building.
92
EXTRA LIFE
NOW PLAYING I UPDATE I MOD SPOTLIGHT
My BFF Tony
Stark.
I
myself much of a quarters. Then you’re free to roam
tactical RPG guy. The THIS MONTH the gloomy grounds that gradually
Debated The Art of War with
closest equivalent I’ve Captain America and Wolverine. expand over the course of the game.
thrown myself into is
the Mario + Rabbids series, looked ALSO PLAYED SOAP OPERA
upon as a watered-down family- Starfield, Atlas Fallen What particularly hooked me in are
friendly take on the genre. It’s not the relationship dynamics. Did I
until Marvel’s Midnight Suns that think I would care about Blade’s
I’ve really understood why people subsequently ended up being my crush on Captain Marvel? No, yet
invest countless hours in them. game of the year. here I am playing Cupid. Do I want
And lo and behold, Marvel’s to go fishing? Not really. Tony Stark
Developed by Firaxis Games Midnight Suns is fantastic. Its writing invited me? OK then! I’m now part of
– known for XCOM and Sid Meier’s is smart, its combat is methodically a book club with Captain America
Civilization – Marvel’s Midnight Suns sound and its level of customisation and Wolverine where we discuss The
snuck into the end of 2022 in an has kept me enthralled from start to Art of War by Sun Tzu. It sounds daft.
awkward December release spot that end. A good chunk of my time has It is daft. But it works!
I’m sure didn’t help it garner the been spent in the Abbey, the ancestral It’s the little things that go a long
recognition it deserves. As a home of the Hunter (the game’s way for me. A small addition that I
superhero aficionado I try to play custom protagonist) and a temporary absolutely love is the superhero walk.
most major games from the worlds of base for the Midnight Suns. It has Every time you load up a mission,
Marvel and DC, and yet I wasn’t too everything: common room, library, your team of three suits up and heads
fussed about this one. It wasn’t until war room, chapel and barracks, with to a portal in blockbuster fashion,
murmurs of its quality started to be ready to be transported to where
heard around the PC Gamer office they’re needed. We’ve seen it a
and parts of the web that I realised I ITS COMBAT IS SOUND AND million times in movies. We’ve seen it
should probably give it a go. I did the quite a few times in videogames over
same with Marvel’s Guardians of the ITS LEVEL OF CUSTOMISATION the last decade or so. None has
Galaxy, leaving it until a couple of HAS KEPT ME ENTHRALLED managed to create that feeling so
months after launch – which, vividly as Marvel’s Midnight Suns.
93
U P D AT E
WHAT’S NEW IN THE BIGGEST GAMES
BLUNDERFUL
If the idea of losing hours of your
life to a janky jumping puzzle is
Worlds collide as Endwalker draws to a close. By Mollie Taylor somehow unappealing, Patch 6.51 did
also add some actual Final Fantasy
XIV stuff, too. Variant dungeon
have returned to Aloalo Island was added, along with
NEED TO KNOW
I
the land of Eorzea, its criterion version Another Aloalo
bleary-eyed and RELEASE DEVELOPER Island. They’re another breed of the
exhausted from August 24, 2013 Square Enix special dungeons Square Enix has
having missed the PUBLISHER LINK been pushing this expansion, with
last two Final Fantasy XIV Square Enix finalfantasyxiv.com the variant dungeon offering scaled
patches. Perhaps the sleep difficulty and branching paths while
deprivation has finally caused case, their end of the deal often goes the criterion dungeon is a far tougher,
me to go mad, because I don’t far beyond the odd cosmetic or two. fixed experience.
remember this game ever being For the Fall Guys collaboration,
populated by tiny pink bean that means somehow building the
people and a gaudy platforming entire premise of that game within CLEVERLY
battle royale that makes me deeply Final Fantasy XIV’s limitations.
angry despite its cutesy exterior Sprawling levels with swinging MAKES USE
attempting to placate me. hammers, spinning platforms and OF ITS DUNGEON
dangers that rain down from the sky
What’s that? It’s because there’s a Fall and roll down hills make up the MECHANICS
Guys collaboration that’s been added meat of each level here, with
in Patch 6.51? I would question it, but players jumping and running from Crafters and gatherers can
in a world where we’ve also received point A to point B. continue their Splendorous Tools
crossovers with Monster Hunter, relic grind, with Patch 6.51
Yokai Watch and even freakin’ Fender DUNGEON MECHANICS introducing the Brilliant step,
guitars, it’d be wise of me to be a little The game cleverly makes use of knocking the item level up to 630 and
more open-minded. some of its dungeon mechanics providing some juicy stat increases. If
I suppose with Final Fantasy – like forced march, where you’re using your hands to beat the crud out
XIV’s latest expansion, Endwalker, given a particular direction to be of other players rather than creating
nearing two years of age and uncontrollably sent off toward, or one things is more appealing, then a
drawing to a close to usher in next that makes you spin with a sluggish brand-new Crystalline Conflict PvP
summer’s Dawntrail, now is as good command over your character à la map has also been introduced. The
a time as any to start chucking in the Alzadaal’s Legacy’s final boss. There Red Sands is a dangerous desert, with
weirder non-story stuff that’ll keep are three levels in total per run, with sand monsters erupting from below
people entertained. After all, it’s a pretty limited pool of minigames it while an oasis provides respite.
certainly working on me. plucks from, following the standard The Fall Guys stuff is definitely
Something I’ve always really elimination format Fall Guys runs. the shining star though, and worth
admired about this MMO is that it It culminates in an experience prioritising since it’ll disappear for
doesn’t slack when it comes to the that multiplies the jank of both games the unforeseeable future on
crossover events. It’s almost always a tenfold, but somehow remains December 31. Everything else can be
two-way street, with both parties brimming with charm. It certainly completed at your own pace, no scary
receiving some goodies from the helps that there are cosmetics to be big timer looming over your head.
other. Plus, in Final Fantasy XIV’s earned for playing: adorable Fall Guys The patch is a little dry, sure,
especially when you take the
collaboration out. It’s standard as
we’re this far into the expansion
FA L L I N G W I T H S T Y L E cycle though, and particularly since
Endwalker’s being stretched out a tad
Fall Guys goodies abound this patch beyond the usual two-year pattern to
try and get Square Enix back on track
with its pre-pandemic summer
release schedule.
It’s wild to think that Patch 6.51
will be one of the very last before
Dawntrail, too: Patch 6.55 is set to
THREADS EMOTE MINI-BEAN MOUNT release in mid-January 2024, and
Designer fashion line Rub your victory in What’s better than Take Fall Guys on the there’s a good chance we’ll see a
for the cosiest of all your friends’ face one big Bean? A go with an egregious
the Beans. with this emote. mini-Bean! inflatable mount.
Patch 6.58 to round things off in the
early summer before 7.0 hits.
94
ABOVE: Blunderville
is full of Beany
photo opportunities.
95
MOD SPOTLIGHT
MAJOR MODS, ANALYSED
Give yourself
the stealth options
CDPR denied you.
W
but CD Projekt finally
finished the game it RELEASE DEVELOPER
said was finished back Sept 21, 2023 CD Projekt Red
in December of 2020. PUBLISHER LINK
Now that the RPG’s unlabelled CD Projekt Red cyberpunk.net
Early Access period is complete, it’s
a great time to dive back into the should install right away, choomba.
gritty, moody, neon-soaked world of If you’re the stealthy sort of V who
body mods and questionable slang. prefers slithering through levels and
Even if you’re not playing the taking down gang members without
Phantom Liberty expansion, being seen, you’ll definitely want
Cyberpunk 2077 2.0, which arrived the Stealth Finishers mod by Kvalyr.
in September, is filled with Stealth in Cyberpunk 2077 is pretty
improvements, upgrades, new satisfying and there are a good
features and almost an entire number of perks dedicated to it,
overhaul of the perk system. but as you begin silently dropping
enemies you’ll quickly notice there’s
But no matter how much a something amiss. The only two
developer improves a game, animations for stealth takedowns
modders are always happy to jump are choking someone out or
in and improve it some more. The snapping their necks.
updated and overhauled 2.0 version Wait, what? Why limit you to a
of Cyberpunk 2077 is no exception, couple of measly repetitive finishers
so here’s a few preem mods you when you’re positively bristling with
96
EXTRA LIFE
NOW PLAYING I UPDATE I MOD SPOTLIGHT
cool weapons like knives and your body with circuit boards and
katanas, arm-mounted blades and microchips, it can be a bit of a hassle
even monowire, which would be to visit a ripperdoc every single you
ideal for choking people out? want to manage your various pieces
Thankfully the mod makes more of cyberware. It makes sense in terms
FUTURE PUNK options available to you, adding
melee weapon stealth finishers so
of immersion – if I need a tooth
pulled or replaced, I’m gonna go to
What we want from a sequel you can knife-stab fools right in the the dentist, not get a mirror and a
neck and jab them into red slush pair of pliers – but this is the distant
with multiple pokes from your future. Surely upgrading my body
mantis blades. And if you do want to could be handled with a little DIY?
do a clean and quick non-lethal The original Ripperdeck mod has
choke-out, the mod still allows you been upgraded for 2.0, meaning you
to grapple foes. can manage your cyberware needs
MORE IDRIS ELBA OUR OWN GANG Naturally, ramming your arm- right from the main menu.
The only guy cooler than Keanu Instead of dealing with gangs, let swords into someone’s head and
Reeves steals the show in us recruit street punks, pick a chest a few times makes a bit more R.E.S.P.E.C
Phantom Liberty. We want more. theme and manage a crew. noise than just breaking their neck, CDPR was nice enough to grant a
and that may alert other foes nearby big player request in 2.0, giving
– not exactly what you want when both new and returning characters a
you’re rolling with a stealth build. big do-over button. You can respec
Point is, the mod gives you extra not just your skills but also your
options for your stealth run so you attributes, which gives you a chance
don’t get tired of the same two
animations right away.
A NEW CITY A PREQUEL? THE INFINITE
It would be great to see the future It would be cool to meet and HARDWARE UPGRADE
in a different part of the world
instead of returning to Night City.
hang with younger versions of
our best pals. Speaking of options, the discerning ATTRIBUTE
street rat always wants as many as RESET MOD COULD
possible. And there’s an extremely
tough choice to make as you’re BE A LIFESAVER
playing Cyberpunk 2077: which brain
implant will you install? Sure, you can to completely rebuild your character
fit multiple pieces of cyberware into from the ground up. Thing is, you
some parts of your body, but that big can only do it once per character.
meaty CPU you call a brain only has a That’s a bit of a mixed blessing since
single slot for an operating system. you may wind up placing a few
That means you have to choose points in the wrong spot or being
between the blade weapon bullet- even less happy with your character
time ability you get with the than you already were.
Sandevistan, one of the most fun and If that’s the case, the Infinite
useful abilities in the game, the Attribute Reset mod by FarisFaux
Cyberdeck’s quick hacking ability could be a lifesaver for you. If you
that lets you infiltrate enemy want to respec your V a second time,
networks and anyone connected to change your point distribution a
them, and the Berserk OS which little, or just enjoy the freedom to
pumps up your health and ranged rebuild your character whenever
weapon damage. you please, the mod adds an
In a future with so many ever-present ‘Reset Attributes’
wonderful options, it feels unfair to button to the main menu. Push it
have to stick with just one, so the and let the rebuilding begin.
Cyberware-Ex mod by psiberx adds
expansions in your head so you can CAR DEALER
slot all three, if you like. Now you For even more convenience, let’s talk
can be a time-altering slicer-dicer, a about vehicles. Want to shop for cars
rampaging juggernaut, and a slick from the comfort of your own home?
hacker all at the same time. It Want to even shop for cars added by
FAR LEFT: Even more
definitely feels a bit like cheating, but other mods? The Virtual Car Dealer
than the vanilla game,
mods let you be who there’s nothing wrong with wanting mod by djkovrik will give you that
you wanna be. access to all the cool toys at once. chance. Using V’s in-game computer
The mod also allows for multiple from any one of the apartments, you
ABOVE: Sure, version
2.0 added lots of cool
slots in your eyes, arms and legs, so can browse and buy new vehicles
stuff. But mods add you’ll truly get to install and use any added by other modders. It’s the
even more. gadget combinations you desire. future, after all. Why limit your
Since we’re on the topic of filling choice of rides?
97
IT’S ALL OVER...
...UNTIL FEB 12
98
;OLZV\YJLMVY[LJOI\`PUNHK]PJL
techradar.com
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