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Jurnal SDM 2
Jurnal SDM 2
h-article2013
HRD12410.1177/1534484313481462Human Resource Development ReviewJoo et al.
Abstract
A focus on creativity has increased in the last two decades due to the turbulent
changes in the business environment, the fierce competition in the global market,
and the knowledge-based economy that has made jobs more complex and mobile.
This article discusses the history and transition of creativity research based on three
perspectives of creativity: personal characteristics, contextual perspectives, and
integrative perspectives. This article also reviews the extant empirical studies that
have been published from 2001 to 2012. Furthermore, to stimulate more rigorous
creativity research in human resource development (HRD), this article provides a
conceptual framework integrating personal factors and contextual factors such as
organizational, social/group, and job contexts. Finally, theoretical implications and
recommendations for future creativity research in HRD are discussed.
Keywords
creativity, human resource development, HRD
The depth, breadth, and speed of change that engulfs businesses today, along with
trends such as globalization, technology advancement, and a knowledge-based econ-
omy have put increasing pressure on organizations to be more creative (Ford & Gioia,
Corresponding Author:
Baek-Kyoo (Brian) Joo, Assistant Professor of Human Resource Management, College of Business,
Winona State University, Somsen Hall 302, Winona, MN 55987-5838, USA.
Email: bjoo@winona.edu
Joo et al. 391
1995; Kim & Mauborgne, 2005). Creativity has become and will remain indispensable
as organizations and their environments fundamentally change (Ford & Gioia, 1995),
and as jobs for knowledge workers become more complex and work designs include
more autonomy (Oldham & Cummings, 1996; Parker, Wall, & Cordery, 2001).
Organizations strive to create new demands or blue oceans that denote “all the indus-
tries not in existence today—the unknown or untapped market space, untainted by
competition” (Kim & Mauborgne, 2004, p. 78). Therefore, to survive, adapt, and gain
competitive advantage, organizations need to unleash their employees’ innate creative
potential because employees’ creative ideas can be used as building blocks for organi-
zational innovation, change, and competitiveness (Amabile, 1988; Woodman, Sawyer,
& Griffin, 1993; Zhou & George, 2003).
Creativity does not magically come from an invisible hand; it comes from people.
Human assets are regarded as the primary source of value, growth, and sustained com-
petitive advantage (Barney, 1991; Pfeffer, 1994; Prahalad & Hamel, 1990). In the
1960s, Drucker (1992) foresaw the emergence of knowledge workers who could apply
theoretical and analytical knowledge that were acquired through formal education to
developing new products or services. Today, human creativity is recognized as a criti-
cal economic resource since creativity is ultimately what raises productivity and thus
raises living standards (Florida, 2002). Dividing the economy into three sectors—
creativity, manufacturing, and service—Florida (2002) advocated for an increased
emphasis on the creative sector that consists of people who add economic value
through their creativity. One third of workers in the United States, including scientists,
engineers, artists, musicians, designers, and knowledge-based professionals, fall into
the creative class sector, and they generate half of the nation’s total income (Florida,
2002, 2005).
Although it is undeniable that creativity stems from individual ability, whether or
not individual creativity is activated, exercised, and channeled into a final product or
service is a function of the work environment, or contextual characteristics that may
be involved in stimulating and supporting creativity (Amabile, 1996; Lubart, 1999;
Shalley, Zhou, & Oldham, 2004). Thus the major components of these contextual
characteristics can be categorized into job, group, and organizational-level factors
(Shalley & Gilson, 2004).
were on innovation performance. Among the 225 presentations and sessions in the
2011 AHRD conference proceedings, only two papers were about creativity and three
were on innovation. According to the program book of the 2012 AHRD conference, of
the 207 sessions including full papers, abstracts, roundtables, innovative sessions, and
poster sessions, no sessions discussed creativity or innovation in organizations. Among
all the articles published in the four HRD journals, we found 18 articles about creativ-
ity: 7 from Human Resource Development Quarterly (HRDQ), 2 from Human
Resource Development International (HRDI), 2 from Human Resource Development
Review (HRDR), and 7 from Advances in Developing Human Resources (ADHR).
Empirical research on creativity in HRD is even scarcer. We found only one empirical
paper out of those 18 published articles. Furthermore, all the articles in the special
issue of ADHR that featured creativity in HRD in 2005 were conceptual papers.
Content knowledge, creative process skills, motivation, and creative self-efficacy
can be enhanced by training or learning (Amabile, 1996; Unsworth & Parker, 2003).
They are all in the domain of HRD. Since HRD provides learning and development in
individual and organizational dimensions (Joo & McLean, 2006), we believe HRD can
play a pivotal role in enhancing employee creativity and in building a more appropri-
ate contextual environment for creativity by providing employees with learning and
development opportunities and by changing the organizational culture and practices.
However, HRD scholars have paid little attention to creativity research with no focus
on theory building to guide future research. More attention to creativity is needed from
HRD researchers and practitioners who need knowledge and skills to create connec-
tions between creativity and HRD (Egan, 2005; Waight, 2005). This study attempts to
respond to this urgent need.
The purpose of this article is to review the history and transition of creativity
research, discussing three perspectives on creativity. The various definitions of creativ-
ity are presented based on the literature review. Then we discuss the history of creativity
research from three perspectives: personal, contextual, and integrative views. This arti-
cle also aims to investigate the extant empirical studies. We present a brief literature
review of empirical studies on creativity in the workplace that have been published
from 2001 to 2012. Finally, this study is to provide a conceptual framework to simulate
more rigorous creativity research in HRD. Based on the integrative view, we suggest
potential constructs for creativity research in HRD including personal factors as well as
contextual factors (i.e., organizational, social, and job contexts).
Creativity Defined
A variety of definitions of creativity are presented in Table 1. Much of the empirical
research has defined creativity as an outcome, focusing on the production of new and
useful ideas concerning products, services, processes, and procedures (Amabile, 1996;
Ford, 1995; Oldham & Cummings, 1996; Shalley, 1991; Zhou, 1998). Using this defi-
nition, research has examined creative solutions to business problems, creative busi-
ness strategies, and creative changes in job processes (Ford & Gioia, 2000; Taggar,
2002; West & Anderson, 1996). Creative outcomes can range from minor adaptations
in workflow or products to major breakthroughs and development of new products or
processes (Mumford & Gustafson, 1988). Gardner (1993) contrasted “little C creativity—
the sort which all of us evince in our daily lives—and big C creativity—the kind of
breakthrough which occurs only very occasionally” (p. 29). Csikszentmihalyi (1996)
seemed to agree with this idea. In a similar vein, Boden (1991) distinguished between
psychological (P) creativity and historical (H) creativity (Nickerson, 1999). While P
creativity has to do with idea generation at a personal level, H creativity has to do with
ideas that are “fundamentally novel with respect to the whole of human history”
(Boden, 1991, p. 32).
Creativity is useful novelty. Both novelty and usefulness are necessary conditions
for an idea or solution to be judged creative. Few people would question that an idea
must contain some element of novelty or originality to be considered creative. To be
considered creative in the context of creativity at work, however, novelty is not
enough; ideas must also be useful. A novel idea that has no potential value is unusual,
but not creative (Zhou & George, 2003). This definition includes creative solutions to
business problems, creative business strategies, and creative changes in work pro-
cesses. In this study, we define creativity as the development of ideas about products,
394 Human Resource Development Review 12(4)
Author(s) Definition
Amabile (1996) “The quality of products or responses judged to be creative
by appropriate observers, and . . . the process by which
something so judged is produced” (p. 33).
Csikszentmihalyi “Any act, idea, or product that changes an existing domain, or
(1996) that transforms an existing domain into a new one” (p.28).
Domain consists of a set of symbolic rules and procedures.
Ford (1995) “A context-specific, subjective judgment of the novelty and
value of an outcome of an individual’s or a collective’s
behaviour” (p. 17).
Woodman (1995) “The creation of a valuable, useful new product, service,
idea, procedure, or process by individuals working within a
complex social organization” (p. 293).
services, practices, processes, and procedures that are judged to be (a) original and
novel, and (b) appropriate and potentially useful (Amabile, 1996; Oldham &
Cummings, 1996; Robinson & Stern, 1997; Shalley, 1991; Shalley et al., 2004;
Woodman et al., 1993; Zhou & George, 2001; Zhou & Shalley, 2003).
Creativity and innovation are closely related and overlapping concepts, but they are
not interchangeable. Creativity and innovation have often been studied in isolation by
researchers using different methodologies and models (Sternberg & Lubart, 1999).
Creativity has been studied in psychology at the individual level, while innovation has
been studied in economics and management at the organizational level. Organizational
scientists and innovation researchers define innovation as “the intentional introduction
and application within a role, group or organization of ideas, processes, products or pro-
cedures, new to the relevant unit of adoption, designed to significantly benefit the indi-
vidual, the group, the organization or wider society” (West & Farr, p. 9). While creativity
refers to the production of novel and useful ideas in any domain, innovation is defined as
the successful implementation of creative ideas within an organization (Amabile, 1996).
Creativity is important in and of itself and can be conceptualized as a necessary precon-
dition required for innovation. Thus creativity is the seed of innovation.
However, “the link between the two is not straightforward and linear” (King, 1995,
p. 87). Innovative organizations are those that introduce new technologies or manage-
ment techniques pertaining to products, services, and processes earlier than their com-
petitors. Creative individuals may influence all stages of the innovation process, but
organizational innovation requires more than creativity. Success or failure of innova-
tion depends on many factors, both within and outside of an organization, from
employee relations to market and regulatory forces. That is, creativity requires novel
ideas, whereas innovation can be based on ideas that are adopted from external sources.
Therefore, creativity is a necessary but not sufficient condition for innovation. It is
noted that this study is concerned solely with creativity and the factors that affect cre-
ativity in an organization.
Joo et al. 395
Personal characteristics view. Creativity research has a long history in psychology. Such
research has focused on identifying individuals with personal characteristics or cogni-
tive ability that can be especially effective at recognizing problems or at combining
new information that may enable them to produce more creative work (Shalley et al.,
2004). In addition, it has also focused on the development of tests to assess and iden-
tify creative individuals, or methods for developing the creative skills of individuals
(Shalley et al., 2004).
Research has found that creative individuals tend to be independent, self-confident,
unconventional, achievement-oriented, and more risk-taking, and to have wide
interests and a greater openness to experiences (Ford, 1995; Simonton, 2000).
Creative individuals also tend to have a discovery orientation that leads them to
view situations from multiple perspectives, to find problems, and to ask novel
questions (Csikszentmihalyi & Getzels, 1988). Creativity research on personality,
traits, skills, experiences, motivation, and intelligence is reviewed in more detail
below.
First, researchers, such as Amabile (1988) and Eysenck (1993) have noted that
certain personality traits often characterize creative people. Researchers have identi-
fied a set of core personality traits that are reasonably stable across fields and result in
some individuals being more creative than others. These traits include broad interests,
independence of judgment, autonomy, and a firm sense of self as creative, self-confident,
attracted to complexity, aesthetically oriented, and risk-taking (Shalley & Gilson,
2004; Sternberg & Lubart, 1999). Finally, proactive individuals look for opportunities
and act on them, show initiative, take action, and are persistent in successfully imple-
menting change (Crant, 2000). Proactivity, which is a complex construct that has
important personal and organizational consequences (Crant, 2000), involves many
aspects of the traits mentioned above.
Second, creative performance requires a set of creativity-relevant skills (Amabile,
1988), which can be defined as the ability to think creatively, generate alternatives,
engage in divergent thinking, and/or suspend judgment (Shalley & Gilson, 2004).
These skills are necessary because creativity requires a cognitive-perceptual style that
involves the collection and application of diverse information, use of effective heuris-
tics, an accurate memory, and the ability to concentrate for long periods of time
(Amabile, 1988). In addition, skills such as problem finding, problem construction,
combination, and idea evaluation are important for creativity (Mumford, Baughman,
Maher, Costanza, & Supinski, 1997).
396 Human Resource Development Review 12(4)
Third, having depth and breadth of knowledge has been linked to individual creativ-
ity. Domain-specific knowledge reflects an individual’s level of education, training,
experience, and knowledge within a particular context (Gardner, 1993). Thus HRD can
directly and indirectly affect employee creativity. For example, education provides
exposure to a variety of knowledge bases, viewpoints, and experiences. It also rein-
forces the use of experimentation and problem-solving skills, and it cognitively devel-
ops individuals so that they are more likely to use multiple and diverse perspectives and
more complicated schemas. Training can provide employees with guidance on how to
generate novel ideas as a part of what they do and enhance an individual’s creative
thinking skills and problem-solving ability (Shalley & Gilson, 2004). In this vein, cre-
ativity can be greatly enhanced by HRD efforts in organizations.
Fourth, it would be difficult to be creative in an area without having some experi-
ence in what has historically been constituted as routine or the status quo (Shalley &
Gilson, 2004). Experience in a field is a necessary component for employee creativity
because an individual needs some level of familiarity to perform creative work. While
task familiarity can lead to more habitual performance (Ford, 1995), it can also pro-
vide the opportunity to prepare for creativity through deliberate practice of task domain
skills and activities (Shalley & Gilson, 2004).
Fifth, creativity also requires some level of passion or internal forces that push
individuals to persevere in the face of challenges that are inherent to creative work. A
number of studies on individual creativity have focused on the importance of intrinsic
motivation (i.e., feelings of competence and self-determination on a given task) for
creativity (Amabile, 1988; Shalley, 1991). For example, R&D professionals have
reported that intrinsic motivation is critical for creativity (Amabile & Gryskiewicz,
1989). Focusing on motivation for creativity, a number of theorists have hypothesized
about the relevance of intrinsic motivation, the need for order, the need for achieve-
ment, and other motives (Amabile, 1996).
Finally, one of the widely held beliefs on creativity is that a person’s creativity
increases with intelligence. Only modest correlations have been reported between gen-
eral intelligence and creativity (Nickerson, 1999). Intelligence may enable creativity
to some degree. Thus, once a person has enough intelligence to function in one’s work,
this relationship no longer holds (Robinson & Stern, 1997).
For many years, the personality characteristics perspective of creativity has been
the most common approach, using psychometric methodologies and cognitive psy-
chology. Creativity was generally viewed as being difficult to train for, as the loci of
creativity are within the individual, and the expression in creative products is influ-
enced by random acts of chance or serendipity (Williams & Yang, 1999). A critical
limitation of this approach, however, is that it focuses only on identifying individual
differences related to creativity, ignoring the impact of real-life contexts on creativity.
Later, important and distinctive contributions have emerged from the efforts of several
psychologists who have employed alternative investigative approaches (Amabile,
1988, 1996; Csikszentmihalyi, 1996; Ford, 1995; Gardner, 1993). Table 2 summarized
the studies that examined the influences of personal and contextual factors on employee
creativity for the last 12 years.
Joo et al. 397
(continued)
398 Human Resource Development Review 12(4)
Table 2. (continued)
Author(s) Personal factors Contextual factors Level of analysis Journal
- Information handling
control
Familiarity with coworkers
Status relative to coworkers
Fong (2006) Emotional ambivalence Individual AMJ
Unusual emotional
experience
George and Zhou Positive mood Supervisor developmental Individual AMJ
(2007) Negative mood feedback
Supervisor interactional
justice
Trust in the supervisor
Joo (2007) Proactive personality Organizational learning Individual Dissertation
culture
LMX quality
Job complexity
Shin and Zhou (2007) Team creativity Transformational leadership Group JAP
efficacy Average team tenure
Wu, McMullen, Leadership regulatory focus Individual JBV
Neubert, and Yi - Promotion-focused
(2008) - Prevention-focused
Baer, Oldham, Big-five personality Group JCB
Jacobson, and Team creative efficacy
Hollingshead (2008)
Cohen-Meitar, Carmeli, Feeling of vitality Organizational identity Individual CRJ
and Waldman (2009) Sense of positive Perceived external prestige
regard and mutuality Job challenge
Organization-based Freedom
self-esteem
Gong, Huang, and Farh Learning orientation Transformational leadership Individual AMJ
(2009) Creative self-efficacy
Gumusluoglu and Ilsev Intrinsic motivation Psychological empowerment Individual JBR
(2009) Transformational leadership
Perception of support for
innovation
Hirst, Knippenberg, and Goal orientation Team learning behavior Individual AMJ
Zhou (2009) - Learning
orientation
- Avoidance
orientation
- Approach
orientation
Kim, Hon, and Crant Proactive personality Career satisfaction Individual JBP
(2009) Perceived insider status
Shalley, Gilson, and Creative personality Job complexity Individual AMJ
Blum (2009) Intrinsic motivation Supportive work context
Cognitive style
Negative affectivity
Growth need strength
(continued)
Joo et al. 399
Table 2. (continued)
(continued)
400 Human Resource Development Review 12(4)
Table 2. (continued)
Note. AMJ = Academy of Management Journal, CIM = Creativity and Innovation Management, CJAC = Canadian Journal of
Administrative Science, CRJ = Creative Research Journal, HR = Human Relations, HRDI = Human Resource Development
International, IJHRM = International Journal of Human Resource Management, IJTD = International Journal of Training and
Development, JAP = Journal of Applied Psychology, JBR = Journal of Business Research, JBP = Journal of Business and Psychology,
JBV = Journal of Business Venturing, JCB = Journal of Creative Behavior, JOB = Journal of Organizational Behavior, JOM =
Journal of Management, JPSP = Journal of Personality and Social Psychology, LODJ = Leadership and Organization Development
Journal, LQ = The Leadership Quarterly.
stated that creative work is being contextualized so that the success of creativity
depends on the capabilities, pressures, resources, and the sociotechnical system.
Contextual characteristics refer to “dimensions of the work environment that poten-
tially influence an employee’s creativity but that are not part of the individual” (Shalley
et al., 2004, p. 935). These characteristics include the job (or work) setting and social
relationships with supervisors and coworkers. The theoretical work of Amabile (1988,
1996) serves as a general framework that describes a variety of relevant factors that
can either enhance or stifle employee creativity. Focusing on this contextual view,
researchers in management began to conduct creativity research, borrowing ideas
from the fields of psychology, sociology, economics, anthropology, and others to
establish its scholarly roots (Ford, 1995).
Amabile (1988, 1996) recognized that different environmental models can serve
either to promote or to inhibit creativity. Arguing that the work environment can
influence both the level and the frequency of employees’ creative behavior, Amabile
(1995, 1996) identified stronger and weaker dimensions of work environment fac-
tors: (a) organizational encouragement and support for creativity (e.g., fair judgment of
new ideas, recognition for creative work, and encouragement to take risks); (b) super-
visory encouragement (e.g., clear overall goal-setting and openness to new ideas);
(c) work group support (e.g., open, trusting communication within a challenging, com-
mitted group of skilled coworkers); (d) sufficient resources (e.g., facilities, money, and
information); (e) challenging work that is perceived as important; and (f) freedom in
deciding how to do one’s work. The low-creativity projects were higher on organiza-
tional impediments to creativity (e.g., political problems, excessive criticism of new
ideas, destructive competition, and an emphasis on maintaining the status quo), and
workload/time pressure. (Amabile, 1995)
products, services, ideas, procedures, and processes) for the entire system comes from
“the complex mosaic of individual, group, and organizational characteristics and
behaviors occurring within the salient situational influences existing at each level of
organization” (Woodman et al., 1993, p. 296). In this study, we used the term, integra-
tive view, instead of interactional view since the latter could be misleading in an inter-
actional analysis.
Personal Characteristics
Traditional creativity research has focused on personality, traits, skills, experiences,
motivation, and intelligence. Using three interlocking circles to represent each of the
three components of creativity (i.e., domain-relevant skills, creativity-relevant pro-
cesses, and intrinsic task motivation), Amabile (1988) illustrated that the area of over-
lap among the elements indicates the area of highest creativity for individuals and
highest innovation for organizations. Thus the key for organizations is to identify this
creativity intersection for each individual and to enable the concurrent development of
the skills, processes, and motivation that are central to creative performance. Managers
and HRD professionals can enhance employee creativity by providing training pro-
grams and learning and development opportunities.
Personality has received substantial attention in the creativity literature. Previous
studies have selected trait-like character strengths and virtues that tend to exhibit con-
siderable stability over time (Peterson & Seligman, 2004), such as Big-5 personality
and core self-evaluations (e.g., Baer et al., 2008; George & Zhou, 2001; Raja & John,
2010; Taggar, 2002), goal orientation (e.g., Gong, Huang, & Farh, 2009; Hirst, Van
Knippenberg, & Zhou, 2009; Simmons & Ren, 2009), intrinsic motivation (e.g.,
Gumusluoglu & Ilsev, 2009; Jaussie & Dionne, 2003; Shalley et al., 2009; Shin &
Zhou, 2003; Zhang & Bartol, 2010), proactivity (e.g., Gong et al., 2010; Joo, 2007;
Kim, Hon, & Crant, 2009; Kim, Hon, & Lee, 2010; Ohly & Fritz, 2009), and psycho-
logical capital (e.g., Rego et al., 2012; Sweetman et al., 2011). Within the domain of
the workplace, employees’ traits have been emphasized for effective recruitment,
selection, and placement (Luthans, Youssef, & Avolio, 2007). As proxies for personal
characterisics, we suggest the use of core self–evaluation, goal orientation, proactive
personality, and psychological capital.
Core self-evaluation is a foundational higher order concept of an individual’s self-
evaluation of his or her personal characteristics (Judge, Erez, Bono, & Thresen, 2002).
Core self-evaluations include four specific subfactors of personality traits: self-esteem,
generalized self-efficacy, locus of control, and emotional stability, also known as neu-
roticism (Judge et al., 2002). Goal orientation refers to the goals pursued by individu-
als in achievement situations. Goal orientation is a motivational variable expected to
404 Human Resource Development Review 12(4)
affect the allocation of effort during learning (Fisher & Ford, 1998). Goal orientation
can be classified into two categories: learning (task or mastery) orientation, and per-
formance (ego/social) orientation (Farr, Hofmann, & Ringenbach, 1993). Performance
goal orientation refers to a desire to demonstrate one’s competence to others and to
receive positive evaluations from others. Ability is a fixed, uncontrollable, personal
attribute and, therefore, extra effort indicates low ability (Bell & Kozlowski, 2002;
Fisher & Ford, 1998). Individuals with high performance goal orientation are inter-
ested in demonstrating task competence by gaining positive and avoiding negative
judgments of competence. Learning goal orientation refers to a desire to increase
one’s competence by developing new skills and mastering new situations. Individuals
with high learning goal orientation focus on increasing their learning and/or task com-
petence, seeking challenges, and persisting in the case of failure (Dweck & Legget,
1988). Proactive personality is defined as a belief in one’s ability to overcome con-
straints by situational forces and the ability to affect changes in the environment
(Bateman & Crant, 1993). Thus proactivity is a complex, multiple-caused construct
that has important personal and organizational consequences (Crant, 2000). More spe-
cifically, Crant (2000, p. 436) described proactive behavior as “taking initiative in
improving current circumstances or creating new one; it involves challenging the sta-
tus quo rather than passively adapting to present conditions.”
While it is necessary to select the right people and place them in the right places for
effective human resource management, they are insufficient to sustain the competitiveness
of an organization. That is, focusing on character strengths, positive virtues, and other rela-
tively stable personality traits is less cost-effective in today’s business environment charac-
terized by high turnover rates and an emphasis on continuous learning and development of
employees and organizations. In fact, there has been little personality research in HRD
because it cannot be easily developed. In addition to the previous personal characteristics,
we also propose that future HRD researchers use more state-like (rather than trait-like)
positive capacities that are open to development and improvement using relatively brief
training programs, on-the-job activities, and short micro-interventions (Luthans, Avey,
Avolio, Norman, & Combs, 2006). One such construct is psychological capital that is
defined as a higher order positive construct comprised of the four-facet constructs of self-
efficacy, optimism, hope, and resiliency (Luthans et al., 2007).
Organizational Context
Amabile, Conti, Coon, Lazenby, and Herron (1996) and Woodman et al. (1993) sug-
gested a number of characteristics in an attempt to determine what creates a climate
that supports creativity. Previous research has examined the influence of organiza-
tional support on creativity (e.g., Farmer, Tierney, & Kung-McIntyre, 2003;
Gumusluoglu & Ilsev, 2009; Joo, 2007; Joo et al., 2012; Jung, & Chow, & Wu, 2003;
Yoon et al., 2010; Zhou & George, 2001). Although organizational contexts impose a
special set of conditions on creativity, there still is a lack of empirical studies. Of the
50 studies we reviewed, seven studies examined perceived organizational support or
organizational culture as a distal antecedent of employee creativity.
Joo et al. 405
Social Context
To date, most research has focused on coworkers’ influence on creativity (e.g., Alge,
Ballinger, Tangirala, & Oakley, 2006; Farmer et al., 2003; George & Zhou, 2001,
2007; Gong, Cheung, Wang, & Huang, 2012; Mathisen, 2011; Tsai, Chi, Grandey, &
Fung, 2011; Zhou & George, 2001) and leaders’ influence on creativity (e.g., Amabile,
Schatzel, Moneta, & Kramer, 2004; Cheung & Wong, 2011; Jaussie & Dionne, 2003;
Jung et al., 2003; Gong et al., 2009; Gumusluoglu & Ilseb, 2009; Joo, 2007; Joo et al.,
2012; Kim et al., 2010, Liao et al., 2010; Mathisen, 2011; Pieterse, Knippenberg,
Chippers, & Stam, 2010; Rego et al., 2012; Shin & Zhou, 2003, 2007; Sun, Zhang, Qi,
Chen, 2012; Volmer, Spurk, & Niessen, 2012; Wang & Cheng, 2009; Zhang et al.,
2011; Zhang & Bartol, 2010; Zhou & George, 2001). More specifically, about 40% of
the empirical articles that we reviewed examined the leadership issue in creativity
research.
The relationship between managers and employees is critical for the social context,
when working with employees and when developing their skills and knowledge for the
purpose of enhancing employees’ creativity. Since most organizations are structured
around teams, the role of leaders has changed from traditional hierarchical directors to
406 Human Resource Development Review 12(4)
being supportive and noncontrolling. Employees who feel micromanaged soon lose
interest in their jobs (Csikszentmihalyi, 2003). Conversely, if leaders are supportive,
creative activity is more likely to occur (Shalley & Gilson, 2004). We suggest the use
of leader–member exchange (LMX), transformational leadership, and authentic lead-
ership for the constructs that can positively influence employee creativity.
LMX theory was originally proposed by Graen and his colleagues and focused on
the social exchange processes embedded in the leader–subordinate relationship
(Dansereau, Cashman, & Graen, 1973; Dansereau, Graen, & Haga, 1975; Graen,
1976). LMX quality refers to the quality of the interpersonal exchange relationship
between an employee and his or her supervisor (Graen & Uhl-Bien, 1995). LMX the-
ory conceptualizes the process that is centered on the interactions between leaders and
followers. Unique working relationships are formed between leaders and each of their
subordinates. These social exchanges can be further described in terms of three stages:
(a) initial testing, including evaluations of motives, attitudes, resources, and role
expectations; (b) development of mutual trust, loyalty, and respect; and (c) develop-
ment of mutual commitment to organizational/unit goals (Graen & Uhl-Bien, 1995).
Transformational leadership can be defined as a set of behaviors including (a)
idealized influence, (b) inspirational motivation, (c) intellectual stimulation, and (d)
individualized consideration that can transform followers’ aspirations, identities,
needs, preferences, and values to a higher level (Bass & Avolio, 1994). Transformational
leadership is considered for leaders across situations, rather than being thought of as
situation-specific such as those behaviors associated with the implementation of a
particular change (Herold, Fedor, Caldwell, & Liu, 2008).
Authentic leadership is defined as a process that draws from positive psychological
capacities and a positive organizational context, which results in greater self-aware-
ness, relational transparency, internalized moral perspectives, and balance processing
of information on the part of leaders working with followers, fostering positive self-
development (Walumbwa, Avolio, Gardner, Wernsing, & Peterson, 2008).
To describe these four dimensions, similar words are commonly used: honesty, integ-
rity, fairness, strengths and weaknesses, sharing, true thoughts, openness, and truthful-
ness (Gardner, Avolio, Luthan, May, Walumbwa, 2005; Ilies, Morgeson, & Nahrgang,
2005; Kernis & Goldman, 2005; Luthans & Avolio, 2003). Authentic leaders who are
more fair and supportive are likely to enhance the workplace climate for creativity.
Job Context
As Drucker (1988) put it, organizations are shifting to being information-based or self-
governing units of knowledge specialists. Knowledge work is characterized by “unpre-
dictable, multidisciplinary, and non-repetitive tasks with evolving, long term goals
which, due to their inherent ambiguity and complexity, require collaborative effort in
order to take advantage of multiple viewpoints” (Janz, Colquitt, & Noe, 1997, pp. 882-
883). Complex jobs demand creative outcomes by encouraging employees to focus
simultaneously on multiple dimensions of their work, whereas highly simple or rou-
tine jobs may inhibit such a focus (Oldham & Cummings, 1996). In line with goal
Joo et al. 407
setting theory, when jobs are complex and demanding (i.e., high on challenge, auton-
omy, and complexity), individuals are more likely to focus all of their attention and
efforts on their jobs, making them more persistent and more likely to consider different
alternatives, which should result in creative outcomes (Shalley & Gilson, 2004). For
the constructs in the job context, we suggest the use of the job characteristics model,
psychological empowerment, and job engagement.
Job design has long been considered to be an important contributor to employees’
intrinsic motivation, attitudes, and creative performance at work (Amabile, 1988;
Hackman & Oldham, 1980; Kanter, 1988; Shalley et al., 2004; West & Farr, 1989).
The job characteristics model consists of five factors: variety, identity, significance,
autonomy, and feedback (Hackman & Oldham, 1980; Oldham & Cummings, 1996). A
meta-analysis of the job design literature concluded that employees working on com-
plex jobs are more satisfied and internally motivated than employees working on jobs
that are relatively simple (Fried & Ferris, 1987). When jobs are complex and challeng-
ing, individuals are likely to be excited about their work activities and interested in
completing these activities in the absence of external controls or constraints (Hackman
& Oldham, 1980; Oldham & Cummings, 1996).
Several studies examined psychological empowerment as a predictor of employee
creativity (e.g., Alge et al., 2006; Gumusluoglu & Ilseb, 2009; Jung et al., 2003;
Pieterse et al., 2010; Sun et al., 2012; Zhang & Bartol, 2010). Psychological empower-
ment refers to intrinsic task motivation manifested in a set of four cognitive dimen-
sions reflecting an individual’s orientation to his or her work role: meaning,
competence, self-determination, and impact (Spreitzer, 1995). Rather than being ante-
cedents or consequences of one another, the four dimensions represent unique facets
of the overall construct of empowerment. Since job design can influence psychologi-
cal empowerment, we put it in the category of job context. Since psychological
empowerment reflects the changing nature of jobs in a knowledge-based economy
very well, we expect that the use of psychological empowerment will increase in the
future, especially for the study of knowledge workers.
Employee engagement has become the key concern of management and I/O psy-
chology scholars because it is one of the most frequently used variables for satisfac-
tion, change, creativity, innovation, and performance (Joo & McLean, 2006). Recently,
interest on employee engagement has drastically gained popularity in the HRD field
(Chalofsky & Krishna, 2009; Macey & Schneider, 2008; Shuck, 2011; Shuck, Reio, &
Rocco, 2011; Shuck & Wollard, 2010; Zigarmi, Nimon, Houson, Witt, & Diehl, 2009).
A special issue of the journal, Advances in Developing Human Resources, shed light
on employee engagement in 2011. In spite of the growing concern for employee
engagement, little empirical research about employee engagement can be found in
HRD journals with an exception of Shuck et al.’s (2011) study. Engaged employees
feel fully involved and enthusiastic about their jobs and organizations so they are will-
ing and able to contribute to organizational success. According to Kahn (1990), who
first conceptualized engagement, it can be defined as “harnessing of organization
members’ selves to their work roles; in engagement, people employ and express them-
selves physically, cognitively, and emotionally during role performance” (p. 693).
408 Human Resource Development Review 12(4)
Some have pointed out the similarity with job satisfaction and organizational commit-
ment, but employee engagement is additionally capturing employees’ energy or enthu-
siasm for work, mental resilience at work, and cognitive involvement in their roles at
work (Atwater & Brett, 2006; Schaufeli, Salanova, Gonzalez-roma, & Bakker, 2002).
Subsequent to Kahn (1990, 1992), a number of authors have found the relationship
between employee engagement and positive organizational outcomes such as organi-
zational and financial success (e.g., Harter, Schmidt, & Hayes, 2002; Salanova, Agut,
& Peiro, 2005). Despite the intuitive link, little research is done on the relationship
between engagement and creativity. More rigorous empirical studies examining the
relationship between engagement and creativity are recommended in the future.
In summary, this conceptual framework represents only an attempt to portray the
overall relationships among the factors related to employee creativity. One contribu-
tion of this model is its integration of useful theory and research from related litera-
ture, such as organizational learning, personality, leadership, job design, and
employee learning and development. Given the increasing research on employee
creativity, this model will hopefully stimulate more empirical creativity research in
the field of HRD.
Discussion
Recommendations for future research were proposed in the previous section. In this
section, we discuss the implications for creativity research in the field of HRD. We
introduce Person-Environment (PE) Fit theory for designing future creativity research.
Then we point out the potential methodological issues in creativity research, including
measures, sampling, analytical methods as well as the issues of common method
biases and cross sectional design. We also briefly discuss the cultural issue.
Theoretical Implications
The contribution of this study to theory lies in the fact that it takes an integrative
approach encompassing both personal and contextual factors and explores not only the
proximal antecedents but also the distal antecedents introducing new constructs in
creativity research. As Lewin (1947) suggested more than 60 years ago, human behav-
ior can be explained as a function of the combination or interaction of one’s personal-
ity and how one perceives his or her environment (Burke, 2002). A majority (70%) of
the research on creativity in organizations has simultaneously investigated personal
and contextual antecedents of employee creativity for the last 10 years or so, instead
of a piecemeal fashion. Thus one of the most significant contributions of this study is
that this article proposes a comprehensive framework of research in HRD based on an
integrative literature review of the extant empirical research.
Another significance of this study lies in its attempt to find antecedents of employee
creativity, including the distal antecedents as well as the proximal antecedents.
Previous studies have investigated the relationships between proximal antecedents
(e.g., LMX, transformational leadership, coworkers, job complexity) and employee
Joo et al. 409
creativity in organizations (i.e., Baer, Oldham, & Cummings, 2003; Farmer et al.,
2003; Ford & Gioia, 2000; Jaussi & Dionnne, 2003; Shin & Zhou, 2003; Zhou, 2003;
Zhou & George, 2001; see Table 2). However, only seven studies have explored distal
antecedents such as perceived organizational support or organizational learning cul-
ture. We hope that the current study will stimulate more research on organizational
culture as a distal antecedent of creativity in the future.
In addition, we suggest to use Person-Environment (PE) fit theory for future cre-
ativity research. With its origin in the interactionalist theory, PE fit theory proposes
that it needs to match personal characteristics with their corresponding environmental
characteristics (Ostroff & Schulte, 2007). PE fit can be defined as “the congruence,
match, similarity, or correspondence between the person and the environment”
(Edward & Shipp, 2007, p. 209). The basic premise of PE fit theory is that when char-
acteristics of people and the work environment (or contextual factors) are aligned or
fit together, positive outcomes for individuals such as satisfaction, commitment, lower
turnover intentions, performance, and creativity will be enhanced. Different conceptu-
alizations and categorizations of the P and E fit constructs have been offered. On the P
side, types of variables that have been considered includes personality-based and per-
son-centered attributes such as traits, needs, interests, preferences, values, and percep-
tions; knowledge, skills, and abilities; and demographic and background characteristics
such as race, gender, and education (e.g., Kristof, 1996). On the E side, the compo-
nents of the organizational system such as business culture, strategy, structure, job and
work processes, and leadership are the major elements that define the E in PE fit
(Ostroff & Schulte, 2007).
The fit or congruence between personal and contextual factors is important in influ-
encing the occurrence of creative performance. Most studies on creativity (George &
Zhou, 2001; Oldham & Cummings, 1996; Shin & Zhou, 2003; Zhou, 2003; Zhou &
George, 2001) have focused on one or more fits among person and environment. We
suggest that future creativity research focus on three fits: person–organization (PO) fit,
person–group/social (PG) fit, and person–job (PJ) fit. More specific, for example, cre-
ativity researchers can examine the effects of the fit between learning goal orientation
and organizational learning culture (PO fit); the fit between proactive personality and
transformational leadership (PG fit); the fit between psychological capital and psycho-
logical empowerment (PJ fit).
agenda for HRD. Despite the significance for organizational success, creativity in
organizations is a relatively unexplored topic in the field of HRD. Thus we believe that
creativity should be included in the pool of dependent variables of HRD, along with
learning, performance, satisfaction, productivity, and effectiveness.
To illustrate the implications of this study to HRD practice, first, job design that
promotes an autonomous and challenging job encourages creativity. The role of HRD
professionals is to support managers to consider objective job characteristics as they
differentiate between jobs. The key is to provide employees with jobs that are chal-
lenging enough but not so overstimulating that employees feel overwhelmed and
unable to break out of old ways of doing their work (Shalley & Gilson, 2004). In addi-
tion, the design needs to align with wider HR systems if it is to be successfully imple-
mented or sustained over the longer term (Parker, Wall, & Jackson, 1997).
Supportive leaders can enhance employee creativity. One of the most popular prac-
tices in HRD today is coaching that is offered by internal and external HRD profes-
sionals. Leadership development is essential in preparing leaders to become coaches.
As for the time and resources constraint, managers may coach only those who show
high potential for development and advancement and those who are having problems,
rather than coaching all employees (McLean, 2006).
Although leadership can play a pivotal role in employee creativity, it is contingent
on organizational culture (Watkins & Marsick, 2003). Amabile (1995) suggested that
managers and HRD professionals can foster creativity in organizations by eliminating
the environmental obstacles (e.g., the turf battles, the caustic reactions to new ideas,
the lack of commitment to innovation), creating an environment with an orientation
toward innovation and risk taking from the highest levels of top management on down
and with open communication and collaboration across the organization. Thus, orga-
nizations have an incentive to create environments conducive to high-quality relation-
ships by encouraging an organizational culture. Without such a culture, the efforts
invested in learning and development for both the individual and group are
suboptimized.
HRD professionals can support managers by providing relevant practices and ser-
vices. However, changing one factor alone (e.g., having supportive supervisors) will
not help creativity, if other factors are not in place (e.g., a supportive organizational
culture). For example, there might be no point in investing great effort in recruiting
and developing creative individuals if the environment does not allow, encourage, or
support these behaviors. Therefore, each HRD practice should be delivered and
applied in a concerted way with a holistic perspective. That is, enhancing creativity of
employees will require an integrated strategy, incorporating elements of culture man-
agement, leadership development, training/learning, and job design. By adopting an
integrated strategy to improve the creativity of their employees, managers and HRD
professionals can help their employees win the race of sustained competitive advan-
tage. This is by no means an easy feat, which is why organizations that are successful
in building this type of organization are likely to have a sustainable competitive
advantage.
Joo et al. 411
Hofstede (1980), East Asian countries such as Japan and Korea are known for their
collectivistic culture with strong power distance and high uncertainty avoidance. For
example, Korean employees are likely to have a less proactive personality than those
in the Western culture, because proactive personality has to do with risk-taking and
initiative (Bateman & Crant, 1993; Crant, 2000). To increase generalizability, more
studies in various culture and industries representing diverse demographic groups are
needed.
Last but not least, future research that includes group levels of analysis is needed to
understand more fully the role of team–member interactions and group process on
empowerment and outcomes. A group’s creative behavior is influenced by cohesive
group characteristics that support open interactions, diverse viewpoints, and playful
surroundings (Amabile, 1998) and, perhaps, the individual creative behavior and per-
formance of its members. Particularly, this is needed for the organizations in a collec-
tivistic culture.
Conclusion
In this turbulent, knowledge-based economy, creativity has become one of the most
important sources of sustained competitive advantage for organizations as well as for
individuals. Substantial evidence suggests that employee creativity makes an important
contribution to organizational innovation, competitiveness, and survival. We briefly dis-
cussed the history and transition of creativity research. Based on the review of the extant
empirical studies published since 2001, this article proposes an integrative conceptual
framework. The main purpose of this study was to stimulate creativity research in the
field of HRD. Learning and development, job redesign, leadership, and organizational
culture that we discussed in this study are all in the domain of HRD. In a broader sense,
therefore, creativity in organizations is a critical agenda for HRD. Finally, we hope that
this study will stimulate not only a more integrative approach to empirical research on
creativity but also more international and cross-cultural studies in the future.
Authors’ Note
This article is the authors’ original work, which has not been published elsewhere and is not
under consideration for publication elsewhere at the time it is submitted.
Funding
The author(s) disclosed receipt of the following financial support for the research, authorship,
and/or publication of this article: The third author was supported by the National Science
Foundation of China (NSFC Projects. 70725005, 70890081 and 71172009).
Joo et al. 413
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Author Biographies
Baek-Kyoo (Brian) Joo is an assistant professor of human resources management at Winona
State University. He received his PhD in human resource development and an MA in human
resources and industrial relations from the University of Minnesota. His current research inter-
ests include positive organizational behavior, organizational creativity, leadership/employee
development, and international HR/OD. He can be reached at bjoo@winona.edu.
Gary N. McLean, EdD, PhD (Hon), is president of McLean Global Consulting, Inc., a family
business. As an OD practitioner, he works extensively globally. He also teaches regularly at
universities in Thailand, Mexico, and France. He was formerly a senior professor and executive
director of international human resource development programs at Texas A&M University and
is professor emeritus at the University of Minnesota. He has served as president of the Academy
of Human Resource Development and the International Management Development Association.
His research interests are broad, focusing primarily on organization development and national
and international HRD. He can be reached at gary.mclean@mcleanglobal.com.
Baiyin Yang is a professor and chair of human resources and organizational behavior at
Tsinghua University (China). His research interests include adult and organizational learning,
program planning and evaluation, power and influence tactics, cross-cultural studies of learning
and organizational behavior, and quantitative research methods. He can be reached at yangby@
sem.tsinghua.edu.cn.