Hero Points
Hero Points
Hero Points
HERO POINTS
Heroic Points function as additional Life Points that a character has, but
which can only be used when the Character performs a heroic act.
The use of Hero Points is not considered an action in a round, but the
Character will only be entitled to ONE use per round. Hero Points CANNOT
be used under conditions
non-heroic.
When the Character is sleeping and his throat is cut, if he eats something
poisoned, is shot in the back, etc.
Common sense rules are valid for omitted cases.
First round:
Next lands an attack on Quantico, dealing 2 points of damage, which
does not hit him. Mycca now has Quantico in his sights. Gaia conjures her elemental.
Next deals 3 more damage to Quantico.
The Quantico Player decides to absorb Quantico's damage using
heroic points, he only has 3, the other 2 points are deducted from
Quantico's energy (life points).
WHENEVER possible, the Player is advised to use at least part of their hero
points to absorb damage. Whatever is not absorbed by heroic points will
be considered normal damage.
The Narrator must allow or not the use of hero points in his Campaign or
Adventure. There are Storytellers and Players who like Campaigns more
focused on action and adventure, and they should use heroic points. Otherwise,
with more suspense, the heroic points may be disregarded.
The use of hero points decreases Players' "fear" factor regarding the unknown
and the deadly.
It is worth remembering that since Player Characters have hero points,
villains and others that the Narrator deems valid will ALSO have them.
A normal human, who has 3D in Willpower, recovers one hero point every 8
hours. It is one hero point
recovered per day per Willpower die.
This recovery is completely independent of the recovery of faith points or life
points.
In addition to this method, there are certain rituals, powers and effects that
grant extra hero points, even temporarily.
These are rare, and even rarer and more valuable are those that RECOVER hero
points.
Machine Translated by Google
The Enhancements
Hero Points
Heroic Points work as a kind of extra Life Points that a Character has.
Exactly like extra energy, but it can only be spent when he performs heroic
acts.
There are other maneuvers that more experienced Characters know how to
perform with hero points.
They are called heroic efforts.
Used exactly like normal hero points, but they are considered different
enhancements.
This means that the Character can have 2, 3 or even 4 points in each,
exceeding the initial limit of 5 heroic points per level. That's right, extra hero
points.
Characters who have supernatural ancestors are considered eligible to have
these heroic points.
For example, children of Mars and aliens in general, werewolves, vampires
and other undead, demons, angels, dragons, beings from Arcadia in general,
races belonging to medieval or futuristic fantasy.
Besides obvious supers and their descendants.
Even so, the Narrator will always have the final say on whether or not to allow
and use hero points in a campaign or even in an adventure.
New rules
The Storyteller must allow the Player Characters and NPCs a new heroic
effort with each level advancement.
Collisions between efforts (attack hit x dodge hit) cancel each other out.
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Machine Translated by Google
HEROIC EFFORTS
Cost: 1 PH for every 2 levels of the attacker Effect: Magic resistance - damage
The Character successfully dodges, no test required.
Cost: 2 PHs per absorption die Effect:
Attribute Increase - Agility The Character receives, until the end of the scene, a bonus of +Xd6 to magical
damage absorption rolls, where X is half the value of PHs spent.
Cost: variable
Effect: The Character receives a bonus of +X until the end of the scene, where X
is the number of PHs used, to add Agility. Magic resistance - effect
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