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War in The Realms 2

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War in the Realms II: Allies of Convenience

AoS Doubles
Event Pack

Sunday 19th February 2023

Location

Sprue Cutters
113 The Commercial Centre
Picket Piece, Andover
SP11 6RU
Event Essentials
Date: 19th February 2023

System: Warhammer Age of Sigmar - Matched Play Battlepack

Format: Doubles. You will play as a team of two!

Army Size: 1,000 points per player for a total of 2,000 points

Battleplans: 3 Battleplans from the General's Handbook: Pitched Battles 2022-


23 Season 2 Battlepack will be in use. Each of your 3 games will use a different
Battleplan.

Army Selection: Each player will follow the 1000 point restrictions from the
table found in the Core Rules and Generals Handbook Pitched Battles 2022-23
Season 2.

Publications in use: All current and in-print Warhammer Age of Sigmar


Battletomes, warscroll compendiums (including those from Forge World),
General's Handbook: Pitched Battles 2022-23 Season 2, and any core battalions
printed in White Dwarf before 4th February 2023. We expect you to use the
most current warscrolls for your models.
If a new battletome is yet to receive an FAQ the events team reserve the right
to make ruling on any contentious rules (these will be in favour and in the spirit
of having fun and the event organisers rulings are final)
Model Requirements
This isn’t Warhammer World, but we do have some standards that ensure a
fun immersive day of wargaming for all involved.

Basing: Models must be fully assembled and on the correct sized base. If in
doubt check the basing guidelines from the Warhammer Community page.

Proxies: Whilst it should go without saying that we wholeheartedly encourage


conversions, proxies, 3d printing and the like and love to see people’s creativity
within their hobby projects any models do need to clearly represent the
models they are intended to be. This is to be clear to your opponents before
the game and clearly written on your army lists.
If in any doubt just get in touch with a member of the Hammerers Team before
the event (the last thig we would want would be to ruin somebody’s day by
having to tell them they can’t play with a model/unit).

Painting: Playing with fully painted armies adds to the enjoyment of these
events for everyone involved, however we know this takes time and effort.
The only painting standard we ask for is that you models are fully painted;
there are awards for the best painted on the day.
Doubles Armies &
How They Work
Each player within a team will have their own separate 1000 point army
following the restrictions set out in the Contest of Generals Table (in either the
Core Rulebook or : Pitched Battles 2022-23 Season 2).
These two armies then combine in your games to create a TEAM army. Here
are a few key points and FAQs regarding team armies.

When playing your games, a ‘player’ is a ‘team’. For example, if one player’s
models gain control of an objective, the team gains control of it, and anything
that is once per player is once per team.

Command Points: Your team generates command points during the game as
normal with the addition that each player receives a command point at the
beginning of each turn if their General is on the field.

Heroic Actions: Only one heroic action may be carried out per team per turn.

Battle Tactics: Only one Battle tactic is selected per team to complete in each
of their turns. (you may select Battletome tactics and Grand Strategies
however only the Army for which the Battletome covers may complete them)

When playing the game, you are treated as one army. Therefore, if one player
has spent the points for an Endless Spell, then all Wizards belonging to that
army (including your partner) may use that spell providing they are able to cast
it.
This also means that if one member of a team has issued a command that
phase (such as all out attack) then the other member of their team cannot
issue that same command to another unit in their team that phase.

Each player’s 1000 point army is entirely their own and must be fully contained
within their own army roster. You can’t share points, Core battalions or
battleline units, for example.
An individual player’s allegiance may be different than their teammates, and
can even be from a different Grand Alliance. These armies do not need to be
able to ally with each other, but different allegiances within a player’s army
must be able to ally following the normal rules.

Any Unique units and Enhancements (including the generic enhancements)


can only be included once in a team. This includes Aspect of the Champion
enhancements. (GHB p15)

Each player selects a General from their individual 1,000 point army and may
give them a Command Trait and give their army Enhancements as normal.
Note as above that you cannot duplicate enhancements within your team.

If both players have access to the same Battle Trait then it is used once for the
team. For example if both players on a team are playing Nurgle, then there is
only one Cycle of Corruption. Equally there will only be Bloodtithe granted per
unit destroyed even if both players in a team are playing a Khorne army.

Summoning points: If both players share a ability to generate points for


summoning (such a Seraphon, Tzeentch, Nurgle etc) then they generate these
points as if they are one army. (eg Only one Slann general may use the
Celestial Conjuration ability per hero phase, rather than both. Only one point is
generated per spell cast for Tzeentch not one per player etc.

If two players are using the same Allegiance Abilities for their team army but
have different sub-faction based Battle Traits within them, this is permitted
providing they follow the usual rules within their respective 1,000 points. For
example, if two players are both using a Stormcast Eternals army, they may use
the Hammers of Sigmar and Hallowed Knights Stormhosts Battle Trait for their
respective 1,000 point Vanguard providing the usual rules are followed within
their 1,000 points
Army Lists
Once you have built your army, you must record each player’s army on two
separate army rosters.

All text must be clearly readable for us and your opponents to check. You will
need a copy of your Army List on hand for your opponent during the games.

You must use the same army rosters for each game, and all choices available to
you must be noted down on your army rosters. Your rosters must include
things like who your general is, Allegiance Abilities, Enhancements, Core
Battalions etc.

Any kind of ability you can choose before the game must be decided on before
the event and recorded on your army roster. This includes things like Mark of
Chaos for Slaves to Darkness. These choices are made for the tournament, and
as they are part of your army roster, cannot be changed during the event.

Army Lists must be emailed to HampshireHammerers@Hotmail.com no later


than Wednesday 15th February . Failure to do so will lose your team points – so
make sure they are in on time!

All lists WILL be checked prior to the event.


Code of Conduct
It goes without saying, that whilst this is a competitive event first and
foremost, we are here to have fun. So please make sure we make it enjoyable
for all!

Good sportsmanship is free.

Conceding: Please make every effort to see your game through to the end
without conceding as we all would love to have 3 full games of Warhammer

Rules Disputes: If there are any disagreements with interpretation of the rules
then please raise it with one of the event organisers who will make a ruling.
(most likely on the side of common sense and fun though so be warned).
If you are aware that your army has a potentially contentious rule prior to the
event, please raise it so a ruling can be made to avoid confusion or
disappointment on the day.

Not much more to say here the Players Code in the Generals Handbook gives a
good guide but just remember that we are all there to enjoy a day of dice
rolling with clubmates! Win or lose your enjoyment is key.
Tournament Scoring
All players will be given a score sheet to keep track of their games. At the end
of each game, ensure these are fully filled in with your victory points, battle
tactics, Grand Strategy etc before making your way to the Event Organisers to
hand in your scores.
At the end of your last game we will also ask you to record your favourite army
and favourite game votes.

Scoring is as follows:
Major Victory: 30 Points
Minor Victory: 15 Points
Draw: 10 Points
Minor Loss: 5 points
Major Loss: 0 Points

(Minor Win and Minor loss occur where the either the players were not able to
complete the game or else the game ends with the teams within 3 VP of one
another)

In the event of a Tie at the end of the tournament we will use overall number
of VPs to determine the winner. Sports votes will be the second tiebreaker.

Awards
First Place for the team that ranks highest overall

Most Sporting for the team with the most favourite game votes

The Hammerers Spoon for the team that ranks the lowest overall

Best Army for the individual wins the player vote for Favourite Army
Schedule

Saturday 30th October


09:00 – 09:30 Registration
09:30 Game One
12:15 Lunch Break*
13:15 Game Two
16:00 Break
16:15 Game Three
19:00 Awards Ceremony
*lunch is not included but there are local options available nearby where food and drink can be
purchased. Pizzas can be ordered to through the shop for delivery and refreshments are also
available at the shop.

Contact
If you want to ask any questions about the event, please either use the
Hampshire Hammerers Facebook page or website.
Email: HampshireHammerers@Hotmail.com

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