Smugglers
Smugglers
Smugglers
Author
Richard Woolcock
Suggestions From
ZG Discord Community <
The untamed frontier of the galactic rim is a dangerous region of space, far beyond the safety of the
core worlds. It is a place where crime pays and the strong prosper—where lucrative opportunities System
Tricube Tales <
await the brave and unscrupulous, as long as they don’t ask too many questions.
From pirates and scavengers to local militias and treacherous clients, those trafficking high-demand Background
Figu Design
commodities must carefully navigate a range of threats and hazards. Narcotics, arms, and machinery all
fetch a premium price from the right buyer, just as many colonists urgently seek medical supplies—and Story Symbols
Delapouite, Lorc, Caro Asercion
then there are the fugitives, those seeking to escape the oppressive regime of the core worlds. Game-icons.net <
You are a ragtag crew of outlaws, smuggling goods between planets on the outer rim. There is always Illustrations
high demand and a tidy profit for your services, as long as you’re willing to take certain risks. Jeshields
Each player has 3 karma and 3 resolve. Spend 1 The GM should describe the opening scene, react
karma after rolling to reduce the difficulty by 1, if to the players’ decisions, and assign the traits and
you can justify how your perk helps you. Recover difficulties for challenges. Offer players karma in
1 karma if you increase the difficulty by 1 before return for complications based on their quirks!
rolling, narrating how your quirk hinders you. The players should make all the rolls, narrate
If you use a quirk and succeed at the challenge, the outcome of their actions, and drive the story
you may recover 1 resolve instead of 1 karma. forward whenever possible. They can also spend
For dangerous actions (such as combat), failure 1 karma to influence the story or discover a clue
costs 1 resolve (or 2 on a critical failure). If a PC through their perk, at the GM’s discretion.
runs out of resolve, they are eliminated from the If a challenge is potentially deadly (i.e., running
scene—but death is primarily a narrative conceit, out of resolve results in death), the player should
and the PC usually returns later at full resolve. be warned before they roll.
Objectives Locations Complications
Described here are examples of objectives for the Described here are examples of locations for the Described here are example complications for the
mission generator (first table): mission generator (second table): mission generator (third table):