The document contains code snippets from a game project. It lists various text strings and categories used for in-game elements like inventory sorting options, creature actions, mission statuses, and more. The snippets indicate options for player and dinosaur interactions, HUD elements, and other interface features within the game.
The document contains code snippets from a game project. It lists various text strings and categories used for in-game elements like inventory sorting options, creature actions, mission statuses, and more. The snippets indicate options for player and dinosaur interactions, HUD elements, and other interface features within the game.
The document contains code snippets from a game project. It lists various text strings and categories used for in-game elements like inventory sorting options, creature actions, mission statuses, and more. The snippets indicate options for player and dinosaur interactions, HUD elements, and other interface features within the game.
The document contains code snippets from a game project. It lists various text strings and categories used for in-game elements like inventory sorting options, creature actions, mission statuses, and more. The snippets indicate options for player and dinosaur interactions, HUD elements, and other interface features within the game.
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NetworkErrors: The host has quit the
match.(Source/ShooterGame/Private/BasePlayerController.cpp - line 203)
DialogButtons: OK(Source/ShooterGame/Private/BasePlayerController.cpp - line 204) Globals: AdminCmd: %s (PlayerName: %s, ARKID: %llu, SteamID: %s)(Source/ShooterGame/Private/BasePlayerController.cpp - line 437) Globals: SET TO ACTIVE GROUP(Source/ShooterGame/Private/ContextMenu_DinoGroupEntry.cpp - line 58) Globals: REMOVE FROM GROUP(Source/ShooterGame/Private/ContextMenu_DinoGroupEntry.cpp - line 68) Globals: REMOVE FROM GROUP(Source/ShooterGame/Private/ContextMenu_DinoGroupEntry.cpp - line 77) Globals: Alphabetical(Source/ShooterGame/Private/ContextMenu_InventorySort.cpp - line 42) Globals: Weight(Source/ShooterGame/Private/ContextMenu_InventorySort.cpp - line 53) Globals: Spoil Timer(Source/ShooterGame/Private/ContextMenu_InventorySort.cpp - line 65) Globals: Unsort(Source/ShooterGame/Private/ContextMenu_InventorySort.cpp - line 77) Globals: Unequip(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 124) Globals: Remove(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 138) Globals: Use(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 158) Globals: Unequip(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 162) Globals: Equip(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 162) Globals: Equip(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 165) Globals: Consume(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 168) Globals: Place(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 171) Globals: Discard(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 207) Globals: Drop(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 207) Globals: Repair(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 225) Globals: Favorite(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 239) Globals: Transfer(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 256) Globals: Remove(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 272) Globals: Split Stack(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 286) Globals: Craft(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 297) Globals: Craft One(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 411) Globals: Craft All(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 429) Globals: Craft Amount(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 446) Globals: Equip All Folder Items(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 497) Globals: Delete(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 505) Globals: Split One(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 534) Globals: Split Half(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 542) Globals: Split All(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 550) Globals: Split Amount(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 558) Globals: Ammo(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 628) Globals: Accessory(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 637) Globals: Skin(Source/ShooterGame/Private/ContextMenu_PrimalItem.cpp - line 646) UMG: Primal(Source/ShooterGame/Private/CustomCanvasWidget.cpp - line 305) Globals: You can't join now!(Source/ShooterGame/Private/CustomGameMode.cpp - line 32) Globals: You were killed by %s!(Source/ShooterGame/Private/CustomGameState.cpp - line 320) Globals: You died!(Source/ShooterGame/Private/CustomGameState.cpp - line 320) Globals: Your tribemate %s was killed by %s!(Source/ShooterGame/Private/CustomGameState.cpp - line 321) Globals: Your tribemate %s was killed!(Source/ShooterGame/Private/CustomGameState.cpp - line 321) Globals: %s ('%s') was killed by %s!(Source/ShooterGame/Private/CustomGameState.cpp - line 322) Globals: %s ('%s') was killed!(Source/ShooterGame/Private/CustomGameState.cpp - line 322) UnrealEd: Yes(Source/ShooterGame/Private/DataListEntryButton_ListSession.cpp - line 95) Globals: Back(Source/ShooterGame/Private/DataListPanel.cpp - line 809) Globals: Day: %i(Source/ShooterGame/Private/DayCycleManager.cpp - line 365) Globals: %i(Source/ShooterGame/Private/DayCycleManager.cpp - line 365) Globals: (NOT READY %s).(Source/ShooterGame/Private/DinoListButtonWidget.cpp - line 113) SpriteCategory: Lighting(Source/ShooterGame/Private/DirectionalAmbientLight.cpp - line 17) SpriteCategory: Preview(Source/ShooterGame/Private/DirectionalAmbientLight.cpp - line 19) SpriteCategory: Lighting(Source/ShooterGame/Private/DirectionalInjectedLight.cpp - line 17) SpriteCategory: Preview(Source/ShooterGame/Private/DirectionalInjectedLight.cpp - line 19) Globals: Pick Up. (Source/ShooterGame/Private/DroppedItem.cpp - line 230) Globals: Pick Up. [%s] Pickup All Nearby.(Source/ShooterGame/Private/DroppedItem.cpp - line 257) Globals: Pick Up. Pickup All Nearby.(Source/ShooterGame/Private/DroppedItem.cpp - line 261) Globals: Pickup All Nearby(Source/ShooterGame/Private/DroppedItem.cpp - line 271) Globals: Dropped By: (Source/ShooterGame/Private/DroppedItem.cpp - line 552) Globals: Decomposes In: (Source/ShooterGame/Private/DroppedItem.cpp - line 557) Globals: For Mission: (Source/ShooterGame/Private/DroppedItemMission.cpp - line 44) SpriteCategory: Triggers(Source/ShooterGame/Private/HazardTrigger.cpp - line 20) Globals: Procedural Ark(Source/ShooterGame/Private/HostSessionEntryButton.cpp - line 23) Globals: Custom Ark(Source/ShooterGame/Private/HostSessionEntryButton.cpp - line 23) Globals: Official Ark(Source/ShooterGame/Private/HostSessionEntryButton.cpp - line 23) Globals: Upload Creature Data(Source/ShooterGame/Private/InventoryArkCreaturesPanel.cpp - line 46) Globals: Are you sure you want to upload this creature's data?(Source/ShooterGame/Private/InventoryArkCreaturesPanel.cpp - line 46) Globals: Are you sure you want to upload this creature's data? This will lead to destroying your creature and losing all its inventory!(Source/ShooterGame/Private/InventoryArkCreaturesPanel.cpp - line 46) Globals: , Upload Cooldown: %s(Source/ShooterGame/Private/InventoryArkCreaturesPanel.cpp - line 253) Globals: Download Dino(Source/ShooterGame/Private/InventoryArkCreaturesPanel.cpp - line 353) Globals: Downloading Dino from ARK(Source/ShooterGame/Private/InventoryArkCreaturesPanel.cpp - line 353) Globals: %s\nID: %d%d(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 63) Globals: %s (%d%d)(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 95) Globals: %s (%d%d)(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 96) Globals: %s (%d%d)(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 118) Globals: %s (%d%d)(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 119) Globals: %s (%d%d)(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 135) Globals: %s (%d%d)(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 136) Globals: Random Mutations: %i / %i(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 140) Globals: Random Mutations: %i / %i(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 143) Globals: ??? (Wild Ancestors)\n(Source/ShooterGame/Private/InventoryDinoAncestryPanel.cpp - line 148) UMG: Primal(Source/ShooterGame/Private/InventoryPanelContainerWidget.cpp - line 21) Globals: ARK DATA(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 164) Globals: TRIBUTE(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 165) Globals: UNSORTED(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 734) Globals: NAME (ASC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 736) Globals: NAME (DESC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 738) Globals: WEIGHT (ASC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 740) Globals: WEIGHT (DESC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 742) Globals: TYPE (ASC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 744) Globals: TYPE (DESC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 746) Globals: SPOIL TIME (ASC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 748) Globals: SPOIL TIME (DESC)(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 750) Globals: SORT ITEMS BY(Source/ShooterGame/Private/InventoryPanelWidget.cpp - line 992) UMG: Primal(Source/ShooterGame/Private/InventoryStatsPanel.cpp - line 209) Globals: Unassigned(Source/ShooterGame/Private/KeyInputWidget.cpp - line 141) Globals: CTRL + (Source/ShooterGame/Private/KeyInputWidget.cpp - line 147) Globals: SHIFT + (Source/ShooterGame/Private/KeyInputWidget.cpp - line 149) Globals: ALT + (Source/ShooterGame/Private/KeyInputWidget.cpp - line 151) UMG: Primal(Source/ShooterGame/Private/KeyInputWidget.cpp - line 194) SpriteCategory: Missions(Source/ShooterGame/Private/MissionDispatcher.cpp - line 60) Globals: [Back](Source/ShooterGame/Private/MissionDispatcher.cpp - line 230) Globals: [Hold] Mission In Progress: %s(Source/ShooterGame/Private/MissionDispatcher.cpp - line 237) Globals: [Hold](Source/ShooterGame/Private/MissionDispatcher.cpp - line 242) Globals: Start Mission: %s(Source/ShooterGame/Private/MissionDispatcher.cpp - line 314) Globals: (Join Mission In Progress)(Source/ShooterGame/Private/MissionDispatcher.cpp - line 330) Globals: COMPLETED: %s(Source/ShooterGame/Private/MissionDispatcher.cpp - line 347) Globals: Mission In Progress %s(Source/ShooterGame/Private/MissionDispatcher.cpp - line 397) Globals: Select Mission(Source/ShooterGame/Private/MissionDispatcher.cpp - line 402) Globals: Mission Completed.\n(Source/ShooterGame/Private/MissionDispatcherToolTipWidget.cpp - line 59) SpriteCategory: Missions(Source/ShooterGame/Private/MissionServerSidePoint.cpp - line 19) SpriteCategory: Missions(Source/ShooterGame/Private/MissionSpline.cpp - line 34) SpriteCategory: Missions(Source/ShooterGame/Private/MissionTrigger.cpp - line 21) Globals: Inside prep area for mission:(Source/ShooterGame/Private/MissionType.cpp - line 159) Globals: Mission is unsupported and marked complete(Source/ShooterGame/Private/MissionType.cpp - line 1638) Globals: Must complete Pre-Req Mission: %s(Source/ShooterGame/Private/MissionType.cpp - line 1676) Globals: Must complete Pre-Req Mission: %s(Source/ShooterGame/Private/MissionType.cpp - line 1691) Globals: Must be after %s and before %s(Source/ShooterGame/Private/MissionType.cpp - line 1707) Globals: Must be after %s or before %s(Source/ShooterGame/Private/MissionType.cpp - line 1715) Globals: Must be at least level %d to start this mission.(Source/ShooterGame/Private/MissionType.cpp - line 2662) Globals: Must be at least level %d to start this mission.(Source/ShooterGame/Private/MissionType.cpp - line 2666) Globals: ALPHA(Source/ShooterGame/Private/MissionType.cpp - line 2867) Globals: BETA(Source/ShooterGame/Private/MissionType.cpp - line 2873) Globals: GAMMA(Source/ShooterGame/Private/MissionType.cpp - line 2879) Globals: Must be at least level %d to start this mission.(Source/ShooterGame/Private/MissionType.cpp - line 3369) Globals: Latitude: %.2f - Longitude: %.2f(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 333) Globals: Upload Timer: %s(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 337) Globals: Tame Ordering Group: %s(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 355) Globals: Tame Ordering Group: [None](Source/ShooterGame/Private/PlayerHUDUI.cpp - line 357) Globals: (PvE)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 369) Globals: (PvP)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 369) Globals: %s , %i%s (c)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 375) Globals: %s , %i%s (f)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 377) Globals: (Tribe: %s)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 384) Globals: Tame Ordering Group: %s(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 417) Globals: Tame Ordering Group: [None](Source/ShooterGame/Private/PlayerHUDUI.cpp - line 419) Globals: Consume(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 611) Globals: Use(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 611) Globals: %s This Item(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 612) Globals: Are you sure you want to %s this item?(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 613) Globals: Inspect(Source/ShooterGame/Private/PointOfInterestActor.cpp - line 221) Globals: You are in a Mission Start zone. If you stay, you will join: (Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 53) Globals: Already completed this mission(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1113) Globals: Must at least level %i(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1123) Globals: Must be between levels %i and %i(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1127) Globals: Must complete Pre-Req Mission: %s(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1157) Globals: Must complete Pre-Req Mission: %s(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1174) Globals: Must be after %s and before %s(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1190) Globals: Must be after %s or before %s(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1197) Globals: Ineligible for mission: %s(Source/ShooterGame/Private/PrimalBuff_MissionData.cpp - line 1204) Globals: (Unconscious) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2672) Globals: (Sleeping) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2672) Globals: (Unconscious) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2675) Globals: Tribe: %s(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2678) Globals: Torpiditity: %i / %i(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2681) Globals: (Dead) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2685) Globals: (Destroyed) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2685) Globals: Decomposes In: %s(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2686) Globals: (Dragging Body)(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2691) Globals: Dermis(Source/ShooterGame/Private/PrimalCharacter.cpp - line 3497) Globals: <RichColor Color=\"1, 0, 0, 1\">World barrier destroyed '%s' at %s!</>(Source/ShooterGame/Private/PrimalCharacter.cpp - line 4020) Globals: - Lvl (Source/ShooterGame/Private/PrimalCharacter.cpp - line 5198) Globals: Release Body(Source/ShooterGame/Private/PrimalCharacter.cpp - line 7862) Globals: Drag Body(Source/ShooterGame/Private/PrimalCharacter.cpp - line 7872) Globals: Destroy Transponder(Source/ShooterGame/Private/PrimalCharacter.cpp - line 7879) Globals: Hold to Colorize(Source/ShooterGame/Private/PrimalCharacter.cpp - line 7888) Globals: Colorize(Source/ShooterGame/Private/PrimalCharacter.cpp - line 7895) Globals: Insufficient Stamina to jump!(Source/ShooterGame/Private/PrimalCharacter.cpp - line 8475) Globals: Inventory is too heavy to jump!(Source/ShooterGame/Private/PrimalCharacter.cpp - line 8477) Globals: Not ready to defecate yet...(Source/ShooterGame/Private/PrimalCharacter.cpp - line 8515) Globals: defecated.(Source/ShooterGame/Private/PrimalCharacter.cpp - line 8520) Globals: You defecated.(Source/ShooterGame/Private/PrimalCharacter.cpp - line 8520) Globals: <RichColor Color=\"1, 0, 0, 1\">Anti-meshing destroyed '%s' at %s!</>(Source/ShooterGame/Private/PrimalCharacter.cpp - line 9085) Globals: %s starved to death!(Source/ShooterGame/Private/PrimalCharacterStatusComponent.cpp - line 648) Globals: Rider Imprinted %i%%,\nDamage +%i%%,\nResistance +%i%%(Source/ShooterGame/Private/PrimalCharacterStatusComponent.cpp - line 1906) Globals: SPAYED(Source/ShooterGame/Private/PrimalCryopodTooltipWidget.cpp - line 164) Globals: NEUTERED(Source/ShooterGame/Private/PrimalCryopodTooltipWidget.cpp - line 164) Globals: %s %s(Source/ShooterGame/Private/PrimalCryopodTooltipWidget.cpp - line 190) Globals: %s %s(Source/ShooterGame/Private/PrimalCryopodTooltipWidget.cpp - line 197) Globals: <RichColor Color=\"1, 0, 0, 1\">Your %s was %s by %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2284) Globals: <RichColor Color=\"1, 0, 0, 1\">Your %s was %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2287) Globals: <RichColor Color=\"1, 0, 1, 1\">Your Tribe %s %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2296) Globals: %s was killed by %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2304) Globals: %s was killed!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2304) Globals: <RichColor Color=\"1, 0, 0, 1\">Your '%s' was auto-decay destroyed!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2771) Globals: %s starved to death!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2886) Globals: %s starved to death!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 2960) Globals: - Lvl (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4941) Globals: [Clone](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4942) Globals: Baby (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4945) Globals: Juvenile (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4945) Globals: Adolescent (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4945) Globals: Baby (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4947) Globals: Juvenile (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4947) Globals: Adolescent (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4947) Globals: Claiming Allowed In: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5367) Globals: Riding Rank: %i, Order Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5375) Globals: Wants Care In: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5382) Globals: Tamed on ARK: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5393) Globals: Uploaded From ARK: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5399) Globals: Uploaded From ARK: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5406) Globals: Dino ID: %s, Team: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5414) Globals: %s: %i / %i (Repairing)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5425) Globals: Offline Damage Prevented!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5434) Globals: Offline Damage Will be Prevented In: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 5443) Globals: Insufficient Stamina!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6415) Globals: an(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8701) Globals: a(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8701) Globals: <RichColor Color=\"0, 1, 0, 1\">Your Tribe Tamed %s %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8704) Globals: <RichColor Color=\"0, 1, 0, 1\">%s Tamed %s %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8706) Globals: an(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8722) Globals: a(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8722) Globals: Tribe %s Tamed %s %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8725) Globals: %s of Tribe %s Tamed %s %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8727) Globals: Repair(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8960) Globals: Insufficient Resources to Repair(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8960) Globals: Drive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8974) Globals: Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8974) Globals: (Move Closer to Drive)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8981) Globals: (Move Closer to Ride)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8981) Globals: (Flying Mounts Disabled)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8993) Globals: (Equip Saddle to Ride)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9002) Globals: [Passenger Seats](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9016) Globals: Passenger Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9042) Globals: , Requires Engram: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9045) Globals: Passenger Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9051) Globals: , Requires Engram: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9054) Globals: Disable Public Seating(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9077) Globals: Enable Public Seating(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9077) Globals: Pick Up(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9094) Globals: Disable Turret Mode(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9105) Globals: Enable Turret Mode(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9113) Globals: [Gestation Monitoring](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9141) Globals: [Back](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9153) Globals: Hide Embryo Stats(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9167) Globals: View Embryo Stats(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9175) Globals: Reset Gestation(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9182) Globals: [Options](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9197) Globals: [Back](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9208) Globals: Export Dino(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9223) Globals: Destroy Transponder(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9235) Globals: Unhide (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9246) Globals: Hide (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9246) Globals: Change Name(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9254) Globals: Unclaim %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9269) Globals: Spay(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9287) Globals: Neuter(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9287) Globals: Imprint on %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9301) Globals: Claim %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9301) Globals: %s wants to cuddle with you!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9318) Globals: Feed %s to comfort %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9325) Globals: %s wants to be hand-fed comfort food: %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9325) Globals: %s wants to go on a walk with you!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9330) Globals: %s Wants Care from %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9342) Globals: [Harvest Settings](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9355) Globals: Copy Settings to nearby %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9364) Globals: Copy Settings to nearby %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9376) Globals: Enable Resource Harvesting(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9395) Globals: Disable Resource Harvesting(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9395) Globals: [Behavior](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9402) Globals: [Stance: %s](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9413) Globals: Passive Flee(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9413) Globals: Passive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9413) Globals: Neutral(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9413) Globals: Aggressive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9413) Globals: Attack YOUR Target(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9413) Globals: [Change Targeting Range From:\n%s](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9418) Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9418) Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9418) Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9418) Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9418) Globals: [Change Follow Distance From:\n%s](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9424) Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9424) Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9424) Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9424) Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9424) Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9424) Globals: Change to Heed Group Whistles(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9435) Globals: Change to Ignore Group Whistles(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9435) Globals: Enable 'Ally Looking'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9442) Globals: Disable 'Ally Looking'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9442) Globals: Disable 'Only Target Conscious'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9452) Globals: Enable 'Only Target Conscious'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9452) Globals: Pick Up(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9462) Globals: Order:\nDisable Following(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9468) Globals: Order:\nEnable Following(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9468) Globals: Aggressive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9477) Globals: Passive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9484) Globals: Passive Flee(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9491) Globals: Neutral(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9498) Globals: Attack YOUR Target(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9505) Globals: Disable Turret Mode(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9524) Globals: Enable Turret Mode(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9533) Globals: Disable Wandering(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9552) Globals: Enable Wandering(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9552) Globals: Disable Victim Item Collection(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9559) Globals: Enable Victim Item Collection(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9559) Globals: Disable Mating(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9568) Globals: Enable Mating(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9568) Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9585) Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9592) Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9599) Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9606) Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9621) Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9628) Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9635) Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9642) Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9649) Globals: Disable AI Special Attacks(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9660) Globals: Allow AI Special Attacks(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9660) Globals: [Modify Ordering Groups](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9669) Globals: [Add Creature To Group](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9679) Globals: [Add Class To Group](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9689) Globals: Remove Class from Group '%s'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9713) Globals: Add Class to Group '%s'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9713) Globals: Remove Tame from Group '%s'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9728) Globals: Add Tame to Group '%s'(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9728) Globals: Remove Tame from all Groups(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9738) Globals: [Back](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9762) Globals: Feed %s To Tame(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9845) Globals: Put %s in Last Item Slot To Feed!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9845) Globals: Put Taming Food in Last Item Slot To Feed!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9845) Globals: %s Does Not Want To Be Tamed Right Now(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9859) Globals: You must be at least Level %i to Feed this %s.(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9867) Globals: Wait Until It's Hungry Again!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9872) Globals: Claim %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9888) Globals: [Hold for Options](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9899) Globals: Demolish(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9906) Globals: [Hide Copy Settings Visual Range](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9919) Globals: [Show Copy Settings Visual Range](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9919) Globals: [Tribe Rank Settings](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9930) Globals: [Change From Order Rank: %i](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9939) Globals: [Change From Riding Rank: %i](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9953) Globals: Copy Settings to nearby %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9960) Globals: Set to Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9982) Globals: Set to Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 9991) Globals: <RichColor Color=\"1, 1, 0, 1\">%s unclaimed '%s'!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 10128) Globals: <RichColor Color=\"1, 0, 0, 1\">%s (%s) claimed your auto-decayed tame '%s'!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 10167) Globals: <RichColor Color=\"1, 0, 1, 1\">%s claimed '%s'!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 10207) Globals: %s was destroyed as an invalid tame!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 10876) Globals: Offensive language in creature name! Try again!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 11847) Globals: Offensive Language(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 11847) Globals: Following: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12180) Globals: Following: %s, Dist: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12185) Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12185) Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12185) Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12185) Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12185) Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12185) Globals: Follow Dist: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12187) Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12187) Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12187) Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12187) Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12187) Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12187) Globals: Owner: (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12194) Globals: (Unconscious)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12201) Globals: Wild (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12207) Globals: Female (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12209) Globals: Male (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12210) Globals: Owner: (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12250) Globals: an (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12506) Globals: a (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12506) Globals: Wild (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12516) Globals: Female (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12518) Globals: Male (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 12519) Globals: Parents:\n%s\n%s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 16100) Globals: Parents:\n%s\n%s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 16253) Globals: ARK-BABY: %s on %s, WAS BORN IN '%s'!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 16521) Globals: ARK-BABY: %s on %s, WAS BORN!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 16521) Globals: Imprinting +%i%%!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 16849) Globals: an(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17847) Globals: a(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17847) Globals: <RichColor Color=\"0, 1, 0, 1\">Your Tribe Tamed %s %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17850) Globals: <RichColor Color=\"0, 1, 0, 1\">%s Tamed %s %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17852) Globals: an(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17868) Globals: a(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17868) Globals: Tribe %s Tamed %s %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17871) Globals: %s of Tribe %s Tamed %s %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 17873) Globals: Gender: N/A(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 96) Globals: Gender: Female(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 97) Globals: Gender: Male(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 98) Globals: (Mate Boosted)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 99) Globals: (Spayed)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 100) Globals: (Neutered)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 101) Globals: Owned By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 113) Globals: Tamed By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 118) Globals: Imprinted By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 120) Globals: Wild (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 125) Globals: Female (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 126) Globals: Male (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 127) Globals: Tameable By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 129) Globals: [No One!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 129) Globals: [Anyone!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 129) Globals: Aggression Level: %s(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 208) Globals: Passive Flee(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 208) Globals: Passive(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 208) Globals: Neutral(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 208) Globals: Aggressive(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 208) Globals: Attacking YOUR Target(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 208) Globals: Attacking Target(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 208) Globals: Following: %s(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 214) Globals: Maturation: %.1f%%(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 250) Globals: Mating: %.1f%%(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 264) Globals: Gestation: %.1f%% (%s)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 274) Globals: [Too many tamed creatures on the ARK!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 280) Globals: Ready To Mate In: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 283) Globals: Remove Rider To Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 291) Globals: Remove Encumbrance To Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 293) Globals: Move to water to Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 297) Globals: Ready To Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 299) Globals: Remove Following to Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 303) Globals: Enable Wandering or Mating to Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 306) Globals: Currently Mating with %s...(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 313) Globals: Currently Mating...(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 315) Globals: Taming Effectiveness: %.1f %%\n(+%i Lvl)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 325) Globals: [This creature can only be Tamed while awake.](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 336) Globals: Taming: %.1f%%(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 338) Globals: [Put Food In Inventory To Tame](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 340) Globals: [Too many tamed creatures on the ARK!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 345) Globals: %s %s Egg - Lvl %i(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 123) Globals: Slot %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 151) Globals: %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 156) Globals: %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 159) Globals: Incubating (%s)(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 175) Globals: %d %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 206) Globals: %d %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 213) Globals: %s %s Embryo - Lvl %i(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 235) Globals: %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 244) Globals: %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 247) Globals: Gestation: %.1f%%(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 257) Globals: Incubating (%s)(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 263) Globals: %d %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 327) Globals: %d %s(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 334) Globals: Incubating (%s)(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 360) Globals: Current Temperature: %.1f(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 396) Globals: Incubation Boost: %.1f%%(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 410) Globals: Gestation: %.1f%%(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 456) Globals: Incubating (%s)(Source/ShooterGame/Private/PrimalEggToolTipWidget.cpp - line 462) Globals: \n<RichColor Color=\"1, 1, 0, 1\">Requires Engrams:</>\n(Source/ShooterGame/Private/PrimalEngramEntry.cpp - line 121) Globals: \n<RichColor Color=\"1, 1, 0, 1\">or</>\n(Source/ShooterGame/Private/PrimalEngramEntry.cpp - line 125) Globals: <RichColor Color=\"1, 1, 1, 1\">and</> (Source/ShooterGame/Private/PrimalEngramEntry.cpp - line 137) Globals: The Island Prologue(Source/ShooterGame/Private/PrimalGameData.cpp - line 27) Globals: The Island Epilogue(Source/ShooterGame/Private/PrimalGameData.cpp - line 28) Globals: Scorched Earth Prologue(Source/ShooterGame/Private/PrimalGameData.cpp - line 29) Globals: Scorched Earth Epilogue(Source/ShooterGame/Private/PrimalGameData.cpp - line 30) Globals: Aberration Prologue(Source/ShooterGame/Private/PrimalGameData.cpp - line 31) Globals: Aberration Epilogue(Source/ShooterGame/Private/PrimalGameData.cpp - line 32) Globals: Extinction Prologue(Source/ShooterGame/Private/PrimalGameData.cpp - line 33) Globals: ???\n(Kill to Unlock)(Source/ShooterGame/Private/PrimalGameData.cpp - line 596) Globals: ???\n(Tame to Unlock)(Source/ShooterGame/Private/PrimalGameData.cpp - line 596) Globals: Enemy Tribe: %s, ACTIVE WAR!(Source/ShooterGame/Private/PrimalGameData.cpp - line 1563) Globals: Enemy Tribe: %s [%s] | Starts: %s | Ends: %s(Source/ShooterGame/Private/PrimalGameData.cpp - line 1565) Globals: Approved!(Source/ShooterGame/Private/PrimalGameData.cpp - line 1565) Globals: Unapproved(Source/ShooterGame/Private/PrimalGameData.cpp - line 1565) Globals: Day %s, %s(Source/ShooterGame/Private/PrimalGameData.cpp - line 1572) Globals: %s(Source/ShooterGame/Private/PrimalGameData.cpp - line 1589) Globals: Melee Attack to Harvest(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 706) Globals: Requires a Tool to Harvest(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 707) Globals: Can't Harvest this Underwater(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 708) Globals: Can't Harvest this while Holding an Item.(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 709) Globals: Harvest This!(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 721) Globals: (Dead) (Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2863) Globals: Offensive language in item name! Try again!(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2912) Globals: Offensive Language(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2912) Globals: Offensive language in item description! Try again!(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2919) Globals: Offensive Language(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2919) Globals: Access Inventory(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4497) Globals: Grind All(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4508) Globals: Grind (%i)(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4533) Globals: Grind (%i)(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4543) Globals: [Back](Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4560) Globals: [Change From Inventory Rank: %i](Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4569) Globals: Set to Rank: %i(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4585) Globals: Increase Tribe Inventory Access Rank: %i(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4597) Globals: Decrease Tribe Inventory Access Rank: %i(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4607) Globals: Your %s broke! (Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4971) Globals: Your %s is repaired! (Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4977) Globals: Offensive language in folder name! Try again!(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 6486) Globals: Offensive Language(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 6486) Globals: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 1380) Globals: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 1597) Globals: (Broken)(Source/ShooterGame/Private/PrimalItem.cpp - line 1742) Globals: Skin(Source/ShooterGame/Private/PrimalItem.cpp - line 1746) Globals: Recipe: (Source/ShooterGame/Private/PrimalItem.cpp - line 1759) Globals: Tekgram: (Source/ShooterGame/Private/PrimalItem.cpp - line 1759) Globals: Engram: (Source/ShooterGame/Private/PrimalItem.cpp - line 1759) Globals: Blueprint: (Source/ShooterGame/Private/PrimalItem.cpp - line 1759) Globals: Recipe: (Source/ShooterGame/Private/PrimalItem.cpp - line 1769) Globals: Tekgram: (Source/ShooterGame/Private/PrimalItem.cpp - line 1769) Globals: Engram: (Source/ShooterGame/Private/PrimalItem.cpp - line 1769) Globals: Blueprint: (Source/ShooterGame/Private/PrimalItem.cpp - line 1769) Globals: \n<RichColor Color=\"1, 0.9, 0.5, 1\">Crafts Remaining: %i</>(Source/ShooterGame/Private/PrimalItem.cpp - line 1810) Globals: \n<RichColor Color=\"1, 0.9, 0.5, 1\">Can only be crafted at:(Source/ShooterGame/Private/PrimalItem.cpp - line 1820) Globals: or(Source/ShooterGame/Private/PrimalItem.cpp - line 1827) Globals: \n<RichColor Color=\"1, 0.9, 0.5, 1\">Crafts Remaining: %i</>(Source/ShooterGame/Private/PrimalItem.cpp - line 1833) Globals: Chef: (Source/ShooterGame/Private/PrimalItem.cpp - line 1841) Globals: Crafter: (Source/ShooterGame/Private/PrimalItem.cpp - line 1841) Globals: , (Source/ShooterGame/Private/PrimalItem.cpp - line 1843) Globals: Crafter Tribe: (Source/ShooterGame/Private/PrimalItem.cpp - line 1846) Globals: Crafted Skill Bonus: %.1f%%(Source/ShooterGame/Private/PrimalItem.cpp - line 1849) Globals: \n\n<RichColor Color=\"0.2, 1, 0.2, 1\">Min Survivor Level Requirement : %i</>(Source/ShooterGame/Private/PrimalItem.cpp - line 1852) Globals: \n\n<RichColor Color=\"1, 0.2, 0.2, 1\">Min Survivor Level Requirement : %i</>(Source/ShooterGame/Private/PrimalItem.cpp - line 1852) Globals: You have not yet met the requirements to equip the cosmetic.(Source/ShooterGame/Private/PrimalItem.cpp - line 1860) Globals: Scorched Earth(Source/ShooterGame/Private/PrimalItem.cpp - line 1871) Globals: Aberration(Source/ShooterGame/Private/PrimalItem.cpp - line 1877) Globals: Extinction(Source/ShooterGame/Private/PrimalItem.cpp - line 1883) Globals: Genesis(Source/ShooterGame/Private/PrimalItem.cpp - line 1889) Globals: Requires Expansion Pack to Equip: (Source/ShooterGame/Private/PrimalItem.cpp - line 1893) Globals: ARMOR(Source/ShooterGame/Private/PrimalItem.cpp - line 3595) Globals: DMG(Source/ShooterGame/Private/PrimalItem.cpp - line 3602) Globals: Can't Place %s, Requires a water surface.(Source/ShooterGame/Private/PrimalItem.cpp - line 3835) Globals: NO FUEL(Source/ShooterGame/Private/PrimalItem.cpp - line 4673) Globals: Food: (Source/ShooterGame/Private/PrimalItem.cpp - line 4933) Globals: Health: (Source/ShooterGame/Private/PrimalItem.cpp - line 4935) Globals: Water: (Source/ShooterGame/Private/PrimalItem.cpp - line 4937) Globals: Stamina: (Source/ShooterGame/Private/PrimalItem.cpp - line 4939) Globals: Water Retention(Source/ShooterGame/Private/PrimalItem.cpp - line 4951) Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i [Owned: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 5095) Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i [Available: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 5158) Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i [Available: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 5176) Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i [Owned: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 5195) Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i [Owned: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 5211) Globals: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 5897) Globals: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 5916) Globals: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 5918) Globals: You must learn this Engram before crafting it.(Source/ShooterGame/Private/PrimalItem.cpp - line 6310) Globals: Can Be Crafted At:\n(Source/ShooterGame/Private/PrimalItem.cpp - line 6320) Globals: Can Be Repaired At:\n(Source/ShooterGame/Private/PrimalItem.cpp - line 6346) Globals: Offensive language in item text! Try again!(Source/ShooterGame/Private/PrimalItem.cpp - line 7003) Globals: Offensive Language(Source/ShooterGame/Private/PrimalItem.cpp - line 7003) Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i [Available: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 8050) Globals: TEKGRAM(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 400) Globals: ENGRAM(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 402) Globals: BLUEPRINT(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 409) Globals: \nRequires: %i Engram Points.(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 482) Globals: N/A(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 551) Globals: Attachment: (Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 554) Globals: Ammo Type: (Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 555) Globals: Weight: (Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 651) Globals: Spoil Time(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 695) Globals: Crafting Skill: %.2f(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 714) Globals: Food: (Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 724) Globals: Health: (Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 726) Globals: Water: (Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 728) Globals: Stamina: (Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 730) Globals: Water Retention(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 759) Globals: CRAFTING REQUIREMENTS(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 838) Globals: REPAIR REQUIREMENTS(Source/ShooterGame/Private/PrimalItemInventoryToolTipWidget.cpp - line 844) Globals: Weight: (Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 94) Globals: Quantity: (Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 112) Globals: Crafting Skill: %.2f(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 133) Globals: Item Rating: %.2f(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 135) Globals: Crafting Requirements(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 162) Globals: Repairing Requirements(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 162) Globals: Crafting: x%i(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 293) Globals: Repairing...(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 306) Globals: [Too many tamed creatures on the ARK!](Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 361) Globals: Too Cold!(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 365) Globals: Too Hot!(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 367) Globals: Incubating... (%s)(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 369) Globals: Offensive language in radio text! Try again!(Source/ShooterGame/Private/PrimalItem_Radio.cpp - line 37) Globals: Offensive Language(Source/ShooterGame/Private/PrimalItem_Radio.cpp - line 37) Globals: GHz(Source/ShooterGame/Private/PrimalItem_Radio.cpp - line 58) Globals: A drivable %s(Source/ShooterGame/Private/PrimalRaft.cpp - line 346) UMG: Rich Text Block(Source/ShooterGame/Private/PrimalRichTextBlock.cpp - line 13) UMG: Primal(Source/ShooterGame/Private/PrimalRichTextBlock.cpp - line 213) Globals: <RichColor Color=\"1, 0, 0, 1\">Anti-meshing destroyed '%s' at %s!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 400) Globals: <RichColor Color=\"1, 0, 0, 1\">Your '%s' was auto-decay destroyed!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 737) Globals: <RichColor Color=\"1, 0, 0, 1\">%s (%s) destroyed your '%s'!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4574) Globals: <RichColor Color=\"1, 0, 0, 1\">%s destroyed your '%s'!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4576) Globals: <RichColor Color=\"1, 0, 0, 1\">Your '%s' was destroyed!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4584) Globals: <RichColor Color=\"1, 0.75, 0.3, 1\">%s destroyed their '%s (%s)')!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4591) Globals: <RichColor Color=\"1, 0, 0, 1\">Your '%s' was destroyed!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4599) Globals: Repair(Source/ShooterGame/Private/PrimalStructure.cpp - line 5468) Globals: Insufficient Resources to Repair(Source/ShooterGame/Private/PrimalStructure.cpp - line 5468) Globals: Recently Damaged, Repairable In: (Source/ShooterGame/Private/PrimalStructure.cpp - line 5477) Globals: [Hold for Options](Source/ShooterGame/Private/PrimalStructure.cpp - line 5498) Globals: Open(Source/ShooterGame/Private/PrimalStructure.cpp - line 5504) Globals: Demolish(Source/ShooterGame/Private/PrimalStructure.cpp - line 5504) Globals: [Hold for Options](Source/ShooterGame/Private/PrimalStructure.cpp - line 5532) Globals: Demolish(Source/ShooterGame/Private/PrimalStructure.cpp - line 5538) Globals: Claim(Source/ShooterGame/Private/PrimalStructure.cpp - line 5548) Globals: Pickup (Source/ShooterGame/Private/PrimalStructure.cpp - line 5568) Globals: Colorize(Source/ShooterGame/Private/PrimalStructure.cpp - line 5585) Globals: [Hold for Options](Source/ShooterGame/Private/PrimalStructure.cpp - line 5599) Globals: Use Soap to Remove Paint(Source/ShooterGame/Private/PrimalStructure.cpp - line 5605) Globals: [Tribe Rank Settings](Source/ShooterGame/Private/PrimalStructure.cpp - line 5616) Globals: [Change From Activation Rank: %i](Source/ShooterGame/Private/PrimalStructure.cpp - line 5625) Globals: Set to Rank: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 5640) Globals: [Structure Variants](Source/ShooterGame/Private/PrimalStructure.cpp - line 5672) Globals: Switch to: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 5690) Globals: [Back](Source/ShooterGame/Private/PrimalStructure.cpp - line 5728) Globals: <RichColor Color=\"1, 1, 0, 1\">%s demolished a '%s'!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 5831) Globals: Pickup allowed for %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 6020) Globals: %s: %i / %i (Repairing)(Source/ShooterGame/Private/PrimalStructure.cpp - line 6027) Globals: Owner: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 6034) Globals: Personal Owner: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 6037) Globals: Demolish In: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 6042) Globals: Demolish Allowed!(Source/ShooterGame/Private/PrimalStructure.cpp - line 6042) Globals: Foundation(Source/ShooterGame/Private/PrimalStructure.cpp - line 6048) Globals: Not Foundation(Source/ShooterGame/Private/PrimalStructure.cpp - line 6048) Globals: Tribe Inventory Rank: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 6060) Globals: Tribe Activation Rank: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 6062) Globals: Offline Damage Prevented!(Source/ShooterGame/Private/PrimalStructure.cpp - line 6070) Globals: Offline Damage Will be Prevented In: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 6078) Globals: Team: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 6086) Globals: , Zone: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 6198) Globals: <RichColor Color=\"1, 0, 0, 1\">Your '%s' was auto-decay destroyed!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 6471) Globals: Offensive language in structure text! Try again!(Source/ShooterGame/Private/PrimalStructure.cpp - line 6812) Globals: Offensive Language(Source/ShooterGame/Private/PrimalStructure.cpp - line 6812) Globals: Can't Place %s, these are not allowed on this platform!(Source/ShooterGame/Private/PrimalStructure.cpp - line 7710) Globals: Can't Place %s, too many on this platform!(Source/ShooterGame/Private/PrimalStructure.cpp - line 7731) Globals: Can't Place %s: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 9200) Globals: Can't Place %s (Reason %d): (Source/ShooterGame/Private/PrimalStructure.cpp - line 9208) Globals: Can't Place %s: (Source/ShooterGame/Private/PrimalStructure.cpp - line 9211) Globals: Can't Place %s (Reason %d): (Source/ShooterGame/Private/PrimalStructure.cpp - line 9217) Globals: Can't Place %s: (Source/ShooterGame/Private/PrimalStructure.cpp - line 9220) Globals: Rename (Source/ShooterGame/Private/PrimalStructureBed.cpp - line 30) Globals: Fast Travel (Drops Items)(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 37) Globals: Offensive language in bed text! Try again!(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 91) Globals: Offensive Language(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 91) Globals: %s Owner: %s(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 112) Globals: Respawn Cooldown: %s(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 117) Globals: , Zone: %s(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 376) Globals: Admin Only Access(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 153) Globals: Open(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 227) Globals: Close(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 227) Globals: Locked(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 233) Globals: Unlock(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 247) Globals: Lock(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 247) Globals: Set Pin Code(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 260) Globals: Clear Pin Code(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 267) Globals: Enter Pin Code(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 275) Globals: Disable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 283) Globals: Enable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 283) Globals: (Locked) (Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 389) Globals: (Unlocked) (Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 389) Globals: (Pin Locked)(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 389) Globals: Elevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 639) Globals: Delevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 639) Globals: Stop(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 642) Globals: Elevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 655) Globals: Delevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 666) Globals: Locked(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 677) Globals: Unlock(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 693) Globals: Lock(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 693) Globals: Set Pin Code(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 700) Globals: Clear Pin Code(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 707) Globals: Enter Pin Code(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 715) Globals: Disable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 722) Globals: Enable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 722) Globals: Weight: %s/%s(Source/ShooterGame/Private/PrimalStructureElevatorTrack.cpp - line 224) Globals: (Overweight)(Source/ShooterGame/Private/PrimalStructureElevatorTrack.cpp - line 226) Globals: Item Container(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 14) Globals: Light Fire(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 18) Globals: Put Out Fire(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 19) Globals: Unlock(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 121) Globals: Lock(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 121) Globals: Rename (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 128) Globals: Set Pin Code(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 140) Globals: Clear Pin Code(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 147) Globals: Enter Pin Code(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 155) Globals: Drink Water(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 163) Globals: Disable Unpowered Auto-Activation(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 182) Globals: Enable Unpowered Auto-Activation(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 182) Globals: %s %s(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1110) Globals: (Pin Coded)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1113) Globals: (Locked) (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1115) Globals: (Unlocked) (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1115) Globals: (Pin Locked)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1115) Globals: Decomposes In: (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1538) Globals: Powered (Using Solar)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1548) Globals: Powered (Using Battery)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1550) Globals: Unpowered (Using Battery)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1550) Globals: Powered (Has Battery)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1552) Globals: Unpowered (Has Battery)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1552) Globals: Unpowered (Solar Blocked)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1554) Globals: Powered(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1556) Globals: Unpowered(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1556) Globals: Offensive language in structure text! Try again!(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1580) Globals: Offensive Language(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1580) Globals: King Titan Terminal(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1840) Globals: Water: %i / %i (Irrigated)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 624) Globals: Water: %i / %i (Not Irrigated)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 624) Globals: Fertilizer: %i(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 630) Globals: (Not Fertilized)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 630) Globals: Crop: %s(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 635) Globals: (Seeded)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 640) Globals: (Not Seeded)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 640) Globals: Greenhouse Effect: %.1f %%(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 645) Globals: Seedling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 693) Globals: Midling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 693) Globals: Growthling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 693) Globals: Fruitling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 693) Globals: Deposit: (Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 729) Globals: No Fertilizer to deposit.(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 737) Globals: No room for more Fertilizer.(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 748) Globals: Destroy Planted Crop: (Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 760) Globals: Requires Survivor Level %i to Open(Source/ShooterGame/Private/PrimalStructureItemContainer_SupplyCrate.cpp - line 124) Globals: Maximum Survivor Level %i to Open(Source/ShooterGame/Private/PrimalStructureItemContainer_SupplyCrate.cpp - line 126) Globals: Can't Open(Source/ShooterGame/Private/PrimalStructureItemContainer_SupplyCrate.cpp - line 129) Globals: Activate/Open Pins(Source/ShooterGame/Private/PrimalStructureKeypad.cpp - line 22) Globals: Deactivate/Close Pins(Source/ShooterGame/Private/PrimalStructureKeypad.cpp - line 27) Globals: Ladder(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 11) Globals: Hold to Extend Ladder(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 42) Globals: Hold to Retract Ladder(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 42) Globals: Jump(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 73) Globals: Climb Up(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 73) Globals: Climb Down(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 73) Globals: Extend Ladder(Source/ShooterGame/Private/PrimalStructurePortableLadder.cpp - line 43) Globals: Retract Ladder(Source/ShooterGame/Private/PrimalStructurePortableLadder.cpp - line 43) Globals: Disable Public Retraction(Source/ShooterGame/Private/PrimalStructurePortableLadder.cpp - line 52) Globals: Enable Public Retraction(Source/ShooterGame/Private/PrimalStructurePortableLadder.cpp - line 52) Globals: Jump(Source/ShooterGame/Private/PrimalStructurePortableLadder.cpp - line 65) Globals: Climb Up(Source/ShooterGame/Private/PrimalStructurePortableLadder.cpp - line 65) Globals: Climb Down(Source/ShooterGame/Private/PrimalStructurePortableLadder.cpp - line 65) Globals: Sit On(Source/ShooterGame/Private/PrimalStructureSeating.cpp - line 11) Globals: Set Sign Text(Source/ShooterGame/Private/PrimalStructureSign.cpp - line 20) Globals: Offensive language in Sign Text! Try again!(Source/ShooterGame/Private/PrimalStructureSign.cpp - line 139) Globals: Offensive Language(Source/ShooterGame/Private/PrimalStructureSign.cpp - line 139) Globals: Health: %.0f/%.0f(Source/ShooterGame/Private/PrimalStructureToolTipWidget.cpp - line 54) Globals: ALARM '%s' IN '%s' WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 253) Globals: ALARM IN '%s' WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 255) Globals: ALARM '%s' WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 257) Globals: ALARM WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 259) Globals: ARK-ALARM: %s on %s, ALARM '%s' IN '%s' WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 284) Globals: ARK-ALARM: %s on %s, ALARM IN '%s' WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 286) Globals: ARK-ALARM: %s on %s, ALARM '%s' WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 288) Globals: ARK-ALARM: %s on %s, ALARM WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 290) Globals: [Connected](Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 449) Globals: [Unconnected](Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 449) Globals: Offensive language in structure text! Try again!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 471) Globals: Offensive Language(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 471) Globals: Rename (Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 514) Globals: Rewire(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 529) Globals: Unwire(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 535) Globals: Enable Trip by Allies(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 542) Globals: Disable Trip by Allies(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 542) Globals: Enable Trip by Wild Dinos(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 548) Globals: Disable Trip by Wild Dinos(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 548) Globals: All Targets(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 91) Globals: Only Survivors or Tamed Creatures(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 92) Globals: Only Survivors(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 93) Globals: Only Wild Creatures(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 94) Globals: Only Tamed Creatures(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 95) Globals: Only Survivors & Mounted Creatures(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 96) Globals: Low(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 97) Globals: Medium(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 98) Globals: High(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 99) Globals: No Warning(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 100) Globals: 2 Second Warning(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 101) Globals: 4 Second Warning(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 102) Globals: Bullets: %i(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 970) Globals: Targeting: %s(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 975) Globals: Range: %s(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 979) Globals: Warning: %s(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 985) Globals: Ready To Fire in %i seconds(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 992) Globals: (Auto Reload Attempt In: %s)(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1001) Globals: [Change Range From: %s](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1081) Globals: [Change Targeting From: %s](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1090) Globals: [Change Warning From: %s](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1096) Globals: [Copy Settings Options](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1105) Globals: [Copy Settings to All Turrets in Range](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1208) Globals: [Copy Settings to All Turrets in Range with PIN Code](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1219) Globals: [Set PIN Code to to All Turrets in Range](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1229) Globals: [Hide Copy Settings Visual Range](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1239) Globals: [Show Copy Settings Visual Range](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1239) Globals: [Back](Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 1248) Globals: Mount(Source/ShooterGame/Private/PrimalStructureTurretBallista.cpp - line 53) Globals: Projectiles: %i(Source/ShooterGame/Private/PrimalStructureTurretBallista.cpp - line 620) Globals: Deposit: (Source/ShooterGame/Private/PrimalStructureTurretPlant.cpp - line 68) Globals: No Fertilizer to deposit.(Source/ShooterGame/Private/PrimalStructureTurretPlant.cpp - line 76) Globals: No room for more Fertilizer.(Source/ShooterGame/Private/PrimalStructureTurretPlant.cpp - line 87) Globals: [Unpowered] (Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 122) Globals: Porthole(Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 122) Globals: Hold to Unfreeze (Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 133) Globals: Porthole(Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 133) Globals: Close (Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 143) Globals: Hold to Open (Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 143) Globals: Porthole(Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 143) Globals: Unfreeze (Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 154) Globals: Freeze (Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 154) Globals: Porthole(Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 154) Globals: Set PIN Code(Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 164) Globals: Porthole(Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 164) Globals: Clear PIN Code (Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 174) Globals: Porthole(Source/ShooterGame/Private/PrimalStructureUnderwaterBase.cpp - line 174) Globals: Night vision is On(Source/ShooterGame/Private/PrimalWeaponElectronicBinoculars.cpp - line 353) Globals: Night vision is Off(Source/ShooterGame/Private/PrimalWeaponElectronicBinoculars.cpp - line 355) Globals: Unnamed(Source/ShooterGame/Private/PrimalWeaponGPS.cpp - line 143) Globals: Me(Source/ShooterGame/Private/PrimalWeaponGPS.cpp - line 150) Globals: Delivery Crate(Source/ShooterGame/Private/PrimalWeaponGPS.cpp - line 157) Globals: Wilderness(Source/ShooterGame/Private/PrimalWorldSettings.cpp - line 52) Globals: Clear Tame Ordering Group(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 18) Globals: Toggle Tame Names(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 19) Globals: Toggle HUD(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 20) Globals: Toggle Orbit Camera(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 21) Globals: Toggle Third Person(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 22) Globals: Toggle Chat Scroll(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 23) Globals: Stop Talking(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 94) Globals: Start Talking(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 94) Globals: Stop Whispering(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 102) Globals: Start Whispering(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 102) Globals: Stop Yelling(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 110) Globals: Start Yelling(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 110) Globals: Set Tame Ordering Group: (Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 116) Globals: Whistle Follow (All)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 15) Globals: Whistle Follow (One)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 16) Globals: Whistle Stop (All)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 17) Globals: Whistle Stop (One)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 18) Globals: Whistle Aggressive(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 19) Globals: Whistle Attack Target(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 20) Globals: Whistle Neutral(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 21) Globals: Whistle Passive(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 22) Globals: Whistle Passive Flee(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 23) Globals: Whistle Land Flyer (One)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 24) Globals: Show Inventory(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 25) Globals: Show Craftables(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 26) Globals: Show Tribe Manager(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 27) Globals: Poop(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 28) Globals: Show Hat(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 67) Globals: Hide Hat(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 67) Globals: Not Ready To Poop(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 139) Globals: (Unconscious)(Source/ShooterGame/Private/ShooterCharacter.cpp - line 2367) Globals: (Sleeping)(Source/ShooterGame/Private/ShooterCharacter.cpp - line 2368) Globals: Host: %s (%i m)(Source/ShooterGame/Private/ShooterCharacter.cpp - line 2379) Globals: <RichColor Color=\"1, 0, 0, 1\">Teleport anti-meshing destroyed '%s' at %s (%s)!</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 3950) Globals: - Lvl (Source/ShooterGame/Private/ShooterCharacter.cpp - line 5452) Globals: %s [%s(%s)] from Tribe[%i]\"%s\" died.(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5501) Globals: <RichColor Color=\"1, 0, 0, 1\">Tribemember %s was killed by %s!</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5590) Globals: <RichColor Color=\"1, 0, 0, 1\">Tribemember %s was killed!</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5593) Globals: <RichColor Color=\"1, 0, 1, 1\">Your Tribe killed %s!</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5600) Globals: %s was killed by %s!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5607) Globals: %s was killed!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5607) Globals: You died!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5745) Globals: You killed yourself!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5747) Globals: You were killed by %s (Tribe %s)!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5751) Globals: You were killed by %s!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5753) Globals: Merge-Tribe Accept Invitation To Tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7098) Globals: Accept Invitation To Tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7109) Globals: View Info for Tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7116) Globals: [Hold for Tribe Invitation Options](Source/ShooterGame/Private/ShooterCharacter.cpp - line 7129) Globals: Remove %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7139) Globals: [Hold for %s Removal Options](Source/ShooterGame/Private/ShooterCharacter.cpp - line 7148) Globals: %s lock to %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7199) Globals: %s unlock from %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7210) Globals: Accept Invitation To Alliance '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7230) Globals: Too Many Alliances: Can't Accept Invitation To '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7236) Globals: Declare Tribe War on '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7256) Globals: Accept War Declaration From '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7266) Globals: Recruit to '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7285) Globals: New Tribe(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7285) Globals: Invite To Alliance '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7299) Globals: Too Many Alliance Members: Can't Invite To '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7305) Globals: Banish from '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7325) Globals: Promote to Admin of '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7335) Globals: [Hold for Options](Source/ShooterGame/Private/ShooterCharacter.cpp - line 7350) Globals: [Back](Source/ShooterGame/Private/ShooterCharacter.cpp - line 7397) Globals: Tribe of (Source/ShooterGame/Private/ShooterCharacter.cpp - line 7472) Globals: %s requested for you to join tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 7673) Globals: <RichColor Color=\"0, 1, 1, 1\">%s requested an Alliance with %s Tribe.</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 10269) Globals: %s has invited your Tribe to Alliance '%s'!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 10293) Globals: %s has invited your Tribe to Alliance '%s', but you're not a Tribe Admin! (Source/ShooterGame/Private/ShooterCharacter.cpp - line 10297) Globals: %dx Hexagons(Source/ShooterGame/Private/ShooterCharacter.cpp - line 11281) Globals: Hexagons(Source/ShooterGame/Private/ShooterCharacter.cpp - line 11281) Globals: Loot crates cannot be purchased while swimming or falling.(Source/ShooterGame/Private/ShooterCharacter.cpp - line 11391) Globals: You've already purchased the maximum amount of this item.(Source/ShooterGame/Private/ShooterCharacter.cpp - line 11402) Globals: START Listing Tribe Members For: %s, ID: %i\n(Source/ShooterGame/Private/ShooterCheatManager.cpp - line 6960) Globals: %i. PlayerName: %s, PlayerID: %llu, SteamID: %llu(Source/ShooterGame/Private/ShooterCheatManager.cpp - line 6967) Globals: END Listing.(Source/ShooterGame/Private/ShooterCheatManager.cpp - line 6972) Globals: END Listing.(Source/ShooterGame/Private/ShooterCheatManager.cpp - line 6973) Globals: PlayerID: %llu, SteamID: %llu(Source/ShooterGame/Private/ShooterCheatManager.cpp - line 6990) Globals: SteamID: %llu, PlayerID: %llu(Source/ShooterGame/Private/ShooterCheatManager.cpp - line 7000) Globals: Network Failure Message(Source/ShooterGame/Private/ShooterEngine.cpp - line 666) Globals: Mod Version Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 677) Globals: Please ensure the Server you are attempting to join is running the latest version of all Mod content.(Source/ShooterGame/Private/ShooterEngine.cpp - line 678) Globals: DLC Not Installed(Source/ShooterGame/Private/ShooterEngine.cpp - line 688) Globals: Total Conversion Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 709) Globals: Relaunch game using %s?(Source/ShooterGame/Private/ShooterEngine.cpp - line 716) Globals: Relaunch game with proper mod?(Source/ShooterGame/Private/ShooterEngine.cpp - line 720) Globals: Host Pending Connection Timeout(Source/ShooterGame/Private/ShooterEngine.cpp - line 741) Globals: Lost/timedout pending connection to host.(Source/ShooterGame/Private/ShooterEngine.cpp - line 742) Globals: Host Connection Timeout(Source/ShooterGame/Private/ShooterEngine.cpp - line 761) Globals: Lost/timedout connection to host.(Source/ShooterGame/Private/ShooterEngine.cpp - line 762) Globals: Host BuildId Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 776) Globals: Client BuildId does not match host BuildId.(Source/ShooterGame/Private/ShooterEngine.cpp - line 777) Globals: Terrain Generator Version Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 788) Globals: Client terrain generator version doesn't match host terrain generator version.(Source/ShooterGame/Private/ShooterEngine.cpp - line 789) NetworkErrors: Join failed.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 251) ProfileMessages: Invitation failed. The required DLC has not yet been installed. Continue to the store to install it?(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 252) NetworkFailures: Connection has been lost.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 316) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 317) Globals: Don't forget to eat!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 587) Globals: Tamed dinos can make life easier.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 588) Globals: Watch your back.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 589) Globals: Poop may be gross, but it works as fertilizer.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 590) Globals: Hatchets get more Wood, Stone, and Hide than picks.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 591) Globals: Picks get more Thatch, Flint, and Meat than hatchets.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 592) Globals: Thatch structures are easier to build, but can be easily broken into. (Source/ShooterGame/Private/ShooterGameInstance.cpp - line 593) Globals: The Cooking Pot can make many food and dyes, so experiment!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 594) Globals: Is your Door too high to step into? Build a ramp beneath it!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 595) Globals: You can replace Thatch structures with Wooden ones.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 596) Globals: Tame carnivores with meat. Tame herbivores with berries and veggies. (Source/ShooterGame/Private/ShooterGameInstance.cpp - line 597) Globals: You can't ride Dilophosaurs, but they can carry goods for you.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 598) Globals: Parasaurolophus can cover long distances and carry a lot.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 599) Globals: Raptors are fast and deadly mounts.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 600) Globals: Scorpions have a tranquilizing poison, don't get knocked out!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 601) Globals: Farming takes a long time, but gives long-term results.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 602) Globals: Dyes can be made by cooking berries with water in the Cooking Pot. (Source/ShooterGame/Private/ShooterGameInstance.cpp - line 603) Globals: Azulberries, Amarberries, and Tintoberries get their names from their color.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 604) Globals: Fences are great for keeping your dinosaurs safe while you're logged off the island.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 605) Globals: Joining a tribe has many benefits. Invite your friends, and rule the ARK! (Source/ShooterGame/Private/ShooterGameInstance.cpp - line 606) Globals: The weather on the ARK can be unpredictable, make sure you're well dressed for the elements!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 607) Globals: Rain can be a blessing and a curse; water is easy to find, but in the cold, hypothermia can set in. Stay warm!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 608) Globals: The ocean is a treacherous place. Be very wary of what dwells out in the deep.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 609) Globals: A strange power radiates from those obelisks. Can you feel it in your bones?(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 610) Globals: The most dangerous parts of the island yield the greatest rewards. Bring friends, it wont be easy.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 611) Globals: Fire is the most simple tool for warming the body, cooking food, and for keeping warm. Any source will do!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 612) Globals: It's easy to get lost on the ARK, remember to check your map! It's an invaluable survival tool.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 613) Globals: Keeping a cache of items off the beaten track and away from other players can get you back on your feet if you die!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 614) Globals: There's nothing better than four strong walls and a roof over your head to stave off extreme heat or cold!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 615) Globals: Narcoberries can knock out even the toughest of creatures. They're a potent tranquilizer.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 616) Globals: Remember, you don't have to run faster than the dinos, only faster than your friends.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 617) Globals: Cooked meat preserves much better than raw meat does. Don't wait until it's rotted!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 618) Globals: You can drag a dead or unconscious body around, if you're strong enough. Even your Mount can carry bodies!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 619) Globals: Don't forget to check your Mapbook! You'll see the details gradually fill in as you explore the ARK! Craft a Compass or GPS to use with it!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 620) Globals: Male and Female animals can often be distinguished by their color patterns, with the males of many species tending to have brighter colors.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 621) Globals: Bravely explore caves for powerful high-level Supply Crates and rare resources. Go spelunking!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 622) Globals: Only the Tribe leader can invite new members to the Tribe, or Banish them. You can access the Tribe Manager from your Inventory Menu.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 623) Globals: Remember, when you join a Tribe, all of your structures and dinos become owned by the Tribe. It's all for one and one for all!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 624) Globals: If the Tribe leader leaves the Tribe, the next person in line to succeed becomes the new Tribe leader.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 625) Globals: Creatures get a 'Mate Boost' Damage, Resistance, & Aggro buff from nearby allied opposite-gendered members of their species. Use this to your advantage! (Source/ShooterGame/Private/ShooterGameInstance.cpp - line 626) Globals: Not only do metal picks and hatchets get rarer resources, they get resources faster, too!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 627) Globals: Fire keeps you warm, so pull out your Torch or stand near a Campfire if you're too cold.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 628) Globals: You can use beds to fast-travel across the island, but you can't take items with you.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 629) Globals: There are too many engrams for a normal person to learn. Make sure you have a tribe so you can use everything.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 630) Globals: Oceans have access to two rare resources: Oil and Silica Pearls.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 631) Globals: Beaches have the fewest and weakest threats, but they also have the fewest resources.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 632) Globals: Jungles have more trees than any biome. They also have smaller, faster creatures.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 633) Globals: Grasslands have the largest creatures and plenty of resources. Beware of giant carnivores!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 634) Globals: Mountains are one of the only places to find Metal, but the strongest carnivores live there.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 635) Globals: Caves have access to two rare resources: Crystal and Obsidian.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 636) Globals: The most dangerous parts of the island yield the greatest rewards. Bring friends, it wont be easy.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 655) NetworkErrors: Join Session failed.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 795) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 802) NetworkErrors: Game is full.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1428) NetworkErrors: Game no longer exists.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1431) NetworkErrors: Join failed.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1434) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1438) NetworkErrors: Invalid Player Controller(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1458) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1459) NetworkErrors: OSS missing(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1470) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1471) NetworkErrors: Travel to Session failed.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1482) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1483) Globals: Trouble Connecting(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1655) Globals: Unable to make request auth request, Cloudflare may be having issues. Please check back later.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1656) ProfileMessages: The signed in users do not have a license for this game. Please purchase ShooterGame from the Xbox Marketplace or sign in a user with a valid license.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1764) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1765) ProfileMessages: Sign in status change occurred.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1850) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1851) ProfileMessages: Your controller has been paired to another profile, would you like to switch to this new profile now? Selecting YES will sign out of the previous profile.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2120) DialogButtons: A - YES(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2121) DialogButtons: B - NO(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2122) NetworkFailures: You must be connected to the Xbox LIVE service to play online. (Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2351) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2352) NetworkFailures: You must be signed in to play online(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2374) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2375) NetworkErrors: Failed to create session.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2419) DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2420) Globals: Finding Game(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2489) Globals: Attempting to join a game from invite or direct join...(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2490) Globals: %s: %.1f%%(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2653) Globals: Generating procedural ARK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 2674) NetworkErrors: Host has left the game.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 2904) Globals: Waiting on Login Lock. Try again in a few minutes!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3033) Globals: You have been temporarily banned from officials.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3035) Globals: You have been globally banned.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3124) Globals: You don't own this DLC.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3139) Globals: Shared accounts can not play on Official Servers(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3176) Globals: Shared accounts can not play on this server(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3176) Globals: You are not authorized to join this exclusive session.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3623) Globals: %s joined this ARK!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3649) Globals: %s (%llu) (TribeID: %d)(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3652) NetworkErrors: Invalid authentication token.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3727) Globals: Tribe of %s(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3760) Globals: %s left this ARK!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 3981) Globals: Login lock invalid!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 5101) Globals: You have been temporarily banned from officials.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 5103) NetworkErrors: Invalid authentication token.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 5294) Globals: Timed Out Authenticating(Source/ShooterGame/Private/ShooterGameMode.cpp - line 5307) Globals: Tribe Owner was changed to <RichColor Color=\"0, 1, 1, 1\">%s</>!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 6002) Globals: Tribe %s, ID %llu: %s)(Source/ShooterGame/Private/ShooterGameMode.cpp - line 9561) NetworkErrors: Invalid Server Password.(Source/ShooterGame/Private/ShooterGameSession.cpp - line 601) NetworkErrors: Invalid Server Password(Empty Password Field).(Source/ShooterGame/Private/ShooterGameSession.cpp - line 604) NetworkErrors: Invalid authentication token.(Source/ShooterGame/Private/ShooterGameSession.cpp - line 619) NetworkErrors: Invalid Attempt, already authenticating.(Source/ShooterGame/Private/ShooterGameSession.cpp - line 625) NetworkErrors: Invalid authentication token.(Source/ShooterGame/Private/ShooterGameSession.cpp - line 646) NetworkErrors: Invalid authentication token.(Source/ShooterGame/Private/ShooterGameSession.cpp - line 658) GameViewportClient: CONNECTING(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 787) GameViewportClient: Waiting to connect...(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 790) Globals: (Hold for More Options)(Source/ShooterGame/Private/ShooterHUD.cpp - line 388) Globals: (Hold for More Options)(Source/ShooterGame/Private/ShooterHUD.cpp - line 463) Globals: Indoors(Source/ShooterGame/Private/ShooterHUD.cpp - line 721) Globals: Outdoors(Source/ShooterGame/Private/ShooterHUD.cpp - line 721) Globals: Left/Right Arrows to Next Tribe Member(Source/ShooterGame/Private/ShooterHUD.cpp - line 1582) Globals: Left/Right Arrows to Cycle Target, Spacebar to Detach(Source/ShooterGame/Private/ShooterHUD.cpp - line 1590) Globals: LEVEL-UP IS AVAILABLE! Access Inventory To Apply It!(Source/ShooterGame/Private/ShooterHUD.cpp - line 2484) Globals: %s HAS A LEVEL-UP AVAILABLE! Access Tame Inventory To Apply It!(Source/ShooterGame/Private/ShooterHUD.cpp - line 2498) Globals: LEVEL-UP IS AVAILABLE! Access Inventory To Apply It!(Source/ShooterGame/Private/ShooterHUD.cpp - line 2512) Globals: NO AMMO(Source/ShooterGame/Private/ShooterHUD.cpp - line 2538) Globals: CAN'T USE THIS HERE(Source/ShooterGame/Private/ShooterHUD.cpp - line 2554) Globals: ADDED: (Source/ShooterGame/Private/ShooterHUD.cpp - line 2817) Globals: REMOVED: (Source/ShooterGame/Private/ShooterHUD.cpp - line 2823) Globals: CONSUMED: (Source/ShooterGame/Private/ShooterHUD.cpp - line 2829) Globals: SPOILED: (Source/ShooterGame/Private/ShooterHUD.cpp - line 2835) Globals: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 2912) Globals: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 2916) Globals: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 2920) Globals: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 2924) Globals: Earned Shared %s XP: (Source/ShooterGame/Private/ShooterHUD.cpp - line 2928) Globals: Auto-Hide Enabled(Source/ShooterGame/Private/ShooterHUD.cpp - line 3754) Globals: Auto-Hide Disabled(Source/ShooterGame/Private/ShooterHUD.cpp - line 3754) Globals: Tribe: (Source/ShooterGame/Private/ShooterHUD.cpp - line 3945) Globals: Connection Failure(Source/ShooterGame/Private/ShooterLocalPlayer.cpp - line 150) Globals: You show your hat.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2125) Globals: You hide your hat.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2125) Globals: You salute(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2127) Globals: You laugh(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2129) Globals: You feel sorry(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2131) Globals: You are thankful(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2133) Globals: You wave your hands(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2135) Globals: You nod your head affirmatively(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2137) Globals: You shake your head negatively(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2139) Globals: You make a taunt(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2141) Globals: You cheer(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2143) Globals: You lower your hands in friendly sign(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2145) Content: Deep Ocean(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2702) Globals: Kicked: You were idle for too long!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2938) Globals: Kicked: You were idle for too long!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2947) Globals: 001 - Failed to add item from Ark inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 5682) Globals: Tribe of %s(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 5907) Globals: Transferring Character(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 6214) Globals: Was unable to Upload character for transfer, please try again later. (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 6217) Globals: Earned Shared %s XP: (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7304) Globals: Too Many Structures In Area: %i / %i(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7314) Globals: Too Many '%s' In Area: %i / %i(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7317) Globals: '%s' In Area: %i / %i(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7320) Globals: %s item %s to user %s all clusters inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7988) Globals: Added(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7988) Globals: Failed to add(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7988) Globals: You died!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9258) Globals: You killed yourself!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9260) Globals: You were killed by(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9262) Globals: Your tribemate %s was killed!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9338) Globals: Your tribemate %s was killed by %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9340) Globals: You %s %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9357) Globals: Your tribemate %s killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9380) Globals: Your tribe's %s (%s) killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9384) Globals: Your tribe's %s killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9386) Globals: Your tribe killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9389) Globals: Your %s %s %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9402) Globals: Your %s was %s by %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9432) Globals: Your %s was %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9434) Globals: Equip Fists or Torch and Use to harvest resources from this.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9750) Globals: Hit this to harvest resources.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9755) Globals: Equip an appropriate Tool and hit this to harvest resources from it. (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9760) Globals: You have tamed (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9781) Globals: has been summoned!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9851) Globals: has been defeated!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9864) Globals: Transferring Character(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 11602) Globals: Downloading transferred character(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 11602) Globals: Transfer failed. Please try again.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 11848) Globals: 002 - Failed to add item to Steam inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 11893) Globals: 003 - Failed to consume item.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 11973) Globals: 004 - Failed to add item.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12017) Globals: 005 - Failed to refresh Steam inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12140) Globals: Kicked(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12387) Globals: %s has leveled up!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12452) Globals: You're heading out of range! You need to get closer to the Host Player! (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12495) Globals: Can't un-equip saddle with structures built on it(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12571) Globals: Color %i: %s(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12581) Globals: Admin '%s' Command: (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12591) Globals: Tribe '%s' requests War with your Tribe!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12678) Globals: Your Tribe has requested war with Tribe '%s'!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12682) Globals: Tribe '%s' has accepted War with your Tribe!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12686) Globals: Your Tribe has accepted war with Tribe '%s'!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12690) Globals: Tribe '%s' has rejected War with your Tribe!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12694) Globals: Your Tribe has rejected war with Tribe '%s'!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12698) Globals: Tribe War with '%s' has begun!!!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12702) Globals: Tribe War with '%s' has ended!!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12708) Globals: Transfer Survivor(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 13531) Globals: You already have a character on this server would you like to overwrite it?(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 13531) Globals: You found all the Explorer Notes! +10 Max Levels(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 13711) Globals: Learned Tekgram: %s(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14168) Globals: Learned Engram: %s(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14168) Globals: [ Too Many Tames! %i/%i ](Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14237) Globals: [ Tame Limit: %i/%i ](Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14237) Globals: Head Hair Style: (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14473) Globals: Facial Hair Style: (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14484) Globals: Emote: (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14495) Globals: You have learned the '%s'!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 14501) Globals: TAMED(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 15616) Globals: No Character(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 135) Globals: No Character(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 278) Globals: No Character(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 280) Globals: <RichColor Color=\"0, 0, 1, 1\">%s was promoted to a Tribe Admin by %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 422) Globals: <RichColor Color=\"0, 0, 1, 1\">%s was promoted to a Tribe Admin!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 427) Globals: <RichColor Color=\"1, 0, 0, 1\">Tribe merging is disabled.</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 476) Globals: <RichColor Color=\"1, 0, 0, 1\">Tribe %s was merged too recently.</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 484) Globals: <RichColor Color=\"1, 0, 0, 1\">Tribe %s was merged too recently.</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 494) Globals: <RichColor Color=\"0, 1, 1, 1\">%s tribe was merged in by %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 527) Globals: <RichColor Color=\"0, 1, 1, 1\">%s was added to the Tribe by %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 590) Globals: <RichColor Color=\"0, 1, 1, 1\">%s was added to the Tribe!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 595) Globals: <RichColor Color=\"1, 1, 0, 1\">%s was removed from the Tribe by %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 623) Globals: <RichColor Color=\"1, 1, 0, 1\">%s was removed from the Tribe!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 628) Globals: [No Group](Source/ShooterGame/Private/ShooterPlayerState.cpp - line 854) Globals: Offensive language in tribe name! Try again!(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1024) Globals: Offensive Language(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1024) Globals: Tribe %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1032) Globals: Offensive language in tribe name! Try again!(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1106) Globals: Offensive Language(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1106) Globals: Tribe %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1115) Globals: <RichColor Color=\"1, 1, 0, 1\">%s was removed from the Tribe by %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1140) Globals: <RichColor Color=\"0, 0, 1, 1\">%s was promoted to a Tribe Admin by %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1157) Globals: <RichColor Color=\"1, 0.4, 0, 1\">%s was demoted from Tribe Admin by %s! </>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1177) Globals: <RichColor Color=\"1, 1, 1, 1\">%s set to Rank Group %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1251) Globals: Offensive language in tribe rank name! Try again!(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1301) Globals: Offensive Language(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1301) Globals: %s (%s - Lvl %i)(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1452) Globals: Offensive language in name! Try again!(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1548) Globals: Offensive Language(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1548) Globals: Spawn Point: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1663) Globals: , Distance: %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1663) Globals: , Zone: %s(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1665) Globals: , Distance: %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1665) Globals: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1786) Globals: Learn on\nScorched Earth\n(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1797) Globals: Learn on\nAberration\n(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1799) Globals: Learn on\nExtinction\n(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1801) Globals: Learn on\nGenesis\n(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1803) Globals: Learn on\nGenesis 2\n(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1805) Globals: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1807) Globals: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1812) Globals: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1873) Globals: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1876) Globals: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1876) Globals: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1878) Globals: joined Tribe '%s'(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1905) Globals: left Tribe '%s'(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1913) Globals: has joined this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1921) Globals: Tribemember (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1929) Globals: has joined this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1929) Globals: has left this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1937) Globals: Tribemember (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1945) Globals: has left this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1945) Globals: has been downloaded.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1952) Globals: may be downloaded again.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1959) Globals: <RichColor Color=\"1, 0, 0, 1\">%s removed '%s' Tribe from %s Alliance!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 2412) Globals: Offensive language in alliance name! Try again!(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 2461) Globals: Offensive Language(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 2461) Globals: <RichColor Color=\"0, 1, 1, 1\">%s added '%s' Tribe to %s Alliance!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 2524) Globals: Color Region %i: %s(Source/ShooterGame/Private/ShooterWeapon.cpp - line 443) Globals: Enabled(Source/ShooterGame/Private/ShooterWeapon.cpp - line 443) Globals: Disabled(Source/ShooterGame/Private/ShooterWeapon.cpp - line 443) Globals: Melee Attack to Apply More Coloring!(Source/ShooterGame/Private/ShooterWeapon.cpp - line 462) Globals: Apply Coloring, then Alt-Fire + Hotkey # to Set Regions!(Source/ShooterGame/Private/ShooterWeapon.cpp - line 466) Globals: Not enough stamina to climb!(Source/ShooterGame/Private/ShooterWeapon_Climb.cpp - line 469) Globals: Inventory is too heavy to climb!(Source/ShooterGame/Private/ShooterWeapon_Climb.cpp - line 475) Globals: No surface to climb on!(Source/ShooterGame/Private/ShooterWeapon_Climb.cpp - line 843) Globals: Champions(Source/ShooterGame/Private/SOTFNotification.cpp - line 40) Globals: Tribe Eliminated(Source/ShooterGame/Private/SOTFNotification.cpp - line 41) Globals: was killed(Source/ShooterGame/Private/SOTFNotificationDisplay.cpp - line 558) Globals: Was killed by %s(Source/ShooterGame/Private/SOTFNotificationDisplay.cpp - line 558) Globals: %s : Cooldown %s(Source/ShooterGame/Private/SpawnMapWidget.cpp - line 114) Globals: %i / %i(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 180) Globals: %i / --(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 182) Globals: XP : %.1f(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 209) Globals: XP : %.1f / %i(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 211) Globals: %d(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 227) Globals: YOU(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 387) Globals: THEM(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 389) Globals: SAMPLE #:(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 413) Globals: RAISED BY:(Source/ShooterGame/Private/StatsPanelWidget_Character.cpp - line 414) Globals: TRANSMITTER(Source/ShooterGame/Private/StatsPanelWidget_Obelisk.cpp - line 26) Globals: %i / %i(Source/ShooterGame/Private/StatsPanelWidget_Obelisk.cpp - line 36) Globals: %i / --(Source/ShooterGame/Private/StatsPanelWidget_Obelisk.cpp - line 38) Globals: %i / %i(Source/ShooterGame/Private/StatsPanelWidget_Obelisk.cpp - line 43) Globals: %i / --(Source/ShooterGame/Private/StatsPanelWidget_Obelisk.cpp - line 45) Globals: %i / %i(Source/ShooterGame/Private/StatsPanelWidget_Obelisk.cpp - line 54) Globals: %i / --(Source/ShooterGame/Private/StatsPanelWidget_Obelisk.cpp - line 56) Globals: STRUCTURE(Source/ShooterGame/Private/StatsPanelWidget_Structure.cpp - line 29) Globals: Owner: %s(Source/ShooterGame/Private/StatsPanelWidget_Structure.cpp - line 50) Globals: %i / %i(Source/ShooterGame/Private/StatsPanelWidget_Structure.cpp - line 65) Globals: %i / --(Source/ShooterGame/Private/StatsPanelWidget_Structure.cpp - line 67) Globals: Wild %s %s(Source/ShooterGame/Private/TamingListEntryWidget.cpp - line 106) Globals: Taming Effectiveness: %.1f%% (+%i Lvl)(Source/ShooterGame/Private/TamingListEntryWidget.cpp - line 142) Globals: Taming Successful!(Source/ShooterGame/Private/TamingListEntryWidget.cpp - line 148) Globals: Taming: %.1f%%(Source/ShooterGame/Private/TamingListEntryWidget.cpp - line 148) Globals: %.1f/%.1f(Source/ShooterGame/Private/TamingListEntryWidget.cpp - line 174) Globals: %.1f/%.1f(Source/ShooterGame/Private/TamingListEntryWidget.cpp - line 176) Globals: (SERVER)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 13) Globals: Local(Source/ShooterGame/Private/UI_ChatBox.cpp - line 89) Globals: Global(Source/ShooterGame/Private/UI_ChatBox.cpp - line 93) Globals: Radio(Source/ShooterGame/Private/UI_ChatBox.cpp - line 99) Globals: Tribe(Source/ShooterGame/Private/UI_ChatBox.cpp - line 102) Globals: Local(Source/ShooterGame/Private/UI_ChatBox.cpp - line 106) Globals: Radio(Source/ShooterGame/Private/UI_ChatBox.cpp - line 112) Globals: Alliance(Source/ShooterGame/Private/UI_ChatBox.cpp - line 116) Globals: [Radio](Source/ShooterGame/Private/UI_ChatBox.cpp - line 205) Globals: [Radio (Source/ShooterGame/Private/UI_ChatBox.cpp - line 207) Globals: GHz](Source/ShooterGame/Private/UI_ChatBox.cpp - line 207) Globals: (TRIBE)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 212) Globals: (ALLY)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 214) Globals: (LOCAL)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 216) Globals: The maximum number of survivors to upload has been reached.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 91) Globals: Maximum Survivors Reached(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 91) Globals: You are carrying items which can not be transferred. Drop such items and try again.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 146) Globals: Items Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 146) Globals: Items Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 153) Globals: You are carrying items which are not ready for upload. Do you want to drop them here and continue transfering?(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 153) Globals: You are carrying items which are not ready for upload. You can wait till they are ready or drop those items and try again.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 155) Globals: Items Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 155) Globals: The server you are currently on doesn't allow transferring items. Drop your items and try again.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 164) Globals: Items Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 164) Globals: The server you are attempting to join doesn't allow transferring items. Drop your items and try again.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 166) Globals: Items Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 166) Globals: The server you are travelling to doesn't allow transferring characters. (Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 179) Globals: Characters Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 179) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 201) Globals: You must enter a name for your Recipe!(Source/ShooterGame/Private/UI_Cooking.cpp - line 285) Globals: You need to use ingredients in your Recipe!(Source/ShooterGame/Private/UI_Cooking.cpp - line 312) Globals: You can only have up to 8 ingredients in your Recipe!(Source/ShooterGame/Private/UI_Cooking.cpp - line 319) Globals: The Cooking Pot must contain a Note upon which to write your Recipe! (Source/ShooterGame/Private/UI_Cooking.cpp - line 328) Globals: %i / %i(Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 49) Globals: %i / %i(Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 50) Globals: SET ACTIVE GROUP(Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 66) Globals: CLEAR ACTIVE GROUP(Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 69) Globals: GROUP: (Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 142) Globals: [No Group](Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 189) Globals: [No Group](Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 191) Globals: %i / %i(Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 227) Globals: %i / %i(Source/ShooterGame/Private/UI_DinoOrderGroups.cpp - line 228) Globals: REGION %i(Source/ShooterGame/Private/UI_DyeItem.cpp - line 104) Globals: APPLY PAINT(Source/ShooterGame/Private/UI_DyeItem.cpp - line 1692) Globals: APPLY DYE(Source/ShooterGame/Private/UI_DyeItem.cpp - line 1698) Globals: CLICK FOR THIN BRUSH(Source/ShooterGame/Private/UI_DyeItem.cpp - line 2339) Globals: CLICK FOR THICK BRUSH(Source/ShooterGame/Private/UI_DyeItem.cpp - line 2339) Globals: SEARCH ENGRAMS(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 72) Globals: TOGGLE SHOW UNLEARNED(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 75) Globals: %i (%i+%i)(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 130) Globals: LEARN \"(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 155) Globals: \" ENGRAM: (Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 155) Globals: %i ENGRAM POINTS(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 156) Globals: LEARN \"(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 164) Globals: \" AND PREREQUISITE ENGRAMS: (Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 164) Globals: %i ENGRAM POINTS(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 165) Globals: LEARN \"(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 169) Globals: \" ENGRAM: (Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 169) Globals: %i ENGRAM POINTS(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 170) Globals: Learn Engram(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 251) Globals: Are you sure you want to learn this engram along with its prerequisites for a total of (%i) Engram Points?(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 251) Globals: CLEAR SEARCH(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 347) Globals: SEARCH ENGRAMS(Source/ShooterGame/Private/UI_EngramsMenu.cpp - line 351) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 879) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 886) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 896) Globals: Session name must contain at least one letter!(Source/ShooterGame/Private/UI_HostSession.cpp - line 902) Globals: THE ISLAND(Source/ShooterGame/Private/UI_HostSession.cpp - line 2544) Globals: THE CENTER(Source/ShooterGame/Private/UI_HostSession.cpp - line 2548) Globals: SCORCHED EARTH(Source/ShooterGame/Private/UI_HostSession.cpp - line 2552) Globals: RAGNAROK(Source/ShooterGame/Private/UI_HostSession.cpp - line 2556) Globals: LOST ISLAND(Source/ShooterGame/Private/UI_HostSession.cpp - line 2560) Globals: FJORDUR(Source/ShooterGame/Private/UI_HostSession.cpp - line 2564) Globals: CRYSTAL ISLES(Source/ShooterGame/Private/UI_HostSession.cpp - line 2568) Globals: VALGUERO(Source/ShooterGame/Private/UI_HostSession.cpp - line 2572) Globals: ABERRATION(Source/ShooterGame/Private/UI_HostSession.cpp - line 2576) Globals: EXTINCTION(Source/ShooterGame/Private/UI_HostSession.cpp - line 2580) Globals: GENESIS: PART 1(Source/ShooterGame/Private/UI_HostSession.cpp - line 2584) Globals: GENESIS: PART 2(Source/ShooterGame/Private/UI_HostSession.cpp - line 2588) Globals: MYSTERIOUS ARK(Source/ShooterGame/Private/UI_HostSession.cpp - line 2599) ProfileMessages: DLC Not Installed(Source/ShooterGame/Private/UI_HostSession.cpp - line 2746) ProfileMessages: The required DLC has not yet been installed. Continue to the store to install it?(Source/ShooterGame/Private/UI_HostSession.cpp - line 2747) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 2810) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 2817) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 2824) Globals: Unable to complete action. Please check account privileges.(Source/ShooterGame/Private/UI_HostSession.cpp - line 3090) Globals: Unable to continue(Source/ShooterGame/Private/UI_HostSession.cpp - line 3090) Globals: Upload Dedicated Server Save(Source/ShooterGame/Private/UI_HostSession.cpp - line 3744) Globals: Map save not found on disk!(Source/ShooterGame/Private/UI_HostSession.cpp - line 3744) Globals: Password Max Length: %d(Source/ShooterGame/Private/UI_HostSession.cpp - line 3836) Globals: Password Max Length: %d(Source/ShooterGame/Private/UI_HostSession.cpp - line 3847) Globals: Session Name Max Length: %d(Source/ShooterGame/Private/UI_HostSession.cpp - line 3858) Globals: Delete Singleplayer Map Data(Source/ShooterGame/Private/UI_HostSession.cpp - line 3980) Globals: Are you sure you want to delete data? For ARK: (Source/ShooterGame/Private/UI_HostSession.cpp - line 3980) Globals: Performing this action will also delete this Procedurally Generated ARK. (Source/ShooterGame/Private/UI_HostSession.cpp - line 3980) Error: The connection to the \"PlayStation Network\" has been lost. Check your connection and try again.(Source/ShooterGame/Private/UI_HostSession.cpp - line 4092) Error: Error(Source/ShooterGame/Private/UI_HostSession.cpp - line 4092) Globals: Upload Dedicated Server Save(Source/ShooterGame/Private/UI_HostSession.cpp - line 4190) Globals: Are you sure you want to upload your dedicated server save file for debugging purposes? For map: (Source/ShooterGame/Private/UI_HostSession.cpp - line 4190) Globals: Delete Singleplayer Map Data(Source/ShooterGame/Private/UI_HostSession.cpp - line 4491) Globals: Are you sure you want to delete data? For ARK: (Source/ShooterGame/Private/UI_HostSession.cpp - line 4491) Globals: Delete Profile Data(Source/ShooterGame/Private/UI_HostSession.cpp - line 4497) Globals: Are you sure you want to delete your progress profile, and data for all ARKs?(Source/ShooterGame/Private/UI_HostSession.cpp - line 4497) Globals: Delete Singleplayer Map Data(Source/ShooterGame/Private/UI_HostSession.cpp - line 4499) Globals: Are you sure you want to delete data for all ARKs?(Source/ShooterGame/Private/UI_HostSession.cpp - line 4499) Globals: Delete Dedicated Server Data(Source/ShooterGame/Private/UI_HostSession.cpp - line 4515) Globals: Are you sure you want to delete server data? For ARK: (Source/ShooterGame/Private/UI_HostSession.cpp - line 4515) Globals: Delete Dedicated Server Data(Source/ShooterGame/Private/UI_HostSession.cpp - line 4519) Globals: Are you sure you want to delete server data for all ARKs?(Source/ShooterGame/Private/UI_HostSession.cpp - line 4519) Globals: WARNING: Mod Data Loss(Source/ShooterGame/Private/UI_HostSession.cpp - line 4533) Globals: The game is currently installing and updating mods. \nStarting the game now could result in loss of items, structures, creatures, and progress. \nAre you sure you want to continue?(Source/ShooterGame/Private/UI_HostSession.cpp - line 4533) ProfileMessages: Additional Game Content Not Purchased(Source/ShooterGame/Private/UI_HostSession.cpp - line 4603) ProfileMessages: The required additional game content has not yet been purchased. Go to the Stadia store to purchase the Add On Content.(Source/ShooterGame/Private/UI_HostSession.cpp - line 4604) ProfileMessages: DLC Not Installed(Source/ShooterGame/Private/UI_HostSession.cpp - line 4616) ProfileMessages: The required DLC has not yet been installed. Continue to the store to install it?(Source/ShooterGame/Private/UI_HostSession.cpp - line 4617) Globals: Host Dedicated Server(Source/ShooterGame/Private/UI_HostSession.cpp - line 4874) Globals: Warning: Please verify your NAT Type is \"Open\" when hosting, \"Strict\" type may not work properly.(Source/ShooterGame/Private/UI_HostSession.cpp - line 4874) Globals: ENGRAMS\nPOINTS: %i(Source/ShooterGame/Private/UI_Hub.cpp - line 246) Globals: ARK Items Transfers are disabled on this server!(Source/ShooterGame/Private/UI_Inventory.cpp - line 737) Globals: ARK Items Transfers Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 737) Globals: This item is not ready for upload yet.(Source/ShooterGame/Private/UI_Inventory.cpp - line 741) Globals: Item Not Uploaded(Source/ShooterGame/Private/UI_Inventory.cpp - line 741) Globals: USE(Source/ShooterGame/Private/UI_Inventory.cpp - line 924) Globals: UNEQUIP(Source/ShooterGame/Private/UI_Inventory.cpp - line 928) Globals: EQUIP(Source/ShooterGame/Private/UI_Inventory.cpp - line 928) Globals: EQUIP(Source/ShooterGame/Private/UI_Inventory.cpp - line 931) Globals: CONSUME(Source/ShooterGame/Private/UI_Inventory.cpp - line 934) Globals: PLACE(Source/ShooterGame/Private/UI_Inventory.cpp - line 937) Globals: UseItem(Source/ShooterGame/Private/UI_Inventory.cpp - line 1349) Globals: ARK Items Transfers are disabled on this server!(Source/ShooterGame/Private/UI_Inventory.cpp - line 2288) Globals: ARK Items Transfers Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 2288) Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2490) Globals: Are you sure you want to transfer all of your compatible items in current folder and with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2490) Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2492) Globals: Are you sure you want to transfer all of your compatible items in current folder?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2492) Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2494) Globals: Are you sure you want to transfer all of your compatible items with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2494) Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2496) Globals: Are you sure you want to transfer all of your compatible items?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2496) Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2517) Globals: Are you sure you want to drop all of its items in current folder and with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2517) Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2519) Globals: Are you sure you want to drop all of its items in current folder?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2519) Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2521) Globals: Are you sure you want to drop all of its items with current filter? (Source/ShooterGame/Private/UI_Inventory.cpp - line 2521) Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2523) Globals: Are you sure you want to drop all of its items?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2523) Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2538) Globals: Are you sure you want to drop all of your items in current folder and with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2538) Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2540) Globals: Are you sure you want to drop all of your items in current folder? (Source/ShooterGame/Private/UI_Inventory.cpp - line 2540) Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2542) Globals: Are you sure you want to drop all of your items with current filter? (Source/ShooterGame/Private/UI_Inventory.cpp - line 2542) Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 2544) Globals: Are you sure you want to drop all of your items?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2544) Globals: The maximum number of survivors to upload has been reached.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2671) Globals: Maximum Survivors Reached(Source/ShooterGame/Private/UI_Inventory.cpp - line 2671) Globals: Upload Survivor Data(Source/ShooterGame/Private/UI_Inventory.cpp - line 2678) Globals: Are you sure you want to upload your Survivor Data?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2678) Globals: Upload Survivor Data(Source/ShooterGame/Private/UI_Inventory.cpp - line 2680) Globals: Are you sure you want to upload your Survivor Data? This will lead to removal of your Survivor from this ARK, and dropping all of your inventory! (Source/ShooterGame/Private/UI_Inventory.cpp - line 2680) Globals: ARK Item downloads are disabled on this server.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2729) Globals: Item Downloads Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 2729) Globals: ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2741) Globals: Downloading item from ARK(Source/ShooterGame/Private/UI_Inventory.cpp - line 2741) Globals: ARK Items Transfers are disabled on this server!(Source/ShooterGame/Private/UI_Inventory.cpp - line 2753) Globals: ARK Items Transfers Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 2753) Globals: The maximum number of items to upload has been reached.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2763) Globals: Maximum Items Reached(Source/ShooterGame/Private/UI_Inventory.cpp - line 2763) Globals: This item can not be uploaded.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2768) Globals: Item Not Uploaded(Source/ShooterGame/Private/UI_Inventory.cpp - line 2768) Globals: This item is not ready for upload yet.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2774) Globals: Item Not Uploaded(Source/ShooterGame/Private/UI_Inventory.cpp - line 2774) Globals: ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2789) Globals: Uploading item To ARK(Source/ShooterGame/Private/UI_Inventory.cpp - line 2789) Globals: ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2809) Globals: Refreshing ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2809) Globals: Consume(Source/ShooterGame/Private/UI_Inventory.cpp - line 3162) Globals: Use(Source/ShooterGame/Private/UI_Inventory.cpp - line 3162) Globals: %s This Item(Source/ShooterGame/Private/UI_Inventory.cpp - line 3163) Globals: Are you sure you want to %s this item?(Source/ShooterGame/Private/UI_Inventory.cpp - line 3164) Globals: TAKE ALL ITEMS(Source/ShooterGame/Private/UI_Inventory.cpp - line 3559) Globals: SCROLL(Source/ShooterGame/Private/UI_Inventory.cpp - line 3571) Globals: CRAFT %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3605) Globals: CRAFT ALL (%i)(Source/ShooterGame/Private/UI_Inventory.cpp - line 3609) Globals: CRAFT ONE(Source/ShooterGame/Private/UI_Inventory.cpp - line 3612) Globals: UNEQUIP(Source/ShooterGame/Private/UI_Inventory.cpp - line 3623) Globals: USE(Source/ShooterGame/Private/UI_Inventory.cpp - line 3627) Globals: UNEQUIP(Source/ShooterGame/Private/UI_Inventory.cpp - line 3631) Globals: EQUIP(Source/ShooterGame/Private/UI_Inventory.cpp - line 3631) Globals: EQUIP(Source/ShooterGame/Private/UI_Inventory.cpp - line 3634) Globals: CONSUME(Source/ShooterGame/Private/UI_Inventory.cpp - line 3637) Globals: PLACE(Source/ShooterGame/Private/UI_Inventory.cpp - line 3640) Globals: REPAIR ITEM(Source/ShooterGame/Private/UI_Inventory.cpp - line 3653) Globals: SPLIT HALF(Source/ShooterGame/Private/UI_Inventory.cpp - line 3660) Globals: REMOVE SKIN(Source/ShooterGame/Private/UI_Inventory.cpp - line 3666) Globals: REMOVE ACCESSORY(Source/ShooterGame/Private/UI_Inventory.cpp - line 3671) Globals: REMOVE AMMO(Source/ShooterGame/Private/UI_Inventory.cpp - line 3676) Globals: SPLIT ONE(Source/ShooterGame/Private/UI_Inventory.cpp - line 3681) Globals: DROP(Source/ShooterGame/Private/UI_Inventory.cpp - line 3689) Globals: DELETE(Source/ShooterGame/Private/UI_Inventory.cpp - line 3695) Globals: SELECT(Source/ShooterGame/Private/UI_Inventory.cpp - line 3698) Globals: COMBINE SELECTED ITEM WITH(Source/ShooterGame/Private/UI_Inventory.cpp - line 3767) Globals: UNSELECT ITEM(Source/ShooterGame/Private/UI_Inventory.cpp - line 3772) Globals: MOVE SELECTED ITEM TO(Source/ShooterGame/Private/UI_Inventory.cpp - line 3777) Globals: SORT BY NAME(Source/ShooterGame/Private/UI_Inventory.cpp - line 3788) Globals: SORT BY WEIGHT(Source/ShooterGame/Private/UI_Inventory.cpp - line 3791) Globals: SORT BY SPOILTIME(Source/ShooterGame/Private/UI_Inventory.cpp - line 3794) Globals: UNSORT(Source/ShooterGame/Private/UI_Inventory.cpp - line 3797) Globals: TOGGLE ITEM NAMES(Source/ShooterGame/Private/UI_Inventory.cpp - line 3802) Globals: CLEAR SEARCH(Source/ShooterGame/Private/UI_Inventory.cpp - line 3807) Globals: CANCEL(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 239) Globals: LOADING...(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 253) Globals: Failed to fetch your survivors list, please try again later.(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 268) Globals: Survivors List Failed(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 268) Globals: XP : %.1f(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 348) Globals: ADD TO FAVORITES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 42) Globals: REMOVE FROM FAVORITES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 43) Globals: ADD TO FAVORITES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 45) Globals: REMOVE FROM FAVORITES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 46) Globals: JOIN(Source/ShooterGame/Private/UI_ListSessions.cpp - line 57) Globals: CANCEL(Source/ShooterGame/Private/UI_ListSessions.cpp - line 58) Globals: CANCEL SESSION WAIT(Source/ShooterGame/Private/UI_ListSessions.cpp - line 59) Globals: WAITING TO JOIN(Source/ShooterGame/Private/UI_ListSessions.cpp - line 60) Globals: JOIN LAST PLAYED SESSION(Source/ShooterGame/Private/UI_ListSessions.cpp - line 62) Globals: WAITING TO JOIN(Source/ShooterGame/Private/UI_ListSessions.cpp - line 63) Globals: OFFICIAL DEDICATED ARKS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 200) Globals: UNOFFICIAL PC SESSIONS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 202) Globals: PLAYER DEDICATED ARKS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 204) Globals: NON-DEDICATED ARKS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 205) Globals: FAVORITES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 206) Globals: OFFICIAL LEGACY SERVERS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 207) Globals: OFFICIAL SERVERS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 210) Globals: OFFICIAL LEGACY SERVERS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 211) Globals: UNOFFICIAL(Source/ShooterGame/Private/UI_ListSessions.cpp - line 212) Globals: NON-DEDICATED SESSIONS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 213) Globals: MY SURVIVORS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 216) Globals: FAVORITES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 218) Globals: FRIENDS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 221) Globals: LAN(Source/ShooterGame/Private/UI_ListSessions.cpp - line 222) Globals: ALL MAPS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 231) Globals: THE ISLAND(Source/ShooterGame/Private/UI_ListSessions.cpp - line 234) Globals: THE CENTER(Source/ShooterGame/Private/UI_ListSessions.cpp - line 237) Globals: RAGNAROK(Source/ShooterGame/Private/UI_ListSessions.cpp - line 240) Globals: LOST ISLAND(Source/ShooterGame/Private/UI_ListSessions.cpp - line 243) Globals: FJORDUR(Source/ShooterGame/Private/UI_ListSessions.cpp - line 246) Globals: VALGUERO(Source/ShooterGame/Private/UI_ListSessions.cpp - line 249) Globals: CRYSTAL ISLES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 252) Globals: SCORCHED EARTH(Source/ShooterGame/Private/UI_ListSessions.cpp - line 255) Globals: ABERRATION(Source/ShooterGame/Private/UI_ListSessions.cpp - line 258) Globals: EXTINCTION(Source/ShooterGame/Private/UI_ListSessions.cpp - line 261) Globals: GENESIS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 264) Globals: GENESIS PART 2(Source/ShooterGame/Private/UI_ListSessions.cpp - line 267) Globals: PGARK(Source/ShooterGame/Private/UI_ListSessions.cpp - line 270) Globals: ALL MODES(Source/ShooterGame/Private/UI_ListSessions.cpp - line 282) Globals: PVP(Source/ShooterGame/Private/UI_ListSessions.cpp - line 285) Globals: PVE(Source/ShooterGame/Private/UI_ListSessions.cpp - line 288) Globals: NAME(Source/ShooterGame/Private/UI_ListSessions.cpp - line 299) Globals: PLAYERS(Source/ShooterGame/Private/UI_ListSessions.cpp - line 302) Globals: PING(Source/ShooterGame/Private/UI_ListSessions.cpp - line 305) Globals: DAY(Source/ShooterGame/Private/UI_ListSessions.cpp - line 308) Globals: SORT IN DESCENDING ORDER(Source/ShooterGame/Private/UI_ListSessions.cpp - line 380) Globals: SORT IN ASCENDING ORDER(Source/ShooterGame/Private/UI_ListSessions.cpp - line 380) Globals: Official Servers do not allow account sharing.(Source/ShooterGame/Private/UI_ListSessions.cpp - line 438) Globals: Searching for sessions...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 443) Globals: SEARCHING...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 448) Globals: REFRESH(Source/ShooterGame/Private/UI_ListSessions.cpp - line 530) Globals: Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 668) Globals: Joining session...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 689) Globals: Connection Timeout(Source/ShooterGame/Private/UI_ListSessions.cpp - line 711) Globals: Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 711) Globals: Joining server %s...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 787) Globals: Room Is Full(Source/ShooterGame/Private/UI_ListSessions.cpp - line 801) Globals: Would you like to wait to automatically join this session?(Source/ShooterGame/Private/UI_ListSessions.cpp - line 801) Globals: Room Does Not Exist (Source/ShooterGame/Private/UI_ListSessions.cpp - line 808) Globals: Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 808) Globals: Could Not Retrieve Address (Source/ShooterGame/Private/UI_ListSessions.cpp - line 812) Globals: Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 812) Globals: Already In Session (Source/ShooterGame/Private/UI_ListSessions.cpp - line 816) Globals: Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 816) Globals: Unknown Error (Source/ShooterGame/Private/UI_ListSessions.cpp - line 821) Globals: Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 821) Globals: WAITING TO JOIN SESSION(Source/ShooterGame/Private/UI_ListSessions.cpp - line 863) Globals: Joining session...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1016) Globals: TOGGLE ASC/DSC ORDER(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1091) ProfileMessages: Additional Game Content Not Purchased(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1108) ProfileMessages: The required additional game content has not yet been purchased. Go to the Stadia store to purchase the Add On Content.(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1109) ProfileMessages: DLC Not Installed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1121) ProfileMessages: The required DLC has not yet been installed. Continue to the store to install it?(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1122) Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1140) Globals: Searching...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1163) Globals: %d Servers...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1738) Globals: %d Servers(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1746) Globals: No sessions found!(Source/ShooterGame/Private/UI_ListSessions.cpp - line 2023) Globals: Password Max Length: %d(Source/ShooterGame/Private/UI_ListSessions.cpp - line 2383) Globals: Upload Creature Data(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 118) Globals: Are you sure you want to upload this creature's data?(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 118) Globals: Are you sure you want to upload this creature's data? This will lead to destroying your creature and losing all its inventory!(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 118) Globals: , Unable To Upload(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 281) Globals: , Upload Cooldown: %s(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 285) Globals: Download Dino(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 335) Globals: Downloading Dino from ARK(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 335) Globals: XP : %.1f(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 416) Globals: XP : %.1f(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 443) Globals: PATCH %i.%i(Source/ShooterGame/Private/UI_MainMenu.cpp - line 78) Globals: BACK(Source/ShooterGame/Private/UI_MainMenu.cpp - line 94) Globals: GAME MODES(Source/ShooterGame/Private/UI_MainMenu.cpp - line 100) Globals: None(Source/ShooterGame/Private/UI_MainMenu.cpp - line 269) Globals: This is regular ARK : Survival Evolved, \nutilizing the full set of original ARK Engrams.(Source/ShooterGame/Private/UI_MainMenu.cpp - line 277) Globals: This is a revamped ARK game mode, with an all-new \nset of Engrams and mechanics focused on primitive-style survival. \nTest your wits and skills to see if you can overcome the challenge of \nconquering the ARK without the benefits of modern technology!(Source/ShooterGame/Private/UI_MainMenu.cpp - line 307) Globals: This is a revamped ARK game mode, with an all-new \nset of Engrams and mechanics focused on primitive-style survival. \nTest your wits and skills to see if you can overcome the challenge of \nconquering the ARK without the benefits of modern technology!(Source/ShooterGame/Private/UI_MainMenu.cpp - line 327) Globals: Game Mode(Source/ShooterGame/Private/UI_MainMenu.cpp - line 375) Globals: Changing game mode requires a restart, continue?(Source/ShooterGame/Private/UI_MainMenu.cpp - line 375) Globals: All fields are required(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 132) Globals: Numeric values only(10:90)(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 140) Globals: Marker Already Exists(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 163) Globals: Max No. of markers reached(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 169) Globals: CANCEL MISSION(Source/ShooterGame/Private/UI_MissionList.cpp - line 25) Globals: Track Mission Dispatcher(Source/ShooterGame/Private/UI_MissionList.cpp - line 35) Globals: Stop Tracking Mission Dispatcher(Source/ShooterGame/Private/UI_MissionList.cpp - line 36) Globals: ALL MISSIONS(Source/ShooterGame/Private/UI_MissionList.cpp - line 38) Globals: ARCTIC BIOME MISSIONS(Source/ShooterGame/Private/UI_MissionList.cpp - line 39) Globals: BOG BIOME MISSIONS(Source/ShooterGame/Private/UI_MissionList.cpp - line 40) Globals: LUNAR BIOME MISSIONS(Source/ShooterGame/Private/UI_MissionList.cpp - line 41) Globals: OCEAN BIOME MISSIONS(Source/ShooterGame/Private/UI_MissionList.cpp - line 42) Globals: VOLCANIC BIOME MISSIONS(Source/ShooterGame/Private/UI_MissionList.cpp - line 43) Globals: YOUR BEST SCORE(Source/ShooterGame/Private/UI_MissionList.cpp - line 192) Globals: %im(Source/ShooterGame/Private/UI_MissionList.cpp - line 1282) Globals: 1 - %i(Source/ShooterGame/Private/UI_MissionList.cpp - line 1301) Globals: 1(Source/ShooterGame/Private/UI_MissionList.cpp - line 1301) Globals: %i / %i(Source/ShooterGame/Private/UI_MissionList.cpp - line 1309) Globals: ACTIVE MISSION(Source/ShooterGame/Private/UI_MissionList.cpp - line 1738) Globals: MISSION AVAILABLE(Source/ShooterGame/Private/UI_MissionList.cpp - line 1740) Globals: MISSION WILL BE AVAILABLE IN %s(Source/ShooterGame/Private/UI_MissionList.cpp - line 1772) Globals: DETECTING MISSION STATUS...(Source/ShooterGame/Private/UI_MissionList.cpp - line 1788) Globals: MISSION COMPLETED(Source/ShooterGame/Private/UI_MissionList.cpp - line 1794) Globals: 1 mounted tame allowed per player(Source/ShooterGame/Private/UI_MissionList.cpp - line 1888) Globals: No tames allowed(Source/ShooterGame/Private/UI_MissionList.cpp - line 1892) Globals: %i %s %s(Source/ShooterGame/Private/UI_MissionList.cpp - line 1898) Globals: %i %s %s(Source/ShooterGame/Private/UI_MissionList.cpp - line 1922) Globals: No missions found on this ARK.(Source/ShooterGame/Private/UI_MissionList.cpp - line 2136) Globals: EFFECTS (%i)(Source/ShooterGame/Private/UI_MissionList.cpp - line 2606) Globals: EFFECTS(Source/ShooterGame/Private/UI_MissionList.cpp - line 2606) Globals: RESTORE DEFAULT SETTINGS(Source/ShooterGame/Private/UI_OptionsMenu.cpp - line 1520) Globals: Are you sure you want to lose your changes and restore the default settings?(Source/ShooterGame/Private/UI_OptionsMenu.cpp - line 1520) Globals: DISABLE VR HMD(Source/ShooterGame/Private/UI_OptionsMenu.cpp - line 1736) Globals: ENABLE VR HMD(Source/ShooterGame/Private/UI_OptionsMenu.cpp - line 1740) Globals: % OF (Source/ShooterGame/Private/UI_PaintingsList.cpp - line 207) Globals: % OF (Source/ShooterGame/Private/UI_PaintingsList.cpp - line 217) Globals: DELETE PAINTING(Source/ShooterGame/Private/UI_PaintingsList.cpp - line 251) Globals: Are you sure you want to delete the selected painting?(Source/ShooterGame/Private/UI_PaintingsList.cpp - line 251) Globals: LOADING FAILED(Source/ShooterGame/Private/UI_PaintingsList.cpp - line 320) Globals: ENABLE CREATIVE MODE(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 79) Globals: DISABLE CREATIVE MODE(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 80) Globals: LEAVE GAME(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 114) Globals: Mod Name: %s\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 206) Globals: Mod Description: %s \n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 207) Globals: ARK Server Name:\n%s\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 212) Globals: %i Survivors Connected\n\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 215) Globals: ARK Server Settings:\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 217) Globals: Map: %s\n\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 219) Globals: ARK Server Settings:\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 220) Globals: ARK Settings:\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 224) Globals: Admin Command Logging Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 227) Globals: Admin Command Logging Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 227) Globals: ARK Data Downloads Allowed\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 228) Globals: ARK Data Downloads Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 228) Globals: Third Person Allowed\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 230) Globals: Third Person Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 230) Globals: Hardcore Mode\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 232) Globals: Non-Hardcore Mode\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 232) Globals: PvE, No Friendly Fire\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 234) Globals: PvE, Friendly Fire\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 234) Globals: PvPvE\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 234) Globals: Crosshair Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 236) Globals: Crosshair Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 236) Globals: Floating HUDs Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 238) Globals: Floating HUDs Allowed\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 238) Globals: Map Player Location Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 239) Globals: Map Player Location Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 239) Globals: PvP Structure Decay Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 241) Globals: PvP Structure Decay Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 241) Globals: Server Ping: %d(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 525) Globals: UNUSED(Source/ShooterGame/Private/UI_ProceduralSettings.cpp - line 454) Globals: UNUSED(Source/ShooterGame/Private/UI_ProceduralSettings.cpp - line 465) Globals: UNUSED(Source/ShooterGame/Private/UI_ProceduralSettings.cpp - line 466) Globals: UNUSED(Source/ShooterGame/Private/UI_ProceduralSettings.cpp - line 855) Globals: RESPAWN %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 170) Globals: FAST TRAVEL %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 177) Globals: Download Character(Source/ShooterGame/Private/UI_Spawn.cpp - line 436) Globals: Not allowed to download that character onto this server.(Source/ShooterGame/Private/UI_Spawn.cpp - line 436) Globals: Download Character(Source/ShooterGame/Private/UI_Spawn.cpp - line 534) Globals: Downloading Character Data from ARK(Source/ShooterGame/Private/UI_Spawn.cpp - line 534) Globals: Create New Survivor(Source/ShooterGame/Private/UI_Spawn.cpp - line 764) Globals: Warning: This will destroy your previous Survivor, are you sure you wish to proceed?(Source/ShooterGame/Private/UI_Spawn.cpp - line 764) Globals: ARK Data Transfers are currently disabled.Please try again soon!(Source/ShooterGame/Private/UI_Spawn.cpp - line 775) Globals: ARK Data Transfers Disabled(Source/ShooterGame/Private/UI_Spawn.cpp - line 775) Globals: SPAWN SURVIVOR(Source/ShooterGame/Private/UI_Spawn.cpp - line 1234) Globals: RESPAWN (RANDOM LOCATION)(Source/ShooterGame/Private/UI_Spawn.cpp - line 1236) Globals: TRAVEL TO: (Source/ShooterGame/Private/UI_Spawn.cpp - line 1238) Globals: RESPAWN AT: (Source/ShooterGame/Private/UI_Spawn.cpp - line 1238) Globals: Gender: Female(Source/ShooterGame/Private/UI_Spawn.cpp - line 1265) Globals: Gender: Male(Source/ShooterGame/Private/UI_Spawn.cpp - line 1265) Globals: %s, Time %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 1274) Globals: %s, %s, Time %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 1276) Globals: Respawn Allowed In: (Source/ShooterGame/Private/UI_Spawn.cpp - line 1285) Globals: ARK Extinction In: %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 1301) Globals: Location(Source/ShooterGame/Private/UI_SpawnPoint.cpp - line 33) Globals: Failed. (Source/ShooterGame/Private/UI_SteamInventoryStatusPopup.cpp - line 106) Globals: SUBTITLES(Source/ShooterGame/Private/UI_SurvivorProfile.cpp - line 532) Globals: CLEAR SEARCH(Source/ShooterGame/Private/UI_SurvivorProfile.cpp - line 2198) Globals: TRACKED TAMES: %i/%i(Source/ShooterGame/Private/UI_TamingList.cpp - line 209) Globals: NAME YOUR CHARACTER PRESET(Source/ShooterGame/Private/UI_TextEntry.cpp - line 144) Globals: NAME YOUR NEW ALLIANCE(Source/ShooterGame/Private/UI_TextEntry.cpp - line 152) Globals: ENTER NEW GROUP NAME(Source/ShooterGame/Private/UI_TextEntry.cpp - line 157) Globals: ENTER NEW TRIBE NAME(Source/ShooterGame/Private/UI_TextEntry.cpp - line 162) Globals: NAME YOUR NEW GROUP(Source/ShooterGame/Private/UI_TextEntry.cpp - line 167) Globals: Name Your %s!(Source/ShooterGame/Private/UI_TextEntry.cpp - line 180) Globals: Enter Folder Name(Source/ShooterGame/Private/UI_TextEntry.cpp - line 188) Globals: Enter Radio Frequency GHz:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 195) Globals: Enter Missile Message:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 204) Globals: Name It!(Source/ShooterGame/Private/UI_TextEntry.cpp - line 213) Globals: Write your Note Text:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 213) Globals: Write your Sign Text:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 224) Globals: Write your Text:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 228) Globals: Tribe of %s(Source/ShooterGame/Private/UI_TribeManager.cpp - line 200) Globals: Alliance Admin(Source/ShooterGame/Private/UI_TribeManager.cpp - line 434) Globals: Leave Tribe(Source/ShooterGame/Private/UI_TribeManager.cpp - line 679) Globals: Are you sure you want to leave your tribe? You could lose access to your structures and tames if the tribe governance ownership settings are set to 'Tribe Owned'.(Source/ShooterGame/Private/UI_TribeManager.cpp - line 679) Globals: Transfer Tribe Ownership(Source/ShooterGame/Private/UI_TribeManager.cpp - line 723) Globals: Are you sure you want to transfer tribe ownership?(Source/ShooterGame/Private/UI_TribeManager.cpp - line 723) Globals: [NONE SELECTED](Source/ShooterGame/Private/UI_TribeManager.cpp - line 897) Globals: [NONE SELECTED](Source/ShooterGame/Private/UI_TribeManager.cpp - line 910) Globals: [NONE SELECTED](Source/ShooterGame/Private/UI_TribeManager.cpp - line 920) Globals: [No Tribe](Source/ShooterGame/Private/UI_TribeManager.cpp - line 929) Globals: UPDATE TRIBE GOVERNANCE(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1030) Globals: %s, ACTIVE WAR!(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1177) Globals: %s [%s](Source/ShooterGame/Private/UI_TribeManager.cpp - line 1179) Globals: Approved!(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1179) Globals: Unapproved(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1179) Globals: STARTS: (Source/ShooterGame/Private/UI_TribeManager.cpp - line 1182) Globals: ENDS: (Source/ShooterGame/Private/UI_TribeManager.cpp - line 1183) Globals: (Owner)(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1227) Globals: (Admin)(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1227) Globals: ONLINE(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1231) Globals: OFFLINE(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1238) Globals: %i / %i(Source/ShooterGame/Private/UI_TribeManager.cpp - line 1285) Globals: All fields are required(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 57) Globals: Days must be Numeric values only!(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 63) Globals: War Start and End Times must be in the future!(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 69) Globals: War Start Time must be less than End Time!(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 75) Globals: War Start Day must be less than 100 days in the future.(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 81) Globals: War End Day must be less than 300 days in the future.(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 87) Globals: Current Day: %i, Time: %s(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 134) Globals: Declare War on (Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 195) Globals: %s (%s)(Source/ShooterGame/Private/WorldBuffEntryWidget.cpp - line 68) Globals: %s(Source/ShooterGame/Private/WorldBuffEntryWidget.cpp - line 68) Globals: %s(Source/ShooterGame/Private/WorldBuffEntryWidget.cpp - line 73) Globals: GAMMA (%s)(Source/ShooterGame/Private/WorldBuffEntryWidget.cpp - line 104) Globals: BETA (%s)(Source/ShooterGame/Private/WorldBuffEntryWidget.cpp - line 112) Globals: ALPHA (%s)(Source/ShooterGame/Private/WorldBuffEntryWidget.cpp - line 120) Globals: Loading procedural ARK from the cache(Source/ShooterGame/ProcTerrainGenerator/TerrainComponent.cpp - line 1040) Actor: Scale '{0}' is not valid.(../../Engine/Source/Runtime/Engine/Private/Actor.cpp - line 3078) ActorComponent: {ComponentName}::{OwnerName} is obsolete and must be removed (Class is deprecated)(../../Engine/Source/Runtime/Engine/Private/ActorComponent.cpp - line 162) ActorComponent: {ComponentName}::{OwnerName} is obsolete and must be removed (Class is abstract)(../../Engine/Source/Runtime/Engine/Private/ActorComponent.cpp - line 173) ErrorChecking: {ActorName} : Obsolete and must be removed! (Class is deprecated) (../../Engine/Source/Runtime/Engine/Private/ActorEditor.cpp - line 638) ErrorChecking: {ActorName} : Obsolete and must be removed! (Class is abstract) (../../Engine/Source/Runtime/Engine/Private/ActorEditor.cpp - line 648) ErrorChecking: {ActorName} : Obsolete and must be removed! (Class is deprecated) (../../Engine/Source/Runtime/Engine/Private/ActorEditor.cpp - line 703) ErrorChecking: {ActorName} : Obsolete and must be removed! (Class is abstract) (../../Engine/Source/Runtime/Engine/Private/ActorEditor.cpp - line 713) ErrorChecking: {ActorName} : Static object with bSimulatePhysics set to true(../../Engine/Source/Runtime/Engine/Private/ActorEditor.cpp - line 725) ErrorChecking: {ActorName} : Invalid DrawScale/DrawScale3D(../../Engine/Source/Runtime/Engine/Private/ActorEditor.cpp - line 735) AmbientSound: Ambient sound actor has NULL AudioComponent property - please delete(../../Engine/Source/Runtime/Engine/Private/AmbientSound.cpp - line 61) AmbientSound: Ambient sound actor has NULL Sound Cue property(../../Engine/Source/Runtime/Engine/Private/AmbientSound.cpp - line 68) SpriteCategory: Misc(../../Engine/Source/Runtime/Engine/Private/ArrowComponent.cpp - line 376) SpriteCategory: Misc(../../Engine/Source/Runtime/Engine/Private/AudioComponent.cpp - line 75) Engine: Building compressed audio format {AudioFormat} wave {SoundNodeName}... (../../Engine/Source/Runtime/Engine/Private/AudioDerivedData.cpp - line 866) SpriteCategory: Misc(../../Engine/Source/Runtime/Engine/Private/BillboardComponent.cpp - line 312) Blueprint: Blueprint {0} has been migrated and requires re-saving to avoid import errors(../../Engine/Source/Runtime/Engine/Private/Blueprint.cpp - line 1151) SpriteCategory: Characters(../../Engine/Source/Runtime/Engine/Private/Character.cpp - line 35) CheatManager: Viewing from own camera(../../Engine/Source/Runtime/Engine/Private/CheatManager.cpp - line 417) CheatManager: Viewing from {0}(../../Engine/Source/Runtime/Engine/Private/CheatManager.cpp - line 437) CheatManager: Viewing from {0}(../../Engine/Source/Runtime/Engine/Private/CheatManager.cpp - line 494) NetworkErrors: Outgoing reliable buffer overflow(../../Engine/Source/Runtime/Engine/Private/DataChannel.cpp - line 694) SpriteCategory: Decals(../../Engine/Source/Runtime/Engine/Private/DecalActor.cpp - line 56) ErrorChecking: {ActorName} : Causes damage but has no DamageType defined(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 87) ErrorChecking: {ActorName} : Brush has NULL BrushComponent property - please delete(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 114) ErrorChecking: {ActorName} : Brush has zero polygons - please delete(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 130) ErrorChecking: {ActorName} : Brush has non-coplanar polygons(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 148) ErrorChecking: {ActorName} : Brush is planar(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 168) ErrorChecking: Volume actor has NULL collision component - please delete(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 193) ErrorChecking: Volume actor has a collision component with 0 radius - please delete(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 204) ErrorChecking: Light actor has NULL LightComponent property - please delete! (../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 219) ErrorChecking: {ActorName} : LevelStreamingVolume is not in the persistent level - please delete(../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 235) ErrorChecking: {ActorName} : No levels are associated with streaming volume. (../../Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp - line 256) UnrealEd: {GameName} ({PlatformArchitecture}-bit, {RHIName})(../../Engine/Source/Runtime/Engine/Private/GameEngine.cpp - line 513) UnrealEd: Failed to create editor preview world.(../../Engine/Source/Runtime/Engine/Private/GameInstance.cpp - line 97) UnrealEd: Couldn't Launch PIE Client: {0}(../../Engine/Source/Runtime/Engine/Private/GameInstance.cpp - line 155) UnrealEd: Failed to create PlayerStart at desired starting location.(../../Engine/Source/Runtime/Engine/Private/GameInstance.cpp - line 188) UnrealEd: Failed to create editor preview world.(../../Engine/Source/Runtime/Engine/Private/GameInstance.cpp - line 195) UnrealEd: Couldn't spawn player: {0}(../../Engine/Source/Runtime/Engine/Private/GameInstance.cpp - line 227) Engine: The map specified on the commandline '{0}' could not be found. Would you like to load the default map instead?(../../Engine/Source/Runtime/Engine/Private/GameInstance.cpp - line 291) NetworkErrors: Server full.(../../Engine/Source/Runtime/Engine/Private/GameSession.cpp - line 123) NetworkErrors: A maximum of '{0}' splitscreen players are allowed(../../Engine/Source/Runtime/Engine/Private/GameSession.cpp - line 131) NetworkErrors: Host has left the game.(../../Engine/Source/Runtime/Engine/Private/GameSession.cpp - line 310) GameViewportClient: LOADING(../../Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp - line 1708) GameViewportClient: SAVING(../../Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp - line 1711) GameViewportClient: CONNECTING(../../Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp - line 1714) GameViewportClient: PRECACHING(../../Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp - line 1717) GameViewportClient: PAUSED(../../Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp - line 1720) Engine: The global shader cache file '{0}' is missing.\n\nYou're running a version of the application built to load COOKED content only, however no COOKED content was found. Consider cooking content for this build, or build and run the UNCOOKED version of the application instead.(../../Engine/Source/Runtime/Engine/Private/GlobalShader.cpp - line 361) SpriteCategory: Fog(../../Engine/Source/Runtime/Engine/Private/HeightFogComponent.cpp - line 189) HUD: Canvas Draw functions may only be called during the handling of the DrawHUD event(../../Engine/Source/Runtime/Engine/Private/HUD.cpp - line 967) SpriteCategory: Info(../../Engine/Source/Runtime/Engine/Private/Info.cpp - line 21) InstancedFoliage: Foliage instances for a missing static mesh have been removed. (../../Engine/Source/Runtime/Engine/Private/InstancedFoliage.cpp - line 2697) SpriteCategory: Matinee(../../Engine/Source/Runtime/Engine/Private/Interpolation.cpp - line 400) SpriteCategory: Materials(../../Engine/Source/Runtime/Engine/Private/Interpolation.cpp - line 9054) Engine: Static actors may not be referenced by a material instance actor:{0} (../../Engine/Source/Runtime/Engine/Private/Interpolation.cpp - line 9092) UnrealEd: Reverse(../../Engine/Source/Runtime/Engine/Private/InterpolationDraw.cpp - line 1263) KismetMaterialLibrary: SetScalarParameterValue called on(../../Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp - line 37) KismetMaterialLibrary: with invalid ParameterName '{ParamName}'. This is likely due to a Blueprint error.(../../Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp - line 39) KismetMaterialLibrary: SetVectorParameterValue called on(../../Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp - line 61) KismetMaterialLibrary: with invalid ParameterName '{ParamName}'. This is likely due to a Blueprint error.(../../Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp - line 63) KismetMaterialLibrary: GetVectorParameterValue called on(../../Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp - line 113) KismetMaterialLibrary: with invalid ParameterName '{ParamName}'. This is likely due to a Blueprint error.(../../Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp - line 115) KismetRenderingLibrary: DrawMaterialToRenderTarget: WorldContextObject is not valid.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 96) KismetRenderingLibrary: DrawMaterialToRenderTarget: Material must be non-null. (../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 100) KismetRenderingLibrary: DrawMaterialToRenderTarget: TextureRenderTarget must be non-null.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 104) KismetRenderingLibrary: DrawMaterialToRenderTarget: render target has been released.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 108) KismetRenderingLibrary: ExportRenderTarget: TextureRenderTarget must be non-null. (../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 173) KismetRenderingLibrary: ExportRenderTarget: render target has been released. (../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 177) KismetRenderingLibrary: ExportRenderTarget: Invalid file path provided: '{0}'(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 181) KismetRenderingLibrary: ExportRenderTarget: FileName must be non-empty.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 185) KismetRenderingLibrary: ExportRenderTarget: FileWrite failed to create.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 223) KismetRenderingLibrary: RenderTargetCreateStaticTexture2DEditorOnly: RenderTarget must be non-null.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 389) KismetRenderingLibrary: RenderTargetCreateStaticTexture2DEditorOnly: RenderTarget has been released.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 394) KismetRenderingLibrary: RenderTargetCreateStaticTexture2DEditorOnly: Failed to create a new texture.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 440) KismetRenderingLibrary: RenderTargetCreateStaticTexture2DEditorOnly: Can't create Texture2D at run time. (../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 443) KismetRenderingLibrary: ConvertRenderTargetToTexture2DEditorOnly: RenderTarget must be non-null.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 454) KismetRenderingLibrary: ConvertRenderTargetToTexture2DEditorOnly: render target has been released.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 458) KismetRenderingLibrary: ConvertRenderTargetToTexture2DEditorOnly: Texture must be non-null.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 462) KismetRenderingLibrary: ConvertRenderTarget: Can't convert render target to texture2d at run time. (../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 476) KismetRenderingLibrary: ExportTexture2D: FileWrite failed to create.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 505) KismetRenderingLibrary: ExportTexture2D: TextureRenderTarget must be non-null. (../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 511) KismetRenderingLibrary: ExportTexture2D: Invalid file path provided: '{0}'(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 515) KismetRenderingLibrary: ExportTexture2D: FileName must be non-empty.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 519) KismetRenderingLibrary: BeginDrawCanvasToRenderTarget: WorldContextObject is not valid.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 538) KismetRenderingLibrary: BeginDrawCanvasToRenderTarget: TextureRenderTarget must be non-null.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 542) KismetRenderingLibrary: BeginDrawCanvasToRenderTarget: render target has been released.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 546) KismetRenderingLibrary: EndDrawCanvasToRenderTarget: Context must be valid.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 621) KismetRenderingLibrary: EndDrawCanvasToRenderTarget: WorldContextObject is not valid.(../../Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp - line 626) Kismet: true(../../Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp - line 112) Kismet: false(../../Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp - line 112) LatentActionManager: No Pending Actions(../../Engine/Source/Runtime/Engine/Private/LatentActionManager.cpp - line 164) LatentActionManager: %d Pending Actions: %s(../../Engine/Source/Runtime/Engine/Private/LatentActionManager.cpp - line 181) World: Failed to find streamed level {PackageName}, please fix the reference to it in the Level Browser(../../Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp - line 223) Engine: Your connection to the host has been lost.(../../Engine/Source/Runtime/Engine/Private/LevelTick.cpp - line 375) LevelUtils: Edit Level Transform(../../Engine/Source/Runtime/Engine/Private/LevelUtils.cpp - line 286) LevelUtils: Updating all actors in level after move(../../Engine/Source/Runtime/Engine/Private/LevelUtils.cpp - line 321) SpriteCategory: Lighting(../../Engine/Source/Runtime/Engine/Private/Light.cpp - line 214) SpriteCategory: Lighting(../../Engine/Source/Runtime/Engine/Private/LightComponent.cpp - line 170) Lightmass: Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!(../../Engine/Source/Runtime/Engine/Private/LightComponent.cpp - line 1264) LightMap2D: Encoding light-maps(../../Engine/Source/Runtime/Engine/Private/LightMap.cpp - line 1138) MovementComponent: Movement component {0} must update a PrimitiveComponent, but owning actor '{1}' does not have a root PrimitiveComponent. Auto registration failed.(../../Engine/Source/Runtime/Engine/Private/MovementComponent.cpp - line 93) SpriteCategory: Navigation(../../Engine/Source/Runtime/Engine/Private/NavigationObjectBase.cpp - line 40) NetworkErrors: Host closed the connection.(../../Engine/Source/Runtime/Engine/Private/NetworkDriver.cpp - line 586) NetworkErrors: Outgoing reliable buffer overflow(../../Engine/Source/Runtime/Engine/Private/NetworkDriver.cpp - line 938) NetworkErrors: NETDISCONNECT MSG(../../Engine/Source/Runtime/Engine/Private/NetworkDriver.cpp - line 1285) SpriteCategory: Effects(../../Engine/Source/Runtime/Engine/Private/NiagaraActor.cpp - line 30) SpriteCategory: Notes(../../Engine/Source/Runtime/Engine/Private/Note.cpp - line 27) Engine: Error initializing network layer.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 113) Engine: Console commands were used which are disallowed in netplay. You must restart the game to create a match.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 119) Engine: The server you are trying to join has a different BuildId. Please try upgrading your game version.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 267) Engine: The match you are trying to join is running an incompatible version of the game. Please try upgrading your game version.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 279) Engine: Server's version is outdated(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 285) NetworkErrors: Pending Connection Failed.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 299) Engine: BattlEye Serivce not running... restarting in 3 seconds.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 449) Engine: BattlEye client could not be initialized... closing connection.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 467) Engine: BattlEye support coming to this platform very soon!(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 487) Engine: Your connection to the host has been lost.(../../Engine/Source/Runtime/Engine/Private/PendingNetGame.cpp - line 545) SpriteCategory: Player Start(../../Engine/Source/Runtime/Engine/Private/PlayerStart.cpp - line 28) SpriteCategory: Navigation(../../Engine/Source/Runtime/Engine/Private/PlayerStart.cpp - line 30) PrimitiveComponent: Actor casts dynamic shadows and has a BoundsScale greater than 1! This will have a large performance hit(../../Engine/Source/Runtime/Engine/Private/PrimitiveComponent.cpp - line 808) PrimitiveComponent: Invalid Simulate Options: Body ({0}) is set to simulate physics but Collision Enabled is set to No Collision(../../Engine/Source/Runtime/Engine/Private/PrimitiveComponent.cpp - line 1042) UnrealEd: Showing UV channel {0} for LOD {1}(../../Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp - line 1940) SpriteCategory: Lighting(../../Engine/Source/Runtime/Engine/Private/ReflectionCaptureComponent.cpp - line 72) ReflectionCaptureComponent: {ActorName} : Reflection Capture is unlocked, unstreamed, and not a child.(../../Engine/Source/Runtime/Engine/Private/ReflectionCaptureComponent.cpp - line 1017) UnrealEd: C++ compilation of module {0} failed! Details in the log. \r\nFix the error then click Ok to retry.(../../Engine/Source/Runtime/Engine/Private/RendererSupport.cpp - line 104) Renderer: Recompiling Rendering Module...(../../Engine/Source/Runtime/Engine/Private/RendererSupport.cpp - line 177) SceneComponent: AttachTo: '{0}' cannot be attached to itself. Aborting.(../../Engine/Source/Runtime/Engine/Private/SceneComponent.cpp - line 714) SceneComponent: AttachTo: '{0}' already attached to '{1}', would form cycle. Aborting.(../../Engine/Source/Runtime/Engine/Private/SceneComponent.cpp - line 721) ShadowMap2D: Encoding shadow-maps(../../Engine/Source/Runtime/Engine/Private/ShadowMap.cpp - line 411) SkeltalMesh: SkeletalMeshActor '{DetailedInfo}' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient(../../Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp - line 4326) SkeltalMesh: {DetailedInfo} : Large actor casts a shadow and will cause an extreme performance hit unless shadow casting is disabled(../../Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp - line 4341) SkeltalMesh: Skeletal mesh actor has NULL SkeletalMesh property(../../Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp - line 4349) SkeltalMesh: Skeletal mesh actor has NULL SkeletalMeshComponent property(../../Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp - line 4359) SkeletalMeshComponentPhysics: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.(../../Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysi cs.cpp - line 1161) SkeletalMeshComponentPhysics: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.(../../Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysi cs.cpp - line 1378) SkeletalMeshComponentPhysics: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.(../../Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysi cs.cpp - line 1403) SkelmeshComponent: Clothing will be melted from frozen state(../../Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp - line 2331) SkelmeshComponent: Mapping vertices for Cloth Morph Target too many failed! It could introduce a bad morphing result.(../../Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp - line 3358) SkelmeshComponent: Mapping vertices for Cloth Morph Target too many failed! It could introduce a bad morphing result.(../../Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp - line 3468) SkyLightComponent: Multiple sky lights are active, only one can be enabled per world.(../../Engine/Source/Runtime/Engine/Private/SkyLightComponent.cpp - line 348) SpriteCategory: Sky(../../Engine/Source/Runtime/Engine/Private/SkyLightComponent.cpp - line 575) Engine: Could not change SoundClass child as it would create a loop(../../Engine/Source/Runtime/Engine/Private/SoundClass.cpp - line 86) Engine: Passive dependency created by Sound Class'{SoundClass}' and Sound Mix'{SoundMix}' - results may be undesirable(../../Engine/Source/Runtime/Engine/Private/SoundClass.cpp - line 132) Engine: Passive dependency created by Sound Class'{SoundClass}' and Sound Mix'{SoundMix}' - results may be undesirable(../../Engine/Source/Runtime/Engine/Private/SoundMix.cpp - line 70) SoundNodeBranch: True(../../Engine/Source/Runtime/Engine/Private/SoundNodeBranch.cpp - line 51) SoundNodeBranch: False(../../Engine/Source/Runtime/Engine/Private/SoundNodeBranch.cpp - line 54) SoundNodeBranch: Parameter Unset(../../Engine/Source/Runtime/Engine/Private/SoundNodeBranch.cpp - line 57) SoundNodeSwitch: Parameter Unset(../../Engine/Source/Runtime/Engine/Private/SoundNodeSwitch.cpp - line 69) SoundNodeWavePlayer: NONE(../../Engine/Source/Runtime/Engine/Private/SoundNodeWavePlayer.cpp - line 65) SoundNodeWavePlayer: Looping {Description} : {SoundWaveName}(../../Engine/Source/Runtime/Engine/Private/SoundNodeWavePlayer.cpp - line 75) SpriteCategory: Lighting(../../Engine/Source/Runtime/Engine/Private/SpotLight.cpp - line 15) Engine: Building static mesh {StaticMeshName}...(../../Engine/Source/Runtime/Engine/Private/StaticMesh.cpp - line 1266) StaticMeshActor: Static mesh actor has NULL StaticMeshComponent property - please delete(../../Engine/Source/Runtime/Engine/Private/StaticMeshActor.cpp - line 191) StaticMeshActor: Static mesh actor has NULL StaticMesh property(../../Engine/Source/Runtime/Engine/Private/StaticMeshActor.cpp - line 198) StaticMeshActor: {ActorName0} is in the same location as {ActorName1}(../../Engine/Source/Runtime/Engine/Private/StaticMeshActor.cpp - line 223) StaticMeshEditor: ({Path}) Building(../../Engine/Source/Runtime/Engine/Private/StaticMeshBuild.cpp - line 67) StaticMeshComponent: More overriden materials ({OverridenCount}) on static mesh component than are referenced ({ReferencedCount}) in source mesh '{MeshName}'(../../Engine/Source/Runtime/Engine/Private/StaticMeshComponent.cpp - line 345) StaticMeshComponent: {ElementCount} element(s) with zero triangles in static mesh '{MeshName}'(../../Engine/Source/Runtime/Engine/Private/StaticMeshComponent.cpp - line 355) StaticMeshComponent: Static mesh actor has NULL StaticMesh property(../../Engine/Source/Runtime/Engine/Private/StaticMeshComponent.cpp - line 364) StaticMeshComponent: {0} : Using bSimulatePhysics but StaticMesh has not simple collision.(../../Engine/Source/Runtime/Engine/Private/StaticMeshComponent.cpp - line 392) StaticMeshComponent: Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.(../../Engine/Source/Runtime/Engine/Private/StaticMeshComponent.cpp - line 423) StaticMeshComponent: {MeshName} : Repaired painted vertex colors(../../Engine/Source/Runtime/Engine/Private/StaticMeshComponent.cpp - line 1297) SpriteCategory: Target Points(../../Engine/Source/Runtime/Engine/Private/TargetPoint.cpp - line 29) UnrealEd: Compressing texture: {0}(../../Engine/Source/Runtime/Engine/Private/Texture.cpp - line 416) UnrealEd: Compressing source art for texture: {0}(../../Engine/Source/Runtime/Engine/Private/Texture.cpp - line 424) Engine: Building textures: {TextureName} ({TextureFormatName})(../../Engine/Source/Runtime/Engine/Private/TextureDerivedData .cpp - line 755) SpriteCategory: Triggers(../../Engine/Source/Runtime/Engine/Private/TriggerBase.cpp - line 18) UnrealClient: The high resolution screenshot multiplier is too large for your system. Please try again with a smaller value!(../../Engine/Source/Runtime/Engine/Private/UnrealClient.cpp - line 828) UnrealClient: High resolution screenshot saved as(../../Engine/Source/Runtime/Engine/Private/UnrealClient.cpp - line 906) Engine: The special material ({0}) has not been marked with bUsedAsSpecialEngineMaterial.\nThis will prevent shader precompiling properly, so the flag has been set automatically.\nMake sure to save the package and distribute to everyone using this material.(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 1521) UnrealEd: Test Button!(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 6038) UnrealEngine: RAN OUT OF TEXTURE MEMORY, EXPECT CORRUPTION AND GPU HANGS!(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7589) UnrealEngine: NAVMESH NEEDS TO BE REBUILT(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7619) UnrealEngine: BLUEPRINT COMPILE ERROR(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7626) UnrealEngine: Level streaming frozen...(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7675) UnrealEngine: PrepareMapChange had a bad level name! Check the log (tagged with PREPAREMAPCHANGE) for info(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7682) UnrealEngine: PROFILING WITH AI LOGGING ON!(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7693) UnrealEngine: PROFILING WITH GC VERIFY ON!(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7699) UnrealEngine: 00(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7836) UnrealEngine: 0M(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7838) UnrealEngine: M0(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7840) UnrealEngine: MM(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 7842) Engine: Invalid Link: {0}(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 8970) Engine: Invalid URL: {0}(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 8982) Engine: Console commands were used which are disallowed in netplay. You must restart the game to create a match.(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 9021) Engine: Servers can't open network URLs(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 9059) UnrealEngine: NAMED EVENTS ENABLED(../../Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp - line 12192) Core: The file '{0}' needs to be updated. Do you want to overwrite the existing version?(../../Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp - line 210) Core: '{0}' is marked read-only. Would you like to try to force overwriting it? (../../Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp - line 220) Core: The file '{0}' needs to be updated. Do you want to overwrite the existing version?(../../Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp - line 259) Core: The file '{0}' needs to be updated. Do you want to overwrite the existing version?(../../Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp - line 380) Core: '{0}' is marked read-only. Would you like to try to force overwriting it? (../../Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp - line 390) Core: The file '{0}' needs to be updated. Do you want to overwrite the existing version?(../../Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp - line 430) SpriteCategory: Effects(../../Engine/Source/Runtime/Engine/Private/VectorFieldVolume.cpp - line 26) SpriteCategory: Wind(../../Engine/Source/Runtime/Engine/Private/WindDirectionalSource.cpp - line 26) NetworkErrors: Connection Failed.(../../Engine/Source/Runtime/Engine/Private/World.cpp - line 3956) NetworkErrors: Incompatible game connection.(../../Engine/Source/Runtime/Engine/Private/World.cpp - line 4059) NetworkErrors: Server full.(../../Engine/Source/Runtime/Engine/Private/World.cpp - line 4249) Engine: Invalid URL: {0}(../../Engine/Source/Runtime/Engine/Private/World.cpp - line 5260) Engine: Invalid URL: {0}(../../Engine/Source/Runtime/Engine/Private/World.cpp - line 5274) ErrorChecking: Duplicate level info(../../Engine/Source/Runtime/Engine/Private/WorldSettings.cpp - line 384) ErrorChecking: Maps need lighting rebuilt(../../Engine/Source/Runtime/Engine/Private/WorldSettings.cpp - line 392) ErrorChecking: bForceNoPrecomputedLighting is now enabled, build lighting once to propagate the change (will remove existing precomputed lighting data).(../../Engine/Source/Runtime/Engine/Private/WorldSettings.cpp - line 404) Engine: Unknown or unsupported translation compression format ({0})(../../Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp - line 143) Engine: Unknown or unsupported rotation compression format ({0})(../../Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp - line 148) Engine: Unknown or unsupported Scale compression format ({0})(../../Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp - line 153) CompressionMemorySummary: Compressing animations(../../Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp - line 504) CompressionMemorySummary: Compressing {AnimSequenceName} ({ProgressNumerator}/{ProgressDenominator})(../../Engine/Source/Runtime/Engine/ Private/Animation/AnimCompress.cpp - line 519) Engine: Raw: {TotalRaw} - Compressed: {TotalBeforeCompressed}\nSaving: {TotalBeforeSaving} ({OldCompressionRatio})\nRaw: {TotalRaw} - Compressed: {TotalAfterCompressed}\nSaving: {TotalAfterSaving} ({NewCompressionRatio})\n\nEnd Effector Translation Added By Compression:\n{AverageError} avg, {MaxError} max\nMax occurred in {MaxErrorAnimName}, Bone {MaxErrorBoneName}(#{MaxErrorBone}), at Time {MaxErrorTime}\n(../../Engine/Source/Runtime/Engine/Private/Animation/ AnimCompress.cpp - line 587) UAnimCompress_RemoveLinearKeys: Compressing animation with a RemoveLinearKeys scheme.(../../Engine/Source/Runtime/Engine/Private/Animation/AnimCompress_RemoveLin earKeys.cpp - line 998) AnimNotifyState_Trail: {0}: Must set First Socket Name.(../../Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_Trail.cp p - line 196) AnimNotifyState_Trail: {0}: Must set Second Socket Name.(../../Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_Trail.cp p - line 197) AnimNotifyState_Trail: {0}: Trail must have a PSTemplate.(../../Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_Tr ail.cpp - line 198) AnimNotifyState_Trail: {0}: {1} does not contain any trail emittter.(../../Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_Trai l.cpp - line 200) UnrealEd: Some notifies will not be copied because the destination sequence is not long enough. Proceed?(../../Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp - line 1455) UnrealEd: The destination sequence already contains {0} notifies. Delete these before copying?(../../Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp - line 1473) UnrealEd: Because the destination sequence was shorter, {0} notifies were not copied.(../../Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp - line 1544) Skeleton: Animation(../../Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp - line 317) Skeleton: Skeleton(../../Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp - line 321) Skeleton: AnimationScaled(../../Engine/Source/Runtime/Engine/Private/Animation/ Skeleton.cpp - line 325) SpriteCategory: Fog(../../Engine/Source/Runtime/Engine/Private/Atmosphere/Atmosphere.cpp - line 33) CameraComponent: Camera has AspectRatio=0 - please set this to something non- zero(../../Engine/Source/Runtime/Engine/Private/Camera/CameraComponent.cpp - line 197) ALogVisualizerHUD: Not actor under cursor(../../Engine/Source/Runtime/Engine/Private/Debug/LogVisualizerHUD.cpp - line 60) EdGraphCompiler: @@ is deprecated; please replace or remove it.(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode.cpp - line 209) K2Node: Comment(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode_Comment.cpp - line 55) K2Node: Comment:\n{0}(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode_Commen t.cpp - line 62) K2Node: Add Comment...(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode_Comment.c pp - line 81) K2Node: Comment(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode_Comment.cpp - line 85) K2Node: UDN Documentation Excerpt(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode_Documentatio n.cpp - line 35) K2Node: Add Documentation Node...(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode_Documentatio n.cpp - line 43) K2Node: UDN Documentation Excerpt(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode_Documentatio n.cpp - line 47) EdGraph: MakeLinkTo(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp - line 96) EdGraph: is linked with pin(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp - line 96) EdGraph: MakeLinkTo(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp - line 97) EdGraph: has a different outer than pin(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp - line 97) EdGraph: MakeLinkTo(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp - line 140) EdGraph: is linked with pin(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp - line 140) EdGraph: Add Node(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp - line 190) EdGraph: Change Node Comment(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp - line 608) EdGraph: Node Comment(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp - line 635) EdGraph: Comment for this node(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp - line 657) EdGraph: Comment Group(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp - line 684) EdGraph: Create Comment from Selection(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp - line 685) EdGraph: Create a resizable comment box around selection.(../../Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp - line 686) Landscape: Landscape ({ProxyName}) has overlapping render components at location ({XLocation}, {YLocation}).(../../Engine/Source/Runtime/Engine/Private/Landscape/ Landscape.cpp - line 1688) Core: Syntax Error(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeCollision.cpp - line 1491) Core: Syntax Error(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeCollision.cpp - line 1517) Core: Syntax Error(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeCollision.cpp - line 1575) Core: Syntax Error(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeCollision.cpp - line 1601) Core: Syntax Error(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeCollision.cpp - line 1632) Landscape: {LandscapeName} : Fixed up deleted layer weightmap(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 451) Landscape: {LandscapeName} : Fixed up incorrect layer weightmap texture index(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 486) Landscape: Fixed up shared weightmap texture for layer {LayerName} in component '{LandscapeName}' (shares with '{ChannelName}')(../../Engine/Source/Runtime/Engine/Private/Landscape/ LandscapeEdit.cpp - line 504) Landscape: Importing Landscape(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 1881) Landscape: Exporting Landscape(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 2856) Landscape: Exporting Landscape Heightmap(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 2896) Landscape: Exporting Landscape Heightmap(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 2920) Landscape: Exporting Landscape Layer Weightmap(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 2957) Landscape: Apply Splines to Landscape(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 3128) Landscape: Deleting Layer(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 3481) Landscape: Replacing Layer(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 3520) UnrealEd: Landscape has large number({0}) of components, so it will use large amount memory to copy it to the clipboard. Do you want to proceed?(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 5302) UnrealEd: Landscape is about to import large amount memory ({0}MB) from the clipboard, which will take some time. Do you want to proceed?(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 5321) Core: Syntax Error(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 5446) Core: Syntax Error(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeEdit.cpp - line 5512) SpriteCategory: Misc(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeGizmoActor.cpp - line 454) Landscape: Importing Gizmo Data(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeGizmoActor.cpp - line 929) Landscape: Exporting Gizmo Data(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeGizmoActor.cpp - line 1005) UnrealEd: Landscape Gizmo has no copyed data. You need to choose proper targets and copy it to Gizmo.(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeGizmoActor.cpp - line 1067) UnrealEd: Landscape Gizmo is about to import large amount data ({0}MB) from the clipboard, which will take some time. Do you want to proceed?(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeGizmoActor.c pp - line 1134) Landscape: Importing Gizmo Data From Clipboard(../../Engine/Source/Runtime/Engine/Private/Landscape/LandscapeGizmoActor. cpp - line 1141) Dynamic_Capture: Capturing Reflections...(../../Engine/Source/Runtime/Engine/Private/Lighting/ DynamicCaptureManager.cpp - line 461) Dynamic_Capture: Capturing Reflections...(../../Engine/Source/Runtime/Engine/Private/Lighting/ DynamicCaptureManager.cpp - line 658) Material: Material didn't allow automatic setting of usage flag {UsageName} needed to render on this component, using Default Material instead.(../../Engine/Source/Runtime/Engine/Private/Materials/Material.cpp - line 1082) Material: Kicking off async material shader compiles...(../../Engine/Source/Runtime/Engine/Private/Materials/Material.cpp - line 3248) MaterialExpression: Float(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 233) MaterialExpression: Float 2(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 236) MaterialExpression: Float 3(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 239) MaterialExpression: Float 4(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 242) MaterialExpression: Texture 2D(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 256) MaterialExpression: Texture Cube(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 259) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 262) MaterialExpression: Bool(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 270) MaterialExpression: Material Attributes(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 272) MaterialExpression: Unknown(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 274) MaterialExpression: Only one texture can be set as the Mesh Paint Default Texture, disabling previous default(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 1038) MaterialExpression: Only one texture can be set as the Mesh Paint Default Texture, disabling {TextureName}(../../Engine/Source/Runtime/Engine/Private/Materials/ MaterialExpressions.cpp - line 1043) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 1114) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 1460) MaterialExpression: Obsolete(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.c pp - line 1484) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 1581) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 1582) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 1650) MaterialExpression: Functions(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 1651) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 1737) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 1738) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 1826) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 1827) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 1900) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 1984) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2029) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2075) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2124) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 2125) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2174) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2216) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 2217) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2259) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 2260) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2314) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 2315) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2370) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2455) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2503) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 2551) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2596) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2597) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2642) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2643) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 2688) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2689) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 2738) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 2785) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 2814) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 2846) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 2847) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 2881) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 2921) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 2976) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3047) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3081) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 3116) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3167) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 3168) MaterialExpression: Material Attributes(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 3215) MaterialExpression: Material Attributes(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 3284) BreakMaterialAttriubtes: Attr(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3376) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3396) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3428) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3466) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3503) MaterialExpression: Color(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 3537) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 3538) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 3576) MaterialExpression: Functions(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 3827) MaterialExpression: Functions(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 3866) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 3963) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 4067) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 4168) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 4281) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4282) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4311) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4346) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4347) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4386) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 4387) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 4388) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4419) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4420) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4451) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 4452) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4578) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 4628) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 4659) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 4689) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 4717) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 4745) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 4773) MaterialExpression: Depth(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 4807) MaterialExpression: Depth(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 4844) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 4928) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 5011) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 5079) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 5136) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 5214) MaterialExpression: Math(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 5245) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 5358) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 5380) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 5448) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 5523) MaterialExpression: Font(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 5564) MaterialExpression: Texture(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 5565) MaterialExpression: Font(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 5691) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 5692) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 5805) MaterialExpressions: Absolute World Position(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.c pp - line 5827) MaterialExpressions: Absolute World Position (Excluding Offsets)(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.c pp - line 5833) MaterialExpressions: Camera Relative World Position(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.c pp - line 5839) MaterialExpressions: Camera Relative World Position (Excluding Offsets)(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.c pp - line 5845) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 5868) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 5869) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 5901) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 5933) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 5967) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 6007) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 6041) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 6042) MaterialExpression: VectorOps(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 6076) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 6119) MaterialExpression: Custom(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 6159) MaterialExpression: Custom(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 6298) MaterialExpression: Functions(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 6930) MaterialExpressions: Can't use that material function as it would cause a circular dependency.(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 7182) MaterialExpression: Functions(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 7454) UnrealEd: Function input names must be unique(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 7513) MaterialExpression: Functions(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 7748) UnrealEd: Function output names must be unique(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 7810) MaterialExpression: Parameters(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 7913) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 8039) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8079) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8123) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8164) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 8165) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8194) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8277) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8359) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8421) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8464) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8505) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8547) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 8588) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8617) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 8618) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8648) MaterialExpression: Coordinates(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpression s.cpp - line 8649) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 8681) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 8712) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 8747) MaterialExpression: Landscape(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 8844) MaterialExpression: Landscape(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 8891) MaterialExpression: Landscape(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 8973) MaterialExpression: Landscape(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9067) MaterialExpression: Landscape(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9367) MaterialExpression: Landscape(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9414) MaterialExpression: Depth(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp - line 9502) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 9503) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9537) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 9565) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 9616) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 9661) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9707) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9708) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9741) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9742) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9775) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9776) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9809) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9810) MaterialExpression: Particles(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9843) MaterialExpression: Constants(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9844) MaterialExpression: Atmosphere(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions .cpp - line 9876) MaterialExpression: SpeedTree(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions. cpp - line 9914) MaterialExpression: Utility(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 10000) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 10034) MaterialExpression: Vectors(../../Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cp p - line 10082) SpriteCategory: Effects(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp - line 203) ParticleComponents: Emitter actor has NULL ParticleSystemComponent property - please delete(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp - line 289) ParticleComponents: PSysComp has an empty parameter actor reference at index {InstanceParamIndex} ({PathName})(../../Engine/Source/Runtime/Engine/Private/Particles/ ParticleComponents.cpp - line 2997) ParticleComponents: PSysComp has an empty parameter material reference at index {InstanceParamIndex} ({PathName})(../../Engine/Source/Runtime/Engine/Private/Particles/ ParticleComponents.cpp - line 3011) ParticleModules: Distribution {0} in {1} is using a distribution that is not supported on GPU emitters.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp - line 937) UnrealEd: Random SubUV interpolation is not supported with GPU particles.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp - line 1151) UnrealEd: Cannot use Named Material Overrides when using OverrideMaterial in the mesh type data module.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp - line 1159) UnrealEd: Scene depth collision cannot be used on emitters with an opaque material. (../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp - line 680) UnrealEd: Set up particle parameter(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Colo r.cpp - line 685) UnrealEd: Auto-fill Bone/Socket Names(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location .cpp - line 1817) UnrealEd: Editor mesh has no sockets.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Locat ion.cpp - line 1859) UnrealEd: Editor mesh has no bones.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Locatio n.cpp - line 1878) UnrealEd: No editor mesh is set.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location. cpp - line 1884) UnrealEd: Auto-fill Bone Names(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location .cpp - line 2462) UnrealEd: Editor mesh has no bones.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Locatio n.cpp - line 2490) UnrealEd: No editor mesh is set.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location. cpp - line 2495) UnrealEd: Inherit Vertex Color is not supported on GPU emitters.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Loca tion.cpp - line 2506) UnrealEd: Cannot use Mesh Materials Module when using Named Material Overrides in the required module.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Materi al.cpp - line 58) UnrealEd: Cannot use Mesh Materials Module when using OverrideMaterial in the mesh type data module.(../../Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Materi al.cpp - line 66) BodyInstance: Scale ''{0}'' is not valid on object '{1}'.(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp - line 2149) BodyInstance: Trying to simulate physics on ''{0}'' but no physics body.(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp - line 2252) BodyInstance: Trying to simulate physics on ''{0}'' but it is static.(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp - line 2257) SpriteCategory: Physics(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsConstraintC omponent.cpp - line 245) ConstraintComponent: {OwnerName} : No components found to joint.(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsConstraintCo mponent.cpp - line 355) ConstraintComponent: {OwnerName} : Both components are static.(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsConstraintC omponent.cpp - line 366) ConstraintComponent: {OwnerName} : Connected to single static component.(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/ PhysicsConstraintComponent.cpp - line 380) SpriteCategory: Physics(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsThruster.cp p - line 65) SpriteCategory: Physics(../../Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceCompone nt.cpp - line 195) UnrealEd: {0}\r\n\r\nRetry compilation?(../../Engine/Source/Runtime/Engine/Private/ShaderCompiler/ ShaderCompiler.cpp - line 1723) ShaderCompilingManager: Compiling shaders: {MaterialName}...(../../Engine/Source/Runtime/Engine/Private/ShaderCompiler/ ShaderCompiler.cpp - line 1847) ShaderCompilingManager: Compiling shaders...(../../Engine/Source/Runtime/Engine/Private/ShaderCompiler/ ShaderCompiler.cpp - line 1851) ShaderCompilingManager: Recompiling shaders(../../Engine/Source/Runtime/Engine/Private/ShaderCompiler/ ShaderCompiler.cpp - line 2299) ShaderCompilingManager: Compiling global shaders...(../../Engine/Source/Runtime/Engine/Private/ShaderCompiler/ ShaderCompiler.cpp - line 2322) SlateStyleSet: The Slate Widget Style '{0}' is not of the desired type. Desired: '{1}', Actual: '{2}'(../../Engine/Source/Runtime/Engine/Private/Slate/SlateGameResources.cpp - line 135) SlateWidgetStyleSet: Encountered multiple Slate Widget Styles with the same name. Name: '{0}', First Asset: '{1}', Second Asset: '{2}'.(../../Engine/Source/Runtime/Engine/Private/Slate/SlateGameResources.cpp - line 244) TextPropertyTest: DefaultValue(../../Engine/Source/Runtime/Engine/Private/Tests/Internationalization/ TextPropertyTest.cpp - line 9) TextPropertyTest: Modified DefaultedText Value(../../Engine/Source/Runtime/Engine/Private/Tests/Internationalization/ TextPropertyTest.cpp - line 59) TextPropertyTest: Modified UndefaultedText Value(../../Engine/Source/Runtime/Engine/Private/Tests/Internationalization/ TextPropertyTest.cpp - line 60) TextPropertyTest: Modified UndefaultedText Value(../../Engine/Source/Runtime/Engine/Private/Tests/Internationalization/ TextPropertyTest.cpp - line 77) TextPropertyTest: {0}(../../Engine/Source/Runtime/Engine/Private/Tests/Internationalization/ TextPropertyTest.cpp - line 78) TextPropertyTest: Testing Transient serialization detection(../../Engine/Source/Runtime/Engine/Private/Tests/Internationalization/ TextPropertyTest.cpp - line 78) CanvasItem: String Here(../../Engine/Source/Runtime/Engine/Private/UserInterface/CanvasItem.cpp - line 99) CanvasItem: Scaled String here(../../Engine/Source/Runtime/Engine/Private/UserInterface/CanvasItem.cpp - line 106) CanvasItem: CenterdStringhere(../../Engine/Source/Runtime/Engine/Private/UserInterface/ CanvasItem.cpp - line 111) CanvasItem: Scaled Centred String here(../../Engine/Source/Runtime/Engine/Private/UserInterface/CanvasItem.cpp - line 118) CanvasItem: Scaled Centred Outlined String here(../../Engine/Source/Runtime/Engine/Private/UserInterface/CanvasItem.cpp - line 123) VisualizeRT: -(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 145) VisualizeRT: Name(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 146) VisualizeRT: Width(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 147) VisualizeRT: Height(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 148) VisualizeRT: Depth(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 149) VisualizeRT: Format(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 150) VisualizeRT: Type(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 151) VisualizeRT: Dimensions(../../Engine/Source/Runtime/Engine/Private/UserInterface/ VisualizeRT.cpp - line 152) VisualizeRT: Size (kb)(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 153) VisualizeRenderTargets: N/A(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 318) VisualizeRT: Visualize Render Targets(../../Engine/Source/Runtime/Engine/Private/UserInterface/VisualizeRT.cpp - line 332)