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Python Final Report2 Khushi

The document acknowledges and thanks several people for their assistance in preparing the report on Python training. It thanks the Internshala coordinators for their support and for providing videos and interfaces to complete the report. It also thanks the seminar speakers on Python for providing background information and inspiration for the topic. Finally, it acknowledges the author's parents for financing their studies and providing encouragement.

Uploaded by

Sristy
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
25 views

Python Final Report2 Khushi

The document acknowledges and thanks several people for their assistance in preparing the report on Python training. It thanks the Internshala coordinators for their support and for providing videos and interfaces to complete the report. It also thanks the seminar speakers on Python for providing background information and inspiration for the topic. Finally, it acknowledges the author's parents for financing their studies and providing encouragement.

Uploaded by

Sristy
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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ACKNOWLEDGEMENT

It is my proud privilege and duty to acknowledge the kind of help and guidance received from several
people in preparation of this report. It would not have been possible to prepare this report in this form
without their valuable help, cooperation and guidance.

First and foremost, I wish to record our sincere gratitude to Internshala Coordinators for their
constant support and encouragement in preparation of this report and for making available videos and
interface facilities needed to prepare this report.

The seminar on “Python” was very helpful to us in giving the necessary background information
and inspiration in choosing this topic for the seminar. Their contributions and technical support in
preparing this report are greatly acknowledged.

Last but not the least, we wish to thank our parents for financing our studies in this college as well as for
constantly encouraging us to learn engineering. Their personal sacrifice in providing this opportunity to
learn engineering is gratefully acknowledged.
Internship certificate
TABLE OF CONTENTS

1.Introduction to Python
2.Python Features
3.Training Contents
4.Profile of the Problem
5.Database Design
6. Screenshots
7. Bibliography
INTRODUCTION TO PYTHON

Python Language Introduction


Python is a widely used general-purpose, high level programming language. It was initially
designed by Guido van Rossum in 1991 and developed by Python Software Foundation. It was
mainly developed for emphasis on code readability, and its syntax allows programmers to express
concepts in fewer lines of code. Python is a programming language that lets you work quickly and
integrate systems more efficiently.
Python is a high-level, interpreted, interactive and object-oriented scripting language. Python is
designed to be highly readable. It uses English keywords frequently where as other languages use
punctuation, and it has fewer syntactical constructions than other languages.

Python is Interpreted − Python is processed at runtime by the interpreter. You do not


need to compile your program before executing it. This is similar to PERL and PHP.
Python is Interactive − You can actually sit at a Python prompt and interact with the
interpreter
directly to write your programs.
Python is Object-Oriented − Python supports Object-Oriented style or technique of
programming
that encapsulates code within objects.
Python is a Beginner's Language − Python is a great language for the beginner-level

programmers
and supports the development of a wide range of applications from simple text processing to
WWW
browsers to games.
History of Python
Python was developed by Guido van Rossum in the late eighties and early nineties at the National
Research Institute for Mathematics and Computer Science in the Netherlands.
Python is derived from many other languages, including ABC, Modula-3, C, C++, Algol-68, SmallTalk,
and
Unix shell and other scripting languages.
Python is copyrighted. Like Perl, Python source code is now available under the GNU General

Public
License (GPL).
Python is now maintained by a core development team at the institute, although Guido van Rossum

still
holds a vital role in directing its progress.
PYTHON FEATURES
Python's features include −
Easy-to-learn − Python has few keywords, simple structure, and a clearly defined syntax.
This allows the student to pick up the language quickly.
Easy-to-read − Python code is more clearly defined and visible to the eyes.
Easy-to-maintain − Python's source code is fairly easy-to-maintain.
A broad standard library − Python's bulk of the library is very portable and cross-platform
compatible on UNIX, Windows, and Macintosh.
Interactive Mode − Python has support for an interactive mode which allows interactive testing

and
debugging of snippets of code.
Portable − Python can run on a wide variety of hardware platforms and has the same interface on

all
platforms.
Extendable − You can add low-level modules to the Python interpreter. These modules enable
programmers to add to or customize their tools to be more efficient.
Databases − Python provides interfaces to all major commercial databases.
GUI Programming − Python supports GUI applications that can be created and ported to
many
system calls, libraries and windows systems, such as Windows MFC, Macintosh, and the X Window

system
of Unix.
Scalable − Python provides a better structure and support for large programs than shell scripting.
Apart from the above-mentioned features, Python has a big list of good features, few are listed
below −
It supports functional and structured programming methods as well as OOP.
It can be used as a scripting language or can be compiled to byte-code for building large
applications.
It provides very high-level dynamic data types and supports dynamic type checking.
IT supports automatic garbage collection.
It can be easily integrated with C, C++, COM, ActiveX, CORBA, and Java.
TRAINING CONTENTS

1. Introduction to Python

Learn how to install Python, distinguish between important data types and use basic features of the
Python interpreter, IDLE.

2.Using Variables in Python

Learn about numeric, string, sequence and dictionary data types and relevant operations while
practicing Python syntax.

3. Basics of Programming in Python

Learn how to write programs using conditionals, loops, iterators and generators, functions and
modules and packages.

4. Principles of Object-oriented Programming (OOP)

Learn about the important features of Object-oriented Programming while using Classes and Objects,
two main aspects of the OOP paradigm.

5.Connecting to SQLite Database

Learn about relational databases while learning how to store and retrieve data from an SQLite
database through Python.

6.Developing a GUI with PyQT

Learn how to install PyQt5 toolkit, Qt Designer and create a graphical user interface using common
widgets and menu systems.

7.Application of Python in Various Disciplines


Learn about various resources to extend your learning for the Python programming language.
PROFILE OF THE PROBLEM

Create a Fantasy Cricket game in Python. The game should have all the features displayed in
the mock-up screens in the scenario. To calculate the points for each player, we can use
rules similar to the sample rules displayed below.

Sample of Rules
Batting
● 1 point for 2 runs scored
● Additional 5 points for half century
● Additional 10 points for century
● 2 points for strike rate (runs/balls faced) of 80-100
● Additional 4 points for strike rate>100
● 1 point for hitting a boundary (four) and 2 points for over boundary (six)
Bowling
● 10 points for each wicket
● Additional 5 points for three wickets per innings
● Additional 10 points for 5 wickets or more in innings
● 4 points for economy rate (runs given per over) between 3.5 and 4.5
● 7 points for economy rate between 2 and 3.5
● 10 points for economy rate less than 2
Fielding
● 10 points each for catch/stumping/run out
DATABASE DESIGN

For the database, we are required to use three tables – match, stats and teams.

Match1

Player Scored Faced Fours Sixes Bowled Maiden Given Wkts Catches Stumping RO*

*Run Out

Team

name players

Stats

player matches runs 100s 50s value ctg


The data to enter in the remaining two tables is given below:
Testing /Deployment

Opening screen of the application. You can see the players of each category by selecting the category. To
begin with, the selection is disabled until a new team is created from the Manage Teams menu. A pop
up asking the name of the team appears.
The toolbar menu options which allow you to create a new team, open an existing team, save your team
and finally evaluate the score of a saved team.

After clicking New Team, the left box is populated with player names. As you select a different category,
the corresponding list of players is displayed.
On double-clicking each player name, the right box gets populated. Points available and used are
displayed accordingly.

Message if the game logic is not followed

Upon opening the second file to evaluate the scores. You can select your team here and the match for
which the players' performance is compared.
The final score for your fantasy team based on the match selected.
Gantt chart

Problem Analysis

PRODUCT DEFINATION:-It is an game where you create a team of real cricket players and score points depending on
how your chosen players perform in real life matches. To win a tournament, you must try and get the maximum
points and the No. 1 rank amongst other participants.
FEASIBILITY ANALYSIS:- I am building an software for gaming purposes using an specific technology named python. It
is a game software where you can create virtual team according to your choice and score points to win an
tournament.
This software is created for motivating street cricket and adding more fun and entertainment to cricket. The
components that are used in this demo can be integrated to a high extent to provide statics to different components
of cricket. This project helps in providing real time on field actions there by helping its user of the current actions
happening on field.
BIBLIOGRAPHY

 https://trainings.internshala.com/python-training
 https://www.w3schools.com/python/
 https://wiki.python.org/moin/PyQt/Tutorials
 https://www.tutorialspoint.com/pyqt/
 https://www.tutorialspoint.com/sqlite/sqlite_quick_guide.htm
 https://www.quora.com/
Thank
you!!

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