GF - Knight Prime Brothers v2.50
GF - Knight Prime Brothers v2.50
GF - Knight Prime Brothers v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Knight Prime Brothers v2.50
Name [size] Qua DefEquipment Special Rules Upgrades Cost
Knight Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Aegis, Fearless, Hero, Tough(3) A, B, C 100pts
Knight Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Aegis, Fearless, Furious, Hero, A, C 80pts
Strider, Tough(3)
Knight Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Aegis, Fearless, Furious, Strider D, E 165pts
Knight Infiltration Squad [5] 4+ 3+ Carbines (18”, A1, Rending), CCWs (A2) Aegis, Fearless, Scout, Strider D, F 170pts
Knight Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Aegis, Fearless A, D, G, H 205pts
Knight Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Aegis, Fearless A, D, H, I 210pts
Knight Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Fearless D, H, J 220pts
Knight Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), Aegis, Fearless, Shield Wall H 165pts
Energy Swords (A3, AP(1), Rending)
Knight Elimination Squad [3] 3+ 2+ Sniper Rifles (30”, A1, AP(1), Sniper), Aegis, Fearless, Scout, Stealth K 215pts
CCWs (A2)
Knight Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), Aegis, Fearless, Relentless, Tough(3) L 290pts
CCWs (A2)
Knight Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Aegis, Fearless, Tough(3) H, M 295pts
Knight Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Aegis, Ambush, Fearless, Flying - 320pts
Knight Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Aegis, Ambush, Fearless, Flying, N 330pts
Tough(3)
Knight Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4), Aegis, Fearless, Tough(3) O 345pts
Dual Energy Fists (A4, AP(4))
Knight Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4), Aegis, Fast, Fearless, Tough(3) - 350pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Knight Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Aegis, Fast, Fearless, Scout, Strider, P 270pts
Gatling Gun (18”, A9) Tough(6)
+75pts Aegis: This unitSpecial Rules
A Replace one Heavy Rifle and CCW: G Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry may block spells as if it had
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol:
Precision Rifle (24", A1, Sniper), +10pts Plasma Pistol (12”, A1, AP(4)) +5pts then it gets +2 to spell blockIfrolls.
the Psychic(2) special rule. it is a Psychic
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts Battleshooting.
Rites: The hero and its unit get +1 to hit
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +10pts when
Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts Medical Training: This model and its unit get
the Regeneration rule.
Heavy Rifle (24”, A1, AP(1)) +5pts H
Flamethrower Pistol (6”, A6) +10pts Psychic(1) Upgrade one model with: +35pts Precision Shots: The hero and its unit get
AP(+1) when shooting.
Gravity Pistol (12”, A3, Rending) +10pts Repair: Once per activation, if within 2” of a
Precision Rifle (24”, A1, Sniper) +15pts
Fist-Pistol (12", A2), +20pts IAuto-Rifle (18",Replace
A2)
any Heavy Rifle:
+5pts unit with Tough, roll one die. On a 2+ you may
Energy Fist (A2, AP(4))
Replace one CCW: Precision Rifle (24”, A1, Sniper) +10pts Shield D3
repair wounds from the target.
Wall: Enemies get -1 to hit when they
Energy Sword (A3, AP(1), Rending) Replace one
+15pts Plasma Rifle (24”, A1, AP(4)) Heavy Rifle: attack units where all models have this rule.
Energy Hammer (A2, Blast(3)) +15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts +15pts Veteran Infantry: This model gets +1 to its
Energy Fist (A3, AP(4)) +20pts Flamethrower (12”, A6) +15pts attack rolls for melee and shooting.
Relic Sword (A2, AP(2), Deadly(3)) +30pts Gravity Rifle (18”, A3, Rending) +15pts War Chant: The hero and his unit get +1 attack
B Upgrade with one: Heavy Machinegun (30”, A3, AP(1)) +35pts in melee when charging.
Combat Shield (Shield Wall)
Orbital Drop (Ambush)
+10pts One model may take one Auto-Rifle
+10pts Grenade-Mod (12”,attachment:
Psychic Spells
Infiltration Gear (Scout) +10pts A1, Blast(3)) +10pts takes 2 automatic hitsenemy
Cleanse (4+): Target
with
unit within 12”
AP(2).
Jetpack (Ambush, Flying) Upgrade all models with any:
+20pts Veteran Infantry
Grave Armor (Tough(+3)) +50pts Grave Armor (Tough(3)) +75pts Ward
to
(4+): Target enemy unit within 12” gets -1
melee rolls next time it fights.
Combat Bike (Fast, Tough(+3), +100pts +180pts Doom (5+): Target enemy model within 12”
Twin Auto-Rifle (18", A4)) J Replace any Plasma Rifle: takes 1 automatic hit with AP(3).
Upgrade with:
Veteran Infantry +15pts Heavy Plasma Rifle (30”, A1, AP(4))
Plasma Auto-Rifle (24”, A2, AP(2))
+5pts Warp (5+): Target enemy unit within 12” gets -1
+10pts to defense next time it takes hits.
C Upgrade with one: Purge (6+): Target 2 enemy units within 6” take
Lieutenant (Precision Shots) +15pts KLaser SniperReplace
Rifle
any Sniper Rifle:
+70pts 6 automatic hits with AP(1) each.
Judge (War Chant) +15pts (30”, A1, AP(2), Deadly(3), Sniper) Strike (6+): Target friendly unit within 12” may
Ancient Banner (Fear) +20pts immediately shoot.
Engineer (Repair) +25pts L Replace any Fusion Rifle:
Captain (Battle Rites) +30pts Heavy Fusion Rifle +45pts
Archivist (Psychic(1)) +35pts (18", A1, AP(4), Deadly(6))
D Upgrade one model with: M Replace any Grave Auto-Rifle:
Medical Training +40pts Grave Heavy Rifle (24", A3, AP(1)) +10pts
E Replace one Heavy Pistol and CCW: Grave Precision Rifle (24", A2, Sniper) +10pts
Heavy Chainsaw Sword (A4, AP(1)) Replace
+5pts Grave Heavy Machinegun one Grave Auto-Rifle:
Heavy Pistol (12", A1, AP(1)), +5pts (30", A4, AP(1)) +30pts
Energy Sword (A3, AP(1), Rending)
Heavy Pistol (12", A1, AP(1)), +5pts N Replace all Twin Assault Blasters:
Energy Hammer (A2, Blast(3)) Twin Plasma Blasters (12", A2, AP(4)) +10pts
Heavy Pistol (12", A1), +10pts O Replace all Twin Fist-Pistols:
Energy Fist (A3, AP(4)) Twin Fist-Flamers (6”, A8) free
Upgrade all models with: Upgrade all models with:
Orbital Drop (Ambush) +15pts Shoulder-GLs (18”, A1, Blast(3)) +45pts
F Replace all Carbines: Replace Gatling Gun:
Scoped Carbines +50pts PHeavy Fusion Rifle +10pts
(18", A1, Rending, Sniper) (18", A1, AP(4), Deadly(6))
2
GF - Knight Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Knight Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Aegis, Fast, Fearless, Impact(6), A 350pts
Strider, Tough(9), Transport(11)
Knight Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Aegis, Fast, Fearless, Impact(6), B 565pts
Twin Frag-GLs (18”, A4, Blast(3)) Strider, Tough(15)
Knight Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Aegis, Fast, Fearless, Impact(6), C 725pts
Twin Heavy Machinegun (30”, A6, Strider, Tough(18), Transport(11)
AP(1)),
Laser Talon (24”, A3, AP(3))
Knight Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Aegis, Fast, Fearless, Impact(6), D 765pts
Heavy Plasma Cannon (30”, A1, Blast(6), Strider, Tough(18), Transport(6)
AP(4)),
Twin Heavy Machinegun (30”, A6, AP(1))
Knight Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Aegis, Ambush, Fast, Fearless, E 405pts
Deadly(3)), Impact(6), Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4),
Deadly(3))
Knight Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Aegis, Fear, Fearless, Scout, F 350pts
Light Fist (A4, AP(1)), Stomp (A3, AP(1)) Tough(9)
Knight Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Aegis, Fear, Fearless, Tough(15) G 515pts
Heavy Flamethrower (12”, A6, AP(1)),
Stomp (A5, AP(2)),
Walker Fist (A4, AP(3))
Knight Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Aegis, Fearless, Immobile, H 200pts
Turret Crew (A3) Tough(6)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +5pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30”, A6, Anti-Air) +75pts Twin AA-Pod (24", A4, AP(2), Anti-Air) +10pts
Artillery Relay +90pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +40pts
Heavy Machinegun (30”, A3, AP(1)) +45pts Twin Fury Missiles +70pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +60pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18”,A12,AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +5pts
Upgrade with any: (30”, A1, Blast(6), AP(4))
AA-Pod (24”, A2, AP(2), Anti-Air) +35pts Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +20pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24”, A2, AP(2), Anti-Air) +35pts
Twin Laser Cannon +45pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +25pts
Upgrade with:
Proximity Defense Array +65pts Special Rules
(18”, A6, AP(1), Anti-Air) Aegis: This unit may block spells as if it had
D Replace Heavy Plasma Cannon: the Psychic(2) special rule. If it is a Psychic
Heavy Laser Cannon +10pts then it gets +2 to spell block rolls.
(36”, A1, AP(3), Deadly(6))
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +65pts
(18”, A6, AP(1), Anti-Air)