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GF - Knight Prime Brothers v2.50

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GF - Knight Prime Brothers v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Prime Brother Detachments are battle companies trained on
which are designed to be fast to learn and easy to play. particularly hostile planets to foster special combat traits and
military strategies.
This project was made by gamers for gamers and it can only
exist thanks to the support of our awesome community. Knight Brothers train to be masters of psychic disciplines in
tight-knit groups all their lives and are they able to cast
If you’d like to support the continued development of our games extremely powerful spells.
you can donate on patreon.com/onepagerules.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Knight Prime Brothers v2.50
Name [size] Qua DefEquipment Special Rules Upgrades Cost
Knight Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Aegis, Fearless, Hero, Tough(3) A, B, C 100pts
Knight Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Aegis, Fearless, Furious, Hero, A, C 80pts
Strider, Tough(3)
Knight Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Aegis, Fearless, Furious, Strider D, E 165pts
Knight Infiltration Squad [5] 4+ 3+ Carbines (18”, A1, Rending), CCWs (A2) Aegis, Fearless, Scout, Strider D, F 170pts
Knight Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Aegis, Fearless A, D, G, H 205pts
Knight Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Aegis, Fearless A, D, H, I 210pts
Knight Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Fearless D, H, J 220pts
Knight Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), Aegis, Fearless, Shield Wall H 165pts
Energy Swords (A3, AP(1), Rending)
Knight Elimination Squad [3] 3+ 2+ Sniper Rifles (30”, A1, AP(1), Sniper), Aegis, Fearless, Scout, Stealth K 215pts
CCWs (A2)
Knight Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), Aegis, Fearless, Relentless, Tough(3) L 290pts
CCWs (A2)
Knight Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Aegis, Fearless, Tough(3) H, M 295pts
Knight Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Aegis, Ambush, Fearless, Flying - 320pts
Knight Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Aegis, Ambush, Fearless, Flying, N 330pts
Tough(3)
Knight Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4), Aegis, Fearless, Tough(3) O 345pts
Dual Energy Fists (A4, AP(4))
Knight Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4), Aegis, Fast, Fearless, Tough(3) - 350pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Knight Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Aegis, Fast, Fearless, Scout, Strider, P 270pts
Gatling Gun (18”, A9) Tough(6)
+75pts Aegis: This unitSpecial Rules
A Replace one Heavy Rifle and CCW: G Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry may block spells as if it had
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol:
Precision Rifle (24", A1, Sniper), +10pts Plasma Pistol (12”, A1, AP(4)) +5pts then it gets +2 to spell blockIfrolls.
the Psychic(2) special rule. it is a Psychic
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts Battleshooting.
Rites: The hero and its unit get +1 to hit
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +10pts when
Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts Medical Training: This model and its unit get
the Regeneration rule.
Heavy Rifle (24”, A1, AP(1)) +5pts H
Flamethrower Pistol (6”, A6) +10pts Psychic(1) Upgrade one model with: +35pts Precision Shots: The hero and its unit get
AP(+1) when shooting.
Gravity Pistol (12”, A3, Rending) +10pts Repair: Once per activation, if within 2” of a
Precision Rifle (24”, A1, Sniper) +15pts
Fist-Pistol (12", A2), +20pts IAuto-Rifle (18",Replace
A2)
any Heavy Rifle:
+5pts unit with Tough, roll one die. On a 2+ you may
Energy Fist (A2, AP(4))
Replace one CCW: Precision Rifle (24”, A1, Sniper) +10pts Shield D3
repair wounds from the target.
Wall: Enemies get -1 to hit when they
Energy Sword (A3, AP(1), Rending) Replace one
+15pts Plasma Rifle (24”, A1, AP(4)) Heavy Rifle: attack units where all models have this rule.
Energy Hammer (A2, Blast(3)) +15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts +15pts Veteran Infantry: This model gets +1 to its
Energy Fist (A3, AP(4)) +20pts Flamethrower (12”, A6) +15pts attack rolls for melee and shooting.
Relic Sword (A2, AP(2), Deadly(3)) +30pts Gravity Rifle (18”, A3, Rending) +15pts War Chant: The hero and his unit get +1 attack
B Upgrade with one: Heavy Machinegun (30”, A3, AP(1)) +35pts in melee when charging.
Combat Shield (Shield Wall)
Orbital Drop (Ambush)
+10pts One model may take one Auto-Rifle
+10pts Grenade-Mod (12”,attachment:
Psychic Spells
Infiltration Gear (Scout) +10pts A1, Blast(3)) +10pts takes 2 automatic hitsenemy
Cleanse (4+): Target
with
unit within 12”
AP(2).
Jetpack (Ambush, Flying) Upgrade all models with any:
+20pts Veteran Infantry
Grave Armor (Tough(+3)) +50pts Grave Armor (Tough(3)) +75pts Ward
to
(4+): Target enemy unit within 12” gets -1
melee rolls next time it fights.
Combat Bike (Fast, Tough(+3), +100pts +180pts Doom (5+): Target enemy model within 12”
Twin Auto-Rifle (18", A4)) J Replace any Plasma Rifle: takes 1 automatic hit with AP(3).
Upgrade with:
Veteran Infantry +15pts Heavy Plasma Rifle (30”, A1, AP(4))
Plasma Auto-Rifle (24”, A2, AP(2))
+5pts Warp (5+): Target enemy unit within 12” gets -1
+10pts to defense next time it takes hits.
C Upgrade with one: Purge (6+): Target 2 enemy units within 6” take
Lieutenant (Precision Shots) +15pts KLaser SniperReplace
Rifle
any Sniper Rifle:
+70pts 6 automatic hits with AP(1) each.
Judge (War Chant) +15pts (30”, A1, AP(2), Deadly(3), Sniper) Strike (6+): Target friendly unit within 12” may
Ancient Banner (Fear) +20pts immediately shoot.
Engineer (Repair) +25pts L Replace any Fusion Rifle:
Captain (Battle Rites) +30pts Heavy Fusion Rifle +45pts
Archivist (Psychic(1)) +35pts (18", A1, AP(4), Deadly(6))
D Upgrade one model with: M Replace any Grave Auto-Rifle:
Medical Training +40pts Grave Heavy Rifle (24", A3, AP(1)) +10pts
E Replace one Heavy Pistol and CCW: Grave Precision Rifle (24", A2, Sniper) +10pts
Heavy Chainsaw Sword (A4, AP(1)) Replace
+5pts Grave Heavy Machinegun one Grave Auto-Rifle:
Heavy Pistol (12", A1, AP(1)), +5pts (30", A4, AP(1)) +30pts
Energy Sword (A3, AP(1), Rending)
Heavy Pistol (12", A1, AP(1)), +5pts N Replace all Twin Assault Blasters:
Energy Hammer (A2, Blast(3)) Twin Plasma Blasters (12", A2, AP(4)) +10pts
Heavy Pistol (12", A1), +10pts O Replace all Twin Fist-Pistols:
Energy Fist (A3, AP(4)) Twin Fist-Flamers (6”, A8) free
Upgrade all models with: Upgrade all models with:
Orbital Drop (Ambush) +15pts Shoulder-GLs (18”, A1, Blast(3)) +45pts
F Replace all Carbines: Replace Gatling Gun:
Scoped Carbines +50pts PHeavy Fusion Rifle +10pts
(18", A1, Rending, Sniper) (18", A1, AP(4), Deadly(6))

2
GF - Knight Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Knight Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Aegis, Fast, Fearless, Impact(6), A 350pts
Strider, Tough(9), Transport(11)
Knight Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Aegis, Fast, Fearless, Impact(6), B 565pts
Twin Frag-GLs (18”, A4, Blast(3)) Strider, Tough(15)
Knight Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Aegis, Fast, Fearless, Impact(6), C 725pts
Twin Heavy Machinegun (30”, A6, Strider, Tough(18), Transport(11)
AP(1)),
Laser Talon (24”, A3, AP(3))
Knight Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Aegis, Fast, Fearless, Impact(6), D 765pts
Heavy Plasma Cannon (30”, A1, Blast(6), Strider, Tough(18), Transport(6)
AP(4)),
Twin Heavy Machinegun (30”, A6, AP(1))
Knight Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Aegis, Ambush, Fast, Fearless, E 405pts
Deadly(3)), Impact(6), Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4),
Deadly(3))
Knight Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Aegis, Fear, Fearless, Scout, F 350pts
Light Fist (A4, AP(1)), Stomp (A3, AP(1)) Tough(9)
Knight Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Aegis, Fear, Fearless, Tough(15) G 515pts
Heavy Flamethrower (12”, A6, AP(1)),
Stomp (A5, AP(2)),
Walker Fist (A4, AP(3))
Knight Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Aegis, Fearless, Immobile, H 200pts
Turret Crew (A3) Tough(6)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +5pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30”, A6, Anti-Air) +75pts Twin AA-Pod (24", A4, AP(2), Anti-Air) +10pts
Artillery Relay +90pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +40pts
Heavy Machinegun (30”, A3, AP(1)) +45pts Twin Fury Missiles +70pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +60pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18”,A12,AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +5pts
Upgrade with any: (30”, A1, Blast(6), AP(4))
AA-Pod (24”, A2, AP(2), Anti-Air) +35pts Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +20pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24”, A2, AP(2), Anti-Air) +35pts
Twin Laser Cannon +45pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +25pts
Upgrade with:
Proximity Defense Array +65pts Special Rules
(18”, A6, AP(1), Anti-Air) Aegis: This unit may block spells as if it had
D Replace Heavy Plasma Cannon: the Psychic(2) special rule. If it is a Psychic
Heavy Laser Cannon +10pts then it gets +2 to spell block rolls.
(36”, A1, AP(3), Deadly(6))
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +65pts
(18”, A6, AP(1), Anti-Air)

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