Week 2 Computer System MICTCS
Week 2 Computer System MICTCS
Week 2
Topic 2: Computer Hardware and Storage Devices
Computer Hardware and Storage Devices
2.1: Input devices
KEYING DEVICES
Are devices used to enter data into the computer using
a set of Keys eg Keyboard, key-to- storage and keypad.
THE KEYBOARD
KEYBOARD
• Keyboard (similar to a typewriter) is the main input device of a computer .
• It contains three types of keys-- alphanumeric keys, special keys and function keys.
1. Alphanumeric keys are used to type all alphabets, numbers and special symbols like
$, %, @, A etc.
2. Special keys such as <Shift>, <Ctrl>, <Alt>, <Home>, <Scroll Lock> etc. are used
for special functions.
3. Function keys such as <Fl>, <F2>, <F3> etc. are used to give special commands
depending upon the software used e.g.F5 reloads a page of an internet browser. The
function of each and every key can be well understood only after working on a
PC. When any key is pressed, an electronic signal is produced. This signal
is detected by a keyboard encoder that sends a binary code corresponding
to the key pressed to the CPU.
There are many types of keyboards but 101 keys keyboard is the most popular one.
How the keys are organized
The keys on your keyboard can be divided into several groups based on function:
• Typing (alphanumeric) keys. These keys include the same letter, number,
punctuation, and symbol keys found on a traditional typewriter
• Special (Control) keys. These keys are used alone or in combination with
other keys to perform certain actions. The most frequently used control keys
are CTRL, ALT, the Windows key, and ESC.
• Function keys. The function keys are used to perform specific tasks. They are
labelled as F1, F2, F3, and so on, up to F12. The functionality of these keys
differs from program to program.
• Cursor Movement (Navigation) keys. These keys are used for moving around
in documents or WebPages and editing text. They include the arrow keys,
HOME, END, PAGE UP, PAGE DOWN, DELETE, and INSERT and ARROW KEYS.
• Numeric keypad. The numeric keypad is handy for entering numbers quickly.
The keys are grouped together in a block like a conventional calculator or
adding machine
POINTING DEVICES
Are devices that enter data and instructions into the computer using a
pointer that appears on the screen. The items to be entered are selected by
either pointing to or clicking on them e.g mice, joystick, touch sensitive
screen, trackballs
THE MOUSE
• A mouse is a small device used to point to and select items on your computer
screen. Although mice come in many shapes, the typical mouse does look a bit
like an actual mouse. It's small, oblong, and connected to the system unit by a
long wire that resembles a tail and the connector which can either be PS/2 or
USB. Some newer mice are wireless.
• A mouse usually has two buttons: a primary button (usually the left button)
and a secondary button. Many mice also have a wheel between the two
buttons, which allows you to scroll smoothly through screens of information.
• When you move the mouse with your hand, a pointer on your screen moves in
the same direction. (The pointer's appearance might change depending on
where it's positioned on your screen.) When you want to select an item, you
point to the item and then click (press and release) the primary button.
Pointing and clicking with your mouse is the main way to interact with your
computer. There are several types of mice: Mechanical mouse, optical mouse,
optical-mechanical mouse and laser mouse.
Basic parts
A mouse typically has two buttons: a primary button (usually the left button) and
a secondary button (usually the right button). The primary button is the one you
will use most often. Most mice also include a scroll wheel between the buttons to
help you scroll through documents and WebPages more easily. On some mice, the
scroll wheel can be pressed to act as a third button. Advanced mice might have
additional buttons that can perform other functions.
Holding and moving the mouse
Place your mouse beside your keyboard on a clean, smooth surface, such as a mouse pad. Hold the
mouse gently with your index finger resting on the primary button and you thumb resting on the
side. To move the mouse, slide it slowly in any direction. Don't twist it—keep the front of the mouse
aimed away from you. As you move the mouse, a pointer (see picture) on your screen moves in the
same direction. If you run out of room to move your mouse on your desk or mouse pad, just pick up
the mouse and bring it back closer to you.
Pointing to an object often reveals a descriptive message about it. The pointer can change depending on what you're pointing at.
For example, when you point to a link in your web browser, the pointer changes from an arrow to a hand with a pointing finger .
Most mouse actions combine pointing with pressing one of the mouse buttons. There are four basic ways to use your mouse
buttons: clicking, double-clicking, right-clicking, and dragging.
Clicking (single-clicking)
• To click an item, point to the item on the screen, and then press and release the primary button (usually the left button).
• Clicking is most often used to select (mark) an item or open a menu. This is sometimes called single-clicking or left-clicking.
Double-clicking
• To double-click an item, point to the item on the screen, and then click twice quickly. If the two clicks are spaced too far apart,
they might be interpreted as two individual clicks rather than as one double-click.
• Double-clicking is most often used to open items on your desktop. For example, you can start a program or open a folder by
double-clicking its icon on the desktop.
Right-clicking
• To right-click an item, point to the item on the screen, and then press and release the secondary button (usually the right button).
• Right-clicking an item usually displays a list of things you can do with the item. For example, when you right-click the Recycle Bin
on your desktop, Windows displays a menu allowing you to open it, empty it, delete it, or see its properties. If you are unsure of
what to do with something, right-click it.
SCANNING DEVICES
Are devices that capture an object or a document directly from the
source. They are classified according to the technology used to capture
data e.g. Scanners and Document readers.
Type of Scanner
• Hand-held Scanner – As Hand-
held scanner usually has
scanning width of approximately
four inches and is useful for
copying small images such as
signature, barcode, logos, and
small photographs.
• Ex. Barcode reader, credit card
reader and digitizing tablet.
Type of Scanner
•Flatbed Scanner – To
scan single sheets of
paper and pages from
a book, pictures, and
other resources.
•This is also used in
scanning large.
Others devices
• Digital Camera- is a camera that stores the
pictures and videos it takes in electronic
format instead of film.
• Web Camera – is a hardware camera
connected to a computer that allows
anyone connected to the internet to view
either still pictures or motion video of a
user or another object.
• Microphone – allows computer users to
input audio into their computers.
• A Joystick – allows an individual to move an
object in a game such as navigating a ship
simulator.
• Gamepad – is used for playing video games
of many types, including sports, first-person
shooters, role-playing, and others.
Central Processing Unit
The central processing unit or CPU
is the brain of the computer.
It is stored inside the CPU Box
together with the other
components such as:
• Motherboard
• Memory card
• Power supply
• Sound card, video card, LAN card.
What Does the CPU Do?
• The CPU executes a step-by-step instruction in the memory called
program.
• The CPU has two basic components; The Arithmetic Logic Unit (ALU)
and the Control Unit. These two components work together to do the
computer processing.
The ALU does arithmetic and logical operations such as addition,
subtraction, multiplication, and division. The Logical function, on the
other hand, compares whether a data is greater, less, or equal to
another, and then certain action occurs.
The CONTROL Unit function just like a traffic cop that directs the
sequence of operations that the CPU follows. It determines what
numbers to add and what data to compare in the ALU.
• The CPU is also known as the microprocessor.
CPU Machine/Instruction Cycle
• Fetch – is the process of getting a
program instruction from data
memory.
• Decode – is the process of translating
these instructions or data that the
CPU can understand and execute
upon.
• Execute – is the process of carrying
out the command. It is either
arithmetic or logical.
• Storing – is the process of writing the
result to memory. This memory is in
the CPU it self and they are called
registers. This memory is not RAM or
HARD DISK.
CPU Registers
Special memory units, called registers, are used to
hold information on a temporary basis as the
instructions are interpreted and executed by the
CPU
Registers are part of the CPU (not main memory)
of a computer
The length of a register, sometimes called its word
size, equals the number of bits it can store
With all other parameters being the same, a CPU
with 32-bit registers can process data twice larger
than one with 16-bit registers
Prepared / Researched by: Mr. Ruel T. Noda 30
Cache Memory
It is commonly used for minimizing the memory-
processor speed mismatch.
It is an extremely fast, small memory between CPU
and main memory whose access time is closer to the
processing speed of the CPU.
It is used to temporarily store very active data and
instructions during processing.
• Modem (Modulator-Demodulator) is
a communication device that allows
the computer to receive and send
data and information from one
comp0uter to another.
• The transmission of information may
occur over telephone lines, cables
(also used for cable TV), satellite, and
other media.
• DSL modems are common devices for
home and school internet connection
Input / Output Devices
The input-output peripherals are computer peripherals that function as input and output devices they provide input data as well
as output.
Octal Binary
0 000
1 001
2 010
3 011
4 100
5 101
6 110
7 111