FULL CONVERSIONS 2045 v.2 A Cyberware Mod For CYBERPUNK RED
FULL CONVERSIONS 2045 v.2 A Cyberware Mod For CYBERPUNK RED
FULL CONVERSIONS 2045 v.2 A Cyberware Mod For CYBERPUNK RED
2
A Cyberware Mod for CYBERPUNK RED
BY EMPTY DINGO
It isn’t all great though. FCs still face occasional discrimination. Some businesses refuse to serve
“metalheads”, and people still protest FC labor as “taking jobs away”; all the same things people
have been saying for centuries to justify prejudice. Finally, FCs face additional risks from
organized cyberphobic groups like The Inquisitors, and a body (literally) full of chrome is a
prime target for scavvers.
Living as a FC is like anything else in Night City, gato; know where you are and keep your head
on a swivel.
FULL CONVERSION PROCESS
Removal of existing components and/or swapping them out for other things is subject to the
standard rules regarding de-cyberization and therapy from the Cyberpunk RED Corebook.
NEW BORGWARE
Using a Full Conversion cyborg body does open up some additional Cyberware options. The
Cybercore is considered Foundational Cyberware.
Cybercore w/ covering
The Wanderer from Polska Cybertechnologies is
● Appetite Controller ● Biomonitor
designed to handle the challenges of modern
logistics, air, land, and sea. Two sets of ● Independent Air
● Kevlar Plating
Supply
Interface Plugs make the Wanderer capable of
● OptiShield ● Racer Bracer
handling most on-board vehicle functions and
the Virtuality system lets you operate vehicles ● Strengthened Frame & Musculature
with state-of-the-art holo-haptic controls. A full ○ Fashionware Option Slots 6
comms suite with military-grade encryption
○ Internal Body Option Slots 2
means you can stay in contact, enhanced zoom
○ External Body Option Slots 6
optics let you spot trouble, and your boosted
reflexes, armor plating, cerebral-spinal Neural Link
reinforcement and popup weapons will get you ● Braindance
● Chipware Socket
out of it. Your client’s peace of mind can be Recorder
reassured with your built-in “black box” ● Interface Plugs (x2) ● Kerenzikov
recorder and with your enhanced strength you
○ Neuralware Option Slots 0
can unload your cargo quickly and move on to
your next delivery. If you should break down, Cybereye (x2)
with your techscanner and “handy” tool kit you ● Chyron ● Image Enhance
can get back on schedule and in the event of ● Teleoptics ● Virtuality
the loss of your vehicle, you don't have to go
○ Cybereye Option Slots 0+0
down with the ship; you have a 30 minute air
supply in case you need to make a Audio Suite
high-altitude or underwater bailout (parachute ● Radio
● Internal Agent
or floatation device not included) and an Communicator
appetite suppressant coprocessor will keep ● Scrambler/Descrambler
your morale intact as you leg it to safety. ○ Cyberaudio Option Slots 0
Cyberarm w/ Standard Hand & Standard
Stat Bonus: BODY 10 SP 7
Covering (x2)
Immunities: “Meat Hit” / Flash
(conditional) / Suffocation (30mins) ● Popup Melee
● Popup Shotgun
/ Whiplash Critical Injury Weapon
Skill Bonus: Perception (visual) +2,
● Techscanner ● Tool Hand
Bonuses: Lip Reading +2, Conceal/Reveal
Object +2, Library Search +2, ○ Cyberarm Option Slots 3+0
Wardrobe & Style +2, Various Tech
Skills +2 Cyberleg w/ Standard Foot & Standard
Combat Bonus: +2 Initiative, Covering (x2)
Ranged Attack >50m/y +1 ○ Cyberleg Option Slots 3+3
RECLAIMER Cost: 35,000eb
Polska Cybertechnologies Heavy
Construction and Hazmat Full Conversion HC: 68 (8d6+40)
Cyborg
“The 4th Corporate War has left a devastating Surgery, PT, & FBC Therapy
mark. Infrastructure has been damaged or
Cybercore w/ Hardened Shielding Covering
destroyed all over the world, and much of the
fighting exposed the environment to nuclear, ● Implanted Linear
● Chem Plating
Frame ß
biological, and chemical contaminants that
persist to this day. In order to rebuild, you need ● Independent Air ● Strengthened Frame
capable workers that can survive in contaminated Supply & Musculature II
sites and can get into places large equipment ○ Fashionware Option Slots 7
cannot. You need a Reclaimer.” ○ Internal Body Option Slots 2
○ External Body Option Slots 6
The Reclaimer is a heavy-frame full
conversion cyborg. Its incredible strength Neural Link
allows it to haul construction materials and ● Chipware Socket (x2)
clear rubble with ease. It is fully shielded
from ionizing radiation and toxic chemicals, ● Interface Plugs
and has a 30 minute independent air supply ● Chemical Analyzer
in the event of a hazardous materials spill.
○ Neuralware Option Slots 2
Sensors include auto-stepdown of both visual
and audio systems (you’ll never need welding Cybereye (x2)
goggles or earpro again), a radiation
● AntiDazzle
detector, a chemical analyzer, and a Chyron
for showing blueprints, circuit diagrams, and ● Chyron
floor plans. One arm is fitted with a ● Radiation Detector
Techscanner and a toolhand for light repair
○ Cybereye Option Slots 1+1
work, and the other arm is fitted with a quick
change mount, allowing the Reclaimer to Audio Suite
directly mount a variety of heavy tools for
● Level Damper
maximum precision (most of these would be
Very Heavy Melee Weapons if used in ○ Cyberaudio Option Slots 3
combat). Additionally, the Reclaimer can Cyberarm w/ Standard Hand & Hardened
adjust the size and shape of its feet, allowing Shielding Covering(x2)
full mobility on soft surfaces even under
● Quick-Change Mount
heavy loads.
● TechScanner
● Toolhand
Stat Bonus: BODY 14
Immunities: “Meat Hit” / EMP & ○ Cyberarm Option Slots 2+0
Microwaves (partial) / Flash / Loud
Noise / Suffocation (30min) / Acid & Cyberleg w/ Standard Foot & Hardened Shielding
Bonuses: Covering (x2)
Toxic Chemicals
Skill Bonus: Various Tech Skills +2 ● Adjustable Foot
Movement Bonus: no Movement
penalty for soft terrain. ○ Cyberleg Option Slots 1+1
VIRTUOSO Cost: 27,000eb
Wizard Cybertechnologies Cyberwarfare HC: 59 (8d6+31)
Full Conversion Cyborg