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Eadwyn

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Eadwyn Alex Iomedae None Neutral Good

CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT


Fighter 1 Human Medium / 5 ft. 0' 4" 126 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
Negro ala de
1 / 1/2 0 / 2000 21 Masculino Verdes cuervo, Largo
Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY EQUIPPED ABILITY ABILITY SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY

STR 16 +3 HP
hit points
16 Walk 20 ft.
Strength

DEX 16 +3 AC
armor class
19 : 16 : 13 = 10 + 6 + 0 + 3 + 0 + 0 + 0 + 0 + 0 25 -3 0
Dexterity NATURAL DEFLEC-
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE DODGE MISC MISS ARCANE ARMOR SPELL
ARMOR TION
BONUS BONUS CHANCE SPELL CHECK RESIST
CON 14
Constitution
+2 FAILURE PENALTY

INT INITIATIVE +3 = +3 + +0 TOTAL SKILLPOINTS: 4 SKILLS MAX RANKS: 1/1


Intelligence
12 +1 modifier
DEX MISC SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
TOTAL MODIFIER MODIFIER
WIS ✓ Acrobatics DEX 0 = 3 + -3
Wisdom
10 +0 BASE ATTACK +1
bonus ✓ Acrobatics (Jump) DEX -4 = 3 + -7
CHA 11
Charisma
+0 ✓ Appraise INT 1 = 1
✓ Bluff CHA 0 = 0
BASE ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers
SAVING THROWS TOTAL ✓ Climb
SAVE STR 0 = 3 + -3
FORTITUDE (constitution)
+4 = +2 + +2 + +0 + +0 + +0 + ✓ Craft (Untrained) INT 1 = 1
✓ Diplomacy CHA 0 = 0
REFLEX +3 = +0 + +3 + +0 + +0 + +0 + ✓ Disguise
(dexterity) CHA 0 = 0

WILL +0 = +0 + +0 + +0 + +0 + +0 +
Escape Artist DEX 0 = 3 + -3
(wisdom) ✓ Fly DEX 0 = 3 + -3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Handle Animal CHA 4 = 0 + 1 + 3
MELEE
attack bonus
+4 = +1 + +3 + +0 + +0 + +0 +
✓ Heal WIS 0 = 0
✓ Intimidate CHA 4 = 0 + 1 + 3
RANGED
attack bonus
+4 = +1 + +3 + +0 + +0 + +0 + ✓ Perception WIS 0 = 0
✓ Perform (Untrained) CHA 0 0
CMB +4 = +1 + +3 + +0 + +0 + +
=
attack bonus ✓ Ride DEX 4 = 3 + 1
BULL
GRAPPLE TRIP DISARM SUNDER RUSHOVERRUN ✓ Sense Motive WIS 0 = 0
Offense +4 +4 +4 +4 +4 +4 ✓ Stealth DEX 0 = 3 + -3
✓ Survival WIS 0 0
Defense 17 17 17 17 17 17 =
✓ Swim STR 4 = 3 + 1
HAND TYPE SIZE CRITICAL REACH
*Masterwork Greatsword (Cold Iron) Both S M 19-20/x2 5 ft.
= + +
= + +
To Hit Dam To Hit Dam
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
2H +5 2d6+4 2W-OH N/A N/A
Special Properties 30 hp/inch, hardness 10

HAND TYPE SIZE CRITICAL REACH


Dagger Carried PS M 19-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +4 1d4+3 2W-P-(OH) -2 1d4+3
1H-O +0 1d4+1 2W-P-(OL) +0 1d4+3
2H +4 1d4+3 2W-OH -4 1d4+1
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
TH +4 +2 +0 -2 -4
Dam 1d4+3 1d4+3 1d4+3 1d4+3 1d4+3
HAND TYPE SIZE CRITICAL REACH
Longsword Carried S M 19-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +4 1d8+3 2W-P-(OH) -2 1d8+3
1H-O +0 1d8+1 2W-P-(OL) +0 1d8+3
2H +4 1d8+4 2W-OH -6 1d8+1
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Masterwork Breastplate Medium +6 +3 -3 25


Shield, Heavy Steel Heavy +2 -2 15

Character: Eadwyn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Alex Created using PCGen 6.00.01 on 23-mar-2014 at 0:39:36 Page 1
HAND TYPE SIZE CRITICAL REACH
*Gauntlet Equipped B M 20/x2 5 ft.
Feats
Mounted Combat [Paizo Publishing - Core
To Hit Dam To Hit Dam
1H-P 2W-P-(OH)
Rulebook, p.131]
+4 1d3+3 -2 1d3+3
Once per round when your mount is hit in combat, you may attempt a Ride check
1H-O +0 1d3+1 2W-P-(OL) +0 1d3+3 (as an immediate action) to negate the hit. The hit is negated if your Ride check
2H +4 1d3+3 2W-OH -4 1d3+1 result is greater than the opponent's attack roll.
Power Attack [Paizo Publishing - Core
EQUIPMENT Rulebook, p.131]
ITEM LOCATION QTY WT COST You can choose to take a -1 penalty on all melee attack rolls and combat maneuver
Masterwork Greatsword (Cold Iron) Equipped 1 8 400 checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is
30 hp/inch, hardness 10
increased by half (+50%) if you are making an attack with a two-handed weapon, a
one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
Masterwork Breastplate Equipped 1 30 350 times your Strength modifier on damage rolls. This bonus to damage is halved
Cold-Weather Outfit Equipped 1 7 0 (-50%) if you are making an attack with an off-hand weapon or secondary natural
+5 circumstance bonus on Fortitude saves vs cold weather
weapon. You must choose to use this feat before making an attack roll, and its
effects last until your next turn. The bonus damage does not apply to touch attacks or
Pouch (Belt) Equipped 2 NaN 1 (2) effects that do not deal hit point damage.
0 lbs., 1 Onyx (NaN)
Toughness [Paizo Publishing - Core
Pouch (Belt) Equipped 1 NaN 1 Rulebook, p.135]
0,64 lbs., 5 Coin (Copper Piece), 17 Coin (Gold Piece), 4 Coin You gain +3 hit points.
(Platinum Piece), 6 Coin (Silver Piece)
Armor Proficiency, Heavy [Paizo Publishing - Core
Dagger Carried 1 1 2 Rulebook, p.118]
Longsword Carried 1 4 15 When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Shield, Heavy Steel Carried 1 15 20 Armor Proficiency, Light [Paizo Publishing - Core
Gauntlet Equipped 1 0 0 Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
TOTAL WEIGHT CARRIED/VALUE 66,64 / 790 gp penalty for that armor applies only to Dexterity- and Strength-based skill checks.
lbs. Armor Proficiency, Medium [Paizo Publishing - Core
Rulebook, p.118]
WEIGHT ALLOWANCE When you wear a type of armor with which you are proficient, the armor check
Light 76 Medium 153 Heavy 230 penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Lift over head 230 Lift off ground 460 Push / Drag 1150 Martial Weapon Proficiency [Paizo Publishing - Core
Rulebook, p.130]
MONEY You make attack rolls with all your martial weapons normally (without the
non-proficient penalty).
Coin (Platinum Piece): 4[Pouch (Belt)]
Shield Proficiency [Paizo Publishing - Core
Coin (Gold Piece): 17[Pouch (Belt)] Rulebook, p.133]
Coin (Silver Piece): 6[Pouch (Belt)] When you use a shield (except a tower shield), the shield's armor check penalty
Coin (Copper Piece): 5[Pouch (Belt)] only applies to Strength- and Dexterity-based skills.
1 x Onyx (50) [Pouch (Belt)] Simple Weapon Proficiency [Paizo Publishing - Core
Total = 107.6 gp Rulebook, p.133]
You make attack rolls with simple weapons without penalty.
LANGUAGES Tower Shield Proficiency [Paizo Publishing - Core
Common, Elven Rulebook, p.135]
When you use a tower shield, the shield's armor check penalty only applies to
Traits Strength and Dexterity-based skills.
Fencer [Paizo Publishing LLC -
Advanced Player's Guide, PROFICIENCIES
p.328] Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Cestus,
You trained long hours as a youth with blades, either taking lessons in the genteel Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching),
art of fencing from tutors paid for by your parents or by being taken under the wing of Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive,
a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,
bonus on attacks of opportunity made with daggers, swords, and similar bladed Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,
weapons. Lucern Hammer, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light),
Rich Parents [Paizo Publishing LLC - Pilum, Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash,
Advanced Player's Guide, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells
p.330] (Touch), Spiked Armor, Stake, Starknife, Sword (Bastard), Sword (Short), Sword
You were born into a rich family, perhaps even the nobility. Your starting cash Cane, Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer
increases to 900 gp.
TEMPLATES
Special Qualities
Bonus Feat [Paizo Publishing - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Bonus Feats [Paizo Publishing - Core
Rulebook]
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in
addition to those gained from normal advancement (meaning that the fighter gains a
feat at every level). These bonus feats must be selected from those listed as combat
feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and
every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new
bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses
the bonus feat in exchange for the new one. The old feat cannot be one that was
used as a prerequisite for another feat, prestige class, or other ability. A fighter can
only change one feat at any given level and must choose whether or not to swap the
feat at the time he gains a new bonus feat for the level.
Skilled [Paizo Publishing - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.

Character: Eadwyn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Alex Created using PCGen 6.00.01 on 23-mar-2014 at 0:39:36 Page 2
Eadwyn
Human
RACE
21
AGE
Masculino
GENDER

VISION
Neutral Good
ALIGNMENT
Derecha
DOMINANT HAND
0' 4"
HEIGHT
126 lbs.
WEIGHT
Verdes
EYE COLOUR
Moreno
SKIN COLOUR
Negro ala de cuervo, Largo
HAIR

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

Description:
Biography:

Character: Eadwyn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Alex Created using PCGen 6.00.01 on 23-mar-2014 at 0:39:36 Page 3

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