Sample Qualitative Research
Sample Qualitative Research
Sample Qualitative Research
Introduction
Rationale
the world around them and changes it into something better. Part of it is studying,
provide students with the opportunity to develop study habits, time management
The fact that people lived in a world where everything is updated, mobile
phones became one of the necessities of the students as it could be useful for
their education in today’s society. However, the influence of this useful machine
technologies are very good at distracting people. In line with this development,
Online gaming is one of the widely used leisure activities by many people.
For most people, online gaming is one of the best past time that they acquire
specially for teenagers, youngsters and students. According to Kuss & Griffiths
(2012), teens who play online games are just having fun. They do not just
actually play because of some sort of seriousness, but also because they just
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want to feel relief. During school hours, students tend to feel stressed due to
loads of school works and through playing it will relive their stress.
enables the mind of the players to be more active, especially those puzzle-based
situations, especially those adventure games that keep the players to be alert,
of playing online games also leads in some problems such as being distracted in
school. Further, it is where the attention of the child was divided that even their
Studies revealed that the human brain is easy to destruct and one of the
reasons is using technology. Because of online games, the study habits of the
students who are playing online games was also affected. The education system
tends to go with the flow with this constant change in the society in order to get
The researchers felt the need to explore the experiences of the students in
playing Mobile Legends and its effects in order to come out a solution on what
would be the possible ways to cope up with the effects of playing Mobile
Legends.
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STATEMENT OF THE PROBLEM
students in Ubay National Science High School playing Mobile Legends and its
effects.
School?
School?
3. How will these students manage their time for playing, for school activities,
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Conceptual Framework
UNSHS Students
Mobile Legend Players
Experiences
Years Spent in Playing
Rank
Factors
Personal
Social
Effects
Positive
Negative
Ways of Coping
Figure 1. Experiences of the Students Playing Mobile Legends and its Effects
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The students nowadays are recently addicted in playing Mobile Legends.
Specifically, this study focuses on the experiences of the Ubay National Science
Mobile Legends Players. The result of this study will help the Mobile Legend
players know that there are various effects of playing Mobile Legends and will
Students. The result of this study can give those respondents ideas and
information about the effects of playing Mobile Legends and the ways to cope
Teacher. The result of this study will serve as a guide on what should they do to
the students who are addicted in playing Mobile Legends. This will also guide
them on how they can help these students have time management for their
studies.
Community. The result of this study will benefit the community as the curfew
hours will be implemented well, because the number of online gamers who play
Future Researchers. The result of this study will be serving as a guide of other
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Scope and Limitations
playing Mobile Legends, its effects as well as their way in coping the effects. The
research study was conducted at Ubay National Science High School with the
ask permission for the conducting of interview and each one of them was given a
Mobile Games – are designed for mobile devices, such as smartphones, pocket
PCs, personal digital assistants (PDA), tablet PCs and portable media players.
Time Allotment – amount of time given by the player in playing Mobile Legends.
Study Habits – the behavior used when preparing for a test or learning
academic materials.
time.
designed for mobile phones and is played by many students in Ubay National
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CHAPTER II
in two or more players in different locations can get while playing online games.
Good for those who know on how to limit their time in playing games and know
how to manage their time. Bad for those students who attached themselves
sitting for a long time playing online games. Students nowadays spend their
vacant time in playing online games instead of advancing their studies that will
new mental condition; in a move that some critics warn may risk stigmatizing
games may look innocent, but they can be addictive as gambling or drugs
based Smith and Jones Addiction Consultants and founder of the center.
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Another worthy article by The Guardians (Przybyliski and Orben, 2018),
video games played on smart phones, tablets, computers and consoles have
been popular form of leisure for some time now. In Europe, recent figures
indicate that games are played by more than two thirds of children and
We are not saying that this is not serious issue, but we feel as gamers that
addiction, take a look first why on why people are getting addicted from the
first place.”
no direct physical danger, they take a toll on the mental wellbeing of players.
article also posed that the effects of the gaming is not that bad to be
considered as an addiction.
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REVIEW OF RELATED STUDIES
competitiveness. However, Lin and Tsai (2002) reported that 11.7 % of high
school students have developed addiction to Internet use, which can impair
Also, in the study of Wittek, Finseras, at. Al. (2015), Video gaming is one
of the most popular contemporary recreational activities. It has been shown that
59% of all Americans play video games (Ipsos MediaCT 2014). An average of
48% of Europeans has played video games (Ipsos MediaCT 2012), and that 56%
of young adults Norwegians (aged 16-40 years) play video games regularly
According in the study of Cortes et. Al. (2012), studies indicate that
children who play computer games can improve visual intelligence skills. Parents
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children. It was found that high school students who used educational software at
home scored significantly higher on computer literacy tests than other students.
academic performance. Other studies also found that students who own
computers at home had higher over-all grades, particularly in Math and English,
review of current perspectives on online game has shown that research has
progressed significantly over the last years. Further, it indicates that there are a
Legends. Addiction to Mobile Legends has both positive and negative effects that
High School and its various effects. This also study how students cope with the
effects.
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METHODOLOGY
Research Design
Mobile Legends and the way they cope with the effects.
Ubay National Science High School regarding their experiences and perceptions.
Science High School students. With these findings, it would benefit the students
and they would have a wider understanding about the effects of playing Mobile
Research Site
This study was conducted in Ubay National Science High School, located
at the southern tip of Barangay Fatima in the municipality of Ubay in the province
of Bohol. This school is a prestigious public high school in the province of Bohol.
It was founded last July 01, 1996 by Erico Aumentado. The school is duly
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School in the province of Bohol, next to Tagbilaran City. The school is headed by
Mrs. Loreta Q. Garcia, in which the school has 2 faculty rooms and 41 national
Research Questions
students in Ubay National Science High School in playing Mobile Legends. The
researchers will also explore the effects they have encountered and their ways of
School?
School?
3. How will these students manage their time for playing, for school
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Population
Data Sources
Research Methods
The research approach used in this study is the in-depth interview; the
for the interviewees. The researchers asked the respondents 10 questions about
their experiences in playing Mobile Legends and the effects as well as the way
they cope with it, while recording the interview on a voice recorder. The
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Ethical Considerations
of the purpose of the study and their role in the study. They were asked if they
would agree to be one of our respondents and they were also oriented that they
can refuse if they wanted to. The researchers ensured goodness and
of their identity, opinions, and goodness by treating them right and equally.
Interview Questionnaire
the respondents when they are not to answer the prepared questions
significantly, the researchers are to find ways to arrive to the needed data.
interviewing, some notes were taken by the researchers and while interviewing,
the whole process was recorded with the permission of the respondents. The
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researcher used thematic analysis in analyzing the data. Thematic analysis is
relating to the theme by making codes through the data gathered and grouped
Summary
and grasp the experiences of the students in playing Mobile Legends and the
way they cope with the effects. The study took place in Ubay National Science
High School with a total of 25 respondents. The procedure of data collection, in-
depth individual interview and the data analysis used thematic analysis. The
stated.
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CHAPTER IV
This chapter presents the data of the experiences of the students in Ubay
National Science High School playing Mobile Legends and its effects. The data
Respondent 1
1. How long have you been playing Mobile Legends? (00: 03 – 00:07)
2. Why did you engage yourself in playing Mobile Legends? (00:05 – 00:12)
ingana
4. Why did you play Mobile Legends during class days? (00:05 – 00:14)
5. To what extent can you do just to satisfy yourself in playing Mobile Legends?
(00:07 – 00:13)
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Response Kuan, dili ko dugay matug anang ML, da, daghan mugasto ko sa load
ra
6. What behaviors did you develop upon playing Mobile Legends? (00:06– 00:
10)
7. What are the changes in your lifestyle as a student when you started playing
8. Based on your own opinion, what could be the other effects of playing Mobile
makabulok.
9. If you have other stuffs to do, how will you manage your time? (00:04 – 00:14)
Response: Ug naa koy kay project dili man ko mag kuan dili sako magduwa sa
10. How will you cope with its effects? (00:05 – 00: 27)
Response: Wa man koy nabating effects sa akong kaugalingon. Yes, ako rang I
limit kay di man pod ko kuan tag 2 to 4 hours raman ko mag duwa so naa
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Respondent 2
1. How long have you been playing Mobile Legends? (00:05 – 00:11)
2. Why did you engage yourself in playing Mobile Legends? (00:04 – 00:15)
4. Why did you play Mobile Legends during class days? (00:03 – 00:14)
Response: Ahhh I played Mobile Legends sometimes in class days because naa
amn guy.. theres a time that it will be boring ana I want to kuan ahong
5. To what extent can you do just to satisfy yourself in playing Mobile Legends?
(00:06 – 00:17)
Response: Kuan lang ig vacant nako muduwa, Aww yeah, mugasto ko og paload
6. What behaviors did you develop upon playing Mobile Legends? (00:05 –
00:13)
7. What are the changes in your lifestyle as a student when you started playing
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Response: Ahh for me kay ang result man gus Mobile Legends, for me kay good
8. Based on your own opinion, what could be the other effects of playing Mobile
Response: Maybe, aside from, kuan, magkatapuwan and bata for me kay kuan
sad, ahm kuan man gud tong Mobile Legends daghan man trashtalk murag bad
influence sad syas uban ba, Murag makalearn bad words and uban
9. If you have other stuffs to do, how will you manage your time? (00:05 – 00:16)
Response: Well sa akong kaugalingon is naa man jud kay kuan kanang.. time
10. How will you cope with its effects? (00:04 – 00: 14)
Respondent 3
1. How long have you been playing Mobile Legends? (00:04 – 00 12)
Response: So kanang nag start ko pag grade 8 pero nahunong man grade 9, 10,
11, so 3 years!
2. Why did you engage yourself in playing Mobile Legends? (00:04 – 00: 13)
Response: Pareha giingon nako ganina kay kanang friends og kanang pag grade
9 kay kanang hasta ang teacher kay muingon najud na manuwa ta ninyo haha..
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4. Why did you play Mobile Legends during class days? (00:05 – 00: 14)
Response: Kuan kanang usahay raman ko muduwa kong wajuy… way klase..
bitawng maibog jud kas mga kuan.. mugasto ka para ana nga duwa.
6. What behaviors did you develop upon playing Mobile Legends? (00:05 –
00:13)
Response: So kanang tigduwa kay di jud ka magpasamok kay di man gud kapoy
7. What are the changes in your lifestyle as a student when you started
Response: Kanang maglibog naka kung unsay imong unahon ang duwa ba or
8. Based on your own opinion, what could be the other effects of playing
Response: Kanang kuan unsa na… kana bitawng wa nakay fucos sa study nimo
9. If you have other stuffs to do, how will you manage your time? (00:04 –
00: 12)
Response: Kuan kong ako usahay magduwa una sunod magbuhat so karon
10. How will you cope with its effects? (00:04 – 00: 13)
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Response: Kanang kuan mao lage na mag time management na niya ta nya
Respondent 4
1. How long have you been playing Mobile Legends? (00:04 – 00:06)
2. Why did you engage yourself in playing Mobile Legends? (00:05 – 00:14)
Response: Barkada
4. Why did you play Mobile Legends during class days? (00:03 – 00:08)
Response: Ahh wala, wala, satisfy? Ay dilil wala para kuan rajud na dp.. kakang
6. What behaviors did you develop upon playing Mobile Legends? (00:05 –
00:11)
7. What are the changes in your lifestyle as a student when you started playing
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8. Based on your own opinion, what could be the other effects of playing Mobile
9. If you have other stuffs to do, how will you manage your time? (00:04 – 00:13)
10. How will you cope with its effects? (00:03 – 00:22)
(00:03 – 00:22)
Respondent 5
1. How long have you been playing Mobile Legends? (00:03 – 00:06)
2. Why did you engage yourself in playing Mobile Legends? (00:04 – 00:07)
4. Why did you play Mobile Legends during class days? (00:04 – 00:21)
Response: Ayy, I don’t play Mobile Legends in class days, vacant, Ahh got
nothing to do
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5. To what extent can you do just to satisfy yourself in playing Mobile
6. What behaviors did you develop upon playing Mobile Legends? (00:04 –
00:09)
7. What are the changes in your lifestyle as a student when you started
8. Based on your own opinion, what could be the other effects of playing
9. If you have other stuffs to do, how will you manage your time? (00:04 –
00:11)
10. How will you cope with its effects? (00:03 – 00:11)
tarong
Respondent 6
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2. Why did you engage yourself in playing Mobile Legends? (0:05-0:20)
Science High told me to download the game and I had no interest in it at first but
4. Why did you play Mobile Legends during class days? (0:04-0:15)
Response: There is one time in lunch time that I played Mobile Legends and my
phone got confiscated… actually I don’t know, but its fun to play with your
classmates.
Legends? (0:07-0:10)
Response: Ranking up
6. What behaviors did you develop upon playing Mobile Legends? (0:05-
0:06)
Response: My stubbornness
7. What are the changes in your lifestyle as a student when you started
Response: Yes… managing my time like… my studies and one at point to play.
8. Based on your own opinion, what could be the other effects of playing
Response: Students… aren’t getting enough sleep… the grades are getting low.
9. If you have other stuffs to do, how will you manage your time? (0:05-0:11)
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Response: I will do those stuff first, then if I finished everything I’ll start playing.
Response: Coping with its effects plus it actually changes your lifestyle… like
how you manage your time and stuff like that… I tried to… like stop playing, like
for a while.
Respondent 7
1. How long have you been playing Mobile Legends? 0:04 -0:06)
2. Why did you engage yourself in playing Mobile Legends? (0:06 – 0:08)
4. Why did you play Mobile Legends during class days? (0:05 – 0:15)
Response: I do not play games during class days…. It depend on the situations
te ba kung nay klase te ba, kanang way tarung ba, ana… way lingaw
5. To what extent can you do just to satisfy yourself in playing Mobile Legends?
(0:06 – 0:12)
Response: dili ko gusto mugastog mga gems te, wa pako kasuway… upat nga
6. What behaviors did you develop upon playing Mobile Legends? (0:05 – 0:12)
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Response: I’ve become friendlier and more helpful to others… livelier ba
7. What are the changes in your lifestyle as a student when you started playing
8. Based on your own opinion, what could be the other effects of playing Mobile
9. If you have other stuffs to do, how will you manage your time? (0:06 – 0:11)
10. How will you cope with its effects? (0:04 – 0:11)
Respondent 8
Response: 1 year.
4. Why did you play Mobile Legends during class days? (0:04-0:06)
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Response: To keep myself away from stress.
Legends? (0:06-0:60)
(0:04-0:09)
8. Based on your own opinion, what could be the other effects of playing
mental kay usahay kay madugayan naman ug tungod sa sige rag duwa .
9. If you have other stuffs to do, how will you manage your time? (0:05-0:11)
Response: By studying.. kuan kay sukad ni dako na ahong rank murag usahay
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Respondent 9
Response: For about...kuan,..since I was grade 6 man to, 2 ½ years man to…
maybe 2 ½ years
Response: because I thought it was, ano , fun gud like the other games so I have
to blend in.
Response: Ahmm… some factors are my friends, and social media, etc.
4. Why did you play Mobile Legends during class days? (0:06-0:16)
Response: I don’t usually play on class days but I prefer to do, ahmm, my school
Legends? (0:07-0:12)
Response: I spent money for ML and kanang sleep pud, less time in sleeping
(0:05-0:10)
7. What are the changes in your lifestyle as a student when you started
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Response: when I started, of course, my grades has started to get low, because I
8. Based on your own opinion, what could be the other effects of playing
Response: maybe, sleep deprivation.. Ofcourse the lower of your grades, etc.
9. If you have other stuffs to do, how will you manage your time? (0:04-0:16)
Answer: for example, naa ko dire sa school, so I, muduwa lang ko dire sa school
nya adto rako maghimo og project sa balay, unya vice versa.. i-manage jud nako
Response: Coping with its effects plus it actually changes your lifestyle… like
how you manage your time and stuff like that… I tried to… like stop playing, like
for a while.
Respondent 10
Response: 3 years
Response: friends
Response: friends
4. Why did you play Mobile Legends during class days? (0:04-0:05)
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Response: Because it is fun.
Legends? (0:05-0:23)
6. What behaviors did you develop upon playing Mobile Legends? (0:04-
0:10)
7. What are the changes in your lifestyle as a student when you started
8. Based on your own opinion, what could be the other effects of playing
9. If you have other stuffs to do, how will you manage your time? (0:04-0:16)
Response: I will finish my stuff and will play Mobile Legends (after).
Respondent 11
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2. Why did you engage yourself in playing Mobile Legends? (0:03-0:11)
Response: Classmates
4. Why did you play Mobile Legends during class days? (0:03-0:09)
maestra.
Legends? (0:07-0:14)
jud ka.
6. What behaviors did you develop upon playing Mobile Legends? (0:14-
0:24)
7. What are the changes in your lifestyle as a student when you started
Response: kanang nay bring home activity, mag-duwa daan. Play first before
study.
8. Based on your own opinion, what could be the other effects of playing
Response: Effect gyud sa pagduwa ug ML kay mura syag makadaot kay mag
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maintain sa imong pagkaon kay dugay man gyud mahuman ang duwa. And
duwa man gyud ang pinaka importante kay trashtalkun man ka.
9. If you have other stuffs to do, how will you manage your time? (0:03-0:19)
Respondent 12
Response: My friends.
4. Why did you play Mobile Legends during class days? (0:04-0:10)
5. To what extent can you do just to satisfy yourself in playing Mobile Legends?
(0:10-0:15)
6. What behaviors did you develop upon playing Mobile Legends? (0:06-0:15)
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7. What are the changes in your lifestyle as a student when you started playing
8. Based on your own opinion, what could be the other effects of playing Mobile
Legends? (0:05-0:10)
9. If you have other stuffs to do, how will you manage your time? (0:08-0:13)
studies.
Respondent: 13
4. Why did you play Mobile Legends during class days? (0:03-0:28)
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Response: It’s true that mobile legend is very addictive that’s why I play mobile
legend, so for me as media illiterate I control myself and I could suggest that we
Legends? (0:04-0:08)
6. What behaviors did you develop upon playing Mobile Legends? (0:05-
0:10)
7. What are the changes in your lifestyle as a student when you started
8. Based on your own opinion, what could be the other effects of playing
Response: For me there is no effect and I could say to everybody that we should
9. If you have other stuffs to do, how will you manage your time? (0:03-0:15)
Response: I will manage my time by myself and also depending on a person that
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Respondent: 14
4. Why did you play Mobile Legends during class days? (0:06-0:11)
Legends? (0:06-0:10)
6. What behaviors did you develop upon playing Mobile Legends? (0:04-
0:13)
7. What are the changes in your lifestyle as a student when you started
Response: Walay nausab kay and Mobile legends, pampalipas raman nahug
oras sa balay.
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8. Based on your own opinion, what could be the other effects of playing
Response: Positive, kay kadtong mga teamwork while sa negative and uban kay
9. If you have other stuffs to do, how will you manage your time? (0:04-0:20)
Response: Sa ahung part pampalipas oras rana nako pero kung sa uban
Respondent: 15
Response: I want to try mobile games because I’m also interested in Dota but I
Response: Ang nakadani jud nahu kay ako rapong mga friends kay nakita raman
4. Why did you play Mobile Legends during class days? (0:03-0:16)
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Response: Nagduwa kog mobile legend aron mawala akong stress pero during
Legends? (0:09-0:26)
Response: Magduwa kog kadlawn kay tungod kusog ang signal unya bisan
walay kwarta mang redeem lang ko para makaduwa lang jud kog mobile legend.
6. What behaviors did you develop upon playing Mobile Legends? (0:03-
0:20)
Response: Kay tungod kay di man kayo ko maka socialize mao nay akong paagi
Response: Kay tungod makamata naman kog kadlawn kay para makaduwa kog
Mobile Legends unya makalung-ag na lang pud ko para kan-on inig eskwela.
8. Based on your own opinion, what could be the other effects of playing
tarung, kay di na maka focus, kay usahay mo consume jud kag time para lang
9. If you have other stuffs to do, how will you manage your time? (0:05-0:17)
Response: Kay akong phone, kay dali raman siya malowbat, mga 3 games ra
unya kung mag charge ko dili nalang nahu pud duwaan, so mao ratoy akong gi
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10. How will you cope with its effects? (0:03-0:23)
Response: Sa sige nahug duwag Mobile Legend mauwahi nahug buhat akong
mga buhatunon pero, para nahu is maapas raman pud nahu siya ug dalig buhat.
Respondent 16
4. Why did you play Mobile Legends during class days? (0:05-0:13)
Legends? (0:06-0:12)
6. What behaviors did you develop upon playing Mobile Legends? (0:03-
0:06)
Response: Trashtalking.
7. What are the changes in your lifestyle as a student when you started
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8. Based on your own opinion, what could be the other effects of playing
9. If you have other stuffs to do, how will you manage your time? (0:05-0:12)
Respondent 17
1. How long have you been playing Mobile Legends? (0:00:03 – 0:00:12)
Response: ahmm I’ve started playing Mobile Legends since May 21, 2019
2. Why did you engage yourself in playing Mobile Legends? (0:00:04 – 0:00:17)
Response: I was on a summer break then I went bored because my phone don’t
have other games and I found out Mobile Legends and downloaded it.
4. Why did you play Mobile Legends during class days? (0:00:5 – 0:00:14)
Response: Ahmm time keller raman pod sya although a lot of trashtalk but most
5. To what extent can you do just to satisfy yourself in playing Mobile Legends?
(0:00:06 – 0:00:17)
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Response: Although magduwa man ko during lectures but I only treat Mobile
6. What behaviors did you develop upon playing Mobile Legends? (0:00:05 –
0:00:10
Response: trashtalking
7. What are the changes in your lifestyle as a student when you started playing
kuan.. sometimes no skip.. ahong unahon ang ML kay sa study but most of the
8. Based on your own opinion, what could be the other effects of playing Mobile
Response: Aside sa trashtalkan.. uhm daghan man kaayong mga bata na ingana
but uhm to other positive effects it.. there is a maka-inflict sya like.. uhm
teamwork, proper coordination and proper planning but on the negative effects
uhm daghan jod na trashtalking mga kuan all the bad effects
9. If you have other stuffs to do, how will you manage your time? (0:00:04 –
0:00:18)
Response: I list out all my.. listed out all everything that I do and properly divide
10. How will you cope with its effects? (0:00:03 – 0:00:11)
Response: one of the ways.. reduce the playing time of playing Mobile Legends
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Respondent 19
1. How long have you been playing Mobile Legends? (0:00:04 – 0:00:05)
Response: 1 ½ years
2. Why did you engage yourself in playing Mobile Legends? (0:00:04 – 0:00:07)
4. Why did you play Mobile Legends during class days? (0:00:04 – 0:00:11)
Response: when there’s a free time and there is no teacher around we play
Mobile Legends
5. To what extent can you do just to satisfy yourself in playing Mobile Legends?
(0:00:05 – 0:00:14)
Response: sa akong mini- hero nipalit kog usa ka skin then mao rajud to..… kas
a wala ko katug
6. What behaviors did you develop upon playing Mobile Legends? (0:00:05 –
0:00:10)
Response: trashtalk
7. What are the changes in your lifestyle as a student when you started playing
Response: the same raman, normal raman, the same raman gihapon
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8. Based on your own opinion, what could be the other effects of playing Mobile
9. If you have other stuffs to do, how will you manage your time? (0:00:05 –
0:00:10)
Response: sa karon nga time dili na kaayo ko tigduwaan og ML kay daghan man
og buhaton
10. How will you cope with its effects? (0:00:03 – 0:00:10)
Respondent 20
1. How long have you been playing Mobile Legends? (0:00:03 – 0:00:04)
Response: 2 years
0:00:13)
Response: barkada
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5. To what extent can you do just to satisfy yourself in playing Mobile
6. What behaviors did you develop upon playing Mobile Legends? (0:00:05 –
0:00:11)
7. What are the changes in your lifestyle as a student when you started
Response: tapulan te
8. Based on your own opinion, what could be the other effects of playing
9. If you have other stuffs to do, how will you manage your time? (0:00:04 –
0:00:08)
10. How will you cope with its effects? (0:00:04 – 0:00:06)
Respondent 21
1. How long have you been playing Mobile Legends? (0:00:03 – 0:00:4)
Response: 1 year
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2. Why did you engage yourself in playing Mobile Legends? (0:00:04 –
0:00:06)
Response: barkada
0:00:08)
4. Whay did you play Mobile Legends during class days? (0:00:05 –
0:00:15)
Response: kanang kuan te, kanang way mga maistra, kanang laayon na
6. What behaviors did you develop upon playing Mobile Legends? (0:00:05
– 0:00:07)
Response: trashtalk
7. What are the changes in your lifestyle as a student when you started
8. Based on your own opinion, what could be the other effects of playing
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9. If you have other stuffs to do, how will you manage your time? (0:00:03
– 0:00:09)
10. How will you cope with its effects? (0:00:06 – 0:00:013)
Respondent 22
something I want.
4. Why did you play Mobile Legends during class days? (0:04-0:08)
Legends? (0:05-0:16)
6. What behaviors did you develop upon playing Mobile Legends? (0:04-
0:21)
Response: trashtalking kay dili man gud na mawala. Then kanang pagka patient
45
7. What are the changes in your lifestyle as a student when you started
8. Based on your own opinion, what could be the other effects of playing
9. If you have other stuffs to do, how will you manage your time? (0:09-0:13)
Respondent 23
1. How long have you been playing Mobile Legends? (0:00:03 – 0:00:08)
Response: I’ve been playing ML since grade six so approximately three to four
years.
0:00:15)
0:00:011)
transfer.
46
4. What factor/s influenced you to play Mobile Legends? (0:00:03 – 0:00:09)
Response: Sometimes when I’m bored and to try to make myself happy through
Mobile Legends.
Response: spending money, ang largest amount na akong na spent so far kay
6. What behaviors did you develop upon playing Mobile Legends? (0:00:04–
0:00:09)
7. What are the changes in your lifestyle as a student when you started
Response: In terms of kanang negative kay I’ve been very thin napud kay tungud
8. Based on your own opinion, what could be the other effects of playing
9. If you have other stuffs to do, how will you manage your time? (0:00:03 –
0:00:11)
10. How will you cope with its effects? (0:00:02– 0:00:11)
47
Response: I always try to limit myself into not playing too much. And I have
Respondent 24
Response: at first I did not like this game but I saw it in my friends that they play
this game and I found it absolute quite fun so now I’m playing that game
Response: well as a fact that, that people get bored so..when I’m bored I play
Mobile Legends… mostly my friends influenced me to play this game that’s all.
4. Why did you play Mobile Legends during class days? (0:03-0:18)
Response: actually, for example, now that were having a performance task and
I’m already done..ahm.. its quite a leisure of time to.. to playing.. just.. just
5. To what extent can you do just to satisfy yourself in playing Mobile Legends?
(0:04-0:20)
Response: not that extent that, I will abandon my studies and also but I have a
limit to.. ahm playing….wala man kanang mostly magduwa rako MLkung..naa
koy free time, not to the fact nga ma-addict napod ko..ing-ana.
6. What behaviors did you develop upon playing Mobile Legends? (0:05-0:26)
48
Response: I’m quite ashamed to say but I develop some sort of bard word in
playing this game and I, I admit it but thus also learned to be obedient kay lag
man lagi akong mga kauban…nakalern pud ko ug gamay ug bad word kay
7. What are the changes in your lifestyle as a student when you started playing
Response: well, a for negative effect there was a time na kanang nag rank ko
unya kanang nikalit ug sud among maestra then, not to the fact nga gikasab an
ko, naka feel ko ug embarrassment so which led nga wa nako adtong time-ma
ug ML.
8. Based on your own opinion, what could be the other effects of playing Mobile
Legends? (0:04-0:24)
Response: well, I can see sometimes in social media that reports of people
kanang na involve sila sa mga accidents just because of playing Mobile Legends,
like kanang playing on the roads, nya naligsan sila, then murag mga addiction
9. If you have other stuffs to do, how will you manage your time? (0:04-0:28)
Response: uhm, aside from, aside that I play this game when I have other time
uhm I go to libraries and read, study, and sometimes go to the gym and play
basketball and stuff,, naglimit ko kay kahibaw man jud ko nga ML maka addict
gyud na, so naglimit jud ko kay kasab an palang kong mama ug mubagsak ko sa
akong grado.
49
10. How will you cope with its effects? (0:06-0:15)
Response: uhm. As I said nga one thing prevent yourself from being addict to
Respondent 25
Response: well I found that it was fun and entertaining and also challenge some
Response: definitely, the strategic factors of the game, it required you to perform
things that which mostly mental, you need needed mentally calculated.
Response: ahh it was a method of ahm it was a method of stress release from
Legends? (0:07-0:19)
Response: one match is typically enough. I was more like a situation where I
would sometimes to go to my neighbor ask for the WiFi password and connect to
the WiFi.
50
6. What behaviors did you develop upon playing Mobile Legends? (0:05-
0:15)
Response: ahh I did definitely swear a lot, I develop a habit of trashtalking very
much, and so I did notice my fingers and reflex speed definitely increased.
7. What are the changes in your lifestyle as a student when you started
Response: I did become more introvert, uhm not that I was already an extrovert
8. Based on your own opinion, what could be the other effects of playing
Response: the key effect would be addiction, since you would be trap in sort of
fantasy where you wouldn’t care about not even you most basic needs, but you
would also neglect you duties and priorities as well for example, you would
neglect cleaning you house perhaps you room even you would neglect even you
would neglect even your most basic needs such as drinking water, going to the
bathroom, eating food, you would not only damage you reputation and your body
9. If you have other stuffs to do, how will you manage your time? (0:04-0:16)
Response: I would definitely focus on the other more important things but if truth
be told, If I to say it, it would be pass for longer time or it would be easy to do, I
will play Mobile Legend first and do the other things afterwards.
51
52
Coding
Category Theme
Axial Coding Selective Coding
½ yr.
1 yr.
Years Spent in
2 yrs.
Playing
3 yrs.
4yrs. Experiences
Master
Epic
Rank
Legend
Mythic
Curiosity
No Teachers Around
Personal
Remedial Class
Time Killer Factors
Peer Pressure Experiences of
Trend Social
Social Media the Students
Competent
Cooperative Playing Mobile
Enhance Strategic
Skills Legends and its
Positive
Improve Hand Muscle
Reflexes Effects
Improve Social
Interaction
Headache
Neck Pain
Effects
Shoulder Pain
Teary Eyes
Short-Tempered
Negative
Stubbornness
Spending Money
Trash talking
Laziness
Tardiness
Limiting One’s Self
Ways of Coping
Time Management
53
Findings
Based on the analysis and interpretation of the data, most of the students
of Ubay National Science High School who are interviewed played Mobile
Legends for 1-3 years and they are mostly ranked from legend to epic while
some of them are ranked from grandmaster to epic. Two of them played it for
over 4 years and have ranks legend and mythic. One of them played it for 6
Mobile Legends. Some of them answered that playing Mobile Legends can make
you being competent; cooperative; enhanced your strategic skills; and improves
hand muscle reflexes and social interaction as the positive effects. They also
added that it can test your patience because in the game, you need to wait for
other players to join and also it can make you trust other people.
are also negative effects. Most of them answered that playing Mobile Legends
can make you become addicted to it and can cause many negative effects like
cellphones. The respondents also answered that they are experiencing tardiness
because of sleepless nights. Some answered that it can make you become short-
tempered, stubborn, lazy, trash talker, and can even make you spend money.
Some also added that playing Mobile Legends can cause neck pain, shoulder
54
Students are still addicted in playing Mobile Legends even if it has
negative effects as it is their time killer when there is a vacant period or when
there are no teachers around. Another reason is that they got invited by their
peers. They are also playing it as a way of relieving stress from school works.
manage to cope with those effects. Most of them answered that limiting and
controlling one’s self can help cope with its effects. Some even said that
adjusting one’s self can help cope with its effects. Overall, the respondents may
have experienced all those effects caused by playing Mobile Legends but they
55
Chapter V
Discussion
School playing Mobile Legends and its effects by assigning relevant codes that
describe the respondents’ answers to the given question. There are 33 codes
1
derived in this study, namely: year, 1 year, 2 years, 3 years, 4 years, master,
2
epic, legend, mythic, curiosity, no teachers around, remedial class, time killer,
skills, improve hand muscle reflexes, improve social interaction, headache, neck
trash talking, laziness, tardiness, limiting one’s self and time management.
1
experiences, the codes are namely: year, 1 year, 2 years, 3 years, 4 years,
2
master, epic, legend, and mythic. Curiosity, no teachers around, remedial class,
time killer, peer pressure, trend, and social media are the codes that falls under
the category of factors. The third category have the codes competent,
56
cooperative, enhance strategic skills, improve hand muscle reflexes, improve
social interaction, headache, neck pain, shoulder pain, teary eyes, short-
Meanwhile, limiting one’s self and time management are the codes under the
ways of coping.
Conclusions
The researchers came up with these findings that led to the conclusion of
this study. Therefore, the researchers conclude that the students in Ubay
National Science High School who plays Mobile Legends have experienced both
positive and negative effects. These students have experienced headache, neck
tardiness and even as far as trash talking and spending money because of
Mobile Legends. Even though they experienced some negative effects, they also
become more competent and cooperative upon playing Mobile Legends. They
have also enhanced their strategic skills, improve their hand muscle reflexes and
improve their social interaction because of Mobile Legends. The researchers also
conclude that the students who plays Mobile Legends are still able to cope with
the various effects by limiting their playing time, setting their priorities and having
Recommendations
57
After the analysis and findings, the researchers came up with the
researchers recommend that all students who plays Mobile Legends should be
aware of the effects that they may encounter. The students should know that
there are variety of ways they can use to overcome and cope with those effects.
These students should know proper time management so that they will not
qualitative research, exploring depths unknown and to ask permission from the
original researchers if they are to borrow any question/s from the in-depth
interview questionnaire.
58
Bibliography
59
gamecon-ph-and-gaming- addiction-disorder.4340/. Accessed on January
29, 2020.
(2016). “Kids on Computer Game Addiction in the Philippines”. Retrieved from
https://centrecources.blogspot.com/2016/03/kids-on-computer-game-
addiction- in.html?m=1. Accessed on January 29, 2020.
(2018). “Why it's too soon to classify gaming addiction as a mental disorder.”
Retrieved from
https://www.theguardian.com/science/head-quarters/2018/feb/14/gaming-
addiction-as-a-mental-disorder-its-premature-to-pathologise-players.
Accessed on January 29, 2020.
(2018). “It's time to stop running from gaming addiction.” Retrieved from
https://www.eurogamer.net/articles/2018-06-27-gaming-addiction.
Accessed on January 29, 2020.
(2018). “Video game addiction is a mental health disorder, WHO says, but some
health experts don't agree.” Retrieved from
https://www.usatoday.com/story/tech/nation-now/2018/06/18/gaming-
disorder-
who-classifies-video-game-addiction-health-disorder/709574002/.
Accessed on January 29, 2020.
60
Appendices
Appendix A
Interview Questionnaire
61
Appendix B
Republic of the Philippines
DEPARTMENT OF EDUCATION
Region VII, Central Visayas
Division of Bohol
LORETA Q. GARCIA
UNSHS School Principal
Ma’am:
Greetings!
We the researchers of Ubay National Science High School would like to conduct
a research entitled “ML ADDICTION: A STUDY ON THE EXPERIENCE OF
UNSHS STUDENTS IN PLAYING MOBILE LEGEND AND ITS EFFECTS. In
connection with this we would like to ask a permission from your good office to
conduct a survey to identify our respondents from the students of UNSHS to
support our study in gathering the information.
We are hoping for your kind consideration and positive response to this request.
Thank you and God Bless!
Sincerely yours,
Noted:
Approved:
62
(SGD) LORETA Q. GARCIA
School Principal
63
Republic of the Philippines
DEPARTMENT OF EDUCATION
Region VII, Central Visayas
Division of Bohol
To the respondents:
Good day!
We the researchers made questionnaires used as the research instrument and
tool in gathering necessary data for the research conducted in the fulfillment of
the requirements for Practical Research 1 in Grade 11 Curriculum. The
respondents identified were the students of Ubay National Science High School
S. Y. 2019-2020, by using purposive sampling.
Our research is entitled “ML ADDICTION: A STUDY ABOUT THE
EXPERIENCES OF UBAY NATIONAL SCIENCE HIGHSCHOOL STUDENTS IN
PLAYING MOBILE LEGENDS AND ITS EFFECTS”. As one of our respondents,
we humbly ask your utmost cooperation by truthfully answering each question on
the given questionnaire. Putting your name on the questionnaire is optional.
Your cooperation is a big help to us. Thank you and God Bless!
Sincerely yours,
(SGD) Bambe, Glencyll Diane Marie T. (SGD) Estoquia, Michael Angelo A.
(SGD) Bayron, Jay Ian L. (SGD) Legara, Jeric L.
(SGD) Cajes, Princess Louren S. (SGD) Tanghal, Frenz M.
(SGD) Cutanda, Lejyl C.
Noted:
64
Curriculum Vitae
65