Pr1 Research 1
Pr1 Research 1
Pr1 Research 1
by
Elijah Eguia
Lorain Maestre
Nicole Velasco
March 2024
CHAPTER I
Online game is very popular and most used to this modern era. The rapid spread of
mobile technology in recent years has significantly altered our lives, including students'
education. Some people enjoy playing mobile games in their leisure time because of the
to feel stressed during school hours therefore, playing mobile games will ease their
stress. Today's youth are the most influenced by technology. They are always focused
on their gadgets.
Students are often focused on playing more than doing their school works. Mobile
gaming is one of the factors which affect academic performance of students. With the
invention of computers, cellular phones, and the internet. Most students tend to use their
vacant time playing games, especially mobile games. They prefer playing over than
having their free time on their school works. Students aged 10-20 are mostly those
who’s experiencing game addiction. Mobile game also contributes on the advancement
of student's cognition which will help him solve problems, either complex or not. Mobile
mobile, Genshin impact and many more. They say that playing mobile games helps
them relieve their stress, for relaxation, enjoyment, and playing because of the
challenge and competition. Human progress and development are highly influenced by
the power of information and technology. Digital technology has made a big difference in
the lives of younger people, especially students. They socialize through mobile and
internet interaction.
This research aims to find out the possible effects of playing mobile games for hours, on
2. How do students who struggle with time management skills balance their academic
3. How do the addictive games of certain mobile game destruct the students and
Scope, Delimitation/Limitation
Playing mobile games has a big impact on student’s academic performance. There may
be positive and negative impact, depends on how the student manage and handles it.
The participants of this research will be conducted among teenagers who are in
grade/level 9-10. This study will determine the types of online games played and its
impacts on teenage students in Lord’s Hand Academy Inc. The participants will be
students who want to focus on studying but finding enjoyment playing games.
Hypothesis
It is hypothesized that students who spend more time playing online games will exhibit
relationship may be influenced by factors such as the type of games played, frequency
Students. This study will help students realize what are the importance of prioritizing
academics first before playing games. So, this research will benefit students by
Teachers. Through this study, the teachers may find way how to cope with students
Parents. Parents or guardians can guide the student by encouraging them to study first
before facing their phones to play.
Future researcher. The conducted findings of our research can serve as a guide source.
Conceptual framework