PE11 Notes
PE11 Notes
HISTORY OF BADMINTON
Contemporary Badminton
Poon
- A game in India in the 1800s where net was introduced and players hit the shuttlecock across the net.
- British officer took this game back to England and it was introduced as a game for the guests of the Duke of Beaufort at his stately home
‘Badminton’ in Gloucestershire, England where it became popular.
- In March 1898, the first Open Tournament was held at Guildford the first 'All England' Championships were held
- Denmark, the USA and Canada became ardent followers of the game
5 ft
Toss - a coin toss shall be conducted before match starts, whoever wins will pick which side of court & who serves first
Faults
Contact fault – racket cannot touch the net and shuttlecock can only be touched by racket.
Over the net – hit the shuttlecock in your side of the court only but your racket can go over opponents’ side of court.
Service - The shuttle must be struck from below your waist (lowest rib bone).
Receiver’s fault – when serving, receiver cannot move their feet.
Double hit – only hit the shuttlecock once per side
Let
If a shuttle is caught in the net and remains suspended on top or after passing over the net, is caught in the net, it shall be a 'let' except on
service.
If during service, the receiver and server are both faulted at the same time, it shall be a 'let'.
If the server serves before the receiver is ready, it shall be a 'let'.
If during play, the shuttle disintegrates and the base completely separates from the rest of the shuttle, is shall be a 'let'.
If a line judge is unsighted and the umpire is unable to make a decision, it shall be a 'let'.
A 'let' may occur following a service court error. When a 'let' occurs, the play since the last service shall not count and the player who served
shall serve again, except where in situations where the Law of Service Court Errors is applicable
Golden Rule is that the playing attire as well as footwear must be comfy and will allow free and better movement
GRIP
A. STROKES
1. Forehand – dominant side of body
2. Backhand – Non-dominant side of body
Notes:
B. SHOTS
Clear Overhead and underhand Will reach max height then fall Force opponent to move away
vertically onto back alley from base/ out of position into
back court
Drop overhead From back court, it will go little Force opponent to move away
above and close to the net from base/ out of position towards
front court
Hairpin Underhand From front court or above to net Force opponent to move away
area, it will go a little above or close from base/ out of position towards
to net front court
Smash Overhead Fast downward, steep, most To end rally, hit the floor before
powerful opponent reach it
Drive sidearm Parallel to ground and close to the Force opponent to make weak
net. return
C. SERVICE
High Service – played upwards, shuttlecock travels high then fall vertically, used frequently in singles, only forehand action
Low serve – played gently over net to land near short service line of receivers court.
SINGLES EVENT – one on one / single player plays on each end of the court. (Women’s single event & Men’s single event)
To begin the singles game, players stand in diagonally opposite service courts
Play continues until one player wins the game by being the first to earn 21 points, with a margin of at least 2 points.
Matches are usually the best of Three games. This means the first player to win two games wins the match.
DOUBLES EVENT
Serving
if the serving side has an odd point, they’ll serve on the left side of court and right if their point is an even number.
The player of the receiving side standing in the diagonally opposite service court to the server shall be the receiver.
The player shall not change their respective service court until they win a point when their side is serving.
If serving side wins a rally, serving side shall score a point. Server shall then serve then serve again from alternate service court.
If the receiving side wins a rally, the receiving side shall score a point. the receiving side shall then become the new serving side.
Formations
Attacking – one player covers front while the other back Defensive – players will cover mid-court, side by side
PING PONG
History:
- 15cm/6in across
- 25cm/10in long
Grip:
1. Penhold - (Chinese, Japanese, Koreans) similar to holding a writing instrument: 3 fingers at back of blade
2. Shakehand – “western grip” fingeres lie parallel with straight edge of rubber at the base of racket head.
Angles:
Closed – when the striking side is angled downwards; used to play topspin / block stroke
Open – when striking side is angled upward; used to play backspin / push stroke
Service:
Strokes:
1. Forehand Drive – played aggressively by holding racket at close angle and swing forward upward w/ rotating upper body
2. Backhand Drive – similar to Forehand but racket is positioned slightly in front of your body.
3. Forehand push – Defensive stroke used on the forehand side that makes difficult for opponent to make attacks
4. Backhand push – almost the same as forehand push except the stroke is backhand
- Competition = Coin toss to start a match & Lower levels = hide ball in one hand and let player guess
- Winner will choose side of table, who serves and who receive first
- # of Match = 3,5, or 7
- Won by a player who 1st reached 11 points
- If deuce occurs, additional of 2 points is added to the winning point
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