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Creating graphical user interfaces (GUIs) in Java typically involves using the Swing or JavaFX libraries.

Here's a brief overview of both:

1. **Swing**:

- Swing is a set of GUI components provided by Java for building desktop applications.

- It offers a wide range of components, including buttons, labels, text fields, text areas, checkboxes,
radio buttons, lists, tables, menus, dialogs, and more.

- Swing follows the Model-View-Controller (MVC) architecture, where the UI components (views) are
separate from the underlying data (model) and application logic (controller).

- Swing applications are typically built by subclassing Swing components and arranging them in
containers such as JFrame, JPanel, JDialog, etc.

- Event handling in Swing is done using listeners, where actions performed on UI components (e.g.,
button clicks) trigger corresponding event handlers.

2. **JavaFX**:

- JavaFX is a modern GUI toolkit for Java applications, offering a rich set of features and improved
performance compared to Swing.

- It provides a scene graph-based API for building GUIs, allowing developers to create visually
appealing and interactive user interfaces.

- JavaFX supports features like CSS styling, animations, 3D graphics, multimedia, and scene transitions.

- UI components in JavaFX are called "nodes," and they are organized in a hierarchical structure known
as the scene graph.

- JavaFX applications are typically built using FXML for defining the UI layout and controllers for
handling user interactions and application logic.

- Event handling in JavaFX is similar to Swing, where event handlers are registered to respond to user
actions.

Here's a simple example of creating a basic GUI window using Swing:


```java

import javax.swing.*;

public class SimpleSwingExample {

public static void main(String[] args) {

// Create a JFrame

JFrame frame = new JFrame("Simple Swing Example");

// Set the size of the frame

frame.setSize(300, 200);

// Set the default close operation

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

// Display the frame

frame.setVisible(true);

```

And here's a simple example of creating a basic GUI window using JavaFX:

```java

import javafx.application.Application;

import javafx.scene.Scene;
import javafx.scene.layout.StackPane;

import javafx.stage.Stage;

public class SimpleJavaFXExample extends Application {

@Override

public void start(Stage primaryStage) {

// Create a StackPane as the root node

StackPane root = new StackPane();

// Create a Scene with the StackPane as the root node

Scene scene = new Scene(root, 300, 200);

// Set the scene on the primary stage

primaryStage.setScene(scene);

// Set the title of the stage

primaryStage.setTitle("Simple JavaFX Example");

// Show the stage

primaryStage.show();

public static void main(String[] args) {

// Launch the JavaFX application

launch(args);
}

```

These are just simple examples to get you started. Depending on your requirements, you can create
more complex GUIs by adding components, layout managers, event handling, and other features
provided by Swing or JavaFX.

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