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ICON

Icons are small symbols that every individual has. They contain a person's PID and allows them
to reboot when caught in a Game Cube. A person can change clothes by downloading new
outfits into their icon. Everyone has to keep a close eye on their icon; if they lose it and
someone finds it they can use the PID on it to control its owner.

The back of an icon is covered with detailed circuitry. This contains the PID, all the information
that makes up the individual that owns the icon. This information can be copied and downloaded
into portable devices, such as Dot's Organizer, for transfer to databases in places like the
Principal Office, to be registered there.
Guardians' icons are gold and black in color. Regular sprites and binomes have white and black
icons. Phong's icon is a yin-yang symbol, rather than the diamond symbol.

Viruses do not have icons and are incapable of rebooting, although most viruses do have a
symbol to represent themselves. Hexadecimal was given an icon only after Bob begged Phong to
register her with the Principal Office so she would be backed up when the system restarted.
When Megabyte infected binomes their icons turned green and blue in color. When Hexadecimal
left to save the Net, Little Enzo didn't want her to leave. The powerful virus was touched by the
young sprite's feelings, and gave him a gift, touching his icon and turning it red and black with a
gold outline, like herself.

Game Sprites do not have icons. They have a triangle shaped symbol called a Back-up. The
Game Sprite AndrAIa did not want to leave Enzo Matrix and she figured out that if she attached
her Back-up onto his icon then she might be able to leave with him. Her plan worked; when the
Game Cube left it did not take AndrAIa with it, leaving her in Mainframe. A Game Sprite's icon
is very unique, as it links them to the Game they are in.

Mainframe's leaders also discovered that icons can change from a standard icon into a Game
Sprite Back-up and back again. If this is done while inside a Cube and the Game leaves, it will
take the sprite with it thinking they are a Game Sprite. If they change their icon back when they
are loaded into a new Game, once the Game leaves, they will be left in the system the Cube was
in.

Hackers and Search Engines have icons, but they are only used for their own reformatting. Their
icons are not the traditional diamond shape, each seems to have a unique look. If they are caught
in a Game, the Cube will read them as a Game Sprite since they are not System Sprites, and the
Game will take Hackers and Search Engines with it, win or lose. Because of this, Hackers and
Search Engines avoid Games if they can.

Spectrals also do not have icons, however they do not possess back-ups like Game Sprites have.
Because of their inability to reboot, the spectrals reformatted some of their people to be sprites so
that they would have icons and could reboot in the Games.

Code Masters do not have icons either. They are very rare, especially on the Net. They have had
little experience with Game Cubes, so they do not need to reboot. Code Masters are not linked to
systems like sprites and binomes, but unlike Game Sprites and Hackers, they will not be
removed from a system when the Game Cube leaves. If a system crashes, a sprite's PID is on file
and can be backed-up; if a Code Master sees the system crashing, they will leave the system.

Icon Commands

Special Commands can be given from Icon to Icon.


PID
PID stands for Personal Identification. Every individual in the Net has a PID, which is stored in
their icon. The back of an icon reveals the circuitry where the PID is stored. If a person gets
ahold of another's PID, they can make that person do whatever they want. A person's PID must
be on file for them to be registered online with a system's Principal Office.

Viruses must extract a person's PID in order to infect them. Superviruses are capable of infecting
a person without direct access to their PID.
REBOOT
To Reboot is an action that can be performed by a sprite or binome with a PID icon that has been
caught in a Game Cube. It transforms them into an enemy of the User with special powers and
abilities relevant to the Game. The sprite then becomes part of the Game itself.

To reboot, you must double-click on your icon and give the command "reboot". However certain
virtual reality entities like next generation guardians and Spectrals cannot reboot. On occasion,
digital beings may involuntarily reboot when trapped inside a game, such as Megabyte turning
into a truck and Hexadecimal into a mummy.

Good points
 Having rebooted, the sprite is more suited to battling the User. They are often provided
with weapons or abilities which will harm or delete the User. Anything the sprite is
carrying will often also be transformed such as Gun being transformed into a golden
pistol used by Matrix in the Austin Powers game.
 A Guardian may use their Key Tool inside a Game, which gives them an advantage.

Bad points
 Because the User only attacks enemies in the game, a sprite who has not rebooted is not a
viable target for the User, giving them a chance to hide or otherwise avoid encountering
the User. If you have rebooted, you cannot return to normal format until the Game has
ended.
 Occasionally, rebooting will not provide a tactical advantage against the User (such as
when Enzo rebooted into a princess during the Castles and Knights; even though he
delivered the final blow to the User, his character was clearly not designed to fight).
 If your icon is damaged, attempting to reboot might destabilize you (Glitch-Bob is
knocked virtually unconscious when attempting to reboot).
 If you are injured in the Game, you will still be injured when the Game ends. As a
participant in the game, you are more likely to be injured by the User or a Game Sprite.
Unlike a Game Sprite, you cannot 'regenerate' any time the Game restarts if injured.

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