Star Trek Adventures - Picard Season 1 Player Characters
Star Trek Adventures - Picard Season 1 Player Characters
Star Trek Adventures - Picard Season 1 Player Characters
SEASON 1
PLAYER CHARACTERS
TECHNICAL SPEC MUH0142105-PDF
CREDITS
2D20 SYSTEM DESIGNER MODIPHIUS Project Managers Editor Community Manager
ENTERTAINMENT LTD. BEN MAUNDER, CHRIS BRYCE JOHNSTON APRIL HILL
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CHRIS WEBB & Operative VALYA MKRTCHYAN
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THANKS TO BOLLOUGH, & BEN DE Production Operatives MANY FANS WHO
Design and BOSDARI JOSHUA FROUD-
JOSEPH ROUSSEAU SUPPORT THIS GAME
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AND THE STAR TREK JONO GREEN & Senior 3D Plastics
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COLIN GRAYSON PINK, MILES TURNER,
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MARRONE AND THE STAR
DOMINIC WESTERLAND, Logistics and
TREK ONLINE TEAM AT Customer Service and
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LLOYD GYAN
Senior Project Audio and Video
Producer Events Manager
Manager GREGOIRE BOISBELAUD
GAVIN DADY STEVE DALDRY
®
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PLAYER
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INTRODUCTION
STARDATE 76988.4
TO: [REDACTED] I blame our inept operative Narissa for her overzealous haste in destroying
the synth before it could be interrogated for the location of its homeworld,
FROM: GENERAL NEDAR which we now know to be Coppelius. In the end, she paid with her life, a
much more merciful punishment than I would have chosen for her. I should
A plan 14 years in the making has come to its have predicted that Narissa’s brother, Narek, would have been equally
end. I was forced to abandon my Starfleet cover impotent. Their bloodline seems to have a genetic proclivity for failure.
as Commodore Oh – a true loss, for in that
position I was able to acquire intelligence that What I did not expect was the menagerie of characters that Picard would enlist
we would otherwise never have had access to – to join him. Dr. Jurati performed admirably in removing Bruce Maddox from the
but my insatiable sense of loyalty to our cause equation. Still, it was not enough to stop Picard and his vigilante cohorts.
forced me to take matters into my own hands.
Was it worth it? Time will tell. Starfleet’s squadron kept us from exacting our judgment on Coppelius. I still
managed to eke out a victory by destroying the beacon that opened the portal
Admiral Picard came back onto the field of that would have allowed the mechanical monstrosity to arrive in our space.
play threatening our operation, beginning with
his investigation into Bruce Maddox. Despite The crisis has not been averted – merely delayed. Fortunately, the [redacted]
Admiral Clancy’s warnings to Picard to not get have more machinations at work then just this one scheme. Eventually, all
involved, all psychographic profiling indicated synthetic life forms will be eradicated. This I swear.
that he would do just the opposite.
SUBSPACE TRANSMISSION
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003
CHAPTER 02.10
JEAN-LUC PICARD
TALENTS:
ADMIRAL (RET.) § Advisor: Whenever you assist another character using
––– 135567
your Command discipline, the character being assisted
may re-roll one d20.
Once a celebrated Starfleet captain, a hero to millions, § Cautious (Command): Whenever you attempt a task
Jean-Luc Picard’s heralded career ended abruptly after the with Command, and you buy one or
synth attack on Mars. Resigning from a Starfleet he no longer more d20s by spending Momentum,
recognized, he retreated to his family vineyard and took you may re-roll a single d20.
over the family business. Isolated and brooding, visited by § Reassuring: When you succeed
troubling dreams of his deceased friend Data, he remained at a task using your Presence, you
hidden away in France for a decade and a half. That should may spend Momentum to reassure
have been the end of the story. Then he encountered Dahj your allies, so long
Asha, a young woman with a mysterious and compelling as they are within
connection to his old friend. communication
range of you.
TRAITS: Human, Heart Trauma, Former Borg It costs 1
Momentum
VALUES:
(Repeatable)
§ I Didn’t Abandon Starfleet; Starfleet Abandoned Me
to reassure
§ I Have a Mission Now
an ally, and
§ I May Never Pass This Way Again
this effect
§ I’m Still Mourning Data
allows them to
ignore a single
ATTRIBUTES complication rolled.
This cannot be used
to ignore complications
CONTROL 10 FITNESS 07 PRESENCE 10 from succeeding at cost.
§ Veteran: Whenever
DARING 08 INSIGHT 11 REASON 10 you spend a point of
Determination, roll 1A.
DISCIPLINES If an effect is rolled,
you immediately regain
COMMAND 05 SECURITY 02 SCIENCE 04 that spent point of
Determination.
CONN 02 ENGINEERING 01 MEDICINE 02
STRESS: RESISTANCE: 0
ATTACKS:
§ Unarmed Strike (Melee, 3 A, Knockdown, Size 1H,
Non-lethal)
§ Phaser Type-2 (Ranged, 5 A, Size 1H, Charge)
ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Non-lethal)
§ Phaser Type-2 (Ranged, 6 A, Size 1H, Charge)
§ Escalation: Phaser Rifle (Ranged, 7A, Size 2H,
Accurate, Charge)
STRESS: RESISTANCE: 0
ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Non-lethal)
ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Non-lethal)
SEVEN
TALENTS:
LIBERATED § Collective Memory: You have picked up
––– 441596
knowledge from species the Borg have
assimilated. Once per mission, you may
Annika “Seven-of-Nine” Hansen is a legend in her own add 1 to Threat to gain an additional
right. Liberated from the Borg by U.S.S. Voyager’s Captain focus representing a specific skill or field
Janeway. Returned from the Delta Quadrant in 2378. of knowledge the character possesses.
Disillusioned with the Federation. Seven eventually joined the § Borg Implants: You have two remaining
Fenris Rangers, a vigilante organization helping individuals Borg implants:
along the fractured Federation/Romulan Neutral Zone. She
§ Cortical Node: You gain +3
joined Picard’s mission to exact revenge on the criminal
Resistance to non-lethal
Bjayzl for the murder of Icheb, a Starfleet officer who was like
attacks. You are also
a son to her. She was a completely unexpected factor in this
Immune to pain and
entire affair that completely disrupted our best-laid plans.
fear and cannot
be intimidated or
TRAIT: Human, Liberated Borg
threatened.
VALUES: § Interlink Node: You
§ Help People Who Have No One Else to Help Them may connect to and
§ Never Kill Someone Just Because It is What interface directly with
They Deserve technology, allowing
§ Working on Regaining My Humanity you to reroll a ship’s d20
§ xBs Fall Under My Protection whenever it aids you.
STRESS: RESISTANCE: 0
ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Intense, Non-lethal)
§ Phaser Type-2 (Ranged, 6 A, Size 1H, Charge)
§ Escalation: Phaser Rifle (Ranged, 7A, Size 2H,
Accurate, Charge)
ELNOR
TALENTS:
ORPHAN § Close Protection: When you make a successful attack,
––– 148752
you may spend one Momentum to protect a single ally
within Close range. The next attack against that ally
Orphaned during the Romulan evacuation, Elnor found before the start of your next turn increases in Difficulty
himself in the care of the Qowat Milat on the planet Vashti. by 1.
He became very fond of then-Admiral Picard, who visited § Quick to Action: During the first
the planet frequently until the attacks on Mars. After that, round of any combat, you and
Picard didn’t go back at all, leaving Elnor alone without a your allies may ignore the
father figure. As the evacuation effort fell apart, the Qowat normal cost to Retain
Milat were unable to find a better home for the boy, so they the Initiative.
raised and trained him as one of their own. When Picard § Untapped Potential:
finally returned 15 years later, Elnor had become a formidable Whenever you succeed
warrior. He was an enormous aid to Picard’s mission but may at a task for which you
prove an even better asset to the remnants of the Empire. bought one or more
additional dice with
TRAITS: Romulan, Raised by the Qowat Milat either Momentum
or Threat, you
VALUES:
may roll 1A. You
§ I Have Bound My Sword to Your Lost Cause
receive bonus
§ Now Is the Only Moment
Momentum
§ Please, My Friend: Choose to Live
equal to the roll
§ The Galaxy Is a Far Stranger Place Than I Imagined
of the A, and
add one point
ATTRIBUTES to Threat if an
effect is rolled.
§ Wary:
CONTROL 10 FITNESS 11 PRESENCE 09 Whenever
you attempt a
DARING 10 INSIGHT 08 REASON 08 task to notice
or detect an
DISCIPLINES enemy or hazard,
you may re-roll
COMMAND 03 SECURITY 04 SCIENCE 02 one d20.
STRESS: RESISTANCE: 0
ATTACKS:
§ Unarmed Strike (Melee, 5 A, Knockdown, Size 1H,
Intense, Non-lethal)
§ Phaser Type-2 (Ranged, 6 A, Size 1H, Charge)
§ Escalation: Tan qalanq [Sword] (Melee, 6A, Vicious 1,
Size 1H)
NAREK
TALENTS:
TAL SHIAR § Back-Up Plans: You have plans and
––– 905175
contingencies which are set into
motion whenever something goes
An unorthodox agent, Narek comes from a family of Tal awry. Whenever you or an ally fails
Shiar operatives. He’s considered something of a family a task, you may add 1 point to the
failure because he left the Zhat Vash faction, to which his group’s Momentum pool.
sister Narissa still belongs, although he appears to continue § Constantly Watching: When you
serving their interests. Narek is subtle even for the Tal Shiar, attempt a task to detect danger
preferring to take his time with his target; seduction, rather or hidden enemies, reduce the
than coercion, is his tool of choice, which does not always sit Difficulty by 1.
well with his superiors. In his pursuit of Dr. Soji Asha, his sister § Defensive Training
made no secret of her distaste with his techniques, but Narek (Melee): Melee attacks
was convinced that subtlety was the only way to succeed. against you increase in
Difficulty by 1.
TRAITS: Romulan, Tal Shiar § Guile and Cunning:
When attempting
VALUES:
to remain hidden or
§ I Won’t Let My Sister Down
unnoticed, you may
§ I’m Sexy and I Know It
spend one Threat to
§ My Back-Up Plans Have Back-Up Plans
increase the Difficulty
§ Violence Isn’t My First Option, But It Is an Option
of enemy tasks to detect
you by 1.
ATTRIBUTES
DISCIPLINES
STRESS: RESISTANCE: 0
ATTACKS:
§ Unarmed Strike (Melee, 5 A, Knockdown, Size 1H,
Intense, Non-lethal)
§ Dagger (Melee, 5A, Vicious 1, Size 1H, Deadly, Hidden 1)
§ Disruptor Pistol (Ranged, 7A, Vicious 1, Size 1H)
WARY
REQUIREMENT: Romulan, or gamemaster’s permission.
Danger can come from any quarter, and you will not be
caught off-guard. When you attempt a task to notice or
detect an enemy or hazard, you may reroll one d20.
NAMES
Romulan names are personal and wrapped up in secrecy.
Romulans tend to have a single name they use openly, a
private name they use amongst family, and a true name used
only with those they give their hearts to.
SUPPORTING CHARACTERS
NARISSA DAHJ ASHA
––– 265597 ––– 752236
A Tal Shiar operative undercover in Starfleet Security, Narissa’s Dahj was a synthetic being who believed she was Human
mission was to seek out and quash enclaves of synthetic until she came to the realization that she had a connection
life. Under the direction of Commodore Oh, she has been in to the android Data. While trying to investigate the mystery
pursuit of Dahj and Soji Asha, in an effort to find and eliminate of her origin with Data’s friend, Picard, Dahj was attacked by
their “nest,” as she calls it. She has a soft spot for her brother members of the Zhat Vash and terminated.
Narek, and often stands up for him to her superiors, but is
ultimately most loyal to herself and her mission. TRAITS: Synthetic, Data’s Daughter
VALUE:
TRAITS: Romulan, Tal Shiar, Zhat Vash
§ Something Inside of Me Just Knows What to Do
VALUE:
§ Something Far Worse is Coming if I Fail in My Work
ATTRIBUTES
Hugh was a former Borg drone who was liberated from the Picard breeds loyalty, and this can be seen no more so than
Collective by the U.S.S. Enterprise-D in 2368. By 2399, from Captain Riker. Riker always had a personal vendetta
he had been appointed executive director of the Borg against the synthetic ban. It indirectly cost him the life of his
Reclamation Project, a Romulan controlled project meant to son, after all. Even after marrying Deanna Troi and settling on
sever Borg drones from the Collective. Hugh was terminated the planet Nepenthe, he was all too ready and willing to jump
by Narissa. into the fray again and provide Picard with a last-minute save.
VALUE: VALUE:
§ We Remain the Most Hated People in the Galaxy § Let’s Kick Some Treacherous Tal Shiar Ass
ATTRIBUTES ATTRIBUTES
DISCIPLINES DISCIPLINES
FOCUSES: Borg Technology, Hope, Leadership FOCUSES: Command Procedures, Intimidation, Tactics
LA SIRENA
KAPLAN F17
SPEED FREIGHTER
––– 468994
LA SIRENA 015
A FULL RANGE OF BOOKS & ACCESSORIES
Starfleet Edition core rulebook These Are The Voyages: Missions Vol.1
The Klingon Empire core rulebook Strange New Worlds: Missions Vol. 2
Starter Set Shackleton Expanse Campaign Guide
Tricorder Collector's Edition Box Set Starfleet Edition Gamemaster Screen
Command Division Supplement The Klingon Empire Gamemaster Toolkit
Operations Division Supplement Command, Operations & Sciences Dice Sets
Sciences Division Supplement The Klingon Empire Dice Set
Alpha Quadrant Sourcebook Range of Miniatures Sets
Beta Quadrant Sourcebook Starfleet Geomorphic Deck Tiles
Gamma Quadrant Sourcebook Klingon Geomorphic Deck Tiles
Delta Quadrant Sourcebook ... and more to come!
INDEX 311
GET STARTED ROLEPLAYING
IN THE STAR TREK GALAXY
The Star Trek Adventures Starter Set contains everything you need to begin
your journey to the final frontier:
A Starter rules booklet: Gives you an overview of the 2d20 game system from
Modiphius Entertainment adapted for Star Trek Adventures , also used in
Dune, Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John
Carter of Mars, and the Infinity RPG.
A A three-mission campaign booklet: Guides you through the rules as you
play, so you can begin exploring the Galaxy straight out of the box.
A Character sheets: Provides 5 player characters and the crew»s starship for
the campaign, with rules references on the back.
A Dice: 2 twenty-sided dice (d20s) and 4 custom six-sided dice (d6s).
A Tokens for Momentum, Threat, and characters.
A Two poster maps of encounter locations for the campaign.
TM & © 2022 CBS Studios Inc. © 2022 Paramount
Pictures Corp. STAR TREK and related marks and logos
are trademarks of CBS Studios Inc. All Rights Reserved.