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Rogue (L evel 7)

Never the sharpest knife in the drawer, Merisiel makes up for this by carrying score a critical hit with a sneak attack, this extra damage is not
at least a dozen of them on her person at any given time. multiplied. Ranged attacks can count as sneak attacks only if the
target is within 30 feet.
MERISIEL Evasion If Merisiel makes a successful Reflex saving throw against
Female elf rogue 7 an effect that would normally deal half damage on a successful
CN Medium humanoid (elf) save, she instead takes no damage. If she is helpless, she does
Init +11; Senses low-light vision; Perception +13 not gain the benefit of evasion.
DEFENSE Fast Stealth Merisiel can move at full speed without penalty when
AC 23, touch 17, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, using Stealth.
+1 dodge, +1 shield) Point-Blank Shot Merisiel gains a +1 bonus on attack and damage
hp 59 (7d8+21) rolls on ranged attacks against targets up to 30 feet away.
Fort +5, Ref +11, Will +4; +2 vs. enchantment Trap Sense Merisiel gains a +2 bonus on Reflex saving throws to
Defensive Abilities evasion, trap sense +2, uncanny dodge; avoid the effects of traps and a +2 dodge bonus to AC against
Immune sleep attacks made by traps.
OFFENSE Trapfinding Merisiel gains a +3 bonus on Perception checks to
Speed 30 ft. locate traps and on Disable Device checks. She can use Disable
Melee +1 keen rapier +11 (1d6+3/15–20) Device to disarm magic traps.
Ranged dagger +10 (1d4+2/19–20) Uncanny Dodge Merisiel cannot be caught flat-footed, nor does she
Special Attacks sneak attack +4d6 lose her Dex bonus to AC if the attacker is invisible. She still loses
STATISTICS her Dexterity bonus to AC if she is immobilized or if an opponent
Str 15, Dex 20, Con 12, Int 10, Wis 12, Cha 10 successfully uses the feint action against her.
Base Atk +5; CMB +7; CMD 24
Feats Dodge*, Improved Initiative*, Mobility, Point-Blank Shot, The elves have a name for elven children unfortunate enough to
Toughness*, Weapon Finesse* be born and raised in human society—the Forlorn. Merisiel is
Skills Acrobatics +20, Climb +12, Disable Device +17, Escape Artist +15, one of these. Her parents left her in the care of Varisia’s temple
Knowledge (local) +10, Perception +13 (+16 to locate traps), Sleight to Calistria. The priests raised her, but she had little patience for
of Hand +15, Stealth +15 teachers and prayer. Eventually, she left and spent years on the
Traits forlorn*, reactionary* streets of Magnimar, earning a living as a freelance thief. When her
Languages Common, Elven growing reputation as a pincher became inconvenient, she decided
SQ rogue talents (combat trick*, fast stealth, finesse rogue*), to seek out new settlements to explore and enjoy.
trapfinding* +3, elven magic*, weapon familiarity* Merisiel became a master at stowing away on ships, talking her
Combat Gear potion of cure serious wounds, potion of invisibility, way out of trouble, and f inding her way in new societies. She’s
acid flask, alchemist’s fire, tanglefoot bag; Other Gear +2 called dozens of cities home, leaving one for another when her
studded leather, masterwork buckler, +1 keen rapier, daggers companions have outgrown her or she’s outlived them. Faced often
(12), cloak of resistance +1, belt of incredible dexterity +2, boots with situations where a quick tongue or stealth won’t suff ice to keep
of elvenkind, ring of protection +1, universal solvent, backpack, her out of trouble, Merisiel has taken to carrying a dozen knives.
hooded lantern, oil (5), masterwork thieves’ tools, silk rope (50 ft.), To date, Merisiel hasn’t met a problem that can’t, in one way or
14 gp another, be solved with a blade.
* The effects of this ability are already calculated into Merisiel’s statistics. Merisiel’s life experiences have taught her to enjoy things to
SPECIAL ABILITIES their fullest as they occur—it’s impossible to tell when the good
Sneak Attack: If Merisiel can catch an opponent when it is unable times might end. She’s open and expressive, always on the move
to defend itself effectively from her attack, she can strike a vital and working on her latest batch of plots to make easy money. In
spot for extra damage. Her attack deals an additional 4d6 points the end, it comes down to being faster than everyone else—either
of damage anytime her target would be denied a Dexterity on her feet or with her beloved blades. She wouldn’t have it any “If I’ve got a big problem, I cut it into smaller
bonus to AC, or when she flanks her target. Should Merisiel other way. pieces and most of the time that solves it!”
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

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