Learn Basics Models
Learn Basics Models
Learn Basics Models
Creating Models
You can store more than one Model in a Modeling database. You may find it helpful to store multiple
models in the same database because it lets you:
• Keep multiple versions of the same mechanical system in the same file.
• Store models of subsystems in one file that you want to combine and simulate as a whole.
• Compare results between models.
Merging Models
You can merge one Model in your Modeling database into another model. For example, you can merge a
subsystem, called the source model, which you want to work on separately, into the base destination
model when you are ready to work on them as a whole. Adams/View maintains the source model and
does not change it after the merge operation.
This is helpful for merging two subsystems stored in the same database into a single model. It allows you
to work on each subsystem individually and merge them together when you are ready to work on them
as a whole.
As you merge models, you can:
• Enter a set of translations and rotations that Adams/View applies to the source model.
Adams/View first rotates the model then translates it.
• Specify whether Adams/View merges parts with the same name into one part, or copies and
renames the duplicate objects before merging them into the destination model.
• Place all merged objects into a group. Learn more about Grouping and Ungrouping Objects.
To merge models:
1. On the Tools menu, select Merge Two Models.
The Merge Two Models dialog box appears.
2. In the Base Model Name text box, enter the name of the destination model.
3. In the Model to be merged text box, enter the name of the source model that you want to merge
into the destination model.
Tips on Entering Object Names in Text Boxes.
4. Specify the translations to apply to the source model before merging it with the destination model.
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Models
By default, you enter Cartesian (x,y,z) coordinates. You can change the convention for entering
translational positions. Learn more about Coordinate Systems in Adams/View.
5. Specify the angular position of the parts and polylines in the source model.
Adams/View orients the coordinate system starting from the initial coordinate system and
applying three successive rotations. By default, you supply body-fixed 313 Euler angles. You can
change the convention for entering orientation angles.
6. If desired, enter a new or existing group into which Adams/View adds all merged objects.
7. Set the pull-down menu to either merge parts that have the same name (Merge) or rename the
parts before merging the models (Rename).
8. Select OK.
Renaming a Model
Adams/View lets you change the name of a Model.
To rename a model:
1. On the Build menu, point to Model, and then select Rename.
The Database Navigator appears.
2. Select the model you want to rename.
The Rename Object appears.
3. Enter a new name for the model.
4. Select the More button to display the Database Navigator and rename another object in the
database.
5. Select OK.
Printing Models
Adams/View prints the currently displayed Model as it appears in the currently active View window. You
can set various print options, such as specifying Postscript or HPGL format.
Before printing, be sure to check which view window is the active window and what the magnification
of your model is in the view window. You might also want to check the font that Adams/View is using
for printing text. Learn about Setting Screen and Printer Fonts.
To cancel printing:
• Select Cancel or press the Esc key.
Deleting a Model
You can remove a Model and all its objects from the Modeling database. When you delete a model,
Adams/View removes the following objects from the modeling database:
• Parts
• Geometry
• Markers
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Models
• Joints
• Forces
• Simulation results
• Data elements and System elements
• Design variables
It does not remove plots, interface changes, or design variables that belong to the modeling database.
To delete a model:
1. Do one of the following:
• On the Build menu, point to Model, and then select Delete.
• On the Edit menu, select Delete.
The Database Navigator appears.
2. Select the model you want to delete. Learn about selecting objects.
3. Select OK.
If you selected Delete from the Build menu, Adams/View asks you to confirm the deletion of the
model.
4. Select Delete.
Part ground
Is connected to:
LINK_1 via JOINT_2 (Revolute Joint)
LINK_6 via JOINT_1 (Revolute Joint)
LINK_1 via FORCE_1 (Single_Component_Force)
Part LINK_1
Is connected to:
LINK_5 via JOINT_3 (Revolute Joint)
ground via JOINT_2 (Revolute Joint)
ground via FORCE_1 (Single_Component_Force)
Part LINK_5
Is connected to:
LINK_1 via JOINT_3 (Revolute Joint)
LINK_6 via JOINT_4 (Revolute Joint)
Part LINK_6
Is connected to:
LINK_5 via JOINT_4 (Revolute Joint)
ground via JOINT_1 (Revolute Joint)
Unconnected Parts:
LINK_1
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Models
Note: You can also view model topology through the Database Navigator.
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Modeling Database
Modeling Database
Adams/View stores all your work in Modeling database.
Learn more:
• About the Adams/View Modeling Database
• Creating a Modeling Database
• Opening a Modeling Database
• Saving Modeling Database
• Saving the Current Modeling Database with a New Name
Names of objects in the database use a hierarchical naming structure. For example, a block built on the
ground part is named .model_1.ground.block.
interface appears and you will need to make any changes again in the new database. If, however, you use
the command, Save Settings, on the Settings menu to save any preferences you set, Adams/View reads
these and changes the interface accordingly. Learn about Saving and Restoring Settings.
Database Navigator
The Database Navigator helps you view, select, and modify objects in your Modeling database.
Learn more:
• About the Database Navigator
Viewing Objects
• Showing, Hiding, and Selecting Objects in the Database Navigator
• Managing the Select List
• Filtering Objects in the Database Navigator
• Sorting Objects in the Database Navigator
• Setting Highlighting in the Database Navigator
Changing Objects
• Setting Appearance of Objects Through the Database Navigator
• Renaming Objects Through the Database Navigator
• Adding Comments Through the Database Navigator
The Database Navigator has several modes in which you can display object information. It can be set to
just let you browse for objects or you can set it to rename objects, view information about the objects,
such as view how the object relates to other objects, and view dependencies.
The Database Navigator only displays the types of objects that are appropriate for the command you are
executing. For example, if you are renaming a model, it only displays models in your database. On the
other hand, if you are searching for any modeling object in the database, it displays all types of modeling
objects. You can also set a filter for the types of objects that the Database Navigator displays.
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Database Navigator
The Database Navigator shows objects in their database hierarchy. The following figure shows the
Database Navigator with the top-level modeling objects in a small database that contains one model,
model_1 . These objects do not have parents. Double-click the name of a model, in this case model_1, to
find all the objects belonging to that model.
You can use the Database Navigator to select any object in the database. You can also select more than
one object to complete a command. You can create a list of selected objects on which to perform options
by choosing Select List from the pull-down menu at the top of the Database Navigator.
To use the Up and Down arrow keys to select a continuous set of objects:
1. In the tree list, click on the first object, hold down the Shift key, and then use the Up or Down
arrows to select a block of objects.
2. Select OK.
2. From the tree list or view window, select the objects to be on the select list as explained in the
previous section.
3. Select Add.
4. Select Apply.
To toggle highlighting:
• Select Highlighting.
You can also set appearance through the Edit -> Appearance command. Learn about Setting Object
Appearance through Edit -> Appearance Command.
Tip: For transparency, the higher the value, the more transparent the object is, allowing other
objects to show through. The lower the value, the more opaque the object is, covering
other objects. However, setting the transparency of objects can have a negative impact
on graphical performance if you are using a graphics card without hardware
acceleration for OpenGL. Instead of setting an object’s transparency, consider setting
the object’s render mode to wireframe.
3. To set the scope of the appearance changes, you can select either:
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Database Navigator
To rename an object:
1. From the Database Navigator pull-down menu, select Rename.
2. From the Tree list, select the object to rename.
3. In the text box that appears to the right, type a new name for the object.
4. Select Apply.
• By connections - Displays each constraint and force with the parts they connect and act on. Also
displays any unconnected parts.
Learn more about Model Topology by Connections.
• Graphically - Displays a representation of the selected part and shows its connections to other
parts.
Learn more about Graphically Viewing Model Topology.
• Select .
Information Window
Adams/View uses the Information window to display many different types of information about your
model, Simulation, or motion data. In addition to just viewing information about your model, you can
perform a variety of operations in the Information window. For example, you can display additional
information about the current object's parent or child, print the information, display information about a
different object in the database, and more.
Learn more:
Displaying Information
• Displaying Object Information and Accessing the Information Window
• Displaying Parent and Children Information
• Displaying an Object's Modify Dialog Box
Managing Information
• Clearing the Information Window
• Saving Information in the Information Window
• Displaying a Text File in the Information Window
• Copying Text in the Information Window
• Setting the Information Mode
Tip: You may want to zoom in on the object on the screen to more easily place the cursor
over just that object.
To use the Database Navigator to display information about objects in the Information
window:
1. On the Status bar, select the Info tool from the Information tool stack.
The Database Navigator appears.
2. Select the object about which you want to display information. Learn about selecting objects.
3. Select OK.
The information window appears.
To display object information once you've displayed the Information window, do one of
the following:
• In the text box at the top of the Information window, enter the name of the object, and then select
Apply.
• If the object name already appears in the Information window, place the text cursor in the name
of the object, and then select Apply.