Combined Resistance 230818
Combined Resistance 230818
Combined Resistance 230818
Hardpoints
This ship must take 8 options from the Dreadnought Systems list, up to 4 of which may be Broadsides.
Recorded ships of the class: Esperance, Trinidad, (Independents), Conquistador, Kabal’s Heart (Kalium)
A noteworthy Coloniser was the Supernova - colloquially known as the “HMS S**tstorm”.
During the battle of Vega-4 this derelict colonyship was lashed with as many Heavy Vent Cannons as the hull could
support and crewed by a skeleton crew of heroes who knew they were not coming back. The Supernova then drifted into
the mass of the enemy fleet and unleashed superheated plasma until there was almost nothing left of either fleet.
Dreadnought Systems
Broadsides Launch
Cost Type Lock Attack Damage Arc Special Cost Load Launch Special
N-31 4+ 5 1 S(L) Linked-1 25 Fighters & 3 -
25 Hybrid Gun Bombers
Battery 4+ 5 1 S(R) Linked-1
Close Action, 20 Bulk Lander 1 -
NC-16 3+ 8 1 S(L) Linked-2 & Fire Ship
15 Missile
Battery 3+ 8 1 S(R) Close Action, Limited
Linked-2 25 Torpedo 1 (2)
Hardpoints
This ship must take 6 options from the Dreadnought Systems list, up to 3 of which may be Broadsides.
Recorded ships of the class: Sao Gabriel, Santa Maria, Gauss (Independents)
Resistance Explorer
Seedling, Nostrum, Sulla (Kalium) Interstellar Ark
Length: Variable
Explorers are battleship-sized beasts, built from more standard modules than
Pathfinders. Larger exploration fleets would typically be headed by one. Although most Beam: Variable
would morph over their storied lives, each was once famous among Earth’s populace. Height: Variable
Supremely tough, adaptable and repairable, each is valued by Resistance admirals, who Displacement:
usually max-out the platform’s armament. Variable
Rarely, they survive in their original configuration - finding the lonely, becalmed
Edensphere was a revelation to the UCM - a self-sustaining Amazon ecosystem, she is
a final testament to Earth’s lost biodiversity. Most Explorers are brutal chop-shop jobs
of multiple ships with working modules swapped in for expediency. In their first day’s
fighting during the Battle for Earth, the Vega Scrapfleet famously jumped the crippled
Santa Maria back to their staging area and had her back in action within 48 hours,
looking quite different.
The grandest of these dinosaurs are known as Colonisers - among the largest ships
ever built by mankind, they exceed modern dreadnoughts in displacement. Once they
carried whole populations toward their new lives, now they end them en-mass.
Pathfinder
Interstellar Raft 130 pts
Hardpoints
This ship must take 4 options from the Dreadnought Systems list, up to 2 of which may be Broadsides.
Recorded ships of the class: Trident, Mars, Jupiter (Independents) Kabal’s Hand,
Resistance Trident
Belladonna, Kahn (Kalium) Grand Battleship
Length: 1,346m
Grand battleships are smaller precursors to modern dreadnoughts. Pre-war, they
were the largest fighting vessels in mankind’s arsenal. Exorbitantly costly and Beam: 693m
ultimately white elephants, they were held back from frontline engagements Height: 527m
too often to capitalise on their prodigious firepower and incredible durability. Displacement:
However, this has allowed several to survive to the present day. 58,064,000m³
The oldest design was the Trident, produced exclusively in its namesake’s yards by
Trident Industrial. Later, the superstructure was reconfigured into a more modern,
stern-heavy configuration, designated Elysium class. They were produced for over Resistance Elysium
Grand Battleship
ninety years before the Scourge invasion, so many variations and modifications
Length: 1,347m
exist.
Beam: 693m
Both mount broadsides of the largest chemically fired guns ever built. Though Height: 447m
primitive, they have negligible power consumption, making these ships
Displacement:
surprisingly flexible in combat. The oldest of these ships had eight more of
these mounted on turrets, but were generally refitted with newer Titanmetall 9K 58,779,000m³
twin mass divers long before the Scourge invasion. Topping off this impressive
armament is a single torpedo tube with an internal magazine sufficient for four of
these ship-killing munitions.
Olympus/Eden
Grand Battleship 360 pts
Recorded ships of the class: Amazon, Vega, Leonardo (Independents), Nightblade (Kalium)
The Amazon class grand battleship is an unusual warship in that it was never commissioned by the pre-war
EAA navy. Rather, the class was the brainchild of Trident Industrial’s increasingly unhinged CEO, Ingram Chi.
Although it utilises Trident’s typical superstructure, its internals are re-worked to accommodate an enormous,
ship-length mass driver simply called ‘The Annihilator’. Over 200 years later, this remains the longest and
highest calibre accelerator weapon ever built into a human starship. Given the uprated power core matrix
needed to hurl bulk-lander-sized hunks of jacketed lead downrange, the class also mounts a pair of formidable, if
unstable, heavy vent cannon turrets.
Trident kept TIS Amazon as flagship of its private fleet, since the navy never accepted its bloated cost or ruinous
service rates. Still, it is rumoured that Ingram Chi ordered the construction of six other Amazons, so confident
was he of orders, which explains the recent sightings of two examples among the Vega Scrapfleet and one in
Kalium’s navy.
Argonaut
Grand Battleship 325 pts
Recorded ships of the class: Argo, Golden Fleece, Spear of Ajax, Cyclone Bringer (Independents), Mistress of Ruin,
Hellstorm (Kalium)
The Argonaut class was once the answer to an EAA procurement order for an endurance-oriented flagship
for exploration fleets. At the time, all other grand battleships had vast power requirements, necessitating
overloaded cores and frequent refits during operations.
In answer, all the Argonaut’s weapons consume minimal power at rest and not much more when fired. Indeed,
this approach was so successful that space was freed up for additional munitions. The class’ main weakness is
finite ammunition, making it best suited to lengthy patrols with occasional bouts of combat. This trait made the
class one of the great survivors of the Scourge invasion - it is the most common grand battleship still extant, not
that any of these leviathans can be called common.
In battle, broadsides of chemically-fired cannons are complimented by a frightening array of close action
missiles. However, the class’ main threat is its triple torpedo tubes, allowing a simultaneous spread of three of
these ship-killing munitions, with a second ready in internal loading compartments.
Myrmidon
Grand Battleship 335 pts
Scanning Systems
At the start of this ship’s activation, you may use its Scanning Systems. If you do, it gains a Major Spike, then
either put a Minor Spike on up to two different enemy ships on the tabletop, or automatically reveal up to two
different ships on Silent Running as if they were targeted by a successful Active Scan order.
Recorded ships of the class: Aurora Major, Enchantress, The Far Keep (Independents), Kabal’s Arbiter, Justice
(Kalium)
The Myrmidon was a late-production offshoot of the popular Argonaut class. Just prior to the Scourge invasion,
the Argonaut had been produced by three major corporations for over four decades, each using a proprietary,
evolving superstructure. As a result, no two Myrmidons are exactly alike, and some diverge wildly.
The Myrmidon was considered more of an all-rounder, keeping the same power matrix as typical grand
battleships but channelling most of that combat energy into two heavy vent cannon turrets. Almost total firing
capability can be extracted while under significant thrust, possible due to the low power consumption of the
ship’s other weapons. Remaining power could be channelled into an archaic but potent scanning array to paint
enemy targets for the hungry guns of friendly vessels.
This range of capabilities made the class popular among cavalier admirals who were willing to overlook the
danger posed by vent canon technology to their own crews. It is telling that Kalium is the only body known to
still build Myrmidons.
Phalanx
Battlecruiser 200 pts
VX Bomb
If this weapon does damage to a Sector, remove all Ground Assets (friendly and enemy) from that Sector and
any Sectors in the same Cluster.
SWACS
Enemy Ships within 12” of this ship may be targeted by friendly ships firing Close Action weapons using the
firing ship’s normal Weapon Range (Scan + Sig).
Recorded ships of the class:
Resistance Senator
Project 26-02, Dark Side of the Moon, Regretful Necessity (Independents) Battlecruiser
Kabal’s Judgement, Ultimate Certainty, Streetsweeper (Kalium) Length: 1276m
The Senator was classified at the time of the Scourge invasion and for good reason. The Beam: 202m
class was an affront to many EAA government cornerstones. Though records were lost Height: 400m
in the invasion, historians believe the Senator was secretly developed by Earth Fleet Displacement:
Command’s shadowy Section Green, without civilian government knowledge. If true the
19,600,000m³
military was preparing contingencies for city-wide insurrections; if not the government
was. Some whisper that a military coup was tabled and this was an anti-uprising deterrent,
though the Scourge put paid to anyone’s plans. Though comparatively rare then, most
Senators survived the invasion since friendly fire on a biblical scale would have resulted if
such terrors were used in “defence”. Kalium is rumoured to build these new - disquieting, if
unsurprising.
The Senator carries three armoured VX nerve agent torpedoes packed with dispersal
cluster bomblets. If detonated over a city, any contact with the agent results in spasms,
vomiting, paralysis and asphyxiation, leaving infrastructure untouched. As a terror
weapon, the Senator carries no significant long range anti-ship firepower, but does
include powerful missile turrets for close defence. Combat doctrine stressed the use of the
Senator’s then advanced detector array to warn of enemy vessels, or roving reporters after
the scandal of the century.
Triumvir
Repair cruiser 190 pts
Repair Bay
Any friendly ships rolling Damage Control within 6” of this ship add +2 to their roll.
Box of Scraps
At the end of this ship’s activation, pick one friendly ship within 6” in line of sight (including this one). Place a
Box Of Scraps token next to that ship. The next time that ship would be destroyed, it isn’t. Instead remove the
Box of Scraps token and that ship remains in play with D3 Hull Points remaining. Box Of Scraps tokens persist
through rounds but a ship may only have 1 Box Of Scraps token
Recorded ships of the class: Brunel, Eiffel, Stephenson (Independents) Resistance Triumvir
People’s Beneficence, Kabal’s Wisdom, As One (Kalium) Repair cruiser
Length: 1192m
The Triumvir has been one of the most valued ships to the Resistance since
Beam: 202m
escaping the Scourge invasion. Shipyards mostly being a lost luxury, any repairs
had to be run in the void with the help of other ships - the Triumvir’s specialty. Height: 372m
Though a military vessel with fighting armour and battlecruiser tonnage, most Displacement:
of its superstructure is dominated by an insectile bank of extending service 22,290,000m³
armatures. Long-term, Triumvirs can run complex repairs that take weeks. In
battle they inject expanding, rapid-cure polymer foam into hull breaches, armour
cracks and voided areas, keeping a ship in the fight longer. Despite their value
beyond the battlespace, many Resistance admirals gladly risk fielding Triumvirs
for the sake of the greater good.
To support its activities, the Triumvir has a large internal hangar for various
service craft from shuttles to engineering barges.
Triumvirs that go to battle tend to replace some of these with
regular fighters and bombers to add offensive and escort capability.
Palatine
Command barge 185 pts
Magellan Lifeboats
If this ship is destroyed with an Admiral assigned to it, you may transfer your Admiral to another friendly ship
of H or S Tonnage within 18”.
Advanced Artillery
This ship may fire its N-12 Artillery Cannons while on the Max Thrust and Silent Running Special Orders.
Remnant
This ship may be used in UCM or PHR fleets in addition to Resistance fleets. In UCM and PHR fleets, it gains the Rare special rule.
Recorded ships of the class: -River Queen, Twilight Spectre, Eclipse (UCM), Domus Aurea, Samuda, AAA (PHR), Resistance Palatine
Kabal’s Raiment [né Versailles], Kabal’s Insight [né Midas] (Kalium), Bruised Beautiful [né Atlantique], Daughter of Eden Command Barge
(Vega Scrapfleet), Gilded Trident, In Diamond Clad (Independents) Length: 585m
Pre-war System Admirals had unconscionable budgets and could procure ships for their battlefleet with little Beam: 188m
oversight from Earth. When it came to their personal ship, this created the conditions for a strange offering from Height: 127m
the naval yards: opulence. Trident Industrial met this need lavishly with the Palatine Class Command Barge. An
Displacement:
unusual ship of battlecruiser tonnage, it shares the typical style on the outside, but inside, no expense was spared.
Marble, ebony and craftsmanship are terms you don’t hear in military circles. Indeed, a single Palatine cost more 22,331,000m³
than three Grand Battleships to build. The class features twelve overlarge lifeboats of unique design, the Magellan,
each closer to an armoured yacht than an escape craft. Even the ship’s guns use expensive, low-observable shells to reduce the ship’s signature in combat.
To offset this fabulous cost, Trident Industrial offered vessels to the private sector; owners included planetary governors, corporate titans and infamous
syndicate heads.
Though rare, a high proportion survived the Scourge invasion and the hard centuries that followed due to quality, their excessive point defences, and the
fact that owners weren’t generally the sorts to go down fighting. Since everything on the Palatine was overbuilt to the highest standards, survivors are still
prized, capable ships. Their bygone splendour and the hand-ground perfection of their optics even make them worthwhile to the Republic’s Grand Fleet,
which operates several, mostly the former property of prophesy-spooked CEOs. Kalium possesses two which the UCM is aware of, although apparently their
more opulent spaces have been painted grey—they’re still Shangrilanian inlay underneath. The UCM has five on their lists, including River Queen, which
is reserved for Presidential use. Such ships could be built today, but the cost would make no military sense—it never did.
Centurion
Grand Cruiser 135 pts
Remnant
This ship may be used in UCM or PHR fleets in addition to Resistance fleets. In UCM and PHR fleets, they gain the Rare special rule.
Hardpoints: This ship must take 3 options from the Cruiser Systems list.
Cruiser
65 pts
Hardpoints: This ship must take 4 options from the Cruiser Systems list.
Heavy Cruiser
90 pts
Name Scan Sig Thrust Hull A PD G T Special
Hardpoints: This ship must take 5 options from the Cruiser Systems list.
Cruiser Systems
Unless otherwise noted, a Resistance Light Cruiser, Cruiser, or Heavy Cruiser must obey the following
rules when choosing options from their Systems list:
• No more than 2 options may be taken from the Broadsides category.
• No more than 1 of each option may be taken from the Structures category.
Broadsides
Cost Type Lock Attack Damage Arc Special
4+ 4 1 S(L) Linked-1
5 N-31 Hybrid Gun Bank
4+ 4 1 S(R) Linked-1
5+ 6 1 S(L) Linked-2, Low Power
0 N-8 Artillery Cannon Bank
5+ 6 1 S(R) Linked-2, Low Power
3+ 5 1 S(L) Close Action, Linked-3
5 NC-16 Missile Bank
3+ 5 1 S(R) Close Action, Linked-3
Turrets
Cost Type Lock Attack Damage Arc Special
5 XN-31 Mass Driver Turret 2+ 1 1 F/S Fusillade-1
5 N-11 Artillery Cannon 4+ 3 1 F/S Low Power
Turret
5 N-109 Bombardment Mortar 2+ 2 1 F/S/R Bombardment
Turret
10 Vent Cannon Turret 3+ D3 1 F/S Unstable, OC, Scald
Structures
Cost Type Effect
5 Scanner Array Increase Scan by 4”
10 Ablative Armour Gain Ablative Armour special rule.
15 Drive Refit Increase Thrust by 3”.
1.0
Name Scan Sig Thrust Hull A PD G T Special
Kalium KNC-5 4” 4” 9” 8 5+ 2 2-3 M Subsystem network
Kalium KNC-5
This ship follows all the normal rules for a Resistance Light Cruiser with one NC-16 Missile Bank and two Vent
Cannon Turrets.
1.0
Name Scan Sig Thrust Hull A PD G T Special
Kalium KNC-12 4” 4” 9” 8 5+ 2 2-3 M Launch, Subsystem
network
Kalium KNC-12
This ship follows all the normal rules for a Resistance Light Cruiser with one Vent Cannon Turret and two
Fighters & Bombers.
Recorded ships of the class: Beton Brut, Chaimberlain Powelbon, Du Hast Resistance Kalium
KNC-12 Fleet Carrier
Kalium’s newest vessels’ unique aesthetic suggests a deliberate attempt by the Length: 1009m
Kabal to ‘brand’ their forces, or at least to make them distinct from the old,
tired ships of Resistance fleets. Certainly, the brutalist design speaks of utility, Beam: 237m
strength and a total distain for beauty - not that the UCM cares much for those Height: 315m
either, but at least they don’t seem to revel in them. The KNC-12 Fleet Carrier is Displacement:
one of the more common, offering excellent, cost-efficient utility to any admiral 9,886,000m³
by way of a potent (if unsafe) vent cannon turret and a double set of launch bays.
Unlike the Shaltari, Kalium has no shortage of pilots.
The increasing percentage of these newest vessels in recent engagements
speaks of the extreme speed at which the Kabal can build ships - helped,
no doubt, by the multitudes under the whip of penal servitude. Their
manufacturing capacity is also fearsome, as scattered reports of the class
operating under the flag of several Resistance fleets now exist, suggesting that
Kalium’s resupply arrangements, as the only manufacturer of old military
hardware, have expanded greatly in recent months.
Frigate
25 pts
Hardpoints: This ship must take 1 option from the Frigate Systems list.
Heavy Frigate
35 pts
Name Scan Sig Thrust Hull A PD G T Special
Heavy Frigate 4” 2” 9” 5 3+ 1 2-4 L Ablative Armour,
Hardpoints: This ship must take 1-2 options from the Frigate Systems list.
Strike Carrier
30 pts
Name Scan Sig Thrust Hull A PD G T Special
Hardpoints: This ship may choose to take up to 1 option from the Frigate Systems list.
Frigate Systems
Turrets
Cost Type Lock Attack Damage Arc Special
0 N-31 Hybrid Gun Turret 4+ 2 1 F/S Squadron-3
5 NC-16 Missile Turret 3+ 5 1 F/S/R Close Action
5 Light Vent Cannon Turret 3+ 2 1 F/S Unstable, OC, Scald
Structures
Cost Type Effect
10 Sensor Dome Gain Detector special rule.
Mercenary
This ship may be used in any Fleet, but you may only include a single Hyperyacht Aurorum in your fleet,
regardless of game size. This ship’s Fighters & Bombers use the stats of its parent fleet (if you included this
ship in a Scourge Fleet, its Fighters & Bombers would follow the Scourge Fighters & Bombers rules).
Today, Aurorum serves as the flagship of Karl Stieglitz, head of the galaxy’s most
infamous mercenaries: The Decapitators. This privateer flotilla earned dark
renown during the Battle of Earth in the vanguard of the Vega Scrapfleet but is
now a gun for hire. Stieglitz has already been approached by Kalium and, it is
rumoured, the PHR. The UCM has yet to decide how to respond.
Newton
Kill-Sat 45 pts
Recorded ships of the class: His Apple, Principia, Spear of Gabriel (Independents)
Resistance Newton
Forgehammer, Portcullis, Rampart (Kalium) Kill-Sat
Length: 643m
The Newton was the most common pre-war naval defence monitor in the service
of mankind. Unlike modern monitors, the class is visually closer to a space station Displacement:
than a ship, suiting its near-static mission profile. With the speed of the Scourge 4,245,000m³
invasion, few could manoeuvre into a firing position - unfortunate since it packs
an enormous mass driver for a frigate-sized vessel. The XN-40 “Godray” was
designed to destroy incoming targets long before they could return fire. It sits on a
swivel mount, allowing not only tracking of deep space, but precise bombardment
of surface targets. Pre-war this was largely used to quell any thoughts of
insurrection or to level inhospitable landscape prior to surface exploration.
Today, the Newton still brings incredible firepower for its cost, at the price of speed
and survivability. This gives it a valued place on the gun line of any Resistance or
Kalium admiral capable of harnessing this ship’s strengths. Although unwieldy
to bring to a forward position, its bombardment and anti-shipping firepower can
lend the class a new lease of life in an offensive role.
Galileo
Orbital Telescope 50 pts
2.1
Name Scan Sig Thrust Hull A PD G T Special
Space Telescope
When this ship uses the Active Scan special order, the target ship receives a Major Spike instead of a Minor
Spike. If the target ship is on Silent Running and successfully revealed, it receives a Minor Spike. Additionally,
place a Telescope token on that ship. A ship may have only 1 Telescope token. You may remove the Telescope
token when the ship’s Group is targeted by a single friendly group. If so, the firing Group’s weapon systems
targeting that ship score Critical hits when exceeding their Lock value by one rather than the usual two.
For example, a weapon with a 3+ Lock will cause a Critical hit on a 4+ and a weapon with a 5+ Lock will cause a
Critical hit on a 6+.
Recorded ships of the class: Amber Eye, Hubble IX, Magellan (Independents)
Resistance Galileo
All-Seeing, Lens of Truth, Nightpiercer (Kalium) Space Telescope
Length: 468m
Galileo orbital telescopes are among the oldest human ships still flying. In the
earliest days of foldspace exploration, jumps to un-noded locations had to be Displacement:
conducted in drive-wearing ‘hops’ or random inaccuracy would result. Surveying 3,775,000m³
potential jump locations for potential and celestial threats necessitated a ship
built around a gigantic, high-power scanner. Speed was unimportant, so the
superstructure of the more common Newton class monitor was chosen as an
efficient, low-cost base. Never a military vessel, the Galileo is unarmed besides
basic point defence.
Surviving Galileos were vital to stranded Resistance fleets forced to use archaic
jump-hops to seek the meagre resources not already discovered and either
captured by the Scourge or (as with the Colonies) had their node codes changed.
Being able to detect enemy activity from a vast distance is also of great use to those
small remnant fleets hiding in the cracks of the galaxy - lest they be ambushed.
At battlespace level, such observational power can be turned on in-system targets
to achieve extraordinary definition unachievable with smaller hardware. This can
augment Resistance vessels’ older scanning technology and aid a skilled captain
in targeting vulnerable spots on enemy ships.
Sagittarii
Cutter 30 pts
1.1
Name Scan Sig Thrust Hull A PD G T Special
Sagittarii 4” 4” 16” 5 4+ 1 1-3 L Outlier
1.0
Name Scan Sig Thrust Hull A PD G T Special
Baleares 4” 4” 16” 5 4+ 3 1-3 L Launch, Outlier
Recorded ships of the class: Great Wall, Marston’s Run (Independents), Hellhunter, Poison Dagger (Kalium)
Although the Resistance does operate corvettes, very few survived the Scourge invasion. Being designed to
operate from atmosphere, they were the very furthest ships from any jump point and had to face the first
waves of Scourge corvettes and Strike Carriers. Those that did escape were generally forced to withdraw
early on due to combat damage.
However, such small ships require modest orbital slips to construct. As a result of the obvious need to
protect their Strike Carriers, many Resistance fleets with the resources have attempted to build new ones,
with mixed success. Certainly, the Vega Scrapfleet has proved capable, and of course Kalium builds these
hunter-killers in large quantities. The Munifex is a fairly typical corvette – fast, atmospheric-capable and
designed to kill Strike Carriers, as well as their opposite numbers. It is armed with specialist missiles,
much like the UCM’s Santiago class.
Seneca
Detonator 22 pts
Explosive
When this ship is destroyed, it suffers Catastrophic Damage as if it had Hull 6 (D3”). Additionally, this ship
does not count towards your fleet’s Launch capacity.
Though lacking in military resources, most fleets scattered by the Scourge Length: 470m
invasion had a high proportion of merchantmen - rightly more likely to run than Displacement:
engage. Forced to be inventive, ragtag Resistance groups sought to repurpose 3,441,000m³
civilian vessels to military ends. Haulers often make poor gun platforms but
offer capacious internal holds. When combined with ‘repurposed’ shuttles,
yachts and small transports, a formidable weapon can result: the Detonator, a
hive of remote-operated, explosive-packed fire ships. The most common vessel
is a Seneca class - unweildy and utilitarian, it offered pre-war traders the largest
storage for the lowest cost, although many other patterns are in service in this
unlikely role.
Crewing a repurposed flimsy brick fizzing with improvised time bombs is not for
the sane and/or skittish. These individuals are treated with wary respect when
on shore leave, notable in the bar due to singed hair - if they’ve survived to douse
their burns in booze. In the service of Kalium, Detonators are employed in an
altogether more sinister, regimented fashion, which says a lot of how much the
Kabal values flesh and blood.