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Combined Resistance 230818

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Coloniser

Interstellar Dreadnought 250 pts

Name Scan Sig Thrust Hull A PD G T Special

Coloniser 10” 16” 4” 35 3+ 15 1 S2 Dreadnought,


Subsystem Network

Type Lock Attack Damage Arc Special


NC-16 Missiles 3+ 4 1 F/S/R Close Action

Hardpoints
This ship must take 8 options from the Dreadnought Systems list, up to 4 of which may be Broadsides.
Recorded ships of the class: Esperance, Trinidad, (Independents), Conquistador, Kabal’s Heart (Kalium)
A noteworthy Coloniser was the Supernova - colloquially known as the “HMS S**tstorm”.
During the battle of Vega-4 this derelict colonyship was lashed with as many Heavy Vent Cannons as the hull could
support and crewed by a skeleton crew of heroes who knew they were not coming back. The Supernova then drifted into
the mass of the enemy fleet and unleashed superheated plasma until there was almost nothing left of either fleet.

Dreadnought Systems
Broadsides Launch
Cost Type Lock Attack Damage Arc Special Cost Load Launch Special
N-31 4+ 5 1 S(L) Linked-1 25 Fighters & 3 -
25 Hybrid Gun Bombers
Battery 4+ 5 1 S(R) Linked-1
Close Action, 20 Bulk Lander 1 -
NC-16 3+ 8 1 S(L) Linked-2 & Fire Ship
15 Missile
Battery 3+ 8 1 S(R) Close Action, Limited
Linked-2 25 Torpedo 1 (2)

Turrets Structures - 1 only


Cost Type Lock Attack Damage Arc Special Cost Type Effect

40 10K Mass 2+ 1 3 F/S Fusillade-1 20 Scanner Increase


Driver Array Scan by 4”
Dual
55 Heavy Vent
3+ 2D3 2 F/S Overcharge,
Cannon Scald, Unstable
Turret
Explorer
Interstellar Ark 190 pts

Name Scan Sig Thrust Hull A PD G T Special


Explorer 8” 14” 5” 28 3+ 12 1 S2 Subsystem Network

Type Lock Attack Damage Arc Special


NC-16 Missiles 3+ 3 1 F/S/R Close Action

Hardpoints
This ship must take 6 options from the Dreadnought Systems list, up to 3 of which may be Broadsides.

Recorded ships of the class: Sao Gabriel, Santa Maria, Gauss (Independents)
Resistance Explorer
Seedling, Nostrum, Sulla (Kalium) Interstellar Ark
Length: Variable
Explorers are battleship-sized beasts, built from more standard modules than
Pathfinders. Larger exploration fleets would typically be headed by one. Although most Beam: Variable
would morph over their storied lives, each was once famous among Earth’s populace. Height: Variable
Supremely tough, adaptable and repairable, each is valued by Resistance admirals, who Displacement:
usually max-out the platform’s armament. Variable
Rarely, they survive in their original configuration - finding the lonely, becalmed
Edensphere was a revelation to the UCM - a self-sustaining Amazon ecosystem, she is
a final testament to Earth’s lost biodiversity. Most Explorers are brutal chop-shop jobs
of multiple ships with working modules swapped in for expediency. In their first day’s
fighting during the Battle for Earth, the Vega Scrapfleet famously jumped the crippled
Santa Maria back to their staging area and had her back in action within 48 hours,
looking quite different.
The grandest of these dinosaurs are known as Colonisers - among the largest ships
ever built by mankind, they exceed modern dreadnoughts in displacement. Once they
carried whole populations toward their new lives, now they end them en-mass.
Pathfinder
Interstellar Raft 130 pts

Name Scan Sig Thrust Hull A PD G T Special


Pathfinder 6” 10” 6” 20 3+ 8 1-2 S Subsystem Network

Type Lock Attack Damage Arc Special


NC-16 Missiles 3+ 3 1 F/S/R Close Action

Hardpoints
This ship must take 4 options from the Dreadnought Systems list, up to 2 of which may be Broadsides.

Recorded ships of the class: Nina, Pinta, Vostok (Independents)


Resistance Pathfinder
Spear of Will, Lightbringer, Searcher (Kalium) Interstellar raft
Length: Variable
Among mankind’s oldest FTL-capable ships, Pathfinders offer resistance admirals
extreme toughness and flexibility in a battlecruiser-sized package. These mighty Beam: Variable
vessels once boldly plied new space, often commanding smaller exploration fleets on Height: Variable
random jump expeditions. Missions lasting years made bulk essential, since aid or Displacement:
resupply was never assured, given the rarity of FTL-capable ships in those heady days. Variable
Once humanity broke from their unequal alliance with the Shaltari, alien raids were a
frequent problem.
Central to the design brief was reparability in the field and mission-specific
configuration. Unlike most ships, whole sections of superstructure can be swapped out
for specialist modules, including weapons, storage, hangars, refineries, factories, cores
and even vast bio-domes to seed empty planets with Earth’s fauna and flora. Since
every expedition was unique, no two Pathfinders are identical. Today, these ancient
vessels perfectly suit the Resistance and are frequently armed beyond their historic
configurations. Like most pre-war designs, Kalium still builds Pathfinders, although
why they have built quite so many of these fighting exploration ships vexes the UCM’s
High Council.
Resistance Trident/Elysium
Grand Battleship 340 pts

Name Scan Sig Thrust Hull A PD G T Special


Trident/Elysium 8” 10” 6” 24 2+ 10 1 S Ablative Armour

Type Lock Attack Damage Arc Special


9k Mass Driver Turrets 2+ 4 1 F/S(L) Fusillade-4
9k Mass Driver Turrets 2+ 4 1 F/S(R) Fusillade-4
N-12 Artillery Cannon 4+ 10 1 S(L) Linked-1, Low Power
Battery
N-12 Artillery Cannon 4+ 10 1 S(R) Linked-1, Low Power
Battery
NC-16 Missiles 3+ 3 1 F/S/R Close Action

Load Launch Special


Torpedo 1 L(4)

Recorded ships of the class: Trident, Mars, Jupiter (Independents) Kabal’s Hand,
Resistance Trident
Belladonna, Kahn (Kalium) Grand Battleship
Length: 1,346m
Grand battleships are smaller precursors to modern dreadnoughts. Pre-war, they
were the largest fighting vessels in mankind’s arsenal. Exorbitantly costly and Beam: 693m
ultimately white elephants, they were held back from frontline engagements Height: 527m
too often to capitalise on their prodigious firepower and incredible durability. Displacement:
However, this has allowed several to survive to the present day. 58,064,000m³
The oldest design was the Trident, produced exclusively in its namesake’s yards by
Trident Industrial. Later, the superstructure was reconfigured into a more modern,
stern-heavy configuration, designated Elysium class. They were produced for over Resistance Elysium
Grand Battleship
ninety years before the Scourge invasion, so many variations and modifications
Length: 1,347m
exist.
Beam: 693m
Both mount broadsides of the largest chemically fired guns ever built. Though Height: 447m
primitive, they have negligible power consumption, making these ships
Displacement:
surprisingly flexible in combat. The oldest of these ships had eight more of
these mounted on turrets, but were generally refitted with newer Titanmetall 9K 58,779,000m³
twin mass divers long before the Scourge invasion. Topping off this impressive
armament is a single torpedo tube with an internal magazine sufficient for four of
these ship-killing munitions.
Olympus/Eden
Grand Battleship 360 pts

Name Scan Sig Thrust Hull A PD G T Special


Olympus/Eden 8” 10” 6” 24 2+ 10 1 S Ablative Armour

Type Lock Attack Damage Arc Special


9k Mass Driver Turrets 2+ 4 1 F/S(L) Fusillade-4
9k Mass Driver Turrets 2+ 4 1 F/S(R) Fusillade-4

Mega Vent Cannon Battery 3+ 3D3 2 S(L) Linked-1, Overcharge,


Scald, Unstable

Mega Vent Cannon Battery 3+ 3D3 2 S(R) Linked-1, Overcharge,


Scald, Unstable
NC-16 Missiles 3+ 3 1 F/S/R Close Action

Load Launch Special


Torpedo 1 L(4)

Recorded ships of the class: Ozymandias, Venus, Neptune (Independents)


Resistance Olympus
Foecrusher, Widowmaker (Kalium) Grand Battleship
Length: 1,346m
The Olympus and Eden class grand battleships share several characteristics with
the more common Trident and Elysium classes. They all feature four enormous Beam: 693m
twin mass driver turrets, a large torpedo launch capacity and almost legendary Height: 527m
toughness. Displacement:
Initially, the Olympus class was developed alongside the Trident. However, it was a 58,853,000m³
low production experimental test bed for a new weapons system: the vent cannon.
This was the first vessel to feature these unstable yet devastating energy weapons,
and it paid the price in several catastrophic accidents. Later, the Eden class was Resistance Eden Grand
Battleship
developed alongside the Elysium, but few improvements to weapon stability could
Length: 1,416m
be made. Anything that siphons unregulated energy direct from a ship’s core is
always going to be dangerous! Beam: 693m
Height: 447m
Pre-war, these ships were outnumbered five to one by conventionally armed grand
Displacement:
battleships so are rare, especially given the number lost to “incidents”. However,
Kalium focused considerable effort into vent canon technology, given its potency 58,779,000m³
and their disregard for the lives of individuals. As such, the Kabal actually has
more Edens than it does Elysiums. It operates a few Olympuses, though these are
all legacy ships built over Olympus before the Scourge invasion.
Amazon
Grand Battleship 360 pts

Name Scan Sig Thrust Hull A PD G T Special


Amazon 8” 10” 6” 24 2+ 10 1 S Ablative Armour,

Type Lock Attack Damage Arc Special


Spinal Mass Annihilator 2+ 2 6 F(N) Crippling, Flash, Fusillade-1
Heavy Vent Cannon Turret 3+ D3 2 F/S(L) Overcharge, Scald, Unstable
Heavy Vent Cannon Turret 3+ D3 2 F/S(R) Overcharge, Scald, Unstable
NC-16 Missile Battery Turrets 3+ 6 1 F/S/R Close Action

Spinal Mass Annihilator


Critical hits from this weapon ignore Passive Countermeasures as well as Armour. If a firing procedure
containing unsaved damage from this weapon would cause a ship of L, L2, M, or H tonnage to be destroyed,
remove that ship from the game without rolling for catastrophic damage.

Recorded ships of the class: Amazon, Vega, Leonardo (Independents), Nightblade (Kalium)
The Amazon class grand battleship is an unusual warship in that it was never commissioned by the pre-war
EAA navy. Rather, the class was the brainchild of Trident Industrial’s increasingly unhinged CEO, Ingram Chi.
Although it utilises Trident’s typical superstructure, its internals are re-worked to accommodate an enormous,
ship-length mass driver simply called ‘The Annihilator’. Over 200 years later, this remains the longest and
highest calibre accelerator weapon ever built into a human starship. Given the uprated power core matrix
needed to hurl bulk-lander-sized hunks of jacketed lead downrange, the class also mounts a pair of formidable, if
unstable, heavy vent cannon turrets.
Trident kept TIS Amazon as flagship of its private fleet, since the navy never accepted its bloated cost or ruinous
service rates. Still, it is rumoured that Ingram Chi ordered the construction of six other Amazons, so confident
was he of orders, which explains the recent sightings of two examples among the Vega Scrapfleet and one in
Kalium’s navy.
Argonaut
Grand Battleship 325 pts

Name Scan Sig Thrust Hull A PD G T Special


Argonaut 8” 10” 6” 24 2+ 10 1 S Ablative Armour,
Launch

Type Lock Attack Damage Arc Special


N-12 Artillery Cannon Battery 4+ 10 1 S(L) Linked-1, Low Power
N-12 Artillery Cannon Battery 4+ 10 1 S(R) Linked-1, Low Power
NC-16 Missile Battery Turrets 3+ 6 1 F/S/R Close Action
NC-16 Missile Battery Turrets 3+ 6 1 F/S/R Close Action

Load Launch Special


Torpedo 1 L(2)
Torpedo 1 L(2)
Torpedo 1 L(2)

Recorded ships of the class: Argo, Golden Fleece, Spear of Ajax, Cyclone Bringer (Independents), Mistress of Ruin,
Hellstorm (Kalium)
The Argonaut class was once the answer to an EAA procurement order for an endurance-oriented flagship
for exploration fleets. At the time, all other grand battleships had vast power requirements, necessitating
overloaded cores and frequent refits during operations.
In answer, all the Argonaut’s weapons consume minimal power at rest and not much more when fired. Indeed,
this approach was so successful that space was freed up for additional munitions. The class’ main weakness is
finite ammunition, making it best suited to lengthy patrols with occasional bouts of combat. This trait made the
class one of the great survivors of the Scourge invasion - it is the most common grand battleship still extant, not
that any of these leviathans can be called common.
In battle, broadsides of chemically-fired cannons are complimented by a frightening array of close action
missiles. However, the class’ main threat is its triple torpedo tubes, allowing a simultaneous spread of three of
these ship-killing munitions, with a second ready in internal loading compartments.
Myrmidon
Grand Battleship 335 pts

Name Scan Sig Thrust Hull A PD G T Special


Myrmidon 12” 10” 6” 24 2+ 10 1 S Ablative Armour

Type Lock Attack Damage Arc Special


Heavy Vent Cannons 3+ 2D3 2 F Overcharge, Scald, Unstable
N-12 Artillery Cannon Battery 4+ 10 1 S(L) Linked-1, Low Power
N-12 Artillery Cannon Battery 4+ 10 1 S(R) Linked-1, Low Power
NC-16 Missile Battery Turrets 3+ 6 1 F/S/R Close Action
NC-16 Missile Battery Turrets 3+ 6 1 F/S/R Close Action

Scanning Systems
At the start of this ship’s activation, you may use its Scanning Systems. If you do, it gains a Major Spike, then
either put a Minor Spike on up to two different enemy ships on the tabletop, or automatically reveal up to two
different ships on Silent Running as if they were targeted by a successful Active Scan order.
Recorded ships of the class: Aurora Major, Enchantress, The Far Keep (Independents), Kabal’s Arbiter, Justice
(Kalium)
The Myrmidon was a late-production offshoot of the popular Argonaut class. Just prior to the Scourge invasion,
the Argonaut had been produced by three major corporations for over four decades, each using a proprietary,
evolving superstructure. As a result, no two Myrmidons are exactly alike, and some diverge wildly.
The Myrmidon was considered more of an all-rounder, keeping the same power matrix as typical grand
battleships but channelling most of that combat energy into two heavy vent cannon turrets. Almost total firing
capability can be extracted while under significant thrust, possible due to the low power consumption of the
ship’s other weapons. Remaining power could be channelled into an archaic but potent scanning array to paint
enemy targets for the hungry guns of friendly vessels.
This range of capabilities made the class popular among cavalier admirals who were willing to overlook the
danger posed by vent canon technology to their own crews. It is telling that Kalium is the only body known to
still build Myrmidons.
Phalanx
Battlecruiser 200 pts

Name Scan Sig Thrust Hull A PD G T Special


Phalanx 6” 8” 6” 17 2+ 5 1 H Ablative Armour

Type Lock Attack Damage Arc Special


9K Twin Mass Driver Turrets 2+ 4 1 F/S Fusillade-4
N-31 Hybrid Gun Long 4+ 12 1 S(L) Linked-1
Battery
N-31 Hybrid Gun Long 4+ 12 1 S(R) Linked-1
Battery
NC-4 Missiles 4+ 4 1 F/S(R) Close Action

Recorded ships of the class: Last Bastion, Reliance, Starblade (Independents)


Resistance Amazon
Hammer of Might, Decimator (Kalium) Grand Battleship
Length: 1,195m
Sharing many superstructure elements with the smaller Centurion Grand
Cruiser, the Phalanx was one of the largest standardised classes produced Beam: 202m
by Trident Industrial, though today it’s only built in Kalium’s yards. Pre-war Height: 372m
Battlecruisers differ from modern types in that they are slower and offer less Displacement:
firepower in manoeuvre, but far superior toughness. Indeed, it’s best to think of 18,282,000m³
them as pocket-battleships rather than specialist, aggressive ships.
The Phalanx is armed with long broadsides of transition mass drivers and four
Titanmetall 9K mass drivers in two traversable turrets. In combination, the class
can unleash withering fire against multiple targets, given the right positioning.
Tribune
Battlecruiser 210 pts

Name Scan Sig Thrust Hull A PD G T Special

Tribune 6” 8” 6” 17 2+ 5 1 H Ablative Armour,


Launch

Type Lock Attack Damage Arc Special


9K Mass Driver Turret 2+ 2 1 F/S Fusillade-2
N-11 Twin Artillery Cannon 4+ 6 1 F/S Low Power
Turrets
NC-16 Missile Bank 3+ 5 1 S(L) Close Action
NC-16 Missile Bank 3+ 5 1 S(R) Close Action

Load Launch Special


Bulk Lander & Fire Ship 1 -
Fighters & Bombers 3 -

Recorded ships of the class: Caesar’s Eagle, Bashir’s Prize (Independents)


Resistance Tribune
Gladiator, Lord Regent, Junta (Kalium) Battlecruiser
Length: 1,195m
The Tribune is heavier, slower and tougher than modern battlecruisers. It shares a
superstructure and one mass driver turret with the more common Phalanx class. Beam: 202m
The remainder of its firepower comes from two conventional cannon turrets and Height: 372m
an increased close action capability. Displacement:
However, the Tribune is unusual for a full combat ship of this size in that it 18,217,000m³
features capacity for bulk landers. Its only real modern descendants are the PHR’s
assault troopships. In addition though, the Tribune has a significant flight deck,
making it a fleet carrier as well. In combination, the Tribune is a jack of all trades,
able to adapt to fluid combat situations better than most ships.
Senator
Battlecruiser 160 pts

Name Scan Sig Thrust Hull A PD G T Special


Senator 12” 8” 6” 17 2+ 5 1 H Ablative Armour

Type Lock Attack Damage Arc Special


VX Bomb 2+ 3 2 F Bombardment, L(3)
NC-16 Missile Salvo 3+ 8 1 F/S/R Close Action

VX Bomb
If this weapon does damage to a Sector, remove all Ground Assets (friendly and enemy) from that Sector and
any Sectors in the same Cluster.

SWACS
Enemy Ships within 12” of this ship may be targeted by friendly ships firing Close Action weapons using the
firing ship’s normal Weapon Range (Scan + Sig).
Recorded ships of the class:
Resistance Senator
Project 26-02, Dark Side of the Moon, Regretful Necessity (Independents) Battlecruiser
Kabal’s Judgement, Ultimate Certainty, Streetsweeper (Kalium) Length: 1276m
The Senator was classified at the time of the Scourge invasion and for good reason. The Beam: 202m
class was an affront to many EAA government cornerstones. Though records were lost Height: 400m
in the invasion, historians believe the Senator was secretly developed by Earth Fleet Displacement:
Command’s shadowy Section Green, without civilian government knowledge. If true the
19,600,000m³
military was preparing contingencies for city-wide insurrections; if not the government
was. Some whisper that a military coup was tabled and this was an anti-uprising deterrent,
though the Scourge put paid to anyone’s plans. Though comparatively rare then, most
Senators survived the invasion since friendly fire on a biblical scale would have resulted if
such terrors were used in “defence”. Kalium is rumoured to build these new - disquieting, if
unsurprising.

The Senator carries three armoured VX nerve agent torpedoes packed with dispersal
cluster bomblets. If detonated over a city, any contact with the agent results in spasms,
vomiting, paralysis and asphyxiation, leaving infrastructure untouched. As a terror
weapon, the Senator carries no significant long range anti-ship firepower, but does
include powerful missile turrets for close defence. Combat doctrine stressed the use of the
Senator’s then advanced detector array to warn of enemy vessels, or roving reporters after
the scandal of the century.
Triumvir
Repair cruiser 190 pts

Name Scan Sig Thrust Hull A PD G T Special

Triumvir 5” 8” 6” 17 2+ 5 1 H Ablative Armour,


Launch,Rare

Type Lock Attack Damage Arc Special


NC-4 Missiles 4+ 4 1 F/S/R Close Action

Load Launch Special


Fighters & Bombers 6 -

Repair Bay
Any friendly ships rolling Damage Control within 6” of this ship add +2 to their roll.

Box of Scraps
At the end of this ship’s activation, pick one friendly ship within 6” in line of sight (including this one). Place a
Box Of Scraps token next to that ship. The next time that ship would be destroyed, it isn’t. Instead remove the
Box of Scraps token and that ship remains in play with D3 Hull Points remaining. Box Of Scraps tokens persist
through rounds but a ship may only have 1 Box Of Scraps token
Recorded ships of the class: Brunel, Eiffel, Stephenson (Independents) Resistance Triumvir
People’s Beneficence, Kabal’s Wisdom, As One (Kalium) Repair cruiser
Length: 1192m
The Triumvir has been one of the most valued ships to the Resistance since
Beam: 202m
escaping the Scourge invasion. Shipyards mostly being a lost luxury, any repairs
had to be run in the void with the help of other ships - the Triumvir’s specialty. Height: 372m
Though a military vessel with fighting armour and battlecruiser tonnage, most Displacement:
of its superstructure is dominated by an insectile bank of extending service 22,290,000m³
armatures. Long-term, Triumvirs can run complex repairs that take weeks. In
battle they inject expanding, rapid-cure polymer foam into hull breaches, armour
cracks and voided areas, keeping a ship in the fight longer. Despite their value
beyond the battlespace, many Resistance admirals gladly risk fielding Triumvirs
for the sake of the greater good.
To support its activities, the Triumvir has a large internal hangar for various
service craft from shuttles to engineering barges.
Triumvirs that go to battle tend to replace some of these with
regular fighters and bombers to add offensive and escort capability.
Palatine
Command barge 185 pts

Name Scan Sig Thrust Hull A PD G T Special


Palatine 12” 4” 8” 15 2+ 12 1 H Ablative Armour,
Detector

Type Lock Attack Damage Arc Special


N-12 Artillery Cannon Turrets 4+ 8 1 F -
NC-3 Missiles 4+ 2 1 F/S/R Close Action

Magellan Lifeboats
If this ship is destroyed with an Admiral assigned to it, you may transfer your Admiral to another friendly ship
of H or S Tonnage within 18”.

Advanced Artillery
This ship may fire its N-12 Artillery Cannons while on the Max Thrust and Silent Running Special Orders.

Remnant
This ship may be used in UCM or PHR fleets in addition to Resistance fleets. In UCM and PHR fleets, it gains the Rare special rule.

Recorded ships of the class: -River Queen, Twilight Spectre, Eclipse (UCM), Domus Aurea, Samuda, AAA (PHR), Resistance Palatine
Kabal’s Raiment [né Versailles], Kabal’s Insight [né Midas] (Kalium), Bruised Beautiful [né Atlantique], Daughter of Eden Command Barge
(Vega Scrapfleet), Gilded Trident, In Diamond Clad (Independents) Length: 585m
Pre-war System Admirals had unconscionable budgets and could procure ships for their battlefleet with little Beam: 188m
oversight from Earth. When it came to their personal ship, this created the conditions for a strange offering from Height: 127m
the naval yards: opulence. Trident Industrial met this need lavishly with the Palatine Class Command Barge. An
Displacement:
unusual ship of battlecruiser tonnage, it shares the typical style on the outside, but inside, no expense was spared.
Marble, ebony and craftsmanship are terms you don’t hear in military circles. Indeed, a single Palatine cost more 22,331,000m³
than three Grand Battleships to build. The class features twelve overlarge lifeboats of unique design, the Magellan,
each closer to an armoured yacht than an escape craft. Even the ship’s guns use expensive, low-observable shells to reduce the ship’s signature in combat.
To offset this fabulous cost, Trident Industrial offered vessels to the private sector; owners included planetary governors, corporate titans and infamous
syndicate heads.

Though rare, a high proportion survived the Scourge invasion and the hard centuries that followed due to quality, their excessive point defences, and the
fact that owners weren’t generally the sorts to go down fighting. Since everything on the Palatine was overbuilt to the highest standards, survivors are still
prized, capable ships. Their bygone splendour and the hand-ground perfection of their optics even make them worthwhile to the Republic’s Grand Fleet,
which operates several, mostly the former property of prophesy-spooked CEOs. Kalium possesses two which the UCM is aware of, although apparently their
more opulent spaces have been painted grey—they’re still Shangrilanian inlay underneath. The UCM has five on their lists, including River Queen, which
is reserved for Presidential use. Such ships could be built today, but the cost would make no military sense—it never did.
Centurion
Grand Cruiser 135 pts

Name Scan Sig Thrust Hull A PD G T Special


Centurion 4” 6” 7” 15 2+ 3 1-2 H Ablative Armour

Type Lock Attack Damage Arc Special


XN-31 Mass Driver Turret 2+ 2 1 F/S Fusillade-2
Pair
N-31 Hybrid Gun Battery 4+ 8 1 S(L) Linked-1
(Starboard)
N-31 Hybrid Gun Battery 4+ 8 1 S(R) Linked-1
(Port)
NC-3 Missiles 4+ 2 1 F/S/R Close Action

Remnant
This ship may be used in UCM or PHR fleets in addition to Resistance fleets. In UCM and PHR fleets, they gain the Rare special rule.

Recorded ships of the class: Pilum, Fontaine’s Miracle, Myriad (Independents),


Resistance Centurion
Proudcore, Industry, Fist of Iron (Kalium) Grand cruiser
Length: 940m
The Centurion was the most common standardised vessel of cruiser tonnage in
the pre-war EAA Terran Grand Fleet. In those days the definition of Cruiser was Beam: 202m
somewhat broader; today, such a bulky vessel is designated as a Grand Cruiser, a Height: 349m
classification not really in use with the UCMF. In bulk (though not in firepower), Displacement:
it is more akin to a modern Heavy Cruiser. It has truly excellent ceramic armour 12,455,000m³
plating that outclasses all but defence monitors in the modern UCMF. The
Centurion also features many of the typical advantages and disadvantages of
vintage naval architecture. Originally manufactured by Trident Industrial over
Olympus Prime, the design was soon licensed to Earth-based Equatorial Yards
Inc. Only the licensed Earth pattern is still built today, by Kalium, though it also
operates legacy Olympus Centurions.
Its simple but effective all-gun primary armament provides an excellent blend of
destructive power and reliability. The class requires low weapon maintenance - a
welcome factor that certainly isn’t the case with some of the more esoteric and
experimental armaments in mankind’s pre-war arsenal.
Its primary armament is broadsides of transition mass drivers, alongside an
oversized twin pure mass driver turret, more in keeping with modern UCMF
gunnery, albeit with much heavier projectiles.
Gladiator
Grand Cruiser 150 pts

Name Scan Sig Thrust Hull A PD G T Special

Gladiator 4” 6” 7” 15 2+ 3 1-2 H Ablative Armour,


Rare

Type Lock Attack Damage Arc Special

Heavy Vent Cannon Turret 3+ D3 2 F/S Overcharge, Scald,


Unstable
Heavy Vent Cannons 3+ 2D3 2 F Scald, Unstable
NC-3 Missiles 4+ 2 1 F/S/R Close Action

Recorded ships of the class: Atomheart, Fusion Queen (Independents), Incinerator,


Resistance Gladiator
Hell’s Fury, Vengefire (Kalium) Grand cruiser
Length: 940m
The Gladiator was a limited production test-bed for Vent Cannon technology,
developed from the Centurion class by Equatorial Yards inc. At the time, it was Beam: 202m
hoped that they could eventually replace all guns that used physical munitions. Height: 349m
However, the number of accidents and dangerous internal meltdowns convinced Displacement:
the EAA to shelve the concept of an all-Vent-Cannon ship such as the Gladiator, 12,455,000m³
since it has no other weapons should the core grow unstable.
The Resistance has been able to overlook these flaws, given the advantages the
class offers. Without physical munitions, it never needs ammunition resupply
so can operate offensively more or less indefinitely, providing its cores are
maintained. Also, Vent Cannons are especially devastating, if unreliable. Such
power is particularly attractive to Kalium – the rogue Colony has produced fully
three times the number of this class than were laid-down before the Scourge
invasion.
Light Cruiser
55 pts
Name Scan Sig Thrust Hull A PD G T Special

Light Cruiser 4” 4” 9” 8 5+ 2 2-3 M Subsystem


Network

Type Lock Attack Damage Arc Special


NC-3 Missiles 4+ 2 1 F/S/R Close Action

Hardpoints: This ship must take 3 options from the Cruiser Systems list.

Cruiser
65 pts

Name Scan Sig Thrust Hull A PD G T Special

Cruiser 4” 6” 7” 10 5+ 2 1-2 M Subsystem


Network

Type Lock Attack Damage Arc Special


NC-3 Missiles 4+ 2 1 F/S/R Close Action

Hardpoints: This ship must take 4 options from the Cruiser Systems list.

Heavy Cruiser
90 pts
Name Scan Sig Thrust Hull A PD G T Special

Heavy Cruiser 6” 6” 5” 12 5+ 2 1 H Subsystem


Network

Type Lock Attack Damage Arc Special


NC-3 Missiles 4+ 2 1 F/S/R Close Action

Hardpoints: This ship must take 5 options from the Cruiser Systems list.
Cruiser Systems
Unless otherwise noted, a Resistance Light Cruiser, Cruiser, or Heavy Cruiser must obey the following
rules when choosing options from their Systems list:
• No more than 2 options may be taken from the Broadsides category.
• No more than 1 of each option may be taken from the Structures category.

Broadsides
Cost Type Lock Attack Damage Arc Special
4+ 4 1 S(L) Linked-1
5 N-31 Hybrid Gun Bank
4+ 4 1 S(R) Linked-1
5+ 6 1 S(L) Linked-2, Low Power
0 N-8 Artillery Cannon Bank
5+ 6 1 S(R) Linked-2, Low Power
3+ 5 1 S(L) Close Action, Linked-3
5 NC-16 Missile Bank
3+ 5 1 S(R) Close Action, Linked-3

Cost Load Launch Special


10 Fighters & Bombers 3 -
10 Bulk Lander & Fire Ship 1 -

Turrets
Cost Type Lock Attack Damage Arc Special
5 XN-31 Mass Driver Turret 2+ 1 1 F/S Fusillade-1
5 N-11 Artillery Cannon 4+ 3 1 F/S Low Power
Turret
5 N-109 Bombardment Mortar 2+ 2 1 F/S/R Bombardment
Turret
10 Vent Cannon Turret 3+ D3 1 F/S Unstable, OC, Scald

Structures
Cost Type Effect
5 Scanner Array Increase Scan by 4”
10 Ablative Armour Gain Ablative Armour special rule.
15 Drive Refit Increase Thrust by 3”.

Recorded ships of the class: Martian Wind, Defiance, Equatorial (Independents),


Hardrada, Necromancer, Purgatory (Kalium)
Designs for Resistance cruisers are widely varied, to the point where listing each variation ever sighted
would be as expansive as a list of each individual admiral in the galaxy. As such, it’s best to describe them
in general terms, focused more on their capabilities and armaments than form.
In this context, a “cruiser” means anything from a Heavy Cruiser to a Light Cruiser, as the UCM would
classify them. A further complication is the optional presence of ablative armour panels, adding the
classification of “armoured” to the description. Typically, all Resistance cruisers offer respectable
survivability, low cost and a broad choice of weaponry. However, their outdated designs do show in poor
scan range and limited point defence.
Some of these vessels have been adapted from civilian service, generally by adding weapons. Such
modified ships often have ablative armour added to overcome their relatively weak designs. Kalium also
produces many such low-spec vessels for direct military use, which perform similarly to these adapted
ships. This keeps costs low, giving the Kabal numbers to boast over.
Kalium KNC-5
Line Cruiser 80 pts

1.0
Name Scan Sig Thrust Hull A PD G T Special
Kalium KNC-5 4” 4” 9” 8 5+ 2 2-3 M Subsystem network

Type Lock Attack Damage Arc Special


NC-16 Missile bank 3+ 5 1 S(L) Close Action, Linked-3
NC-16 Missile bank 3+ 5 1 S(R) Close Action, Linked-3
Vent Cannon Turret 3+ D3 1 F/S Unstable, Overcharge, Scald
Vent Cannon Turret 3+ D3 1 F/S Unstable, Overcharge, Scald
NC-3 Missiles 4+ 2 1 F/S/R Close Action

Kalium KNC-5
This ship follows all the normal rules for a Resistance Light Cruiser with one NC-16 Missile Bank and two Vent
Cannon Turrets.

Recorded ships of the class: Heartbleeder, Souleater, Rend II


Resistance Kalium
KNC-5 Line Cruiser
Generally, Kalium’s ruling Kabal prefers to replicate proven pre-war designs than to
Length: 1009m
innovate, with a focus on numbers. However, after Kalium’s first major blooding in
the opening stages of the Battle for Earth, deficiencies became apparent. Visitors Beam: 214m
to UCM vessels brought back memories (and hushed whispers) that their ships Height: 256m
might not be as advanced as their Kabal proclaimed. While combat performance Displacement:
was solid, helped by the iron discipline of their career-sailors, the lack of modern 10,854,000m³
‘dressings’ in crew areas verged on embarrassing. Clunky 2D viewscreens, general
lack of lighting and spartan comforts were more visible than inefficient drives and
un-optimised construction.
Kaluim’s latest vessels, while essentially the same underneath, have a more
modern, distinct appearance as well as countless internal refinements. Kalium
still does not favour colourful class names, though. A ‘KNC-5’ (Kalium Navy
Cruiser, Type 5) is one of their most common, new line cruisers, armed with a pair
of vent cannon turrets and a potent close action missile array.
Kalium KNC-12
Fleet Carrier 85 pts

1.0
Name Scan Sig Thrust Hull A PD G T Special
Kalium KNC-12 4” 4” 9” 8 5+ 2 2-3 M Launch, Subsystem
network

Type Lock Attack Damage Arc Special


Vent Cannon Turret 3+ D3 1 F/S Unstable, Overcharge, Scald
NC-3 Missiles 4+ 2 1 F/S/R Close Action

Load Launch Special


Fighters & Bombers 6 -

Kalium KNC-12
This ship follows all the normal rules for a Resistance Light Cruiser with one Vent Cannon Turret and two
Fighters & Bombers.

Recorded ships of the class: Beton Brut, Chaimberlain Powelbon, Du Hast Resistance Kalium
KNC-12 Fleet Carrier
Kalium’s newest vessels’ unique aesthetic suggests a deliberate attempt by the Length: 1009m
Kabal to ‘brand’ their forces, or at least to make them distinct from the old,
tired ships of Resistance fleets. Certainly, the brutalist design speaks of utility, Beam: 237m
strength and a total distain for beauty - not that the UCM cares much for those Height: 315m
either, but at least they don’t seem to revel in them. The KNC-12 Fleet Carrier is Displacement:
one of the more common, offering excellent, cost-efficient utility to any admiral 9,886,000m³
by way of a potent (if unsafe) vent cannon turret and a double set of launch bays.
Unlike the Shaltari, Kalium has no shortage of pilots.
The increasing percentage of these newest vessels in recent engagements
speaks of the extreme speed at which the Kabal can build ships - helped,
no doubt, by the multitudes under the whip of penal servitude. Their
manufacturing capacity is also fearsome, as scattered reports of the class
operating under the flag of several Resistance fleets now exist, suggesting that
Kalium’s resupply arrangements, as the only manufacturer of old military
hardware, have expanded greatly in recent months.
Frigate
25 pts

Name Scan Sig Thrust Hull A PD G T Special


Frigate 4” 2” 11” 4 5+ 1 3-6 L -

Type Lock Attack Damage Arc Special


NC-1 Missiles 4+ 1 1 F/S/R Close Action

Hardpoints: This ship must take 1 option from the Frigate Systems list.

Heavy Frigate
35 pts
Name Scan Sig Thrust Hull A PD G T Special
Heavy Frigate 4” 2” 9” 5 3+ 1 2-4 L Ablative Armour,

Type Lock Attack Damage Arc Special


NC-1 Missiles 4+ 1 1 F/S/R Close Action

Hardpoints: This ship must take 1-2 options from the Frigate Systems list.

Strike Carrier
30 pts
Name Scan Sig Thrust Hull A PD G T Special

Strike Carrier 4” 2” 11” 4 5+ 1 1-2 L Atmospheric,


Launch, Open

Type Lock Attack Damage Arc Special


NC-1 Missiles 4+ 1 1 F/S/R Close Action

Load Launch Special


Dropships 1 -

Hardpoints: This ship may choose to take up to 1 option from the Frigate Systems list.
Frigate Systems
Turrets
Cost Type Lock Attack Damage Arc Special
0 N-31 Hybrid Gun Turret 4+ 2 1 F/S Squadron-3
5 NC-16 Missile Turret 3+ 5 1 F/S/R Close Action
5 Light Vent Cannon Turret 3+ 2 1 F/S Unstable, OC, Scald

Structures
Cost Type Effect
10 Sensor Dome Gain Detector special rule.

Recorded ships of the class: Little Marvel, Perseverance, Listener (Independents),


Switchblade, Noble Conscript, Guardsman (Kalium)
As with cruisers, the sheer variety of frigate designs in service with the Resistance is staggering. Similarly,
it’s best to discuss them in terms of capability and armament. Many of these ships were originally civilian-
grade, but have since had weapons added in response to dire need.
All Resistance frigates are faster than cruisers, offering a first strike/ flanking option. They are often used
to seek and destroy key enemy vessels early in an engagement, to protect the larger ships in the fleet. Their
weapons basically define their role and mode of attack, be that aggressive close-action or standoff fire. In
this context, the term “frigate” also encompasses Strike Carriers and unarmed Electronic Warfare Ships.
A common pre-war practice was the production of Heavy Frigates, heavily armoured often with two main
weapon systems. These have fallen out of favour with the UCMF due to high cost and the drain of dual
weapons systems on engine power.
Armstrong
Destroyer 70 pts

Name Scan Sig Thrust Hull A PD G T Special


Armstrong 6” 4” 9” 6 3+ 6 2-3 L2 Ablative Armour

Type Lock Attack Damage Arc Special


HF-8 Clearance Laser * 2 2 F Burnthrough (6), Mauler
NC-3 Missiles 4+ 2 1 F/S/R Close Action

Recorded ships of the class: Apollo 11, Tranquility, Saturn


Armstrong Destroyer
The Armstrong, Aldrin and Collins are some of the earliest human starships still
Length: 651m
in service; dating back to the late 24th century, they were designed for endurance
exploration. Every UCM Colony was discovered by hit and miss expeditions, Displacement:
requiring many semi-random foldpace jumps until a usable world could be 13,058,000m³
found, explored and given a node. Such dependable hardiness ensured three
centuries’ service. In size and capability they equal a modern destroyer, though
in displacement they are more akin to cruisers due to multiple redundancies,
cavernous storage and antique tech.
The Armstrong class was usually the first ship to make a jump before others
followed its onboard node. This was due to its prodigious laser cluster, charged to
obliterate any hazards at the jump point. Later, Armstrongs would begin the long,
arduous task of clearing orbital debris before surface landings. Today, weapons
designed to atomise thousands of tons of asteroid are better put to use in the
much more immediate task of slicing hulls and fighting back enemy fighters,
bombers and munitions.
Aldrin
Colony Ship 75 pts

Name Scan Sig Thrust Hull A PD G T Special


Aldrin 6” 4” 9” 6 3+ 2 1-2 L2 Ablative Armour,
Launch

Type Lock Attack Damage Arc Special


NC-3 Missiles 4+ 2 1 F/S/R Close Action

Load Launch Special


Bulk Landers 2 -

Recorded ships of the class: Endeavou, Endurance, Odyssey


Aldrin Colony Ship
In many cases, the first humans to set foot on one of the UCM’s colonies did so
Length: 651m
from a bulk lander deployed by an Aldrin class colony ship. These hardy ships
formed the vanguard of most expeditions and were deployed when a world Displacement:
looked suitable for habitation or exploitation. Bulk landers were preferred to 11,745,000m³
dropships in those halcyon days, since advanced opposition was unlikely and
heavy machinery was always needed planetside.
Today, the Aldrin offers the capacity of a troopship in a package the size of a
destroyer, possible since these ships were never designed for open warfare
so offer additional space. Being below cruiser sized, they can also operate in
atmosphere, protecting them from void weapons fire. Built to a standard not seen
since the exploration days, they can withstand abuse no modern civilian vessel
could survive.
Collins
Support Carrier 30 pts

Name Scan Sig Thrust Hull A PD G T Special


Collins 6” 4” 9” 6 3+ 2 1-3 L2 Ablative Armour,
Open

Type Lock Attack Damage Arc Special


NC-3 Missiles 4+ 2 1 F/S/R Close Action

Repair & Refuel


Friendly Fighters within 6” of this ship on any orbital layer are not removed when the PD bonus they
conferred is used.

Recorded ships of the class: Wasp, Gemini, Eagle


Collins Support
Carrier
The expeditionary fleets of the late 24th century were designed for endurance
Length: 470m
and self-sufficiency in unexplored space. Stocky Collins support carriers carried
swarms of resupply tankers to keep the fleet’s shuttles, cartographers and escorts Displacement:
in the air when far from their carriers. These aging exploration vessels proved 3,441,000m³
priceless in the Resistance’s years evading the Scourge, finding refuge and
hunting resources - every aspect of their design matched the challenge.
Support Carriers were especially prized - any sensible admiral maintained a
fighter picket for early warning and defence. In addition, the tough fuel haulers
and engineering wings support carriers could deploy were endlessly useful - that
so many creaking dinosaurs still comprise Resistance fleets is a testament to
their value. In combat, these unsung heroes can keep a fighter screen fuelled and
re-armed long after unsupported squadrons would need to bug-out. Although
the Collins is able to launch a mass of smaller ships, it lacks the internal space to
house a fleet of its own, filled with fuel tanks and masses of repair bays. So more
often than not, a Collins is seen aiding the defence of larger carriers.
Hyperyacht Aurorum
Destroyer For Hire 90 pts

Name Scan Sig Thrust Hull A PD G T Special


Hyperyacht Au- 6” 4” 9” 6 4+ 2 1 L2 Launch, Stealth
rorum

Type Lock Attack Damage Arc Special


9K Snub Mass Drivers 2+ 4 1 F -

Load Launch Special


Fighters & Bombers 2 -

Mercenary
This ship may be used in any Fleet, but you may only include a single Hyperyacht Aurorum in your fleet,
regardless of game size. This ship’s Fighters & Bombers use the stats of its parent fleet (if you included this
ship in a Scourge Fleet, its Fighters & Bombers would follow the Scourge Fighters & Bombers rules).

Only ship of the class - Hyperyacht Aurorum


Hyperyacht Aurorum
Hyperyacht Aurorum, launched 2493, was commissioned by Caesar Dun,boss of Length: 778m
the East Eden Syndicate. She was uniquely built to impeccable standards, riddled
Beam: 254m
with unregistered spaces, and armed far beyond EAA-sanctioned levels. While
using her peerless stealth capabilities to evade justice, he unwittingly dodged Height: 614m
the Scourge invasion. After months of shadowing a survivor flotilla, Caesar was Displacement:
garrotted by his lieutenant, who took Aurorum to join the refugees. 13,760,000m³

Today, Aurorum serves as the flagship of Karl Stieglitz, head of the galaxy’s most
infamous mercenaries: The Decapitators. This privateer flotilla earned dark
renown during the Battle of Earth in the vanguard of the Vega Scrapfleet but is
now a gun for hire. Stieglitz has already been approached by Kalium and, it is
rumoured, the PHR. The UCM has yet to decide how to respond.
Newton
Kill-Sat 45 pts

Name Scan Sig Thrust Hull A PD G T Special


Newton 8” 4” 4” 4 4+ 2 2-3 L Monitor

Type Lock Attack Damage Arc Special


XN-40 “Godray” Orbital Mass 3+ 1 3 F Alt-1, Particle
Driver
XN-40 “Godray” Orbital Mass 2+ 1 3 F Alt-1, Bombardment
Driver (Bombardment)

Recorded ships of the class: His Apple, Principia, Spear of Gabriel (Independents)
Resistance Newton
Forgehammer, Portcullis, Rampart (Kalium) Kill-Sat
Length: 643m
The Newton was the most common pre-war naval defence monitor in the service
of mankind. Unlike modern monitors, the class is visually closer to a space station Displacement:
than a ship, suiting its near-static mission profile. With the speed of the Scourge 4,245,000m³
invasion, few could manoeuvre into a firing position - unfortunate since it packs
an enormous mass driver for a frigate-sized vessel. The XN-40 “Godray” was
designed to destroy incoming targets long before they could return fire. It sits on a
swivel mount, allowing not only tracking of deep space, but precise bombardment
of surface targets. Pre-war this was largely used to quell any thoughts of
insurrection or to level inhospitable landscape prior to surface exploration.
Today, the Newton still brings incredible firepower for its cost, at the price of speed
and survivability. This gives it a valued place on the gun line of any Resistance or
Kalium admiral capable of harnessing this ship’s strengths. Although unwieldy
to bring to a forward position, its bombardment and anti-shipping firepower can
lend the class a new lease of life in an offensive role.
Galileo
Orbital Telescope 50 pts

2.1
Name Scan Sig Thrust Hull A PD G T Special

Galileo 12” 4” 4” 4 4+ 2 1-2 L Detector, Monitor,


Open, Rare

Space Telescope
When this ship uses the Active Scan special order, the target ship receives a Major Spike instead of a Minor
Spike. If the target ship is on Silent Running and successfully revealed, it receives a Minor Spike. Additionally,
place a Telescope token on that ship. A ship may have only 1 Telescope token. You may remove the Telescope
token when the ship’s Group is targeted by a single friendly group. If so, the firing Group’s weapon systems
targeting that ship score Critical hits when exceeding their Lock value by one rather than the usual two.
For example, a weapon with a 3+ Lock will cause a Critical hit on a 4+ and a weapon with a 5+ Lock will cause a
Critical hit on a 6+.

Recorded ships of the class: Amber Eye, Hubble IX, Magellan (Independents)
Resistance Galileo
All-Seeing, Lens of Truth, Nightpiercer (Kalium) Space Telescope
Length: 468m
Galileo orbital telescopes are among the oldest human ships still flying. In the
earliest days of foldspace exploration, jumps to un-noded locations had to be Displacement:
conducted in drive-wearing ‘hops’ or random inaccuracy would result. Surveying 3,775,000m³
potential jump locations for potential and celestial threats necessitated a ship
built around a gigantic, high-power scanner. Speed was unimportant, so the
superstructure of the more common Newton class monitor was chosen as an
efficient, low-cost base. Never a military vessel, the Galileo is unarmed besides
basic point defence.
Surviving Galileos were vital to stranded Resistance fleets forced to use archaic
jump-hops to seek the meagre resources not already discovered and either
captured by the Scourge or (as with the Colonies) had their node codes changed.
Being able to detect enemy activity from a vast distance is also of great use to those
small remnant fleets hiding in the cracks of the galaxy - lest they be ambushed.
At battlespace level, such observational power can be turned on in-system targets
to achieve extraordinary definition unachievable with smaller hardware. This can
augment Resistance vessels’ older scanning technology and aid a skilled captain
in targeting vulnerable spots on enemy ships.
Sagittarii
Cutter 30 pts

1.1
Name Scan Sig Thrust Hull A PD G T Special
Sagittarii 4” 4” 16” 5 4+ 1 1-3 L Outlier

Type Lock Attack Damage Arc Special


N-12 Artillery Cannons 4+ 4 1 F Squadron-3

Recorded ships of the class:


Resistance Sagittarii
PHammerfall, Surging Spear, Swiftstar, Tentative V (Independents) Cutter
Kabal’s Knife, First Message, Wrathful (Kalium) Length: 571m
The Sagittarii is essentially an engine bank with a weapons suite attached to the Displacement:
prow. Extraordinarily fast (especially for a Resistance vessel), almost all the ship’s 6,128,000m³
power is consumed by the drives, necessitating a low power primary armament.
Fortunately, pre-war designers still used crude, chemical-based guns and they
mounted four of the largest in fixed-forward positions. Though much fatter, the
N-12 cannon offers destructive parity with modern medium mass rivers.
Built in various configurations over the years, the Sagittarii is a typical pre-war
cutter, if ‘typical’ can even be applied to such a specialist ship. Cutters were bulkier
and actually more common in the EAA Navy than in the modern UCMF, since
speed could compensate for inferior scanning technology in first strike missions.
Many escaped the Scourge invasion using that speed and have been valued assets
to the Resistance ever since. Kalium’s Kabal appreciate the brutal simplicity of the
design, so still manufacture them new in state-run yards.
Baleares
Pocket Carrier 40 pts

1.0
Name Scan Sig Thrust Hull A PD G T Special
Baleares 4” 4” 16” 5 4+ 3 1-3 L Launch, Outlier

Load Launch Special


Fighters & Bombers 2 -

Recorded ships of the class:


Resistance Baleares
Far Erie, Windbringer, Racing Steed (Independents) Pocket Carrier
Vlad Carmichael, Insurrection’s End, Sender of Will (Kalium) Length: 551m
Add a massive engine bank to a set of launch bays and you have the Baleares, Displacement:
a carrier whose strike craft are self-powered. Even today, the Baleares is one of 7,160,000m³
the fastest carriers in mankind’s fleets and embodies the concept of the pre-war
pocket carrier.
Typically, a carrier will operate beyond line of sight or shielded within the fleet
to strike at the enemy’s centre. Since almost nothing can keep pace with the
Baleares, it fights quite differently and offers unusual advantages. Baleares
captains use their speed to break out from the main fleet, surge forward and
launch their daring waves at small, rearguard support vessels. These targets
usually offer little point defence, making them vulnerable to strike craft though
they are usually beyond their range - not so with the Baleares.
Munifex
Corvette 20 pts

Name Scan Sig Thrust Hull A PD G T Special

Munifex 4” 2” 12” 2 5+ 1 1-4 L Atmospheric,


Outlier

Type Lock Attack Damage Arc Special

NCA-1 Missiles 4+ 4 1 F/S/R Air to Air, Close Action,


Squadron-3

Recorded ships of the class: Great Wall, Marston’s Run (Independents), Hellhunter, Poison Dagger (Kalium)
Although the Resistance does operate corvettes, very few survived the Scourge invasion. Being designed to
operate from atmosphere, they were the very furthest ships from any jump point and had to face the first
waves of Scourge corvettes and Strike Carriers. Those that did escape were generally forced to withdraw
early on due to combat damage.
However, such small ships require modest orbital slips to construct. As a result of the obvious need to
protect their Strike Carriers, many Resistance fleets with the resources have attempted to build new ones,
with mixed success. Certainly, the Vega Scrapfleet has proved capable, and of course Kalium builds these
hunter-killers in large quantities. The Munifex is a fairly typical corvette – fast, atmospheric-capable and
designed to kill Strike Carriers, as well as their opposite numbers. It is armed with specialist missiles,
much like the UCM’s Santiago class.
Seneca
Detonator 22 pts

Name Scan Sig Thrust Hull A PD G T Special

Seneca 4” 2” 12” 2 4+ 1 1-3 L Atmospheric, Launch,


Outlier

Load Launch Special


Fire Ships 3 -

Explosive
When this ship is destroyed, it suffers Catastrophic Damage as if it had Hull 6 (D3”). Additionally, this ship
does not count towards your fleet’s Launch capacity.

Recorded ships of the class: Surprise, Abra Kadabra, Boombox (Independents)


Resistance Seneca
DS-1, DS-2 etc, (Kallium, no prose names bestowed) Detonator

Though lacking in military resources, most fleets scattered by the Scourge Length: 470m
invasion had a high proportion of merchantmen - rightly more likely to run than Displacement:
engage. Forced to be inventive, ragtag Resistance groups sought to repurpose 3,441,000m³
civilian vessels to military ends. Haulers often make poor gun platforms but
offer capacious internal holds. When combined with ‘repurposed’ shuttles,
yachts and small transports, a formidable weapon can result: the Detonator, a
hive of remote-operated, explosive-packed fire ships. The most common vessel
is a Seneca class - unweildy and utilitarian, it offered pre-war traders the largest
storage for the lowest cost, although many other patterns are in service in this
unlikely role.
Crewing a repurposed flimsy brick fizzing with improvised time bombs is not for
the sane and/or skittish. These individuals are treated with wary respect when
on shore leave, notable in the bar due to singed hair - if they’ve survived to douse
their burns in booze. In the service of Kalium, Detonators are employed in an
altogether more sinister, regimented fashion, which says a lot of how much the
Kabal values flesh and blood.

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