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Chapter-2-Software Processes1

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Chapter 2 – Software Processes

Lecture 1
 Two Orthogonal view of software.
 system development methodology
 Software process models
 Process activities
 Coping with change
 The Rational Unified Process
 An example of a modern software process.
TWO ORTHOGONAL VIEWS OF THE SOFTWARE

Two Approaches,
 Traditional Approach
 Objected-Oriented Approach
Traditional Approach
 Here Algorithms + Data structures = Programs. “A software
system is a set of mechanisms for performing certain actions on
certain data.”
Object-oriented approach
 In the object-oriented approach, the focus is on capturing the
structure and behavior of information systems into small modules
that combines both data and process.
Software development Methodology
 Software development is dynamic and always undergoing major
change.
 Systems development refers to all activities that go into producing
an information systems
 solution. Systems development activities consist of systems
analysis, modeling, design,
 implementation, testing and maintenance.
 A software development methodology is a series of processes
describe how the work is
 to be carried out to achieve the original goal based on the system
requirements.
Software Development Life Cycle
It is a systematic approach which explicitly breaks down the
work into phases that are required to implement either new or
modified Information System.

SDLC has several clearly defined phases


Planning Identifying the problem and possible solution
Requirements gathering What does the user want?
Systems analysis Understanding/documenting requirements
Design Planning a possible solution (Blueprint)
Implementation Building a solution
Testing the implementation Ensuring it meets requirements
The software process
 A structured set of activities required to develop a
software system.
 Many different software processes but all involve:
 Specification – defining what the system should do;
 Design and implementation – defining the organization of the system
and implementing the system;
 Validation – checking that it does what the customer wants;
 Evolution – changing the system in response to changing customer
needs.
 A software process model is an abstract representation of a
process. It presents a description of a process from some
particular perspective.
 When we describe and discuss processes, we usually talk
about the activities in these processes such as specifying a
data model, designing a user interface, etc. and the ordering
of these activities.
 Process descriptions may also include:
 Products, which are the outcomes of a process activity;
 Roles, which reflect the responsibilities of the people involved in the
process;
 Pre- and post-conditions, which are statements that are true before
and after a process activity has been enacted or a product produced.
 Plan-driven processes are processes where all of the process
activities are planned in advance and progress is measured
against this plan.
 In agile processes, planning is incremental and it is easier to
change the process to reflect changing customer
requirements.
 In practice, most practical processes include elements of both
plan-driven and agile approaches.
 There are no right or wrong software processes.
 The waterfall model
 Plan-driven model. Separate and distinct phases of specification and
development.
 Incremental development
 Specification, development and validation are interleaved. May be
plan-driven or agile.
 Reuse-oriented software engineering
 The system is assembled from existing components. May be plan-
driven or agile.
 In practice, most large systems are developed using a
process that incorporates elements from all of these models.
 There are separate identified phases in the waterfall model:
 Requirements analysis and definition
 System and software design
 Implementation and unit testing
 Integration and system testing
 Operation and maintenance
 The main drawback of the waterfall model is the difficulty of
accommodating change after the process is underway. In
principle, a phase has to be complete before moving onto the
next phase.
 Inflexible partitioning of the project into distinct stages makes
it difficult to respond to changing customer requirements.
 Therefore, this model is only appropriate when the requirements are
well-understood and changes will be fairly limited during the design
process.
 Few business systems have stable requirements.
 The waterfall model is mostly used for large systems
engineering projects where a system is developed at several
sites.
 In those circumstances, the plan-driven nature of the waterfall model
helps coordinate the work.
 The cost of accommodating changing customer requirements
is reduced.
 The amount of analysis and documentation that has to be redone is
much less than is required with the waterfall model.
 It is easier to get customer feedback on the development work
that has been done.
 Customers can comment on demonstrations of the software and see
how much has been implemented.
 More rapid delivery and deployment of useful software to the
customer is possible.
 Customers are able to use and gain value from the software earlier
than is possible with a waterfall process.
 The process is not visible.
 Managers need regular deliverables to measure progress. If systems
are developed quickly, it is not cost-effective to produce documents
that reflect every version of the system.
 System structure tends to degrade as new increments are
added.
 Unless time and money is spent on refactoring to improve the
software, regular change tends to corrupt its structure. Incorporating
further software changes becomes increasingly difficult and costly.
 Based on systematic reuse where systems are integrated
from existing components or COTS (Commercial-off-the-shelf)
systems.
 Process stages
 Component analysis;
 Requirements modification;
 System design with reuse;
 Development and integration.
 Reuse is now the standard approach for building many types
of business system
 Web services that are developed according to service
standards and which are available for remote invocation.
 Collections of objects that are developed as a package to be
integrated with a component framework such as .NET or
J2EE.
 Stand-alone software systems (COTS) that are configured for
use in a particular environment.
 Real software processes are inter-leaved sequences of
technical, collaborative and managerial activities with the
overall goal of specifying, designing, implementing and testing
a software system.
 The four basic process activities of specification,
development, validation and evolution are organized
differently in different development processes.
 In the waterfall model, they are organized in sequence,
whereas in incremental development they are inter-leaved.
 The process of establishing what services are required
and the constraints on the system’s operation and
development.
 Requirements engineering process
 Feasibility study
• Is it technically and financially feasible to build the system?
 Requirements elicitation and analysis
• What do the system stakeholders require or expect from the system?
 Requirements specification
• Defining the requirements in detail
 Requirements validation
• Checking the validity of the requirements
 The process of converting the system specification into an
executable system.
 Software design
 Design a software structure that realises the specification;
 Implementation
 Translate this structure into an executable program;
 The activities of design and implementation are closely
related and may be inter-leaved.
 Architectural design, where you identify the overall structure
of the system, the principal components (sometimes called
sub-systems or modules), their relationships and how they
are distributed.
 Interface design, where you define the interfaces between
system components.
 Component design, where you take each system component
and design how it will operate.
 Database design, where you design the system data
structures and how these are to be represented in a
database.
 Verification and validation (V & V) is intended to show that a
system conforms to its specification and meets the
requirements of the system customer.
 Involves checking and review processes and system testing.
 System testing involves executing the system with test cases
that are derived from the specification of the real data to be
processed by the system.
 Testing is the most commonly used V & V activity.
 Development or component testing
 Individual components are tested independently;
 Components may be functions or objects or coherent groupings of
these entities.
 System testing
 Testing of the system as a whole. Testing of emergent properties is
particularly important.
 Acceptance testing
 Testing with customer data to check that the system meets the
customer’s needs.
 Software is inherently flexible and can change.
 As requirements change through changing business
circumstances, the software that supports the business must
also evolve and change.
 Although there has been a demarcation between
development and evolution (maintenance) this is increasingly
irrelevant as fewer and fewer systems are completely new.
System evolution
Key points
 Software processes are the activities involved in producing a
software system. Software process models are abstract
representations of these processes.
 General process models describe the organization of software
processes. Examples of these general models include the
‘waterfall’ model, incremental development, and reuse-
oriented development.
Key points
 Requirements engineering is the process of developing a
software specification.
 Design and implementation processes are concerned with
transforming a requirements specification into an executable
software system.
 Software validation is the process of checking that the system
conforms to its specification and that it meets the real needs
of the users of the system.
 Software evolution takes place when you change existing
software systems to meet new requirements. The software
must evolve to remain useful.
Coping with change
 Change is inevitable in all large software projects.
 Business changes lead to new and changed system requirements
 New technologies open up new possibilities for improving
implementations
 Changing platforms require application changes
 Change leads to rework so the costs of change include both
rework (e.g. re-analysing requirements) as well as the costs
of implementing new functionality
Reducing the costs of rework
 Change avoidance, where the software process includes
activities that can anticipate possible changes before
significant rework is required.
 For example, a prototype system may be developed to show some key
features of the system to customers.
 Change tolerance, where the process is designed so that
changes can be accommodated at relatively low cost.
 This normally involves some form of incremental development.
Proposed changes may be implemented in increments that have not
yet been developed. If this is impossible, then only a single increment
(a small part of the system) may have be altered to incorporate the
change.
Key points
 Processes should include activities to cope with change. This
may involve a prototyping phase that helps avoid poor
decisions on requirements and design.
 Processes may be structured for iterative development and
delivery so that changes may be made without disrupting the
system as a whole.
 The Rational Unified Process is a modern generic process
model that is organized into phases (inception, elaboration,
construction and transition) but separates activities
(requirements, analysis and design, etc.) from these phases.
Individual assignment 5%
1. Clearly explain
a. Process assessment models
b. Software process metrics
2 . Software Process models(use diagram to illustrate your answer)
a. Software prototyping. what?
Advantage and disadvantage
b. Spiral Model(Boehm’s spiral model). what?
Advantage and disadvantage
c. The Rational Unified Process. what?
Advantage and disadvantage
3. An object oriented philosophy?
4. Explain what is software Engineering professions and Professional Ethics.
General direction:
 copy from others is made your mark illegible.
 Your answer should be readable, precise and clear.
 Not exceeds more than 8 pages
 Submission date:-on March 13/03/2024 G.C
Lecture 2
Object-Oriented Concepts
and Principles
Object Oriented paradigm
An approach to the solution of problems in which
all computations are performed in the context of
objects.
 The objects are instances of classes, which:
• are data abstractions
• contain procedural abstractions that operate on the
objects
 A running program can be seen as a collection of
objects collaborating to perform a given task
The OO
Mindset objects

problem domain
Cont.…
Object Oriented Technology
 De-emphasizes procedures
 A system is made up of objects
 Users can more easily understand objects
 Benefits
• Objects are reusable
• Maintenance cost are lowered
• Improved quality and maintainability
Cont.…
For system/software developer in object
orientation
 Object oriented programming
 Object Oriented Analysis, design
 Object Oriented CASE tools
Cont.…
 OOT is built up on a sound engineering foundation whose
elements we collectively called the object model.
 The Object model encompasses the principles of
 Abstraction
 Encapsulation
 Modularity
 Hierarchy
 Other Concepts
 Objects, Classes, Polymorphism, Message, Attributes, Methods
Cont.…
 Abstraction
 Denotes essential characteristics of an object
that distinguishes it from all other kinds of objects
• Object -> something in the real world
• Class -> collection of objects
• Superclass -> more general than subclasses
• Operation -> methods
• Attributes and associations -> instance variables
Encapsulation
 Encapsulation
 Hiding the inner workings of object’s operations from
the outside world and from other objects
• Example : a Monitor and CPU
 Details can be hidden in classes
 This gives rise to information hiding:
• Programmers do not need to know all the details of a
class
 Modularity
 The property of a system that has been decomposed in
to a set of cohesive and loosely coupled modules
 Code can be constructed entirely of classes
 Promotes understandability
 Promotes independent development and maintenance
 Hierarchy
Is a ranking or ordering of abstractions
Inheritance
The mechanism where features in a hierarchy inherit from super
classes to subclasses
“is a”
A secretary is an employee...
 Aggregation
The process of creating a new object from two or more other
objects.
“part of”
A car is an aggregation of engine, wheel, body...
Example Inheritance Hierarchy

 Inheritance
 The implicit possession by all subclasses of features
defined in its superclasses
Class
Hierarchy
furniture

table chair desk shelf

subclasses of the
furniture superclass

instances of chair
Objects, Classes, Polymorphism, Message, Attributes, Methods

Other central concepts


Classes and Objects
 Object
 A piece of structured data in a running software system

 Has properties
• Represent its state
• The data elements
 Has behavior
• How it acts and reacts
• May simulate the behavior of an object in the real world
Objects
Classes
 A class:
 A unit of abstraction in an object oriented (OO) program

 Represents similar objects


• Its instances

 A kind of software module


• Describes its instances’ structure (properties)
• Contains methods to implement their behaviour
Methods, Operations and Polymorphism
 Operation
 A higher-level procedural abstraction that specifies a type of behaviour
 Independent of any code which implements that behaviour
• E.g. calculating area (in general)
 Method
 A procedural abstraction used to implement the behaviour of a class.
 Several different classes can have methods with the same name
• They implement the same abstract operation in ways suitable to each class
• E.g. calculating area in a rectangle is done differently from in a circle
Polymorphism
 The mechanism by which several methods can have the same
name and implement the same abstract operation.
 A property of object oriented software by which an abstract
operation may be performed in different ways in different classes.
 Requires that there be multiple methods of the same name
 The choice of which one to execute depends on the object that is in a variable
 Reduces the need for programmers to code many if-else or switch
statements
To be continued on
Chapter three
Modeling using UML

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