Weapons of The Lords - Wield Weapons of Fire Emblem Legend - The Homebrewery
Weapons of The Lords - Wield Weapons of Fire Emblem Legend - The Homebrewery
Weapons of The Lords - Wield Weapons of Fire Emblem Legend - The Homebrewery
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Falchion, the Blade of Light
Weapon (longsword), legendary (requires attunement)
Many versions of Falchion have been wielded by various
heroes, all of which existed in the world of Archenaea and
Valentia. Marth used it in his battles against Medeus, while
Alm used a different version to defeat Duma. Centuries later,
another version was used by Chrom, while yet another
Falchion from a different time joined his side in the hands of
his daughter Lucina. Falchion is a weapon used by the
world's greatest saviors, and its presence alone is enough to
change the tide of battlefields.
You gain a +3 bonus to attack and damage rolls made with
this magical weapon. When you hit a creature with the
dragon tag, you deal an additional 1d8 slashing damage, or
1d10 if you are using two hands to wield Falchion.
Heroic Stamina. When you first attune to Falchion, you
may roll one additional Hit Die and add the result, plus your
Constitution modifier, to your maximum Hit Point total.
These extra Hit Points are taken away if you unattune from
Falchion. In addition, at the end of each of your turns, you
gain a number of temporary Hit Points equal to your level.
You only gain temporary Hit Points in this way if you are
conscious.
Hero-King's Inspiration. When you roll initiative, you and
all allies within 10 feet of you gain a +3 bonus to one ability
check, attack roll, or saving throw that they make within the
first round of combat. In addition, if you take the Attack
action on your turn using Falchion during your first turn in
combat, you can make one additional weapon attack as part
of the same Attack action.
Blade of Light. As a bonus action, you can use Falchion to
cast the blinding smite spell. You can do this a number of
times equal to your proficiency bonus. Falchion regains all
uses of this feature daily at dawn.
Banishing Blade. As an action, you can use Falchion to
cast the banishment spell. When you cast this spell on a
creature with the dragon tag, the target has disadvantage on
their saving throw. You can use this feature once. Falchion
regains the ability to use this feature again daily at dawn.
Failnaught
Weapon (longbow), legendary (requires attunement)
This bow was used by Archduke Claude in his mission to
unite the people of Fodlan with their foreign neighbors while
also trying to bring peace to a divided civilization.
You gain a +3 bonus to attack and damage rolls made with
this magical weapon. When you hit a creature with the
dragon tag, you deal an additional 1d8 piercing damage.
Leicster Weaponry. Once per turn you can move through
a space occupied by an enemy without spending any
additional movement.
Fallen Star. When you are targeted by an attack roll from a
creature that you have damaged since the beginning of your
last turn, you can use your reaction to impose a -5 penalty to
their attack roll. You can use this feature a number of times
equal to your proficiency bonus. You regain all expended uses
daily at dawn.
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"You say you hope we can be friends when the world knows peace,
but I see no reason to wait that long."
Art by Moekki (Oekkimm) on Danbooru
Raijinto
Weapon (longsword), legendary (requires attunement) Siegfried
This sacred katana is the symbol of Hoshidan royalty. It is Weapon (longsword), legendary (requires attunement)
wielded by King Ryoma, who inherited it from his father, This dark blade is used by King Xander of Nohr in his
Sumeragi. He carries it with great weight, knowing that it conquest. It represents the burden that has been palced on
represents his responsibility to the Hoshidan people. him by his father, Garon, who has tasked him with the defeat
You gain a +2 bonus to attack and damages rolls made with of Hoshido.
this magical weapon. You can use either your Dexterity or You gain a +2 bonus to attack and damage rolls made with
Strength scores for Raijinto's bonus to attack and damage this magical weapon, and you gain a +1 bonus to your Armor
rolls, as if the weapon had the Finesse property. Class while you are attuned to it.
Royal Versatility. When you first attune to Raijinto, choose Holy Protection. In addition, whenever you are attacked
one saving throw with which you are not proficient. You gain by a creature that has taken damage, you can use your
proficiency in the chosen saving throw, and you can choose reaction to cause their attack roll to be made with
which saving throw is effected by this property whenever you disadvantage.
finish a long rest. Dark Destruction. Whenever you take the Attack action
Heavenly Thunder. Whenever you take the Attack action with Siegfried, you can choose to replace one of your melee
with Raijinto, you can choose to replace one of your melee weapon attacks with a ranged weapon attack against a
weapon attacks with a ranged weapon attack against a creature up to 10 feet away. On a hit, this attack deals
creature up to 10 feet away. On a hit, this attack deals necrotic damage instead of its normal damage type.
lightning damage instead of its normal damage type.
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Thani Tyrfing
Wondrous item, legendary (requires attunement by a wizard) Weapon (longsword), legendary (requires attunement)
This divine tome was used by Micaiah in her efforts to This holy blade was used by Sigurd in his mission to defeat
remove corruption from Tellius, from the Begnion Empire to Arvis, but after his defeat it was given to his son, Seliph, who
her own home of Daein. took up the sword and finished what his father set out to do.
When found, this magical spellbook contains the following You gain a +3 bonus to attack and damage rolls made with
spells, which are wizard spells for you while you are attuned this magical weapon.
to the book: death ward, detect evil and good, fire storm, Holy Weapon of Baldr. When you first attune to Tyrfing,
flame strike, magic circle, revivify, symbol, zone of truth. your Dexterity score increases by 2, as does your maximum
The book has 3 charges, and it regains 1d3 charges daily at for that score. In addition, your movement speed increases by
dawn. You can use the charges in the following ways while 10 feet. Both of these benefits are lost if you unattune from
holding it: Tyrfing.
Divine Virtue. When an enemy deals damage to you by
If you spend 1 minute studying the book, you can expend casting a spell, you can use your reaction to take half damage
1 charge to replace one of your prepared spells with a from the spell. You can use this feature a number of times
different spell in the book. The new spell must be one equal to your proficiency bonus. Tyrfing regains all uses of
from the above list of spells that are already written in this feature daily at dawn.
Thani. Miraculous Prayer. When you are reduced to 0 Hit Points
When your current Hit Points are reduced to half of their and not killed outright, you can use your reaction to be
maximum, you can spend 1 charge as a reaction to reduced to 1 Hit Point instead. You can use this feature once,
immediately cast a spell at the creature that damaged you. after which you must complete a short rest to do so again.
This spell must be of a spell level equal to your proficiency
bonus or lower, and it must have a casting time of 1 Action
and a duration of Instantaneous.