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Dragon Divinity Dragon Themed Cleric and Paladin Subclasses

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Dragon Domain (Divine If you choose Bahamut as your deity, then you must choose a

Domain) metallic (brass, bronze, copper, gold, or silver) dragon for your
Draconic Blessing. If you choose Tiamat as your deity, then
Gods of dragons - including Bahamut, Tiamat, Faluzure, Io, you must choose a chromatic (black, blue, green, red, or
and various lesser deities - are few compared to other gods white) dragon for your Draconic Blessing.
but inspire fear and awe from many. Their followers are When you deal damage of the type associated with your
mighty dragons or more humanoid servants such as Draconic Blessing to other creatures, you can choose a
dragonborn, kobolds, half dragons, or others that revere the number of them equal to your proficiency bonus. The chosen
legendary dragon gods. In particular, Bahamut and Tiamat creatures automatically succeed on their saving throws
both have a strong following of non-draconic worshippers. against it (if any), and suffer no damage from it.
Devotees of the Platinum Dragon, king of metallic dragons, Additionally, when you deal damage with a domain spell,
spread their god's ideals of justice, compassion, and you can change the damage type to the one associated with
goodness. Meanwhile, worshippers of the evil Dragon Queen, your chosen Draconic Blessing.
mother of chromatic dragons, revel in her greed and need to You can read, write, and speak Draconic. Whenever you
elevate dragons above all others. Clerics of the dragon gods make a Charisma check when interacting with dragons, your
glorify the power of dragons, while seeking to assist and proficiency bonus is doubled if it applies to the check.
protect those dragons who are aligned with their dragon god.
Domain Spells
You gain domain spells at the cleric levels listed in the Dragon NOTE: When playing as a gold half dragon, and your
Domain Spells table. See the Divine Domain class feature for Reserved Companion trait causes fire damage you deal to
how domain spells work. become radiant damage against fiends and undead
creatures instead, then this radiant damage retains all the
benefits that would come with dealing fire damage.
Dragon Domain Spells
Cleric Level Spells
1st absorb elements, chromatic orb
3rd dragon's breath, see invisibility
5th fireball, fly
7th elemental bane, stoneskin
9th cone of cold, dominate person

Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and
heavy armor.
Draconic Blessing
From 1st level, your god bestows you with the blessing of one
of its draconic children. You must choose a dragon from the
Draconic Blessing table. The damage type and breath weapon
associated with each dragon is used by features you gain later.
Draconic Blessing
Dragon Damage Type Breath Weapon
Black Acid 10 by 60 ft. line (Dex. Save)
Blue Lightning 10 by 60 ft. line (Dex. Save)
Brass Fire 10 by 60 ft. line (Dex. Save)
Bronze Lightning 10 by 60 ft. line (Dex. Save)
Copper Acid 10 by 60 ft. line (Dex. Save)
Gold Fire 30 ft. cone (Dex. Save)
Green Poison 30 ft. cone (Con. Save)
Red Fire 30 ft. cone (Dex. Save)
Silver Cold 30 ft. cone (Con. Save)
White Cold 30 ft. cone (Con. Save)

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Channel Divinity: Dragon's Wrath
Starting at 2nd level, as an action, you can use your Channel
Divinity to unleash a devastating exhalation of energy; your
breath weapon. Your Draconic Blessing determines the size,
shape, and damage type of your breath weapon.
When you use this breath weapon, each creature in the
area of the exhalation must make a saving throw, the type of
which is determined by your Draconic Blessing. A creature
takes 3d8 + your cleric level damage on a failed save, and half
as much damage on a successful one.
Legendary Protection
At 6th level, your deity rewards you with the fabled protection
of their draconic children, granting you the following benefits:
You gain resistance to the damage type of your Draconic
Blessing. If you already have resistance to that type from
another source, then you can instead reduce damage of
that type by an amount equal to your Wisdom modifier
(minimum of 1) after halving the damage.
While wearing heavy armor, you gain a +1 bonus to AC.
You also gain this bonus while wearing scale mail made
out of dragon scales.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes
with divine energy. Once on each of your turns when you hit a
creature with a weapon attack, you can cause the attack to
deal an extra 1d8 damage of the type associated with your
Draconic Blessing to the target. When you reach 14th level,
the extra damage increases to 2d8.
Shock and Awe
At 17th level, you can unleash a true dragon's roar that
terrifies your enemies and inspires your allies. As an action,
choose any creatures that you can see within 30 feet of you. If
the creature can see and hear you, it must succeed on a
Wisdom saving throw against your spell save DC.
On a failed save, the creature becomes frightened of you for
1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
then the creature becomes immune to your Shock and Awe
for the next 24 hours.
Additionally, all friendly creatures within 30 feet of you can
make their next attack roll with advantage (within the next
minute) or immediately make a saving throw against one
effect on themselves, provided they can hear you.
When you use your Dragon's Wrath Channel Divinity
feature, you can use your bonus action to exude a
terrifying presence, which causes all the above effects.
The difference is that foes and allies (only) need to
see you. A creature that becomes immune against
your true dragon's roar or terrifying presence becomes
immune against both effects.

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Oath of Draconic Majesty
(Sacred Oath)
Dragons are some of the most powerful creatures in the
multiverse, and there are those who seek to emulate their
majesty in all that they do. Whether they wish to use and
exercise a dragon’s power, help it extend its influence and
change the world, or simply fell in love with the mighty
creature and its ideals, they all agree that dragonkind has its
role to play in the great battles of this world. Those who
follow this ideal have made an oath with an ancient or older
dragon, which has become their sovereign. Followers of this
oath may also choose Bahamut (god of metallic dragons) or
Tiamat (god of chromatic dragons) as their Sovereign.
Draconic Tenets
Though the exact words and strictures of the Oath of
Draconic Majesty vary, paladins of this oath share the
following tenets, with some based on your dragon sovereign.
Majesty. I shall not bring shame to my sovereign, and I will
behave in a way befitting of my status. I will be proud.
Treasure. I will gather wealth and unique items, both for
my endeavors and for my sovereign. Regardless if they call me
greedy. One never has enough riches.
Power. (Chromatic sovereign only) What good is power if it
is not used? I shall use my power to advance the goals of my
sovereign and myself, and remove those who oppose me.
Goodwill. (Metallic sovereign only) I shall not confuse
arrogance and pride, nor shall I think myself above helping
the weak and the weary.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of
Draconic Majesty Spells table. See the Sacred Oath class
feature for how oath spells work.
Oath of Draconic Majesty Spells
Paladin level Spells
3rd absorb elements, chromatic orb
5th dragon's breath, hold person
9th fear, protection from energy
13th elemental bane, stoneskin
17th dominate person, legend lore

Draconic Oath
At 3rd level, as you seek to emulate the majesty of dragons,
you have learned to speak, read and write Draconic.
Additionally, whenever you make a Charisma check when
interacting with dragons, your proficiency bonus is doubled if
it applies to the check.
When you choose this sacred oath, you choose one type of
dragon as your sovereign. The damage type associated with
that dragon is used by features of this oath. If you choose
Bahamut as your sovereign you can choose any metallic
dragon, and if you choose Tiamat as your sovereign you can
choose any chromatic dragon.

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Draconic Oath Draconic Wings
Metallic Dragon Chromatic Dragon Damage Type At 15th level, you gain the ability to sprout a pair of spectral
Copper Black Acid dragon wings from your back, gaining a flying speed equal to
Silver White Cold
your walking speed. You can create these wings as a bonus
action on your turn. They last until you dismiss them as a
Gold, Brass Red Fire bonus action on your turn.
Bronze Blue Lightning While these wings are active, all other friendly creatures
none Green Poison who are within 5 feet of you gain half cover.
When you deal damage with your oath spells, or your Draconic Avatar
Divine Smite and Improved Divine Smite class features, you At 20th level, you can use your action to temporarily ascend to
can now switch the damage type with the one associated with the ideal of dragonkind, sharing its majesty with those around
your Draconic Oath. you. You gain the following benefits for 1 minute:
Channel Divinity You have immunity to the damage type associated with
your Draconic Oath.
When you take this oath at 3rd level, you gain the following You gain the effects of the Enlarge option from the
two Channel Divinity options. enlarge/reduce spell.
Frightening Presence. As an action, you can use your You and friendly creatures within 30 feet of you gain half
Channel Divinity to exude a terrifying presence. Each cover, provided your wings are active.
creature of your choice within 30 feet of you must make a You can use your bonus action to exhale destructive energy
Wisdom saving throw if it can see you. On a failed save, the of your Draconic Oath's damage type in a 30-foot cone,
target is frightened of you for 1 minute. The frightened which leaves your allies unscathed. Each creature of your
creature can repeat this saving throw at the end of each of its choice in that area must make a Dexterity saving throw
turns, ending the effect on itself on a success. against your spell save DC. Each target takes damage
Wing Buffet. As an action, you summon radiant wings that equal to 3d10 + your Charisma modifier on a failed save,
create a strong wind. Each creature of your choice in a 30-foot or half as much damage on a successful one. You can
cone, which originates from you, must make a Strength choose to change its damage type to radiant damage.
saving throw. On a failure, they are pushed back 15 feet from
you and fall prone, and if they encounter a solid obstacle take Once you use this feature, you can’t use it again until you
1d6 + your paladin level bludgeoning damage. On a success, finish a long rest.
they are instead knocked back 5 feet.
Aura of the Dragon Queen
Chromatic Draconic Oath only Credits
Beginning at 7th level, you imbue your own weapons and Design: Niels Peter de Jong
those of your allies with the elemental fury of your dragon Artist: Barelynormalactivity
Layout: Tobias Ravn Taastrøm (u/tobzors)
sovereign. When you or a friendly creature within 10 feet of
you hits a creature with a weapon attack, it will deal extra
damage equal to your Charisma modifier (minimum of 1) of
the type associated with your Draconic Oath. A creature can
only deal this extra damage once per turn.
At 18th level, the range of this aura increases to 30 feet.
Aura of the Platinum Dragon
Metallic Draconic Oath only
Beginning at 7th level, your devotion grants you and those
around you the divine protection of your dragon sovereign.
You and friendly creatures within 10 feet of you reduce all
bludgeoning, piercing, and slashing damage taken by an
amount equal to your Charisma modifier (minimum of 1).
Creatures reduce damage this way before resistances have
been calculated.
At 18th level, the range of this aura increases to 30 feet.

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