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Sorcerer 5 BloopyMcGhee

CLASS & LEVEL PLAYER NAME

Aarakocra Folk Hero (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +4 Constitution +0 13 32 --
+0 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
11
• +6 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +0 Acrobatics DEX Sling
+3 PROFICIENCY BONUS
+1 P

P
+6

+5
Animal Handling WIS
Arcana INT
=== TOOLS ===
Glassblower's Tools, Vehicles (Land)

12 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Aarakocra, Auran, Common, Draconic
+3 Deception CHA
+2 History INT
INTELLIGENCE
+3 Insight WIS
25 ft. (Walking), 50 ft. (Flying)
+2 +3 Intimidation CHA
+2 Investigation INT
15 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+3 Performance CHA === ACTIONS === sorcery points as a bonus action.
+3 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Metamagic - Empowered Spell
+2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, When you roll damage for a spell, you can spend
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object <strong>1 sorcery point</strong> to reroll up to 3 of
the dice. You must use the new rolls and you can use
+0 Stealth DEX Sorcery Points • 5 / Long Rest this option even if you've already used another
CHARISMA You have limiteduse - No limited use data available Metamagic option.
P +6 Survival WIS
sorcery points that you regain when you finish a long
Metamagic - Transmuted Spell
+3 rest.

=== BONUS ACTIONS ===


When you cast a spell that deals a type of damage
from the following list, you can spend <strong>1
Convert Sorcery Points sorcery point</strong> to change that damage type to
17 You can use your sorcery points to gain additional one of the other listed types: acid, cold, fire, lightning,
spell slots or sacrifice spell slots to gain additional poison, thunder.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Shocking Grasp +6 2d8 Lightning V/S

Unarmed Strike +3 1 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

Talons +3 1d4 Slashing


12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 5 BloopyMcGhee
CLASS & LEVEL PLAYER NAME

Aarakocra Folk Hero (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you roll damage for a spell, you can spend
<strong>1 sorcery point</strong> to reroll up to 3 of * Languages • EE
* Hit Points • PHB 100 the dice. You must use the new rolls and you can use
this option even if you've already used another
* Proficiencies • PHB 100 Metamagic option.

* Spellcasting • PHB 101 | Metamagic - Empowered Spell: Special


You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6). | Transmuted Spell • TCoE 66
You can use an arcane focus as a spellcasting focus. When you cast a spell that deals a type of damage
from the following list, you can spend <strong>1
* Sorcerous Origin • PHB 101 sorcery point</strong> to change that damage type to
one of the other listed types: acid, cold, fire, lightning,
| Draconic Bloodline poison, thunder.

* Dragon Ancestor • PHB 102 | Metamagic - Transmuted Spell: Special


You have a specific dragon type as your ancestor. You
can speak, read, and write Draconic and you double * Ability Score Improvement • PHB 102
your proficiency bonus for CHA checks involving
dragons.
=== AARAKOCRA RACIAL TRAITS ===
| Blue Dragon • PHB
* Ability Score Increase • EE
* Draconic Resilience • PHB 102
Your max HP increases by 5. When you aren’t wearing * Age • EE
armor, your AC equals 13.
* Alignment • EE
* Font of Magic • PHB 101
You have 5 sorcery points that you regain when you * Size • EE
finish a long rest. You can use your sorcery points to
gain additional spell slots or sacrifice spell slots to gain * Speed • EE
additional sorcery points as a bonus action.
* Flight • EE
| Sorcery Points: 5 / Long Rest • 1 Action Flying speed 50 ft. (while not wearing medium or
heavy armor)
| Convert Sorcery Points: 1 Bonus Action
* Talons • EE
* Metamagic • PHB 101 Unarmed strikes may deal 1d4 +0 slashing damage on
You gain the ability to twist spells to suit your needs. a hit.

| Empowered Spell • PHB | 1 Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mold Earth Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Shocking Grasp Sorcerer +6 1A Touch V,S Instantaneous PHB 275 V/S

O True Strike <C> Sorcerer -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

O Mending Sorcerer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Thunderclap Sorcerer CON 14 1A 5 ft. S Instantaneous EE 168 S

=== 1st LEVEL === 4 Slots OOOO

O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O False Life Sorcerer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

=== 2nd LEVEL === 3 Slots OOO

O Levitate <C> Sorcerer CON 14 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Earthbind <C> Sorcerer STR 14 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

=== 3rd LEVEL === 2 Slots OO

O Tidal Wave Sorcerer DEX 14 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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