Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Paladin Human

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Paladin 4 adriyan94

CLASS & LEVEL PLAYER NAME


Human Paladin
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 18 36 --
16 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
+3
• +3 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

10 DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
14 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+2 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic, Giant
30 ft. (Walking)
10 P +3 Intimidation CHA
+0 Investigation INT
+0 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === DC equals your Paladin spell save DC (DC 11).
12 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, === BONUS ACTIONS ===
Hide, Ready, Search, Utilize, Opportunity Attack, Channel Divinity: Divine Sense
P +2 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, For the next 10 min. or until you have the
+0 Sleight of Hand DEX Interact with an Object, Study, Influence Incapacitated condition, you know the location of any
Celestials, Fiends, and Undead within 60 ft., and you
+0 Stealth DEX Channel Divinity • 2 / Long Rest know its creature type. In the same radius, you also
CHARISMA You can channel energy directly from the Outer detect the presence of any place/object that has been
+1 Survival WIS
Planes to fuel magical effects. Each time you use this consecrated or desecrated, as with the Hallow spell.

13 class’s Channel Divinity, you can choose which effect


to create. You can use this class’s Channel Divinity 2
times per Long Rest, but can regain one expended
Lay On Hands: Heal
As a Bonus Action, you can touch a creature
use after finishing a Short Rest. (which could be yourself) and restore a number HP to
+1 that creature, up to the maximum amount remaining in
If your Channel Divinity requires a saving throw, the the pool.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Battleaxe +5 1d8+3 Slashing Martial, Versatile, Topple

Javelin +5 1d6+3 Piercing Simple, Thrown, Slow, Range (30/120)


13 PASSIVE INSIGHT

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 4 adriyan94
CLASS & LEVEL PLAYER NAME
Human Paladin
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === create. You can use this class’s Channel Divinity 2
times per Long Rest, but can regain one expended use === FEATS ===
* Core Paladin Traits • free-rules 109 after finishing a Short Rest.
* Great Weapon Fighting • free-rules 209
* Lay On Hands • free-rules 109 If your Channel Divinity requires a saving throw, the When you roll damage for an attack you make with a
You have a pool of healing power that replenishes DC equals your Paladin spell save DC (DC 11). Melee weapon that has the Two-Handed or Versatile
when you finish a Long Rest. With that pool, you can properties, you can treat any 1 or 2 on a damage die
restore a total of 20 HP. | Channel Divinity: Divine Sense: 1 Bonus Action as a 3.

As a Bonus Action, you can touch a creature (which | 2 / Long Rest • 1 Action * Savage Attacker • free-rules 201
could be yourself) and restore a number HP to that Once per turn when you hit a target with a weapon,
creature, up to the maximum amount remaining in the * Paladin Subclass • free-rules 111 you can roll the weapon’s damage dice twice and use
pool. either roll against the target.
| Oath of Devotion
You can also expend 5 HP from the pool of healing to * Soldier Ability Score Improvements • PHB-2024 185
remove the Poisoned condition from the creature; * Oath of Devotion Spells • free-rules 113
those points don’t also restore HP to the creature. | Increase two scores (+2 / +1) •
* Sacred Weapon • free-rules 113
| Lay On Hands: Healing Pool: 20 / Long Rest • 1 When you take the Attack action, you can expend one * Weapon Mastery • PHB-2024 110
Bonus Action use of Channel Divinity to imbue a Melee weapon with
positive energy. For 10 minutes or until you use this | Greataxe (Cleave) •
| Lay On Hands: Heal: 1 Bonus Action feature again, you add +1 to attack rolls made with that Cleave. Once per turn, if you hit a creature with a
weapon and each time you can cause it to deal its melee attack using a Greataxe, you can make another
| Lay On Hands: Purify Poison: 1 Bonus Action normal damage type or Radiant damage. The weapon melee attack with it against a second creature within 5
also emits a Bright Light in a 20-ft.-radius and Dim ft. of the first that’s within your reach. On a hit, the
* Spellcasting • free-rules 110 Light 20 ft. beyond that. second creature takes the Greataxe’s damage, but
without your ability modifier (unless the modifier is
* Weapon Mastery • free-rules 110 You can end this effect early (no action required), and negative).
it ends early if you aren’t carrying the weapon.
* Fighting Style • free-rules 110 | Longsword (Sap) •
| Sacred Weapon: Imbue Weapon: 1 Action Sap. If you hit a creature with a Longsword, that
| Fighting Style feat • creature has Disadvantage on its next attack roll
* Ability Score Improvement • free-rules 111 before the start of your next turn.
* Paladin’s Smite • free-rules 110
You always have Divine Smite prepared and cast it | Sap (Longsword): 1 Action
without expending a spell slot once per Long Rest. === HUMAN SPECIES TRAITS ===
| Cleave (Greataxe): 1 Action
* Channel Divinity • free-rules 110 * Languages • BR 31
You can channel energy directly from the Outer Planes You can speak, read, and write Common and one
to fuel magical effects. Each time you use this class’s extra language.
Channel Divinity, you can choose which effect to

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Javelin 5 10 lb.

Battleaxe 1 4 lb.
EP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


GP 25 Signet Ring 1 --

Holy Symbol 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

140 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

480 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Human Paladin Lawful Good Bahamut, the Platinum Dragon
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Your family is no stranger to wealth, power, and Personal Goal: Rejuvenating Pilgrimage. Seeking to
privilege. In the glory days of Neverwinter, your reinvigorate your resolve, you learned of a remote
parents ruled the county of Corlinn Hill, located in cloister, Dragon’s Rest, on a tiny island. The cloister
the hills northeast of the city. But Mount Hotenow holds a temple to the dragon god Bahamut. You feel
erupted thirty years ago, devastating Neverwinter drawn to contemplate your place in the world there.
and erasing Corlinn Hill. Instead of growing up on
an estate, you were raised in a small townhouse in
Waterdeep. As an adult, you stand to inherit only a
title.

Since swearing your oath to Bahamut, you’ve


returned to Neverwinter and have been a
champion to those who are overlooked by the
institutions that exist to protect them. Recently,
your resolve has been shaken by corruption in the
city guard and ruling aristocrats.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Protection from Evil and Good Oath of Devotion Spells (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

P Shield of Faith Oath of Devotion Spells (Always Prepared) -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous free-rules 265 1/LR, V

P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous free-rules 265 V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like